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Hotfixes: October 27, 2022, Rated Solo Shuffle Update

The second batch of hotfixes this week has a something for everyone; quests, UI fixes, classes and more! Blizzard has also posted an update for solo shuffle. Those that leave a solo shuffle game early will receive a full 6 loss penalty!

Quote from: Blizzard

October 27, 2022


  • The achievements for the Season 4 Fated Raids were prematurely moved out of the Dungeon & Raid category, as they are still earnable. They are once again visible.


  • Shaman
    • Enhancement
      • Fixed an issue where some unintended spells could grant a stack of Maelstrom Weapon.


  • Kyrian
    • Path of Ascension
      • Fixed an issue where Splinterbark Nightmare’s melee was consuming charges of Drustbloom Embrace.

Creatures and NPCs

  • Fixed an issue where the gold dragon frame was missing on Elite enemy and World Boss nameplates.


  • Fixed an issue where “The Sunken Vault” could not be completed.
  • You can once again communicate with the following NPCs:
    • Arluin during the quests “Or Against Us” and “If Words Don’t Work…”
    • Runecarver during the quest “The Weak Link.”
    • Lord Herne during the quest “Meet the Queen.”
  • Falstad Wildhammer should now correctly offer and accept quests during the “Blood in the Water” quest line.

User Interface and Accessibility

  • Fixed an issue where melee attacks could not be canceled by pressing the Esc key when Action Targeting is enabled.
  • The stance bar is no longer centered when closing Edit Mode after moving the bar.
  • Spells are once again visible on the action bar when moved around while the Always Show action bar setting is disabled.
  • The Group Finder eye icon will once again stay searching and visible after a loading screen occurs.
  • Fixed an issue where party frames were missing in Arena when Raid Style Party Frames is enabled.
  • The Reagent Bag slot has been removed and will return when Dragonflight launches.

Rated Solo Shuffle Update

Quote from: Blizzard

Thank you for your continued feedback on Rated Solo Shuffle. As mentioned in the original post, we want to disincentivize players from leaving their match, punish them appropriately, and have minimal impact on players who did not leave.

After an update we intend to make next week, players who leave a Rated Solo Shuffle match will now lose personal rating equivalent to losing all 6 rounds within a match, while the remaining players will not have a change in their rating.

Additionally, we will increase the duration of the deserter penalty on repeat leavers.

We’ll continue to monitor feedback and player behavior in Rated Solo Shuffle. Thanks again!

Hotfixes: October 26, 2022, Dragonflight Beta Development Notes

Last night we got our first batch of hotfixes for 10.0! The main focus was on classes and quests but it also included fixes for loot item levels.

On the Beta side of things we got this week’s development notes. While they are not enabled yet, the Crafting Order system will soon be testable!

Quote from: Blizzard

October 26, 2022

  • Classes
  • Druid
    • Fixed an issue where Ashamane’s Guidance, Ursoc’s Guidance, and Cenarius’ Guidance could stack with Celestial Spirits (Runecarving Power).
    • Feral
      • Freedom of the Herd (PvP Talent) now reduces the cooldown of Stampeding Roar by 15 seconds (was 60 seconds).
  • Hunter
    • Survival
      • Fixed an issue where Fury of the Eagle (Talent) was causing more damage from Wild Spirits than intended.
  • Priest
    • Fixed an issue where sometimes Mind Sear couldn’t be used above 50 Insanity.
  • Dungeons and Raids
    • Fixed an issue where Fated raid gear were dropping at an incorrect item level.
    • Fixed an issue where Mythic and Mythic+ dungeon weapons were dropping at an incorrect item level.
  • Quests
    • Fixed an issue in “The Hunter of Heroes” scenario where Vigfus could not be defeated.
    • Horde Warriors are once again able to complete the quest “What’s Your Specialty.”
    • Draenei Rogues should now be able to complete “Rescue the Survivors!” through the use of Gift of the Naaru.

Dragonflight Beta Development Notes

Quote from: Blizzard

This week’s Beta update includes the following additions. With this update, the Crafting Orders system is not yet fully enabled. It will become available for testing with Beta hotfixes soon.


  • Crafting Orders
    • We are happy to introduce the final addition to revamped professions – Crafting Orders. This is a new system which allows everyone to send orders to have specific items crafted for them, including epic soulbound equipment. Once a crafter fulfills an order, it will be sent to the customer in the mail.
    • Crafting Orders will be initially accessible on the Tyrhold realm only, and will be enabled on the Valdrakken realm at a later date.
    • You will find that the Crafting Order Clerks standing on the overlook above The Artisan’s Market in Valdrakken will now accept your crafting orders. Should you wish to try sending a crafting order, speak with one of them. You will be able to browse for an item you wish to order, customize it as you see fit, write a (courteous) message, and post the order. By default, your order will be public, allowing any appropriately knowledgeable crafter on your realm to fulfill it. You can also choose to send a guild order or a personal order to someone in particular with the right profession.
    • For all the crafters out there, this is now your chance to begin filling orders. Find any crafting table for your profession in the Dragon Isles (there are many within the Artisan’s Market in Valdrakken), and either right click the table or open your recipes manually. You will find that the Crafting Orders tab along the bottom of your recipe is accessible. From there, you can search or browse public, guild, and any personal orders you may have received. Once you’ve claimed the order, you can provide any missing reagents, craft the item in question, fill out a (courteous) message back to your customer and complete the order, collecting your commission.
    • We are looking forward to your thoughts and feedback, particularly how understandable and convenient you find the experience. Happy ordering and crafting!


  • Removed the ability for players who have not started Threads of Fate to access the system.
    • Developers’ notes: The goal with Threads of Fate was to help alleviate the linear path of Shadowlands for alts as it was the only way for players to level from 50 to 60. Now that Shadowlands has been moved into Chromie time and Chromie Time’s level cap has been increased to 60, players have a multitude of methods to reach level 60. Players currently in Threads of fate can continue through it, but the option will not be available for any new characters.
    • We do not have plans to do similar removals with Dragonflight’s Adventure Mode in future expansions. Threads of Fate is a choice to use in Shadowlands and irreversibly changes a player’s character once it is chosen. It previously created two different experiences of Shadowlands, which would double to four with both of the level up and Threads of Fate being accessible within Chromie time. Adventure Mode in Dragonflight is an overlay to the level up experience and is always on once it is earned regardless of decisions the player makes.

Rated Solo Shuffle Update

Quote from: Blizzard

Greetings combatants! Thank you to everyone who has been active in participating and providing feedback on Rated Solo Shuffle throughout the Dragonflight Beta. Going into Dragonflight and Season 1, we want to consolidate and provide information about this game mode, for clarity and to address some of the questions we’ve seen on the forums and social media.

What is Rated Solo Shuffle?

Rated Solo Shuffle is the rated version of the Solo Shuffle Brawl that was introduced in Eternity’s End. Introducing the game mode playable as a Brawl first allowed us to gather valuable data and information to improve and refine the game mode before attaching a rating to it.

The Solo Shuffle Brawl will be rotated out of the unrated tab and put into the normal brawl rotation. You will be able to queue up for Rated Solo Shuffle in the Rated PvP tab in the Group Finder UI. To queue up, you’ll need to meet a minimum required PvP item level, similar to queueing up for Heroic Dungeons.

Additionally, cross-faction is enabled for Rated Solo Shuffle, so Horde and Alliance can match together and play against each other.

Will rating be based on Class specializations?

Yes! Observing data from the Solo Shuffle brawl, rated arena matches, and reading community feedback, we felt it was important to have a player’s rating be tied to a specialization rather than class for this game mode. Unique to this Rated game mode, players will have a rating tracked for each of their character’s specializations.

Players will select which of their specializations to queue with, and participate in specialization-based ladders and end of season rewards. This will allow players to try new class specializations in arena without the pressure of performing as well as they would on their main specialization (e.g. a Discipline Priest wanting to try Shadow).

Also coming in Season 1, players will be able to see where they rank against others of their specialization in Solo Shuffle on the official World of Warcraft website.

What Rewards can I earn?

Just like in Rated Battlegrounds and Arenas, you’ll earn seasonal rewards and achievements, credit towards Vicious mounts, weekly great vault progress, and Conquest with rewards being based on the highest rating amongst all of a player’s specializations. Players will earn all seasonal titles and achievements that they would normally in Rated Arenas, with the exception of Gladiator and its associated reward. We felt it was important to keep it as a unique reward to Rated Arenas.

We recognize that some class specializations may perform better than others in Solo Shuffle, as well as having different total representation within the game mode. Because of this, we’re introducing a new and unique end-of-season title for the top 0.1% of each specialization in Solo Shuffle. For Dragonflight Season 1, this will be Crimson Soloist. We’ve seen community feedback around the title and are evaluating it.

How is rating calculated for each match?

During the Dragonflight Beta, we received feedback on wanting to better understand how rating is calculated. There’s a lot of math and calculation that goes on in the back end, but effectively the Solo Shuffle match is calculating 6 matches of arena into one.

When a player enters a match, we determine the expected performance of players in the match based on player matchmaking rating (MMR). We take all the rounds into account, considering who was on each side and who won, so it matters which specific rounds the player wins, and not just the total number of rounds won, in calculating impact on MMR.

We are discussing ways to improve the transparency of how ratings-change calculations can occur. Compared to the live game, Beta realms have a relatively low population, and consequently a much wider spread of ratings and matchmaking values in each match. We expect matches on live realms to include players with ratings and matchmaking values that are closer together.

What happens if another player in my game leaves before it ends?

A topic we’ve discussed internally and seen feedback on with the Brawl and on Beta is: what happens if a player leaves the match before all the rounds end? We want to disincentivize players from leaving their match, punish them appropriately, and have minimal impact on players who did not leave. The leaver will receive a Deserter debuff that will increase in penalty for each consecutive offense.

Please continue to share your thoughts with us here in our forums or @WarcraftDevs on Twitter. We will schedule a ‘Play with the Blues’ event in the next few weeks, focusing on Solo Shuffle and general PvP on Beta, so keep an eye out for that. Until then, enjoy the Dragonflight pre-patch, and we’ll see you in the arena!

Dragonflight Beta: Halls of Valor Mythic+ Testing, October 21 2022 Class Tuning, Mage Tower Extended Maintenance

A new weekend is upon us and that means there’s another Dragonflight Mythic+ dungeon to test on the beta! Halls of Valor has been enabled! Blizzard has also continued to make changes to the Thundering affix, done more class tuning and has announced that staring with prepatch the Mage Tower will temporarily disabled.

Quote from: Blizzard


We’ve got another round of Dragonflight Mythic+ testing for you this weekend. The test period will begin Friday Oct 21st at 16:00 PDT (19:00 EDT, 01:00 CEST), and end Monday October 24th at 16:00 PDT (19:00 EDT, 01:00 CEST). Please note that the test period may be adjusted in the event of technical difficulties.

Key updates from last week:

  • Halls of Valor is now available on Mythic+
  • The Thundering affix has received adjustments and bug fixes, with a focus on addressing key feedback points from last weekend (ex: players getting unavoidably stunned while running back).
  • We’re also experimenting with a rule change that we hope will allow all 5 players to participate each time Thundering occurs.

During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Stormwind or Orgrimmar, and the nearby Dungeon Teleports NPC will assist you with transportation.

We look forward to hearing your feedback!

October 21 2022 Class Tuning

Quote from: Blizzard

We’re continuing to make class tuning adjustments based on our observations, the data we’re getting from Beta, recent Beta raid testing, and player feedback.

In addition to new and returning abilities, the new talent trees allow players to choose abilities that were previously exclusive to one another in the talent row system. In many cases, we need to adjust the impact of these abilities to hit our throughput targets for Dragonflight.

The following adjustments are being applied, or have been applied already, to the Dragonflight Beta and PTR via hotfixes, for this week’s Raid Testing.


  • Sigil of Flame initial damage increased by 24%.
  • Sigil of Flame damage-over-time increased by 42%.
  • Havoc
    • Ragefire damage value stored by Immolation Aura critical strikes reduced to 35% (was 40%).


  • Unholy
    • All damage reduced by 5%.
    • Clawing Shadows damage increased by 10%.
    • Epidemic damage reduced by 5%.
    • Unholy Pact damage reduced by 5%.
    • Bursting Sores increased Festering Wound damage reduced to 20% (was 25%), and Bursting Sore damage reduced by 10%.
    • Magus of the Dead Shadowbolt damage reduced by 10%, and Frostbolt damage reduced by 10%.
    • Harbinger of Doom chance to proc Sudden Doom increased to 30% (was 15%).
      • Developers’ notes: We changed how Sudden Doom and Harbinger of Doom were implemented to allow more flexibility to modify Sudden Doom’s proc rate. Datamining may show values being changed a lot, but the net result is that Sudden Doom’s base proc rate is unchanged, and the data now more accurately reflects the values.


  • Rejuvenation mana cost increased to 12% of base mana (was 11%).
  • Balance
    • Mastery: Astral Invocation damage increase reduced by 45%.
    • Starfall damage reduced by 15%.
    • Starsurge damage reduced by 15%.
    • Wrath damage reduced by 10%.
    • Denizen of the Fae’s Fey missile damage reduced by 45%.
    • Friend of the Fae now increases the damage of Arcane and Nature spells by 4% (was 6%).
    • Goldrinn’s Fang damage reduced by 35%.
  • Feral
    • Rampant Ferocity damage increased to 25% of Ferocious Bite damage dealt (was 20%).
    • Shred damage increased by 25%.
    • Swipe damage decreased by 20%.
    • Rake instant damage decreased by 40% (damage-over-time unchanged).
  • Restoration
    • Regrowth healing reduced by 15%.
    • Rejuvenation healing reduced by 8%.
    • Cultivation healing reduced by 35%.
    • Soul of the Forest now increases the healing of Wild Growth by 50% (was 60%) and increases the healing of Rejuvenation and Regrowth by 150% (was 200%).
    • Regenesis now increases Tranquility’s healing by up to 15/30% (was 20/40%).
    • Verdant Infusion now extends Heal over Time effects by 12 seconds (was 10 seconds).
    • Natural Wisdom now grants Innervate at 100% effectiveness (was 50%).
    • Embrace of the Dream healing reduced by 10%.


  • Survival
    • Fury of the Eagle damage increased by 50%.
    • Ruthless Marauder now increases the enemy health threshold to gain bonus critical strike chance by 15% per rank (was 5%).
    • Flanking Strike damage increased by 50%.
    • (Survival Only) Kill Shot damage increased by 35%.
    • (Survival Only) Kill Command damage increased by 50%.


  • Windwalker
    • Blackout Kick damage reduced by 10%.
    • Strike of the Windlord damage increased by 33%.
      • Developers’ notes: The availability and frequency of Blackout Kicks, particularly in conjunction with some recent bugfixes, has pushed them into a larger portion of Windwalker damage share than we’re comfortable with, relative to cooldown-limited abilities like Rising Sun Kick. Accordingly, we’re reducing Blackout Kick damage by 10%, and keeping an eye on some of the more Blackout Kick focused builds. By the same token, Strike of the Windlord should feel like an impactful and powerful button to press, but wasn’t living up to that fantasy, so we’re increasing its damage by 33%.
  • Mistweaver
    • Zen Pulse damage increased by 40%, and healing increased by 20%.
      Refreshing Jade Wind base cooldown increased to 45 seconds, and base duration increased to 15 seconds.
    • Zen Pulse healing increased by 20%, and mana cost raised to 5% of base mana (was 3.5%).
      • Developers’ notes: We felt that Refreshing Jade Wind was too rotationally impactful for its effect. We’re taking steps to adjust its healing profile with the goal of reducing rotational clutter when this spell is talented.
    • Enveloping Mist healing reduced by 15%, and mana cost decreased to 4.8% of base mana (was 5.6%).
    • Essence Font initial heal and heal-over-time healing reduced by 10%.
    • Renewing Mist healing reduced by 8%.
    • Rising Mist healing reduced by 10%.


  • Holy
    • Holy Shock damage and healing reduced by 10%.
    • Word of Glory healing reduced by 8%.
    • Light of Dawn healing reduced by 12%.
    • Judgment of Light healing decreased by 50%.
    • Empyreal Ward now increases Armor by 30% (was 15%).
  • Retribution
    • Sanctifiied Wrath damage reduced by 50%.
    • Radiant Decree damage reduced by 10%.
    • Divine Storm damage reduced by 10%.
    • Tempest of the Lightbringer damage reduced by 10%.
    • Judgment damage reduced by 10%.


  • Power Word: Shield now absorbs 20% more damage for all specializations.
  • Discipline
    • Discipline Priest starter build updated.
    • Make Amends moved from row 10 to row 3.
    • Inescapable Torment and Void Summoner have swapped locations.
    • Inescapeable Torment is now a 2 point node.
    • Void Summoner is now a 1 point node.
    • Divine Aegis creates an absorb shield for 5%/10% (was 8%/15%) of the amount healed, and critical heals with Power Word: Shield now absorb 5%/10% additional damage (was 8%/15%).
    • Rapture now causes Power Word: Shield to absorb an additional 40% damage (was 30%).
    • Exaltation increases the duration of Rapture by 5 seconds (was 3 seconds).
    • Aegis of Wrath causes Power Word: Shield to absorb an additional 30% damage (was 50%).
    • Power Word: Radiance healing increased by 50%.
    • Renew mana cost increased by 50%.
    • Enduring Luminescence increases the duration of Atonement from Power Word: Radiance by an additional 10% (was 15%).
    • Indemnity increases the duration of Atonement from Power Word: Shield casts by 2 seconds (was 3 seconds).
    • Shadowfiend now generates 0.5% Mana each time it attacks (as 1.0%).
    • Mindbender now generates 0.2% Mana each time it attacks (down from 0.5%).
    • Contrition healing reduced by 35%.
    • Weal and Woe now increases the damage of Smite by 12% (was 8%) and Power Word: Shield by 5% (was 3%) per stack.
  • Holy
    • Prayer Circle now reduces the cast time and mana cost of Prayer of Healing by 20% (was 25%).
    • Revitalizing Prayers now has a 25% chance to apply Renew to the target (was 30%).
    • Rapid Recovery now causes Revitalizing Prayers to apply a Renew with a duration of 5 seconds to the target (was 6 seconds).
    • Renew healing reduced by 10%.
    • Mastery: Echo of Light value per mastery reduced by 10%.
    • Benediction now has a 12% chance to apply Renew to the target (was 15%).
    • Renewed Faith increases healing done to allies affected by your Renew by 6% (was 8%).
    • Prayer of Healing mana cost increased by 10%.


  • Rupture damage increased by 10%.
  • Wound Poison damage increased by 16%.
  • Sepsis damage increased by 20%.
  • Assassination
    • Garrote damage increased by 20%.
    • Mutilate damage increased by 10%.
    • Envenom damage increased by 10%.
    • Fan of Knives damage increased by 20%.
    • Deadly Poison damage increased by 10%.
    • Venomous Wounds Energy restore increased to 6 (was 5).
    • Bloody Mess damage bonus increased to 15/30% (was 10/20%).
    • Crimson Tempest initial damage increased by 125%.
    • Crimson Tempest Energy cost reduced to 30 (was 35).
    • Venom Rush Energy restore increased to 7 (was 5).
    • Amplifying Poison damage increased by 18%.
    • Poison Bomb damage reduced by 20%.
    • Serrated Bone Spike damage increased by 10%.
    • Kingsbane damage increased by 10%.
  • Subtlety
    • Backstab damage increased by 10%.
    • Gloomblade damage increased by 10%.
    • Shadowstrike damage increased by 10%.
    • Shuriken Storm damage increased by 30%.
    • Black Powder damage increased by 10%.
    • Shadow Blades additional Shadow damage increased to 50% (was 30%).
    • Secret Technique damage increased by 30%.
    • Secret Technique Cooldown increased to 60 seconds (was 45 seconds).
    • Secret Technique Shadow clone attacks now deal Shadow damage (was Physical).
    • Deepening Shadows cooldown reduction per combo point spent reduced to 0.6 seconds (was 1.0 seconds).


  • Destruction
    • Incinerate damage increased by 35%.
    • Chaos Bolt damage increased by 30%.
    • Rain of Fire damage increased by 35%.
    • Conflagrate damage increased by 25%.
    • Immolate damage increased by 35%.
    • Cataclysm damage increased by 20%.
  • Demonology
    • Reign of Tyranny now increases the damage of Demonic Tyrant by 5% per stack of Demonic Servitude (was 3%).
    • Reign of Tyranny now grants 3 stacks of Demonic Servitude per greater demon (was 2 stacks).

Mage Tower Extended Maintenance

Quote from: Blizzard

We have some extra work to do on the Mage Tower Challenge to provide the best experience for those who are pursuing its rewards, so with the pre-expansion patch (10.0.0) next week, we’re going to disable the Mage Tower.

We hope to re-enable the Mage Tower soon after the launch of Dragonflight. We’ll let you know as soon as we can confirm a date for that.

For those of you who are close to completing a spec in the next few days – good luck!

Dragonflight Beta Development Notes 19 October 2022: Class Tuning, Dragonriding Racing Updates, PvP Crafting Recipes

The Beta got a new build last night with a focus on class tuning, updates to dragonriding racing, Dracthyr soaring and a quality of life change for pet battlers. Instanced PvP activities such as random battlegrounds will now reward a strongbox that can include PvP crafting recipes!

Quote from: Blizzard

Here are the update notes to Beta this week. Additional class tuning will be hotfixed throughout the week for raid testing on Friday.


      • Unholy
        • Fixed an issue with Magus of the Dead, Army of the Dead, and Gargoyle’s damage not scaling with Mastery: Dreadblade.
        • Morbidity now affects ranged caster summons (ex: Army of the Dead, Magus of the Dead) in addition to caster pets (ex: Risen Ghoul).
      • General
        • Immolation Aura damage increased by 8%.
      • Class Tree
        • Eye Beam damage reduced by 8%.
        • The Hunt damage reduced by 10%.
        • Illidari Knowledge damage reduction increased to 3/6% (was 2/4%).
        • Will of the Illidari – Max Health bonus increased to 3/6% (was 2/4%).
      • Havoc
        • Chaos Strike/Annihilation damage reduced by 10%.
        • Blade Dance/Death Sweep damage increased by 18%.
        • Immolation Aura (Rank upgrade) duration bonus reduced to 4 seconds (was 6 seconds).
        • First Blood damage bonus value reduced to 85% of base (was 135%).
        • Unbound Chaos damage bonus reduced to 200/400% (was 250/500%).
        • Isolated Prey – Eye Beam damage bonus reduced to 25% (was 30%).
        • Inner Demon damage reduced by 15%.
        • Elysian Decree damage reduced by 10%.
      • Vengeance
        • Elysian Decree no longer deals 10% reduced damage when specced into Vengeance.
        • Focused Cleave damage bonus reduced to 30% (was 40%).
        • Fel Flame Fortification damage reduction increased to 10% (was 6%).
        • Revel in Pain – Maximum absorb value increased by 50%.
        • Cycle of Binding – Cooldown Reduction per applied Sigil increased to 3 seconds (was 2 seconds).
    • DRUID
      • Class Tree
        • Fixed an issue where Killer Instinct was not affecting melee damage or Guardian bleed damage.
      • Balance
        • Astral spells are now affected by both Eclipses while active.
        • Denizen of the Dream is now affected by Eclipses and Mastery.
        • Denizen of the Dream now scales with Spell Power.
        • Goldrinn’s Fang is now affected by Eclipses and Mastery.
        • Goldrinn’s Fang is now affected by Moonkin Form.
        • Syzygy has been renamed to Orbital Strike.
        • Wild Mushroom and Orbital Strike are now affected by Balance of All Things.
        • Astral Smolder, Fungal Growth, and Lunar Shrapnel can no longer critically strike.
        • Astral Smolder, Fungal Growth, and Lunar Shrapnel no longer benefit twice from player stats.
        • Fixed an issue where Wild Mushroom damage was not being modified by talents.
        • Mastery: Astral Invocation’s damage increase has been reduced by 45%.
        • Starfall damage has been reduced by 35%.
        • Developer note: Balance Druids will see that several other spells have been reduced in power on the beta. We’re still working on these changes, so expect a few to be reverted over the course of the week. Thank you for your patience!
      • Feral
        • Moved Lunar Inspiration to the left side of the tree.
        • Moved Infected Wounds to the center of the tree, below Berserk.
          • Developers’ Note: Lunar Inspiration and Infected Wounds are talents that are valuable to a broad variety of Feral Druid builds, but their previous positions were behind talents with more niche benefits. Their new positions should make them more accessible to play with different builds.
      • Restoration
        • Cenarius’ Guidance now grants Clearcasting every 5 seconds during Incarnation: Tree of Life (was 6 seconds). Lifebloom blooms now reduce the cooldown of Incarnation: Tree of Life by 2 sec (was 1.5 seconds).
    • EVOKER
      • General
        • Deep Breath and Dream Flight now remove all roots when activated.
      • Devastation
        • Snapfire duration increased to 15 seconds (was 10 seconds).
      • Preservation
        • Dream Breath has been redesigned to match Fire Breath’s redesign – Healing is now the same at all empower ranks.
          • Rank 1: Applies a 16 second duration heal over time that heals 32% spell power every 2 seconds, and instantly heals for 64% spell power.
          • Rank 2: Applies a 12 second duration heal over time and instantly heals for 112% spell power.
          • Rank 3: Applies a 8 second duration heal over time and instantly heals for 176% spell power.
          • Rank 4: Applies a 4 second duration heal over time and instantly heals for 240% spell power.
          • Cooldown decreased to 30 seconds (was 35 seconds).
        • Renewing Breath increases overall healing of Dream Breath by 30% (was: Dream Breath applies a heal over time at 30% value).
        • Dream Breath heal over time snapshots Call of Ysera and healing increased by 20%.
        • Temporal Anomaly no longer has a delay before slowing down when reaching an ally.
        • Emerald Communion heals immediately when pressed.
        • Lifebind replicates healing to all Lifebound partners when the Evoker receives healing.
    • HUNTER
      • Class Tree
        • Arctic Bola’s damage and chance to activate have both been doubled.
      • Beast Mastery
        • Beast Cleave will no longer be improperly activated by Kill Command or Stomp damage.
        • Dire Frenzy talent damage bonus increased to 30/60% for ranks 1 and 2.
        • Dire Beast damage increased by 50%.
        • Call of the Wild has received several bug fixes:
          • Wild Instincts should no longer incorrectly grant charges of Barbed Shot while Call of the Wild is no longer active.
          • Bloody Frenzy and Wild Instincts should no longer give their effects without knowing the appropriate talent.
          • When multiple pets are summoned from Call of the Wild, it should no longer be possible to get multiple stacks of Predator’s Thirst, Endurance Training, or Pathfinding.
          • Wild Instincts now properly checks for Focus to be spent before causing a Barbed Shot reset.
          • Call of the Wild should properly be reset upon encounter end.
        • Brutal Companion has received several bug fixes:
          • Brutal Companion longer causes your pets to consume Focus when doing their extra pet special attack when your pet is above 50 Focus.
          • Brutal Companion damage bonus lowered to 50% (was 100%).
          • Brutal Companion now properly works with pets that use Claw.
          • Brutal Companion’s damage bonus no longer incorrectly applies to all special attacks from your active pet.
          • Brutal Companion no longer causes the special attack to deal bonus damage if your pet is above 50 Focus.
          • Developers’ notes: Pet focus management is not intended to be part of the Brutal Companion talent; it should provide some extra special attacks from your pet. If this interacts with the above-50-Focus threshold damage bonus, you might feel compelled to manually handle the casting of your pet’s ability to always get maximum damage benefit while at 3 stacks of Barbed Shot.
    • MAGE
      • Fire
        • Pyroblast damage reduced by 10%.
        • Feel the Burn Mastery per stack reduced to 2/4% (was 3/6%).
        • Tempered Flames Pyroblast cast time reduced by 30% (was 40%).
          • Pyroblast critical strike chance reduced to 10% (was 15%).
          • The duration of Combustion reduced by 50% (was 40%).
        • Pyroclasm now increases damage of your next instant Pyroblast by 230% (was 240%).
        • Master of Flame’s Ignite deals 18% more damage while combustion is not active (was 25%).
        • Controlled Destruction now increases Pyroblast damage by 4% per rank (was 5%).
        • Wildfire’s Ignite damage reduced to 3/6% (was 5/10%).
        • Fire Blast now properly spreads Ignite to 4 targets.
        • Fire Blast modified by Master of Flame with Combustion active now properly spreads Ignite to 8 targets.
    • MONK
      • Mistweaver
        • Fixed an issue causing Overflowing Mist to be applied by Tear of the Morning’s area of effect Enveloping Mist healing.
        • Zen Pulse damage increased by 20%.
        • Echoing Reverberation effectiveness increased to 80% of Zen Pulse’s values (was 70%).
        • Accumulating Mist effect increased to 25% per stack (was 20% per stack).
        • Spinning Crane Kick damage reduced by 10% for Mistweaver.
        • Fixed an issue that caused the Enveloping Mist and Renewing Mist from Mists of Life to cost mana.
        • Fixed an issue that caused the Enveloping Mist and Renewing Mist from Mists of Life to trigger Gust of Mist.
        • Fixed an issue that caused Secret Infusion to grant the Critical Strike buff instead of the Haste buff from Mists of Life.
        • Fixed an issue that caused Mists of Life to consume Tea of Serenity’s Enveloping Mist buff despite buffing Renewing Mist.
      • Windwalker
        • Storm, Earth, and Fire spirits now correctly cast Strike of the Windlord.
        • Resolved an issue that could prevent Storm, Earth, and Fire spirits from copying your abilities.
        • Storm, Earth, and Fire now has 2 charges.
        • Thunderfist damage reduced by 30%.
        • Fury of Xuen now grants 10% Haste instead of a stat value.
        • Xuen spawned by Fury of Xuen will now correctly deal Empowered Tiger Lightning damage.
      • Holy
        • Resplendent Light now has a 12 yard range (was 8 yards).
        • Moment of Compassion now increases Flash of Light healing by 15%.
        • Tyr’s Deliverance’s periodic healing increased by 20%. Heal effect icon now matches cast icon.
        • Boundless Salvation’s Holy Light now extends Tyr’s Deliverance by 4 seconds (was 3 seconds). Flash of Light now extends Tyr’s Deliverance by 2 seconds (was 1.5 seconds).
        • Boundless Salvation’s extension is now capped at 40 seconds.
    • PRIEST
      • Shadow
        • Shadow Crash applies Vampiric Touch to 8 targets (was 4).
        • Idol of N’Zoth no longer triggers from Devouring Plague damage.
        • Damage dealt by Shadow Word: Pain and Vampiric Touch has a 30% chance to apply Echoing Void (was 20%).
        • Echoing Void’s debuff can apply to up to 4 targets.
        • Echoing Void deals reduced damage beyond 5 targets.
        • Enemies that die with the Echoing Void trigger the remaining stacks immediately.
        • Echoing Void damage reduced by 60%.
        • Shadowy Apparitions can no longer be seen by allies in dungeons and raids (was raids only).
        • Critical strikes with Devouring Plague, Mind Blast, and Void Bolt cause Shadowy Apparitions to deal 100% additional damage instead of spawning two Apparitions.
        • Mind Sear now has a 50% chance per tick to create Shadowy Apparitions that floats towards all targets afflicted by your Vampiric Touch for Shadow damage.
        • Idol of Yogg-Saron has been redesigned: Each time you spawn a set of Shadowy Apparitions, gain a stack of Idol of Yogg-Saron. At 25 stacks, you summon a Thing from Beyond that serves you for 20 seconds. The Thing from Beyond blasts enemies for Shadow damage and deals 30% of that damage to all enemies within 10 yards. Damage reduced beyond 5 targets.
        • Thing From Beyond’s Void Spike damage reduced by 60%.
        • Void Spike is now affected by Shadow Weaving.
        • Void Spike’s cast time increased to 2 seconds (was 1.5 seconds).
    • ROGUE
      • General
        • Rupture damage increased by 35%.
        • Ambush damage increased by 20%.
        • Instant Poison damage increased by 13%.
        • Wound Poison damage increased by 13%.
      • Class Tree
        • Shiv damage increased by 20%.
        • Sepsis damage increased by 20%.
        • Echoing Reprimand damage increased by 20%.
      • Assassination
        • Garrote damage increased by 35%.
        • Envenom damage increased by 25%.
        • Mutilate damage increased by 20%.
        • Fan of Knives damage increased by 15%.
        • Deadly Poison damage increased by 13%.
        • Deathmark damage increased by 20%.
        • Internal Bleeding damage increased by 20%.
        • Serrated Bone Spike damage increased by 20%.
        • Crimson Tempest damage increased by 15%.
        • Amplifying Poison damage increased by 13%.
        • Kingsbane damage growth per poison increased to 20% (was 15%).
        • Indiscriminate Carnage cooldown reduced to 60 seconds (was 90 seconds).
        • When Deathmark is applied, it now also duplicates existing eligible debuffs on the target
        • Deathmark duration reduced to 16 seconds (was 20 seconds).
      • Outlaw
        • Dispatch damage reduced by 14%.
        • Pistol Shot damage reduced by 5%.
        • Roll the Bones:
          • Broadside damage bonus reduced to 15% (was 20%).
          • True Bearing cooldown reduction reduced to 0.5 seconds (was 1 second).
          • Ruthless Precision crit bonus reduced to 15% (was 20%).
          • Skull and Crossbones bonus Sinister Strike chance reduced to 25% (was 30%).
          • Buried Treasure Energy regen increased to 5 per seconds (was 4 per second).
        • Opportunity’s Bonus Sinister Strike chance increased to 35% (was 30%).
        • Combat Potency Energy regeneration increased to 25% (was 20%).
        • Fatal Flourish chance to generate Energy increased to 65% (was 60%).
        • Summarily Dispatched max stacks reduced to 5 (was 7).
      • Subtlety
        • Eviscerate damage reduced by 4%.
        • Relentless Strikes Energy restore reduced to 5 (was 6).
        • Improved Shadow Techniques Energy generated reduced to 3 (was 4).
        • Replicating Shadows damage bonus reduced to 20% (was 30%).
        • Veiltouched damage bonus reduced to 5% (was 8%).
        • Deeper Daggers damage bonus reduced to 8/16% (was 10%/20%).
    • SHAMAN
      • Elemental
        • Lightning Bolt (Elemental) damage increased by 17%.
        • Elemental Blast (Elemental) damage increased by 20%. Increases Haste or Crit by 6% (was 3%), or Mastery by 11% (was 6%).
        • Windspeaker’s Lava Resurgence’s Lava Burst damage increased by 10% (was 20%). Now also triggers from Earthquake.
        • Earth Shock damage increased by 5%.
        • When Lava Surge triggers from Heat Wave, the damage of your next Lava Burst is increased by 20%.
        • Liquid Magma Totem damage increased by 125%.
      • Enhancement
        • Maelstrom Weapon trigger chance lowered to 16% (was 20%).
        • Damage of all Maelstrom Weapon consuming abilities reduced by 10%.
        • Focused Lightning (Conduit) values halved for all ranks.
        • Stormstrike damage increased by 20%.
        • Windstrike damage increased by 20%.
        • Lava lash damage increased by 92%.
        • Hot Hand rank 1 Lava Lash damage bonus lowered to 20% (was 50%). Rank 2 lowered to 40% (was 100%).
        • Ice Strike damage increased by 20%.
        • Sundering damage increased by 75%.
        • Storm’s Wrath values increase changed to +150% (was +100%).
        • Gathering Storms value increased to 25% (was 15%). Maximum stacks lowered to 6 (was 10).
        • Fire Nova damage increased by 25%.
        • Feral Spirit and Elemental Spirits buff effects changed to +20% (was +15%).
        • Doom Winds active Windfury Weapon bonus damage lowered to 10% (was 25%).
        • Doom Winds cooldown increased to 90 seconds (was 60 seconds).
        • Forceful Winds bonus lowered to 40% per stack (was 45%).
      • Demonology
        • Dreadlash now increases the damage of Dreadbite by 10% (was 25%).
        • Fel and Steel now increases the damage of Felstorm and Dreadbite by 10% (was 20%).
        • Infernal Command now increases the damage of Wild Imps and Dreadstalkers by 5/10% (was 10/20%).
        • Fel Sunder now increases the damage an enemy takes from you and your pets by 1%, up to 5% (was 2%, up to 10%).
        • Demonic Tyrant’s Demonfire damage increased by 50%.
        • Fixed an issue where the damage from the Pit Lord was not scaling correctly.
        • Fixed an issue where Guillotine was dealing damage twice to enemies.
      • Class Tree
        • Blood and Thunder has been slightly redesigned – Thunder clap costs 10 more Rage and deals 10% increased damage. If you have Rend, Thunder Clap affects 5 nearby targets with Rend.
      • Arms
        • Auto attack damage reduced by 25% (was 10%.)
        • In for the Kill now increases haste by 20% (was 25%) when enemy is under 35% health.
        • Skullsplitter now generates 20 Rage (was 30).
        • Skullsplitter damage reduced by 22%.
        • Mortal Strike damage reduced by 3%.
        • Execute damage reduced by 5%.
        • Juggernaut’s maximum stacks reduced to 12 (was 15).
        • Deep Wounds periodic damage reduced by 6%.
        • Rend periodic damage reduced by 7%.
        • Bloodsurge should again cause periodic damage triggers to generate Rage correctly.
        • Bladestorm now generates 20 Rage.
        • Exhilarating Blows now triggers correctly per cast of Cleave rather than per target hit.
      • Fury
        • Bloodthirst damage increased by 7%.
        • Bloodcraze now increases critical strike chance of Bloodthirst by 15% per stack (was 10%).
        • Bloodborne damage bonus granted increased to 20% (was 15%).
        • Cruelty’s Annihilator damage increased during enrage by 10% (was 5%).
        • Raging Blow Damage increased by 3% for each strike.
        • Crushing Blow damage increased by 3% for each strike.
        • Annihilator damage increased by 1.5%.
        • Wrath and Fury’s Raging Blow Damage bonus granted increased to 15% (was 10%).
        • Slaughtering Strikes Raging Blow now increases the damage of each strike of Rampage by 20% per stack (was 10%).
        • Dancing Blades now also increases auto attack damage by 30%.
        • Onslaught now triggers Enrage before damage is dealt.
        • Titanic Rage now triggers Enrage before damage is dealt.
      • Protection
        • Unbreakable Will now lasts 4 seconds when triggered by Avatar.
        • Unbreakable Will now correctly reduces damage taken for allies by 20% (was 25%).
        • Bloodsurge should again cause periodic damage triggers to generate Rage correctly.
        • Juggernaut now correctly links to the Protection version of Juggernaut rather than the Arms version and maximum stacks increased to 15.
        • Battering Ram now also increases auto-attack damage by 20%.
        • Violent Outburst’s Thunder Clap no longer triggers and invalidates Violent Outburst at 7 stacks.


  • Death Knight
    • Unholy
      • (2) Set Bonus: Damage gained by your ghoul increased to 25% (was 10%).
      • (4) Set Bonus: Ghoul attacks have a chance to increase your damage and Haste by 8% (was 10%).
      • (4) Set Bonus: Your primary ghoul attacks have a 8% chance to grant Ghoulish Infusion (was 15%). This chance is increased to 15% while your ghoul has Vile Infusion.
  • Demon Hunter
    • Vengeance
      • (4) Set Bonus: Fixed an issue causing this effect to only apply to one target in the area of effect.
  • Druid
    • Balance
      • (4) Set Bonus: Fixed an issue preventing this bonus from applying to your next Starfall.
    • Guardian
      • (4) Set Bonus: Increased power of healing effect. It now heals for 2.5 times as much as before.
  • Paladin
    • Holy
      • (2) Set Bonus: Updated description to be correct if Radiant Decree is known.
      • (4) Set Bonus: Added Word of the Glory to the list of spells affected in the description of the effect.
  • Rogue
    • Assassination
      • (2) Set Bonus: Envenom now increases weapon poison damage by 20% (was 10%).
      • (4) Set Bonus: Septic Wounds now increases Bleed damage by 4% per stack (was 2%).
    • Outlaw
      • (2) Set Bonus: Fixed a bug that was not giving credit for spending 6 combo points.
      • (2) Set Bonus: Dispatch increases the damage of Sinister Strike or Ambush by 8% per combo point spent (down from 20%).
      • (4) Set Bonus: Half-cost uses of Pistol Shot increase Dispatch damage by 25% (down from 50%).
    • Subtlety
      • Fixed a bug causing the set to not work with Gloomblade as well as Backstab.
      • (2) Set Bonus: Fixed a bug that was not giving credit for spending 6 combo points.
      • An incorrect version of the Subtlety (4) Set Bonus was released. The correct bonus is “Backstab, Shadowstrike, and Shuriken Storm critical strikes increase the damage of Eviscerate and Rupture by 12% and the damage of Black Powder by 8% for 3 seconds.”
      • (4) Set Bonus: Reduced damage bonus to Eviscerate and Rupture to 12% (was 15%) and duration of bonus to 3 seconds (was 6 seconds).
  • Shaman
    • Elemental
      • (4) Set Bonus: Fixed an issue causing this bonus to give less than the intended amount of Mastery.


  • Upgrade stones can now be applied to pets directly through the Pet Journal (was use upgrade stone on a summoned pet).


  • Instanced PvP activities should now be rewarding strongboxes that contain a variety of consumables, profession reagents, and most importantly PvP recipes. You also get more Primal Chaos and a chance at Infusions at high ratings.
Quote from: Blizzard

Hello Dragonriders AND Dracthyr!

We’ve been hearing lots of feedback from players that Soar feels never worth using, especially as they progress through the Dragonriding Skill Track. While we don’t want them to feel identical, we do want to bring them closer together. We want players to feel like Soaring in the Dragon Isles is a powerful option that embodies the fantasy of flying as a Dracthyr. All the while, we also want Dragonriding to have unique benefits. We’re making some changes with the next build that are aimed toward these goals.

The Dragonriding Skill Track will now confer some benefits to Dracthyr Soar while the Dracthyr player is inside the Dragon Isles

  • Drake and Rider Training has been renamed to Take to the Skies and also increases Soar’s max speed to match that of Dragon Isles Drakes
  • Dynamic Stretching, Restorative Travels, Yearning for the Sky each reduce the cooldown of Soar by 40 sec, reducing it to 2 min with all of these traits
    • Together with Dracthyr’s Familiar Skies, this results in a possible 1 minute cooldown
  • Winds of the Isles, once unlocked, also affects Soar

Thank you all for soaring with us on this journey!

Also, in Dragonriding racing updates, we have the following callouts:

  • Gold and silver times have been updated for advanced courses
  • You can now change mounts during race start countdowns and not fail the race
  • Being a passenger and jumping quickly between different riders using Ride along should no longer remove your whelp visual
  • You can now use all your dragonriding abilities during races