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Category: Shadowlands

Hotfixes: May 17, 2022

With the weekly reset a large set of nerfs for the later bosses in the Sepulcher of the First Ones is being released:

Quote from: Blizzard

May 17, 2022

Dungeons and Raids

  • Sepulcher of the First Ones
    • Hall of Fame
      • The Horde Hall of Fame is now full and is no longer eligible to be earned.
    • Anduin Wrynn
      • [With realm restarts] Blasphemy duration increased to 12 seconds in all difficulties.
      • [With realm restarts] Lost Soul duration increased to 40 seconds in all difficulties (was 35 seconds).
      • [With realm restarts] Wicked Star now targets one player at a time in Mythic difficulty.
      • [With realm restarts] Players are now invalid targets for Blasphemy for 20 seconds after the effects of Lost Soul expire (was 10 seconds).
      • [With realm restarts] Reduced the health of Grim Reflections by 15% in Mythic difficulty.
    • Rygelon
      • [With realm restarts] Rygelon’s health has been reduced by 5% in Mythic difficulty.
      • [With realm restarts] Collapsing Quasar Fields now last 8 seconds (was 6 seconds) in Mythic difficulty.
      • [With realm restarts] Dark Collapse damage has been reduced by 25% in Mythic difficulty.
      • [With realm restarts] Unstable Quasar radius reduced by 25%, and damage reduced by 20% in Mythic difficulty.
      • [With realm restarts] Cosmic Ejection damage-over-time reduced by 33% in Mythic difficulty.
    • The Jailer
      • [With realm restarts] Azerite Radiation increased Arcane damage is now 80% (was 100%) in Mythic difficulty.
      • [With realm restarts] Meteor Cleave damage decreased 10% in Mythic difficulty.
      • [With realm restarts] Torment initial explosion damage decreased by 10% in all difficulties.
      • [With realm restarts] Shattering Blast damage over time decreased by 33% in Mythic difficulty.
      • [With realm restarts] Chain Breaker damage decreased by 10% in all difficulties.

Burning Crusade Classic

  • Items and Rewards
    • Tier 6 Belt, Bracers and Boots from Sunwell Plateau are now refundable for 2 hours after purchase.

May 13, 2022

Dungeons and Raids

  • Sepulcher of the First Ones
    • Halondrus
      • Fixed an issue causing Lance to not inflict damage while Halondrus was affected by Relocation Form.

 

Burning Crusade Classic

  • Isle of Quel’Danas
    • The portal from Shattrath City to the Isle of Quel’Danas can now be used without dismounting.
    • The Isle of Quel’Danas quest “Enter, the Deceiver…” should once more be available to players.

May 11, 2022

Cyphers of the First Ones

  • Crystallic Spheroids can now be used in other Shadowlands zones outside of Zereth Mortis.

 

Dungeons and Raids

  • Sepulcher of the First Ones
    • Prototype Pantheon
      • Resolved an issue where the Prototype of War could incidentally not cast Necrotic Ritual.

May 9, 2022

Dungeons and Raids

  • Sepulcher of the First Ones
    • The Jailer
      • [With realm restarts] All trapdoors close in Phase 3 on Normal and Raid Finder difficulties.
      • [With realm restarts] Decreased knockback of Decimator on Normal and Raid Finder difficulties.
      • [With realm restarts] Decreased knockback of Misery on Normal difficulty.
      • [With realm restarts] Decreased rate of growth of Defile on Normal difficulty.

Items and Rewards

  • The Antecedent Drape is now properly eligible for conversion at the Creation Catalyst.

Player versus Player

  • [With realm restarts] The Conquest and Valor caps has been removed.

Burning Crusade Classic

  • Dungeons and Raids
    • Black Temple
      • [With realm restarts] Defeating the Shade of Akama encounter will unlock the door to the Den of Mortal Delights.

Raid Rewards Experiments in Season 4, Hotfixes: May 4-5, 2022

Blizzard has released a blue post and answered questions about what their plans are for raid rewards in season 4. The full posts are below, with the main takeaways being:

  • In season 4 there will be vendors that will offer the Shadowlands weapons and raid trinkets at a season 4 item level.
  • Each of these items will cost 1 Puzzling Cartel Dinar and you can earn 3 of these in season 4. This means you can buy a maximum of 3 items from the vendors in the entire season.
  • You can earn them by completing special quests that require you to kill Fated empowered raid bosses.
  • Each week a different Shadowlands raid will be Empowered with the Fated affix, where bosses will have special abilities and offer season 4 item level loot.
  • As a second gearing path, you will be able to earn shards to create an item with which you can upgrade a Fated gear item to season 4 Heroic or Mythic quality.
  • LFR and the world boss related to that raid tier will also have the raid wings empowered with Fated
  • Season 3 Cutting Edge and Ahead of the Curve achievements will be removed when season 4 launches

Raid Rewards Experiments in Season 4

Quote from: Blizzard

Today, we’d like to share some of our rewards plans for Season 4 regarding the acquisition and effectiveness of Raid gearing overall. As we head from 9.2’s Class Sets & Creation Catalyst into Dragonflight, our team has been doing a lot of thinking about our rewards philosophies, including acquiring loot and how it might be improved. Season 4 presents a unique opportunity for us to try some experimental changes that might be too volatile for a regular season, but could still provide us with valuable data and feedback we can use to improve the game long-term. It’s worth noting that the systems we’ll be talking about today are designed around specific goals to fit with Season 4’s shorter runtime – it’s very possible that even if they’re received well, they may undergo significant iteration to match the cadence & intended progression of a normal season of content. Regardless, we want to show that we’re interested in continuing to approach rewards from different angles, and listen to player’s desires for increased bad luck protection and making sure in-game rewards feel like they’re matching player’s efforts. Without further ado, let’s get into some specifics!

Raid Vendors & Limited Currency

Season 4 will feature a trio of broker vendors suspiciously skulking around the Great Vault. Each of these brokers has wares from one of the three Shadowlands raids: Castle Nathria, Sanctum of Domination, and the Sepulcher of the First Ones. They will sell trinkets, weapons, and other special items from their respective raid. Each of these items will have the same price: a single Puzzling Cartel Dinar each, with a catch. You will only be able to get 3 Puzzling Cartel Dinar for the entire season. After spending your last Dinar, the brokers leave town and take their wares with them. Items sold by these vendors will be at the Season 4 Normal ‘Fated’ item level range of 278-285, depending on the item.

To acquire them, enter any Shadowlands Raid after Season 4 begins to start a 3-part questline. These quests will require you to kill a certain number of unique Fated bosses while the Season 4 Raid Affix is active. The quests reward you with one Puzzling Cartel Dinar upon completion and will progress to the next part of the quest (To clarify, unique means killing the same boss during that same week won’t give credit – killing the Tarragrue on Normal and Heroic in the same week will only give 1 kill). At the moment, this is set to require 30 kills, 20 kills, and 10 kills, making your 2nd and 3rd coin come even faster as time goes on – ending up at week 3 being the earliest instance of receiving a Dinar, and week 6 being the earliest you could see the last one.

This system initially came about to mitigate the rotational nature of Season 4’s raids. Each player has fewer chances to see any individual piece of loot when Fated Sylvanas or Fated Jailer is only killable every three weeks, so we really want to see how players respond to the idea of having a limited but deterministic way to target individual pieces from raids. We all have a story of going months and months on end, killing a specific boss every week without ever seeing a desired item drop, and our hope is this goes a long way to curbing extreme bad luck in the worst cases. At the same time, we don’t want to shortcut the experience of actually playing the game – it shouldn’t be possible for someone to simply buy their Best in Slot setup from a vendor week 1 of a given season – and it’s very possible that this implementation still undercuts some of that sense of progressing your character. That said, we’ve heard calls for something like this, and feel Season 4 is the best time to try it out.

Heroic & Mythic Upgrade Items

Additionally, we’re exploring ways for Raiders to upgrade Raid loot as they move up in difficulty. In Season 4, killing bosses on Heroic or Mythic difficulty will drop a ‘shard’ of an upgrade item, and upon collecting enough (currently 20) will combine to upgrade Fated gear to their Heroic or Mythic versions respectively. Unlike the Puzzling Cartel Dinar above, which has a quest you must complete to earn them over time, these upgrade shards will begin dropping on Day 1 of the season and at a 100% droprate, allowing you to capture effort progressing week over week from the get-go. These upgrade items will work on any item with a ‘Fated’ tag, including those sold by the broker vendors previously mentioned. The upgrade system combined with the Puzzling Cartel Dinar vendors will allow players to effectively buy up to 3 pieces of Heroic or Mythic raid gear, assuming you’re doing difficult content enough to build reserves of upgrade shards to begin with.

While having a Heroic or Mythic upgrade item still requires you to have the base item drop for you in some way, this means that the option of running other raid difficulties to get your desired piece is available for people wanting to go the extra mile. Similarly, this allows guilds that start from Normal and move into Heroic, or Heroic and move into Mythic the ability to carry some of their favorite items with them as they progress. Often, if a guild can’t hit a specific breakpoint while progressing (like say a new boss kill, or a Great Vault threshold), it can feel like the time spent reclearing up to those points can be wasted effort. We hope that this creates more value for simply killing bosses with your group, while also allowing those who dip their toes into higher difficulty (like, say, a guild that can only do 3 mythic bosses per week) the ability to ‘save up’ to a moment of excitement that both rewards your effort over time, as well as making it easier to make deeper strides into achieving your raiding goals.


Season 4 is an exciting time where we’re trying lots of things WoW’s never done before, and we’re similarly excited to see how these systems play out for raiders engaging with the new Fated affixes when it all goes live. We’ll be monitoring feedback closely and answering more questions in the thread, so let us know what you think!

Quote from: Blizzard

Dropping in to clarify a few common trends of questions I’ve seen around, then will get back to combing. I want to keep my responses to things related to the Raid rewards as outlined in the post:

What about Tier Sets?

  • Your 9.2 Tier Sets are still active in Season 4, and the Creation Catalyst will remain on with all of its accumulated charges. Tier Tokens won’t be added to Castle Nathria and Sanctum of Domination, as you’ll be able to upgrade any item you get to a higher ilvl piece of Tier just like you can on live right now.

Domination Sockets

  • Shards and Domination bonuses will be disabled entirely for Season 4. We didn’t want to place extra pressure on the tuning of specifically Fated Sanctum to require it, and there was enough of a class/armor type disparity at which specs/classes could potentially wear a 3-set Domination Bonus and their 4-piece vs others that it would create a weird imbalance on those weeks. We’ve also heard from player feedback that it would feel unfair for players who didn’t hold onto Domination Gear to be at such a disadvantage.

LFR/Outdoor

  • Looking for Raid will have a Season 4/Fated Difficulty, and all wings will be available at the start. This is to say if the rotation begins with Castle Nathria being the Fated raid on rotation, all of LFR Nathria will be replaced with Fated LFR Nathria, at higher item levels. LFR also counts for quest progress, so players who don’t full clear a raid for the week can collect what leftover bosses they need from there.

Additionally, the World Boss related to whichever raid is currently Fated will also be scaled up – more difficult, and dropping ilvl 285 Fated gear.

Why only Weapons/Trinkets?

  • As others in this thread have mentioned, neither of these systems are intended to replace the primary method by which players acquire gear – having all of an expansion’s raids be at current item level is something entirely new to WoW, and will create both a lot of powerful combinations of items, as well as a lot of frustration at not receiving them. We wanted the Vendors to be targeted at the pieces of loot we’d already seen are most impactful to a player such as to create an intense negative reaction when situations arise like the post mentions. Many players feel if they can’t get an Edge of Night, they can’t play Rogue in 9.1/9.2. Rarely do players feel they can’t play because they are missing boots or bracers. Focusing in on these higher-tier items keeps these vendors special, and the system focused on that protection, rather than being an alternative/replacement gearing method (which it is not).

Great Vault integration?

  • A common idea so far is if the Great Vault tokens could integrate some of these. While we’re not interested so far in extending the amount of Dinars a player can get in the season, offering some of the heroic or mythic upgrade shards in some form could absolutely be possible, though we’d still want to make certain you can only purchase Heroic or Mythic upgrade shards if you’re actually raiding some amount on those difficulties. Not a guarantee, but not an impossibility.

Oh, I forgot one –

Heroic & Mythic Upgrade shards

  • these don’t upgrade in a linear fashion. this is to say, if you have a Heroic upgrade item, it will take an LFR or Normal item, and make it into Heroic. Similarly, if you have a Mythic Upgrade Item, you can target LFR, Normal OR Heroic, and it’ll transform into Mythic. They don’t have to be in sequence – so primary Mythic raiders can choose to ignore Heroic if they desire.

Hotfixes: May 4-5, 2022

Quote from: Blizzard

May 5, 2022

Burning Crusade Classic

  • Player versus Player
    • Vindicator’s gear has universally had its cost reduced in Honor Points, and Marks of Honor are no longer required for any piece, as intended.
    • Once Season 4 begins next week, Guardian’s Honor pieces will have their Marks of Honor cost universally reduced by 50%, but their Honor cost remains as before, as intended.

May 4, 2022

Dungeons and Raids

  • Sepulcher of the First Ones
    • Anduin Wrynn
      • Increased the time it takes for players to be susceptible to Blasphemy after returning to their body.
  • Theater of Pain
    • Non-boss enemies
      • Corrected an issue that caused Ancient Captain’s Demoralizing Shout and Commanding Presence to increase damage taken when charmed by players.

Achievements

  • World Events
    • “School of Hard Knocks” is no longer required for the Children’s Week achievement “For the Children.”

Hotfixes: May 2, 2022

With the weekly reset this week we’re getting a new round of large amount of class and raid tuning (and a couple PvP changes too)!

Quote from: Blizzard

May 2, 2022

Classes

  • Death Knight
    • Blood
      • [With realm restarts] (2) Set Bonus: Maximum Strength stack cap is now 40 (was 75).
  • Hunter
    • Ambuscade (Conduit) will now grant the correct amount of cooldown reduction to Disengage at item level 278.
    • Beast Mastery
      • [With realm restarts] All damage abilities increased by 4%.
        • This change does not apply to PvP combat.
  • Monk
    • Windwalker
      • [With realm restarts] All damage abilities increased by 4%.
        • This change does not apply to PvP combat.
  • Rogue
    • Outlaw
      • [With realm restarts] All damage abilities increased by 4%.
  • Priest
    • Holy
      • Guardian Spirit will no longer fail to heal an ally who receives multiple fatal blows at the same time.
  • Warrior
    • Arms
      • [With realm restarts] All damage abilities increased by 4%.
  • Warlock
    • Affliction
      • [With realm restarts] All damage abilities increased by 4%.

 

Dungeons and Raids

  • Sepulcher of the First Ones
    • Vigilant Guardian
      • Fixed an issue where dying with the Unstable Core could cause it to become non-interactive.
    • Lihuvim, Principal Architect
      • Lihuvim’s corpse can no longer become stuck in the air if killed while casting Realignment.
      • [With realm restarts] Acquisitions Automa’s Detonation radius reduced to 20 yards (was 40) on Normal and Heroic difficulties.
      • [With realm restarts] The cast time of Detonation has been increased to 2.5 seconds (was 2 seconds) on Normal and Heroic difficulties.
    • Artificer Xy’mox
      • [With realm restarts] Xy Spellslinger health reduced by 20%.
      • [With realm restarts] Debilitating Ray periodic damage reduced by 20%.
    • Prototype Pantheon
      • [With realm restarts] Wildstorm has been removed from Normal and Raid finder difficulties.
      • [With realm restarts] Sinful Projections has been removed from Heroic difficulty.
      • [With realm restarts] Decreased the health of Necrotic Ritualists by 30% health on Normal difficulty, 15% health on Heroic difficulty.
      • [With realm restarts] Decreased the health of Withering Seeds by 30% health on Normal and Raid Finder difficulties, 20% health on Heroic difficulty, and 10% health on Mythic difficulty, but also resolved a bug that caused them to trigger an Invigorating Bloom at 90% health instead of 100% health as the spell description states.
      • [With realm restarts] Resolved a scaling issue causing the Withering Seeds to increase their health too steeply on larger raid sizes.
    • Halondrus the Reclaimer
      • Fixed an issue causing damage from Lance and Lightshatter Beam to ignore some damage reduction effects.
      • Fixed an issue causing Volatile Charges to break if the player carrying the Volatile Charge disconnected.
      • [With realm restarts] Lightshatter Beam damage decreased by 30% on Raid Finder, Normal and Heroic difficulties.
      • [With realm restarts] Reclaim’s periodic damage effect scales more slowly on Heroic difficulty.
    • Skolex, the Insatiable Ravener
      • [With realm restarts] Missile travel time for Devouring Blood increased to 2.5s (was 2s) on Heroic difficulty.
    • Dausegne, the Fallen Oracle
      • [With realm restarts] Duration of Disintegration Halo debuff lowered to 5s (was 6s) on Heroic difficulty.
    • Rygelon
      • [With realm restarts] Increased the duration of Collapsing Quasar Field to 10 seconds on Normal and Heroic difficulties.
      • [With realm restarts] Decreased Rygelon’s health by 5% on Heroic difficulty.
    • The Jailer
      • [With realm restarts] All trapdoors will now close in Phase 3 on Normal difficulty.
      • [With realm restarts] Decreased knockback of Decimator on Normal and Raid Finder difficulties.
      • [With realm restarts] Decreased knockback of Misery on Normal difficulty.
      • [With realm restarts] Decreased rate of growth of Defile on Normal difficulty.

 

  • Tazavesh, The Veiled Market
    • Fixed an issue causing Bazaar Strongarms to sometimes ignore a player carrying market goods.
    • P.O.S.T. Master
      • Fixed an issue where the P.O.S.T. Master was missing a boss frame.
  • Mythic+
    • Encrypted Affix
      • Fixed a bug that would cause two sets of Encrypted Relics to spawn with Amarth, the Harvester after the boss reset in The Necrotic Wake.
      • Fixed a bug that could sometimes prevent Encrypted Relics from spawning with the dueling warlords before Xav the Unfallen in Theater of Pain.

 

Player versus Player

  • Items
    • [With realm restarts] Gladiator’s Echoing Resolve now increases the duration of crowd control by 25% (was 20%).
    • [With realm restarts] Gladiator’s Echoing Resolve now lasts 12 seconds (was 15 seconds).
    • [With realm restarts] Gladiator’s Echoing Resolve no longer increases the duration of root effects.
    • [With realm restarts] Gladiator’s Echoing Resolve no longer causes the target to become immune to root effects.

Raid Tuning And PvP Tuning Update — 27 April

With the weekly reset later today for US and EU tomorrow there will be a tuning pass coming for both the raid and pvp!

Raid Tuning Update — 27 April

Quote from: Blizzard

With scheduled weekly maintenance (27 April in this region), we’re making the following adjustments to the raid:

Sepulcher of the First Ones

Halondrus the Reclaimer

  • Time required for Volatile Charges to trigger a Charge Detonation increased to 30 seconds (was 10 seconds) in Mythic difficulty.
  • Charge Exposure duration increased to 32 seconds (was 16 seconds) in Mythic difficulty.
  • Earthbreaker Missile damage reduced by 20% in Mythic difficulty.
  • Changed the pattern of Planetcracker Beam during Stage Three in Mythic difficulty.
  • Reduced Halondrus’ health by 10% in Mythic difficulty.
  • Reduced damage of Eternity Engine by 10% in Mythic difficulty.

Anduin Wrynn

  • Anduin’s Despair and Anduin’s Doubt health reduced by 15% in Heroic and Mythic difficulties.
  • Befouled Barrier’s absorbs 10% less healing in Heroic and Mythic difficulties.
  • Fiendish Soul’s Soul Explosion missile travel speed reduced by 20% in Heroic and Mythic difficulties.
  • Monstrous Soul health reduced by 6% in Mythic difficulty.
  • Lost Soul’s Banish Soul cast time increased to 12 seconds (was 8 seconds).
  • Grim Reflection’s Grim Fate haste bonus reduced to 200% (was 250%).

The Jailer

  • Jailer’s melee attack decreased 10% in Mythic difficulty.
  • Jailer’s health decreased 5% in Mythic difficulty.
  • Martyrdom damage decreased 15% in Mythic difficulty.
  • Torment damage decreased 10% in Mythic difficulty.
  • Boon of Azeroth buff increased by 20% in Mythic difficulty.

PvP Tuning — 27 April

Quote from: Blizzard

With weekly maintenance in each region (27 April in this region), we’re making the following adjustments to several classes in PvP:

Player versus Player

Mage

  • Fire
    • Blazing Barrier’s absorb is reduced by 25% when engaged in combat with enemy players. This change also affects Blazing Barrier cast by Arcane and Frost’s Triune Ward runecarving power.

Monk

  • Mistweaver
    • Life Cocoon’s absorb increased by 33% when engaged in combat with enemy players.

Paladin

  • The effectiveness of Pure Concentration (conduit) has been reduced by 50% when engaged in combat with enemy players.
  • Holy
    • Divine Favor (PvP Talent) now increases the healing of Flash of Light or Holy Light by 40% (was 50%).
    • Holy Light now heals for an additional 40% when engaged in combat with enemy players (was 20%).
    • Flash of Light now heals for an additional 25% when engaged om combat with enemy players (was 15%). Retribution and Protection Flash of Light unchanged.

Priest

  • Holy
    • Habiliments of the Empyrean 2-piece set bonus now increases the cooldown reduction of your next Holy-Word-affecting spell by 10 seconds when engaged in combat with enemy players (was 15 seconds).
    • Miracle Worker (PvP Talent) now reduces the cooldown of Holy Word: Serenity by 10% (was 20%).

Rogue

  • Assassination
    • Soulblade Shadowhide 4-piece set bonus now causes your Poisons and Bleeds to expire 50% faster when engaged in combat with enemy players (was 100%).

Shaman

  • Restoration
    • Healing Surge now heals for an additional 25% when engaged in combat with enemy players, up from 15%. Enhancement and Elemental healing unchanged.
    • Healing Wave now heals for an additional 30% when engaged in combat with enemy players (was 10%).
    • Theurgic Starspeaker’s Regalia 4-piece set bonus now casts a Chain Heal at 70% effectiveness when engaged in combat with enemy players (was 60%).

Warrior

  • Protection
    • Armaments of the Infinite Infantry 4-piece set bonus now increases the damage of Shield Slam and Thunder Clap by 50% when engaged in combat with enemy players (was 100%).

Hotfixes: April 18, 2022

The earlier announced balance hotfixes are being added today/tomorrow depending on your region. Additionally the Olea Cache has gotten a hotfix.

Quote from: Blizzard

April 18, 2022

Classes

  • Druid
    • Balance
      • (2) Set Bonus: Celestial Pillar should only be able to be cast while within Wrath range, otherwise it will default to a target that is within range that is in combat with the player.
      • (2) Set Bonus: Fixed an issue where Celestial Pillar would spawn on allies.
  • Hunter
    • Survival
      • [With realm restarts] Wildfire Cluster (Runecarving Power) explosions now deals reduced damage when striking beyond 8 targets.
  • Warlock
    • Destruction
      • [With realm restarts] Inferno (Talent) now has a reduced chance for Rain of Fire to generate Soul Shard Fragments when it deals damage beyond 5 targets.

 

Developer Note: With this week’s weekly maintenance, we’re reducing the damage of Survival Hunters and Destruction Warlocks against high target counts. In both cases, we were very deliberate in making changes that would not affect either spec below 5 or 8 targets. We were seeing situations where these specs had become dominant due to builds that emerged from 9.2. In the case of Survival Hunters, we still feel that the Wildfire Cluster will serve as an excellent Legendary choice in AoE situations but we are throttling its damage in a manner similar to other AOE abilities. For Destruction, we are focusing on the synergy between Inferno and Rain of Fire that leads to a dramatic increase in damage with target count due to resource generation.

 

Items and Rewards

  • Olea Caches now drop Genesis Motes in addition to (was instead of) another Protoform Synthesis component.

Class Tuning in Progress – 20 April, Hotfixes: April 12-14, 2022

Blizzard has announced a new round of class tuning coming with the next weekly reset. Additionally this last week has had two small batches of hotfixes one of which, in addition to the regular bug fixes, included some tuning to Legion M+ Timewalking!

Class Tuning in Progress – 20 April

Quote from: Blizzard

We’re currently working on a pair of class adjustments, with the intent of making these changes during scheduled weekly maintenance (20 April in this region).

Hunter

  • Survival
    • Wildfire Cluster (Runecarving Power) explosions now deals reduced damage when striking beyond 8 targets.

Warlock

  • Destruction
    • Inferno (Talent) now has a reduced chance for Rain of Fire to generate Soul Shard Fragments when it deals damage beyond 8 targets.

In both cases, we’re deliberately making changes that will not affect either spec engaging with fewer than 8 targets. In the case of Survival Hunters, we want the Wildfire Cluster to remain an excellent Legendary choice in AoE situations, with damage that is more similar to other AOE abilities. For Destruction, we’re focusing on the synergy between Inferno and Rain of Fire that leads to a dramatic increase in damage with target count due to resource generation.

We’ll have the final changes noted in our hotfixes update next week.

Hotfixes: April 12-14, 2022

Quote from: Blizzard

April 14, 2022

Classes

  • Warlock
    • Fixed an issue where Demonic Momentum could be gained without a Demonic Circle active.

Dungeons and Raids

  • World Bosses
    • Antros
      • Banishment Mark should now correctly prefer ranged targets.
  • Legion Mythic+
    • Reduced the health and damage of most Legion dungeon bosses.
    • Darkheart Thicket
      • Reduced the damage of Festerhide Grizzly’s Maddening Roar by 30%.
    • Vault of the Wardens
      • Reduced the damage of Cordana Felsong’s Detonating Moonglaive by 60%.

April 12, 2022

Classes

  • Rogue
    • Outlaw
      • (2) Set Bonus: Pistol Shot procs from the Tornado Trigger set bonus will now properly trigger Blade Flurry.
      •  (2) Set Bonus: Fixed an unintended interaction between the Tornado Trigger set bonus and Greenskin’s Wickers where multiple Pistol Shots could gain the Greenskin’s Wicker’s bonus damage.

Dungeons and Raids

  • Tazavesh, the Veiled Market
    • Zo’gron
      • Fixed an issue allowing players to separate the first wave of enemies in the Myza’s Oasis encounter.
    • Hylbrande
      • Players now receive an additional warning when targeted with Purged by Fire.
  • Mythic+
    • Encrypted Affix
      • Fixed an issue that could cause Encrypted Relics to not spawn with Frenzied Nightclaws in Tazavesh: Streets of Wonder.

Player versus Player

  • Conquest
    • The total maximum amount of earned Conquest now increases by 1100 every week.
  • Solo Shuffle
    • Resolved an issue that could cause end of match Honor to be awarded more than once to players participating in Solo Shuffle.

The Creation Catalyst is Coming the Week of 12 April, Hotfixes: April 6-8, 2022

With the Creation Catalyst finally activating next week to allow you to create tier gear pieces, Blizzard has released a post explaining the basics and answering some frequently asked questions.

The Creation Catalyst is Coming the Week of 12 April

Quote from: Blizzard

Greetings!

The Creation Catalyst will become available to players after scheduled maintenance the week of 12 April. To access it, you will travel to the far south area of Zereth Mortis that is the Catalyst Gardens. The Creation Catalyst is on a floating island above the main pool area and can be reached via flying or using a small teleporter right below it.

At a base level, how it works is you input a piece of Season 3 gear and a corresponding tier set piece will be made with a matching item level. The useable items can be Season 3 gear from raids, Mythic+, PvP, World Boss Antros, or items purchased with Sandworn Relics from Rafiq in Pilgrim’s Grace, Zereth Mortis. The applicable slots are helms, shoulders, cloaks, chests, bracers, gloves, belts, legs, and boots. Note that the 2-piece and 4-piece set bonuses will only be on the helms, shoulders, chests, gloves, and legs.

The Creation Catalyst can transform one item per week, but it can store up these charges so that if you miss a week you’ll be able to create two set pieces the following week, and alts or players who come along later in the Season may be able to create an entire set if they have the Flux for it.

The Catalyst will use the Cosmic Flux currency that is earned from a wide variety of activities in the game. The costs for the different item slots are:

  • Bracers and Cloaks: 600
  • Belts and Boots: 800
  • Gloves and Shoulders: 1200
  • Chests, Helms, and Legs: 1500

If a character vendored, disenchanted, or destroyed a Season 3 item that you want to use for this system, please visit the World of Warcraft Item Restoration page for assistance.

Some additional details:
Q: When creating tier set items with the Creation Catalyst, what is the item level of the tier piece after the process is complete? Is it the same item level as the base piece given to the Creation Catalyst or are there item level ranges that snap to LFR, Normal, Heroic, and Mythic item levels for tier?
A: The resulting item will have the same item level of the item that you put into the catalyst. It also keeps Mythic/PvP upgrade paths, tertiary stats (leech, speed, etc.), and sockets.

Q: Are tier set items created by the Creation Catalyst upgradeable or do you need to remake the tier with a higher item level base piece?
A: You’ll want to remake it with a higher item level base piece, unless the initial version had an upgrade path from PvP or Mythic+ and you earned currency to allow it to be upgraded in that way. For example, if you convert a non-set 9/12 helm from Mythic+ to a 9/12 tier piece, you will be able to use the Valor currency to upgrade it to a 12/12 tier piece.

Q: What secondary stats (Haste, Versatility, etc.) will be on the items made by the Creation Catalyst?
A: The tier pieces all have specific secondary stats regardless of what item is put into the system, only the tertiary stats (Leech, Speed, etc.), and sockets carry over.

Hotfixes: April 6-8, 2022

Quote from: Blizzard

April 8, 2022

Classes

  • Hunter
    • Survival
      • Corrected an issue where Wildfire Infusion talented variants of Wildfire Bomb could sometimes incorrectly deal damage to a single target multiple times from a single Wildfire Bomb cast.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Non-boss enemies
      • Dominated Shaper, Overthrown Protector, and Overthrown Artisan’s Enveloping Dread range reduced to 40 yards (was 100 yards).
    • Vigilant Guardian
      • Fixed an issue where Dancing Rune Weapon would not correctly mimic a Blood Death Knight’s ability while in combat with the Vigilant Guardian.
    • Lihuvim, Principal Architect
      • Deconstructing Blast should now be cast more reliably on all difficulties.
    • Halondrus
      • Fixed an issue that allowed players to encounter Halondrus before completing the Skolex and Artificer Xy’mox encounters.
    • Anduin Wrynn
      • Fixed an issue that caused the Domination’s Grasp Raid Finder section to stop accepting new members after Anduin was defeated.

April 7, 2022

Classes

  • Shaman
    • Corrected some issues with enemy abilities incorrectly interrupting Fae Transfusion when applied to the player.

Dungeons and Raids

  • Mythic+
    • Encrypted Affix
      • Fixed an issue that caused Decrypted Urh Cypher to not reduce the cooldown of Vanquisher’s Hammer (Paladin Necrolord Ability).

April 6, 2022

Achievements

  • World Quests in Zereth Mortis should now count for “The World Beyond” achievement.

Quests

  • World Quests in Zereth Mortis will now contribute progress to quest The World Awaits.