Menu Close

Category: Shadowlands

Hotfixes 29 September 2022, The Winds of Wisdom 50% Experience Buff Returns!, Frostbrood Proto-Wyrm No Longer Earnable At Dragonflight Release

On the live retail side of things we also had a couple of bits of news. A new hotfix was deployed, the 50% experience buff is returning next week and the Frostbrood Proto-Wyrm will no longer be earnable after Dragonflight goes live!

Hotfixes 29 September 2022

Quote from: Blizzard

SEPTEMBER 29, 2022

Items and Rewards

  • The Forgotten Proto-Vault in Zereth Mortis no longer requires the World Quest “Frog’it” to appear.

The Winds of Wisdom 50% Experience Buff Returns!

Quote from: Blizzard

If you’re just returning after a hiatus from World of Warcraft, leveling another character (or two), or preparing to get ready for the Dragonflight expansion then this is the perfect time to jump into the game. Beginning the week of October 4 with each region’s local weekly reset, all World of Warcraft* players level 10-59 will gain the experience buff called “Winds of Wisdom,” which will increase experience gains by 50%!

Don’t delay. The winds will shift once more when the new dracthyr Evoker becomes playable during the Dragonflight pre-expansion patch, and the experience buff will no longer be available.


* Experience boost not available in World of Warcraft Classic titles.

Frostbrood Proto-Wyrm No Longer Earnable At Dragonflight Release

Quote from: Blizzard
Complete the Death Knight starting experience in Wrath of the Lich King Classic before the release of Dragonflight on November 28 and get a Frostbrood Proto-Wyrm mount in World of Warcraft.

Dragonflight Beta Heading Into New Phase: Class Tuning & Raid Testing, Feedback: Evokers, Hotfixes: September 23, 2022

We got a couple of blue posts last night on the Dragonflight Beta forums and it looks like we’re heading into the next phase of testing! They are overall satisfied with the state of the Talent trees coming to the servers in the next Beta build and will now be focused on tuning. Additionally raid testing will start next week! All bosses except the last boss will be tested in the next 3 weeks.

Other than that they also announced the Preservation (Healing) Evoker spells will be getting a range increase to 30 yards instead of 25.

On the Shadowlands side of things we got a small hotfix for Solo Shuffle.

Dragonflight Class Design Progress

Quote from: Blizzard

We feel it would be useful to let everyone know where we are in the development of Dragonflight classes and talent design. With the next Beta/PTR build, we’re transitioning away from spending the majority of our time on the design iteration of the new talent trees, and we’re now primarily focused on fixing bugs and tuning the game. This includes balancing talent choices against each other and tuning the throughput of each class. We want to ensure that we release an expansion of the highest quality for this incredible community.

That being said, the new talent systems constitute a tremendous change to the game and represent a fundamental overhaul to how classes and specializations are customized by players. It is our expectation that we will be making adjustments based on your feedback throughout the expansion’s lifetime. We greatly appreciate all of your testing and feedback thus far, and we’re looking forward to delivering improvements to all of the talent trees in content updates throughout Dragonflight.

Vault of the Incarnates Raid Testing Schedule

Quote from: Blizzard

The raid testing schedule is very fluid and subject to the realities of a test environment. There’s the possibility of having to change the time of a testing session, change the bosses being tested, or cancel a test entirely due to bugs, server hardware issues, etc.

We’ll be updating this schedule with boss details as we get closer to their testing dates. Keep an eye on the Dragonflight Beta forum for the boss feedback threads and the latest information. Thank you in advance for testing and providing feedback.

Vault of the Incarnates Raid Testing Schedule

The final boss of Vault of the Incarnates, Raszageth the Storm-Eater, will not be available for testing.

Thursday, September 29

  • Heroic
    • Eranog – 13:00 PDT (16:00 EDT, 22:00 CEST)
    • Terros – 14:00 PDT (17:00 EDT, 23:00 CEST)

Friday, September 30

  • Heroic
    • Broodkeeper Diurna – 13:00 PDT (16:00 EDT, 22:00 CEST)
    • Dathea, Ascended – 14:00 PDT (17:00 EDT, 23:00 CEST)
    • Kurog Grimtotem – 15:00 PDT (18:00 EDT, 00:00 CEST)
  • Normal
    • Start – 16:00 PDT (19:00 EDT, 01:00 CEST)
    • End – Monday, October 3 at 09:00 PDT (12:00 EDT, 18:00 CEST)

Friday, October 7

  • Heroic
    • Boss TBD – 13:00 PDT (16:00 EDT, 22:00 CEST)
    • Boss TBD – 14:00 PDT (17:00 EDT, 23:00 CEST)
  • Mythic
    • Boss TBD – 15:00 PDT (18:00 EDT, 00:00 CEST)
  • Raid Finder
    • The Primal Bulwark: Eranog, The Primal Council, Dathea, Ascended
      • Start – 16:00 PDT (19:00 EDT, 01:00 CEST)
      • End – Monday, October 10 at 09:00 PDT (12:00 EDT, 18:00 CEST).

Thursday, October 13

  • Mythic
    • Boss TBD – 13:00 PDT (16:00 EDT, 22:00 CEST)
    • Boss TBD – 14:00 PDT (17:00 EDT, 23:00 CEST)
    • Boss TBD – 15:00 PDT (18:00 EDT, 00:00 CEST)

Friday, October 14

  • Mythic
    • Boss TBD – 13:00 PDT (16:00 EDT, 22:00 CEST)
    • Boss TBD – 14:00 PDT (17:00 EDT, 23:00 CEST)
    • Boss TBD – 15:00 PDT (18:00 EDT, 00:00 CEST)
  • Raid Finder
    • Caverns of Infusion – Terros, Sennarth, Kurog Grimtotem
      • Start – 16:00 PDT (19:00 EDT, 01:00 CEST)
      • End – Monday, October 17 at 09:00 PDT (12:00 EDT, 18:00 CEST).

Q: How do I get into the raid zone?

A: In Valdrakken, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade V in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)

Q: What character should I use to test the raid?

A: Whichever you prefer. We will be scaling players’ effective level to 70 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.

Q: How long does testing last?

A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

Q: How do I report feedback or bugs?

A: We’ll be posting encounter feedback threads each week prior to the start of the raid tests. Additionally, you can also submit your feedback through the in-game Issue Reporter tool.

Feedback: Evokers

Quote from: Blizzard

In the next beta build, we are making some updates to address concerns regarding Preservation Evoker’s healing range. We have been reading feedback and observing playtests, and agree that the 25 yard range is a little too prohibitive when combined with the frequent casting requirements of empower spells. To address this, we’re doing the following:

  • All of Preservation Evoker’s healing and utility spells will now be at 30 yards baseline.
  • The cooldowns for Dream Breath and Spiritbloom are being increased slightly, with Preservation’s overall healing efficacy being increased to compensate.
    • This should mean you have to stand still and cast empower spells less often, but when you do they will be more impactful, and your healing in-between those moments will also be more impactful.
  • Hover will now have a shorter lock-out time, so you can more quickly cast spells after using Hover.

We are interested in delivering on a mobile, mid-range healer. We want to make sure tools like Hover, Verdant Embrace, Echo, and Rescue are flexible and powerful enough to compensate for a lower range. Please continue testing and providing feedback, and let us know if these tools are working well alongside the changes above. We will continue to listen to feedback and make sure Evoker is a powerful and exciting new class to play!

Quote from: Blizzard

Will Living Flame for Preservation have a 30 yard healing range, and a 25 yard damage range?

Living Flame’s range will be 30 yds for both the damage and healing effect, for Preservation.

Will Devastation also see a 30 yard range for its shared healing and utility spells, or will those remain at 25 yards?

All of Devastation’s spells, including Living Flame, will remain at 25 yd range (ones that are already higher, like Deep Breath and Time Spiral, are not changing). Raid frames will be updated for both specializations to show allies as out-of-range based on their primary range – frames will dim for Devastation when allies are more than 25 yds away, and they will dim for Preservation when allies are more than 30 yds away.

On a related note, the change to Hover’s lock-out time does apply to Devastation.

Empowered spells are not affected by haste. Is there a reason for this?

It is a bug that empower spells’ tooltips do not update their cast time to reflect haste. We’ve verified internally that empower spells are charging faster with haste, as intended.

Is there any consideration for letting us Hover mid-cast, and/or Hover cast Empowered spells?

We are not planning to make Hover castable while casting at this time, for a few reasons. Philosophically, activating an ability is a decision that should have some cost. Costs are an important part of what allow an ability to be both powerful & balanced. Costs also add depth, and the potential for skill growth: A player who has learned an encounter, or correctly identifies that an engagement is imminent in PvP, can plan when to activate Hover without disrupting their own spell flow, and thereby express mastery.

On the technical side, Hover requires you to be inputting a direction in order to determine which way your character dashes. Even if it were castable while casting, if a player wanted to dash sideways during Disintegrate, the game requires that they input a strafe command before casting Hover, and that movement input would cancel Disintegrate. Hover can be cast “in place” without causing a dash, but we feel that the disconnect there (being able to Hover-in-place, but not dash-Hover, while casting) is an unintuitive middle ground that would be frustrating for many.

Hotfixes: September 23, 2022

Quote from: Blizzard

September 23, 2022

Player versus Player

  • Solo Shuffle
    • Resolved an issue that could allow players to gain mana regeneration from food summoned by Mages.

Wrath of the Lich King Classic

  • Raids will now count towards the 5 instance-per-hour limit.
    • Developers’ notes: The hourly instance limit prevents players from entering instances that they’ve entered at least once already within the last hour. With this change, farming a dungeon should not prevent you from entering a raid instance, so long as you don’t attempt to reset and re-enter that raid instance multiple times.

Hotfixes: 22 September 2022, Dragonflight Beta: Mythic Ilvl Crafting Items

Last night a couple more hotfixes were released, including yet another fix to Hylbrande. Additonally the blues posted in response to some questions that you’ll be able to craft mythic raid ilvl items with professions. However the ilvl will be limited to the ilvl of the first couple of bosses. Every few bosses in the raid will drop higher ilvl gear, meaning that the very best ilvl gear will still come from mythic raiding.

Additionally it was made clear that only the receiver of the item (crafter for themselves, or the customer ordering the craft) can provide the necessary Bind on Pickup items to craft the item.

Hotfixes: 22 September 2022

Quote from: Blizzard

SEPTEMBER 22, 2022

Dungeons and Raids

  • Tazavesh: So’leah’s Gambit
    • Hylbrande
      • Added safeguards for an issue where Bypass Code auras may not apply to players who pick them up.

Wrath of the Lich King Classic

  • Brewfest’s Coren Direbrew dungeon is now available in the Group Finder for players over level 68.
  • It is now possible to get the Brewfest quest “Another Year, Another Souvenir” which rewards this year’s Brewfest Stein.
  • Fixed an issue where the Glyph of Horn of Winter prevented other Death Knights in your raid or party from using Horn of Winter.
  • Fixed an issue with Warrior’s Warbringer talent which prevented Intervene from breaking root effects.
  • Call to Arms Battlegrounds now reward the proper bonus Honor.
  • Quests that did not display completion text when being watched have been fixed and should display the text on what to do next under the objective tracker.

Dragonflight: Mythic Ilvl Crafting Items

Quote from: Blizzard

To answer a few questions:

Currently the first bosses.

Crafting quality 4 or 5 items would be hypothetically possibly early in the tier. It would take the cooperation of multiple crafters to make the best profession gear, reagents, and someone specialized in the item being made, but it should be possible (although difficult) very early on with enough concerted effort!

Quote from: Blizzard

To clarify on crafting orders and who can provide what:

Only the customer can provide:

  • Primal Chaos
  • Primal Focus or Concentrated Primal Focus (the optional reagent to raise item level for epic gear)

Either the customer or crafter can provide:

  • Any unbound reagents or optional reagents

As a general rule, if something is soulbound, it’s probably going to need to be provided by the customer.

There is one exception here that we aren’t 100% settled on:

  • Currently either the customer or crafter can provide the Artisan’s Mettle (recrafting will need some of this). It’s also needed for some higher end consumables that benefit professions and high end profession gear.

In general, the logic is that if it’s soulbound, it is that way because we want the player who will end up with the gear to need to take some effort to earn it, otherwise that reagent may as well be unbound and purchaseable on the auction house for gold.

Artisan’s Mettle is a bit of an exception because it’s a special reagent earnable within the profession ecosystem and only useful to those who are using a profession, or who are placing crafting orders. Keeping it from being tradeable means each crafter/gatherer needs to earn their own to help with their profession, but allowing it to be provided by either party during a crafting order means if you don’t engage in professions directly, you can still hit up a crafter to perform recrafting services for you.

Hotfixes: September 20 2022, Warcraft Short Story: Visage Day, Wrath Classic: History of Arthas Menethil Video, Dragonflight Beta Feedback: Warriors

We have all types of news to go through this morning! On the retail side of things a new round of hotfixes has gone out with yet even more fated raid fixes and an accessibility change for Hylbrande in Tazavesh. Blizzard also released one of the short stories from one of the recent Warcraft books: Visage Day.
With Wrath of the Lich King Classic releasing next week Blizzard has released a really good video in which Jaina explains the history of Arthas Menethil! And on the Dragonflight side of things the blues have posted an update for Warriors, saying they are fairly happy with Arms and Fury and will now focus more on Protection changes.

Hotfixes: September 20 2022

Quote from: Blizzard

September 20, 2022

Dungeons and Raids

  • Fated Raids
    • The following encounter abilities will no longer be notably altered by Fated Infusion: Creation Spark:
      • Sanctum of Domination
        • The Tarragrue – Chains of Eternity, Predator’s Howl
        • The Eye of the Jailer – Dragging Chains, Deathlink, Scorn and Ire, Hopeless Lethargy
        • The Nine – Fragments of Destiny
        • Remnant of Ner’zhul – Malevolence
        • Painsmith Raznal – Shadowsteel Chains, Lingering Flames, Cruciform Axe, Reverberating Hammer, Dualblade Scythe, Flameclasp Trap
        • Guardian of the First Ones – Threat Neutralization, Obliterate
        • Fatescribe Roh-Kalo – Grim Portent, Invoke Destiny, Call of Eternity
        • Kel’Thuzad – Glacial Wrath, Frost Blast, Oblivion’s Echo
        • Sylvanas Windrunner – Expulsion, Lashing Wound, Crushing Dread, Curse of Lethargy, Domination Chains, Banshee’s Mark, Banshee’s Bane, Veil of Darkness, Haunting Wave, Shadow Dagger, Death Knives, Barbed Arrow
      • Sepulcher of the First Ones
        • Skolex, the Insatiable Ravener – Ephemera Dust
        • Prototype Pantheon – Runecarver’s Deathtouch, Sinful Projection
        • Anduin Wrynn – Domination Word: Pain, Hopelessness, Hopebreaker, Blasphemy (Hopelessness/Overconfidence), Lost Soul, Wicked Star, Empowered Wicked Star
        • Lords of Dread – Fearful Trepidation, Anguishing Strike, Cloud of Carrion, Paranoia
  • Tazavesh: Soleah’s Gambit
    • Hylbrande
      • Added an extra action button for depositing or dropping Bypass Codes in addition to manually interacting with the Security Panel.
        • Developers’ note: Blind players are reporting difficulties with Bypass Codes because they are unable to drop them and they are unable to complete the mechanic using just /follow. We have implemented this alternative method to give players an opportunity to drop Bypass Codes so other players can grab them.

Wrath of the Lich King Classic

  • Paladin’s Seal of Corruption can no longer be dispelled.
  • The PvP window should now move or hide itself as necessary when other UI is opened.
  • Fixed a very rare issue where a player could be unable to access their second talent specialization after learning Dual Talent Specialization.
  • Fixed an issue where the bonus armor was not being granted on some rings.
  • High Test Eternium Fishing Line that was applied prior to Wrath of the Lich King Classic pre-patch should now correctly grant +5 Fishing Skill (was +2).

Warcraft Short Story: Visage Day

Quote from: Blizzard

Travel Azeroth with Chromie as she seeks wisdom from her fellow dragons in creating a visage, the mortal form dragons choose when coming of age.

“You must be Chronormu,” the dragon said with a polite bow of his head. “I am Kalecgos. It is an honor to meet you.”
The bronze bowed his head in response. “Delighted, Kalecgos! Zidormi speaks highly of you. Thank you for taking the time to see me. I can tell you’re very busy.”
Kalecgos smiled. There was something calm and gentle about him. “My master, Malygos, expects members of our flight to train relentlessly. But I can always find time to do a favor for a friend. Zidormi informed me that you seek guidance about your upcoming Visage Day?”
Chronormu gave a sober nod. “Indeed, and it is fast approaching. I find myself torn over which mortal form best represents who I am. I sought out my own master, and he suggested I try to learn from others who had already made their decision. If I may ask, Kalecgos, how did you choose a form?”

Read this charming and heartfelt fairy tale written by Lead Narrative Designer Steve Danuser, part of the short story collection Folk & Fairy Tales of Azeroth.

Read Now

Chromie in gnome visage meets Nozdormu the bronze dragon

Wrath Classic: History of Arthas Menethil Video

Dragonflight Beta Feedback: Warriors

Quote from: Blizzard

Hello, Warriors.

This week we’ve mostly been fixing errors and tweaking things for the Class, Arms and Fury trees. We’re happy with where these are at and don’t intend to make any large changes moving forward. Arms and Fury and the various options within seem to be preforming well and people are enjoying them, we’ll be monitoring feedback and tuning things where needed.

We’ve focused more on the Protection tree this week and provide more details on this below.

Class Tree

  • Bitter Immunity – Once again more easily available, but now no longer clears Bleeds.
  • Reinforced Plates – The armor values should now be correctly calculated.
  • Battle Stance – Now reduces the effects of Root and Snares by 10% (was 15%).
  • Berserker Stance – Now reduced the effects of incapacitating effects by 10% (was 15%).
  • Inspiring Presence – Tooltip updated to make its effect clearer.
  • Spear of Bastion – Now grants 20 Rage (was 25).
  • Elysian Might – Now extends the duration of Spear of Bastion by 2 seconds (was 4 seconds).
  • Piercing Verdict – Damage and Rage bonus increased to 50% (was 30%).
  • Endurance Training: Fury – Now increases Stamina by 5% and reduces the duration of moment impairing effects on you by 10%.
  • Endurance Training: Arms and Protection – Now increases Stamina by 5% and reduces the duration of Fear, Sap and Incapacitate effects on you by 10%.
  • Thunderous Roar – Now deals damage in a 12 yard radius (was a frontal cone) and also generates 10 Rage.
  • Shockwave – Now generates 10 Rage.
  • Avatar – Now grants 15 Rage (was 20).
  • Crushing Force: Protection – Tooltip should now correctly update granting 5% increased critical damage per rank.
  • Barbaric Training: Protection – Revenge damage reduced to 30% (was 40%).


  • Stormwall – Now has a lockout period of 1 second.
  • Dance of Death – Clarified tooltip to make it clear you are not required to get the killing blow.
  • Exploiter – No longer effects Cleave, the synergy here was odd and didn’t work in practice.
  • Fracture – Updated tooltip to not reference Thunderous Roar.
  • Bloodborne – No longer increased the damage of Rend’s initial strike.
  • Exploit the Weakness – Removed from the talent tree.
  • Deft Experience – Now grants 1% Mastery and increases Tactician’s chance to trigger by 0.5% per rank.
  • Rend – The initial strike of Rend’s damage has been increased to 64% damage (was 32%).
  • Massacre – Updated Massacre visuals.


  • Annihilator – Now generates 2 Rage per attacks.
  • Dancing Blades – Now triggers from procs correctly.
  • Annihilator – Can now be used with 2-handed weapons.
  • Rampage – Damage reduced to 206% (was 227%).
  • Hack and Slash – Was incorrectly triggering on every Rampage strike instead of casting Rampage. We like this functionality, so now Hack and Slash has a 20% chance with each Rampage strike to refund a charge of Raging Blow.
  • Storm of Steel – Now causes Ravager to generate 15 Rage per hit (was 10).
  • Critical Thinking – Now grants 1% critical strike chance per rank (was 1.5%) and the tooltip now correctly states that it affects Annihilator.
  • Annihilator, Slam, Thunderous Roar, Shockwave, and Odyn’s Fury should now gain extra Rage benefit from Recklessness.
  • Massacre – Updated Massacre visuals.
  • Wrath and Fury – Now increases Raging Blow’s damage by 10% (was 5%).
  • Slaugthering Strikes – Auras now display correctly for both Raging Blow and Annihilator, and it can now be triggered via Crushing Blow.
  • Bloodcraze – Can now be triggered via Bloodbath.

Protection Developer Notes

  • We’ve started to put more focus on the Protection tree this week and you’ll see a large update next week also.
  • We’re very happy with how Protection Warriors are playing, but they have been overperforming both in terms of survivability and damage, so we’ve made some tweaks to bring them more in line with the other tanking classes.
  • We don’t intend to make large structural changes to Protection Warrior’s trees, our goals for the next week are mainly around bug fixing, tuning and to make the bottom left and right sides of the tree more appealing.
  • We’ve made some changes to the baseline Vanguard ability to account for the large amount of survivability bonuses available in the talent tree.


  • Deep Wounds – Should now trigger Bloodsurge correctly.
  • Titanic Throw – Fixed an issue causing Titanic Throw to get the 100% bonus from Improved Heroic Throw twice.
  • Heroic / Titanic Throw – Now has a 3 second cooldown.
  • Auto-attack damage reduced by 20%.
  • Brace for Impact – Aura tooltip should now correctly reference Shield Slam. Now increases Shield Slams damage by 5% per stack (was 10%), but lasts for 15 seconds (was 9 seconds).
  • Spiked Shield – Now causes high threat.
  • New Talent: Dance of Death – If your Ravager helps kill an enemy your next Ravager lasts 2 seconds and deals 20% increased damage.
  • Champion’s Bulwark – Should now add to existing Shield Block durations.
  • Juggernaut – Has a maximum of 10 stacks for Protection specialization but last 20 seconds.
  • Massacre – Updated Massacre visuals.
  • Enduring Alacrity – Now grants 1% Haste per rank (was 2%).
  • Focused Vigor – Now grants 1% critical chance per rank (was 2%).
  • Vanguard – Increases your Stamina by 30% (was 45%), increases your Strength by 70% of your armor value (was 100%), and reduces damage you take by 5% (was 15%).
  • Revenge – Damage reduced to 53% (was 63%).
  • Shield Slam – Damage reduced to 80% (was 85%).
  • Punish – Shield Slam deals 10% increased damage (was 20%).
  • Best Served Cold – Revenge damage is now 10% (was 20%) and 30% when free (was 50%).
  • Unnerving Focus – Now grants 50% rage generation (was 60%).
  • Show of Force – Thunder Clap damage is now 20% (was 25%).
  • Booming Voice – Now generates 30 Rage (was 40).
  • Rend – Initial damage reduced to 32% (was 64%) and periodic damage reduced to 17% (was 23%).
  • Execute – Damage reduced by 8%.
  • Shield Charge no longer has a minimum range.

Hotfixes: September 15, 2022, Dragonflight Feedback: Rogues

Last night Blizzard posted a couple of small hotfixes that include yet another Fated Raid Affix change and posted a small preview of more changes they will discuss today for Rogues in the Dragonflight Beta.

Hotfixes: September 15, 2022

Quote from: Blizzard

September 15, 2022

Dungeons and Raids

  • Fated Raids
    • The following NPC’s will no longer be afflicted by Fated Infusion: Protoform Barrier:
      • Sepulcher of the First Ones: Anduin Wrynn
        • Anduin’s Hope

Wrath of the Lich King Classic

  • Fixed an issue that caused the freeze visual effect to never expire.
  • Argent Dawn vendors for the Scourge Invasion can no longer be put into combat by players “at war” with them.
  • The loot table for Blue Sack of Gems now only includes loot from Onyxia’s Lair, as intended.

Feedback: Rogues

Quote from: Blizzard

Hello, Rogues.

Your feedback, here and elsewhere, has not fallen on deaf ears. In hindsight, stopping by the forums sooner to say as much would probably have helped, and I hope you are willing to accept a peace offering (in the form of a previewed upcoming change to the talent that was previously Shadow Mist):


Iteration and implementation for Rogue talents continues in earnest. A handful of iterative changes and significantly more functional talents will be hitting the PTR and Beta across the next couple builds, many of which are related to topics previously discussed here, and we will be back tomorrow to chat with you about more of what’s coming.


Things to Do in the Shadowlands When You’re (Mostly) Dead

Blizzard has posted an update on what will become unavailable when prepatch launches, when Dragonflight launches and what’ll become more difficult to obtain. Sadly they did not provide any release dates but these warnings usually come 1 to 2 months before a prepatch launches, so take that as you will! No matter the date, there’s a limited amount of time to obtain what you still need from season 4!

Quote from: Blizzard

When the Dragonflights of Azeroth return, you’ll leave the Shadowlands behind. Before you journey back to the realm of the living, you may want to spend your remaining moments in the afterlife seeking out a few rewards that will no longer be obtainable (or more difficult to acquire) in the upcoming expansion—Dragonflight.

Continue reading for a full list, and make sure you collect what you need before time runs out.

Going Away with Dragonflight Launch

Leave the Shadowlands a Better Place

The Feat of Strength meta-achievement Back from the Beyond will no longer be obtainable, along with the Veilstrider title. Most achievement requirements can be completed solo, and you can use the Raid Finder to complete any raiding requirements. For the Mythic Dungeon achievements, you’ll want to recruit allies and have an average item level of at least 250 or higher to get it.

Meet Your Fate Before You Go

Jigglesworth Sr.
Jigglesworth Sr.

The Fates of the Shadowlands Raids achievement (along with its rewards) goes away when Dragonflight launches. Rewards for earning this achievement include the Jigglesworth Sr. mount (Normal), the Hero of Fate title (Heroic), and Shadowlands Raid Teleports (Mythic).

Grab a New Crab on the Way Out

Carcinized Zerethsteed
Carcinized Zerethsteed

The Carcinized Zerethsteed mount quest item, obtained from defeating the Jailer on Heroic difficulty or above, will no longer be available. The Jailer is the last boss in the Sepulcher of the First Ones, located in Zereth Mortis. To take on Zovaal, you’ll need at least a 10-player raid with an average item level of 275 or higher if the raid is Fated.

Catch a Fallen Star

Get the We Are All Made of Stars Heroic and Mythic achievements (available on both non-Fated and Fated raids) while you still can. To attain this achievement, gather your allies and defeat Rygelon in Sepulcher of the First Ones while under the effects of Herald of the Cosmos. Everyone must stay alive throughout the encounter, or else the raid fails. But don’t worry! Unlike past Immortal achievements, you can reset the encounter and try again.

Season 4 Rated PvP Achievements and Rewards

Eternal Gladiator’s Soul Eater Mount and Title

The Eternal Gladiator’s Soul Eater mount and the Eternal Gladiator title are not long for this world. You’ll want to be the top champion and win fifty 3v3 games at Elite rank to earn these rewards.

Weapon Illusion: Eternal Flux

If you’re after the weapon illusion: Eternal Flux, there’s still time. You can earn this illusion when you reach a 2,100 rating.

Season 4 Elite PvP Armor Set

The full transmog of the Season 4 Elite PvP Armor set can be unlocked at a 2,100 rating.

Going Away with Dragonflight Pre-patch

Before the Dragonflight Pre-Patch, brave champions who have not already received Mythic+ achievements and rewards will want to do so before they fade away.

Season 4 Mythic+ Achievements and Rewards

Restoration Deathwalker Mount

Restoration Deathwalker
Restoration Deathwalker

With the death of Zovaal the Jailer and the ascension of a new Arbiter, the Shadowlands is returning to its Great Purpose. Some deathwalkers recognize the role that mortal heroes have played and are willing to serve as mounts. Players wishing to earn the Restoration Deathwalker mount must reach the 2,000 M+ rating.

Last Stop, All Passengers Must Depart

Completing the Mythic Keystone level 20 or higher within the time limit, thus awarding portals to Grimrail Depot, Iron Docks, Operation: Mechagon, Return to Karazhan, and Tazavesh will be going away when Season 4 ends.

Difficulty Increasing When Dragonflight Launches

Before you venture back into the land of the living (and Dragons), you’ll want to make sure that you try to earn the rewards listed below before the ability to acquire them increases once Dragonflight launches.

Once the Dragonflight pre-expansion update arrives, all Shadowlands raids will become Fated for the rest of the expansion. This may make these mounts more challenging to attain, but the bosses are guaranteed to each drop two mounts until Dragonflight launches.

Upon launch, the guaranteed drop rate for Vengeance’s Reins obtained from defeating Mythic Sylvanas and the Fractal Cypher of the Zereth Overseer mount obtained from defeating Mythic Jailer will see a significant decrease. The number of dropped mounts will be reduced to one (currently two).

Vengeance’s Reins


Vengeance served Sylvanas well, and now the ebony dragonhawk can serve you when you take the Dark Lady down. To defeat Sylvanas in Sanctum of Domination on Mythic difficulty, you’ll want to recruit 20 of your bravest allies to enter the raid, and it’s recommended that all players are at least 278 item level or higher.

Fractal Cypher of the Zereth Overseer Mount

Fractal Cypher of the Zereth Overseer
Fractal Cypher of the Zereth Overseer

Enigmatic and aloof, this construct of the First Ones flies on a graceful stream of perfect geometric understanding. To get this mount, gather 20 of your strongest allies and take the fight to The Jailer on Mythic difficulty in Sepulcher of the First Ones. It is recommended that players are at least 265 item level or higher.

As you ponder your stay in the afterlife and prepare to return, which rewards are you hoping to bring back with you to the realm of the living?

World of Warcraft®: Dragonflight™ will be available on or before December 31, 2022. Visit the Dragonflight site to pre-order. Check WorldofWarcraft.com/news for updates, and follow us on Twitter and Facebook.

See you in the Dragon Isles!

Hotfixes 13 September 2022, Dragonflight Pre-Patch Development Notes Update

In this morning’s hotfix notes we have many fixes for Fated affixes in raids as well as a couple M+ fixes.

On the Dragonflight side of things, the PTR was updated with a newer version of DF than the Beta for the first time! New development notes were release including the continued changes to classes, UI updates, Rated Solo Shuffle and a new toy to take your Night Fae Soulshapes with you from Shadowlands. Check it out below:

Hotfixes 13 September 2022

Quote from: Blizzard

SEPTEMBER 13, 2022

Dungeons and Raids

  • Fated Raids
    • The following NPC’s will no longer be afflicted by Fated Infusion: Protoform Barrier:
      • Castle Nathria: Stone Legion Generals
        • General Draven and Prince Renathal
      • Sepulcher of the First Ones: Anduin Wrynn
        • Lady Jaina Proudmoore, Sylvanas Windrunner, and Uther the Lightbringer
    • The following encounter abilities will no longer be notably altered by Fated Infusion: Creation Spark:
      • Castle Nathria
        • Shriekwing – Earsplitting Shriek and Exsanguinated
        • Huntsman Altimor – Sinseeker, Petrifying Howl, and Deathly Roar
        • Sun King’s Salvation – Burning Remnants, Vanquished, and Crimson Flurry
        • Artificer Xy’mox – Glyph of Destruction, Stasis Trap, Withering Touch, Aura of Dread, and Dimensional Tear
        • Hungering Destroyer – Gluttonous Miasma
        • Lady Inerva Darkvein – Warped Desires, and Shared Suffering
        • The Council of Blood – Dancing Fever, and Dark Recital
        • Sludgefist – Chain Slam, Chain Link, Hateful Gaze, and Seismic Shift
        • Stone Legion Generals – Heart Rend, Heart Hemorrhage, Ravenous Feast, Crystalize, Crystalline Burst, Seismic Upheaval, Anima Infusion, Volatile Anima Infusion, Volatile Anima Infection, and Wicked Laceration
        • Sire Denathrius – Blood Price, Crimson Chorus, Fatal Finesse, Night Hunter, and Impale
      • Sepulcher of the First Ones
        • Halondrus the Reclaimer – Volatile Charge
        • Rygelon – Dark Eclipse and Event Horizon
  • Mythic+
    • Return to Karazhan: Lower
      • The Opera Hall: Beautiful Beast
        • Resolved an issue that could cause players with Mrs. Cauldrons’ Soup Spray debuff to be damaged by Luminore’s Burning Blaze.
    • Tazavesh: Streets of Wonder
      • Resolved an issue that could cause the visual effect of Cartel Wiseguy’s Lightshard Retreat to sometimes not be visible.

Wrath of the Lich King Classic

  • Players may now queue for Battlegrounds from anywhere, without having to speak to a Battlemaster. Queue up via the Battlegrounds tab on the PvP menu.
  • Players that are logged off inside a dungeon instance when it is reset will now log back into the nearest graveyard.
  • Resolved an issue where a Druid could appear to have two copies of Leader of the Pack active.
  • Death Knight’s Ghoul from Raise Dead will now resummon when dismounting after flying.
  • Survival Hunter’s Lock and Load effect should now trigger correctly.
  • Players will now get nibbles when their fishing levels are too low for the area.
  • Fixed an issue where using certain items carried over from Burning Crusade Classic (e.g. Darkmoon cards) would delete the entire stack.

Dragonflight Pre-Patch Development Notes Update

Quote from: Blizzard

Hello everyone! Here are this week’s development notes for the Dragonflight Pre-Expansion PTR.


      • Frost
        • Frost tree has been updated to a new layout to fix dependency issues, create more depth in choice, as well as new and reworked talents.
        • Unleashed Frenzy – Now grants the Strength buff when any Runic Power ability damages an enemy.
        • Improved Frost Strike and Runic Command – Swapped positions on the tree.
        • Glacial Advance – Removed the cooldown. Moved higher into the tree and is now unlocked after the 1st gate.
        • Frostscythe – Moved higher into the tree and is now unlocked after the 1st gate.
        • Horn of Winter – Now Frost only and placed directly after Improved Obliterate.
        • Improved Killing Machine renamed to Frostreaper and has a new icon.
        • Enduring Strength – Now available directly after Pillar of Frost and has a new icon.
        • Frostwhelp’s Aid – Now available directly after Pillar of Frost.
        • Coldheart – No longer a choice node with Inexorable Assault. Moved to the right side of the tree below Improved Rime.
        • Inexorable Assault – No longer a choice node with Cold Heart. Moved below Frostreaper on the left side of the tree.
        • Obliteration – No longer a choice node with Icecap.
        • Icecap – Pillar of Frost cooldown reduction from Frost Strike/Frost Scythe/Obliterate critical hits reduced to 2 seconds (was 4 seconds). Now available directly after Frostwhelp’s Aid or Enduring Strength.
        • Empower Rune Weapon – Now properly grants 1 charge if you already know the spell from the core tree.
        • Everfrost – Now directly available after Gathering Storm and should no longer be able to be taken without knowing Remorseless Winter. Reduced to a 1 rank node (was 2).
        • Might of the Frozen Wastes – Fixed a bug that was causing this to not properly apply while a 2-hander was equipped. Now available directly after Murderous Efficiency.
        • New Talent: Shattering Strike – When Frost Strike damages an enemy with 5 stacks of Razorice it will consume them to deal an additional 60% damage. Available directly after Icecap.
        • Avalanche – This has been updated to also apply Razorice to your targets if Howling Blast is empowered by Rime. No longer a choice node with Frozen Pulse, and now available directly after Icecap.
        • Frozen Pulse has been removed.
        • New Talent: Icebreaker – When empowered by Rime, Howling Blast deals 30/60% increased damage to your primary target. Available directly after Empower Rune Weapon and Gathering Storm.
    • DRUID
      • Balance
        • Eclipses no longer occur in alternation or reduce the cast times of Wrath or Starfire.
        • Lunar Eclipse now increases the damage of your Arcane spells by 15%.
        • Solar Eclipse now increases the damage of your Nature spells by 15%.
        • Shooting Stars has an increased chance to occur and now has a chance to trigger from Stellar Flare damage.
        • Mastery: Total Eclipse has been removed.
        • New Mastery: Astral Invocation – Your Nature spells deal increased damage to targets affected by Sunfire. Your Arcane spells deal increased damage to targets affected by Moonfire.
    • EVOKER
      • Empowered spell cast bar visual has been updated.
      • Devastation
        • All healing spells increased by 15%.
        • Power Swell – Increases Essence regeneration by 100% (was 50%).
        • Burnout has been redesigned – Fire Breath damage has an 8/16% chance to cause your next Living Flame to be instant cast.
      • Preservation
        • All damage spells increased by 15%.
        • Spiritbloom’s healing increased by 30%. Targeting has been cleaned up and should more consistently heal low health targets.
    • HUNTER
      • General
        • Hunters can now tame a new pet type: Lesser Dragonkin.
          • Lesser Dragonkin are a Ferocity pet.
          • Lesser Dragonkin have a new pet family ability, Shimmering Scales – Reduces your pet’s magic damage taken by 70% for 8 seconds, on a 90 second cooldown.
          • Cloud Serpents have had their pet family changed from Serpents to Lesser Dragonkin, but the ability to tame Cloud Serpents has not been changed in any way.
          • Lesser Dragonkin taming is currently planned to be a reward from the Valdrakken faction.
          • Lesser Dragonkin includes creatures like the new Hornswogs from Dragonflight, or the Feathered Drakes in Ardenweald, or even some of the Faerie Dragons in places like Feralas.
        • Wing Clip Focus cost reduced by 10. This was a rank 2 upgrade that was incorrectly not baked into Wing Clip.
      • Class Tree
        • Improved Traps and Rejuvenating Wind should actually have their places swapped.
        • Concussive Shot will now replace Wing Clip, and no longer requires a ranged weapon.
        • Fortitude of the Bear should have all of its interactions properly setup now with Command Pet, Tenacity pets, as well as Lone Wolf Marksmanship Hunters.
    • MONK
      • Class Tree
        • Developers’ note: Additional connections have been made in several areas to allow more free-form navigation of the talent tree as a whole. We’ve enjoyed seeing your creative builds, and look forward to seeing what you can do with the increased connectivity.
        • Vivacious Vivification now grants an instant Vivify once every 10 seconds.
          • Developers’ note: We really liked the idea of pushing Vivify as a more responsive heal, but Vivacious Vivification as a 100%, always-on reduction to the cast time of Vivify was reducing the decision space for the class as a whole and completely obsoleting Soothing Mist in particular. With this change, we hope to strike a balance of allowing players a skill-testing emergency heal they’re excited to invest into, while still making more sustained with multiple Vivifies a more significant investment that will encourage using the full breadth of the toolkit.
        • Expel Harm moved back to baseline for all Monks.
          • Developers’ note: The prior positioning of Expel Harm was too restrictive and forced the selection of other abilities.
        • Heavy Air replaced with Vigorous Expulsion.
          • Developers’ note: While we were excited about offering additional range and control of the battlefield, player feedback was clear that this talent didn’t feel valuable enough to invest in.
        • Vigorous Expulsion increases the healing of Expel Harm by 5% and the critical strike chance of Expel Harm by 15%.
        • Strength of Spirit increases the healing of Expel Harm by up to 200% based on current maximum health. Moved to the Class Tree from Brewmaster.
        • Profound Rebuttal increases the critical healing of Expel Harm by 50%.
          • Developers’ note: With Expel Harm once again baseline, we’ve taken the opportunity to offer improvements to the ability throughout the tree.
        • Disable has been moved to Row 2.
        • Paralysis has been moved to Row 3.
        • Paralysis Rank 2 has been moved to Row 4.
          • Developers’ note: Players offered feedback that Paralysis and its upgrade didn’t feel optional even in situations where they would not be useful, so we’ve rearranged the tree to increase overall choice.
        • White Tiger Statue damage has been reduced by 75%.
          • Developers’ note: White Tiger Statue is intended to be a solid contributor, but was doing a little too well in some situations. We continue to tweak value to find this cat a new home.
      • Windwalker
        • Multiple talents have been updated to address issues.
        • Touch of the Tiger, Flashing Fists, and Hardened Soles now correctly persist through zone transfer.
        • Shadowboxing Treads, Jade Ignition, Xuen’s Bond, Bone Dust Brew, Attenuation, Bone Marrow Hops, Last Emperor’s Capacitor, Keefer’s Skyreach, Xuen’s Battlegear, and Way of the Fae now again function outside the Shadowlands.
        • Glory of the Dawn has been updated to scale with the Monk’s attack power, rather than using a flat value
        • Open Palm Strikes has been converted to a percentage bonus to Fists of Fury Damage.
        • Meridian Strikes has been converted to a percentage bonus to Touch of Death.
        • Resolved an issue where Power Strikes was not correctly re-applying the bonus effect.
          • Developers’ note: We appreciate the Windwalker community’s patience with these technical issues and apologize for the delay in addressing them.
        • Monitoring the interaction between Shadowboxing Treads and Mark of the Crane.
          • Developers’ note: The interaction between Shadowboxing Treads and Mark of the Crane is very powerful, and we’re paying close attention to the impact it has on Windwalker AOE gameplay and targeting flow when engaging groups of enemies. We’ve reduced the damage provided by talented Shadowboxing Treads in this build, but Mark of the Crane applications currently remain.
      • Holy
        • New Talent: Inflorescence of the Sunwell – Infusion of Light has 1 additional charge, reduces the cost of Flash of Light by an additional 30%, and has a 30% chance to generate an additional Holy Power from Holy Light.
        • New Talent: Divine Insight – Holy Shock’s healing and damage is increased by 5%.
        • New Talent: Unwavering Spirit – The cooldown of Aura Mastery is reduced by 30 seconds.
        • New Talent: Tirion’s Devotion – Lay on Hand’s cooldown is reduced by 1 second per Holy Power spent.
        • New Talent: Veneration – Flash of Light, Holy Light, and Judgment critical strikes reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
        • New Talent: Resplendent Light – Holy Light heals up to 5 targets within 8 yards for 8% of its healing.
        • New Talent: Imbued Infusions – Consuming Infusion of Light reduces the cooldown of Holy Shock by 1 second.
        • New Talent: Boundless Salvation – Casting Flash of Light on targets affected by Tyr’s Deliverance extends the duration of your Tyr’s Deliverance by 0.5 seconds. Casting Holy Light on targets affected by Tyr’s Deliverance extends the duration of your Tyr’s Deliverance by 1 second.
        • New Talent: Relentless Inquisitor – Spending Holy Power grants you 1% Haste per finisher for 12 seconds, stacking up to 3/5 times.
        • New Talent: Empyrean Endowment – Judgment empowers your next Word of Glory to automatically activate Light of Dawn with 25% increased effectiveness. The effect can only occur every 30 seconds.
        • Added connections and pathing and moved a few talents around.
        • Divine Revelations – Now a 1-point node.
        • Saved by the Light – Now a 1-point node.
        • Protection of Tyr – Now a choice node with Unwavering Spirit.
        • Moment of Compassion – Now a choice node with Resplendent Light.
        • Removed Liadrin’s Fury Unleashed.
        • Removed Tyr’s Munificence.
        • Divine Favor moved from PvP talents to the Holy talent tree. No longer provides immunity to interrupts, now increases healing by 60% (was 40%). Cooldown increased to 45 seconds (was 30 seconds).
        • Empyrean Endowment – Added functionality for Holy Paladin. Slight tooltip change for both Retribution and Holy.
        • Divine Revelations – Now causes Holy Light to refund 2% max mana. Now increases the healing of Flash of Light by 10%.
        • Tyr’s Deliverance – Increased radius to 20 yards (was 15 yards). Increased healing by 5% and healing bonus increased to 25% (was 20%).
        • Infusion of Light is now learned baseline.
      • Protection
        • Spell Block can no longer block attacks from behind, while stunned, or while casting/channeling a spell.
        • Holy Shield now requires having a shield equipped to use.
        • Holy Shield will no longer allow you to block periodic spell damage.
        • Holy Shield will now allow you to block creatures that deal non-physical auto attack damage, such as if a Fire Elemental melee attacks you as Fire damage.
        • Holy Shield will work against attacks that deal combinations of physical and elemental damage, such as a Fire and Physical spell or attack.
        • The combat log will properly report Spell Blocks from Holy Shield as blocked damage, rather than absorbed damage.
    • PRIEST
      • Class Tree
        • Throes of Pain – Now a 2-point talent further down in the tree. Increases Shadow Word: Pain damage by 3%/5% and returns 3/5 Insanity or 0.5%/1.0% mana.
        • Tithe Evasion – Now in the Class tree (was Shadow tree).
        • Improved Mind Blast has been removed.
        • Translucent Image – Fade reduces damage you take by 10% (was 5%).
        • Dominant Mind renamed to Dominate Mind – Now an active spell as a choice against Mind Control. Mana cost changed to match Mind Control’s mana cost.
        • Holy Nova – Damage and healing increased by 75%.
        • Mind Blast – Cooldown reduced to 9 seconds (was 15 seconds).
        • Phantasm – No longer a choice against Translucent Image.
        • Twist of Fate – Fixed an issue causing Twist of Fate to not trigger.
      • Discipline
        • Balance In All Things renamed to Twilight Equilibrium.
        • Aegis of Wrath – Power Word: Shield absorbs 50% additional damage but the absorb amount decays by 3% every 1 second (was 30%).
      • Holy
        • Reorganized the bottom of the tree and a copy nodes early in the tree.
        • Holy Fire – Holy Fire now replaces Mind Blast for Holy Priest.
        • Burning Vehemence has been redesigned – Increases the damage of Holy Fire by 25%.
        • Searing Light – Increases the damage of Smite and Holy Nova by 25%/50% against targets affected by your Holy Fire (was 15%/30%).
        • Resonant Words – Casting a Holy Word spell increases the healing of your next Heal or Flash Heal by 25%/50% (was 15%/30%).
        • New Talent: Divine Image – When you use a Holy Word spell, you have a chance to summon an image of a Naaru at your side. For 15 seconds, whenever you cast a spell, the Naaru will cast a similar spell.
        • Miracle Worker – Holy Word: Serenity and Holy Word: Sanctify gain an additional charge.
        • Spirited Litany renamed to Answered Prayers – After your Prayer of Mending heals 100 / 50 times, gain Apotheosis for 8 seconds. Does not reset the cooldown of Holy Words when triggered.
        • Guardians of the Light – Tooltip updated. Guardian Spirit also grants you 100% of its effects when used on an ally.
        • Desperate Times – Increases healing by 10%/20% on friendly targets below 50% (was 6%/12%).
      • Shadow
        • The Shadow tree has been reorganized.
        • Dark Evangelism – Fixed a bug causing Mind Sear damage to not be increased by Dark Evangelism.
        • Hallucinations – Now Baseline as Shadow.
        • Dark Ascension – Now a choice node against Void Eruption. Duration increased to 20 seconds (was 18 seconds). Damage per stack increased to 5% (was 4%). No longer requires or consumes Dark Evangelism.
        • Mind Spike – No longer removes damage over time effects. Critical Strike chance bonus to Mind Blast moved to Mind Melt.
        • Mind Melt – The tooltip has been updated. Mind Spike reduces the cast time of your next Mind Blast by 50%, and increases its critical strike chance by 50%, stacking up to 2 times. Lasts 10 seconds.
        • Derangement – Increases Mind Sear damage by 20% instead of increasing its cast speed.
        • Mind Sear – Updated Mind Sear behavior for a better experience. Added extra initial tick. Now costs Insanity immediately and cancels as soon as the Priest doesn’t have enough Insanity.
        • Mind Devourer – Now a 1-point node with a 15% trigger chance. The trigger effect now affects Devouring Plague or Mind Sear.
        • Shadowy Apparitions – Fixed a bug that caused periodic Devouring Plague to spawn Shadowy Apparitions.
        • Silence – Range changed to 40 yards to offset the loss of Silence (Rank 2).
        • Damnation – Cooldown increased to 1 minute (was 45 seconds).
        • Void Torrent – Cooldown increased to 1 minute (was 30 seconds). Damage increased by 25%.
        • Malediction – Now a 2-point talent. Reduces the cooldown of Damnation and Void Torrent by 15 seconds/30 seconds.
        • Voidform – Duration increased to 20 seconds (was 15 seconds).
        • Void Bolt – Cooldown reduced to 6 seconds (was 9 seconds).
        • Ancient Madness – Now affects Dark Ascension and Voidform. Now increases critical chance by 10%/20% for 20 seconds reducing by 0.5%/1.0% per second (was 15%/30% for 15 seconds reducing by 1%/2% per second).
        • Surrender to Madness has been removed.
        • Hungering Void has been removed.
        • Piercing Shadows has been removed.
        • Lunacy has been removed.
        • Vampiric Insight renamed to Shadowy Insight – Now triggers from Shadow Word: Pain periodic damage instead of Vampiric Touch periodic damage.
    • SHAMAN
      • General
        • Stormkeeper, Healing Stream Totem, and Cloudburst Totem should now properly grant 2 charges of the ability when talenting into both nodes on the talent tree.
      • Enhancement
        • Swirling Maelstrom reduced to 1 stack of Maelstrom Weapon (was 2). Fire Nova interaction clarified that it is 1 stack per Fire Nova caused rather than per Fire Nova ability cast.
        • Feral Lunge is now below Windfury Weapon rather than below Stormflurry.
        • Windfury Totem trigger chance is now back up to 20%. This is also a rank 2 that got lost.
        • Crash Lightning has had the following adjustments:
          • Cooldown increased to 12 seconds (was 9 seconds).
          • Crash Lightning’s buff from hitting 2 or more targets is now 12 seconds (was 10 seconds).
          • Ice Strike can now also cause the bonus damage from Crash Lightning.
          • The initial damage, as well as the bonus damage from Stormstrike, Lava Lash, and Ice Strike has been increased.
          • The initial damage as well as the bonus damage from Stormstrike, Lava Lash, and Ice Strike now deals reduced damage when you are fighting more than 6 targets.
      • Class Developer Notes
        • We’ve decided to remove Skull Banner, the general consensus across sources of feedback has not been particularly positive and we’ve struggled to find the right home for Skull Banner in each of the talent trees. Therefore, we’ve decided to remove it.
        • No other major updates, some tweaks and bug fixes as we are generally satisfied with the Warrior class tree…
        • We may still switch adjust talent node positions as we move throughout the Beta and monitor feedback.
      • Class Tree
        • Cruel Strikes – Now increases Critical Strike chance by 1% and increases the critical strike damage of Execute by 5% per rank.
        • Quick Thinking – Now increases Haste by 1% and your auto attack critical strikes increase your auto attack speed by 10% for 10 seconds per rank.
        • Frothing Berserker: Arms Variant – Mortal Strike and Cleave have a 20% chance to immediately refund 20% of the Rage spent.
        • Frothing Berserker: Fury Variant – Rampage has a 20% chance to immediately refund 20% of the Rage spent.
        • Frothing Berserker: Protection Variant – Revenge has a 20% chance to immediately refund 50% of the Rage spent.
        • Switched the positions of Frothing Berserker and Honed Reflexes positions to ensure the node that governs the left branch is more universally desired.
        • Fast Footwork has returned to a 5% speed increase (was 10%).
      • Arms Developer Notes
        • No major updates for the Arms tree. We feel good about the tree and are working on fixing various bugs and tweaking abilities where needed.
        • Deft Experience’s bonus to Rend has been integrated into Bloodborne and will have a new secondary effect in a future build.
      • Arms
        • Valor in Victory is now 1% Versatility and a 15 second reduction to the cooldown of Die by the Sword per rank.
        • Critical thinking – Now increase your Critical Strike chance by 1% and Execute refunds 10% of Rage Spent per rank.
        • Bloodborne – Now increases Deep Wounds, Rend and Thunderous Roar’s Bleed effects by 7.5% and Rend’s direct damage is increased by 50% per rank.
        • The Strength bonus from Hurricane should now be calculated correctly.
        • The Strength bonus from Test of Might should now be calculated correctly.
        • Test of Might reverted to 1% Strength per 10 Rage spent (was 5% per 30 Rage).
        • Fracture no longer causes the Bleed effects of Thunderous Roar to expire to lower cooldown alignment and allow Thunderous Roar to be used more freely.
        • Removed Skull Banner.
        • Battlelord now reduces the cost of Mortal Strike and Cleave by 10 (was 15).
        • Warbreaker should again work correctly with Anger Management.
      • Fury Developer Notes
        • Cruelty has historically been a very powerful talent and its position and functionality wasn’t ideal depending on your build. So, we’ve decided to split the damage and cooldown related components. This makes pathing better for various builds and also allows us to better control the power of certain abilities.
        • Made some changes to Annihilator to bring the damage and rage generation down.
        • The rage generation of various abilities such as Annihilator do not synergize with Recklessness, we will be fixing this in a future update.
        • We’ve done some testing internally on two-handed Annihilator builds and will update more to update on here in the future.
        • No other major changes, various bug fixes and tweaks to abilities.
      • Fury
        • Dancing Blades Attack speed bonus reduced to 30% (was 50%).
        • Deft Experience – Now increases Mastery by 1% and reduces the cooldown of Bloodthirst by 0.75 seconds per rank.
        • Swift Strikes – Now increases Haste by 1% and Raging Blow and Annihilator generate and additional 1 Rage.
        • The Strength bonus from Hurricane should now be calculated correctly.
        • Removed the Rage cost from the base version of Whirlwind.
        • Bloodthrist’s Bloodcraze buff duration increased to 20 seconds (was 15 seconds).
        • Removed Skull Banner.
        • Cruelty no longer grants a chance to reset charges of Raging Blow.
        • Cruelty now grants 15% increased damage to Raging Blow and 5% increased damage to Annihilator.
        • Wrath and Fury in addition to increasing the damage of Raging Blow by 5%, now grants a 30% chance to reset charges of Raging Blow while Enraged.
        • Annihilator now grants 3 Rage per hit (was 6).
        • Slaughtering Strikes increases the damage of Rampage via Annihilator by 2% (was 3% per strike).
        • Slam generates 10 Rage through Storm of Swords and its damage reduced to 150% (was 200%).
        • Annihilator damage reduced to 10% (was 19%).
        • Bloodborne damage bonus to periodic effects reduced to 15% (was 30%).
      • Protection
        • Removed Skull Banner.


  • New Toy: Seed of Renewed Souls – Embrace the spirits of the weald, transforming into your Soulshape. 5 minute cooldown. Available from Lady Muunn in Heart of the Forest.


    • In Dragonflight, we’re continuing our work on the Solo Shuffle game mode by upping the stakes and adding the ability for players to earn (or lose!) rating, similar to our Rated Battlegrounds and Arenas. In this week’s PTR and Beta build, players will be able to participate in the Rated version of Solo Shuffle. Just like in Rated Battlegrounds and Arenas, you’ll be able to earn seasonal rewards and achievements, credit towards Vicious mounts, weekly great vault progress, and Conquest. Solo Shuffle’s rules and 6-round format continue, with the addition of rating changes based off of the amount of rounds each player has won during the match. We’ll be monitoring and adjusting matchmaking throughout beta to facilitate testing.

      Unique to this Rated game mode, players will have a rating tracked for each of their character’s specializations. Players will select which of their specialization to queue with, and participate in specialization-based ladders and end of season rewards. Players will also notice that we’ve created a minimum item level feature for Rated Solo Shuffle specifically, but we do not have it currently set to our final value for Season 1 of Dragonflight.

      We’re extremely appreciative of all the community feedback we received from our brawl version of Solo Shuffle, please continue to share your thoughts with us in our forums or @WarcraftDevs on twitter. Please keep an eye out for future Play with the Blues events focusing on Solo Shuffle on Beta.

    • HUNTER
      • Interlope – Now available for all Hunter specializations (was Beast Mastery only).
      • Diamond Ice – Now available for all Hunter specializations (was Survival only).
      • Beast Mastery
        • Kindred Beasts redesigned to work with Tenacity Pet’s new ability, Fortitude of the Bear – While using a Tenacity pet: Command Pet’s unique ability cooldown reduced by 50% and allies within 20 yards of your pet gain 10% increased maximum health for 10 seconds.
    • MONK
      • Grapple Weapon – Now available for Brewmaster (was Mistweaver and Windwalker only).
      • Mighty Ox Kick – Now available for all Monk specializations (was Brewmaster only).
      • Dematerialize – Now available for Brewmaster (was was Mistweaver only).
      • Alpha Tiger – Now grants 20% Haste (was 30%) after using Tiger Palm. Available for all Monk specializations (was Windwalker only).
      • Wind Waker – Now available for Brewmaster (was Windwalker only).
      • Hallowed Ground – Now available for Retribution (Holy and Protection only).
      • Aura of Reckoning – Now available for all Paladin specializations (was Retribution only). For Holy Paladins: The spells empowers your next Judgement once you get to 50 stacks.
      • Vengeance Aura – Now available for all Paladin specializations (was Retribution only).
      • Divine Favor – Removed from PvP talents and moved into the talent tree.
    • ROGUE
      • Dagger in the Dark – Now available for all Rogue specializations (was Subtlety only).
        • Each second while Stealth is active, nearby enemies within 10 yards (was 12 yards) take an additional 5% damage from your next Shadowstrike or Ambush for 10 seconds. Stacks up to 8 times (was 10 times).
      • Dagger in the Dark increases Shadowstrike damage for Subtlety, and Ambush damage for Assassination and Outlaw.
      • Call Observer – Now available for all Warlock specializations (was Demonology only).
      • Bonds of Fel – Now available for all Warlock specializations (was Destruction only).
      • Rebound – Reflected spells now cause 50% extra damage back to the attacker (was 33%). Now available for all Warrior specializations (was Protection only).
      • Battle Trance has been redesigned – You go into a trance causing you to regenerate 3% of your health and generate 3 Rage every 3 seconds for 18 seconds after using Raging Blow twice in a row on a target or striking a target with Annihilator 8 times. Striking a new target with Raging Blow or Annihilator will cancel this effect.
      • Enduring Rage redesigned to also work with Annihilator:
        • Raging Blow functionality – Increases the duration of your Enrage effect by 1 second, and your Raging Blows extend the duration of your Enrage by 1.5 seconds.
        • Annihilator functionality – Increases the duration of your Enrage effect by 1 second, and your Annihilator damage extends the duration of your Enrage by 0.5 seconds.


    • UI art updates:
      • Experience and Reputation bars
      • Wyvern action bar art for Horde players
    • Edit Mode
      • PvP Arena Frames
      • Loot Frame
      • Help tips are added to the frame as a toggle for more information.