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Class Tuning Incoming – June 7

Quote from: Blizzard

As we continue to monitor class performance in instanced group content as well as PvP, we regularly adjust classes that are over- or under-performing. Based on recent data, observations, and feedback from players, we intend to make the following adjustments during scheduled weekly maintenance (on June 6 in this region).

Classes

Death Knight

  • Blood
    • All damage abilities increased by 8%.

Druid

  • Feral
  • Developers’ notes: The following set bonus changes will increase the average number of stacks of the (2) Set Bonus and cause the (4) Set Bonus to trigger less often, but provide more Agility when it does.
    • Aberrus (2) Set Bonus: Chance for Shadows of the Predator stacks to reset reduced by 15%.
    • Aberrus (4) Set Bonus: Now increases Agility by 8% (was 5%).

Evoker

  • Preservation
  • Developers’ notes: We would like there to be more of a reward to using Disintegrate over Living Flame as a Preservation Evoker, since it has a high Essence cost.
    • Disintegrate damage has been increased by 15% for Preservation Evoker.

Hunter

  • Beast Mastery
    • All damage dealt by you and your pet’s abilities increased by 5%.

Mage

  • Fire
    • Pyroblast damage increased by 5%. This does not apply to PvP combat.
    • Fire Blast damage increased by 10%. This does not apply to PvP combat.
    • Fireball damage increased by 10%. This does not apply to PvP combat.
    • Phoenix Flames damage increased by 10%. This does not apply to PvP combat.
    • Scorch damage increased by 10%

Monk

  • Brewmaster
    • All ability damage increased by 3%.
    • Rising Sun Kick damage increased by 10%.
    • Blackout Kick damage increased by 30%.
    • Tiger Palm damage increased by 30%.
  • Mistweaver
    • All healing abilities increased by 3%. This does not apply to PvP Combat.

Rogue

  • Assassination
    • All ability damage increased by 5%.

Warlock

  • Developers’ notes: The high frequency of Amplify Curse has been problematic in PvP combat, so its cooldown has been increased. These changes are also noted in the PvP section below.
    • The cooldown of Amplify Curse is now 60 seconds (was 30 seconds).
    • Teachings of the Satyr now reduces the cooldown of Amplify Curse by 15 seconds (was 10 seconds).

Warrior

  • Arms
  • Developers’ notes: Arms Warriors are not performing as well as we would like in single target or low-target-count situations.
    • All ability damage increased by 4%.
    • Fatality Fatal Mark damage increased by 15%.
    • Deep Wounds periodic damage increased by 5%.
    • Rend periodic damage increased by 5%.
  • Protection
  • Developers’ notes: Protection Warriors are not currently performing as competitively as we would like compared to most other tanks in terms of damage and survivability.
    • All damaging abilities increased by 8%.
    • Auto-attack damage increased by 10%.
    • Spell Block’s duration increased to 30 seconds (was 20 seconds).
    • Thunderlord now causes each enemy hit by Thunder Clap to reduce the remaining cooldown of Demoralizing Shout by 1.5 seconds, up to 4.5 seconds (was 1.0 seconds, up to 3.0 seconds).

Player versus Player

Druid

  • Balance
  • Developers’ notes: Balance Druids have been overperforming due to their ability to generate so much Astral Power and deal high damage by applying dots and casting Starfall repeatedly. We’d like to reduce the effectiveness of that playstyle since it’s difficult for opponents to stop. Goldrinn’s Fang also became much more effective in Embers of Neltharion, and includes some randomness and ability to score kills unexpectedly. Finally, Owlkin Adept has been a locked-in talent for a while now and has been propping up their control a bit more than we’re comfortable with.
    • Moonfire and Sunfire generate 4 Astral Power when cast in PvP combat (was 6).
    • Stellar Innervation increases Astral Power generation of Moonfire and Sunfire by 50% in PvP combat (was 100%).
    • Star Burst grants 8 Astral Power (was 15).
    • Owlkin Adept reduces the cast time of Cyclone and Entanglng Roots by 20% (was 30%).
    • Goldrinn’s Fang damage is reduced by 50% in PvP combat.
    • Wrath and Starfire deal 60% increased damage in PvP combat (was 50%).

Hunter

  • Marksmanship
  • Developers’ notes: Marksmanship Hunters have been underperforming in different forms of PvP content.
    • Aimed Shot damage increased by 25% in PvP combat (was 15%).
    • Rapid Fire damage increased by 25% in PvP combat (was 15%).
    • Arcane Shot damage increased by 25% in PvP combat (was 16%).

Priest

  • Discipline
  • Developers’ notes: Discipline has been more reliant on shields this season than we’d like. We’re increasing Atonement healing while bringing down the power of shields, with the goal of the preferred playstyle being an offensive one. We’re also targeting the mana reduction from Inner Light, as Discipline has been more mana efficient than we’d like.
    • Power Word: Shield now absorbs 15% less damage in PvP combat.
    • Inner Light now reduces the mana cost of the affected spells by 10% (was 15%).
    • Atonement healing is now 50% more effective in PvP combat (was 40%).

Mage

  • Fire
  • Developers’ notes: Glass Cannon is intended to have high risk and high reward with its gameplay, and we feel the risk is too low for the benefit it provides, especially when paired with Flamecannon.
    • Glass Cannon now decreases maximum health by 20% (was 15%)
    • Flamecannon now increases maximum health by 2% per stack (was 3%).

Monk

  • Mistweaver
  • Developers’ notes: Mistweavers have been overperforming compared to other healers, especially due to their mana efficiency.
    • Soulfang Infusion now regenerates 75% less Mana in PvP combat (was 50%).
    • Zen Spheres now cost 0.5% base Mana.
    • Enveloping Mist now heals for 5% more in PvP combat (was 20%).
    • Mistweaver Monks now regenerate 15% less Mana in PvP combat (was 10%).
  • Windwalker
  • Developers’ notes: Whirling Dragon Punch has felt underwhelming and we’d like it to feel impactful to use without being a major portion of a Windwalker’s damage profile.
    • Whirling Dragon Punch damage increased by 80% in PvP combat.

Shaman

  • Enhancement
  • Developers’ notes: There are a few talents that are leading to fast kills that can feel unfair when facing an Enhancement Shaman. We’re aiming to bring down the burst potential from cooldowns and increase sustained DPS.
    • Forceful Winds is now 75% effective in PvP Combat.
    • The damage increase to Lava Lash from Ashen Catalyst is now 33% effective in PvP combat.
    • Lava Lash now deals 35% increased damage in PvP combat (was 15%).
    • The Physical damage increase from Feral Spirit is now 33% effective in PvP combat.
    • The Fire, Frost, and Lightning damage increase from Elemental Spirits is now 50% effective in PvP combat.
    • Stormstrike now deals 75% increased damage in PvP combat (was 50%).
    • Windstrike now deals 75% increased damage in PvP combat (was 50%).
  • Restoration
  • Developers’ notes: We feel Restoration Shaman is in a good spot. Rain Dance wasn’t as valuable as we were anticipating, so we’re aiming to increase its viability.
    • Rain Dance now increases the healing done by Healing Rain by 30% (was 20%).
    • Rain Dance now reduces the mana cost of Healing Rain by 45% (was 30%).

Rogue

  • Subtlety
  • Developers’ notes: Burst damage from Subtlety has been higher than we’d like this season. We’re looking to keep the spec in a strong position while toning down their burst potential in short windows.
    • Secret Technique damage is now reduced by 33% in PvP combat (was 25%).
    • Shadowstrike and Backstab damage from Weaponmaster is now 50% effective in PvP combat.
    • Flagellation’s Mastery bonus is now 80% effective in PvP combat.
    • Dark Shadow is now 67% effective in PvP combat (was 80%).

Warlock

  • Developers’ notes: Inquisitor’s Gaze has been dealing a sizeable portion of Warlock damage this season, and we’d like damage to come primarily from active spells.
    • Fel Barrage from Inquisitor’s Gaze now deals 40% reduced damage in PvP combat.
    • Developers’ note: The high frequency of Amplify Curse has been problematic in PvP combat.
    • The cooldown of Amplify Curse is now 60 seconds (was 30 seconds).
    • Teachings of the Satyr now reduces the cooldown of Amplify Curse by 15 seconds (was 10 seconds).
  • Affliction
  • Developers’ notes: We are increasing the damage of Unstable Affliction’s backlash effect to lessen the value of dispelling Affliction’s damage over time effects. It’s been lower than we’d like, in addition to healers gaining extra health this season. Additionally, we’re increasing Shadow Bolt damage as the reward for casting it is lower than we’d like.
    • Unstable Affliction backlash damage increased by 50%.
    • Shadow Bolt damage increased by 30% in PvP combat.
  • Destruction
  • Developers’ notes: Destruction’s sustained DPS has been high and we feel this is mainly due to Shadowburn’s high multiplier. We would like for instant casts to be strong but not be the primary way to land kills.
    • Conflagration damage is now reduced by 15% in PvP combat (was 9%).
    • Shadowburn damage is now increased by 15% in PvP combat (was 45%).
  • Demonology
  • Developers’ notes: Demonology’s healing reduction effect from their Felguard was one of the best healing reductions in the game, which didn’t feel appropriate given the class identity, how easy it is to apply, and how it can be applied to multiple targets at a time. Along with Affliction, we’re also increasing the damage of Shadow Bolt in PvP, as the reward for casting it is low.
    • Legion Strike reduces healing taken by 20% in PvP (was 25%).
    • Shadow Bolt damage increased by 30% in PvP combat.

Hotfixes: June 1, 2023

Quote from: Blizzard

Items and Rewards

  • Prismatic Bauble’s cooldown has been reduced to 60 seconds (was 120 seconds) for one month.
    • Developers’ notes: For one month, the Prismatic Bauble’s cooldown has been reduced and can be purchased from Jepetto Joybuzz and his Clockwork Assistant in The Wonderworks in Dalaran, floating above the Broken Isles. The Wonderworks can be found down the steps from the Violet Citadel and across the street from Simply Enchanting. Be warned! This very expensive cosmetic item will only have a reduced cooldown and be available from these sources for a month before returning to its original cooldown and being exclusively sold by Dalaran’s legendary and elusive Mad Merchant.

Quests

  • Researchers Under Fire
    • Developers’ notes: Players were being delayed by a lack of Altar Stones which we are addressing. Even with more Altar Stones the timer is still super tight. We think another 30 seconds will allow groups to perfect their runs and be more in line with the Titan version once players become more familiar.
    • Added more spawns of Altar Stones as well as made them spawn quicker.
    • The Sundered Flame Forces are being delayed giving players an extra 30 seconds to complete the Investigation of the Djaradin Ruins.

Patch 10.1.5 PTR Development Notes 31 May 2023

Quote from: Blizzard

The PTR has been updated with the following:

NEW MEGA-DUNGEON: DAWN OF THE INFINITE

The Bronze Temple has lain dormant for millennia, awaiting a time when its dragonflight would return. But just as the bronze dragons have reclaimed their sacred temple, dark forces now threaten to overtake it. Will the infinites take hold of the Timeways and bring about the rise of Murozond? The champions of Azeroth must venture into time itself to ensure that the future remains a bright one.

  • The Dawn of the Infinite mega-dungeon is now available for testing and will remain open throughout the remainder of the PTR! Head to Temporal Conflux in Thaldraszus to find the entrance and challenge the eight-boss Mythic-only mega-dungeon.

CLASSES

  • DRUID
    • Developers’ note: We’re moving forward with our mana economy changes for hybrids, now for all hybrid DPS and tank specializations. To restate, our goal is to allow for more continuous casts of utility and healing spells while maintaining limits on how much hybrids can contribute to healing, defensive dispels, and offensive dispels. In short, this is a deeper mana pool with less regen.
    • Balance
      • Maximum mana increased to 250,000 (was 50,000).
      • Mana regeneration increased by 150%.
      • Regrowth now costs 10% of base mana (was 25%).
      • Swiftmend now costs 10% of base mana (was 8%).
      • Rejuvenation now costs 5% of base mana (was 11%).
      • Wild Growth now cost 15% of base mana (was 22%).
      • Remove Corruption now costs 10% of base mana (was 6.5%).
    • Feral
      • Maximum mana increased to 250,000 (was 50,000).
      • Mana regeneration increased by 150%.
      • Regrowth now costs 10% of base mana (was 25%).
      • Swiftmend now costs 10% of base mana (was 8%).
      • Rejuvenation now costs 5% of base mana (was 11%).
      • Wild Growth now cost 15% of base mana (was 22%).
      • Remove Corruption now costs 10% of base mana (was 6.5%).
    • Guardian
      • Maximum mana increased to 250,000 (was 50,000).
      • Mana regeneration increased by 150%.
      • Regrowth now costs 10% of base mana (was 25%).
      • Swiftmend now costs 10% of base mana (was 8%).
      • Rejuvenation now costs 5% of base mana (was 11%).
      • Wild Growth now cost 15% of base mana (was 22%).
      • Remove Corruption now costs 10% of base mana (was 6.5%).
      • Galactic Guardian can no longer consume existing procs.
      • Switched positions of Galactic Guardian and Moonless Night.
      • Updated the tooltips of Vulnerable Flesh, Vicious Cycle, and Tooth and Claw to specify both Maul and Raze.
      • Fixed a tooltip issue with Lunar Beam’s buff showing an incorrect amount of Mastery.
  • EVOKER
    • Developers’ note: We’re moving forward with our mana economy changes for hybrids, now for all hybrid DPS and tank specializations. To restate, our goal is to allow for more continuous casts of utility and healing spells while maintaining limits on how much hybrids can contribute to healing, defensive dispels, and offensive dispels. In short, this is a deeper mana pool with less regen.
    • Augmentation
      • Maximum mana increased to 250,000 (was 50,000).
      • Mana regeneration increased by 150%.
      • Living Flame now costs 12% of base mana (was 10%).
      • Expunge now costs 10% of base mana (was 6.5%).
      • Cauterizing Flame now costs 10% of base mana (was 6.5%).
      • Verdant Embrace now costs 10% of base mana (was 15%).
      • Emerald Blossom now costs 15% of base mana (was 24%).
      • Motes of Possibility will now spawn in a random position in front of the Evoker (was a radius all around the Evoker).
      • Plot the Future has been redesigned – Breath of Eons (or Deep Breath) grants you Fury of the Aspects for 15 seconds after you land, without causing Exhaustion. If you already have a similar effect on you, such as Bloodlust or Heroism, this will add 15 seconds to the duration.
      • Plot the Future, Font of Magic, and Power Nexus have all had their positions swapped.
    • Devastation
      • Maximum mana increased to 250,000 (was 50,000).
      • Mana regeneration increased by 150%.
      • Living Flame now costs 12% of base mana (was 10%).
      • Expunge now costs 10% of base mana (was 6.5%).
      • Cauterizing Flame now costs 10% of base mana (was 6.5%).
      • Verdant Embrace now costs 10% of base mana (was 15%).
      • Emerald Blossom now costs 15% of base mana (was 24%).
  • MAGE
    • Incanter’s Flow damage now flows between 2% and 10% (was 4% and 20%).
    • Fire
      • New Talent: Inflame – Hot Streak increases the amount of Ignite damage from Pyroblast or Flamestrike by an additional 10%. Now a choice node with Pyromaniac.
      • Flamestrike damage increased by 12%.
      • Flame Patch damage reduced by 12%.
      • Ignite damage reduced by 6%.
      • Unleashed Inferno cooldown reduction is now 1.25 seconds (was 2.5 seconds) and the damage bonus increased to 45% (was 40%).
        • Developers’ note: The initial cooldown reduction for Unleashed Inferno was quite a bit above the intended amount. This change should make Combustion cooldown closer to 60 seconds when combined with other synergizing talents.
      • Tempered Flames now reduces Pyroblast cast time by 15% (was 30%).
      • Hyperthermia now triggers when Hot Streak is consumed instead of when it is activated.
      • Hyperthermia is now available as the left side capstone (swapped with Sun King’s Blessing/Unleashed Inferno choice node).
      • Firemind max ranks reduced to 1 (was 2). Intellect per stack increased to 2% (was 1%).
      • Feel the Burn max ranks reduced to 1 (was 2). Mastery per stack increased to 4% (was 2%) and now also triggers off Phoenix Flames.
      • Sun King’s Blessing/Unleashed Inferno now available as the center capstone (swapped with Hyperthermia).
      • Living Bomb no longer scales with Haste, damage over time increased by 30%, and explosion damage increased by 35%.
      • Convection’s chance to grant reduced cooldown increased to 30% (was 25%).
      • Conflagration damage over time now rolls over when the damage over time is refreshed instead of only refreshing the duration.
      • Fixed an issue that caused Phoenix Flames to spread Ignite.
    • Frost
      • Developer’s note: The Frost Mage changes listed below are currently in a state of flux and are partially implemented for this week’s PTR deploy. The in-game talent tree and mage abilities will not be fully updated with the changes below, but will be for next week’s deploy. We’re detailing these changes in advance to get early feedback despite some of these not being testable in the current build.
      • Blizzard has been removed from the talent tree is and is now learned baseline at level 12.
      • Cold Snap has been removed from the talent tree and is now learned baseline at level 19.
      • New Talent: Winter’s Blessing – Your Haste is increased by 3% and you gain 10% more of the Haste stat from all sources.
      • Winter’s Blessing is located on row 4 in Cold Snap’s previous location.
      • Wintertide’s Frostbolt damage reduced to 5/10% (was 7/15%).
      • Comet Storm damage increased by 10%.
      • Comet Storm has swapped positions with Glacial Assault and now available after Perpetual Winter on row 6.
      • Glacial Assault damage increased by 15% and now also causes your Comet Storm to increase the damage enemies take from you by 2%, up to 10% for 10 seconds.
      • Glacial Assault has swapped positions with Comet Storm and now available after Deep Shatter and Comet Storm on row 8.
      • Splitting Ice now causes Ebonbolt and Glacial Spike to deal 100% damage to a second nearby target.
      • Splitting Ice’s tooltip now correctly causes Ice Lance and Icicles tooltip to display that it deals 80% damage to secondary targets.
      • Deep Shatter now causes Frostbolts to deal 10/25% increased damage to Frozen targets (was 20/40%).
      • Ebonbolt damage increased by 15% and cooldown reduced to 30 seconds.
      • Glacial Spike damage increased by 10%.
      • Chain Reaction has moved to row 8 directly after Icy Veins in Ray of Frosts old position.
      • Slick Ice has replaced Icy Propulsion in the tree on row 8.
      • Thermal Void now also extends Icy Veins an additional 3 seconds when Glacial Spike hits a frozen enemy in addition to its current effect.
      • Thermal Void is now located directly after Slick Ice on row 9.
      • Ray of Frost is now available after Chain Reaction and Slick Ice on row 9.
      • Ray of Frost cooldown reduced to 60 seconds (was 75 seconds).
      • New Talent: Cryopathy – The damage of your next Ray of Frost is increased by 8% each time you consume Fingers of Frost, stacking up to 80%. Icy Veins grants 10 stacks instantly.
      • Cryopathy is available directly after Ray of Frost in row 10.
      • New Talent: Coldest Snap – Cold Snap now also resets the cooldown of Frozen Orb, Comet Storm, and Blizzard. In addition, your next Cone of Cold applies Winter’s Chill to all enemies hit.
      • Activating Icy Veins now also summons a water elemental to your for its duration. The water elemental’s abilities apply Frigid Exposure increasing the Frost damage enemies take from you by 2%, stacking up to 20%.
      • Water Elemental’s Waterbolt damage increased by 50%.
      • Water Jet damage increased by 75% and its cooldown reduced to 15 seconds (was 45 seconds).
      • Summon Water Elemental, Icy Propulsion, and Snap Freeze have been removed.
  • PALADIN
    • Developers’ note: We’re moving forward with our mana economy changes for hybrids, now for all hybrid DPS and tank specializations. To restate, our goal is to allow for more continuous casts of utility and healing spells while maintaining limits on how much hybrids can contribute to healing, defensive dispels, and offensive dispels. In short, this is a deeper mana pool with less regen.
    • Holy
      • All healing reduced by 3%.
      • Light’s Protection has been redesigned – Your allies with Glimmer of Light take 16% reduced damage, split evenly among them.
      • Seal of the Crusader has been redesigned for Holy Paladins – Your auto attacks heal a nearby ally.
      • Avenging Crusader cooldown increased to 60 seconds (was 45 seconds) and costs 3 Holy Power (was 5).
        • Developers’ note: We’re reducing Avenging Wrath’s/Avenging Crusader’s overall uptime and effectiveness to shift more of this power into the base kit and make talents such as Avenging Wrath: Might and Avenging Crusader feel more optional.
      • Holy Light now costs 12% base mana (was 16%).
      • Flash of Light now costs 18% base mana (was 22%).
      • Light of the Martyr now costs 8% base mana (was 9%) and healing increased by 10%.
      • Light of the Martyr now damages the Paladin for 60% of the healing done (was 50%).
        • Developers’ note: We would like to leave the Light of the Martyr sub-spec as an option for players who enjoy it, but not heavily encourage it to be a dominant spell rotationally. For now, we are making minor tuning updates to account for our specialization-wide Mana updates and we are removing the negative PvP multiplier and increasing the risk factor slightly to see if it can find a niche within that section of the game.
      • Hammer of Wrath’s cooldown increased by 150% (was 100%).
        • Developers’ note: The rate of Hammer of Wrath expenditure has still felt faster than we would like, so we are slightly increasing its cooldown with the goal of making each use feel more impactful and deliberate without crowding the rotation. We expect the new Vanguard’s Momentum option to be a powerful option for players who would like to opt-in to this spell being more of a main stay rotationally.
      • Veneration now heals for 250% of damage done (was 500%).
      • Blessed Focus increases Glimmer of Light’s healing by 20% (was 10%).
      • Saved by the Light’s absorb effect increased by 50%.
      • Awakening now triggers at 10/20 stacks (was 8/16).
      • Glimmer of Light healing increased by 450% (was 500%).
      • Glorious Dawn now adds 1.5% chance to reset Holy Shock per Glimmer of Light active (was 2%).
      • Vanguard’s Momentum has replaced Zealot’s Paragon for Holy Paladins.
        • Developers’ note: Zealot’s Paragon extensions of Avenging Wrath have contributed to higher cooldown-uptime than we would like when combined with other talents. We are replacing it with Vanguard’s Momentum as we feel it combines with other talents in compelling ways and leans into Holy Paladin as a particularly effective healer in execute scenarios.
      • Glistening Radiance now has a 25% chance to trigger Glimmer of Light’s healing and damage (was 15%).
      • Zealot’s Paragon has been removed for Holy Paladins.
      • Beacon of Faith now costs 0.5% of base mana (was 0.625%).
      • Radiant Onslaught has been removed.
        • Developers’ note: We feel confident that removing Radiant Onslaught is an overall positive as the rotation with two charges of Crusader Strike does not meet our goals of slowing down offensive generators to give space for more healing spells.
      • Tower of Radiance’s icon has changed.
      • We’ve added Developers’ notes to the following updates from last week:
        • Breaking Dawn is now a 2 point node and has moved to Second Sunrise’s previous location.
          • Developers’ note: Breaking Dawn’s previous location could feel limiting considering the competitive options in the final section of the specialization tree. We feel there is more optionality involved with this node in its new location, hopefully allowing for clever use of point expenditure to optimize for each specific encounter a Holy Paladin may find their group in.
        • Daybreak now restores 25% less mana.
        • Avenging Crusader now additionally costs 18% base mana.
        • Word of Glory now additionally costs 6% base mana.
        • Light of Dawn now additionally costs 6% base mana.
          • Developer’s note: Adding a Mana cost to Holy Power spenders accomplishes a few important things including leveling out the rate of Mana expenditure, reducing risk factors involved with Mana-free healing, and allowing us to lean more into Mana regeneration as a powerful tool in a Holy Paladin’s kit. We are also purposefully not attaching a Mana cost to Shield of the Righteous as we would like Holy Paladin to be more Mana-neutral when actively playing offensively.
    • Retribution
      • Maximum mana increased to 250,000 (was 50,000).
      • Mana regeneration increased by 150%.
      • Flash of Light now costs 10% of base mana (was 24%).
      • Cleanse Toxins now costs 10% of base mana (was 6.5%).
    • Protection
      • Maximum mana increased to 250,000 (was 50,000).
      • Mana regeneration increased by 150%.
      • Flash of Light now costs 10% of base mana (was 24%).
      • Cleanse Toxins now costs 10% of base mana (was 6.5%).
  • PRIEST
    • Shadow
      • Purify Disease now costs 10% of base mana (was 1.3%).
  • SHAMAN
    • Developers’ note: We’re moving forward with our mana economy changes for hybrids, now for all hybrid DPS and tank specializations. To restate, our goal is to allow for more continuous casts of utility and healing spells while maintaining limits on how much hybrids can contribute to healing, defensive dispels, and offensive dispels. In short, this is a deeper mana pool with less regen.
    • Elemental
      • Maximum mana increased to 250,000 (was 50,000).
      • Mana regeneration increased by 150%.
      • Healing Surge now costs 10% of base mana (was 24%).
      • Chain Heal now costs 15% of base mana (was 30%).
      • Healing Stream Totem now costs 5% of base mana (was 9%).
      • Earth Shield now costs 5% of base mana (was 10%).
      • Purge now costs 14% of base mana (was 10%).
      • Greater Purge now costs 21% of base mana (was 20%).
      • Cleanse Spirit now costs 10% of base mana (was 6.5%).
    • Enhancement
      • Maximum mana increased to 250,000 (was 50,000).
      • Mana regeneration increased by 150%.
      • Healing Surge now costs 10% of base mana (was 24%).
      • Chain Heal now costs 15% of base mana (was 30%).
      • Healing Stream Totem now costs 5% of base mana (was 9%).
      • Earth Shield now costs 5% of base mana (was 10%).
      • Purge now costs 14% of base mana (was 10%).
      • Greater Purge now costs 21% of base mana (was 20%).
      • Cleanse Spirit now costs 10% of base mana (was 6.5%).
    • Restoration
      • Greater Purge now costs 3% of base mana (was 4%).
  • WARLOCK
    • Glyph of the Observer is being deprecated and will no longer be an available customization option for felhunters.
      • Developers’ note: With the arrival of the new warlock pet customization system coming in Fractures in Time, we will deprecate the Glyph of the Observer customization. Our reason for this is to ensure that each demon retains a similar silhouette across all available customizations, so that each demon and the functionality or power they provide to the warlock is easily understood by other players as well as the warlock.
    • Affliction
      • Unstable Affliction damage increased by 10%.
      • Seed of Corruption’s cast time has been reduced to 2 seconds (was 2.5 seconds).
    • Demonology
      • Shadowflame Acolyte and Fel Covenant have been removed.
      • Demonic Knowledge has been re-added and is now located where Shadowflame Acolyte was.
      • Shadow’s Bite has been re-added is now located where Fel Covenant was.
      • Hand of Gul’dan damage increased by 25%.
      • Implosion damage increased by 15%.
      • Dreadstalker damage increased by 15%.
      • Demonbolt damage increased by 20%.
      • Bilescourge Bombers’ Soul Shard cost has been reduced to 0 (was 2).
      • Umbral Blaze now has a 15/30% chance of occurring (was 8/15%).
      • Umbral Blaze now retains remaining damage when reapplied.
      • Aberrus, the Shadowed Crucible: 2-set bonus has been adjusted – Demonbolt damage increased 20% (was 15%). Consuming a Demonic Core reduces the cooldown of Grimoire: Felguard by 1 second.
      • Dirty Hands has been renamed to Malefic Impact.
    • Destruction
      • Crashing Chaos has been redesigned – Summon Infernal increases the damage of your next 8 casts of Chaos Bolts by 50% (10% in PvP combat) or your next 8 casts of Rain of Fire by 70% (15% in PvP combat).
      • Dimensional Rift damage increased by 15%.

PLAYER VERSUS PLAYER

  • PALADIN
    • Holy
      • New PvP Talent: Divine Plea – After casting Daybreak, you regenerate mana over 12 seconds, but your healing and damage is decreased by 50%. Daybreak no longer restores mana from each Glimmer consumed.
        • Developers’ note: We would like Divine Plea to be a high risk/high reward option for players as we are expecting Daybreak to regenerate less Mana through its Glimmer consumption in PvP.
      • New PvP Talent: Denounce – Casts down the enemy with a bolt of Holy Light, causing Holy damage and preventing the target from causing critical effects for the next 6 seconds. Replaces Shield of the Righteous.
        • Developers’ note: We would like Holy Paladins to have the option of a ranged offensive Holy Power spender in PvP as Shield of the Righteous is more integral to the specialization now but can be difficult to get value out of in PvP scenarios.
      • All healing spells no longer increased by an additional 9% in PvP combat.
      • Mana regeneration now reduced by 25% in PvP combat (was 35%).
      • Divine Plea now regenerates 20% less mana and has a 15 second duration (was 12 seconds).
      • Glimmer of Light’s damage reduced by 25% in PvP combat.
        • Developers’ note: Rising Sunlight burst combos have felt more impactful than we would like for a healer specialization. We are adjusting Glimmer of Light’s damage down in PvP, but still feel confident Holy Paladin’s overall offensive options remain competitive in Fractures in Time after this adjustment.
      • Holy Shock’s healing now increased by 15% in PvP combat (was 30%).
      • Word of Glory’s healing is no longer increased in PvP combat (was 15% increased).
      • Light’s Protection is now 50% effective in PvP combat.
      • Light of the Martyr’s healing is no longer reduced in PvP combat (was 25% reduction).
  • WARLOCK
    • Affliction
      • Unstable Affliction now deals 25% increased damage in PvP combat.
      • Rampant Afflictions now decreases the damage of Unstable Affliction by 25% in addition to its current effect.
      • Rot and Decay can now trigger from Shadow Bolt and Drain Soul.
      • Rot and Decay now also extends the duration of Siphon Life.

QUESTS

  • Undertake new repeatable content in Eon’s Fringe as you work to settle the timeways and solve the problems brought about by their instability while reaping rewards of a job well done.
  • WHELP DAYCARE
    • Temporarily removed the lockout restrictions for the quests for testing purposes.

USER INTERFACE AND ACCESSIBILITY

  • Trading Post activities in a series (i.e. “Complete 5/15/30 Mythic+ Dungeons”) will now be collapsed in the Traveler’s Log.
  • An icon and tooltip line have been added to indicate if an appearance is not supported for your race (such as for mechagnomes and dracthyr).
  • EDIT MODE
    • Added duration bars (breath, fatigue) with size settings.
    • Added multi-seat vehicle UI with size settings.
    • Added lines that show what edges your element is snapping to.
    • Slightly increased corner snapping range.

Hotfixes: May 31, 2023

Quote from: Blizzard

May 31, 2023

Dungeons and Raids

  • Mythic+
    • Affixes
      • Incorporeal
        • Incorporeal’s immunity effect can now be removed by effects that dispel immunities.
        • Incorporeal Beings are now susceptible to Charm effects.
        • The effectiveness of Incorporeal Being’s Destabilize is reduced if cast while charmed.
          • Developers’ notes: These changes aim to give Warriors and Death Knights more powerful options to counter the Incorporeal affix.

The Trading Post for June is all Abuzz

Quote from: Blizzard

Buzz on over to the Trading Post for the month of June. There are plenty of perfectly pointed pieces to add to your collection.

Visit T&W (Tawney and Wilder) just outside the Mage District in Stormwind or the Zen’shiri Trading Post next to Grommash Hold in Orgrimmar to check out all the latest items they have available.


Here’s What’s in Stock for June

This Month’s Bonus Reward

Mount- Quawks

Complete activities to fill the bar at the top of the Traveler’s Log found in the Adventure Guide (Shift-J)***, and you’ll receive this month’s bonus reward— the Quawks parrot mount.

Hotfixes: May 30, 2023

Quote from: Blizzard

May 30, 2023

Classes

  • Druid
    • Fixed a bug causing Ursol’s Vortex to use its PvP duration in PvE content.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • The Forgotten Experiments
      • Fixed an issue where players sometimes left combat between when boss creatures were active.
    • Rashok, the Elder
      • Fixed an issue where Lava Wave is inflicting damage more often than stated in the spell description.
    • Magmorax
      • No longer targets pets with Blazing Breath.
    • Echo of Neltharion
      • Shatter no longer damages pets.
  • Mythic+
    • Neltharus
      • Burning Chains found in the Smoldering Barracks no longer damage players.
      • The doorway in the Smoldering Barracks now opens when Chargath, Bane of Scales is defeated.
      • Increased the cooldown of Qalashi Thaumaturge’s Molten Core.
      • Forgewrought Monstrosity health reduced by 25%.
      • Lava Flare health reduced by 20%.
      • Magmatusk
        • Magma Eruption damage reduced by 20%.
    • Vortex Pinnacle
      • The cooldown of Temple Adept’s Greater Heal has been increased.
      • Skyfall Star’s Starlight damage reduced by 20%.
      • Asaad, Caliph of Zephyrs
        • Skyfall Nova health reduced by 20%.

Items and Rewards

  • Players can now get a Wirt’s Leg drop during the Diablo promotion even if their class cannot use the weapon type.
    • Developers’ notes: We are seeing that some versions of Wirt’s Leg are rarer than others due to a restriction on only seeing items your class can use. With the item being Bind on Equip, we are removing the restriction of only seeing items your class can use, so players will see a Wirt’s Leg more often and can send it to an alt that can use it. Also, players can trade a version of the leg they do not need to others that do.

Player versus Player

  • Classes
    • Druid
      • Moon and Stars will no longer cause Precognition to trigger even if the Druid is successfully interrupted.

Professions

  • Alchemy
    • Potion and Phial Cauldrons have had their cooldowns reduced to 10 seconds so that solo alchemists who provide for large raid sizes can do so quickly.

Quests

  • The Seething Orb puzzle in the Zaqali Caldera will now spawn more frequently.
  • Fixed an issue where the Elder Magma Serpent might not spawn if Ritualmaster Skarna was defeated too quickly during “Researchers Under Fire.”

Hotfixes: May 25, 2023

Quote from: Blizzard

May 25, 2023

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • Fixed an issue allowing players who had completed Aberrus, the Shadowed Crucible: Echoes of the Earth-Warder on any difficulty to access later encounters on higher difficulties.
    • The Vigilant Steward, Zskarn
      • Developers’ note: The Zskarn changes address an emerging tactic that trivializes certain aspects of the encounter. We hope these changes will encourage more interaction with the encounter’s existing mechanics, while maintaining its prior level of difficulty. These changes will be live 5/26.
      • The Vigilant Steward, Zskarn health reduced by 15% on Mythic difficulty.
      • Dragonfire Golem health reduced by 15% on Mythic difficulty.
      • Zskarn will now Berserk on all difficulties.
      • Adjusted the position of Dragonfire Traps.
      • Shrapnel Bomb reduced to 3 on Mythic difficulty (was 4).
      • Fixed an issue that could cause an inappropriate amount of Shrapnel Bombs to spawn.
      • Zskarn no longer activates Tactical Destruction based on his location.
  • The Underrot
    • Fixed an issue where Sporecaller Zancha’s Festering Harvest would not destroy spore pods.

Enemies and NPCs

  • Fixed an issue where the Treasure Goblin is spawning multiple times consecutively in Valdrakken.

Items and Rewards

  • Reduced the mana granted by Serpent’s Grand Charm to 2,400 (was 12,000) to correctly account for how healer mana pools are calculated.
  • The Diablo Promotion Charms effects will no longer be applied while in Raids, Rated PVP and M+ Dungeons.
    • Developers’ notes: The effects won’t immediately reapply when you leave these instances. You will need to relog to get them to apply again. We are looking into a possible fix for this.

Mounts

  • The Savage Green Turtle will no longer be summoned from the favorite mount list on land when it is favored and will now be prioritized when in water.

Player versus Player

  • Fixed an issue with capturing the Risen Spirits during the Classic Ashran Brawl.

Quests

  • Fixed an issue where “Seismic Ceremony” would not complete for players who only killed Runestone Fragments and did not click any Primalist Runestones.

Trading Post

  • “Complete Weekly Crafting Quests” and “Fulfill Personal Crafting Orders” activities should once again appear in the Travelers Log.