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Dragonflight Pre-Expansion Update Notes

The patch notes for next week’s prepatch have been posted!

NEW TALENT SYSTEM MAGE, PRIEST, AND ROGUE AVAILABLE TO ALL RACES
CUSTOMIZE YOUR USER INTERFACE ACHIEVEMENTS
CHARACTERS DUNGEONS AND RAIDS
ITEMS AND REWARDS PET BATTLES
PLAYER VERSUS PLAYER USER INTERFACE AND ACCESSIBILITY
Quote from: Blizzard

The journey to the Dragon Isles is nearly here! Take a look at the first of two pre-expansion updates that go live with the completion of regional realm maintenance beginning 26 October.

NEW TALENT SYSTEM

The Dragonflight pre-expansion patch contains major updates to World of Warcraft classes, centering on the re-introduction of talent trees. The new talent system empowers players to make creative and meaningful talent choices without compromising their effectiveness—and most importantly, it gives them meaningful options at every level. Gain talent points with each level-up and spend them in two distinct talent trees – Class talent trees featuring utility skills for your class, and Specialization talent trees that boost your offensive, defensive, or healing powers.

Take a look at some of the features the new talent system brings:

  • Change your talents anywhere, for free. Switching talents no longer requires being in a rested area or using tomes. However, you can’t change talents during combat, Mythic+ runs, and active PvP matches.
  • Starter Build – The Starter Build is a preset talent build available for players who prefer not to choose their own talents, but want a decent build that is suitable for most content.
  • Loadouts – Save and switch between multiple talent builds with ease.
    • Import Loadouts – Easily import talent builds from outside sources.
    • Export Loadouts – Copy a loadout code you can share with friends or online communities.
    • Saved Action Bars – By default, each loadout has its own saved set of action bars. However, you can set specific loadouts to share action bars by enabling the loadout option “Use shared action bars.”
  • Unlearned Talent History – Unlearning a talent high up in the tree may automatically unlearn lots of talents below it. To make it easier to reconstruct your build, these unlearned talents are clearly marked, and you can mass relearn them by using shift click.
  • Search Bar
    • Locate specific talents, keywords, and even related talents for spotting synergies. For example, searching for “Tidal Waves” will also highlight Riptide, Healing Wave, and Healing Surge since they are mentioned in Tidal Waves’ description.
    • The search bar also has a preset search to help you easily locate abilities missing from your action bars.

 


MAGE, PRIEST, AND ROGUE AVAILABLE TO ALL RACES

All playable races can now join the fray as scholarly Mages, cunning Rogues, or devout Priests in the upcoming Dragonflight pre-expansion patch.


CUSTOMIZE YOUR USER INTERFACE

Get ready for a fresh-looking Heads-Up Display (HUD), and User Interface (UI) revamp designed to be adjustable, effective, attractive, and easily accessible. [LEARN MORE]


ACHIEVEMENTS

  • New mount collection achievement: Thanks for the Carry! – Obtain 500 mounts (useable by a single character). Mount Reward: Otterworldly Ottuk Carrier
  • New pet collection achievements have been added:
    • Many More Mini Minions – Collect 1250 unique pets. Pet Reward: Crystalline Mini-Monster
    • Proven Pet Parent – Collect 1500 unique pets. Pet Reward: Secretive Frogduck
    • What Can I Say? They Love Me. – Collect 1750 unique pets. Pet Reward: Violet Violence
    • Good Things Come in Small Packages – Collect 2000 unique pets. Pet Reward: Mister Muskoxeles

CHARACTERS

  • Resurrection Sickness now lasts 1 minute (was 10 minutes). Characters that resurrect at a Spirit Healer below level 10 now suffer 10% durability loss, and characters that resurrect at a Spirit Healer at level 10 and above now suffer 50% durability loss (was all levels suffer 25% durability loss).
  • Up to 5 players of any faction can tag an enemy to earn quest credit and drops (was faction specific). War Mode is unchanged.
  • Resolved an issue that caused Da Voodoo Shuffle (Troll Racial) to reduce the duration of roots by less than intended. Duration reduced by 20%, matching current Snare reduction amount.

DUNGEONS AND RAIDS

  • Castle Nathria, Sanctum of Domination, and Sepulcher of the First Ones now use Group Loot.

ITEMS AND REWARDS

  • New Toy: Seed of Renewed Souls – Embrace the spirits of the weald, transforming into your Soulshape. 5 minute cooldown. Available from Lady Muunn in Heart of the Forest.
  • Eternity’s End class set bonuses are now legacy and disabled in combat.
    • Developers’ note: While it’s routine for us to mark older set bonuses as Legacy, we do not normally take this step so soon after they were acquired. Unfortunately, the extent of class changes coming in the pre-patch is an exceptional circumstance that has led to this decision. In the future, it is not our intention to repeat this timing when marking class sets as Legacy.
      To account for the removal of set bonuses and addition of the new talent trees, game content will be re-tuned so that difficulty remains relatively the same.

PET BATTLES

  • Upgrade stones can now be applied to pets directly through the Pet Journal (was use upgrade stone on a summoned pet).

PLAYER VERSUS PLAYER

  • RATED SOLO SHUFFLE
    • New Rated game mode: Rated Solo Shuffle. This mode is a Rated version of our Solo Shuffle Brawl that was introduced in Shadowlands. Unique to this Rated game mode, players will have a rating tracked for each of their character’s specializations. Just like in Rated Battlegrounds and Arenas, you’ll be able to earn seasonal rewards and achievements, credit towards Vicious mounts, weekly great vault progress, and Conquest. Additionally, cross-faction is enabled for Rated Solo Shuffle so Horde and Alliance can match together and play against each other.
  • Gladiator’s Distinction (Trinket Set Bonus) now provides 10% reduction to incoming crowd control effects in addition to existing effects.
  • Trinkets with the Relentless effect are now capped at level 60. There are no plans for a Dragonflight Season 1 version of this trinket.
  • CLASSES
    • All ranged spell casting and healing specializations have a new PvP Talent: Precognition – If an interrupt is used on you while you are not casting, gain 15% Haste and become immune to control effects for 4 seconds.
    • DEATH KNIGHT
      • Rot and Wither – Now available for all Death Knight specializations (was Blood only).
      • Necrotic Aura – Now available for all Death Knight specializations (was Unholy only).
      • Chill Streak – Removed as a PvP talent (moved into the talent tree).
    • DEMON HUNTER
      • Cover of Darkness – Now available for both Demon Hunter specializations (was Havoc only).
      • Rain from Above – Now available for both Demon Hunter specializations (was Havoc only).
      • Glimpse – Now available for both Demon Hunter specializations (was Havoc only).
      • Sigil Mastery – Now available for both Demon Hunter specializations (was Vengeance only).
    • DRUID
      • Malorne’s Swiftness – Now available for all Druid specializations (was Feral and Guardian only).
      • Reactive Resin – Now available for all Druid specializations (was Restoration only).
      • Reactive Resin’s triggered heal is at 75% effectiveness for Guardian, Feral, and Balance.
    • HUNTER
      • Interlope – Now available for all Hunter specializations (was Beast Mastery only).
      • Diamond Ice – Now available for all Hunter specializations (was Survival only).
      • Beast Mastery
        • Kindred Beasts redesigned to work with Tenacity Pet’s new ability, Fortitude of the Bear – While using a Tenacity pet: Command Pet’s unique ability cooldown reduced by 50% and allies within 20 yards of your pet gain 10% increased maximum health for 10 seconds.
    • MAGE
      • Ice Wall – Now available for all specializations (was Frost only).
      • Ring of Fire – Now available for all specializations (was Fire only).
      • Torment the Weak has been removed.
      • Burst of Cold has been removed.
      • Fire
        • New PvP Talent: Glass Cannon – Increase Fireball and Scorch damage by 40%, but reduces your maximum health by 15%.
      • Frost
        • New PvP Talent: Snowdrift – Summon a strong Blizzard that surrounds you for 6 seconds that slows enemies by 70% and deals Frost damage every 1 second. Enemies that are caught in Snowdrift for 3 seconds consecutively become Frozen in ice, stunned for 4 seconds.
        • New Talent: Frost Bomb – Places a Frost Bomb on the target. After a 5 seconds the bomb explodes, dealing Frost damage to the target and Frost damage to all other targets within 10 yards. All affected targets are slowed by 70% for 4 seconds.
    • MONK
      • Grapple Weapon – Now available for Brewmaster (was Mistweaver and Windwalker only).
      • Mighty Ox Kick – Now available for all Monk specializations (was Brewmaster only).
      • Dematerialize – Now available for Brewmaster (was was Mistweaver only).
      • Alpha Tiger – Now grants 20% Haste (was 30%) after using Tiger Palm. Available for all Monk specializations (was Windwalker only).
      • Wind Waker – Now available for Brewmaster (was Windwalker only).
    • PALADIN
      • Hallowed Ground – Now available for Retribution (Holy and Protection only).
      • Aura of Reckoning – Now available for all Paladin specializations (was Retribution only). For Holy Paladins: The spells empowers your next Judgement once you get to 50 stacks.
      • Vengeance Aura – Now available for all Paladin specializations (was Retribution only).
      • Divine Favor – Removed from PvP talents and moved into the talent tree.
    • PRIEST
      • New PvP Talent: Eternal Rest – Reduces the cooldown of Shadow Word: Death by 12 seconds.
      • New PvP Talent: Catharsis – 20% of all damage that you take is stored. The stored amount cannot exceed 15% of your maximum health. The initial damage of your next Shadow Word: Pain or Purge the Wicked deals this stored damage to your target.
      • Delivered from Evil – Now available for all Priest specializations (was Holy only).
      • Cardinal Mending – Now available for all Priest specializations (was Holy only).
      • Purification – Now available for Holy (was Discipline only).
      • Purified Resolve – Now available for Holy (was Discipline only).
      • Strength of Soul – Now available for all Priest specializations
      • Driven to Madness – Now affects Dark Ascension in addition to Void Eruption.
      • Void Origins – Now affects Dark Ascension in addition to Void Eruption.
      • Void Volley – Now affects Dark Ascension in addition to Void Eruption.
      • Improved Mass Dispel – Removed as a PvP talent (moved into the talent tree).
      • Void Shift – Removed as a PvP talent (moved into the talent tree).
      • Void Shield – Removed as a PvP talent (moved into the talent tree).
      • Great Fade – has been removed.
    • ROGUE
      • Dagger in the Dark – Now available for all Rogue specializations (was Subtlety only).
        • Each second while Stealth is active, nearby enemies within 10 yards (was 12 yards) take an additional 5% damage from your next Shadowstrike or Ambush for 10 seconds. Stacks up to 8 times (was 10 times).
      • Dagger in the Dark increases Shadowstrike damage for Subtlety, and Ambush damage for Assassination and Outlaw.
      • Veil of Midnight – Now available for all Rogue specializations (was Subtlety only).
      • Control is King – Now available for all Rogue specializations (was Outlaw only).
      • Flying Daggers – Removed as a PvP talent (moved into the talent tree).
      • Intent to Kill – Removed as a PvP talent (moved into the talent tree).
      • Float Like a Butterfly – Removed as a PvP talent (moved into the talent tree).
    • SHAMAN
      • Traveling Storms – Now available for all Shaman specializations (was Elemental only).
      • Traveling Storms has been redesigned – Thunderstorm now can be cast on allies within 40 yards, reducing enemies movement speed by 60% and knocks enemies 25% further. Thundershock knocks enemies 100% higher.
      • Tidebringer – Now available for all Shaman specializations (was Restoration only).
      • Lightning Lasso – Removed as a PvP talent (moved into the talent tree).
    • WARLOCK
      • Call Observer – Now available for all Warlock specializations (was Demonology only).
      • Bonds of Fel – Now available for all Warlock specializations (was Destruction only).
    • WARRIOR
      • Rebound – Reflected spells now cause 50% extra damage back to the attacker (was 33%). Now available for all Warrior specializations (was Protection only).
      • Battle Trance has been redesigned – You go into a trance causing you to regenerate 3% of your health and generate 3 Rage every 3 seconds for 18 seconds after using Raging Blow twice in a row on a target or striking a target with Annihilator 8 times. Striking a new target with Raging Blow or Annihilator will cancel this effect.
      • Enduring Rage redesigned to also work with Annihilator:
        • Raging Blow functionality – Increases the duration of your Enrage effect by 1 second, and your Raging Blows extend the duration of your Enrage by 1.5 seconds.
        • Annihilator functionality – Increases the duration of your Enrage effect by 1 second, and your Annihilator damage extends the duration of your Enrage by 0.5 seconds.

USER INTERFACE AND ACCESSIBILITY

  • Added an option to combine all bags into a single bag window. Enable this option under Options > Controls > Combine Bags into a Single Backpack.
  • The login screen has been updated.
  • Barbershop services are now free of cost.
  • Icon selection for macros, equipment sets, and guild banks now supports drag-and-drop from certain sources (items, spells, mounts, battle pets, macros).
  • Added a new mouseover cursor for NPCs offering a Campaign Quest.
  • Horde characters now have wyvern icons surrounding their action bars instead of gryphons.
  • Implemented additional Gamepad support.
  • OPTIONS MENU
    • You can now search for options using the newly added search bar.
    • Added tooltips to various options.
    • Some options from the previous Raid Profile page have been moved under Interface, while others have been moved to Edit Mode.
    • You can now right click a keybind to unbind it.
    • NEW FEATURE: INTERACT KEY
      • Press the Interact Key to interact with NPCs and objects with a keypress instead of your mouse.
      • Interactive NPCs and objects will highlight as you enter interact range. An icon will appear above NPCs.
      • The default Interact Key is F. If F is not working or is bound to something else, go to the Keybindings menu and make sure “Interact With Target” is bound to a key.
      • Enable this option under Options > Controls > Enable Interact Key.
    • NEW FEATURE: PRESS AND HOLD CASTING
      • Allows the player to continually cast a spell by holding down the hotkey instead of having to repeatedly press the button.
      • Only keyboard hotkeys are supported; holding down a mouse click will still only cast the spell a single time.
      • Doesn’t work with macros and items.
      • Enable this option under Options > Combat > Press and Hold Casting.
    • NEW FEATURE: ACTION TARGETING
      • Automatically targets enemies as you approach them, allowing you to start casting abilities immediately.
      • Dynamically switches targets based on where you’re looking.
      • Works alongside the standard targeting system. If you need to lock on to a target, simply press Tab to enter Tab Target Combat.
      • Enable this option under Options > Combat > Enable Action Targeting.
    • NEW FEATURE: DISPLAY NAME SIZE ADJUSTMENT
      • Players can now set a minimum text size to keep in-world names legible.
      • Enabling this option will make names fade with distance instead of shrinking in size.
      • Enable this option under Options > Accessibility > Minimum Character Name Size.

 

 

 


To view all content update notes, click here.

For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.

Shadowlands Season 4 Ends Soon and a Look at Post-Season

Quote from: Blizzard

As we continue to move toward the launch of Dragonflight, the last season of Shadowlands is coming to an end. While some rewards are being retired, others will still be obtainable throughout the Dragonflight pre-expansion period until the Dragon Isles officially become available for play.


What is Going Away?

When Season 4 ends, the following rewards will no longer be available:

  • Mythic+ Dungeons
    • The “Shrouded Hero” title awarded by the “Shrouded Hero: Shadowlands Season 4” achievement. Titles will be awarded to eligible players after the Season ends.
  • Arenas and Rated Battlegrounds
    • The “Eternal Gladiator”, “Hero of the Horde: Eternal”,  and “Hero of the Alliance: Eternal” titles. Titles will be awarded based on rating cutoffs that you check on our PvP Leaderboards.
    • Rank achievements (such as Duelist: Shadowlands Season 4) and their respective titles.
    • Rank awarded Elite Transmogrification (transmog) appearances (Armor, Weapon Illusion, Cloak, Tabard).
    • Progress towards the Gladiator: Shadowlands Season 4 achievement (and associated mount reward).

Note: If you are eligible to receive one of the rewards listed above, we recommend you refrain from using any character services like Race Change, Faction Change, or Character Transfer until you receive your rewards, to avoid any issues.

For specific timing of the end of the season for your region, read this forum post.


What Happens During the Post-Season Period?

Once Shadowlands Season 4 has ended, the following rewards will continue to be available until Dragonflight launches:

  • Mythic+ Dungeons
    • The Shadowlands Keystone Master: Season 4 achievement and the Restoration Deathwalker mount.
    • Keystone Hero achievements, along with their dungeon-specific teleport rewards.
    • Mythic+ rating can be earned and increased as you complete higher Keystones.
    • Valor Points can be earned and used to upgrade gear based on your rating.
    • Great Vault progress can be accrued for weekly rewards.
  • PvP
    • You can continue to queue for rated Arena and rated Battleground matches.
    • PvP rating can still be earned and increased as you win rated matches.
    • Vicious Mount progress will continue.
    • Vicious Saddle progress (if Vicious Mount is finished) can continue.
    • Honor and Conquest can be obtained and used to upgrade gear based on your rating.
    • Great Vault progress can be accrued for weekly rewards.
  • Fated Raids
    • After Season 4 ends, all Shadowlands Raids will become Fated permanently until Dragonflight launches.
    • The achievement “Fates of the Shadowlands Raids” along with Jigglesworth Sr. can be obtained, along with the “Hero of Fate” and raid teleports for completing Fated Shadowlands raids on Heroic and Mythic difficulties, respectively.
    • Puzzling Cartel Dinars will continue to be available.
    • Confounding Antique Cypher (Heroic) and Confounding Ancient Cypher (Mythic) can still be obtained to upgrade items.
    • Great Vault progress can be accrued for weekly rewards.

‘Tis the Season

The time is drawing near to give Shadowlands Season 4 its proper sendoff, but there’s still many adventures to be had before we set on the road to the Dragon Isles. We’ll see you in Azeroth!

The Dragonflight Pre-Expansion Patches Go Live Beginning 26 Oct

We finally have an official date for the prepatch! The 10.0 prepatch goes live next week! We’ll have to wait longer for the event though, it won’t start until November 16th. Additionally there will be twitch drops for WoW, though we don’t have any details from Blizzard on what those will be yet! Check out all the details below:

Quote from: Blizzard

Every new adventure begins with a single step, and the journey to the Dragon Isles is nearly here when the first of two pre-expansion patches go live with the completion of regional realm maintenance beginning 26 October.

Phase One: 26 October

  • Talent System Revamp: Dragonflight contains major updates to World of Warcraft classes, centering on the re-introduction of talent trees. The new talent system empowers players to make creative and meaningful talent choices without compromising their effectiveness—and most importantly, it gives them meaningful options at every level.
  • Heads-up Display User Interface (HUD UI) Changes: Players will experience an updated User Interface (UI) and Heads-Up Display (HUD), allowing customization of the base UI and providing a modernized appearance to the layout and view while maintaining the original design’s charm and personality.
  • Accessibility Features: A variety of new features that will include “press and hold” spellcasting, interact keys, gamepad support, and more.
  • Rated Solo Shuffle: First introduced as a PvP Brawl, we up the stakes by adding the ability for players to earn (or lose!) rating with the introduction of Rated Solo Shuffle. Players will be able to earn seasonal rewards and achievements, credit toward Vicious Mounts, weekly great vault progress, and Conquest similar to Rated Battlegrounds and Arenas. Cross-faction play will also be enabled.
  • New Class and Race Combinations: The rogue, priest, and mage classes will become available to all races to create and play.

Phase Two: 16 November

  • New Race/Class: Dracthyr Evoker Available: Players will menace their foes (or empower their allies) as the new dracthyr Evoker, World of Warcraft’s first-ever race and class combination. Able to switch between a humanoid visage and a fearsome draconic form, the dracthyr are highly mobile, and their unique Evoker class can specialize in ranged damage-dealing or in aiding their allies as a healer by harnessing the mystical gifts of dragonkind.
  • New Zone: The Forbidden Reach: Play through the starting zone for WoW’s newest hero class, the Dracthyr Evoker
  • New Dungeon: Uldaman: Legacy of Tyr: Located in the Badlands within the Eastern Kingdoms, players will venture into Uldaman to lay claim to a legacy of knowledge left behind by the titans. This ancient titan facility is where, long ago, allies of the heroic Keeper Tyr hid the Discs of Norgannon.
  • In-Game Events: Primal Storms: Ward off attacks from the Primalists with new quests and world events, setting the stage for Dragonflight’s launch.

Dragonflight PTR Prepatch Event Testing Cancelled, Beta Mythic+ Testing Continues

Testing for the Dragonflight prepatch event started on the PTR last night and it had its fair share of issues. So much so in fact that Blizzard has announced that they are cancelling the test for the rest of the weekend and will reschedule the test for another time.

On the Beta side of things Mythic+ testing has been enabled for the weekend for the Algeth’ar Academy dungeon as well as a reworked Thundering seasonal affix!

Quote from: Blizzard
This playtest has been cancelled due to unforseen issues. We will schedule another playtest for this content as soon as we’ve got it fixed.
Quote from: Blizzard

Greetings!

We’re back with another round of Dragonflight Mythic+ testing for this weekend. The test period will begin Friday Oct 14th at 16:00 PDT (19:00 EDT, 01:00 CEST), and end Monday October 17th at 16:00 PDT (19:00 EDT, 01:00 CEST). Please note that the test period may be adjusted in the event of technical difficulties.

Key updates from last week:

  • Algeth’ar Academy is now available on Mythic+
  • The Thundering affix has been reworked
  • While testing a Dragonflight Mythic+ dungeon on Beta, your item level should now be set to 392 and your gear should no longer lose durability.

During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Stormwind or Orgrimmar, and the nearby Dungeon Teleports NPC will assist you with transportation. Note that these NPCs have both been moved to less crowded areas not far from their previous location.

We look forward to hearing your feedback!

Beta Class Tuning 13 October 2022, Tier Sets Disabled With Prepatch, Prepatch Event Testing This Weekend

Last night Blizzard posted a whole list of tuning buffs and nerfs they hotfixed to the Beta for 7 different classes. They also announced that the current Sepulcher tier sets will be disabled with the release of the prepatch and this weekend you will be able to test the Dragonflight Prepatch Event on the PTR! This includes the invasions as well as the new Uldaman dungeon. Check it all out below:

Quote from: Blizzard

We’re continuing to make class tuning adjustments based on our observations, the data we’re getting from Beta, recent Beta raid testing, and player feedback.

In addition to new and returning abilities, the new talent trees allow players to choose abilities that were previously exclusive to one another in the talent row system. In many cases, we need to adjust the impact of these abilities to hit our throughput targets for Dragonflight.

The following adjustments are being applied, or have been applied already, to the Dragonflight Beta and PTR via hotfixes, for this week’s Raid Testing.

Demon Hunter

  • Immolation Aura damage increased by 8%.
  • Eye Beam damage reduced by 8%.
  • The Hunt damage reduced by 10%.
  • Elysian Decree damage reduced by 10%.
  • Illidari Knowledge damage reduction increased to 3/6% (was 2/4%).
  • Will of the Illidari – Max Health bonus increased to 3/6% (was 2/4%).
  • Havoc
    • Chaos Strike/Annihilation damage reduced by 10%.
    • Blade Dance/Death Sweep damage increased by 18%.
    • Immolation Aura (Rank upgrade) duration bonus reduced to 4 seconds (was 6 seconds).
    • First Blood damage bonus value reduced to 85% of base (was 135%).
    • Unbound Chaos damage bonus reduced to 200/400% (was 250/500%).
    • Isolated Prey – Eye Beam damage bonus reduced to 25% (was 30%).
    • Inner Demon damage reduced by 15%.
  • Vengeance
    • Elysian Decree no longer deals 10% reduced damage when specced into Vengeance.
    • Focused Cleave damage bonus reduced to 30% (was 40%).
    • Fel Flame Fortification damage reduction increased to 10% (was 6%).
    • Revel in Pain – Maximum absorb value increased by 50%.
    • Cycle of Binding – Cooldown Reduction per applied Sigil increased to 3 seconds (was 2 seconds).

Hunter

  • Arctic Bola’s damage and chance to activate have both been doubled.
  • Beast Mastery
    • Beast Cleave will no longer be improperly activated by Kill Command or Stomp damage.
    • Dire Frenzy talent damage bonus increased to 30/60% for ranks 1 and 2.
    • Dire Beast damage increased by 50%.
    • Call of the Wild has received several bug fixes:
      • Wild Instincts should no longer incorrectly grant charges of Barbed Shot while Call of the Wild is no longer active.
      • Bloody Frenzy and Wild Instincts should no longer give their effects without knowing the appropriate talent.
      • When multiple pets are summoned from Call of the Wild, it should no longer be possible to get multiple stacks of Predator’s Thirst, Endurance Training, or Pathfinding.
      • Wild Instincts now properly checks for Focus to be spent before causing a Barbed Shot reset.
      • Call of the Wild should properly be reset upon encounter end.
    • Brutal Companion has received several bug fixes:
      • Brutal Companion longer causes your pets to consume Focus when doing their extra pet special attack when your pet is above 50 Focus.
      • Brutal Companion damage bonus lowered from 100% to 50%.
      • Brutal Companion now properly works with pets that use Claw.
      • Brutal Companion’s damage bonus no longer incorrectly applies to all special attacks from your active pet.
      • Brutal Companion no longer causes the special attack to deal bonus damage if your pet is above 50 Focus.
      • Developers’ notes: Pet focus management is not intended to be part of the Brutal Companion talent; it should provide some extra special attacks from your pet. If this interacts with the above-50-Focus threshold damage bonus, you might feel compelled to manually handle the casting of your pet’s ability to always get maximum damage benefit while at 3 stacks of Barbed Shot.

Mage

  • Fire
    • Pyroblast damage reduced by 10%.
    • Feel the Burn Mastery per stack reduced to 2/4% (was 3/6%).
    • Tempered Flames Pyroblast cast time reduced by 30% (was 40%).
      • Pyroblast critical strike chance reduced to 10% (was 15%).
      • The duration of Combustion reduced by 50% (was 40%).
    • Pyroclasm now increases damage of your next instant Pyroblast by 230% (was 240%).
    • Master of Flame – Ignite deals 18% more damage while combustion is not active (was 25%).
    • Controlled Destruction now increases Pyroblast damage by 4% per rank (was 5%).
    • Wildfire – Ignite damage reduced to 3/6% (was 5/10%).
      Monk
  • Windwalker
    • Storm, Earth, and Fire spirits now correctly cast Strike of the Windlord.
    • Resolved an issue that could prevent Storm, Earth, and Fire spirits from copying your abilities.
    • Storm, Earth, and Fire now has 2 charges.
    • Thunderfist damage reduced by 30%.
  • Mistweaver
    • Fixed an issue causing Overflowing Mist to be applied by Tear of the Morning’s AoE Enveloping Mist healing.
    • Zen Pulse damage increased by 20%.
    • Echoing Reverberation – Increased effectiveness to 80% of Zen Pulse’s values (was 70%).
    • Accumulating Mist – Increased effect to 25% per stack (was 20% per stack).
    • Spinning Crane Kick damage reduced by 10% for Mistweaver.

Paladin

  • Holy
    • Resplendent Light now has a 12 yd range (was 8 yards).
    • Moment of Compassion now increases Flash of Light healing by 15%.
    • Tyr’s Deliverance’s periodic healing increased by 20%. Heal effect icon now matches cast icon.
    • Boundless Salvation – Holy Light now extends Tyr’s Deliverance by 4 seconds (was 3 seconds). Flash of Light now extends Tyr’s Deliverance by 2 seconds (was 1.5 seconds).
    • Boundless Salvation’s extension is now capped at 40 seconds.

Rogue

  • Rupture damage increased by 35%.
  • Ambush damage increased by 20%.
  • Instant Poison damage increased by 13%.
  • Wound Poison damage increased by 13%.
  • Shiv damage increased by 20%.
  • Sepsis damage increased by 20%.
  • Echoing Reprimand damage increased by 20%.
  • Assassination
    • Garrote damage increased by 35%.
    • Envenom damage increased by 25%.
    • Mutilate damage increased by 20%.
    • Fan of Knives damage increased by 15%.
    • Deadly Poison damage increased by 13%.
    • Deathmark damage increased by 20%.
    • Internal Bleeding damage increased by 20%.
    • Serrated Bone Spike damage increased by 20%.
    • Crimson Tempest damage increased by 15%.
    • Amplifying Poison damage increased by 13%.
    • Kingsbane damage growth per poison increased to 20% (was 15%).
    • Indiscriminate Carnage – Cooldown reduced to 60 seconds (was 90 seconds).
  • Outlaw
    • Dispatch damage reduced by 14%.
    • Pistol Shot damage reduced by 5%.
    • Roll the Bones – Broadside damage bonus reduced to 15% (was 20%).
    • Roll the Bones – True Bearing CDR reduced to 0.5 seconds (was 1 second).
    • Roll the Bones – Ruthless Precision crit bonus reduced to 15% (was 20%).
    • Roll the Bones – Skull and Crossbones bonus Sinister Strike chance reduced to 25% (was 30%).
    • Roll the Bones – Buried Treasure Energy regen increased to 5 per seconds (was 4 per second).
    • Opportunity – Bonus Sinister Strike chance increased to 35% (was 30%).
    • Combat Potency – Energy regen increased to 25% (was 20%).
    • Fatal Flourish chance to generate Energy increased to 65% (was 60%).
    • Summarily Dispatched – Max stacks reduced to 5 (was 7).
  • Subtlety
    • Eviscerate damage reduced by 4%.
    • Relentless Strikes – Energy restore reduced to 5 (was 6).
    • Improved Shadow Techniques – Energy generated reduced to 3 (was 4).
    • Replicating Shadows damage bonus reduced to 20% (was 30%).
    • Veiltouched damage bonus reduced to 5% (was 8%).
    • Deeper Daggers damage bonus reduced to 8/16% (was 10%/20%).

Shaman

  • Elemental
    • Lightning Bolt (Elemental) damage increased by 17%.
    • Elemental Blast (Elemental) damage increased by 20%. Increases Haste or Crit by 6% (was 3%), or Mastery by 11% (was 6%).
    • Windspeaker’s Lava Resurgence – Lava Burst damage increased by 10% (was 20%). Now also triggers from Earthquake.
    • Earth Shock damage increased by 5%.
    • Heat Wave – When Lava Surge triggers from Heat Wave, the damage of your next Lava Burst is increased by 20%.
    • Liquid Magma Totem damage increased by 125%.
  • Enhancement
    • Maelstrom Weapon proc chance lowered to 16% (was 20%).
    • Damage of all Maelstrom Weapon consuming abilities reduced by 10%.
    • Focused Lightning (Conduit) values halved for all ranks.
    • Stormstrike damage increased by 20%.
    • Windstrike damage increased by 20%.
    • Lava lash damage increased by 92%.
    • Hot Hand rank 1 Lava Lash damage bonus lowered to 20% (was 50%). Rank 2 lowered to 40% (was 100%).
    • Ice Strike damage increased by 20%.
    • Sundering damage increased by 75%.
    • Storm’s Wrath values increase changed to +150% (was +100%).
    • Gathering Storms value increased to 25% (was 15%). Maximum stacks lowered to 6 (was 10).
    • Fire Nova damage increased by 25%.
    • Feral Spirit and Elemental Spirits buff effects changed to +20% (was +15%).
    • Doom Winds active Windfury Weapon bonus damage lowered to 10% (was 25%).
    • Doom Winds cooldown increased to 90 seconds (was 60 seconds).
    • Forceful Winds bonus lowered to 40% per stack (was 45%).

Warrior

  • Arms
    • Auto attack damage reduced by 25% (was 10%.)
    • In for the Kill now increases haste by 20% (was 25%) when enemy is under 35% health.
    • Skullsplitter now generates 20 Rage (was 30).
    • Skullsplitter damage reduced by 22%.
    • Mortal Strike damage reduced by 3%.
    • Execute damage reduced by 5%.
    • Juggernaut – Maximum stacks reduced to 12 (was 15).
    • Deep Wounds periodic damage reduced by 6%.
    • Rend periodic damage reduced by 7%.
  • Fury
    • Bloodthirst damage increased by 7%.
    • Bloodcraze – Increases critical strike chance of Bloodthirst by 15% per stack (was 10%).
    • Bloodborne damage bonus granted increased to 20% (was 15%).
    • Cruelty – Annihilator’s damage increased during enrage by 10% (was 5%).
    • Raging Blow Damage increased by 3% for each strike.
    • Crushing Blow damage increased by 3% for each strike.
    • Annihilator damage increased by 1.5%.
    • Wrath and Fury – Raging Blow Damage bonus granted increased to 15% (was 10%).
    • Slaughtering Strikes – Raging Blow now increases the damage of each strike of Rampage by 20% per stack (was 10%).

Eternity’s End Class Sets to Become Legacy Gear in Dragonflight Pre-patch

Quote from: Blizzard

With the initial release of the Dragonflight pre-expansion patch (version 10.0.0), class set bonuses from Eternity’s End (9.2) will be marked Legacy, effectively disabling them in combat.

While it’s routine for us to mark older set bonuses as Legacy, we do not normally take this step so soon after they were acquired. Unfortunately, the extent of class changes coming in the pre-patch is an exceptional circumstance that has led to this decision.

In the future, it is not our intention to repeat this timing when marking class sets as Legacy.

To account for the removal of set bonuses and addition of the new talent trees, game content will be re-tuned in 10.0.0 so that difficulty remains relatively the same.

Dragonflight PTR Pre-patch Events Testing

Quote from: Blizzard

Starting tomorrow, October 14 at 10:00 a.m. PDT, we will be update the Dragonflight PTR to begin a playtest of pre-patch events:

  • The Introductory Quest Line
  • Elemental Storms in Badlands and Un’Goro.
    • These Storms will change the surrounding area’s weather and enhance enemies with additional powers.
  • The Return of Uldaman as a level 60 dungeon.

This playtest will end on the Dragonflight PTR on Sunday, October 16 at 11:59 p.m. PDT.

See you there!

Dragonflight Beta: Dragonriding Side Quests Added

Last night another update for dragonriding was posted on the forums. The largest change is that the dragonriding races will offer side quests to help the leveling process!

Quote from: Blizzard

Hello Dragonriders,

With today’s update, we’d like to share a couple notes:

  • When Dragonriding Racing, the next ring now emanates a sound to help players triangulate its position
  • We’ve fixed a bug wherein the forward boost of the double jump launch would occur earlier in the launch
  • New tour side quests have been added, inviting players to complete all of a zone’s time trials for additional experience
    • Once a player completes all tours, they unlock advanced races and a new set of tour sidequests to complete those

New Known Issue:

  • While recharging, the Vigor UI shows a repeating texture. Apologies for the inconvenience here.

PTR Release Candidate, DF Beta Development Notes 11 October 2022, Vault of the Incarnates Raid Testing

A new build was deployed to both the PTR and Beta! Although the Beta is still down while they sort out some stability issues, the PTR has become the first release candidate for the prepatch! The development notes this week include a lot of class tuning for PvE, tier sets and PvP, 3 new spell bars for the UI and more.

Quote from: Blizzard

Take a look a this week’s Dragonflight Beta update:

CLASSES

  • NEW TALENT SYSTEM
    • DEATH KNIGHT
      • Blood
        • Shattering Bone – Damage reduced by 40%. Now properly deals increased damage when Tombstone consumes multiple Bone Shield charges.
      • Frost
        • Everfrost – Damage per stack increased to 6% (was 4%).
        • Biting Cold – Increases Remorseless Winter damage by 35% (was 30%).
        • Chill Streak – No longer costs runic power. Now costs 1 Rune.
    • DRUID
      • Class Tree
        • Natural Recovery – Effectiveness reduced to 2/4% (was 3/6%).
      • Balance
        • Umbral Embrace – Now increases the damage of Wrath and Starfire by 25/50% (was 50/100%).
        • Astral Smolder – Now causes targets to languish for an additional 20%/40% (was 4%/8%).
        • A new connection exists between Lunar Shrapnel and Force of Nature.
        • A new connection exists between Orbit Breaker and Astral Communion.
        • A new connection exists between Rattle the Stars/Starweaver and Wild Mushroom.
        • Warrior of Elune has been moved to row 10.
        • Sundered Firmament has been moved to the right side of the tree.
        • Nature’s Balance has been moved to row 2.
        • Stellar Innervation has been moved to row 5.
        • Stellar Inspiration has been removed.
        • Twin Moons has been moved to row 5 and is no longer a choice against Stellar Flare.
      • Restoration
        • Reforestation – Now on the Personal Resource Display.
        • All healing spells reduced by 10%.
    • EVOKER
      • Devastation
        • Verdant Embrace – Healing increased by 20% for Devastation only.
      • Preservation
        • Ouroboros – Now reduces the cast time of Echo by 5% per stack. You can now gain stacks even if you are healing a full health target.
        • Cycle of Life – Gathers 15% of healing over 10 seconds (was 10% over 15 seconds).
        • Cycle of Life – The counter now counts down each time you cast Emerald Blossom instead of when the Emerald Blossom expires
        • Fixed an issue that caused Cycle of Life’s Dream Sprouts to replace any active Dream Sprouts when they spawned.
    • HUNTER
      • Beast Mastery
        • Dire Beast – Damage increased by 400%.
        • Barbed Shot – Damage reduced by 23%.
    • MAGE
      • Arcane
        • Arcane Surge – The spell damage bonus from the Rune of Power cast from Arcane Surge is now applied to its damage. Mana regeneration reduced to 425% (was 450%), and damage reduced by 30%.
        • Arcane Missiles – Damage reduced by 25%.
        • Arcane Power – Spell damage reduced to 20% (was 25%).
        • Arcane Echo – Now scales with Mastery. Damage reduced by 25%.
        • Enlightened – Increases Arcane damage by 6% while above 70% Mana (was 8%).
        • Mana Gem – Cooldown now reduced by Shifting Power.
        • Touch of the Magi – Now accumulates 20% of damage (was 25%).
    • MONK
      • Brewmaster
        • Attenuation – Cooldown reduction can now trigger up to 10 times (was 5).
      • Mistweaver
        • Ancient Teachings – Now has a 30 yard range (was 20 yards). Now on the Personal Resource Display.
        • Secret Infusion – Increased stats granted to 8/15% (was 5/10%).
        • Vivify – Reduced healing by 25% for Mistweaver.
        • Rapid Diffusion – Now does not override existing Renewing Mists that are longer than 6 seconds.
        • Attenuation – Cooldown reduction can now trigger up to 10 times (was 5).
      • Windwalker
        • Attenuation – Cooldown reduction can now trigger up to 10 times (was 5).
        • Fury of Xuen – Now grants flat 10% Haste rather than a stat value.
    • PALADIN
      • Holy
        • Power of the Silver Hand – Now triggers twice a minute on average. Now on the Personal Resource Display.
        • Tyr’s Deliverance – Now on the Personal Resource Display.
        • Awakening – Now grants Avenging Wrath for 8 seconds (was 10 seconds).
        • Saved by the Light – Absorb shield has been increased by 100%.
      • Retribution
        • Divine Storm – Damage reduced by 35%.
    • PRIEST
      • Class Tree
        • Binding Heals – Casting Flash Heal on allies with Binding Heals talented now applies Atonement to the Priest. Only applies to Discipline specialization.
    • SHAMAN
      • Class Tree
        • Brimming with Life – Now grants Stamina in arena matches even when Reincarnation is on cooldown.
      • Enhancement
        • Corrected an issue that caused Gathering Storms to scale damage incorrectly.
        • Corrected an issue that prevented Crashing Storms from increasing Crash Lightning’s maximum buff stack cap.
        • Corrected an issue with Maelstrom Weapon not counting the correct amount of stacks consumed.
        • Stormflurry – Procs no longer benefit or consume Stormblast’s bonus nature damage effect for Stormstrike.
        • Windstrike – Cooldown lowered to 7.5 seconds to match Stormstrike’s cooldown.
        • Thorim’s Invocation – Will now default to Lightning Bolt if you have not used either Lightning Bolt or Chain Lightning before pressing Ascendance.
        • Thorim’s Invocation – Will no longer consume or benefit from more than 5 Maelstrom Weapon stacks per Windstrike.
        • Corrected an issue where the 5% bonus from Raging Maelstrom wasn’t functioning when Overflowing Maelstrom was selected.
        • Lightning Lasso – Now properly affected by Mastery: Enhanced Elements.
        • Lightning Lasso – Now affected by the Lightning Feral Spirit’s nature damage increase buff.
        • Doom Winds – Global cooldown now scales with Haste.
        • Ice Strike – No longer improperly not usable while silenced.
      • Restoration
        • Earthliving Weapon – Healing increased by 250%.
    • WARRIOR
      • Class Tree
        • Refactored all bleed effects to ensure they receive damage modifiers correctly and can critical strike correctly.
        • Barbaric Training (Protection) – Revenge now deals 25% increased damage (was 20%).
      • Fury
        • Slaughtering Strikes – Now correctly consumed by Rampage when using Annihilator.
        • Berserker Stance – Now increases auto attack damage by 15% (was 10%).
      • Protection
        • Champion’s Bulwark – Now correctly doesn’t consume charges of Shield Block or trigger cooldowns of Shield Block.
        • Violet Outburst – Now grants 100% increased Rage generation for Shield Slam and Thunderclap and includes benefits any existing rage generation modifiers on those abilities. Its tooltip is now updated to correctly represent its functionality.

CLASS SETS

  • DRUID
    • Feral
      • (2) Set Bonus: Ferocious Bite and Rip damage bonus increased to 8% (was 5%).
      • (4) Set Bonus: For each combo point spent, finishing moves increase your Bleed damage by 4% and increase the chance for your attacks that generate combo points to Critically Strike by 2% for 4 seconds.
    • Guardian
      • (2) Set Bonus: Using Mangle with Gore also deals 30% of damage dealt to nearby enemies, damage reduced beyond 5 targets. It also increases your damage done and reduces damage you take by 5% for 6 seconds.
      • (4) Set Bonus: Gore has a 5% increased chance to trigger. Using Mangle with Gore heals you over 6 seconds.
    • Restoration
      • (4) Set Bonus: Wild Growth power proc can now only proc once from each tick of Efflorescence. Increase to Wild Growth healing changed to 5% per stack (was 10%).
  • HUNTER
    • Beast Mastery
      • (4) Set Bonus: Barbed Shot damage increased by 5% and Barbed Shot increases damage of your next Kill Command by 20%.
    • Marksmanship
      • Updated 2-set and 4-set descriptions to be correct if Chimaera Shot taken.
      • (2) Set Bonus: Arcane Shot and Multi Shot critical hits cause your next Aimed Shot to cause targets hit to bleed for 40% of damage dealt over 6 seconds.
      • (4) Set Bonus: Increase chance for ranged auto-attacks to trigger effect to 15% (was 10%).
    • Survival
      • (2) Set Bonus: Damage bonus increased to 15% (was 10%).
      • (4) Set Bonus: Raptor Strike / Mongoose Bite, Carve, and Butchery have a 20% chance to make your next Raptor Strike, Mongoose Bite, Carve, or Butchery cost no Focus and deal 50% increased damage.
  • MONK
    • Mistweaver
      • Fixed an issue preventing Mistweaver’s 4-set bonus from working with the Essence Font heal applied by Faeline Stomp.
    • Windwalker
      • (4) Set Bonus: Fists of Fury now enhances your next 3 Rising Sun Kicks or Spinning Crane Kicks and enhanced kicks increase the damage of your next Fists of Fury by 5%, stacking up to 3 times.
  • PALADIN
    • Holy
      • (2) Set Bonus: Holy Shock increases the critical strike chance of your spells by 4% for 10 seconds.
      • (4) Set Bonus: Holy Light, Flash of Light, Light of Dawn, Word of Glory and Bestow Faith healing is increased by 6% and their critical effects increase the damage or healing of your next Holy Shock by 20%.
    • Retribution
      • (2) Set Bonus: Judgment, Blade of Justice, and Wake of Ashes/Radiant Decree damage increased by 15%.
      • (4) Set Bonus: Templar’s Verdict / Final Verdict and Divine Storm damage increased by 10%.
  • SHAMAN
    • Elemental
      • 2-set and 4-set bonuses now work with Elemental Blast if taken.
      • (2) Set Bonus: Now increases the damage of your next Earth Shock / Elemental Blast or Earthquake by 5%, stacking 5 times (was 2.5% stacking 10 times).
    • Enhancement
      • (2) Set Bonus: Stormstrike increases the damage of your next fire, frost, or nature ability by 10% and causes it to generate 1 stack of Maelstrom Weapon.
      • (4) Set Bonus: Consuming Maelstrom Weapon stacks increases your Haste by 1% for each stack for 4 seconds.
    • Restoration
      • (4) Set Bonus: Your critical heals have 215% effectiveness instead of the usual 200%.
  • WARLOCK
    • Destruction
      • (4) Set Bonus: Your critical strikes deal 208% damage instead of the usual 200%.
  • WARRIOR
    • Protection
      • Ignore Pain granted changed to 5% of damage dealt (was 10%).

PLAYER VERSUS PLAYER

  • RATED SOLO SHUFFLE
    • Cross-faction has been enabled for Rated Solo Shuffle. Horde and Alliance can now match and play against each other.
  • CLASSES
    • DRUID
      • Regrowth’s initial heal is no longer reduced by 15% in PvP.
    • HUNTER
      • Kill Command no longer deals 15% reduced damage in PvP.
      • Marksmanship
        • Aimed Shot no longer deals 15% increased damage in PvP.
        • Rapid Fire no longer deals 10% increased damage in PvP.
    • MAGE
      • Arcane
        • Arcane Missiles no longer deals 15% increased damage in PvP.
      • Fire
        • Fireball no longer deals 15% increased damage in PvP.
        • Pyroblast no longer deals 15% reduced damage in PvP.
      • Frost
        • Ice Lance no longer deals 15% increased damage in PvP.
        • Comet Storm no longer deals 10% reduced damage in PvP.
    • MONK
      • Mistweaver
        • Enveloping Mist no longer heals for an additional 10% in PvP
        • Vivify no longer heals for an additional 10% in PvP.
    • PALADIN
      • Retribution
        • Divine Storm no longer deals 10% reduced damage in PvP.
    • PRIEST
      • Power Word: Shield absorb value no longer increased by 10% in PvP.
      • Renew heal is no longer increased by 15% in PvP.
      • Shadow
        • Vampiric Touch no longer deals 10% increased damage in PvP.
    • ROGUE
      • Outlaw
        • Between the Eyes no longer deals 9% reduced damage in PvP.
      • Subtlety
        • Eviscerate no longer deals 10% reduced damage in PvP.
    • SHAMAN
      • Restoration
        • Riptide’s heal is no longer reduced by 15% in PvP.
    • WARLOCK
      • Affliction
        • Agony no longer deals 15% increased damage in PvP.
        • Corruption no longer deals 15% increased damage in PvP.
        • Siphon Life no longer deals 15% increased damage in PvP.
        • Shadow Bolt no longer deals 10% increased damage in PvP.
        • Unstable Affliction no longer deals 15% increased damage in PvP.
    • WARRIOR
      • Class Tree
        • Bounding Stride – Cooldown reduction now has 50% effectiveness in PvP. Speed increase now has 70% effectiveness in PvP.
        • Double Time – Cooldown reduction now has 50% effectiveness in PvP.
      • Arms
        • Overpower no longer deals 9% reduced damage in PvP.
        • Execute no longer deals 13% reduced damage in PvP.

PROFESSIONS

  • Grand Apothecary Alchetaur, located in Stormwind and Orgrimmar, now also sells Cosmetic Class Glyphs for testing on the Valdrakken server.
  • KNOWN ISSUES
    • Knowledge spent on Specializations for Leatherworking in the process of fixing a larger issue. We apologize for the inconvenience.
    • Engineering Bracer discovery recipes are currently not functioning. This will be fixed in a later build.

USER INTERFACE AND ACCESSIBILITY

  • NEW HUD UI
    • ACTION BARS
      • 3 extra bars are added, enable them by going to Options > Gameplay > Action bars
    • The Guild banner art in the minimap have been updated.
  • Added an option to play a sound when the player is in range to use the Interact Key

Vault of the Incarnates Raid Testing

Quote from: Blizzard

Hello raiders!

The raid schedule has been updated with this week’s testing encounters and the current testing plans for the next two weeks.

Thursday, October 13

  • Mythic
    • The Primalist Council – 13:00 PDT (16:00 EDT, 22:00 CEST)
    • Eranog – 14:00 PDT (17:00 EDT, 23:00 CEST)
    • Sennarth, the Cold Breath – 15:00 PDT (18:00 EDT, 00:00 CEST)

Friday, October 14

  • Mythic
    • Dathea, Ascended – 13:00 PDT (16:00 EDT, 22:00 CEST)
    • Broodkeeper Diurna – 14:00 PDT (17:00 EDT, 23:00 CEST)
  • Normal
    • Start – 15:00 PDT (18:00 EDT, 00:00 CEST)
    • End – Monday, October 17 at 09:00 PDT (12:00 EDT, 18:00 CEST)

Friday, October 21

  • Mythic
    • Kurog Grimtotem – 13:00 PDT (16:00 EDT, 22:00 CEST)
    • Terros – 14:00 PDT (17:00 EDT, 23:00 CEST)
  • Raid Finder
    • The Primal Bulwark – Eranog, The Primal Council, Dathea, Ascended
      • Start – 15:00 PDT (18:00 EDT, 00:00 CEST)
      • End – Monday, October 24 at 09:00 PDT (12:00 EDT, 18:00 CEST)

Friday, October 28

  • Raid Finder
    • Caverns of Infusion – Terros, Sennarth, Kurog Grimtotem
      • Start – 13:00 PDT (16:00 EDT, 22:00 CEST)
      • End – Monday, October 31 at 09:00 PDT (12:00 EDT, 18:00 CEST)

See you in the Vault of the Incarnates.