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Watch the World of Warcraft Expansion Reveal on April 19, Weekly Conquest Cap Increase – 13 April

The time has finally been announced for the next WoW expansion reveal next week! It’ll be announced at 18:00 in just 7 short days! Additionally it was also announced that with the weekly reset the weekly Conquest cap will be increased.

Watch the World of Warcraft Expansion Reveal on April 19

Quote from: Blizzard

World of Warcraft has ignited imaginations through rich storytelling and expansive worlds that prevail throughout the Shadowlands expansion. From the hopeless depths of the Maw to the ethereal plains of Zereth Mortis, the Shadowlands delivers a world that challenges heroes to confront the forces that threaten to upset the cosmic balance between life and death. With the story in the Shadowlands coming to a conclusion, the time is at hand to get a sneak peek at what’s next for the heroes of Azeroth.

The World of Warcraft development team is excited to share what they’ve been working on, and we invite you to mark your calendars, so you don’t miss a moment.

Date and Time

April 19 at 9:00 a.m. PDT / 18:00 CEST

Where to Watch

YouTube and Twitch


We can’t wait to share more about exciting World of Warcraft experiences—keep checking WorldofWarcraft.com for the latest news and follow us on Twitter and Facebook.

Thank you for being a part of the community—see you in Azeroth!

Weekly Conquest Cap Increase 13 April

Quote from: Blizzard

With scheduled weekly maintenance in each region (tomorrow, 13 April here), we will make the following change:

  • The maximum amount of Conquest that can be earned now increases by 1100 Conquest per week.

The cap previously grew by 550 Conquest per week.

The Creation Catalyst is Coming the Week of 12 April, Hotfixes: April 6-8, 2022

With the Creation Catalyst finally activating next week to allow you to create tier gear pieces, Blizzard has released a post explaining the basics and answering some frequently asked questions.

The Creation Catalyst is Coming the Week of 12 April

Quote from: Blizzard

Greetings!

The Creation Catalyst will become available to players after scheduled maintenance the week of 12 April. To access it, you will travel to the far south area of Zereth Mortis that is the Catalyst Gardens. The Creation Catalyst is on a floating island above the main pool area and can be reached via flying or using a small teleporter right below it.

At a base level, how it works is you input a piece of Season 3 gear and a corresponding tier set piece will be made with a matching item level. The useable items can be Season 3 gear from raids, Mythic+, PvP, World Boss Antros, or items purchased with Sandworn Relics from Rafiq in Pilgrim’s Grace, Zereth Mortis. The applicable slots are helms, shoulders, cloaks, chests, bracers, gloves, belts, legs, and boots. Note that the 2-piece and 4-piece set bonuses will only be on the helms, shoulders, chests, gloves, and legs.

The Creation Catalyst can transform one item per week, but it can store up these charges so that if you miss a week you’ll be able to create two set pieces the following week, and alts or players who come along later in the Season may be able to create an entire set if they have the Flux for it.

The Catalyst will use the Cosmic Flux currency that is earned from a wide variety of activities in the game. The costs for the different item slots are:

  • Bracers and Cloaks: 600
  • Belts and Boots: 800
  • Gloves and Shoulders: 1200
  • Chests, Helms, and Legs: 1500

If a character vendored, disenchanted, or destroyed a Season 3 item that you want to use for this system, please visit the World of Warcraft Item Restoration page for assistance.

Some additional details:
Q: When creating tier set items with the Creation Catalyst, what is the item level of the tier piece after the process is complete? Is it the same item level as the base piece given to the Creation Catalyst or are there item level ranges that snap to LFR, Normal, Heroic, and Mythic item levels for tier?
A: The resulting item will have the same item level of the item that you put into the catalyst. It also keeps Mythic/PvP upgrade paths, tertiary stats (leech, speed, etc.), and sockets.

Q: Are tier set items created by the Creation Catalyst upgradeable or do you need to remake the tier with a higher item level base piece?
A: You’ll want to remake it with a higher item level base piece, unless the initial version had an upgrade path from PvP or Mythic+ and you earned currency to allow it to be upgraded in that way. For example, if you convert a non-set 9/12 helm from Mythic+ to a 9/12 tier piece, you will be able to use the Valor currency to upgrade it to a 12/12 tier piece.

Q: What secondary stats (Haste, Versatility, etc.) will be on the items made by the Creation Catalyst?
A: The tier pieces all have specific secondary stats regardless of what item is put into the system, only the tertiary stats (Leech, Speed, etc.), and sockets carry over.

Hotfixes: April 6-8, 2022

Quote from: Blizzard

April 8, 2022

Classes

  • Hunter
    • Survival
      • Corrected an issue where Wildfire Infusion talented variants of Wildfire Bomb could sometimes incorrectly deal damage to a single target multiple times from a single Wildfire Bomb cast.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Non-boss enemies
      • Dominated Shaper, Overthrown Protector, and Overthrown Artisan’s Enveloping Dread range reduced to 40 yards (was 100 yards).
    • Vigilant Guardian
      • Fixed an issue where Dancing Rune Weapon would not correctly mimic a Blood Death Knight’s ability while in combat with the Vigilant Guardian.
    • Lihuvim, Principal Architect
      • Deconstructing Blast should now be cast more reliably on all difficulties.
    • Halondrus
      • Fixed an issue that allowed players to encounter Halondrus before completing the Skolex and Artificer Xy’mox encounters.
    • Anduin Wrynn
      • Fixed an issue that caused the Domination’s Grasp Raid Finder section to stop accepting new members after Anduin was defeated.

April 7, 2022

Classes

  • Shaman
    • Corrected some issues with enemy abilities incorrectly interrupting Fae Transfusion when applied to the player.

Dungeons and Raids

  • Mythic+
    • Encrypted Affix
      • Fixed an issue that caused Decrypted Urh Cypher to not reduce the cooldown of Vanquisher’s Hammer (Paladin Necrolord Ability).

April 6, 2022

Achievements

  • World Quests in Zereth Mortis should now count for “The World Beyond” achievement.

Quests

  • World Quests in Zereth Mortis will now contribute progress to quest The World Awaits.

Hotfixes: April 5, 2022

Last night we got the next set of hotfixes that included the regular bugfixes, a nerf to Mythic Jailer and allowing Sandworn Relic gear to be used to create tier gear with the Creation Catalyst when it unlocks next week.

Quote from: Blizzard

April 5, 2022

Classes

  • Shaman
    • Enhancement
      • Fixed an issue where summoning a Feral Spirit was resetting melee swing timers.
      • Fixed an issue with Fire Nova incorrectly requiring a 1-hand weapon equipped to be cast.
      • (2) Set Bonus: Fixed an issue where a set bonus summoned Feral Spirit could cause the Maelstrom Weapon generation effect of Feral Spirit to have a reduced duration.
  • Warlock
    • Demonology
      • Fixed an issue where Demonbolt was incorrectly generating Soul Shards against targets that are immune to damage.

Cyphers of the First Ones

  • Pocopoc will now be resummoned if the player uses the customization console while Pocopoc is in aggressive/support mode. (Pocopoc will not be in aggressive/support mode on resummon)

Dungeons and Raids

  • Sepulcher of the First Ones
    • Non-boss enemies
      • Reflective Bulwark should no longer be triggered by area of effect spells like Blizzard.
      • Reflective Bulwark’s damage has been significantly reduced and no longer triggers off of auto-attacks.
      • Subjugator Zeltoth’s health has been significantly reduced.
    • Anduin Wrynn
      • Fixed an issue that could prevent players from progressing past Anduin in Raid Finder difficulty.
    • Rygelon
      • Fixed an issue where the damage from Massive Bang could be reduced through clever use of game mechanics.
    • The Jailer
      • Jailer’s health reduced by 5% on Mythic difficulty.
      • Fixed an issue causing Chains of Anguish to sometimes not cast.
      • Fixed an issue that caused the last proc of Mirrors of Torment (Mage Venthyr Ability) to cause Diverted Life Shield to cancel.

Items and Rewards

  • Equipment purchased from Rafiq in Pigrim’s Grace, Zereth Mortis is now compatible with the Creation Catalyst and can be converted to tier set pieces.

Player versus Player

  • War Mode
    • The War Mode PvP quest “A New Deal” now contributes a large portion of progress to the weekly quest “Patterns within Patterns” in Zereth Mortis.

WoW Hotfixes – Updated 4 April

We start the week off with a big list of new hotfixes that include not just the class tuning that was announced to go live this week with weekly resets, but also another large set of tuning changes to Tazavesh Mythic+ as well as some tuning for pvp.

Quote from: Blizzard

APRIL 4, 2022

Achievements

  • Fixed an issue that prevented the Heart of Fear raid achievement I Heard You Like Amberfrom being able to be completed.

Classes

  • Druid
    • Guardian
      • [With realm restarts] (4) Set Bonus: Architect’s Aligner damage and healing reduced by 35%.
        • Developers’ note: The performance of Architect’s Aligner has become an outlier amongst other tank tier set bonuses in both single- and multi-target situations. Due to this, with weekly maintenance we will be adjusting Architect’s Aligner to bring its performance closer to other bonuses. Thank you for the feedback and we will continue to watch the ongoing discussions across the community.
  • Mage
    • Fire
      • [With realm restarts] Fireball damage increased by 20%. This change does not apply to PvP combat.
      • [With realm restarts] Fire Blast damage increased by 10%. This change does not apply to PvP combat.
      • [With realm restarts] Pyroblast damage increased by 6%. This change does not apply to PvP combat.
      • [With realm restarts] (2) Set Bonus: Increases the duration of Combustion by 4 seconds (was 2 seconds). This change does not apply to PvP combat.
  • Monk
    • Windwalker
      • [With realm restarts] Rising Sun Kick damage increased by 10%. This change does not apply to PvP combat.
      • [With realm restarts] Blackout Kick damage increased by 10%.
      • [With realm restarts] Tiger Palm damage increased by 10%.
      • [With realm restarts] Fist of the White Tiger (Talent) damage increased by 10%.
        • Developers’ note: While Windwalker Monks shine in multitarget situations, we’re seeing their performance fall behind in single target scenarios, even after acquiring endgame gear. As a result, we’re targeting specific abilities with the goal of improving their single target output.
  • Paladin
    • Retribution
      • [With realm restarts] Divine Storm damage increased by 10%. This change does not apply to PvP combat.
      • [With realm restarts] Wake of Ashes damage increased by 10%. This change does not apply to PvP combat.
      • [With realm restarts] (2) Set Bonus: When you benefit from Art of War, you gain Seraphim for 4 seconds (was 3 seconds).
  • Priest
    • Discipline
      • (2) Set Bonus: Fixed an issue where Manifested Twilight would remove a large amount of mana when used with Potion of Sacrificial Anima.
  • Rogue
    • Assassination
      • [With realm restarts] Fan of Knives damage increased by 30%.
  • Warlock
    • Demonology
      • [With realm restarts] Demonic Consumption’s (Talent) now causes your Demon Commander to drain 12% of the life from your other demons (was 15%).
      • [With realm restarts] The haste generated from Implosive Potential (Runecarving Power) can now only benefit from a maximum of 15 imps from Implosion. The tooltip will reflect this change in a future patch.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Anduin Wrynn
      • Resolved an issue that could cause Hopelessness to not properly trigger Blasphemy.
  • Tazavesh: So’leah’s Gambit
    • Timecap’n Hooktail
      • Corsair Brute health and melee damage reduced by 25%.
      • The effects of Double Time have been reduced by 50%.
      • Timecap’n Hooktail now delays the use of Hook Swipe momentarily after using Infinite Breath.
      • Hook’d damage reduced by 20%.
  • Tazavesh: Streets of Wonder
    • [With realm restarts] Adjusted the placement and composition of non-boss enemies in several locations. Total enemy forces required to complete the dungeon on Mythic+ difficulty has been reduced accordingly.
      • Developers’ note: We are aware of the length and difficulty of Tazavesh: Streets of Wonder, our changes aim to reduce the completion time of the dungeon and reduce the difficulty of several non-boss encounters.
    • Armored Overseer health reduced by 20%.
    • Overloaded Mailemental health reduced by 25%.
    • Overloaded Mailemental’s Expedited Zone persists for 15 seconds (was 10 seconds).
    • Carrying goods while in the market no longer prevents the holder from using abilities.
    • Veteran Sparkcaster’s Hyperlight Salvo damage reduced by 20%.
    • Reduced the total number of bolts fired by Veteran Sparkcaster’s Hyperlight Salvo.
    • Cartel Wiseguy’s Hyperlight Bolt damage reduced by 20%.
    • Cartel Skulker’s Quickblade damage reduced 40%.
    • Myza’s Oasis
      • Fixed an issue causing players to be able to leave the stage.

Items and Rewards

  • Domination Key drop rate has been Increased and now additional Mawsworn elites in the desert have a chance to drop the key. Certain desert elite encounters now also have a chance to drop the key at an even higher rate.

Player versus Player

  • [With realm restarts] The value of the Magic shield provided by Cosmic Gladiator’s Eternal Aegis has been reduced by 33%.
    • Developers’ note: We’ve been monitoring the performance of our newly introduced PvP trinkets during Season 3 and their effect on the length of matches and have decided to adjust the effectiveness of the Cosmic Gladiator’s Eternal Aegis to bring it in line with other defensive trinket options. With weekly maintenance we’ll be reducing the Magic absorption provided by the trinket by 33%.
  • Druid
    • Guardian
      • [With realm restarts] (4) Set Bonus: Architect’s Aligner damage and healing reduced by 25% in PvP combat (was 50%).
  • Priest
    • Holy
      • [With realm restarts] Holy Ward’s (PvP Talent) cooldown increased to 45 seconds (was 30 seconds) and duration decreased to 15 seconds (was 30 seconds).
      • [With realm restarts] (4) Set Bonus: Divine Conversation’s effectiveness reduced by 40% in PvP combat.
        • Developers’ note: We have been monitoring Holy Priest performance in rated PvP and will be adjusting the cooldown and duration of Holy Ward to increase interactivity with the talent while providing more counterplay opportunity for opponents. We will also be reducing the effectiveness of Divine Conversation while in PvP combat, as the throughput increase provided by the set bonus is more substantial than we would like. With weekly maintenance, we will be increasing Holy Ward’s cooldown to 45 seconds and decreasing its duration to 15 seconds and we will also be reducing the effectiveness of Divine Conversation by 40% in PvP Combat.
  • Warlock
    • Affliction
      • (4) Set Bonus: Fixed an issue where Calamitous Crescendo would not trigger in PvP combat.
    • Demonology
      • [With realm restarts] Reduced the effectiveness of Decimating Bolt’s (Necrolord Ability) bonus damage to Demonbolt by 30% in PvP combat.
      • [With realm restarts] Shard of Annihilation (Runecarving Power) now increases the critical strike damage of Decimating Bolt by 35% in PvP combat (was 50%).

Upcoming Class Tuning Changes – 6 April

A new set of class tuning changes will be coming this week with the weekly reset!

Quote from: Blizzard

Classes

Druid

  • Guardian
    • (4) Set Bonus: Architect’s Aligner damage and healing reduced by 35%.
    • Developer note: The performance of Architect’s Aligner has become an outlier amongst other tank tier set bonuses in both single- and multi-target situations. Due to this, with weekly maintenance we will be adjusting Architect’s Aligner to bring its performance closer to other bonuses. Thank you for the feedback and we will continue to watch the ongoing discussions across the community.

Mage

  • Fire
    • (2) Set Bonus: Increases the duration of Combustion by 4 sec, up from 2 sec.
      • This change does not apply to PvP combat.
    • Fireball damage increased by 20%.
      • This change does not apply to PvP combat.
    • Fire Blast damage increased by 10%.
      • This change does not apply to PvP combat.
    • Pyroblast damage increased by 6%.
      • This change does not apply to PvP combat.

Monk

  • Windwalker
    • Rising Sun Kick damage increased by 10%.
      • This change does not apply to PvP combat.
    • Blackout Kick damage increased by 10%.
    • Tiger Palm damage increased by 10%.
    • Fist of the White Tiger damage increased by 10%.
    • Developer note: While Windwalker Monks shine in multitarget situations, we’re seeing their performance fall behind in single target scenarios, even after acquiring endgame gear. As a result, we’re targeting specific abilities with the goal of improving their single target output.

Paladin

  • Retribution
    • (2) Set Bonus: When you benefit from Art of War, you gain Seraphim for 4 sec, up from 3 sec
    • Divine Storm damage increased by 10%.
      • This change does not apply to PvP combat.
    • Wake of Ashes damage increased by 10%.
      • This change does not apply to PvP combat.

Rogue

  • Assassination
    • Fan of Knives damage increased by 30%.

Warlock

  • Demonology
    • Demonic Consumption’s now causes your Demon Commander to drain 12% of the life from your other demons (was 15%).

PvP

  • Items
    • Cosmic Gladiator’s Eternal Aegis
      • The value of the Magic shield provided by Cosmic Gladiator’s Eternal Aegis has been reduced by 33%.
      • Developer note: We’ve been monitoring the performance of our newly introduced PvP trinkets during Season 3 and their effect on the length of matches, and have decided to adjust the effectiveness of the Cosmic Gladiator’s Eternal Aegis to bring it in line with other defensive trinket options. With weekly maintenance we’ll be reducing the Magic absorption provided by the trinket by 33%.

Druid

  • Guardian
    • (4) Set Bonus: Architect’s Aligner damage and healing reduced by 25% in PvP combat (was 50%).

Priest

  • Holy
    • Holy Ward’s (PvP Talent) cooldown increased to 45 seconds (was 30 seconds) and duration decreased to 15 seconds (was 30 seconds).
    • (4) Set Bonus: Divine Conversation’s effectiveness reduced by 40% in PvP combat.
    • Developer note: We have been monitoring Holy Priest performance in rated PvP and will be adjusting the cooldown and duration of Holy Ward to increase interactivity with the talent while providing more counterplay opportunity for opponents. We will also be reducing the effectiveness of Divine Conversation while in PvP combat, as the throughput increase provided by the set bonus is more substantial than we would like. With weekly maintenance, we will be increasing Holy Ward’s cooldown to 45 seconds and decreasing its duration to 15 seconds and we will also be reducing the effectiveness of Divine Conversation by 40% in PvP Combat.

Grimrail Depot and Motion Sickness, Hotfixes: March 28-30, 2022

With Grimrail Depot looking to be one of the likely WoD dungeons for Shadowlands Season 4, the issue of motion sickness has reemerged as a concern for some players. Blizzard has responded to this with a developer video showing a new solution they are adding to solve the problem in patch 9.2.5!

Furthermore we’ve gotten the usual batches of hotfixes in the last couple days with more tuning, bugfixes and the mage tower now being permanently active. Check it all out below:

Grimrail Depot and Motion Sickness

Quote from: Blizzard

Greetings!

Thank you for taking the time to share this feedback. Motion sickness was a concern when we first talked about the possibility of Grimrail becoming a Mythic+ dungeon. Fortunately, one of our designers came up with a clever solution which he was happy to share in the video below:

As mentioned in the video this is currently a one-off solution for places we’ve identified motion sickness as a concern due to background motion, but we hope it’s helpful for those affected and we’ll keep an eye out for any other places where it might be applicable.

Hotfixes: March 28-30, 2022

Quote from: Blizzard

March 30, 2022

Dungeons and Raids

  • Sepulcher of the First Ones
    • Vigilant Guardian
      • Fixed an issue where Unstable Orbs would fail to detonate and become non-interactive if a player attempted to detonate them in mid-air.
      • Fixed an issue that incorrectly gave players an unusable extra action button during the encounter.
    • Anduin Wrynn
      • Fixed an issue with the pathing of Empowered Wicked Stars.
    • Lords of Dread
      • Time to unmask Mal’Ganis and Kin’tessa during Infiltration of Dread has been increased to 40 seconds on Normal difficulty (was 30 seconds).
      • If players are unable to unmask the dreadlords during Infiltration of Dread, a shadowy visual will persist on the infiltrated targets so players can see who the infiltrated were.
  • Tazavesh: Streets of Wonder
    • Mailroom Mayhem
      • Fixed an issue where Shadowstep could not be used while inside The P.O.S.T.
    • So’azmi
      • Shuri periodic damage reduced by 33%.

Mage Tower

  • War Councilor Victoria should now always be present on the Broken Shore for players to access the various Mage Tower challenges.

Burning Crusade Classic

  • Player versus Player
    • The PvP Spell Haste items Vindicator’s Band of Subjugation, Vindicator’s Pendant of Subjugation, Vindicator’s Pendant of Reprieve as well as the Battlemaster’s Alacrity trinket have been added to the Honor vendor.

March 29, 2022

Classes

  • Warlock
    • Sayaad’s Whiplash will now consistently be refreshed by the demon while there are multiple Sayaads in the group.

 

Dungeons and Raids

  • Sepulcher of the First Ones
    • Vigilant Guardian
      • Fixed an issue that could prevent players from picking up unstable cores.
    • Artificer Xy’mox
      • Artificer Xy’mox health reduced by up to 10% based on raid size (10% at 10-player, 0% at 30-player) on Normal and Heroic difficulty.
      • Reduced Genesis Rings initial and periodic damage by 40% on Normal difficulty.
    • Prototype Pantheon
      • Health reduced by 10%.
      • Members of the Prototype Pantheon now retreat at 40% health during Stage 1 and Stage 2.
      • Sinful Projections has been removed from Normal difficulty.
    • Anduin Wrynn
      • Fixed an issue that could cause Anduin to improperly enter Phase 2 if he was brought down to 10% health remaining too quickly.
    • Halondrus the Reclaimer
      • Health reduced by 10% on Mythic difficulty.
      • Ephemeral Motes base movement speed reduced on Heroic difficulty.
      • Number of Ephemeral Motes in Stage 3 reduced on Heroic difficulty.
      • Volatile Charges no longer trigger a Charge Detonation when coming into contact with Ephemeral Motes or Lightshatter Beam on Mythic difficulty.
      • Fixed an issue causing Druid’s Mount Form to interact with Volatile Charges in unintended ways.
    • The Jailer
      • Fixed issue where Defile’s growth can be triggered by Priests in Spirit of Redemption form.
  • Tazavesh: Streets of Wonder
    • So’azmi
      • Fixed an issue that would cause So’azmi to reset on their initial pull.

Mage Tower

  • [With realm restarts] The Mage Tower challenge in the Broken Shore is now available permanently.

Items and Rewards

  • Players who already obtained the Deepstar Aurelid mount may now receive another lure for Hirukon once a week by speaking with Vashj.

Player versus Player

  • Druid
    • Guardian
      •  (4) Set Bonus: Damage and healing from Architect’s Aligner reduced by 50% in PvP combat.
  • Resolved an issue that caused Solo Shuffle matches to count for “The Arena Calls” skirmish wins.

March 28, 2022

Classes

  • Death Knight
    • Unholy
      • [With realm restarts] All damage increased by 5%.
  • Druid
    • Guardian
      • [With realm restarts] (4) Set Bonus: Architect’s Aligner now deals reduced damage beyond 5 targets.
        Developer note: Architect’s Aligner dealing damage to an uncapped amount of targets is inconsistent with the philosophy we applied earlier in Shadowlands to other similar abilities. As such, we are implementing a fix to this bonus that reduces the amount of damage done beyond 5 targets. Additionally, we will be watching the performance of this bonus and will make additional adjustments if the need arises. Thank you for the feedback regarding this bonus!
  • Feral
    • [With realm restarts] All damage increased by 3%.
    • [With realm restarts] Primal Wrath damage increased by 10%.
    • [With realm restarts] Brutal Slash damage increased by 20%.
    • [With realm restarts] Swipe damage increased by 15%.
    • [With realm restarts] Thrash damage increased by 20%.
  • Hunter
    • Beast Mastery
      • [With realm restarts] Beast Cleave now deals reduced damage beyond 8 targets (was 5).
      • [With realm restarts] All damage increased by 3%.
  • Monk
    • Mistweaver
      • [With realm restarts] Spinning Crane Kick damage increased by 30%.
  • Rogue
    • Outlaw
      • [With realm restarts] Blade Flurry now strikes nearby enemies for 50% of normal damage (was 40%).
  • Shaman
    • Elemental
      • [With realm restarts] All damage increased by 5%.
  • Warlock
    • Destruction
      • [With realm restarts] All damage increased by 5%.
  • Warrior
    [With realm restarts] Ignore Pain now ignores 55% of the damage (was 50%).

    • Protection
      • [With realm restarts] Demoralizing Shout now reduces the damage enemies deal to you by 25% (was 20%).
      • [With realm restarts] Ignore Pain now reduces the cost of Ignore Pain to 35 Rage (was 40 Rage).
      • [With realm restarts] Spell Reflection cooldown reduced to 20 seconds (was 25 seconds).
      • [With realm restarts] Vanguard reduces all damage taken by 15% (was 10%).

Dungeons and Raids

  • Tazavesh: Streets of Wonder
    • The Grand Menagerie
      • Fixed an issue where Gluttonous Feast could fail to cast at the beginning of The Grand Menagerie encounter in Tazavesh.
  • Sepulcher of the First Ones
    • Skolex, the Insatiable Ravener
      • [With realm restarts] Skolex’s health has been reduced by ~6% in Mythic and Heroic difficulties.
    • Dausegne, the Fallen Oracle
      • [With realm restarts] Dausegne’s health has been reduced by ~6% in Heroic difficulty.
      • [With realm restarts] Disintegration Halo vulnerability reduced to 200% in Normal and Raid Finder difficulties.
    • Lords of Dread
      • [With realm restarts] Swarm of Darkness and Swarm of Decay caused by Mal’Ganis’ Unto Darkness will now increase all damage taken by 100% rather than only area-of-effect abilities.
        Developer note: When originally creating the Unto Darkness and Swarm abilities for the Lords of Dread, the idea was intended to be in the flavor of the dreadlords turning into an actual swarm and being adversely affected by area-of-effect abilities such as Flamestrike. However, the way it played out was that this proved to be very limiting in which classes could perform at a required level for harder difficulties. We’re making a change to update the vulnerability from area-of-effect damage to all damage taken so that every damage class can enjoy the phase equally.
  • Rygelon
    • [With realm restarts] Reduced boss health by 5% on Heroic difficulty.
    • [With realm restarts] Reduced the damage of Stellar Decay by 20% on Heroic difficulty.
    • [With realm restarts] Reduced the health of Unstable Cores by approximately 33% on Heroic difficulty.
    • Fixed an issue with Corrupted Wound’s spell description in the Dungeon Journal. Functionality remains unchanged.
  • The Jailer
    • Fixed an issue with Diverted Life Shield’s spell description that caused it to display the improper amount of healing. It will now properly show it heals 2% per tick.

Zereth Mortis

  • Bauble of Pure Innovation now respawns more quickly.

Items and Rewards

  • The Optional Reagent slot for Legendary Crafting can now also be unlocked by completing the campaign quest “The Crown of Wills”.
  • Players must now be on the ground to activate the Personal Containment Trap Toy.
  • Certified Vouchsafe’s cast bar can now be interrupted by moving your character.
  • Cache of Acquired Treasures will now begin cycling the weapons you can rummage through just before it comes off cooldown.
  • Cosmic Gladiator’s Eternal Aegis – Corrected an issue that could cause the absorb shield to incorrectly fully absorb large single attacks that exceed the remaining absorb amount.

Achievements

  • Characters who experienced a bug which prevented the achievement “Renowned” from being earned should now properly earn their achievement upon login if they have 80 Renown.

Pet Battles

  • You can now properly queue for a pet battle with the “Find Battle” button while in Zereth Mortis.

Player versus Player

  • War Mode
    • In War Mode, Kbato’s damage versus other player’s Kbatos in the “Knocking On Death’s Door” quest has been reduced.
  • Shaman
    • Fixed an issue that allowed Chain Heal to heal vehicles in battlegrounds.