The PvP battleground call to arms is being removed in Warlord of Draenor. This is being done in due to the negative influence the call to arms had on queues.
It’s finally here! Don’t Stand In The Fire (DSITF)’s pilot episode is now out. Every week one of the podcast hosts will talk about a subject related to WoW or Gaming. This can be anything from something like pet battles, to a patch survival guide to something related to game design.
In this pilot Matt talks about Daily quests. How they got started, how they developed and how they will be and what he would like them to be in the future. We’re definitely looking for feedback as well as suggestions for future topics, so let us know in the comments here, on youtube or via social media!
Up next in our Garrison preview series we take a look at the Alliance Outpost in Talador and the Armory/Bunker Ability Perk.
Heey everybody! I’m Ljohnsilver or L-J for short.You might have seen me on the Podcast that WoW Weekly does every week and decided to do my first column so if it sucks (which it probably will), cut me some slack and please say what I could improve! I’ve been playing WoW almost from the start now as a Healadin. Anyways, I’m gonna be doing it a little bit differently than you are probably used to on WoW Weekly. As this is basically all pro WoW and everything around it (except the devs cause f*ck em) im gonna be talking about WoW players and why they can be such…. unfriendly people (in-game that is! No promises on “Real Life” situations).
We probably have all encountered one of the aforementioned people one time or another, when leveling your first character, running LFR (never ceases to amaze me, LFR that is) or just in general when standing in Stor
mwind/Orgrimmar. Now, I’m not saying that all players like this, on the contrary Watson, in my personal experience 95% of all people are generally nice and helpful when you are nice and polite yourself. It just that rotten egg once in a while that ticks you off by being unreasonable, annoying, rude or any of the other 15 million reasons that are possible.
Now, why is this? Why is it so difficult for some people to actually be a kind human being and help you with your quest or why do they swoop in to steal that mining node while clearly you were killing those mobs for it. Now,I have no idea as to the psychological aspects to this (please see my brother who is studying psychology!) but I can figure out one or two things that are in effect here and will try my best to explain them in the next few paragraphs:
The Internet
We all know and love the internet and what it has brought us. It has opened up and changed world like nothing has before. You can watch, buy, sell and much much more all in a few mouse clicks. Regular citizens and people have never had so much power in which, when gathered together for a common purpose we have brought down companies. But the internet also gives us anonymity (Not you NSA, please go away). And it’s this anonymity which gives a lot of people a feeling of power which leads them to be really rotten on online games. We all know the reputation average Call of Duty players have gotten over the years as being spoiled 13-year-olds that have *beeeep* with my mother. This is not the only example out there and I am willing to bet most of us have our own experience with this behaviour which is almost accepted nowadays. The “trollz” (how these people are known as) always like to antagonize the average Joe and Jane which leads me to my next bit.
The time and energy
I’m guessing, as you are
WoW, higher than average?
Now, as stated before,Ihave played WoW for almost 10 years and my /played is scary. But I have also played a lot (and I mean a lot) of other games, single and multiplayer (yes CoD, Battlefield and other, major extreme time consumers a.k.a. MMOs). And in my own experience WoW, or more specific, the community is becoming more and more, infested if you will, with trollz. Now this is only the hardcore trollz who make trolling a profession and not the average 13-year-old that say everything that comes up in their mind because they don’t have a filter yet, I think that WoW has mostly become a victim of its own success when the subs were high and a lot of people were playing the game. A lot of people joined and played the game and a lot of the people who joined back then have become fed up with the game and have since resorted to other methods inside the game to have fun in their own way.
Epic Conclusion
After playing WoW for so long and there isn’t an end in sight for me,I think that as the game progresses, a lot of people will either stop playing it, including trolls, or they will become more and more bi
L-J
P.s.I hope you enjoyed reading my first column! Please do post your opinions below and any (constructive) remarks as to the column (such as writing style, the subject etc) will be seriously be taken into account in the future!
Thanks again!
In Warlords of Draenor you can recruit followers for your garrison each zone. You’ll come across a lot during questing, but the zones are so big you might miss them. As we discover the rarer followers we’ll add them to the liast as well. To help you keep track of them all we’ve compiled a list of all the rares we’ve been able to find. Remember WoD is still in beta, anything can change. If we missed any feel free to leave a comment with the location and name of the rare mob or event. Click on the map for a full size version.
Celestalon announced some pretty big hunter changes (compared to their current state on the beta) on the forums today, check them out below:
Now then… Yes, the Marksmanship and Survival rotations are simpler than they were before. The goal is to have a simpler baseline rotation, and have meaningful choices that allow you to layer more depth onto that in talents, if you choose.
Hunters have a ton of talents which grant rotational or short CD abilities, to support this design. However, they were lacking in rotational depth. The gameplay of most of them boiled down to “use on cooldown”. No need to think about preparing for when you’re going to use it, or how it interacts with your rotation, etc. So, we’re going to make some tweaks to try to add some rotational depth to several of the talent choices.
- Barrage is being changed to make it more rotational, with Focus-pooling gameplay required to min/max its benefit. You’ll want to pool 60 Focus in anticipation of it coming off cooldown.
- Barrage now has a 20sec CD (down from 30sec), costs 60 Focus (up from 30 Focus), and deals 100% additional damage.
- Murder of Crows had a cooldown-shortening effect that hardly mattered in practice; either the fight would likely be over within 1min if used on a low-healh boss, or you’d likely waste most of the damage of the crows if used on a low-health add. Instead, we’re changing that mechanic, so that it’s primarily useful on those low-health adds. You’ll want to time it well to finish off low health targets, while still being as Focus-efficient as possible.
- Murder of Crows has been changed. Its duration, cost, and cooldown have been reduced by 50%. It no longer has a shorter cooldown when used on low health targets. Instead, its cooldown is reset if the target dies.
- The gameplay of Fervor and Dire Beast were extremely similar, so we opted to replace Fervor completely. It’s rather late in the development process to be doing that, so went with something tried and true: Steady Focus. This iteration of Steady Focus purely increases Focus regeneration, and has a duration short enough to add depth.
- Fervor has been replaced with Steady Focus: Using Cobra Shot or Steady Shot twice in a row, or using Focusing Shot, increases your Focus Regeneration by 50% for 10 sec.
We think that these changes will allow Hunters of all types to customize their gameplay to their liking.
Lock and Load is returning to the previous version of it, and Multistrikes will simply do more damage for Survival instead.
To clarify.. is it reverting to how it works on Live servers or the version that relies on Black Arrow. I assume the Black Arrow one which I am pretty okay with.
Oh one more VERY important thing: Will the LnL effect have a 10 second internal cooldown as it does on live? Would be fantastic if it didn’t.
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Over the past couple of weeks we’ve posted images from the WoD beta on our facebook page. We’ve found a gallery for the website that we like so we’ll be posting them here as well! So to start off here’s some images from Spires of Arak to give you an impression of the zone!
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