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Watcher On Healing In WoD

Quote from: Blizzard
Our target for both healing and dungeon tuning is something of a middle ground between Mists and Cataclysm. It’s important to note that healer balance is not yet final, and damage output in our dungeons (especially pure melee damage on tanks, in light of recent mitigation changes) is still being adjusted. So in terms of the raw numbers, we’re not quite there yet. The most helpful thing testers can provide is actionable feedback with regard to specific encounters (also specifying difficulty and which spec you were playing). We’re listening and making changes on a daily basis.

That said, I’d like to help clarify our goals with respect to both healer gameplay and dungeon tuning. Healing in Mists, especially in raids and especially later in the expansion, suffered from three major problems: 1) the power of healing relative to player health pools meant that injured players could be topped off almost instantly; 2) mana became increasingly irrelevant as a constraint, with many healers actively reforging out of Spirit; and 3) “smart heals” accounted for a very large portion of healing done, meaning that for some healers their targeting decisions were almost meaningless.

Now, some might be thinking, “so you’re saying healers were really strong – that sounds great to me!” The problem is that when healing was in that state, the only way we could kill someone in a raid or dungeon was with massive damage, fatal if the healer didn’t react instantly; it led to sudden spike deaths, punished latency, and made healing more like whack-a-mole and less like a series of tactical decisions. And in raids, as soon as maximizing throughput becomes all that matters, healing risks turning into a rotation performed irrespective of the encounter or the incoming damage.

Our goal is not to make healing more difficult. Note that nowhere in the above did I say that a problem with Mists healing is that it was too “easy.” We want to slow down the pace a bit, and for the challenge in healing to lie more in making decisions about spell usage and targeting, and less in twitch-reaction and sustaining a DPS-style rotation. This also means that the cost of a mistake is not a dead player, but rather a more injured one, giving you a chance to fix your error.

In Cataclysm, fresh 85s had very little mana regen, and if they attempted to heal a dungeon the way they’d been accustomed in late Wrath (e.g. lots of Flash Heals), they’d quickly run out of mana. In Warlords, players have significantly higher base regen, and less available Spirit from items, so that you’ll start off with a much deeper mana pool than is usually the case as a new max-level healer, while avoiding the problem of mana becoming irrelevant once in endgame epics.

In Cataclysm, nearly your only efficient heal was also your smallest, and it was easy to run yourself out of mana and feel helpless as you watched your group die; in Warlords even if you are running on fumes mana-wise, you can still sustain a steady stream of Greater Heal or Healing Touch or the equivalent. You aren’t helpless.

Now, as for dungeon difficulty, one of the challenges in adapting to new dungeons at the start of an expansion has been the contrast between players’ habits at the end of the last expansion when they massively outgear every dungeon, and the different approach required when undergeared and running a dungeon for actual loot drops instead of currency. The ability to recklessly pull multiple packs of mobs at once and cleave everything down is something that you earn and grow into as your gear and knowledge of the content increases – that’s never been the intended dungeon gameplay when the content was brand new, even for our “easy” dungeons in Wrath or Mists.

Normal dungeons should be pretty easy. Some of them aren’t quite there yet. But you should feel confident that you can push the “Dungeon Finder” queue button and land in a random group with a high chance of success. If you don’t feel that way about a given Normal dungeon (especially a level-up dungeon), please let us know why not. We have a solid chunk of level 100 Normal dungeon content that everyone should be able to jump into when they hit max level, and Normal dungeon loot will be sufficient to qualify you for Highmaul LFR when that unlocks.

Heroic dungeons will be somewhat more challenging, which is the reason for the Silver Proving Grounds requirement to random-queue for them. We’re not looking to recreate Heroic Stonecore or Grim Batol or The Arcatraz, but there’s a middle ground where mechanics can still matter.

Finally, it’s also worth noting that in beta, we’re scaling players down to pretty much the lowest possible level and item level at which you could be running a given dungeon. Nearly all groups in the live game will be better-equipped, but we need to make sure the content is viable at the minimum threshold.

Patch 6.0.2 Preview: User Interface

Quote from: Blizzard
Patch 6.0.2 Preview: User Interface

As players testing Patch 6.0.2 on our Public Test Realm (PTR) have already seen, we’re making a number of changes to the WoW user interface—changes that are designed to eliminate clutter, free up more of your inventory space, help you find your stuff more easily, and improve your quality of life in-game.

Map & Quest Log

In Patch 6.0.2, we’ve made a brand-new UI to bring together the Map and the Quest Log with everything you need to manage multiple ongoing adventures. Now when you browse by zone in the Map & Quest Log, you’ll find all of the associated quests you’re on, your progress, and relevant cartography.

In addition to intelligently ordering your quests, the new window (default hotkeys: M or L) gives you more information about your objectives right on the map. It also features scroll-wheel zooming, click-and-hold panning, and a handy View All Quests button—plus, if you leave it open while you’re moving, it fades so that you can see both the map and the landscape you’re venturing into.

Toy Box

All of the fun “toy” items that you’ve accumulated over the course of your travels now have a new home in the Toy Box. As with mounts and pets, you’ll right-click on eligible toy items in your inventory to send them to your Toy Box. Once learned, the toy will be accessible by all characters on your account.

If you want to expand and complete your collection of toys (or mounts or pets!), you can see each of the ones that you have not yet unlocked, along with information on how they can be obtained. As you might expect, any toy that you’ve learned can be dragged from the Toy Box and placed on a toolbar for fast access.

How to Randomize Your Dragon

There is now a Summon Random Favorite Mount button at the top-right of your Mounts collection (default hotkey: Shift-P). This smart button selects randomly from among the mounts that you’ve marked as favorites, and chooses a mount that is suitable for your current zone and situation. For example:

  • In a zone where you can’t fly, it will choose from among your favorite ground mounts.
  • If you’re swimming on the surface of a body of water and you have a Water Strider favorited, it will be chosen.
  • If you’re submerged and you’ve favorited your Sea Turtle, the button will summon it.

Right-click and select Set Favorite on your favorite mounts to get started.

Bags, Bags, Bags

In Patch 6.0.2, bags can be given designations for particular types of items. These include:

  • Equipment – Your armor and weapons
  • Consumables – Food and drink, potions, etc.
  • Trade Goods – Items that are used in professions (herbs, cloth, ore, skins, etc.)

When you go to your main backpack and click the Clean Up Bags button in the top-right, your belongings are sorted into your bags based on the designation you assigned to each bag, with overflow going into the backpack. Furthermore, there are now borders around the icons of all items that are colored to indicate item quality; recently looted items glow so that you can quickly spot them; and gray (junk) items have a gold coin icon when you visit a vendor.

Reagent Bank

You now have additional storage space in your bank! The new 98-slot Reagent Bank tab offers up extra slots for your profession materials, and an option to deposit every reagent that you’re currently carrying in your bags. We’ve also increased the maximum stack size for many materials and reagents, and when you craft anything—from anywhere—you’ll now use materials that are stored back in the bank.

But Wait, There’s More!

  • We’ve added a new tab to the Void Storage system. That’s an extra 80 slots for your long-term storage needs.
  • The dropdown menus you access when you right-click on a player portrait have been improved.
  • You can now manage your add-ons without having to log out.
  • The Dungeon Journal (default hotkey: Shift-J) has been updated with Warlords of Draenor entries.

To get a closer first look at all of the changes coming in Patch 6.0.2, please join us on the Public Test Realm (now live).

Prepare for Battle: The Pre-Expansion Iron Horde Incursion

Quote from: Blizzard
Prepare for Battle: The Pre-Expansion Iron Horde Incursion

Get ready for first contact with the Iron Horde—oh, and you’ll probably want to prepare yourself for battle. Over the next few weeks, we’ll be testing a pre-expansion patch that will bring players to the brink of great peril, as the Iron Horde begins to aggressively gain a foothold on Azeroth.

As part of this patch, players will encounter fierce new opponents and get their first chance to experience a number of updates we’re making to the game. In addition to changes to the skills and abilities for every class, this patch will introduce brand new features such as 20-player Mythic-difficulty Siege of Orgrimmar, as well as systems adjustments including stat squish and diminishing returns on crowd control. The next chapter in the World of Warcraft saga is coming at you armed to the teeth.

Treacherous Developments

The Dark Portal in the Blasted Lands has turned blood red. Hundreds of strange-looking orcs are violently pouring into Azeroth, killing everything that stands in their path. Nethergarde and Okril’lon have already fallen, and while the Horde and the Alliance moved as quickly as they could to get reinforcements to their people, they are too late. The Iron Horde invasion has begun.

In this desperate hour, King Wrynn and Warchief Vol’jin have called upon their greatest champions to join the front lines in the Blasted Lands and do whatever they can to stop the Iron Horde before the rest of Azeroth falls before them.

Word of this surprise attack sends players rushing to the Blasted Lands to reckon with the barbarous infiltration. After the fall of a high ranking Iron Horde general named Gar’mak Bladetwist, you’ll report what you’ve witnessed in the Blasted Lands to King Wrynn or Warchief Vol’jin. It’s apparent to both the Horde and the Alliance that this is only the first salvo in a much larger conflict, and the only way to win is to take the fight directly to the Iron Horde by journeying through the Dark Portal into Draenor.

The Infiltration of Blackrock Spire

An advance party of Iron Horde forces has barged right out of the Blasted Lands and pushed all the way to Blackrock Mountain, where they found refuge and supplies in Upper Blackrock Spire. There can be only one response: the Alliance and the Horde of Azeroth must face this iron incursion head on.

Available to level-90 characters for a limited time, this specially revamped five-player version of Upper Blackrock Spire sets the stage for the coming counterstrike against the Iron Horde. Here, you will face Orebender Gor’ashan, Kyrak, and Commander Tharbek as you begin to take the fight to the enemy and sharpen the skills (and swords) you’ll need to succeed on an unwelcoming alien world.

Draenor is waiting.

Updated September 10, 2014

Patch 6.0.2, the pre-expansion patch for Warlords of Draenor™ is now available for testing on the Public Test Realm (PTR). Participating on the Public Test Realms lets you test content and features before it’s available on the live realms. If you’d like to help test and provide feedback, you can start by copying a character and setting up the PTR game client by selecting PTR from the account/game region dropdown list in the Battle.net Desktop App. Once you’ve had a chance to try things out, be sure to visit our PTR Discussion forum to discuss the patch, and the PTR Bug Report forum to report any issues or errors.

Preparing to Launch Warlords of Draenor & Celebrate 10 Years of World of Warcraft

Blizzard came out with more information today about the 10 year anniversary event for WoW. The most important details is that the 10- year anniversary celebration will begin in-game on Friday, November 21 and will last until Tuesday, January 6, 2015 at 10 a.m. PST. The first raid (Highmaul) will open on December 2nd 2014. At the same time the pvp season will start! See the full announcement below

Quote from: Blizzard
Preparing to Launch Warlords of Draenor & Celebrate 10 Years of World of Warcraft

With Warlords of Draenor set to launch on Thursday, November 13, we’ve seen a few questions about how that fits in with our plans for the upcoming 10-year anniversary content. We’re looking forward to celebrating this epic milestone with you, and we want to make sure everyone has plenty of opportunity to take part while still being able to fully enjoy what the expansion has to offer.

The 10- year anniversary celebration will begin in-game on Friday, November 21 and will last until Tuesday, January 6, 2015 at 10 a.m. PST. Everyone who logs in during this time period will receive the incredibly cuddly, feisty, and fiery new Molten Corgi to love, pet, and call their own. You’ll also be able to participate in a pair of special events to commemorate the occasion.

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Maximum Molten Core

One of WoW’s classic 40-player dungeons, Molten Core, will be available in Raid Finder during the anniversary period for level 100 players. Making it through the underground gauntlet and defeating Ragnaros will reward players with a Core Hound mount and a Warlords of Draenor Raid Finder–quality helm (100% guaranteed!). For a walkthrough of the dungeon as it stands today, check out our Revisiting Heroism’s Past – Molten Core guide.

Southshore vs. Tarren Mill—The Battle Continues

To recapture the feeling of the endless tug-of-war of early WoW PvP, we’ll be opening a Team Deathmatch–style Battleground based on the timeless struggle between Southshore and Tarren Mill. We’ll have two different brackets for players to take part in: one for levels 90–99 characters and another for level 100. Unlike the old days of Tarren Mill vs. Southshore, there will be a clearly defined victor, so you’ll need to work as a team or face crushing defeat. A win will gain you a shiny new title: either Tarren Mill Terror for the Alliance or Southshore Slayer for the Horde.

Onward into Warlords of Draenor

With the release of Warlords of Draenor, all unrated PvP Battlegrounds, Skirmishes, and other unrated PvP activities will be available immediately. The new rated season will begin Tuesday, December 2 at 8 a.m. PST.

We also wanted to make sure that everyone had time to level up before we opened our first Raid dungeon, Highmaul, in Normal and Heroic modes. These will open at the same time as the rated PvP season (December 2), with Raid Finder and Mythic modes opening the following week. We’ll provide a complete schedule in the future for those who wish to start planning their new Raid calendars. For more information on the new Raid structure for Warlords of Draenor, be sure to read our Dev Watercooler series: Raiding Azeroth – Part 1, Part 2, and Part 3.

Patch 6.0.2 Up On The PTR!

Patch 6.0 has gone up on the PTR! This is the Warlords of Draenor pre-patch, not WoD itself. However all mechanic and system changes will be in this patch! For a full overview check out the patch notes here.

Quote from: Blizzard
Hello Folks,

We’re in the process pushing the latest 6.0.2 PTR Build to the Battle.net app. You should be able to install the 6.0.2 PTR via the Battle.net app shortly.

As a reminder, the Battle.net app is mandatory in order to play WoW, and all updating/installing will now go through it. If you don’t have the Battle.net app, get it here! http://us.battle.net/en/app/

If you have an older version of the PTR build, you may need to uninstall it if your version doesn’t automatically update. In order to install the PTR, make sure the Region/Account dropdown box is set to PTR: Mists of Pandaria. Example Picture

More troubleshooting steps can be found in this support article.

Key things to note with this build:

  • Build version is version 6.0.2. 18838.
  • The Mac Version of the PTR client is not working quite yet. We hope to have it working in the near future, but I do not have an ETA at this time.
  • Character Copy is currently down on the PTR. Like the WoD Beta, we’ll be using the new in-game character copy option. The button is already present but copies are currently disabled.
  • There is currently a known crash that occurs when changing to/from Windowed Mode while in game, or changing the Resolution in-game. We’re working to fix that, although it may require a new build.