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Author: Mezzy

Host and author of WoW Weekly podcast, guides and website. I have played WoW since classic, enjoy MMORPG’s and game design in general.

Normal/Heroic Beastlord Darmac Raid Guide

Beastlord DarmacHey guys I’m Mezzy and welcome to this warlords of draenor raiding guide. Today we’ll be taking a look at Beastlord Darmac in Heroic Blackrock Foundry. These tactics also apply to the normal version.

This is a multi-phase encounter and you have control over the order in which the phases occur. The beastlord starts out with a basic set of abilities and at certain percentages he will mount the closest beast, permanently gaining additional abilities from them. He mounts beasts at 85%, 65% and 45%. When he’s mounted you can only attack the beast. The recommended order for mounting the beasts is Cruelfang – Ironcrusher – Dreadwing.

He has two basic attacks, of which first is Pin Down. With this he will throw a spear, dealing aoe damage to anyone within 25 yards and pinning down players within 3 yards. To get the players out you will have to kill to the spear. The area they will land on is marked, and as such players should move out. If they don’t hit anyone they can still be killed. Due to later abilities, you should still dot these up if they don’t hit anyone.

His other basic ability is Call the Pack, he will summon adds called Pack Beasts, which need to be tanked and killed. These spawn at a specific gate as you can see in this video, and thus you should always have Darmac being tanked there to have no issues in picking up the adds for tanking. Your dps can just AoE them down.

Once again, he will mount the closest beast when he reaches certain health percentages. And as such he should automatically mount Cruelfang at 85% if you’re standing near the spawn place of the pack beasts.

When you activate Cruelfang the new ability the beastlord will get is called Rend and Tear. For rend and tear ranged players should be spread out 7 yards apart and no one should be standing within 7 yards of the tank tanking the boss. The boss will leap to a random player, giving them a 30 second bleed dot and then leaping to the tank, giving the same debuff. He will also increase their damage taken by rend and tear by 10%, requiring a tankswitch.

The second ability you will have to deal with, which he does not keep when Cruelfang dies, is Savage Howl. This does damage to players near the boss and giving the boss and any adds an enrage effect. This can be dispelled.

Once Cruelfang is dead and the beastlord reaches 65% you will want him to mount Ironcrusher. To be sure this happens move Darmac closer to the clefthoof so that he does not mount the Rylak. This is the only mount you’ll have to move him actively and away from the Pack Beast gate.

When you activate Ironcrusher the new ability the beastlord will get is called Tantrum. This is a very simple aoe to the entire raid. Naturally this will require healing, and you will want to consider using your healing cooldowns here.

The next ability which he does not keep is called Crush Armor, this is a stacking debuff reducing the tank’s armor by 10% per stack. However because you’re already tank swapping on Rend and Tear, you don’t have to worry about this when it comes to swapping.

The final ability is called Stampede. He will charge to a random ranged player and deal damage to anyone getting hit by him. So naturally you just move away.

When Darmac reaches 45% he will mount the final beast, Dreadwing. He will gain three abilities, of which the first he keeps permanently.

The first ability is Inferno breath, Dreadwing will point to a random direction and breath a cone of fire. This will also give you a dot so be sure to move out of it. The longer you stand in it the more damage the dot does. So use your movement speed increases if you have to. This can be dispelled if needed.

The second ability is called Searing Fangs, dealing damage and giving a stacking debuff increasing fire damage taken by 20% per stack. Once again because of Rend and Tear the tanks are already performing tankswaps and as such, this should not require extra swapping.

The final ability is Conflagration, which is a dot, causing the player to run around and it will spread to anyone within 8 yards of that player. This means that it has to be dispelled asap so that no other players get it and lose control of their character.

When dreadwing dies, inferno breath turns into Superheater Shrapnel, which now also leaves fire zones on the floor.

Other than the other beasts, when dreadwing dies, the beastmaster gets additional effects to his abilities. The pack beasts deal aoe fire damage due to Flame Infusion. And the Heavy Spears will use Seeking embers, dealing fire damage to random players. This is why you’ll want to multi dot any spears that do not impale players.

To get through this last phase as quickly as possible you’ll want to use Heroism when Dreadwing dies.

And that’s all you need to know for this encounter. It’s an easy fight and as such you shouldn’t have much trouble with it, whether it’s on normal or heroic depending on your group. But nevertheless good luck!

If you liked this raiding guide, please comment, subscribe and click the like button! If you would like to keep up with when new videos come out but you don’t have a youtube account you can follow us on twitter or facebook, at twitter.com/bbmezzy or facebook.com/wowweekly. Also be sure to check out our website wowweekly.net where you can find written content as well. For now I’m Mezzy and I’ll see you again next time.

Normal/Heroic Oregorger Raiding Guide

OregorgerHey guys I’m Mezzy from WoW Weekly and welcome to this warlords of draenor raiding guide. Today we’ll be taking a look at Oregorger in Heroic Blackrock Foundry. These tactics also apply to the normal version.

The Oregorger has a mana bar, and each of his abilities uses 5 mana. When he reaches 0 mana he will go into phase 2.

In phase 1 the most important ability is Acid Torrent. This will deal a huge amount of physical damage to the first player to get hit by the ball (which should be the tank). After this it will deal a big amount of AoE damage to the entire raid, this damage is reduced by the amount of damage reduction on the player got hit first, which again should be the tank. The tank can and should be using their damage reduction cooldowns, as well as possibly external cooldowns, to reduce the damage on the raid as a whole. You will want to tank swap after every Acid Torrent.

By tankswapping at that point you will negate having to watch for the Acid Maw stacks, which is a stacking dot done on the tank.

Other than that, there are 2 dodgeable abilities in phase 1. The first one is for the ranged players, called Retched Blackrock, these are void zones which you will just have to move out of. To deal with this have your ranged and healers all stacked on top of each other, hugging the wall. Move forward after every Retched Blackrock and if you get in melee range of the boss move further down the next hallway. You don’t want to be in melee range because of the next ability.

The other ability is called Explosive Shard, which will target a melee player, dealing damage and knocking them back and after 3 seconds it will explode again dealing even more damage and stunning those that get hit. Because of this you will want your melee to be behind the boss, either all the way to the left of his back, or all the way to the right. This way the shard will spawn on either side where the melee can stand and the melee can dodge it by moving to the other side. You don’t want anyone standing between the two melee spots so that the shard doesn’t spawn there and hit every one of your melee players.

His final ability is called Blackrock Barrage. This will give him 3 charges of a buff which you can see on the boss. He will start casting it and each time he does it uses up a stack. This is an AoE, which can and should be interrupted. If you interrupt it you will preserve the Oregorger’s mana and prolong phase 1, which is what you want. Just have an interrupt rotation of 3 players going so that player 1 always interrupts the first barrage, player 2 the second and player 3 the last. You really don’t want to have these interrupts missed as getting a barrage hit right after an acid torrent can hurt your raid quite a bit.

Once the Oregorger reaches 0 mana, he will go into phase 2. He will do what a goren does best, and roll around the room, which is set up like a maze. If you get hit by him you’ll take a chunk of damage, so you’ll want to dodge him as much as possible. He will also deal damage to everyone in the raid every time he hits a wall. This damage also increases the longer he’s in phase 2, so you’ll want to get him back to phase 1 as quickly as possible.

While rolling around he will always have 2 sides to roll to and choose 1 at random. However it’s not so random when there’s blackrock ore to be eaten. When blackrock ore is in the maze, he will choose the shortest path to get to that ore.

You make the ore spawn by destroying the blackrock ore boxes around the room. You simply dps them down to do so. The Oregorger will, as his name suggests, eat up the ore which will replenish his mana. Once he’s back at 100% mana, he’ll go back into phase 1. He will gain 10 mana per ore meaning you will need to destroy at least 10 boxes.

It seems like a complex fight at first but it’s actually quite simple.

In phase 1, move along the wall with your ranged group to dodge the Retched Blackrock, have your tanks intercept the Acid Torrent by standing infront of the boss, tankswap after every hit of Torrent, have your melee move away from shards and have an interrupt rotation for Barrage.

In phase 2 make sure you don’t get hit by not standing in the Oregorger’s path and stay in range of healers. Dps the crates so that the blackrock ore spawns and the boss will eat them. Once he reaches 100 mana he goes back into phase 1 and it becomes a rinse and repeat fight.

If you liked this raiding guide, please comment, subscribe and click the like button! If you would like to keep up with when new videos come out but you don’t have a youtube account you can follow us on twitter or facebook, at twitter.com/bbmezzy or facebook.com/wowweekly. Also be sure to check out our website wowweekly.net where you can find written content as well. For now I’m Mezzy and I’ll see you again next time.

Normal/Heroic Gruul Raiding Guide

gruul

Hey guys I’m Mezzy from WoW Weekly and welcome to this warlords of draenor raiding guide. Today we’ll be taking a look at Gruul in Heroic Blackrock Foundry. These tactics also apply to the normal version.

Gruul is back and you gotta feel sorry for the guy, as the orcs have chopped off one of his hands. This results in him not just having his old mechanics, but having new ones too.

First off he has his Petrify / Shatter combination. He will knock players away in a random direction and after the player gets 5 stacks of petrify they will be completely immobile. Gruul will then shatter the player dealing damage not just to the player, but the damage will also hit anyone within 8 yards of that player. This means that petrified players have to move away from each other before the stacks of petrify add up. Your movement speed is also reduced by 20% per stack.

His new and main ability is Inferno Slice, this is a cleaving attack that shares the damage between all players hit. This will put a 30 second DoT on the players hit and another debuff on the tank being hit, increasing their damage taken by Inferno Slice by 20%.

Because of the way this works you will want to split your raid up into 2 groups and have Inferno Slice hit each group 1 slice at a time. This used to be 2 stacks per group but due to nerfs it’s down to 1 on this difficulty. The tanks however, need to take up to 2 stacks instead of 3 due to the timings of the debuffs. This video should show how easy it is to actually execute.

Deal with this as follows: Have your first tank face Gruul away from the two groups. When Gruul starts casting inferno slice, have your second tank stand on the first group and taunt Gruul so that the inferno slice hits them. As soon as inferno slice has been cast, have your first tank taunt back so that he can continue tanking the boss. Your second tank moves over to the other group of dps and healers and will once again taunt Gruul when he starts casting Inferno strike. Your second tank will then keep Gruul, so they move over to the tanking spot. Your first tank will move over to the group that got hit by inferno strike first as their debuff should fall off. At this point you repeat the process.

Your tanks still get hit twice by inferno strike so they should not be afraid to use cooldowns for them.

When not soaking slices you want Gruul to be faced away because of the next ability: Overwhelming Blows. This is another ability that does damage to anyone within 10 yards of the tank and also has a stacking debuff increasing the damage taken by those players. As such, you only want the tank to get hit by it.

The tanks will make or break the fight. It’s up to them to face gruul to the correct groups as soon as possible, without having overwhelming blows hit the groups. If the tank not soaking inferno strikes taunts back quickly enough after the strike has been cast there should be no issues.

Another ability Gruul casts is Overhead Smash, which will inflict heavy damage in a line. This will be cast on random players and needs to be dodged.

Every 1,5 minutes or so Gruul will cast Destructive Rampage, with which he will cast multiple Overhead Smashes. These of course need to be dodged. Gruul can’t be tanked during this ability, giving the healers a chance to catch up on healing.

Finally, Gruul can also cause cave ins, with which the roof will start falling on a circle. You just have to move out of this AoE.

Overall this is not a difficult encounter and it’s a nice throwback to the original Gruul the Dragonslayer.

If you liked this raiding guide, please comment, subscribe and click the like button! If you would like to keep up with when new videos come out but you don’t have a youtube account you can follow us on twitter or facebook, at twitter.com/bbmezzy or facebook.com/wowweekly. Also be sure to check out our website wowweekly.net where you can find written content as well. For now I’m Mezzy and I’ll see you again next time.

6.0.3 Hotfixes: January 27, New Mount Teaser

New Mount Teaser

Blizzard has taken to Twitter to tease a new upcoming mount!

6.0.3 Hotfixes: January 27

There is also a new round of hotfixes in, check them out below!

Quote from: Blizzard
6.0.3 Hotfixes: January 27

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.3. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client- side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented. The hotfixes have also been compiled by category for those wanting a quick summary of all hotfixes that have been applied since Patch 6.0.3.

Patch 6.0.x Information

January 27

Garrisons, Followers, and Outposts

  • Tier 3 Garrisons: Dungeoneer’s Training Dummy for healing and damage have swapped places so melee classes are less likely to trigger the tanking dummy by accident.
  • Garrison Campaign Quests
    • Assault on Skettis: Creatures and NPCs associated with Assault on Skettis now respawn more frequently and increased the amount of morale awarded for defeating them.
    • Gladiator’s Sanctum Level 3: Players can no longer be votekicked from the Coliseum scenario.
    • Primal Fury: Players that have completed the quest before the hotfix from January 21 should now correctly receive Thisalee Crow (Alliance) or Choluna (Horde) as a Follower.

Classes

  • Druid
    • General
      • Ferocious Bite no longer loses damage when cast with a low amount of Energy while Berserk is active. Berserk will still discount Cat Form abilities’ Energy cost, but will include the bonus damage as if it weren’t cast with Berserk active.
    • Feral
      • Leader of the Pack should now correctly trigger its heal for Druids that have learned the talent, Claws of Shirvallah.
    • Talents
      • Incarnation: Tree of Life’s bonuses should no longer be incorrectly retained without having the talent learned.
      • Nature’s Vigil should no longer be dealing excessive damage to high level targets by healing low level NPCs.
  • Rogue
    • Glyphs
      • Glyph of Recovery should no longer make Recuperate heal for less than the intended amount.

Quests

  • All quests should now still award experience even if the character is dead at the time of completion.
  • Frostfire Ridge
    • The Shadow Gate: Players who became stuck after completing “The Shadow Gate” will need to re-enter the cave within the Bloodmaul Stronghold in Frostfire Ridge if they were unable to see Orlana Strongbrow to continue their quest series.
  • Gorgrond
    • Ambushing the Enemy: Resolved an issue where players were unable to complete this quest if The Giant Cauldron has been completed first.
  • Talador
    • At Your Command: Horde characters who have faction changed to Alliance should now be able to complete the quest “At Your Command” if they have completed the Horde version previously.

Raids, Dungeons, and Scenarios

  • Auchindoun
    • Grom’tash the Destructor and Gul’kosh should no longer force all party members into combat, including ones that aren’t actively in combat with them.
  • Shadowmoon Burial Grounds
    • Ner’zhul: Resolved an issue where players may be unable to use the portal to re-enter the encounter area.
  • Icecrown Citadel
    • The Lich King: Resolved an issue where Val’kyr Shadowguards can prevent players from being able to complete the encounter if they pick the player up after Fury of Frostmourne has been cast.

PvP

  • Ashran
    • There’s now a 30 minute delay between battles after Grand Marshal Tremblade or High Warlord Volrath has been defeated.
    • Stormshield Gladiators and Warspear Gladiators now respawn 3 minutes after Grand Marshal Tremblade or High Warlord Volrath has been defeated.

Items

  • Goren Disguise no longer works in Arenas or Rated Battlegrounds.
  • Scabbard of Kyanos’ on use effect, the Sword Technique buff is now reduced by 40% while players have Battle Fatigue.
  • Swapblaster no longer works while in a Battleground.

Design Corner: Improving the Garrison in 6.1

Welcome to the Design Corner! As a small introduction to the design corner, I took a look at the garrison and the current 6.1 PTR patch notes and thought about what I felt what was still missing in terms of improvements. I originally posted the suggestions on the WoW EU forums in the Garrisons subforum and I invite you to post in the thread with any constructive ideas you might have for the garrison!

Patch 6.1 has some great changes coming to the garrison, however there’s still a few things I feel could change so here’s a list of suggestions I feel would improve the garrison in one way or another.

  • Currently when you assign a follower to the herb garden you can choose which herb you want to grow each day. However you can quickly get too much of that herb when doing so. – So what I would love to see is that at level 3, if your herb garden has a follower assigned, you can choose to grow any herb including any Azeroth/Outland in your garden. Perhaps make it a 50/50 split, you can use 50% of the herb spots for old types of herbs.
  • Currently you can only get the orc clan transmog items for your armor class, which is really too bad because art is subjective. – Make the clan transmog items cosmetic items so all armor type classes can be a part of their clan of choice. (As a hunter I would like to be able to use part of the leather set to mimic the set from the Beastlord in BRF)
  • Reputation is a real grind in WoD, which isn’t bad per se however – I would love to see a daily Trading Post quest for random faction, to get perhaps 250 reputation as a reward. This means that over time players have an alternative to level up their reputations, while people who love to grind can still get their reputations up a lot faster without feeling the need to get the Trading Post.
  • Collecting all the ore from the mine every day is a hassle when you have many alts. Let us pay a miner x amount of resources to collect all the ore from veins/carts each day for us to pick up – Or have this be the perk of assigning a follower to the mine, as the carts appearing for everyone bug is still in, meaning a different perk might be the better alternative to add in.
  • The full armor and weapon set items for the followers are quickly becoming useless, especially with the item level requirement going up to 660 with the BRF raid missions. There’s been a few suggestions over the forums about how to make them useful again. I would like to highlight two, with the second one having my personal preference.
    • Allow players to turn in 6 of a set to get 1 of the next level set. E.g. 6 615 weapon sets for 1 630 weapon set.
    • Allow players to break down weapon sets into singular upgrades E.g. 1 615 weapon set into 3 +3 weapon ilvl items.
  • To end my list, not much a suggestion but a personal pet peeve, the rarity of the modules (especially the ashran one) for the Auctioneer quest for the level 2 Trading Post. I would really like to see the drop rate increase a bit so that I can use my auctioneer in the garrison.

One question I have for all of you – A while back there were a post or two about making garrisons more alt friendly in a future patch (possibly 6.1). Since then I haven’t seen anything about that, nor do I really have a solution myself. So my question to you is, how would you make the garrison more alt friendly?

Other than that – what other constructive suggestions do you have to improve the garrison, that the current changes in the 6.1 PTR notes don’t fix? Let me know in the thread on the official WoW forums, or in the comments below!

Podcast Episode 58: 6.1 Garrison Changes, Fishing Changes

A new podcast has been put on Youtube! This week we talk about the Garrison and profession changes coming in 6.1 and a few other bits and bobs!

Fishing Changes

Since the podcast recording a few blue posts have come out regarding some more changes coming to fishing, including partial reverting of the fish auto filetting!

Quote from:Blizzard
Thank you all for your feedback regarding the auto-fillet change that was set for Patch 6.1. Based on your sentiment, we’ve gone ahead and made a change we hope will be beneficial for all anglers.In 6.1, rather than have fish auto-fillet as you catch them, we’re adding a new consumable item called the Bladebone Hook which when used, will enable auto-filleting for one hour. This new item can be purchased from fishing vendors in Draenor.

Just a couple notes: Despite the tooltip, you won’t need a fishing pole to use this item, and it won’t overwrite your lure, bait, fishing line, or anything else.

Thanks again for sharing your thoughts with us!

Quote from:Blizzard
I have a few more updates for you guys regarding bait which I’m sure you’ll appreciate. These are also slated to be in Patch 6.1 so please be sure to test them out on the PTR and give us your feedback.

  • We’re reverting the change where bait would spoil.
  • Reverting the change where bait could not be caught in your garrison; Nat Pagle will still grant you the bait of your choice (because Nat Pagle).
  • Bait duration is now 10 minutes (up from 5) to mirror the duration of lures.

6.1 PTR Patch Notes

The official 6.1 PTR notes have been posted and it’s a big list with a lot of garrison and class changes!

Quote from: Blizzard
6.1 PTR Patch Notes

Patch 6.1 is now available for testing on the Public Test Realms (PTR)! Participating on the Public Test Realms lets you test patches before it has been released on live realms. If you’d like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you’ve had a chance to try things out, visit our PTR Discussion forum to discuss the patch. To report any issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit a Bug) or by visiting the PTR Bug Report forum.

PTR Disclaimer

  • Please keep in mind that the notes below are not final, and details may be subject to change before the release of Patch 6.1.
  • New information for features that are still in-development will be added as it becomes available.
  • Content listed in the PTR Patch Notes may not be available for testing or have a limited test window.

World of Warcraft Patch 6.1 PTR

Last updated: 01-23-2015

New Character Models: Blood Elf

  • Character models for Blood Elves have been overhauled with an increase to fidelity and texture resolution; while retaining the core look and feel of the originals.
  • Some character models received additional tweaks and adjustments.

Twitter Integration

  • Characters can now send Tweets for items, achievements, and screenshots from within the game client using the /share command.
  • This feature can be enabled by accessing a new social settings pane to add or remove a Twitter account.

New Heirloom Collections Tab

  • The Collections system now supports Heirloom items.
  • Heirlooms have a tier system to denote the maximum level that the item scales up to.
  • New neck slot Heirlooms are now available and allows the character to cast a heal once a minute. This heal shares a cooldown with potions and Healthstones.
  • Vendors in Stormwind (Alliance) and Undercity (Horde) now sells Heirlooms for gold.
  • Alternate methods for obtaining Heirlooms are also available.
    • Darkmoon Faire sells Heirlooms for Darkmoon Prize Tickets.
    • Argent Tournament sells tier-1 and tier-2 Heirlooms for Champion’s Seals.
    • Some world events now sell either tier-2 and tier-3 Heirlooms for currency obtained through the event.
  • Collecting all heirloom items awards a special mount usable by level 1 characters.

Garrisons, Followers, and Outposts

  • New Garrison Visitors
    • One of five new visitors may visit each day offering a quest to anyone that visits the Garrison.
      • Defeat a dungeon boss: Awards a bag with a chance to contain a level 630, 645, or 655 item token.
      • Defeat a raid boss (weekly quest): Awards a bag with a chance to contain a level 645, or 655 item token.
      • Bounty (intended for 3 or more players): Defeat a named elite NPC for a bag containing Apexis Crystals, and a chance to contain a level 645, or 655 item token.
      • Relic: Complete a series of quests to recover a relic for a bag containing Apexis Crystals, and a chance to contain a level 645, or 655 item token. Completing a relic mission unlocks it as a potential mission for your followers. Completing all 6 relic missions will unlock Harrison Jones as a follower!
      • Profession: Turn-in tradeskill reagents for Primal Spirits and work order tradeskill reagents.
    • For the Pet Battlers out there, there’s a separate chance for an additional visitor offering unique Pet Battles with a chance to award a bag containing Pet Battle items and new Battle Pets.
  • Summon a Raid or World Boss
    • Players may find an item while completing a Bounty, Relic, Dungeon, or Raid daily quest from the Garrison visitor that that allows them to summon one of six new raid or world boss in the Garrison.
    • Summoned raid or world bosses have scaling health and is intended for 10-40 players.
  • New Garrison Music Box
    • Players can assemble a music box allowing them to play music in their Garrisons.
    • Pieces for the music box can be found as a reward from new Bounty or Relic Missions.
    • New songs can be collected from throughout the world to expand your music library.
  • New Garrison Vendor
    • A new vendor has been added allowing players to use Garrison Resource to purchase items to upgrade Followers, or items that can be used to spawn a rare mission.
  • New Follower Trait: Treasure Hunter
    • Treasure Hunter trait increases the amount of gold rewarded from a mission.
  • Follower Missions
    • New Profession Missions are now available on upgrading a profession building to level 3. Successfully completing these missions award an item that allows instant completion of work orders.
    • Players can unlock Relic and Bounty missions for their followers by completing the corresponding Relic or Bounty quest offered by one of the random daily new visitors to the Garrison.
    • New exploration missions are available to players with a skill of at least 1 in Archeology. Successfully completing these missions can award Archeology fragments, keystones, or treasure maps for a Draenor zone. Treasure maps obtained in this manner does not require quest achievement completion for the Draenor zone.
    • Archeology Vendors in Stormshield and Warspear now sell an item that’ll spawn a follower exploration mission for 5 Restored Artifacts.
    • New Level-100 Scouting missions to a Battlefield now awards an item that grants access to missions that award Apexis Crystals.
    • New Raid missions to Blackrock Foundry are now available for a cache that awards level 665, 680, or 695 items.
    • New follower missions have been added that can award gold, Apexis Crystals, Savage Blood, or Augmentation runes.
    • Missions that go over 100% completion chance now awards a bonus to the base XP.
    • Level-100 Garrison resource missions now award more Garrison Resources.
    • Scavenger trait for Followers now increases Garrison Resources gained from a mission by 100% (down from 200%).
  • Follower Mission UI Improvements
    • List of missions available now displays the amount of bonus XP, gold, and resources awarded without having to mouse-over the mission tooltip.
    • Improved tooltips displaying which followers that can counter threats on a mission.
      • Followers that can counter a threat and available show up with a green checkmark.
      • Followers that can counter a threat but are out on a mission displays the time remaining until the follower is available.
      • Followers that can counter a threat but assigned to a building will display a working icon.
    • A new icon will notify the player when assigning a follower that’ll receive less XP reward because they’re below level or item level requirements.
    • Garrisons with 10 or more followers now have access to a sortable list with a quick overview of how many followers can counter a particular threat or how long a follower will be out on a mission.
  • Garrison Buildings
    • Garrison Work Order Changes
      • Work orders now check if a follower is assigned to the building every 4 hours when factoring in production bonuses.
      • Followers assigned to work at a building now receive XP for each work order that they provide a production bonus on.
      • Players now have an option to queue up all remaining work order slots through the building’s work order UI.
      • NPCs that accept Work Orders are now titled as such along with a new interaction cursor to make them easier to locate.
    • Alchemy Lab
      • Level 2: Followers working at the Alchemy Lab now offers a choice on the free potions you want to receive, but those potions are now soulbound.
    • Armory (Dwarven Bunker / War Mill)
      • Level 3: A daily quest has been added to allow players to exchange Iron Horde Scraps for an armor or weapon enhancement token.
    • Barn
      • Barn traps are no longer targetable, causes the cursor to be highlighted, or usable in Rated Battlegrounds, Arenas, or outside of Draenor.
      • Savage Blood now drops more frequently when a follower is assigned to the building (it didn’t affect the chance previously).
      • Caged creatures now stack to 1000 (up from 20).
    • Barracks
      • A vendor at the Barracks now sells an item that allows a character to shrink their Bodyguards for 60 minutes.
    • Fishing Shack
      • You no longer catch bait in your Garrison. However, Nat Pagle (Level 3 Fishing Shack) will give you any of the standard baits if you ask nicely.
      • Lunkers can now be caught from fishing pools and have an improved catch rate with higher fishing skill.
      • Summoned Cavedwellers now drops random fish flesh and drops less Worm Supreme.
      • Fish Eggs used as turn-in for the Fishing Shack Daily quest are now bind on pickup and no longer have a sell value.
    • Lumber Mill
      • Lumber Mill no longer requires Garrison Resources to build or upgrade.
      • Work orders now award 30 Garrison Resource (up from 20).
    • Mage Tower / Spirit Lodge
      • The building now accepts Ogre Waystones as work orders awarding Apexis Crystals and a chance to receive an item that allows instant completion of a mission that’s in-progress.
    • Mine
      • Miner’s Coffee no longer has a stack limit, is now bind on pickup, and has a sell price. It now has an exclusive category so it cannot be applied multiple times by splitting it into different stacks. However, the aura can now correctly stack up to 5 times.
      • Preserved Mining Pick no longer has a stack limit, is now bind on pickup, has a sell price, and offers a bonus even if you have the Peon’s Mining Pick.
    • Menagerie
      • Reduced the difficulty of quests to unlock the Menagerie, elite pet challenges, and pet battle daily quests.
    • Salvage Yard
      • Tier-3 salvage recovered from Follower missions no longer has an independent chance to drop an uncommon (green), rare (blue), or epic (purple) item and will instead always drop one of them. This change is intended to reduce overall item spam without affecting their value. Existing chance for Tier-3 salvage to potentially also contain an uncommon Tier-2 salvage item remains unchanged.
      • Follower Weaponry and Armor Set tokens (War Ravaged, Blackrock, Goredrenched) no longer drops from salvage.
    • Trading Post
      • Trading Post no longer requires Garrison Resources to build or upgrade.
      • Some merchants have started accepting Crescent Saberfish Flesh as payment.
  • Garrison Invasions
    • Players that have performed above-and-beyond expectations for a Gold rating while defending their Garrisons from an invasion can now attain a Platinum rating. Platinum rating awards a level 660 item and a chance at obtaining an item that can be used to summon a raid or world boss.

Itemization

  • Tertiary Stats for Avoidance, Speed, and Leech now provide about four times as much benefit per stat point.

Racials

  • Dwarf
    • Stoneform when used, now triggers a 30-second shared cooldown with other PvP trinkets that breaks crowd-control effects.

Class Changes

Talent Balance

Developer Commentary: A primary focus for class changes in Patch 6.1 is improving overall talent balance. Not every talent needs to be useful in every situation; and in fact it’s often better if they have strengths and weaknesses. But we do try to have each talent be useful in some situations, and make them close enough in value that if you really enjoy the gameplay of a talent you don’t feel like you’re dragging your group down by using it.

For these changes we focused primarily on tuning (tweaking numbers), and nearly all changes are buffs to underperforming talents. The goal is to reach more variety of viable builds, without bringing down the existing popular choices.

  • Death Knight
    • Talents
      • Breath of Sindragosa no longer has an initial Runic Power cost.
      • Death Siphon now heals the Death Knight for 400% of damage dealt (up from 335%).
      • Necrotic Plague damage has been increased by 37%.
  • Druid
    • Talents
      • Bristling Fur (Guardian) now has a 30-second cooldown (down from 1 minute).
      • Force of Nature’s Treants have been buffed with a 35% increase to their health and spellpower, and an 80% increase to their armor and attack power.
      • Guardian of Elune (Guardian) now also reduces the rage cost of Savage Defense by the Druid’s base dodge chance percentage.
      • Moment of Clarity (Restoration) now lasts 7 seconds (up from 5 seconds).
      • Rampant Growth (Restoration) now also increases the healing of Swiftmend by 20%.
      • Renewal now instantly heals for 30% of max health (up from 22%).
      • Stellar Flare (Balance) damage has been increased by 16%, and now has a duration of 24 seconds (up from 20 seconds).
  • Hunter
    • Talents
      • Barrage damage has been increased by 21%.
      • Exhilaration now instantly heals for 30% of max health (up from 22%).
      • Glaive Toss damage has been increased by 25%.
      • Powershot damage has been increased by 62%.
      • Stampede now lasts 40 seconds (up from 20 seconds).
  • Mage
    • Talents
      • Alter Time now has a 1-minute cooldown (down from 1.5 minutes).
      • Mirror Image copies of Frost Mages now deals 15% less damage with Frostbolt.
  • Monk
    • Talents
      • Ascension now increases Spirit by 10% instead of increasing maximum mana by 20%.
      • Breath of the Serpent (Mistweaver) healing increased by 50%.
      • Chi Burst damage has been increased by 51%. Also fixed a bug that caused its damage and healing to vary based on specialization.
      • Chi Explosion (Mistweaver) healing while in Serpent Stance is increased by 40%, and is now usable while channeling Soothing Mist.
      • Chi Torpedo damage has increased by 150% and healing has increased by 42%.
      • Hurricane Strike (Windwalker) damage increased by 25%.
      • Ring of Peace now incapacitates all enemies for 5 seconds (up from 3 seconds).
      • Zen Sphere has been improved. Its detonation damage has increased by 97%, detonation healing has increased by 70%, but periodic healing has been reduced by 39%. Also fixed a bug that caused its damage and healing to vary based on specialization.
  • Paladin
    • Talents
      • Empowered Seals (Protection, Retribution) has been improved. Liadrin’s Righteousness now increases haste by 20% (up from 15%). Uther’s Insight now heals the Paladin for 2% of maximum health (up from 1%).
      • Execution Sentence’s healing dealt by Stay of Execution has increased by 100%.
      • Final Verdict (Retribution) now increases the radius of the next Divine Storm by 50% (down from 100%).
      • Hand of Purity now reduces damage taken by 15% (up from 10%).
      • Sacred Shield’s (Holy) mana cost has been reduced by 34%.
    • Glyphs
      • Glyph of Alabaster Shield has been removed.
      • Glyph of Harsh Words is now only available to Holy Paladins.
  • Priest
    • Talents
      • Auspicious Spirits (Shadow) no longer cause Shadowy Apparitions to not deal damage. Instead, it now increases Shadowy Apparition damage by 100% in addition to still granting 1 Shadow Orb.
      • Clarity of Purpose’s (Holy) healing has increased by 20%.
      • Divine Star (Shadow) damage increased by 20%.
      • Mindbender lasts for 20 seconds (up from 15 seconds).
      • Saving Grace’s (Discipline, Holy) healing has increased by 50%, but now reduces future healing dealt by 15% (up from 10%). Additionally, the talent is now Instant, but its effectiveness is reduced while in PvP combat.
      • Surge of Darkness now has a 12% chance to trigger (up from 10%).
      • Void Entropy (Shadow) damage increased by 80%.
      • Void Tendrils’ health has increased by 30%.
  • Rogue
    • Talents
      • Burst of Speed now has a 3-second cooldown.
      • Death from Above’s damage has increased by 25%. For Assassination Rogues, the talent now also increases the duration of Envenom.
      • Leeching Poison has been redesigned. It now grants 10% Leech while active, and no longer applies a poison effect to the target. Its Shiv effect remains unchanged.
  • Shaman
    • Talents
      • Ancestral Guidance now triggers from all damage or healing dealt, including Multistrikes, instead of only direct damage or healing.
      • Storm Elemental Totem damage and healing has increased by 30%.
  • Warlock
    • Talents
      • Cataclysm now also applies Unstable Affliction for Affliction Warlocks.
      • Charred Remains (Destruction) now reduces Incinerate damage by only 50% (down from reducing Incinerate damage by 60%).
      • Grimoire of Sacrifice (Affliction, Destruction) now increases damage of affected spells by 25% (up from 20%).
      • Grimoire of Service now summons a second demon for 25 seconds (up from 20 seconds).
      • Kil’jaeden’s Cunning now has a 35-second cooldown (down from 1 minute).
  • Warrior
    • Talents
      • Avatar now lasts 20 seconds with a 1.5-minute cooldown (up from lasting 24 seconds with a 3-minute cooldown).
      • Second Wind now increases Leech by 25% (up from 10%).
      • Siegebreaker (Arms, Fury) damage and knockback distance has increased by 50%.
      • Slam (Arms) damage has increased by 43%.

Healer Damage

Developer Commentary: Another change being made for Patch 6.1 is to bring the damage potential of healers up to a level that is sufficient and balanced. Healers’ damage potential will still pale compared to that of a dedicated damage dealer or tank, but it should no longer feel like you’re totally ineffective when attempting to do some outdoor content.

  • Druid
    • Restoration
      • Naturalist now also increases the damage of Druid spells and abilities by 15%.
    • Talents
      • Heart of the Wild (Restoration) now increases spell damage by 150% (down from 200%), and Agility in Cat Form by 75% (down from 110%).
  • Paladin
    • Holy
      • Denounce damage has increased by 50%.
      • Holy Shock damage has increased by 50%.
  • Shaman
    • Glyphs
      • Telluric Currents (Restoration) causes Flame Shock, Lava Burst, and Lightning Bolt to cost no mana and deal 100% more damage.

Classes

  • Death Knight
    • Glyphs
      • Glyph of Runic Power now generates 2 Runic Power every second for 5 seconds when struck by a movement-impairing effect (down from 3 Runic Power).
  • Druid
    • General
      • Healing Touch no longer heals for 50% more when cast-on-self for Balance Druids.
    • Balance
      • Balance Druids now learn a new passive ability at level 38, Nature’s Bounty.
        • Nature’s Bounty causes Healing Touch to be Critical Strikes for 8 seconds after killing an enemy that yields experience or honor.
      • Starfall and Sunfall now only hits targets affected with Moonfire or Sunfire by default.
        • Glyph of Guided Stars has been renamed to Glyph of Untamed Stars and is now a Minor glyph. Glyph of Untamed Stars expands Starfall and Sunfall to hit all targets within range.
    • Restoration
      • Genesis now affects all targets within 60 yards of the Druid and no longer requires a target.
      • Nature’s Cure is now classified as a Nature School ability.
    • Talents
      • Displacer Beast is now classified as an Arcane School ability and can no longer be used while silenced.
    • Armor Sets
      • PvP 2-piece set bonus for Balance Druids now has a visual effect to indicate when the Druid is unable to generate a Starsurge charge from Entangling Roots.
      • PvP 4-piece set bonus for Balance Druids has been redesigned. When Starsurge hits a player, the cast time of Starfire is reduced by 30%, and the damage of Wrath is increased by 30% for 6 seconds.
  • Hunter
    • Survival
      • Trap Mastery no longer reduces the cooldown of all traps and Black Arrow by 6 seconds.
      • Black Arrow now has a cooldown of 24 seconds (down from 30 seconds).
      • Enhanced Traps now reduces the cooldown on all traps by 33% (down from 50%).
    • Hunter Pets
      • Basilisks now have a pet family ability. Stone Scales reduces damage taken by the pet. Previously, Basilisks did not have a pet family ability.
      • Hydra pets should no longer be excessively large.
      • Spirit Beast’s Spirit Beast Blessing now also provides a 5% increase to critical strike chance. Does not stack with other critical strike chance buffs. Previously, other exotic pet families provided buffs to 2 stats while Spirit Beasts provided only 1.
  • Mage
    • Arcane
      • Presence of Mind can now be applied to Polymorph spells.
    • Fire
      • Fireball now replaces Frostfire Bolt for Fire Mages.
    • Frost
      • Deep Freeze’s stun effect now always breaks on damage from Ice Lance, but no longer has a chance to break from other damage sources.
    • Talents
      • Blast Wave (Fire) now has a 3-second cooldown.
      • Ice Nova (Frost) now has a 3-second cooldown.
      • Supernova (Arcane) now has a 3-second cooldown.
    • Glyphs
      • Glyph of Frostfire Bolt has been replaced with Glyph of Ignite. Glyph of Ignite causes Ignite to also reduce the target’s movement speed by 40%.
    • Armor Sets
      • PvP 2-piece set bonus for Frost Mages has been redesigned. Cone of Cold now leaves behind a patch of ice on the target area slowing any enemies caught within it by 50% for 6 seconds.
      • PvP 4-piece set bonus for Frost Mages has been redesigned to increase Frostbolt damage by 30% against unsnared targets, and increases Frostbolt damage by 50% against snared targets.
  • Monk
    • Brewmaster
      • Elusive Brew is now highlighted when the Monk has 15 stacks of it.
    • Mistweaver
      • Mana Tea now restores mana equal to 3 times the Monk’s unbuffed Spirit (instead of 4% of maximum mana).
    • Glyphs
      • Glyph of Blackout Kick has returned.
    • Armor Sets
      • PvP 2-piece set bonus for Windwalker Monks has been replaced by the PvP 4-piece set bonus. Touch of Karma’s redirected damage can now exceed 50% of the Monk’s maximum health.
      • PvP 4-piece set bonus for Windwalker Monks is now the PvP 2-piece set bonus. The Monk now receives a 2% reduction to damage taken for each stack of Tigereye Brew consumed for 20 seconds.
  • Paladin
    • Protection
      • Seal of Truth is no longer available to Protection Paladins. Seal of Command is now replaced by Seal of Righteousness instead of Seal of Truth.
    • Talents
      • Beacon of Insight (Holy) now increases healing received by the target by 40% (up from 30%) and moves to the next most injured ally when the target reaches 90% health (instead of full health).
    • Glyphs
      • Glyph of Alabaster Shield has been removed.
      • Glyph of Harsh Words is now only available to Holy Paladins.
      • Glyph of Judgment is now automatically learned at level 25.
    • Armor Sets
      • PvP 2-piece set bonus for Holy Paladins now lasts 12 seconds (up from 8 seconds).
      • PvP 4-piece set bonus for Holy Paladins has been redesigned. Eternal Flame or Word of Glory now also reduces damage taken by the target by 5% for each Holy Power consumed (maximum of 15%) for 6 seconds. This effect only works in PvP combat.
  • Priest
    • Talents
      • Cascade may now hit the same target twice, resulting in an increase to total healing. To compensate, Cascade’s healing has been reduced by 35%. However, total healing in a 20-player raid will still be slightly higher than before.
      • Insanity (Shadow) now also affects Mind Sear.
  • Shaman
    • Elemental
      • Enhanced Chain Lightning now increases the damage done by the next Earthquake by 300% when Chain Lightning or Lava Beam strikes 3 or more targets (instead of increasing Earthquake damage by 60% for each target struck).
    • Enhancement
      • Maelstrom Weapon no longer reduces the mana cost of spells.
    • Talents
      • Echo of the Elements has been redesigned. Echo of the Elements now causes Earthquake, Fire Nova, Lava Burst, Lava Lash, Riptide, Spirit Link Totem, Stormstrike, and Unleash Life to have 2 charges. Other abilities that reset the cooldown of these abilities will instead grant 1 charge.
    • Armor Sets
      • PvP 2-piece set bonus for Restoration Shaman now grants 975 Versatility after dispelling a harmful Magic or Curse effect from an ally (up from 780 Versatility).
      • PvP 4-piece set bonus for Restoration Shaman now triggers when the target of Earth Shield drops below 50% health (up from 35%) and Earth Shield will immediately consume up to 4 charges (up from 3 charges).
  • Warrior
    • General
      • Thunder Clap’s (Arms, Protection) snare effect now lasts for 10 seconds or 8 seconds while in PvP combat (up from 6 seconds).

Quests

  • Legendary Ring Quest Line
    • A new epic follower awaits those that complete the latest chapter in the Legendary Ring Quest Line!

World Environment and Events

  • Flight Path Improvements
    • Improved the logic used for connecting flight paths. Players are now able to fly through flight points that they have not discovered yet if it’ll result in a more direct flight path to a destination point.
    • A button has been added for characters in the middle of a flight to get off at the next known flight point.
  • Nagrand
    • Added two mailboxes in around the Black Market near Ring Of Blood in Nagrand.
  • Darkmoon Faire
    • The Darkmoon Faire have added an exciting new racing event with opportunities to obtain new unique prizes!
    • New achievements and rewards have been added to the Darkmoon Tonk Challenge and Darkmoon Ring Toss.

Creatures and NPCs

  • Spires of Arak
    • Sethekk Wind Serpent is undead and should no longer be skinnable.

Pet Battle

  • New battle pets have been added to Black Temple, Caverns of Time: Hyjal Summit, and Sunwell Plateau along with a new achievement, Raiding with Leashes III to collect them all. Completing the achievement to collect all the new Battle Pets will award a Naaru pet.
  • Level 100 characters with a Tier-3 Garrison will now receive an item in the mail that increases a single Battle Pet’s level to 25.

Dungeons, Raids, and Scenarios

  • Personal loot mode received quality-of-life adjustments. Bosses that can be looted now have a custom graphical effect. Popup notifications from looting a boss have also been revamped.
  • Dungeons
    • Completing the first random Heroic Draenor Dungeon of the day no longer awards a reputation bonus with Pandarian factions.
  • Challenge Mode
    • Increased the item level of gear awarded from completing daily Challenge Mode quests to 660 (up from 640).

PvP

  • Grand Marshal Tremblade or High Warlord Volrath now offers scrolls of Enchant Illusion – Glorious Tyranny and Enchant Illusion – Primal Victory to players with a rating of 2400 or higher in Rated Battlegrounds, and 3v3 or 5v5 Arenas.
  • Rewards are now correctly distributed based on the PvP level bracket.
  • Ashran
    • Ashran’s queuing system received substantial changes to reduce wait times.
    • Event objectives now award 100 Conquest Points (down from 125).
    • Rare creatures and NPCs now drop 40-50 Artifact Fragments (down from 60-80).
    • Guards in Ring of Conquest now drop 6-8 Artifact Fragments (down from 8-11).
    • Ashmaul Pearls and Ghost Truffles have been removed. Players can now buy potions from Crafticus Mindbender (Alliance) and Dazzerian (Horde) for 10 Artifact Fragments each.
    • Kowalski’s Music Box now has a 15-minute cooldown (down from 1 hour).
    • Scroll of Mass Invisibility, Scroll of Replenishment, and Scroll of Town Portal has been removed.
    • Wand of Death, Wand of Mana Stealing, and Wand of Neutralization has been removed.

Battlegrounds and Arenas

  • Bonus Honor received from winning a Battleground should now correctly convert into XP for characters that are below level 100.

Professions

  • Harvesting from Draenor Mining and Herbalism nodes should now provide more experience points. Previously, only True Iron nodes were providing the correct amount of XP.
  • New recipes have been added to create items that boost the item levels of crafted armor pieces to 680 and weapons to 670.
  • Alchemy
    • Alchemists can now transmute for Savage Blood and various Sorcerous elements.
    • Alchemists can now craft an upgradable alchemy trinket.
  • Archeology
    • Increased the maximum amount of Arakkoa, Draenor Clans, and Ogre archeology fragments that can be held at a time to 250 (up from 200).
    • All rare Draenor archeology projects no longer cost more than 200 fragments to solve.
    • Brittle Cartography Journal can now be dug up by characters with an Archeology skill of 1 (down from 575).
  • Blacksmithing
    • Crafted shields no longer counts towards the limit on Unique-Equipped: Warlords Crafted items.
  • Cooking
    • New self-only cooking recipes have been added for food that gives 125 bonus to a stat.
  • Fishing
    • Fish caught in Draenor are now automatically filleted.
    • Different sizes of Savage Piranha have been consolidated into Savage Piranha and can be consumed directly for the transformation effect.
    • Players can now always catch enormous fish from pools, regardless of skill.
    • Fish that have already been caught can be converted to the appropriate amount of flesh.
    • Draenor fishing bait now lasts for 10 minutes (up from 5 minutes) and needs to be used within 15 minutes of being caught or it’ll spoil.
  • Inscription
    • The following glyphs now have recipes and are no longer sold by vendors.
      • Glyph of Cleanse
      • Glyph of Flying Fists
      • Glyph of Purification
      • Glyph of Purify Spirit
      • Glyph of the Solstice

Items

  • Apexis Crystals
    • Characters can now accrue up to a maximum of 60,000 Apexis Crystals (up from 20,000).
    • Dawn-Seeker Rilak (Alliance) and Dawn-Seeker Kirrik (Horde) have set up shop in Stormshield and Warspear offering powerful new items (item level 670) in exchange for Apexis Crystals.
    • Apexis Crystal vendors have been reorganized with their titles now denoting what it is that they’re selling.
  • Characters now receive a treasure maps in the mail for completing storyline achievements for a Draenor region.
  • Griftah now sells a variety of transmogrification items for Dingy Iron Coins. In addition, he now sells a Rogue-specific toy, Barrel of Bandanas. Barrel of Bandanas spawns a barrel that gives players that use it a random visual bandana buff for 30 minutes.
  • Season 1 PvP boots and belts sold by Kezzik at Area 52 in Netherstorm are now more comparably priced to their other Season 1 counterparts (1750 Honor).
  • Replica belts for Blood Guard and Knight-Lieutenant have been added to complete visual sets that were previously incomplete for transmogrification. These new items are sold by the vendors who sell the rest of the set, Tini Smalls and Krixel Pinchwhistle at Area 52 in Netherstorm.
  • All Brawler’s Guild shirts are now unique. Replacement Brawler’s Guild shirts can be purchased from Quackenbrush or Paul North if the character has defeated a boss that awarded it.
  • Several trinkets obtained from Draenor rares are now able to be disenchanted (previously, the items could not be disenchanted).
  • Apexis Crystals are now displaying as uncommon quality (green). There’s been no change to the item’s drop rate or availability.
  • Grimoire of the Four Winds should now correctly able to be used by characters that are at least level 85.
  • Honorary Brewmaster Keg is now unique. A replacement Honorary Brewmaster Keg can now be purchased from The Metal Paw in Binan Village in Binan Village for those who have completed the Pub Crawl achievement.
  • Mini Mana Bomb has been added to the Toy Box for Horde characters that have completed the achievement, Theramore’s Fall.
  • Nat Pagle’s Fishing Chair is now unique. A replacement chair can be purchased from Nat Pagle if the character has completed the achievement Learning from the Best.
  • Primal Combatant and Primal Gladiator trinkets have had their power increased.
  • Restored Artifact is now considered a trade good and can be placed in the Reagent Bank.
  • Scavenger’s Eyepiece’s effect now persists through death.
  • Theramore Tabard can now be re-obtained by Alliance characters that have completed the achievement, Theramore’s Fall at a tabard vendor.

UI

  • New Death Recap Screen
    • When a character is killed, a new screen now shows more information on what killed you.