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Author: Mezzy

Host and author of WoW Weekly podcast, guides and website. I have played WoW since classic, enjoy MMORPG’s and game design in general.

Patch 6.0.2: The Iron Tide Crashes into Azeroth October 14

It’s finally official! 6.0 comes to the live servers next week! Not sure what 6.0 brings? Check out the first half of our latest podcast where we give you an overview in our 6.0 survival guide!

Quote from: Blizzard
Patch 6.0.2: The Iron Tide Crashes into Azeroth October 14

Patch 6.0.2: The Iron Tide is scheduled to crash into Azeroth on Tuesday, October 14.  Featuring new content heralding the Iron Horde incursion, updates to the skills and abilities for every class, and a host of gameplay adjustments, this overture to Warlords of Draenor is coming at you armed to the teeth.

Treacherous Developments

The Dark Portal in the Blasted Lands has turned blood red. Hundreds of strange-looking orcs are violently pouring into Azeroth, killing everything that stands in their path. Nethergarde and Okril’lon have already fallen, and while the Horde and the Alliance moved as quickly as they could to get reinforcements to their people, they are too late. The Iron Horde invasion has begun.

In this desperate hour, King Wrynn and Warchief Vol’jin have called upon their greatest champions to join the front lines in the Blasted Lands and do whatever they can to stop the Iron Horde . . . before the rest of Azeroth falls before them.

Word of this surprise attack sends players rushing to the Blasted Lands to reckon with the barbarous infiltration. After the fall of a high ranking Iron Horde general named Gar’mak Bladetwist, you’ll report what you’ve witnessed in the Blasted Lands to King Wrynn or Warchief Vol’jin. It’s apparent to both the Horde and the Alliance that this is only the first salvo in a much larger conflict, and the only way to win is to take the fight directly to the Iron Horde . . . by journeying through the Dark Portal into Draenor.

The Infiltration of Blackrock Spire

An advance party of Iron Horde forces has barged right out of the Blasted Lands and pushed all the way to Blackrock Mountain, where they found refuge and supplies in Upper Blackrock Spire. There can be only one response: the Alliance and the Horde of Azeroth must face this iron incursion head on.

Available to level-90 characters for a limited time, this specially revamped five-player version of Upper Blackrock Spire sets the stage for the coming counterstrike against the Iron Horde. Here, you will face Orebender Gor’ashan, Kyrak, and Commander Tharbek as you begin to take the fight to the enemy and sharpen the skills—and swords—you’ll need to succeed on an unwelcoming alien world.

Prepare yourself. Draenor is waiting.

Check Out the BlizzCon® 2014 Map and Schedule

The Blizzcon schedule has been released and there doesn’t seem to be much warcraft this year. There’s also 2,5 hours between the end of the opening ceremony and the first panels. The big gap is quite strange so hopefully something will be revealed in the opening ceremony that will take up the hours right after the opening ceremony!

Quote from: Blizzard
Check Out the BlizzCon® 2014 Map and Schedule

BlizzCon 2014 is almost here! Whether you’re joining us at the Anaheim Convention Center in person or viewing from home with the BlizzCon Virtual Ticket, we’ve got a lot of activities and events lined up for you.

To help you form a plan of attack, we’ve just posted a schedule of the panels, eSports tournaments, and other activities happening at BlizzCon on Friday and Saturday. You can also check out the floor map to get a lay of the land.

If you’d like to watch online, the BlizzCon Virtual Ticket grants you access to the events on the Main and Panel stages, along with this year’s in-game goodies. We’ll also be broadcasting the opening ceremony and this year’s eSports tournaments—including the StarCraft II WCS Global Finals, World of Warcraft Arena World Championship, and Hearthstone World Championship—for free at www.blizzcon.com. Stay tuned for more information.

Check out the BlizzCon 2014 schedule here.

Warlords of Draenor Dungeon Preview: Training Day

Quote from: Blizzard
Warlords of Draenor Dungeon Preview: Training Day

There are plenty of opportunities in Warlords of Draenor for those who are looking for some new adventures. With four new level-up dungeons and four maximum level dungeons you’re on the fast track to danger, mayhem, and perhaps a bit of shiny new loot.

There’s so much packed into Warlords of Draenor that we’d be remiss if we didn’t take a moment to look at the upcoming dungeons.

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Bloodmaul Slag Mines

Location: Frostfire Ridge
Level: 90-92
Bosses: 4Some like it hot and others are simply slaves within it. This level 90-92 dungeon takes you into the sweltering heat of active volcanic caverns wherein Bloodmaul ogres run a brutal mining operation powered by the blood and sweat of slaves acquisitioned from all across Draenor. The Slag Mines produce a bounty of gemstones and ore, but it’s rumored that the true purpose of these mines is to dig for an ancient relic of immense power.

You’ll encounter four new bosses and a lot of fire power as you try to disrupt their machinations. We’re sure you’ve learned that ancient relics in the hands of – well anyone– are probably not going to lead to very good things. You know what to do, heroes.

On the art of minecraft: “The beginning and ending of Bloodmaul Slag Mines were my favorite shots to establish in the dungeon,” says Senior 3D artist Andy Matthews. “You get a sense of how precarious and dangerous every element of the mines will be.  We used old wood and rope, not the best materials to use inside a mine that’s filled with lava and fire.  Ogres don’t care; they will just grab more and haphazardly place a new one on top of the half burnt one.  Not the brightest but they will ’get the job done.’

The ‘look and feel’ of the Mine was inspired by Bladespire Citadel and the surrounding Ogre settlements in the zone. In the Slave Quarters you will notice each hut shows the daily life of living inside an active volcano. Some huts are better off than others.”

“One slave in the dungeon turns a mysterious wheel of pain but why?”

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Iron Docks

Location: Gorgrond
Level: 92-94
Bosses: 4Battles can be won and lost by the power of a naval force. To put a stop to the Iron Horde’s naval powerhouse, you’ll need to venture into this level 92-94 dungeon. This port located in the northern coast of Gorgrond houses the Iron Horde’s shipyard, filled with massive warships and artillery forged and assembled within the Blackrock Foundry. In addition to this seafaring arsenal, elite infantry units are joined by trained beasts to comprise the ground troops.

You’ll encounter four new bosses who you’ll need to put a stop to before their ship has sailed. Beware the Cannon Barrage and the Backdraft. This is one shipyard that’s bound to get explosive.

On the shipyard’s origin: “The Iron Docks started off as a PVE quest area,” says Lead Dungeon Artist Wendy Vetter, “but then once it started to take shape we realized it would make a great backdrop and play space for a dungeon. This has given the dungeon a unique visual look that is quite unlike any other dungeon in World of Warcraft. It’s also a great showcase of all the Iron Horde technology and architecture culminating in a showdown with the final boss within the dungeon which takes place on a huge Iron Horde ship.”

We really tried to give the Iron Docks a sense of being overwhelmed,” adds 3D Artist Patrick Burke. “This is an important strategical location for the Iron Horde to send out their destructive forces.  The architecture is threatening and is meant to show that the Iron Horde means business. The Iron Horde has no concern for the environment or cleanliness.  The sky is filled with smog.  The ground is littered with oil stains, streaks, and all manner of machinery.”

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Auchindoun

Location: Talador
Level: 94-97
Bosses: 4

Auchindoun is the holy mausoleum of the draenei, a sanctum of the Light in which the spirits of the dead find respite.  It’s also a level 94-97 dungeon found within Talador. The crystalline structure serves to protect and shield draenei souls from their eternal enemies: the Burning Legion, who hunger for draenei spirits. For the Shadow Council, this holy place is an opportunity ripe for the picking, as Gul’dan and his minions work to gain favor with their demonic masters.

You’ll encounter four new bosses with multiple shades of abilities and one of whom may seem just the tiniest bit familiar.

A place of contemplation: “Our intention for Auchindoun was to give it a cathedral like vibe,” says Senior 3D Artist Jonathan Jacobson. “As a mausoleum the hallways and chambers needed to enhance the deep respect and admiration for the heroes that have made Auchindoun their final resting place.  It also evokes a certain ethereal quality; the light has a certain glow and opulence as it hits the water and golden surfaces within.”

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Skyreach

Location: Spires of Arak
Level: 97-99
Bosses: 4

Last of the four level-up dungeons, this level 97-99 dungeon sits high atop the Spires of Arak amid the clouds.  This dungeon holds the seat of power of the Adherents of Rukhmar, high arakkoa who have gathered and harnessed the Apexis technology of their forebears. Now they’re ready to unleash the focused power of the sun upon their enemies. If you want to stop them from unleashing this power, you’re going to have to face your acrophobia, wipe the sweat from your palms, and take the battle directly into their lair.

You’ll encounter four new bosses within this lair and we highly advise staying away from the beams of bright shiny light.

Reach for the sky: The Spires of Arak Dungeon allowed us an opportunity to explore and fill out the culture of the arakkoa” say 3D Artist Fanny Vergne and Senior Artist Steve Crow.  “In the Burning Crusade we only showed some of the remnants of this ancient race, so we essentially had a few puzzle pieces with which to build upon.  This is the first time you’ll see the arakkoa in their homeland.   The dungeon has a few themes that run throughout the culture, the feeling of height, a sense of grandeur, as well as intricate “bird-like” accents.”

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Shadowmoon Burial Grounds

Location: Shadowmoon Valley
Level: 100
Bosses: 4

This level 100 dungeon is located within Shadowmoon Valley. The traditional burial grounds of the Shadowmoon clan are the final resting place for countless of generations of ancestors. All is not as it should be however and Ner’zhul has sacrificed more than his clan can afford as a part of his desperate quest for power. Now the ancestral spirits are restless, tormented and used to fuel dark rituals that will pull all of Draenor into the void if allowed to run their course.

You’ll encounter four new bosses including Shadowmoon chieftain Ner’zhul himself. It’s up to you to put a stop to the chaos he’s set in motion.

On shadows and symbols: “The moon sigil effect done for the Sadana Bloodfury boss fight tells the story of the Shadowmoon clan and their connection to the dark arts,” says Wendy. “Their complicated rituals are mirrored in the intricacy of the chart, as well as by the ominous carvings that riddle the walls throughout the dungeon.

The huge, moss-covered stone blocks give the dungeon a dank and ancient vibe, which becomes even more pronounced in the Bonemaw Caverns portion of the dungeon.  Towering monuments can be seen crumbling in the foggy distance as the player progresses through the watery graveyard of souls.”

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The Everbloom

Location: Gorgrond
Level: 100
Bosses: 5Plants – they seem so harmless until they try to kill you. This level 100 dungeon is located in Gorgrond, within the very heart of the deadliest forests in Draenor. After the disruption of the Dark Portal, the Kirin Tor, in a bid to establish a supply line to fight the Iron Horde on their own soil, have set up outposts across Draenor with magical links back to Azeroth. Unfortunately, what seemed like a prime strategic location near the Blackrock Foundry is a sacred place to the botani. The outpost was quickly overgrown, but still contains a link to the outskirts of Stormwind…

We’re sure it will all be fine though. What’s the worst that could happen?

You’ll encounter five new bosses all of whom have the power of nature in their hands –literally.

On nature’s deceptive nature: “The botani trees for the Everbloom dungeon were designed to look ‘claimed’, overtaken, and manipulated by the Primals race to suit their needs,” says Associate 3D Artist Jessica Dinh. “The vines and branches shape themselves in a wild, yet purposeful fashion, lending the dungeon a vibrant, sentient atmosphere. The beauty of the botani trees is quite deceiving, and we wanted to distinguish their colors from the other trees in the area.”

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Grimrail Depot

Location: Gorgrond
Level: 100
Bosses: 3If you’ve ever wanted to enjoy the sights of Draenor by train, then this isn’t the ride for you. If you want fast paced action on a moving train, then we’ve got you covered. The Grimrail Depot is a level 100 dungeon and a vital hub in the Iron Horde war machine. Allowing for the transport of troops and materials produced in the Blackrock Foundry to the front lines of the war being waged across Draenor, the Depot’s namesake is the Grimrail itself. This massive train can bear entire battalions of troops and artillery. Fitted with a massive railgun powerful enough to shatter the shield protecting Shattrath, the train is about to depart. Do you have your boarding pass? It’s going to be a heck of a ride.

You’ll encounter three new explosive bosses who are packing some serious gadgets and fire power. This train isn’t stopping for anything or anyone.

On engineering exhilaration: In creating the architecture for Grimrail Depot, 3D Artist Ryan Cooper says that one of the goals was to make sure the player could see the world speeding by them as they encountered all manner of obstacles and precarious paths, creating a feeling that you fall off at any time. They designed the train interiors to feel cramped and full of precarious objects that could crush you at any given time. Later, as the action shifts to the Depot, players are taken above the station and into the rafters to give a unique perspective and a sense of the Depot’s enormous scale and a unique perspective—something you wouldn’t necessarily get from just fighting alongside the train on a platform.

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Upper Blackrock Spire

Location: Blackrock Mountain (Azeroth)
Level: 100
Bosses: 5This is a mountain that is rife with history. Heroes of Azeroth have long fought and bled through its halls, but now this imposing fortress is under new management. This level 100 dungeon in the upper reaches of Blackrock Spire is now home to the Ironmarch vanguard. As preparations to use the Spire as the staging ground for a full-scale invasion of Azeroth continue, the Iron Horde has set up a terrifying contingency plan: a doomsday weapon within the heart of the Blackrock Mountain.

You’ll encounter five new bosses at level 100 and can experience the first three as a part of the pre-expansion version of the dungeon available to level 90 players for a limited time.

Artist Credits: Bloodmaul Slag Mines- Senior 3D Artist Andy Matthews, 3D Artist Ryan Cooper, Iron Docks – Senior Artist Steve Crow, 3D Artist Jeff Chang, 3D Artist Patrick Burke, Associate 3D Artist Jessica Clarke, Auchindoun- Senior 3D Artist Jonathan Jacobson, Associate Artist Lianna Tai, Skyreach- 3D Artist Fanny Vergne, Senior Artist Steve Crow, 3D Artist Cole Eastburn, The Everbloom- Associate 3D Artist Jessica Dinh, 3D Artist Matt O’Connor, Grimrail Depot- 3D Artist Ryan Cooper, Shadowmoon Burial Grounds- 3D Artist Jeff Chang, Senior Artist Chad Max, and Associate 3D Artist Jessica Dinh.

A Special thank you to Lead Game Designer Ion Hazzikostas and Lead Dungeon Artist Wendy Vetter

PvP Season 15 Ending Soon, Brawler’s Guild: Season Two

The final warning has been issued for the PvP season! This means we should be seeing 6.0 on the live servers within 2-3 weeks!

Quote from: Blizzard
PvP Season 15 Ending Soon

After many grueling bouts in the Arenas and Battlegrounds, the time has nearly come to see who will reign supreme in this action-packed PvP season. Prepare to fight your last battles, and remember—to the victors go the spoils!

Arena and Rated Battleground Season 15 will be coming to an end in as soon as a couple of weeks. Once the season wraps, we’ll begin an approximately two week process to determine end-of-season reward eligibility.

Qualified players should note the following in order to ensure you receive your just rewards:

  • Please refrain from transferring your characters to another realm or faction until after PvP Season 15 has ended.
  • PvP Season 15 titles and mounts will be awarded approximately two weeks after the season ends.

Conquest Points will be converted to Honor Points at the end of the season, and any Honor above 4,000 will be converted to in-game currency at a rate of 35 silver per point. A few other things to keep in mind once the season has ended:

  • The Honor cap will remain at 4,000.
  • Season 15 items with rating requirements will no longer be available for purchase.
  • Rated Battleground and Arena matches will not be available during the break between seasons.

Best of luck, gladiators!

Brawler’s Guild: Season Two

Quote from: Blizzard
Brawler’s Guild: Season Two

You’ve been beaten and bloodied, laser beamed and chomped, and you’ve certainly earned the opportunity to take a breather. The current season of Brawler’s Guild is coming to a close once Patch 6.0.2 goes live, but you’ll be back in action before you know it. Here’s what you can look forward to as we get ready to launch Warlords of Draenor.

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First, all members of the Brawler’s Guild will keep their membership after the patch goes live, so don’t worry about having to rejoin. For those who still seek to join the Brawler’s Guild, you’ll have some opportunities to find a Blood-Soaked Invitation once you arrive on Draenor.

There are quite a few changes, so let’s break ’em down:

  • All Brawler’s Guild achievements earned prior to Patch 6.0.2—Season One—will become legacy achievements. New achievements for Season Two will take their place.
  • Rewards earned based on progression will remain available for purchase. The ring reward will be updated in Patch 6.0.2 so that it will have valuable stats for all specializations.
  • The next patch will introduce boss encounters that will be adjusted for level 100 members.
  • Progression has been reverted back to 8 tiers.
  • Bosses that are being removed from previous tiers will be added to the challenge card vendor and become available as you progress.
  • All tiers have had their boss line-ups remixed—for example, Bruce is now a rank 5 boss instead of rank 1.

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While we won’t be adding new bosses or challenge cards, you will be able to take Meatball back to your Garrison as a new follower—that is, once you’ve defeated him. As for the future, who knows what developments Bizmo and Boss Bazzelflange might have planned? For now, get in there, rough up a few bad guys, and get ready for Brawler’s Guild to come back with a vengeance!