fbpx
Menu Close

6.0.3 Hotfixes: December 15, Death Knight Creation Change

Some new hotfixes have come in, including class tuning changes!

6.0.3 Hotfixes: December 15

Quote from: Blizzard
6.0.3 Hotfixes: December 15

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.3. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client- side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented.

Patch 6.0.x Information

December 15

Class Tuning Changes

  • Please note, the following class tuning changes are still undergoing testing and will be implemented as soon as possible.
  • Hunter
    • Beast Mastery
      • Improved Focus Fire now grants a 5% increase (up from 2%) to attack power for every stack of Frenzy that had been consumed.
    • Survival
      • Serpent Sting’s damage has increased by 60%.
  • Monk
    • General
      • Stance of the Fierce Tiger now increases all damage dealt by 5% (down from 10%).
  • Rogue
    • Assassination
      • Venomous Wounds’ damage has increased by 20%.
    • Combat
      • Blade Flurry now also strikes up to 4 additional nearby opponents for 35% of normal damage (up from 30%).
    • Subtlety
      • Backstab’s damage has increased by 20%.
      • Hemorrhage’s damage has increased by 30%.

Garrisons, Followers, and Outposts

  • [Hotfix in testing] Map Icon for the Garrison should now appear correctly for characters that had undergone a faction change.
  • [Hotfix in testing] Alliance Tier 3 Garrison: Dungeoneer’s Training Dummy for healing and damage have swapped places so melee classes are less likely to trigger the tanking dummy by accident.
  • Garrison Buildings
    • [Hotfix in testing] Barn: Captured beasts can now stack to 20 (up from not being stackable).
    • Dwarven Bunker/War Mill: Armor transmogrification items obtained from the Dwarven Bunker/War Mill are now truly account-bound and can be sent to other characters on the same Battle.net account.
    • Gladiator’s Sanctum: Corrected an issue that allowed a losing player to claim loot from victor’s chest when multiple players died near-simultaneously.
    • Stables: Corrected an issue where players could complete The Stable Master achievement without owning a Level 3 Stable.

Classes

  • Druid
    • Balance
      • Sunfall (Starfall modified by Glyph of the Solstice) should now also be dealing 33% less damage in PvP combat.
      • [Hotfix in testing] Sunfall should no longer incorrectly have a chance to trigger Nature’s Vigil.
  • Hunter
    • Talents
      • Crouching Tiger, Hidden Chimera should now interact correctly with Glyph of Deterrence.
  • Mage
    • Talents
      • Greater Invisibility should now correctly be counting as dispelling two damage over time effects instead of canceling them.
    • Armor Sets
      • PvP 2-piece set bonus for Mages should now be correctly consuming stacks of the buff while casting Frostfire Bolt.
  • Paladin
    • Talents
      • Hand of Purity should no longer incorrectly affect damage over time abilities that are immune from this damage reduction effect.
      • Selfless Healer should now be correctly dispelled instead of having only 1 stack dispelled at a time.
    • Armor Sets
      • PvP 2-piece set bonus for Retribution Paladins, Righteous Determination should now be dispellable.

Quests

  • Frostfire Ridge
    • Assault on Magnarok: Increased the spawn rates for creatures and NPCs for the quest.
    • [Hotfix in testing] Flames of the Earth: Players are now able to free Magma Elementals without tap credit and completion credit for the quest is now shared amongst all characters in the party.
  • Nagrand
    • [Hotfix in testing] Removing the Reinforcements: Resolved an issue where the quest could not be completed if the character had already completed And Justice for Thrall.
    • THAELIN!: Resolved an issue where players may be able to complete the quest if they had already completed And Justice for Thrall.

World Environment

  • [Hotfix in testing] Resolved an issue that could cause The August Celestials daily quests to not match up in a cross-realm zone.

Creatures and NPCs

  • A large number of rare creatures and NPCs on Draenor can now be tapped by players on both factions.
  • Gorgrond
    • [Hotfix in testing] Poundfist now has 40% more health and increased the upper limit on the number of players his health can scale to.
  • Spires of Arak
    • [Hotfix in testing] Befuddled Relic-Seeker, Highmaul Relic-Seeker, and Highmaul Skullcrusher should no longer drop dead after being pickpocketed.

Dungeons, Raids, and Scenarios

  • Raids
    • Highmaul
      • [Hotfix in testing] Raid Finder difficulty Highmaul should now be creating raid groups comprised of 2 tanks, 5 healers, and 18 damage dealers (instead of forming raid groups with 6 healers).
      • Kargath Bladefist: Players should no longer be getting trapped in the tiger pit after defeating Kargath Bladefist.
      • [Hotfix in testing] Brackenspore: Creeping Moss’ healing dealt to fungal spawn will now show up in the Combat Log.
      • Brackenspore: Burning Infusion now increases damage and healing dealt by 13% per stack (up from 10% per stack) and decays more slowly at a rate of 1 stack every 4 seconds (up from 1 stack every 2 seconds).
      • Ko’ragh: DPS caster trinkets should now correctly have a chance to trigger its effects on attacks that have been completely absorbed by Ko’ragh’s Nullification Barrier.
      • Imperator Mar’gok’s Mark of Chaos abilities should now be correctly applied to all characters regardless of range.

PvP

  • Ashran
    • PvP vendors in Stormshield and Warspear now have Pre-Mixed Pot of Noodles for sale to Pandaren characters.
    • Conquest Primal Gladiator trinkets have had their values adjusted proportionally to the Honor Primal Combatant trinkets.
    • Players are now removed from a Dungeon Finder or Raid Finder group upon accepting the queue to enter Ashran.
    • Addressed an additional issue that could cause faction Captains to stop spawning.
    • Events in Ashran should now occurring more frequently.
    • [Hotfix in testing] A Few Artifact Fragments should no longer be awarding more reputation than intended.

Items

  • Everbloom Seed Pouch no longer affects other players.
  • Tome of the Clear Mind now stacks to 200 (up from 20).

Death Knight Creation Change

Quote from: Blizzard
With availability of the level 90 character boost, we feel the requirement to have a character level 55 or higher to unlock the Death Knight as a playable class is no longer relevant. The plan right now is to remove the limitation sometime next week, at which point players will be able to start a new Death Knight (which still begins at level 55) without first having to reach level 55 on another character.

Update: Upon looking into making this change, we discovered that a few client-side adjustments would need to go through in order for it to work. Therefore, our new plan is to remove the level 55 requirement for Death Knight creation in an upcoming content patch.

6.0.3 Hotfixes: December 10, PvP Hotfixes 11/12/2014, Upcoming Garrison Outpost Hotfixes

There’s a bunch new hotfixes / changes already out or soon to be! Check them out below

6.0.3 Hotfixes: December 10

Quote from: Blizzard
6.0.3 Hotfixes: December 10

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.3. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client- side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented.

Patch 6.0.x Information

December 10

Garrisons, Followers, and Outposts

  • Resolved a situation that could cause ore and mining carts in a player’s Garrison to despawn.
  • Resolved an issue where players may sometimes not correctly accrue rested experience when entering their Garrisons.
  • Garrison Invasions
    • Players defeating the final boss that pushes their invasion score to over 1000 should now correctly be able to receive credit for obtaining a gold rating.

Classes

  • Druid
    • Balance
      • Shooting Stars should no longer fail to trigger if the most recent target of Moonfire or Sunfire dies.
  • Hunter
    • General
      • Resolved a number of additional situations that could cause Kill Shot (Beast Mastery, Marksmanship) to not correctly reset its cooldown.
  • Monk
    • General
      • Transcendence: Transfer should now continue to correctly reference new transfer locations after multiple uses.
  • Priest
    • Talents
      • Insanity’s (Shadow) snare should now be correctly affected by abilities that remove or reduces the duration of snare effects.
  • Rogue
    • Subtlety
      • Honor Among Thieves should no longer cause Rogues with the Anticipation talent to stand up after receiving a Critical heal.

Creatures and NPCs

  • Citizens of Dalaran! Raise your eyes to the skies and observe! Rhonin, Leader of the Kirin Tor, should now be reciting their spoken lines to characters within a much smaller radius in the streets of the city of Dalaran. Note that his text… his text are still worth reading and continue to still be visible to those within the city.
  • Rare creatures and NPCs are now immune to the Enslave Demon and Control Undead effect.
  • Goren Protector, Orc Ancestor, Ancient Ogre, and Ghostly Arakkoa should now correctly scale to level 100.
  • World Bosses
    • The world bosses Drov the Ruiner and Tarlna the Ageless in Gorgrond now share a single loot eligibility lockout.
    • Both Drov the Ruiner and Tarlna the Ageless should no longer be available at the same time.
  • Talador
    • Cordana Felsong should now be visible to characters that are at or above level 98.
    • May Tirta and James Lamone located in Zangarra can no longer be attacked by characters.
  • Spires of Arak
    • Solar Magnifier should no longer become untargetable if they are leashed while using the Excavation ability.
  • Nagrand
    • Gordawg no longer uses Tectonic Slam.

Dungeons, Raids, and Scenarios

  • Raids
    • Credit for defeating bosses on Raid Finder difficulty should no longer incorrectly have a daily reset instead of a weekly one.
    • Highmaul
      • Tectus: Motes of Tectus should now be properly tracked in the boss frames as intended.
      • Twin Ogron: Phemos’ thrown weapons now persist for 16 seconds after Quake has finished casting.
      • Ko’ragh should no longer benefit from Critical Strike auras from players that are under the effects of Dominating Power.
      • Ko’ragh: Resolved an issue where players may be unable to use execute abilities against Ko’ragh when his health is low.
  • Dungeons
    • Bloodmaul Slag Mines
      • Slave Watcher Crushto: After being defeated, the miners should no longer be attackable, and no longer cause Croman to chase them out of range.
    • Grimrail Depot
      • Nitrogg Thundertower should no longer be able to get thrown off the train and wind up being stuck in evade mode.
      • Added a second location for Iron Autocannon, Iron Limbcleaver, and Huge Crate of Weapons to the Grimrail Crash Site.

PvP

  • Ashran
    • Bonus objectives in Ashran now have a daily reset timer.
    • Fortune Favors the Bold no longer provides a bonus to Honor Point gains.

Battlegrounds and Arenas

  • Healers leaving an Arena match should no longer sometimes cause Dampening to reset.
  • Resolved an additional number of situations where players could incorrectly obtain items that require Vol’jin’s Spear or Wrynn’s Vanguard to equip from a Rated Battleground or The Coliseum.

Items

  • Healing effects from healing potions should no longer incorrectly be able to critically heal or Multistrike.
  • Raid buffs to Mastery no longer counts for food that provides a well fed buff to the highest secondary stat.
  • Personal Hologram’s temporary hologram of yourself should now be easier to see.

Bug Fixes

  • Resolved an issue where dispelling Prayer of Mending was incorrectly only removing a single charge instead of the entire effect.

PvP Hotfixes 11/12/2014

Quote from: Blizzard
We wanted to take a moment to update everyone on some of the latest PvP related hotfixes that are incoming which will affect the following specs and classes:

Balance Druid

  • Starfall damage against players is now reduced by 33%.
  • PvP set bonus that grants a charge of Starsurge when Entangling Roots breaks now has a 15 second cooldown.

Discipline Priest

  • Silence now has a 2 second duration (Shadow Silence is unaffected).

Retribution Paladin and Enhancement Shaman

  • The PvP 2 set piece bonus now grants 25% reduction in crowd control effects (down from 50%).

Warriors

  • Glyph of Shield Slam now requires defensive stance.

Upcoming Garrison Outpost Hotfixes

Quote from: Blizzard
We’re planning to make some changes to the Garrison Zone Outposts, to reduce the costs necessary to change out the building you initially chose while questing through the zone, and also allow you to earn the unique follower associated with alternate building choices. Specifically, these changes will be:

  • The cost to change your Garrison Outpost building in Gorgrond, Talador, and Spires of Arak reduced to 5,000 gold
  • The cost to change your Garrison Outpost building in Nagrand reduced to 500 gold
  • Changing your Garrison Outpost building in a zone will also grant access to the building-specific questline for that zone, including the building-specific follower

Note that you will still be unable to change your Garrison Outpost building until you’ve reached level 100 and earned your current building’s zone achievement, at which point the building can be changed by speaking with the outpost’s foreman NPC (who varies from building to building).

These changes are currently not planned to go live until the next maintenance period for each region, but we wanted to give as much advance notice as possible that they’re on their way.

Alchemy and Jewelcrafting Changes, 6.0.3 Hotfixes: December 9

Alchemy and Jewelcrafting Changes

There are some changes coming to Alchemy and Jewelcrafting! These are currently not ingame, it’s just an early heads up.

Quote from: Blizzard
We’re giving a heads up on adjustments being made based on player feedback over the amount of herbs used in recipes by Alchemy and Jewelcrafting. The adjustment will increase the amount of herbs an Alchemist needs and decrease the herb costs for Jewelcrafters.

Overview of Changes:

Alchemy

  • Combat potion recipes no longer requires Crescent Oil and meat/fish, and will require herbs instead.
  • Flask recipes will use more herbs, increasing the number of herbs needed from one type of herb to two.
    Jewelcrafting
  • Tier 1 gem recipes will require more ore and less herbs.
  • Tier 2 gem recipes will no longer require herbs and instead require a tier 1 gem.
    In summary, these changes are not active yet. But once the change is active, Alchemists will need more herbs, and Jewelcrafting will need less.

6.0.3 Hotfixes: December 9

Quote from: Blizzard
6.0.3 Hotfixes: December 9

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.3. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client- side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented.

Patch 6.0.x Information

December 9

Garrisons, Followers, and Outposts

  • Garrison Buildings
    • Barn: Increased the drop rates for Savage Blood from work orders.
    • Dwarven Bunker / War Mill: Work orders now award more Iron Horde Scraps and increased the drop rates for Follower Enhancements.
    • Gladiator’s Sanctum: Characters can now accumulate up to a maximum of 5000 Broken Bones at a time.
    • Salvage Yard: Salvage recovered from a Garrison Mission should now always contain an item.
    • Trading Post: The Savage Friends achievement now only requires the character to become Exalted with 1 Draenor reputation (down from 3).
    • Trading Post (Alliance): The Sha’tari Defense quartermaster now correctly offers the Sky Fry Battle Pet for sale at Revered reputation.

Classes

  • Druid
    • General
      • Resolved an issue where Druids may sometimes lose Flight Form (and fall) when logging in or exiting from a Battleground or Arena match.
  • Hunter
    • General
      • Kill Shot should now correctly reset its cooldown when it fails to kill the target due to Cauterize (Mage) or Guardian Spirit (Priest).
  • Mage
    • Armor Sets
      • Mage Tier-16’s 4-piece set bonus is no longer guaranteed to trigger for characters above level 90.
  • Warlock
    • General
      • Dark Soul’s cooldown should now work correctly when used in conjunction with the talent Archimonde’s Darkness and Glyph of Dark Soul.

Quests

  • Spires of Arak
    • Orders, Commander?: Resolved an issue where characters that have performed a faction change may be unable to complete the quest.

Dungeons, Raids, and Scenarios

  • Raids
    • Highmaul
      • Iron Flame Technicians should no longer be incorrectly dropping Normal difficulty loot on Raid Finder difficulty.
      • The Butcher’s Heavy Handed attack should now be correctly counted as an attack for abilities that require an attack to trigger its effects.
      • The Butcher should no longer become unresponsive if a Rogue in stealth gets too close.
      • Brackenspore: Unit frames for Living Mushrooms and Rejuvenating Mushrooms should now display properly.
      • Imperator Mar’gok: Arcane Aberrations that have been Banished should now continue to use Collapsing Entity.
      • Imperator Mar’gok: Added a portal transporting players back to The Coliseum from Throne of the Imperator after Imperator Mar’gok has been defeated.
  • Dungeons
    • Shadowmoon Burial Grounds
      • The portal that appears after Ner’zhul has been defeated should now transport players back to the beginning of the Dungeon.

Battlegrounds and Arenas

  • The level 90 bracket has been merged into the level 91-99 bracket.
  • Priests should no longer be able to continue to hold onto the flag while in Spirit of Redemption form.
  • Rated Battleground flag carriers in a tanking specialization should no longer be taking more damage than flag carriers in a non-tanking specialization. Previously, flag carrying tanks took 50% more damage and that stacked with an additional 25% damage received while in RBGs (additional 75% damage received total). This change removes the 50% additional damage taken while carrying a flag in an RBG.

Professions

  • Enchanting
    • Resolved an issue that could cause Enchanter’s Illusions to be reverted from an item.

Items

  • General goods vendors across Draenor now offer Crystal Vials and Enchanting Vellums for sale.
  • Consumable items that summons a fast mount can no longer be used while in a Challenge Mode.
  • Elixir of Deep Earth now increases armor by 67 (down from 268).
  • Primal Spirit is now only eligible for Greed rolls in Need Before Greed loot mode.

6.0.3 Hotfixes: December 8

Just in time for Mythic raiding to start, class balance hotfixes went out this morning!

Quote from: Blizzard
6.0.3 Hotfixes: December 8

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.3. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client- side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they’ve been implemented.

Patch 6.0.x Information

December 8

Class Tuning Changes

  • Death Knight
    • Frost
      • Frost Strike’s damage has increased by 7%.
      • Howling Blast’s damage has increased by 7%.
      • Obliterate’s damage has increased by 7%.
  • Hunter
    • General
      • Kill Shot’s (Beast Mastery, Marksmanship) damage has been reduced by 10%.
    • Marksmanship
      • Aimed Shot’s damage has been reduced by 10%.
  • Mage
    • Arcane
      • Arcane Barrage’s damage has increased by 16%.
      • Arcane Blast’s damage has increased by 16%.
      • Arcane Explosion’s damage has increased by 10%.
      • Arcane Missiles’ damage has increased by 16%.
    • Fire
      • Enhanced Pyrotechnics now causes a stacking 10% increased critical strike chance (up from 5% per stack).
      • Molten Armor now increases spell critical strike chance by 15% (up from 5%).
    • Frost
      • Frostbolt’s damage has increased by 25%.
    • Talents
      • Arcane Orb’s (Arcane) damage has increased by 10%.
      • Comet Storm’s (Frost) damage has increased by 25%.
      • Meteor’s (Fire) damage-over-time effect has increased by 25%.
      • Nether Tempest’s (Arcane) damage has increased by 10%.
      • Supernova’s (Arcane) damage has increased by 12%.
  • Monk
    • General
      • Rising Sun Kick (Windwalker, Mistweaver) now causes enemies to take 10% increased damage from the Monk’s abilities (down from 15% increased damage).
  • Shaman
    • General
      • Chain Lightning’s damage has increased by 10%.
      • Lava Burst’s (Elemental, Restoration) damage has increased by 10%.
      • Lightning Bolt’s damage has increased by 10%.
    • Elemental
      • Earthquake’s damage has increased by 10%.
      • Lava Beam’s damage has increased by 10%.
    • Enhancement
      • Lava Lash’s damage has increased by 20%.
      • Stormstrike’s damage has increased by 20%.
    • Restoration
      • Restorative Waves now increases all healing done by 30% (up from 25%).
    • Talents
      • Elemental Blast’s damage has increased by 10%.
  • Warrior
    • Fury
      • Bloodthirst’s damage has increased by 20%, and has an additional 40% chance to be a critical strike (up from 30%).
      • Execute’s (Fury) damage has increased by 10%.
      • Raging Blow’s damage has increased by 33%.
      • Wild Strike’s damage has increased by 32%.

Garrisons, Followers, and Outposts

  • Ashran has been re-enabled as a potential daily strategic assault choice. This reverts a change from November 21.
  • Garrison Buildings
    • [Requires a realm restart.] Work orders for the following Horde buildings (Mine, Herb Garden, Goblin Workshop, War Mill, and Trading Post) and Alliance buildings (Dwarven Bunker, Gnomish Gearworks, Trading Post) should now correctly contribute credit towards the achievements for Working Some Orders and Working More Orders.
    • Gem Boutique: Followers assigned to the building should now always offer a daily quest.
    • Gladiator’s Sanctum: Highmaul Coliseum gladiator tournament should no longer incorrectly be awarding PvP gear and items that require reputation with Vol’jin’s Spear or Wrynn’s Vanguard to equip.
    • Gladiator’s Sanctum: Work orders were awarding much more gold and items than intended. The amount of items and gold awarded has been reduced to be more comparable to other buildings.
    • Herb Garden: Visitors can no longer harvest the player’s Frostweed.
    • Salvage Yard: Awards for salvage have been split into 3 tiers based on the level of the Garrison Mission (Levels 90-94, Levels 95-99, and Level 100). Additionally, the mission needs to be successful for a chance to receive salvage with Level 100 missions having a guaranteed chance on success.
  • Garrison Invasions
    • Shadow Council Invasion: Concubine of Sin no longer awards points when defeated.

Quests

  • Shadowmoon Valley
    • The Fate of Karabor: Yrel should now always assist the player with Krull. Additionally, Krull’s Brutal Smash now has a reduced range of 6 yards.
  • Talador
    • Not In Your House: Fort Wrynn Laborers should now always flee after defeating Ripgut.
    • Send Them Running: Peons should now always flee after defeating Vicegnaw.

Creatures and NPCs

  • Grom’kar NPCs in the Frostfire Iron Siegeworks and Gorgrond Blackrock Foundry areas should now correctly have a chance to drop Iron Horde scraps for characters with a Dwarven Bunker / War Mill in their Garrisons.
  • Shadowmoon Valley
    • Shinri should no longer be getting stuck in evade mode.

Dungeons, Raids, and Scenarios

  • Raids
    • Highmaul
      • Tectus: Visual markers for Earthen Pillar, Fracture, Meteoric Earthspire, and Radiating Poison should now be easier to see.
      • Tectus: Meteoric Earthspire now deals less damage on Normal and Heroic difficulties.
      • Tectus’ targeting circle for Crystalline Barrage should now still be visible for users with projected textures disabled.
      • Twin Ogron’s Fierce Disposition, Savage Disposition, and Aggressive Disposition should now be showing up in combat logs.
      • Imperator Mar’gok’s Arcane mines for Destructive Resonance should now be easier to see for users with projected textures disabled.
      • Imperator Mar’gok: Visuals for Destructive Resonance should now be visible from anywhere in the Throne of the Imperator area.
      • Imperator Mar’gok’s Arcane Wrath ability should no longer incorrectly jump to a player that has been Branded during Phase 4 with the Power of Replication.
  • Dungeons
    • Auchindoun
      • Disabled the cutscene for Teron’gor that plays after defeating Azzakel on Challenge Mode.
    • Skyreach
      • Ranjit should no longer occasionally target the tank with Lens Flare and Windwall.

PvP

  • Ashran
    • Honor and reputation increases for turning in Artifact Fragments first noted on December 3, are now out of testing and have been implemented.
    • Disabled health regeneration for Kronus, Fangraal, Grand Marshal Tremblade, and High Warlord Volrath when they leash or drop out of combat.
    • Creatures outside of Ashran should no longer incorrectly have a chance to drop Artifact Fragments.

Battlegrounds and Arenas

  • Rated Battlegrounds should no longer incorrectly be awarding PvP gear and items that require reputation with Vol’jin’s Spear or Wrynn’s Vanguard to equip.

Professions

  • Archeology
    • Pristine Ancestral Talisman and Pristine Cracked Ivory Idol should no longer be incorrectly awarded again if the character has already obtained the item.

Items

  • Follower Weapon and Armor enhancements can now stack up to 20.
  • Temporary buffs that increase Critical Strike should now correctly increase Parry through Riposte for tanking specializations.
  • Cracked Potion Vials should no longer drop for non-Alchemists.
  • Everburning Candle was buffed much more than intended. The amount of mana granted has been reduced to 10,456 (down from 20,916). Additional information on the reasoning for this change can be found in the forum thread: Everburning Candle Changes.
  • Gently Squeezed Toad is no longer usable while in a Challenge Mode Dungeon.

Achievements

  • [Requires a realm restart.] Got My Mind On My Draenor Money now only requires looting 2,500 gold in Draenor (down from 10,000).

Bag of Salvaged Goods Hotfix, Podcast Episode 55 First Week of WoD Raiding

Bag of Salvaged Goods Hotfix

A hotfix went live this weekend, changing the way salvaged goods are awarded if you have the salvage yard!

Quote from: Blizzard
It’s neither nerf nor bug, but rather intended to be a rebalancing that shifts some of the incentives away from spamming low-level missions (even after you have high-level followers), in favor of making high-level missions more rewarding.

We made two changes:

  • Level 90-94 missions will only award a Bag of Salvaged Goods (level 1 reward) regardless of the level of your Salvage Yard.
  • Successful Level 100 missions will now always reward a salvage crate appropriate for your current Salvage Yard.

Level 95-99 missions are unchanged. On balance, players who are trying to increase the item level of their followers should be receiving a similar number of follower upgrades as before, but hopefully with a bit less emphasis on logging in every hour or two to cycle through quick low-level missions.

Podcast Episode 55 First Week of WoD Raiding

This week in the podcast we talk about our first experiences in heroic highmaul!

WoW Developer Reddit AMA Roundup

Earlier this week the developers had an AMA over on reddit, here’s a roundup of the questions and answers:

  • When are the new Heirlooms going to be available?
    • We are currently planning to have this system ready for patch 6.1.0.
  • Do you agree that the Shaman class has lost much of it’s identity over the years?
    • Probably the biggest blow to shaman identity came in Wrath (2008) when most buffs were changed to raidwide and were generally standardized among classes as a result. There was certainly something cool about bringing unique buffs like Windfury, and having a large number of those buffs that you could call uniquely your own. But it was quite a bit less cool being the Fury warrior who was only a viable endgame raid DPS with a shaman in your party, or being the raid leader playing party Tetris and cycling Bloodlusts through the melee group, or the elemental shaman who didn’t get a raid spot because the spec’s damage output was mediocre and they were only worthwhile if there was an open spot in the warlock/warlock/warlock/spriest group. I don’t think returning to that would be the answer.

      So, yes, the shaman is no longer a buff-bot. What, then, is the shaman identity? We do see totems as remaining a large part of that identity, and tried in Mists to remove passive buff totems and refocus them as more concentrated and intense effects that do something powerful in the short-term — Capacitor, Tremor, Grounding, Healing Tide, etc. (not going to argue that Searing fits into this model or is particularly sexy, though). I’d be curious to hear (from you, from everyone) what it is about the shaman class that most resonates (or resonated, in the event that you’ve lost that lovin’ feeling) with you.

  • Do you feel that Shaman-balance should take the form of number tweaking, or is the sudden outcry for an all-out rework justified?
    • We’ve already made some numbers tweaks, and we’ll make some more as needed. There’s no question that Enhance and especially Elemental were weak during the initial days of Warlords, but at this point we’re seeing both specs performing very solidly in dungeons as well as a range of encounters in Highmaul. We’ll of course continue to watch balance as gear and strategies evolve, and watch PvP representation and success as the arena/RBG season really gets underway. In the short term, I would not expect a drastic overhaul. Drastic overhauls of classes are something we do rarely, and then almost exclusively with expansions and not patches. There are plenty of shaman out there who are having fun who don’t want to log in to find their class completely changed overnight. But that doesn’t that there isn’t room for improvement. A number of the points above regarding talents are very valid, and there’s definitely room for more differentiation through that avenue. And the Call/Persistence/Projection row is terrible.
  • What would you like to tell Shamans who feel like second class Druids?
    • Druids are cats/bears/turkeys/trees; you are mail-clad warriors of the elements. Have faith, and try to focus feedback in a constructive way that focuses on specific areas of discontent. We’re listening.
  • On class quests:
    • For sure – the green fire questline was a great experience. We do want to do more of this in the future, especially in a way that highlights and reinforces class identity, and are actively working on some cool stuff along these lines.
  • Any update on class accessories? 🙂
    • The idea is still alive! We actually just had a meeting about this a few weeks ago. It’s not on the table for Warlords, but we are certainly discussing it for a future expansion.
  • Are there any plans for Moonkin remodels, bear remodels and warlock pet remodels? (Looking at you Felguard.)
    • We hear you – primary focus for Warlords was on the main player models, but this is definitely something we want to do.
  • Can you guys explain the logic behind versatility, given this? It seems to be simple a +betterer stat, and feels neither interesting or fun.
    • Yeah I’m not sure that we actually accomplished that goal TBH. We’re trying to strike a balance between the goal above and also the goal that we have enough variety in items, but I think we wound up with more secondary stats than we really need. This will be something we continue to refine in the future.
  • Are the already released new character models still being tweaked and worked on?
    • We are planning to make some additional updates and tweaks to the new character models, yes.
  • Does this include new customisation options? Because I’d love to see Mag’har/Blackrock/Dragonmaw/Laughing Skull skins for player Orc characters.
    • Chris Robinson (our Art Director) has mentioned that he’d love to see stuff like that as well, there’s just a lot of higher-priority projects that need the art team’s attention first.
  • How well do you think the charge system works for spells, verses the more traditional cooldown, and are you planning on converting any more spells to be charge based?
    • We’re pretty happy with that system. The major advantage of that system is the way it allows for more open-ended decisionmaking in spell use that doesn’t penalize a player for not using an ability the instant it comes off cooldown. It also lets you deliberately plan ahead and pool usage. I’m not sure we’d want to extend it to ALL abilities, but for abilities that commonly run into the two issues I just outlined, it can really improve usability without needing to add additional mechanics.
  • Are there any plans to better integrate garrisons across a player’s account, or perhaps even just realm/faction?
    • We are going to try and find ways to make Garrisons easier on alts through the patch cycle.
  • It seems that some professions, especially gathering, are unable to earn money due to very high supply on the AH as a result of garrison gathering.
    • Definitely agree we need more things players can use core gathering materials for. In retrospect, we would have liked for there to have been more crafted items that use those materials without requiring the time-gated resources, so this problem is something we’re hoping to address going forward.
  • Do you guys plan on improving upon garrisons every patch e.g more buildings, more plots, extra interactions (similar to invasions) and more customization (faction guards) to prevent the garrisons from becoming stale?
    • We plan to add some form of Garrison content in every patch, we want to keep it fresh too.