fbpx
Menu Close

Category: Dragonflight

Feedback: Mythic+ Testing – March 30th – April 3rd

Quote from: Blizzard

Greetings!

Dragonflight Season 2 Mythic+ testing begins on PTR realms this weekend. The test period will begin Thursday March 30th at 10:00 PDT (13:00 EDT, 20:00 CEST), and end Monday April 3rd at 10:00 PDT (13:00 EDT, 20:00 CEST). Please note that the test period may be adjusted in the event of technical difficulties.

This weekend features the Vortex Pinnacle dungeon and our updated level 7 keystone affixes.

During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Valdrakken, and the nearby Dungeon Teleports NPC will assist you with transportation.

  • There are new affixes and adjusted affixes available for testing. Players can purchase scrolls from the keystone vendor to add to these to their keystone.
    • New Affix: Incorporeal – While in combat, incorporeal beings appear and attempt to destabilize players with spells that reduce their damage and healing done. Incorporeal beings are susceptible to all forms of crowd control.
    • New Affix: Afflicted – While in combat, Afflicted Souls appear that seek the aid of players. Afflicted Souls spawn with poison, curse, and disease afflictions. Removing any of these afflictions or restoring the spirit to full health causes it to despawn. Fail to remove their afflictions in time will inflict players with a negative status effect.
    • New Affix: Entangling – While in combat, entangling vines snare players.
    • Updated Affix: Explosive – Fewer Explosive Orbs spawn, but they now have substantially higher health. •
  • The following affixes have been retired for Dragonflight Season 2:
    • Quaking
    • Grievous
    • Volcanic

We’re looking for feedback on keystone combinations:

  • Keystone Level 4 Affixes:
    • Spiteful
    • Sanguine
    • Bursting
    • Bolstering
    • Raging
  • Keystone Level 7 Affixes:
    • Incorporeal
    • Afflicted
    • Entangling
    • Explosive
    • Storming

Affix Refresh Goals

  • One of our primary goals is to highlight different forms of player utility week over week. The hope is that different classes will shine with their ability to neutralize the week’s affix.
  • We want to reduce the cognitive load we’re putting on players with affixes with the removal of the seasonal affix and the pacing and design of our new affixes. The intent is to slow down the rate that these affixes trigger and to tone down the required response from players dealing with them.
  • Like dungeons in Dragonflight, we are taking the opportunity to review and refresh affixes more often between seasons.
  • We encourage players to play with different combinations of the level 4 and level 7 affix tiers. Please give feedback on unfair combinations that you come across in testing.

We look forward to hearing your feedback!

WoW Loot for Prime Gaming Members: Get the Big Battle Bear

Quote from: Blizzard

We’re teaming up with Amazon Prime Gaming once again for a special offer. For a limited time, Prime Gaming subscribers can obtain a fearsome mount!

Starting today until April 27, 2023 Prime Gaming members can bring their awesomeness to bear when they claim this epic mount.

Claim Offer


Not a Prime Gaming member? Click here to activate your account or start a FREE 30-day trial!

Once you claim your offer, log in to World of Warcraft, look for your new mount in the Mounts tab of your Collection (default hotkey SHIFT+P), and ride!

Claim Offer


HOW TO CLAIM YOUR REWARDS

Become a Prime Gaming Member:

  1. If you don’t already have a Twitch account, create one here.
  2. If you don’t already have a Prime account, sign up for a FREE trial.
  3. Connect your Twitch account to your Prime account here.

Link Your Blizzard and Twitch Accounts:

  1. Log in to your Twitch account.
  2. If you don’t already have a Blizzard account, create one here.
  3. Navigate to the Twitch Connections page in the Settings menu.
  4. Locate the Blizzard Battle.net section and chose your gameplay region.
  5. Log in to the Blizzard account you wish to link and click Log in to Blizzard.

Claim Your Prime Gaming Offer:

  1. Visit the Prime Gaming Rewards page for World of Warcraft.
  2. Log in to your Prime Gaming account and authorize.
  3. Verify your linked Blizzard account and click Claim Your Loot.
  4. Success! You are ready to redeem your items in-game.

Redeem Your Rewards:

  1. Launch the Blizzard Battle.net desktop app.
  2. Log in to your linked Blizzard account.
  3. Launch World of Warcraft.
  4. Visit a transmog vendor which can be found in any capital city.

Before linking your Twitch and Blizzard accounts, check to see that you’re not logged in to any other Blizzard accounts at the same time in the same browser, as this could cause complications. For the best results, complete the process in “private browsing” or “incognito” mode.

Once you claim a Prime Gaming reward for World of Warcraft, and if you remain an active Prime Gaming member, all future rewards in the campaign will be automatically applied to the same Blizzard account and cannot be transferred. Be sure that your preferred Blizzard account is connected to your Twitch account at the time of enrolling!

Need more info? Click here to visit the Twitch Prime FAQ for more details.


*Offer only available where Twitch Prime is available.

**Prime Gaming items not available in WoW Classic games.

Patch 10.1 PTR: Windwalker Monk Tier Set Adjustment 29 March 2023

Quote from: Blizzard

We will be deploying a hotfix to the 10.1 PTR realms to adjust the Windwalker Monk 4-Set bonus. The new bonus is as follows:

Windwalker Monk:

  • (4) Set Bonus: Fists of Fury deals 25% increased damage to the primary target and increases Shadow and Fire damage you deal to all targets hit by 40% for 15 sec.
  • Developer’s note: This hotfix replaces the existing 10.1 Windwalker Class Set Bonus with a new effect. While we loved the fantasy of granting Windwalkers an additional spirit, we heard your feedback around the resultant lack of control loud and clear and are making this change as a result.

Hotfixes: March 29, 2023

Quote from: Blizzard

March 29, 2023

Classes

  • Druid
    • Fixed an issue causing Ursoc’s Fury to generate an incorrect absorb value.
  • Monk
    • Mistweaver
      • Fixed an issue that caused the additional Tiger Palm from Awakened Faeline to sometimes not cast while changing facing or moving out of melee range.
  • Paladin
    • Fixed an issue causing some Paladins to fail to obtain their Charger.
  • Priest
    • Shadow
      • Fixed an issue causing Idol of Y’Shaarj to not trigger its Enrage removal effect against creatures affected by Enrage from the Raging Affix in Mythic+ Dungeons.
  • Warlock
    • Affliction
      • Fixed an issue where Soul Flame damage did not match the amount described in the tooltip.

Hotfixes: March 28, 2023

Quote from: Blizzard

March 28, 2023

Classes

  • Druid
    • Balance
      • Updated the Denizen of the Dream Faerie Dragons to reduce how often they unintentionally engage enemies. They will now enter stealth or invisibility if the caster does, and they now spawn closer to the caster.
      • Starfall damage increased by 13%.
      • Starfall no longer deals damage once when it is first cast.
        • Developers’ note: The above changes address a bug. Starfall deals damage once when initially applied. When it is refreshed, it updates the existing Starfall instead of creating a new instance. Thus, those subsequent Starfall casts do not get the damage of the initial hit. This change removes the initial hit and adds the damage it would deal across all Starfall’s other ticks. As a player, you will notice slightly more delay before Starfall deals damage, but its damage overall will be increased when cast multiple times.
  • Paladin
      • Fixed an issue causing Divine Purpose to sometimes be incorrectly consumed by an Afterimage trigger.
      • Fixed an issue causing Fading Light to sometimes apply an absorb with no value.
  • Priest
    • Holy
      • Fixed a bug causing Symbol of Hope to reduce the cooldown of both Divine Protection and Shield of Vengeance for Retribution Paladins. It will now only reduce the cooldown of Divine Protection.
    • Shadow
      • Addressed an issue causing Mind Blasts queued after a Mind Spike to not properly reduce the cast time of Mind Blast with Mind Melt talented.

Player versus Player

  • Classes
    • Mage
      • Fixed an issue that caused Frozen Orb’s duration to be longer or shorter than intended.
    • Priest
      • Shadow
        • Fixed an issue causing Psyfiend to be usable during Dispersion.
    • Warlock
      • Affliction
        • Fixed an issue causing Soul Swap Exhale to bypass spell reflection and spell redirect mechanics. The initial cast of Soul Swap will continue to bypass these effects.

Patch 10.1 PTR Raid Testing & PvP With The Blues

Quote from: Blizzard

The PTR raid schedule for Aberrus, the Shadowed Crucible has been updated.

Thursday, March 30

  • Mythic
    • Kazzara, the Hellforged – 13:00 PDT (16:00 EDT, 22:00 CEST)
    • The Vigilant Steward, Zskarn – 14:00 PDT (17:00 EDT, 23:00 CEST)
Quote from: Blizzard

On Friday, March 31, please join members of the World of Warcraft development team on the Embers of Neltharion Public Test Realms (PTR) as we playtest PvP content in tandem with our new Embers of Neltharion items, PvP talents, and system changes. We’ll be observing and looking for feedback on general PvP combat, and we’re particularly interested in feedback on our new and updated PvP talents and our changes to crowd control.

We’ll get underway at 3:00 p.m. PDT (5:00 p.m. CDT, 6:00 p.m. EDT) with an hour of random Battlegrounds.

To playtest with us, log into the PTR, open the Group Finder (default hotkey: i), then select Random Battlegrounds, and click Join Battle.

Starting at 4:00 p.m. PDT (6:00 p.m. CDT, 7:00 p.m. EDT), we’re going to switch over to Rated Solo Shuffle for one hour. To playtest with us, log into the PTR, open the Group Finder (default hotkey: i), then select Rated Solo Shuffle, and click Join Battle.

Before the playtest, we recommend taking some time to get your character setup properly for PvP combat. All of the PTR realms support cross-realm queueing, so feel free to make your character on any of the realms (the World of Warcraft development team will be on Benedictus, for example.) Additionally, this week we’ve updated the PvP Gear Vendor located in Orgrimmar and Stormwind to sell Season 2 PvP gear, so we highly recommend wearing the new armor so everyone is on the same playing field. Additionally, please check out the various other gear and profession vendors in Orgrimmar and Stormwind to utilize the latest trinkets, gear, and class sets in Embers of Neltharion.

We look forward to playtesting with you and reading your feedback afterward. See you there!

Patch 10.1 PTR 28 March 2023: Updated Notes & Tier Sets

Quote from: Blizzard

Hello adventurers! The Embers of Neltharion PTR has been updated with the following changes:

DRAGONFLIGHT SEASON 2

  • MYTHIC+
    • The Vortex Pinnacle is available with this week’s Mythic+ test.
    • There are new affixes and adjusted affixes available for testing. Players can purchase scrolls from the keystone vendor to add to these to their keystone.
      • New Affix: Incorporeal – While in combat, incorporeal beings appear and attempt to destabilize players with spells that reduce their damage and healing done. Incorporeal beings are susceptible to all forms of crowd control.
      • New Affix: Afflicted – While in combat, Afflicted Souls appear that seek the aid of players. Afflicted Souls spawn with poison, curse, and disease afflictions. Removing any of these afflictions or restoring the spirit to full health causes it to despawn. Fail to remove their afflictions in time will inflict players with a negative status effect.
      • New Affix: Entangling – While in combat, entangling vines snare players.
      • Updated Affix: Explosive – Fewer Explosive Orbs spawn, but they now have substantially higher health.
    • The following affixes have been retired for Dragonflight Season 2:
      • Quaking
      • Grievous
      • Volcanic
    • We’re looking for feedback on keystone combinations:
      • Keystone Level 4 Affixes:
        • Spiteful
        • Sanguine
        • Bursting
        • Bolstering
        • Raging
      • Keystone Level 7 Affixes:
        • Incorporeal
        • Afflicted
        • Entangling
        • Explosive
        • Storming

NEW UPGRADE SYSTEM

  • Discount cost tooltip added.

CHARACTERS

  • 4 new eye colors and 5 new hair colors for Nightborne.
    • Developers’ note: The new eye colors for male Nightborne will be available in a later PTR update.

CLASSES

  • DEATH KNIGHT
    • Frost
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Howling Blast damage increased by 20%. Consuming Rime increases the damage of your next Frostwyrm’s Fury by 5%, stacking 10 times. Pillar of Frost calls a Frostwyrm’s Fury at 40% effectiveness that cannot Freeze enemies.
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Frostwyrm’s Fury causes enemies hit to take 25% increased damage from your Critical Strikes for 12 seconds.
    • Unholy
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Death Coil and Epidemic damage increased by 10%. Casting Death Coil or Epidemic grants a stack of Master of Death, up to 20. Dark Transformation consumes Master of Death and grants 1% Mastery for each stack for 20 seconds.
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Army of the Dead grants 20 stacks of Master of Death. When Death Coil or Epidemic consumes Sudden Doom, gain 2 extra stacks of Master of Death and 10% Mastery for 6 seconds.
  • DEMON HUNTER
    • Havoc
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Gain Seething Fury every 175 Fury you spend (was 200).
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Each time you gain Seething Fury, the damage of your next Eye Beam is increased by 15% (was 12%).
  • DRUID
    • Balance
      • Developers’ note: We’re continuing to work to tune Balance’s damage composition and resource generation. Wrath and Starfire gained a lot of the Astral Power generation in 10.1, and we’re moving some of that increase into more passive sources to make Balance Druids a little more mobile. We’re giving Stellar Flare a boost to make it a valid option in low target scenarios. We’re reducing Rattle the Stars’ top end a little to bring it more in line with other talents and making it a little easier to maintain.
      • Wrath damage increased by 10%.
      • Stellar Flare damage increased 12%. Stellar Flare Astral Power generation increased to 12 (was 10).
      • Chance for Shooting Stars to fall increased by 15%.
      • Soul of the Forest now increases Wrath Astral Power gain by 30% (was 50%) and increases Starfire’s damage and Astral Power generation by 20% for each target beyond the first, up to 60% (was 30% and 90%).
      • Goldrinn’s Fang damage reduced by 10%.
      • Rattle the Stars duration increased to 6 seconds (was 5 seconds).
      • Rattle the Stars damage bonus reduced to 8% per stack (was 10% per stack).
      • New Moon, Half Moon, Full Moon, and Fury of Elune Astral Power generation increased by 20%.
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Sunfire, Moonfire, and Shooting Stars damage increased by 20% (was 18%).
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Crashing Star damage increased to 76.5% of Spell Power (was 72%).
    • Restoration
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Rejuvenation and Lifebloom healing increased by 12% (was 15%). Regrowth healing over time increased by 50% (was 75%).
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Flourish increases the rate of your heal over time effects by 30% for an additional 16 seconds after it ends (was 40%).
  • HUNTER
    • Survival
      • Lunge’s Wildfire Bomb cooldown reduction now requires you to have a 2-handed weapon equipped.
  • MAGE
    • Arcane
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – For every 24,000 mana spent on and during Arcane Surge, your spell damage is increased by 1% for 12 seconds after Arcane Surge fades, stacking up to 25 times. Mana regeneration is increased by 50% for this time.
  • MONK
    • Mistweaver
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Renewing Mists has a chance to grant Soulfang Infusion, granting 3% of your maximum Mana over 3 seconds. (was 5% over 5 seconds).
        • Developers’ note: This change was deployed late last week to PTR.
    • Windwalker
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Rising Sun Kick deals 12% increased damage and goes nova, dealing Shadowflame damage to all enemies within 8 yards.
  • PALADIN
    • Seal of the Crusader damage increased by 100%.
    • Protection
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Judgment critical strikes apply Heartfire and can trigger Grand Crusader.
        • Developers’ note: Additionally, the chance for Judgment’s critical strikes to trigger Grand Crusader has been significantly increased, while still respecting players’ talent selections.
    • Retribution
      • Templar’s Verdict now correctly triggers Empyrean Legacy.
      • Consecration, Divine Hammer, and Divine Storm tooltips now correctly update when Burning Crusade is talented.
      • Crusading Strikes tooltip now updates damage types correctly.
      • Expurgation tooltip has been updated to be clearer.
      • Art of War changed to a circle on the talent tree.
      • Templar’s Verdict and Justicar’s Vengeance changed to a square on the talent tree.
      • Searing Light is now called down upon the target rather than on yourself.
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Judgment and Hammer of Wrath deal 10% increased damage and 20% increased critical strike damage. Hammer of Wrath applies Judgment to enemies.
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Judgment increases the damage enemies take from your Holy Power spenders by an additional 5%. Hammer of Wrath now hits 4 nearby enemies for 20% of its damage.
  • PRIEST
    • Discipline
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Shadow Word: Pain/Purge the Wicked damage increased by 25%. Power Word: Shield absorbs 20% additional damage.
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Every 3 casts of Power Word: Shield cause your next Atonement granted by Power Word: Shield to last an additional 15 seconds and heal 20% more.
    • Holy
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – When you cast Prayer of Mending, there is a 35% chance its effect is duplicated to another ally.
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – When Prayer of Mending jumps or expires, it increases the damage and healing of your next Holy Word by 4%, stacking up to 15 times.
        • Developers’ note: This set bonus change will not be in this week’s PTR deploy, but will be in for a future PTR build. We’re making this change to ensure that Holy’s 2-piece bonus remains in line with the other healer set bonuses, regardless of target count and randomness. This iteration should still offer strong value to the Holy priest kit and we’ll continue to monitor its performance to ensure it does.
    • Shadow
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Increases the chance for Shadowy Insight to trigger by 25%. When consuming Shadowy Insight, Mind Blast deals 30% increased damage and generates 4 additional Insanity.
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Devouring Plague damage increased by 15%. Every 4 casts of Devouring Plague increases the damage of Shadowy Apparitions conjured within the next 10 seconds by 80%.
  • ROGUE
    • Assassination
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Rupture deals an additional 40% damage as Nature. Crimson Tempest deals an additional 20% damage as Nature (was 40%).
    • Outlaw
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Between the Eyes grants 5% Agility for 15 seconds (was 7%).
        • Developers’ note: This set bonus change will not be in this week’s PTR deploy, but will be in for a future PTR build.
  • SHAMAN
    • Deeply Rooted Elements should now activate more consistently for all specializations.
    • Enhancement
      • Maelstrom Weapon damage increase now has a separate value from its healing increase. This applies to Improved Maelstrom Weapon and Raging Maelstrom.
    • Restoration
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Healing of Tidewaters increased to 175% of Spell Power (was 140%).
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Each ally healed by Tidewaters increases your healing done by 1% for 6 seconds and increases the healing of your next Healing Wave or Healing Surge by 10%, or your next Chain Heal by 2%.
  • WARLOCK
    • Demonology
      • From the Shadows has been renamed to The Houndmaster’s Stratagem.
      • The tooltip of The Houndmaster’s Stratagem has been updated to the following – Dreadbite causes the target to take 20% additional Shadowflame damage from your spells and abilities for the next 12 seconds.
        • Developers’ note: It is intentional that From the Shadows, now The Houndmaster’s Stratagem, does not benefit Demonic Tyrant or your other pets. We’re updating the wording of this tooltip for clarity.
    • Destruction
      • Ruin no longer increases the damage of Channel Demonfire.
      • Channel Demonfire damage increased by 20%.
      • Shadowburn damage increased by 20%. Does not apply in PvP combat.
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Channel Demonfire bolts, Immolate, and Incinerate have a chance to fire an additional Demonfire bolt.
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Demonfire bolts increase the Fire damage you deal by 1% for 13 seconds for each bolt cast, stacking up to 8 times. Gaining a stack does not refresh the duration.
  • WARRIOR
    • Arms
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Deep Wounds critical strikes have a chance to increase the damage of your next Slam by 15% (was 25%).

PLAYER VERSUS PLAYER

  • The PvP gear vendor located in Stormwind and Orgrimmar has been updated to sell Season 2 PvP gear for testing.
  • CLASSES
    • DEATH KNIGHT
      • Spellwarden (PvP Talent) has been removed.
      • Spellwarden has been redesigned – Reduces the cooldown of Anti-Magic Shell by 10 seconds but reduces its duration by 50%. Anti-Magic Shell is now usable on allies.
      • New PvP Talent: Bloodforged Armor – Death Strike reduces Physical damage taken by 20% for 3 seconds.
      • Unholy
        • Reanimation has been redesigned – Reanimates a nearby corpse, summoning a zombie for 20 seconds that slowly moves towards your target. If your zombie reaches its target, it explodes after 3 seconds. The explosion stuns all enemies within 8 yards for 3 seconds and deals 20% of their health in Shadow damage.
        • The zombie summoned by Reanimation is no longer targetable or killable.
        • Reanimation now costs 30 Runic Power (was 1 Rune) and now has a 12 second cooldown with 2 charges.
    • DRUID
      • Balance
        • Dying Stars (PvP Talent) has been redesigned – Now causes the targets who remove Moonfire or Sunfire to be vulnerable to Moonfire and Sunfire for 15 seconds. If already vulnerable, they gain half the remaining duration of the removed effect.
      • Feral
        • Leader of the Pack now increases movement speed by 10% (was critical strike chance by 5%).
        • New PvP Talent: Wild Attunement – After successful Cyclone casts, you are automatically shifted into Cat Form and your next Ferocious Bite, Rip, or Maim within 5 seconds also casts Feral Frenzy.
    • EVOKER
      • New PvP Talent: Dream Catcher – Sleep Walk no longer has a cooldown, but its cast time is increased by 0.5 seconds.
    • MAGE
      • New PvP Talent: Master Shepherd – While an enemy player is affected by your Polymorph or Mass Polymorph, your movement speed is increased by 25% and your Versatility is increased by 6%. Additionally, Polymorph and Mass Polymorph no longer heal enemies.
      • New PvP Talent: Ethereal Blink – Blink and Shimmer apply Slow at 100% effectiveness to all enemies you Blink through. For each enemy you Blink through, the cooldown of Blink or Shimmer are reduced by 1 second, up to 5 seconds.
    • MONK
      • Brewmaster
        • Incendiary Breath (PvP Talent) has been removed.
      • Hot Trub (PvP Talent) now has an additional effect – Also makes your next Breath of Fire incapacitate targets after purifying 100% of your max health.
    • PALADIN
      • Holy
        • New PvP Talent: Bedazzle – Call upon the light to blind your enemies in a 20 yard cone, causing enemies to miss their spells and attacks for 3 seconds. 1.5 second cast time, 90 second cooldown.
        • Vengeance Aura has been removed.
    • PRIEST
      • Phase Shift now lasts 1 second (was 0.5 seconds).
    • SHAMAN
      • Swelling Waves (PvP Talent) has been removed.
      • Spectral Recovery (PvP Talent) has been removed.
      • Enhancement
        • New PvP Talent: Stormweaver – Consuming Maelstrom Weapon on a damage spell causes your next Healing Surge or Chain Heal to gain the full benefits of Maelstrom Weapon based on the stacks consumed.
        • The healing bonus from Improved Maelstrom Weapon is reduced by 75% in PvP combat (was 25%).
      • The healing bonus from Raging Maelstrom is now reduced by 60% in PvP combat (was 40%).

PROFESSIONS

  • Added an option to swap the Professions recipe window to a minimal view to allow other windows to open side by side.
    • Search bar for learned recipes has been added to the minimized crafting UI.
  • Skinning is now available in Zaralek Cavern.

QUESTS

  • SNIFFENSEEKING
    • After arriving in Loamm and meeting the Niffen in the early Campaign, Myrrit invites the player to go on adventures with him.
    • Buddy up with Myrrit to explore secret caves hidden around Zaralek Cavern up to three times a week.
    • These Sniffenseek digs are short puzzles that can involve stealth, sniffin’, diggin’, or using logic. They are approximately 5 minutes in length.

USER INTERFACE AND ACCESSIBILITY

  • Legendary quest bang has an updated display art to improve readability and colorblindness considerations.
  • Loamm Niffen is sorted to the top of the Dragon Isles Summary list.
  • AddOn list will now display an icon or default to a question mark if the AddOn did not specify one.
  • EDIT MODE
    • Quest Tracker now has an option to enable a dark background.
  • OPTIONS
    • Options new to patch 10.1 will be marked with “NEW” tag.
Quote from: Blizzard

There are lots of set bonus updates and tuning changes in the new PTR build today. Please give them a try!

Updated Designs

Frost Death Knight redesign

  • (2) Set Bonus: Howling Blast damage increased by 20%. Consuming Rime increases the damage of your next Frostwyrm’s Fury by 5%, stacking 10 times. Pillar of Frost calls a Frostwyrm’s Fury at 40% effectiveness that cannot Freeze enemies.
  • (4) Set Bonus: Frostwyrm’s Fury causes enemies hit to take 25% increased damage from your Critical Strikes for 12 sec.

Unholy Death Knight redesign

  • (2) Set Bonus: Death Coil and Epidemic damage increased by 10%. Casting Death Coil or Epidemic grants a stack of Master of Death, up to 20. Dark Transformation consumes Master of Death and grants 1% Mastery for each stack for 20 sec.
  • (4) Set Bonus: Army of the Dead grants 20 stacks of Master of Death. When Death Coil or Epidemic consumes Sudden Doom, gain 2 extra stacks of Master of Death and 10% Mastery for 6 sec.

Arcane Mage redesign

  • (4) Set Bonus: For every 24,000 mana spent on and during Arcane Surge, your spell damage is increased by 1% for 12 sec after Arcane Surge fades, stacking up to 25 times. Mana regeneration is increased by 50% for this time.

Windwalker Monk redesign

  • (2) Set Bonus: Rising Sun Kick deals 12% increased damage and goes nova, dealing (80% of Attack Power) Shadowflame damage to all enemies within 8 yds.

Protection Paladin redesign

  • (4) Set Bonus: Judgment critical strikes apply Heartfire and can trigger Grand Crusader.

Retribution Paladin redesign

  • (2) Set Bonus: Judgment and Hammer of Wrath deal 10% increased damage and 20% increased critical strike damage. Hammer of Wrath applies Judgment to enemies.
  • (4) Set Bonus: Judgment increases the damage enemies take from your Holy Power spenders by an additional 5%. Hammer of Wrath now hits 4 nearby enemies for 20% of its damage.

Discipline Priest redesign

  • (2) Set Bonsu: Shadow Word: Pain/Purge the Wicked damage increased by 25%. Power Word: Shield absorbs 20% additional damage.
  • (4) Set Bonus: Every 3 casts of Power Word: Shield cause your next Atonement granted by Power Word: Shield to last an additional 15 sec and heal 20% more.

Shadow Priest redesign

  • (2) Set Bonus: Increases the chance for Shadowy Insight to trigger by 25%. When consuming Shadowy Insight, Mind Blast deals 30% increased damage and generates 4 additional Insanity.
  • (4) Set Bonus: Devouring Plague damage increased by 15%. Every 4 casts of Devouring Plague increases the damage of Shadowy Apparitions conjured within the next 10 sec by 80%.

Restoration Shaman redesign:

  • (4) Set Bonus: Each ally healed by Tidewaters increases your healing done by 1% for 6 sec and increases the healing of your next Healing Wave or Healing Surge by 10%, or your next Chain Heal by 2%.

Destruction Warlock redesign

  • (2) Set Bonus: Channel Demonfire bolts, Immolate, and Incinerate have a chance to fire an additional Demonfire bolt.
  • (4) Set Bonus: Demonfire bolts increase your Fire damage by 1% for 13 sec, stacking up to 8 times. Gaining a stack does not refresh the duration. Casting Channel Demonfire resets this effect.

Tuning Updates

Havoc Demon Hunter:

  • (2) Set Bonus: Gain Seething Fury every 175 Fury you spend (down from 200).
  • (4) Set Bonus: Each time you gain Seething Fury, the damage of your next Eye Beam is increased by 15% (up from 12%).

Balance Druid:

  • (2) Set Bonus: Sunfire, Moonfire and Shooting Stars damage increased by 20% (up from 18%).
  • (4) Set Bonus: Crashing Star damage increased to (76.5% of Spell Power) (up from 72% of Spell Power).

Restoration Druid:

  • (2) Set Bonus: Rejuvenation and Lifebloom healing increased by 12% (down from 15%). Regrowth healing over time increased by 50% (down from 75%).
  • (4) Set Bonus: Flourish increases the rate of your heal over time effects by 30% for an additional 16 sec after it ends (down from 40%).

Mistweaver Monk:

  • (2) Set Bonus: Renewing Mists has a chance to grant Soulfang Infusion, granting 3% of your maximum Mana over 3 sec. (down from 5% over 5 sec)

Assassination Rogue:

  • (2) Set Bonus: Rupture deals an additional 40% damage as Nature. Crimson Tempest deals an additional 20% damage as Nature. (down from 40%)

Restoration Shaman:

  • (2) Set Bonus: Healing of Tidewaters increased to 175% of Spell Power (up from 140%)

Arms Warrior:

  • (4) Set Bonus: Deep Wounds critical strikes have a chance to increase the damage of your next Slam by 15%. (down from 25%)

Upcoming Changes

These changes will not be in this week’s PTR deploy, but will be in a for a future PTR build.

Holy Priest redesign

  • (2) Set Bonus: When you cast Prayer of Mending, there is a 35% chance its effect is duplicated to another ally.
  • (4) Set Bonus: When Prayer of Mending jumps or expires, it increases the damage and healing of your next Holy Word by 4%, stacking up to 15 times.
  • Developers’ Note: We’re making this change to ensure that Holy’s 2 piece bonus remains in line with the other healer set bonuses, regardless of target count and randomness. This iteration should still offer strong value to the Holy priest kit and we’ll continue to monitor its performance to ensure it does.

Outlaw Rogue:

  • (4) Set Bonus: Between the Eyes grants 5% Agility for 15s. (down from 7%)