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Category: Dragonflight

Hotfixes: February 14 2023, Rated PvP Rating Discussion

In addition to the day’s hotfixes, Blizzard also posted their thoughts about the rating inflation in rated PvP.

Quote from: Blizzard

February 14, 2023

Items and Rewards

  • Fixed an issue where a number of PvP items had an incorrect item level and were missing socket eligibility. This fix is retroactive and requires relogging.

Player versus Player

  • Monk
    • Fixed an issue that caused Guided Meditation (PvP Talent) to persist on allies after canceling Zen Meditation.

Dragonflight Season 1 Rated PvP Rating Discussion

Quote from: Blizzard

Clarification on Ratings and Titles for PvP Dragonflight Season 1

We’ve seen a lot of discussion about ratings in the 2v2, 3v3, Rated Battleground, and Solo Shuffle brackets over the past few weeks and we wanted to clarify a few points, especially about “rating inflation.” We have alluded to a “rating inflation” system in rated PvP before, but we’ve never explained what it is, how it works and why we like it.

Rating inflation allows us to increase the “mean rating” over time. What is the mean rating? Well, it’s probably easiest to say that a player with exactly average skill will have a “mean rating”, due to how the math of rating calculations works. Players above the mean rating have above-average skill, while players below the mean rating deserve our love and support. Under the hood, rating inflation increases that mean rating over time, meaning that while at the start of the season an average player will quickly gravitate toward a rating of 1500, towards the end of the season their rating may rise to 1800. Originally, this system was developed to counterbalance the effect of players who earned a high rating early in the season then opting out of playing the rest of the season.

We feel like every PvP season has three stages:

  • Early season – When most players are earning Conquest on a weekly basis to acquire gear.
  • Mid-season – When most players are finishing their gear sets, gearing up alts, and trying out different classes.
  • End of season – When a lot of players are pushing for seasonal milestones or titles.

Rating inflation was meant to ensure that the real action for titles happened at the end of the season. However, it also benefited other players, who could feel progress over the course of a season as they pushed their rating. One downside of this system is that when the season rolls over, rating inflation resets, and players feel unable to achieve a rating that they had only the week before. Another variable here is the rate at which we inflate the rating. We’ve tried a lot of different numbers over the years. What we’ve learned is that increasing the mean rating at a rate of less than 15 points per week doesn’t allow people to overcome those early season ladder squatters. But increasing inflation at more than 20 points per week results in feeling like no rating is safe. It also can lead to super-inflated ratings at the end of the season.

Something we decided to do for Dragonflight Season 1 was to delay the start of inflation until week 10. We didn’t feel like inflation was necessary during the early season when players are playing to earn Conquest to complete their gear set. Chasing titles and end of season rewards isn’t entirely relevant yet. But now at week 10, players will be completing their Conquest sets, so inflation will kick in at 20 rating per week to help dislodge people from the top of the ladder and reach whatever their seasonal goal might be. Since we’re starting it later in the season at this aggressive rate, we won’t reach ratings that are highly overinflated. In retrospect, we think this delay was too long and we’re considering starting it earlier in the future, perhaps at a reduced rate.

While we have you here, we also want to address faction-specific titles. Originally, these were added to encourage players to play both factions and this was largely successful. Prior to cross-faction groups in Arena, social dynamics were the primary driver behind which faction got the most player in organized PvP. Players decided which faction had the racials they preferred and flocked to that side. If you wanted to play with those players, you needed to join that faction. Now, players can play whichever faction they prefer and cross-faction titles are no longer necessary. We’ve decided that end-of-season titles will once again be faction agnostic in Dragonflight Season 1.

Thank you and we hope this provides answers to some of the feedback you have delivered regarding this PvP season.

Quote from: Blizzard

We understood the risk here with Solo Shuffle and its impact on 2v2 and 3v3, but felt it would lead to more people participating in Arena overall. For many players, earning Conquest to complete a full set of gear is their primary form of progression and they have no aspirations of earning Duelist much less Gladiator. They queue up, cap conquest each week, then stop playing. Their presence in 2v2 and 3v3 lifted up the ratings of all of those people really striving for end of season titles. Now, those players are able to get their Conquest in Solo Shuffle instead. We’ll look for ways to make 2v2 and 3v3 worth queuing for that player type.

Fun tidbit: One of the surprising beneficiaries of Solo Shuffle has been Skirmish, where it appears players often spend their time while waiting for their Solo Shuffle queue to pop.

Hotfixes: February 13, 2023

Quote from: Blizzard

February 13, 2023

Classes

  • Evoker
    • Fixed a number of issues that could sometimes cause action bars to become temporarily gray as a result of casting Empowered spells.
    • Fixed an issue where Pyre and Disintegrate would sometimes not cast despite appearing to have enough Essence.

Dragonriding

  • Tamed the volume of exertions for Dragonriding mounts. They’ve settled down since taking flight.

Dungeons and Raids

  • Brackenhide Hollow
    • Fixed an issue causing Rageclaw’s Bloodthirsty Charge to hit players that are behind and to the side of Rageclaw.
  • Vault of the Incarnates
    • [With weekly restarts] The Hall of Fame (Horde) for Vault of the Incarnates has now been filled with the first 100 guilds to defeat Mythic Raszageth. Congratulations to all players who earned a spot in the annals of raiding history this season!
    • [With weekly restarts] Players from different servers may now group together in Vault of the Incarnates on Mythic difficulty.
    • Raszageth
      • Heroic
        • [With weekly restarts] Health reduced by 5% on Heroic difficulty.
        • [With weekly restarts] Reduced the rate that Vault Integrity drains during Intermission: The Primalist Strike on Heroic difficulty.
        • [With weekly restarts] Tempest Wing periodic damage reduced by 20% on Heroic difficulty.
        • [With weekly restarts] Volatile Current damage reduced by 15%.
      • Mythic
        • [With weekly restarts] Reduced the push effect of Hurricane Wing on Mythic difficulty.
        • [With weekly restarts] Flamesworn Herald’s Flame Shield now absorbs 45% (was 55%) of its maximum health on Mythic difficulty.
        • [With weekly restarts] Frostforged Zealot’s Shattering Shroud now absorbs 20% less healing on Mythic difficulty.
        • [With weekly restarts] Stormseeker Acolyte’s Ascension now increases by 150% (was 300%) on Mythic difficulty.
        • [With weekly restarts] Tempest Wing periodic damage reduced by 20%.
  • Mythic+
    • Halls of Valor
      • Hyrja
        • Fixed an issue that could cause Adaptive Swarm to jump to Hyjra before she engages players.

Enemies and NPCs

  • Fixed an issue causing the world boss Liskanoth to engage nearby enemies and reset.

Hotfixes: February 10 2023

Quote from: Blizzard

February 10, 2023

Classes

  • Evoker
    • Preservation
      • Fixed an issue where Essence Burst would not be granted from Living Flames cast by Echo.
      • Fixed an issue where Living Flames cast by Leaping Flames would consume Echo.
      • Fixed an issue where Living Flames cast by Leaping Flames would be stored by Stasis.

Dungeons and Raids

  • Other players in your raid group should no longer be notified when you receive an Ancient Vault Artifact.
  • Brackenhide Hollow
    • Treemouth
      • Fixed an issue that could prevent Treemouth from casting Grasping Vines.
    • Vault of the Incarnates
      • Broodkeeper Diurna
        • Fixed an issue where immunity effects, such as Anti-Magic Shell, could prevent the application of the visual warning indicator for Broodkeeper Diurna’s Wildfire.

Items and Rewards

  • Trophy of Strife can no longer be placed in the reagent bag or reagent bank.

Player versus Player

  • Fixed an issue causing Precognition to not immune cast pushback.

Patch 10.0.7 PTR: Onyx Annulet Ring and Primordial Stones

Quote from: Blizzard

Greetings!

We’d like to shed some light on the specifics of the feature surrounding Primordial Stones and how they work.

By questing in 10.0.7, you’ll unlock the Zskera Vaults, which is a solo instanced dungeon with some fun puzzles to solve. As you venture through, you’ll acquire the Onyx Annulet ring and a bunch of Primordial Stones that can be socketed into it. These stones have trinket-like effects, and some also work together to create some spicy combinations.

When it comes to acquiring these:

  • The Zskera Vaults are where you get Primordial Stones, and can be accessed with keys that you’ll receive from rares and chests across the Forbidden Reach.
  • The keys will be Bind On Account, so you can get your alts into the Zskera Vaults easily.
  • You can crush your Primordial Stones into fragments which can be repurposed into an item to upgrade your favorite stones (through your local Jewelcrafter).
  • You can use these fragments to purchase newer stones from Researcher Imareth. While you can’t buy specific stones, they come in families, so you’ll be able to target the Stones you want.
  • Primordial Stones can be unsocketed from the Annulet.

Our intent here is to minimize random outcomes so that you can customize and experiment with your Onyx Annulet, similar to the Mechagon Trinket (the Pocket-Sized Computation Device). Being able to upgrade your favorite Stones will also increase the item level of the ring up to 424, allowing its power to scale up in a deterministic way.

Of course, given its maximal item level, we expect that you’ll replace it with something better in Dragonflight Season 2.

Thank you for reading. We’re excited to see what you do with them, and how you feel when you get your hands on these!

Hotfixes: February 8 2023, Trading Post Developer Live Chat

In addition to a couple of hotfixes Blizzard also posted a Developer Live Chat with the Community Council to answer questions about the Trading Post as well as give an idea as to what to expect to see in future months. One main takeaway is that the devs are looking for feedback on what the players want from the Trading Post.

Quote from: Blizzard

February 8, 2023

Dungeons and Raids

  • Brackenhide Hollow
    • Hackclaw’s War-Band
      • Fixed an issue where Rogues would be knocked out of stealth before combat.

Items and Rewards

  • Vendors have amassed enough Serevite Skeleton Keys to lockpick for years to come and are now offering a lower price for them.

Mounts

  • Jade, Bright Foreseer has removed its unnecessary horseshoes and now just leaves water splashes behind it.
Quote from: Blizzard

Today, several members of the WoW Community Council met with the World of Warcraft Trading Post developers Jeremy Feasel, Jen Hauer, Crystal Tam, Tyler Neuhaus, and Kenny McBride.

The discussion covered details on the development of the Trading Post as a new WoW feature as well as thoughts and suggestions about what items and cosmetics could be included in future updates.

Feel free to use this thread for any follow-up questions, thoughts on the Trading Post so far, or any other related discussion.

Thanks!

Dragonflight 10.0.7 PTR Development Notes 7 February 2023

Quote from: Blizzard

Hello everyone. Here is this week’s update to the 10.0.7 PTR:

CLASSES

  • DEATH KNIGHT
    • Frost
      • Remorseless Winter has been removed from the talent tree and now learned at level 19.
      • Might of the Frozen Wastes has been removed from the talent tree and now learned at level 25.
      • Frostreaper has been removed from the talent tree and now learned at level 28.
      • New Talent: Fatal Fixation – Killing Machine can stack up to 1 additional time. Replaces Frostreaper on the talent tree.
      • Biting Cold has moved to Remorseless Winter’s old position in the Frost specialization tree.
      • Everfrost has moved to Biting Cold’s old position in the Frost specialization tree.
      • Obliteration now causes Soul Reaper to also grant Killing Machine and have a chance to generate a Rune during Pillar of Frost
        • Developers’ note: Frost will be seeing a few updates to their tree in 10.0.7. Currently Frost feels 1 or 2 points off from being able to make more meaningful choices within their spec tree. To help ease some of this we are shifting a few talents to be auto-learned on level up and replacing them with a new or existing talent. The new version of the tree should offer a little more variety and feel less linear when allocating your talent points and give you more choice based on the content you are running.
  • MONK
    • Mistweaver
      • Sheilun’s Gift now triggers Mastery: Gust of Mist exclusively onto its primary target.
      • Sheilun’s Gift healing increased by 10%.
      • New Talent: Legacy of Wisdom – Sheilun’s Gift heals 2 additional allies and its cast time is reduced by 0.5 seconds.
    • Windwalker
      • New Talent: Skytouch – Tiger Palm applies an effect which increases your critical strike chance by 50% for 6 seconds on the target. This effect cannot be applied more than once every 1 minute per target.
        • This has been added as a choice node on Skyreach for players that still want the benefit additional critical strike but do not want to dash to their target.
  • PALADIN
    • Seal of Mercy is now a 1 rank talent (was 2).
    • Divine Toll and Divine Resonance have been added to the class tree.
    • Removed Seraphim and Sanctified Wrath talents from the class tree.
    • Retribution Aura has been redesigned – now grants 5% increased damage and healing for 10 seconds to all party or raid members whenever a party or raid member within 40 yards takes more than 50% of their health in damage. This can only occur once every 30 seconds.
    • Protection
      • Sanctified Wrath has been added to the Protection tree.
      • Talents positioned around the 20 point gate have been adjusted.
      • Spellwarding has been moved below the 20 point gate.
      • Strength in Conviction and Faith in the Light have swapped locations in the Protection tree.
      • Faith’s Armor is now a 2-rank talent and now causes Shield of the Righteous to grant additional armor.
    • Developer’s Notes
      • We are hard at work on the updates to the Retribution tree and are close to being able to share it with the community and a set of in depth development notes to give an overview of what’s changed.
      • We’re also making some changes to the Paladin class tree, some of which you’ll see in today’s PTR update.
      • Retribution Aura in Dragonflight has functioned only as a personal throughput benefit to Paladins, locking them out of using other Auras during gameplay. We’re looking to change that, so Retribution Aura now grants 5% increased damage and healing for 10 seconds to all party or raid members whenever a party or raid member within 40 yards takes more than 50% of their health in damage. This can only occur once every 30 seconds.
      • In addition to the changes to Retribution Aura, Retribution Paladins will receive a baseline passive: Instrument of Retribution – When any party or raid member within 40 yards dies, you gain Avenging wrath for 12 sec.
      • Seraphim has been removed from the Paladin talent tree, in our previous developer notes we mentioned points regarding stacking auras and having an excessive amount of buttons to press. Seraphim is a fairly large factor in both and we feel it is better to take the throughput provided by this cooldown and build it into your core abilities.
      • As a result of the above, we’ve decided to move Divine Toll to the Paladin class tree to ensure there’s still a powerful and exciting node at the end point of the class tree as a goal.
      • We look forward to sharing more with you in the coming weeks and hearing to your feedback!
  • SHAMAN
    • Earth Elemental and Primal Earth Elemental no longer taunt or pulse threat to enemies the Shaman is not in combat with.
    • Earth Elemental and Primal Earth Elemental no longer taunt or pulse threat to enemies that are attacking a player with a tank specialization.
      • Developer’s notes: We have reverted this change to Earth Elemental and Primal Earth Elemental after reviewing feedback we’ve received.
    • Swirling Currents has been redesigned – Increases the healing done by Healing Stream Totem and Cloudburst Totem by 10%/20% for Restoration and 20%/40% for Elemental and Enhancement.
    • Fixed an issue causing the self-cast version of Earth Shield from Elemental Orbit to not increase the healing done by Healing Stream Totem or Healing Tide Totem.
    • Several talents have moved positions in the class tree.
    • Earthgrab Totem now replaces Earthbind Totem. Earthgrab Totem is now the left-most option.
    • Shamans that are in Ghost Wolf now display the Maelstrom resource on their Personal Resource Display instead of mana if they are Elemental specialization.
    • Elemental
      • Electrified Shocks duration increased to 9 seconds (was 6 seconds).
      • Fixed an issue that sometimes prevented Electrified Shocks from applying to the primary target.
    • Restoration
      • A choice node has been added below Mana Tide Totem:
        • New Talent: Resonant Waters – Increases the duration of Mana Tide Totem by 4 seconds and increases its radius by 20 yards.
        • New Talent: Spiritwalker’s Tidal Totem – After using Mana Tide Totem, the cast time of Healing Wave and Chain Heal is reduced by 50% and the mana cost of Healing Wave and Chain Heal are reduced by 50% for 10 seconds.
      • All healing done increased by 8%.
      • Acid Rain damage reduced by 20%.
      • Ancestral Awakening heals for 15%/30% of the amount healed (was 10%/20%).
      • Earthen Harmony has been redesigned – Earth Shield reduces damage taken by 3%/6% and its healing is increased by 50%/100% on targets below 75% health.
      • Cloudburst Totem healing no longer contributes to Ancestral Guidance.
      • Ancestral Awakening and Ancestral Guidance now contribute to Cloudburst Totem healing.
      • Earthliving Weapon’s proc sound effect has been lowered in volume.
  • WARLOCK
    • Demonic Inspiration has been redesigned – Increases the attack speed of your primary pet by 5%. Increases Grimoire of Sacrifice damage by 15%.
    • Wrathful Minion has been redesigned – Increases the damage done by your primary pet by 5%. Increases Grimoire of Sacrifice damage by 15%.
    • Affliction
      • Dread Touch now lasts 8 seconds (was 6 seconds).

ITEMS AND REWARDS

  • The Divine Kiss of Ohn’ahra mount has been updated to its correct visual in the mount journal.
  • Stolen Breath of Ohn’ahra now also drops from The Nokhud Offensive on Mythic+ difficulty.

PLAYER VERSUS PLAYER

  • PRIEST
    • Shadow Word: Pain and Purge the Wicked now have a spell highlight when Catharsis is above 80% of its maximum stored damage.
    • Shadow
      • Fixed an issue that allowed Void Tendrils’ root effect to persist after they’ve been destroyed.

PROFESSIONS

  • SKINNING
    • Skinning enemies has a new animation.

Hotfixes: February 7 2023, Twitter Integration Removed

Quote from: Blizzard

February 7, 2023

Classes

  • Druid
    • Guardian
      • Fixed an issue causing Raze to sometimes fail to strike large enemies even while in melee range.
  • Priest
    • Shadow
      • Fixed an issue causing Pain of Death to sometimes deal more damage than intended.
  • Warlock
    • Fixed an issue where Demonic Servitude was not being cleared when Reign of Tyranny is re-talented.
    • Fixed an issue where Reign of Tyranny would not dynamically update when re-talenting into it.

Dungeons and Raids

  • Shrine of the Storm
    • Fixed an issue causing Galecaller Apprentice’s Slicing Hurricane to sometimes inflict more damage than intended.
  • Underrot
    • Fixed an issue causing Living Rot’s Wave of Decay to sometimes inflict more damage than intended.

Items and Rewards

  • The buffs from the Sands of Temporal Perfection should now only benefit the player wielding them.

Quests

  • The Storm Peaks
    • Fixed an issue where players were not able to complete “Changing the Wind’s Course” when out-leveling the content.
  • Stormsong Valley
Quote from: Blizzard

Over the next two days, we will update World of Warcraft® to remove the integrated Twitter® posting feature. After this small update, the function to Tweet from in-game will no longer be available, and the settings which store your Twitter credentials will no longer appear.

This will not require any action by players.