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Category: Dragonflight

April’s Trading Post is Piratical— Yet, Spring Fresh!

Quote from: Blizzard

Embrace your inner pirate with the coolest styles on the high seas while still looking spring fresh in this month’s Trading Post. Have a quacking good time with Aura, a magical baby duck pet, everywhere you go.

Visit T&W** (Tawney and Wilder) just outside the Mage District in Stormwind or the Zen’shiri Trading Post next to Grommash Hold in Orgrimmar to check out all the latest items*** they have available.


Here’s What’s in Stock for April

Pets, Mounts, and Toys

Flying Bloodsail Ship with a Goblin at the helm
The Dreadwake

Name Item Type Trader’s Tender
The Dreadwake Mount 800
Savage Blue Battle Turtle Mount 500
Delicate Silk Parasol Toy 200

Armor Transmogs

Name Item Type Trader’s Tender
Spring Reveler’s Dandelion Pants Legs 50
Spring Reveler’s Dandelion Belt Waist 50
Spring Reveler’s Dandelion Boots Feet 50
Spring Reveler’s Dandelion Attire Chest 150
Spring Reveler’s Dandelion Dress Chest 200
Spring Reveler’s Dandelion Sun Hat Head 300
Ensemble: Spring Reveler’s Lavender Apparel Chest, Waist, Legs, Feet 300
Ensemble: Spring Reveler’s Lavender Collection Head and Chest 500
Dueler’s Lively Shoulder Cape Shoulder 75
Dueler’s Violet Shoulder Cape Shoulder 75
Gilded Emerald Longcloak Cloak 100
Gloves of the Violet Gala Hand 100
Classic Violet Tabard Tabard 100
Trader’s Violet Sarong Legs 100
Ensemble: Wanderer’s Camo Trappings Head and Cloak 100
Ensemble: Vagabond’s Camo Threads Head and Cloak 100
Mantle of the Scholarly Raven (Returning) Shoulder 150
Gossamer Emerald Gown Chest 150
Dread Admiral’s Bicorne (Returning) Head 175
Irontide Raider’s Bicorne (Returning) Head 175
Crimson Bicorne Head 175
Frenzied Hat of the Deep Blue Head 175
Blademaster’s Violet Stones Chest 200
Helm of the Stout Head 225
Assassin’s Bandolier Cloak 250
Ensemble: Swashbuckling Buccaneer’s Slops (Returning) Chest, Waist, Legs, Feet 650
Ensemble: Fearless Buccaneer’s Slops Chest, Waist, Legs, Feet 650
Trusty Treasure Trove (Returning) Cloak 750

Weapon Transmogs

Name Item Type Trader’s Tender
Deforester’s Hatchet 1-Hand Axe 75
Apprentice’s Twisted Crook Staff 75
Champion’s Jade Cleaver Polearm 150
Codex of Classic Conjurations Off-Hand 175
Emerald Guardian’s Longbow Bow 250
Envenomed Gutripper 1-Hand Knife 300
Warhammer of Hubris 2-Hand Mace 300

This Month’s Bonus Reward

White and brown baby duck with blue feet and eyes wearing a flower hat with a green bandana on its neck holding a blue tipped wand.
Aura
At a young age Aura donned her magic hat, took her crystal staff, and set off for adventure into the unknown.

Complete activities to fill the bar at the top of the Traveler’s Log found in the Adventure Guide (Shift-J)***, and you’ll receive this month’s bonus reward — Aura the magical baby duck pet. You’ll have a quacking good time as you adventure throughout Azeroth.

Hotfixes: March 27-29, 2024

Quote from: Blizzard

March 29, 2024

Classes

  • Evoker
    • Preservation
      • Fixed an issue where Time of Need functioned incorrectly and could stop casting Living Flame when the Evoker had a high amount of Haste.

Mounts

  • Fixed a bug preventing players from seeing their properly earned Coralscale Salamanther upon login. The mount will be mailed to players who previously completed the Into the Storm

Plunderstorm

  • The Plunderlord’s Silver Cutlass weapon option should now be selectable from Da’kash Grimledger in Brew Bay for players at or above Renown 36.
  • Goblin Glue Rockets can no longer apply snares to players in Faeform, casting Repel, or casting Earthbreaker.
  • Any Keg Leg’s Crew Renown rewards that were not granted to players of the appropriate Renown levels are now retroactively granted.
  • Added a Kill Counter to the in-game user interface. Kills are now counted next to Plunder Collected.
  • Fixed a bug that caused Earthbreaker’s range and visual sizes to be inconsistent.
    • Developers’ notes: The effective range of Earthbreaker has not been changed. This fix makes its visuals appear to be about the same size as the spell effect.

March 27, 2024

Achievements

  • Fixed bugs causing mounts related to A World Awoken to be unavailable, including Bestowed Ottuk Vanguard, Bestowed Trawling Mammoth, Bestowed Thunderspine Packleader, Bestowed Sandskimmer, Bestowed Ohuna Spotter, Coralscale Salamanther, Stormtouched Bruffalon, and Taivan.

Player versus Player

  • Fixed an issue that prevented Splintered Sparks of Dreams from dropping from PvP sources while eligible for catch-up.

Plunderstorm

  • The Storm’s fury swells! Lightning strikes during the final stage of the Storm are faster and more dangerous than before.
  • There is now a delay of 20 seconds after being revived where players no longer drop collected Plunder.
  • Additional enemies now spawn at Witherbark Village, the wild area northeast of Go’Shek Farm, and the wild area between Witherbark Village and Boulderfist Hall.
  • Fixed an issue where swapping back to default sword and gun appearances were not saving correctly.
  • Fixed an issue so that now, picking up an additional rank 2 spell while the same rank 2 spell is equipped properly grants the rank 4 version of the spell.
  • The Captain’s Orders quest “X Marks the Spot” now requires 1 item to be picked up (was 2 items).

More World of Warcraft Experiences to Come

Quote from: Blizzard

Greetings Citizens of Azeroth,

It’s been great seeing so many players taking the plunge into Plunderstorm and we’ve loved seeing all of the stories and feedback as this experimental event evolves. It will be exciting to see some of the community content creators going head-to-head as duos during the Plunderstorm Creator Royale on March 30!  This isn’t the end of the things we want to try in World of Warcraft, however, and we have more in store we can’t wait to show you.

Dragonflight Season 4 is in route as testing begins on the PTR and we’ll have more news to share soon™ on the next experiment we have up our sleeves. We hope those of you who are looking for PvE focused content will enjoy what we’re planning, all while we continue to press forward on development of our next expansion for World of Warcraft— The War Within.

We can’t wait to share with you all the many things the team has been hard at work on.

With gratitude and excitement for what we’ll do together next,

Holly Longdale

Dragonflight Season 4 Available on the PTR & Development Notes

Quote from: Blizzard

Arm yourself; Dragonflight Season 4 is available on the PTR.

Powerful rewards await in Season 4 to deliver the best of what the Dragonflight expansion offers. Jump into the new Mythic+ dungeon rotation, rally your forces for new challenges in raids, prepare for the new PvP season, and ready yourselves for The War Within.


Improved Dungeon Progression and New Rotations

Return to all eight Dragonflight dungeons for a refined and rewarding progression curve for Heroic, Mythic, and Mythic+ with better pacing and meaningful rewards.

  • Algeth’ar Academy
  • Brackenhide Hollow
  • Halls of Infusion
  • Neltharus
  • Ruby Life Pools
  • The Azure Vault
  • The Nokhud Offensive
  • Uldaman: Legacy of Tyr

The baseline Dawn of the Infinite will be more challenging and rewarding; however, it will not be included in the bi-weekly rotation. Additional details on the variety of adjustments to dungeons and their progression can be found in our previously published article.


Powerful New Rewards

Earn fresh rewards through PvE and PvP content, purchase them with a new currency—Antique Bronze Bullion, or through the new gear upgrade track—Awakened.

Complete all three Awakened Dragonflight raids on Normal difficulty to receive the Voyaging Wildering dynamic flying mount. Earn the new achievement title, The Awakened, for completing the Dragonriding Awakened raids on Heroic difficulty. Dedicated defenders can obtain the new Keystone Master mount, Infinite Armoredon, once the Dragonflight Keystone Master: Season 4 achievement is attained.

Also, those who complete the Dragonflight Awakened raids on Mythic difficulty are rewarded with Path Portals to the three raids:

All three raids will also drop a new tier token to exchange for new tier pieces with the appearance and bonus combination that players voted for.

Legendary items will drop as usual from raids, but players who have previously obtained them can purchase a Scale of Awakening to upgrade their items to the Season 4 ilvls (base is 502 and can be upgraded further through Crests and Flightstones).


A New PvP Season

Season 4 arrives with PvP rankings reset, new gear sets, mounts, titles, and more! Earn the Vicious Dreamtalon (Horde or Alliance version) for Rated Arena and Rated Battleground, and the Draconic Gladiator’s Drake for earning the Gladiator: Dragonflight Season 4 achievement.

The following titles and achievement rewards can be attained during Dragonflight Season 4:

  • The Draconic
    • Dragonflight Keystone Conqueror: Season 4 – Attain a Mythic+ Rating of 1500 during Dragonflight Season 4.
  • The Draconic Hero
    • Draconic Hero: Dragonflight Season 4 – End Dragonflight Mythic+ Season 4 with a Mythic+ Rating in the top 0.1% of all players in your region.
  • Northrend Racer
    • Northrend Racing Completionist: Gold – Obtain gold in all races in Northrend.
  • Awakened Hero
    • Heroic: Awakening the Dragonflight Raids – Complete all three Awakened raids on Heroic difficulty or higher in Dragonflight Season 4.
  • Draconic Gladiator
    • Draconic Gladiator: Dragonflight Season 4 – End Dragonflight PvP Season 4 in the top 0.1% of the 3v3 arena ladder.
  • Draconic Legend
    • Draconic Legend: Dragonflight Season 4 – End Dragonflight PvP Season 4 in the top 0.1% of the Solo Shuffle ladder.

Ahead of the Curve

For heroes working toward the Amirdrassil Feats of Strength, a reminder that you’ll need to obtain Ahead of the Curve: Fyrakk the Blazing before Season 4 begins, and the achievement is no longer available to earn.


Content Update Notes

Learn more details about Season 4 in our update notes.


We look forward to watching our heroes take on the challenge of Dragonflight Season 4.

See you in Azeroth!

Quote from: Blizzard

This Public Test Realm (PTR) is a testing environment for the content coming with the Dragonflight: Season 4 update.

Dragonflight: Season 4 Update Development Notes


SEASON 4 MYTHIC+ DUNGEONS

  • Season 4 brings back all eight Dragonflight dungeons to the Mythic+ rotation: Ruby Life Pools, Brackenhide Hollow, The Nokhud Offensive, Uldaman: Legacy of Tyr, Neltharus, The Azure Vault, Halls of Infusion, and Algeth’ar Academy.
  • DIFFICULTY CHANGES
    • One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills.
    • Heroic difficulty and rewards will move up to roughly the current level of Mythic 0. These dungeons will remain available to queue into via Group Finder (default hotkey: “I”), though the item level requirement to queue will also go up accordingly.
    • Mythic 0 difficulty and rewards will move up to roughly the current level of Mythic 8-10 (this is a bit hand-wavy – numerically it’s close to M10 but not having a timer at all or affixes really offsets that quite a bit).
    • The existing Mythic+ system will pick up where that leaves off, such that a Mythic 5 in Season 4 is roughly equivalent in difficulty, rewards, and M+ Rating awarded, to a Mythic 15 today.
      • Normal
        • This difficulty is unchanged.
      • Heroic
        • The tuning and rewards of this difficulty are increasing to be equivalent to a baseline Mythic (Mythic 0) dungeon in the current system.
        • Mythic difficulty changes and mechanics will not be present in this difficulty.
        • This remains a queueable experience.
      • Mythic
        • The tuning and rewards of this difficulty are increasing to the equivalent of a +10 dungeon with affixes in the current system.
        • There are no timers, affixes, or limitations on changing specializations or talents while in the dungeon.
        • The goal is to create a mega-dungeon like difficulty for this experience. This difficulty should present a meaningful challenge and provide commensurate rewards without the pressures of the current Mythic+ system.
        • Mythic 0 is still on a weekly lockout under this model.
      • Mythic+
        • The Mythic+ system will have rewards up to level 10, with +2 starting from what would regularly be a +11 in the current Mythic+ system.
          • A +5 should be as hard as a +15 and +10 should be as hard as a +20 in the current Mythic+ system etc.
        • Affixes would slot in at +2, +5, and +10
          • +2 – Fortified/Tyrannical
          • +5 – Entangling / Incorporeal etc.
          • +10 – Bursting / Bolstering etc.
        • Dungeon ratings should be equivalent to what they represent in the current system.
        • There should be a smaller range of keystone levels to find groups for, and more meaningful progression between each level.
    • It’s important to note that the basic structure of dungeon rewards is not changing significantly, so what you would have earned for completing a Mythic 0 will be earnable in the Heroic difficulty dungeon instead. Here is a basic rundown of what you can expect:
  • Crest and Flightstone rewards are changing to match the same difficulty with only some minor adjustments.
    • Flightstone earnings for any given Mythic+ will match the equally challenging Mythic+ from previous seasons. This means that a Mythic +2 in Season 4 will give the same number of Flightstones as a Mythic +12 in Season 3 currently does. The rewards will continue to match difficulty, even if what we’re calling those difficulty changes.
    • Bonus Flightstone awards for increasing any party member’s Mythic+ score remain unchanged.
    • Whelpling Crests are no longer available from Mythic+ dungeons, as those difficulties no longer exist. Players can continue to collect Whelpling Crests from many outdoor sources.
    • Players will earn 10 Drake Crests on successful completion of a Mythic 0 dungeon, as there is no timer to beat.
    • Wyrm Crests will be available in Mythic +2 to Mythic +5 dungeons in the same quantities as existing Mythic+ dungeons.
    • Aspect Crests will be available in any Mythic difficulty from +6 and up, also in the same quantities as existing Mythic+ dungeons.

Dungeon Updates

The following are the most notable changes in each dungeon:

HALLS OF INFUSION

General

  • Dungeon checkpoint added after defeating Gulping Goliath.
  • Normalized the spawn rate of Crashing Tsunami during the gauntlet.
  • Containment Apparatus Containment Beam’s damage has been reduced by 42%
  • Primalist Galesinger
    • Wind Buffet has been removed.
    • Thunderstorm has been removed.
    • Now uses Thunderstrike – Inflicts Nature damage to all players within 7 yards of impact.
  • Primalist Earthshaker Rumbling Earth’s rim visual will no longer clip into the terrain.

Encounters

  • Watcher Irideus
    • Titanic Fist now has a visual during cast.
    • Power Overload now has a rim visual around afflicted player.
    • Power Field now gradually grows to its full size.
  • Khajin the Unyielding
    • Added rim visuals on Ice Boulders that will trigger Avalanche.
  • Primal Tsunami
    • Cast Away now occurs at 50% health (was 100% energy).

AZURE VAULT

General

  • Increased the timer of Azure Vault by 1 minute.
  • Crystal Fury
    • Piercing Shard now has a precast visual.
    • Piercing Shard ’s impact area has been reduced.
  • Conjured Lasher Mystic Vapors will now be cast less frequently.
  • Arcane Tender Erratic Growth’s cast time has been increased to 3.5 seconds (was 2.5 seconds).
  • Unstable Curator Heavy Tome will now be cast less frequently.
  • Drakonid Breaker
    • Shoulder Slam’s knock back has been removed.
    • Shoulder Slam now inflicts Physical damage and increases Physical damage taken by 10%.
    • Shoulder Slam will now be cast less frequently.

Encounters

  • Leymore
    • Erupting Fissures now follows current target player.
  • Azure Blade
    • Reduced the frequency of periodic damage from Overwhelming Energy to every 2.5 seconds (was every 2 seconds).
  • Umbrelskul
    • Oppressive Miasma removed in Mythic difficulty.
    • Crystalize now pulses Arcane damage while the crystal is shielded.
    • Crackling Vortex now has a larger movement radius.

BRACKENHIDE HOLLOW

General

  • Rotbow Stalker
    • Renamed to Rotbow Ranger
    • Shoot now has a recast of 6 seconds.
    • Diseased Meat renamed to Rotten Meat, and is now a Poison dispel.
  • Brackenhide Shaper
    • Summon Lashers has been removed.
    • Touch of Decay has been removed.
  • Stinkbreath
    • Violent Whirlwind ’s radius has been reduced to 6 yards (was 7 yards).
    • Stink Breath now locks facing after targeting a player.
    • Stink Breath now has a visual while casting.
  • Gutstabber Withering Poison has been removed.
  • Bracken Warscourge Bloody Bite has been removed.
  • Claw Fighter Bloody Bite has been removed.
  • Decay Speaker Rotchanting Totem has been removed.

Encounters

  • Hackclaw’s War-Band
    • Predatory Instincts’ Haste bonus has been reduced to 5% (was 10%).
    • Mark for Butchery’s damage frequency has been increased to 1 seconds (was 0.5 seconds).
    • Gash Frenzy’s damage reduced by 21%.
    • Gash Frenzy’s duration reduced to 15 seconds (was 45 seconds).

ALGETH’AR ACADEMY

General

  • Spellbound Scepter Arcane Rain has been removed.
  • Spectral Invoker Arcane Missiles’s damage has been reduced by 50%.

Encounters

  • Crawth
    • Firestorm ’s frequency has been reduced.
    • Savage Peck ’s initial and periodic damage has been reduced.
  • Echo of Doragosa
    • Unleash Energy added as the new Mythic mechanic.

NELTHARUS

General

  • Each Burning Chain can only be used once.
  • Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds.

Encounters

  • Chargath
    • Fiery Focus’s pulsing damage near the Chargath has been removed.
    • Fiery Focus’s now channels damage on current target.
    • Grounding Chain now persists on defeated player.
    • Grounding Chain now does a small knockback to the player when applied.
  • Warlord Sargha
    • Curse of the Dragon Hoard now stacks.
    • Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes).
    • Azure Stone of Might has been removed.

THE NOKHUD OFFENSIVE

General

  • Nokhud Longbow
    • Multi-Shot has been removed.
    • Rain of Arrows will now be cast less frequently.
  • Nokhud Beastmaster Hunt Prey ’s damage bonus has been reduced by 25%.
  • Nokhud Thunderfist Storm Shock has been removed.
  • Primalist Stormspeaker Storm Bolt has been removed.

Encounters

  • Balakar Khan
    • Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds).

RUBY LIFE POOLS

General

  • Primal Terrasentry Stone Missiles has been removed.

Encounters

  • Kyrakka
    • Infernocore’s duration has been increased to 4 seconds (was 3 seconds).
    • Infernocore’s periodic damage has been reduced by 25%.

ULDAMAN: LEGACY OF TYR

Encounters

  • The Lost Dwarves
    • Fiery Surges’ s damage has been reduced by 50%.

DAWN OF THE INFINITE: HARD MODE

Dawn of the Infinite: Hard Mode is available for testing with updated tuning and rewards.

Hard mode does not have a timer and rewards a Hero track item. Hard mode is intended to be more challenging than a standard Mythic difficulty dungeon.

Hotfixes: March 26, 2024

Quote from: Blizzard

March 26, 2024

Classes

  • Priest
    • Holy
      • Resolved an issue causing Lightwell to be able to use its healing charges on allies that are in immunity effects such as Cyclone.
      • Resolved an issue causing Lightwell to sometimes despawn the Priest’s Shadowfiend when used.

World

  • Forbidden Reach
    • A Forbidden Hoard that was inadvertently inaccessible due to having fallen through the floor has been moved to an accessible spot.

Plunderstorm

  • Plunder contained in dropped piles of Plunder increased by 50% in Solos matches.
  • Reviving a teammate now takes 10 seconds (was 15 seconds).
  • Health Brew cooldown for a revived player reduced to 10 seconds (was 15 seconds).
  • Adjusted the in-match leveling curve to increase the rate at which you level up to 7. Decreased the rate at which you level to 8, 9, and 10.
    • Developers’ notes: Many games have ended with larger player-level differences than we’d prefer. Considering the many playstyles we’ve seen in Plunderstorm, we want to help narrow the gap later in the game.
  • Earthbreaker now grants the caster immunity to crowd control spells while casting.
  • Faeform no longer provides any damage reduction.
  • Hunter’s Chains’ missile now moves significantly faster.
  • Fire Whirl damage reduced by 20%.
    • Developers’ notes: we want to reign in Fire Whirl’s damage a bit more, so that it’s close to the performance of other offensive spells.
  • Rime Arrow cooldown increased at higher ranks, and now has a cooldown of 10/8.5/7/5.5 seconds (was 10/8/6/4 seconds).
    • Developers’ notes: Rime Arrow’s short cooldown made it a too-low-risk poke, often used to deny healing and chase fleeing targets. Increasing the cooldown at higher ranks will give targets more chances to act against Rime Arrow.

Hotfixes: March 21 2024 & Plunderstorm Adjustments

Quote from: Blizzard

Today, with hotfixes that are all now live, we’ve made the following adjustments to offensive and utility abilities in Plunderstorm:

  • Fire Whirl damage reduced by 20%.
    • Developers’ notes: we want to reign in Fire Whirl’s damage a bit more, so that it’s close to the performance of other offensive spells.
  • Faeform now provides a 50% damage reduction for the first 1 second you’re in Faeform (was 90%).
    • Developers’ notes: Faeform offered too much defense without providing for counterplay.
  • Rime Arrow cooldown increased at higher ranks, and now has a cooldown of 10/8.5/7/5.5 seconds (was 10/8/6/4 seconds).
    • Developers’ notes: Rime Arrow’s short cooldown made it a too-low-risk poke, often used to deny healing and chase fleeing targets. Increasing the cooldown at higher ranks will give targets more chances to act against Rime Arrow.

We’ll have all of the above, along with more updates to Plunderstorm in our next hotfixes update.

Quote from: Blizzard

Avast there!

After our changes yesterday to increase the amount of plunder you get in a match, we saw an unintended side-effect: players were leveling quicker in duos than expected! Plunder gold piles picked up in Plunderstorm contribute towards the overall amount of experience you gain during a match, especially thanks to a bug at level 3.

When leveling up in a match is too fast, some teams get ahead of others much quicker which can lead to less competition. Players hitting max level too early can remove the sense of power progression for the rest of a match, as well.

So this evening, we’ve deployed a hotfix to straighten that all out. We’ve lowered the overall amount of experience players are getting in Duos so that it’s more in line with the pace of leveling in Solos matches.

Keep on plunderin’!

Quote from: Blizzard

March 21, 2024

Plunderstorm

  • Player matchmaking ratings (MMR) have been adjusted so that players should find themselves in better matches with continued play.
  • Fixed a bug that caused plunder dropped by players on death to unintentionally despawn when the killed player left the match.
  • Players are now immune to knockbacks when standing near Da’kash Grimledger in the preparation area.
  • Adjusted experience gained when playing Duos and fixed a bug that was increasing experience gain at level 3.
  • Fire Whirl Movement speed bonus reduced to 70% across all ranks (was 140%).
    • Developers’ notes: Our goal is to balance Fire Whirl’s effectiveness relative to the performance of other offensive spells without detracting from the effectiveness of other utility spells.
  • Star Bomb cast time reduced to 2 seconds across all ranks (was 2.25 seconds).
    • Developers’ notes: We’d like to improve the effectiveness of this ability.
  • Toxic Smackerel cooldown reduced at ranks 1, 2, and 3. Rank 4 unchanged.
    • Developers’ note: This is intended to ensure this ability is more in-line with expected power at early levels.
  • Explosive Caltrops trap radius increased by 40%.
    • Developers’ notes: The traps placed by Explosive Caltrops are intended to counter close-range aggression, but this felt a bit inconsistent because the traps were smaller than intended.
  • Lightning Bulwark channel time increased to 2 seconds (was 1.25 seconds).
    • Developers’ notes: Our goal here is to extend the potential window for counter play opportunities.

Hotfixes: March 20 2024, More Plunder for the Plundering

Quote from: Blizzard

March 20, 2024

Dungeons

  • Afflicted cast time increased to 12 seconds (was 10 seconds).
  • Incorporeal now spawns closer to the group’s general location.
    • Developers’ notes: The changes above were originally intended for Dragonflight Season 4, but we decided we’d prefer to have players to experience them sooner.
  • Addressed an issue where Afflicted Cry’s debuff duration was increased by 2 seconds instead of its cast time.

Items

  • Fixed an issue that could cause raid bosses to not drop tier tokens as expected.
  • Fixed an issue where items from the Cache of Overblooming Treasures awarded from the Superbloom were dropping at a lower item level and upgrade track than intended.
  • Fixed a bug that prevented some mounts, such as the Auspicious Arborwyrm or the mounts associated with the Dragonflight achievement A World Awoken, from being accessible to players who previously earned them.
  • Fixed a bug that caused some gear to unintentionally become as powerful as it will be when Season 4 starts.
    • Developers’ notes: We’ve set these pieces back to their Season 3 item levels for the remainder of Season 3.

Transmogrification

  • Players can now view the Plunderlord’s Finery Transmog Set on their retail characters as they work towards earning all the pieces during the Plunderstorm event.

More Plunder for the Plundering

Quote from: Blizzard

Greetings fellow plunderers!

It’s been a great experience seeing the community having fun, posting about your wins, creating lists of the best builds, and taking to the forums with thoughtful feedback. We’ve been reading and listening very closely to a lot of feedback since we launched Plunderstorm, and the number one issue we’ve heard about is the Renown you earn.

We see that you care deeply about preserving the experience like we do, but you also feel that earning rewards should happen more quickly. And we agree.

With hotfixes that we’ve just made live to all regions, we’ve increased the amount of plunder that you’ll earn in a match of Plunderstorm, and the increases are nearly across the board:

  • Plunder dropped by other players significantly increased.*
  • Plunder from non-player enemies increased by 50%.
  • Plunder from golden chests doubled.
  • Top placement in a match now rewards 500 Plunder (was 100).

*Please note: when you die, you do not lose any of your own plunder. With this change, you’re now worth more plunder to others, depending on how much you’ve collected during the match.

We think the rewards available from Plunderstorm are super cool and our team couldn’t be more excited to see players flying around on the Polly Roger mount in Classic or running around with Captain Pepe by their side in Dragonflight.

We hope that this helps everyone get a bit further during their play and encourages everyone to have more piratey fun.

Please keep that feedback coming! We really appreciate it.