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Category: Dragonflight

Dragonflight: Plunderstorm Content Update Notes

Quote from: Blizzard

PLUNDERSTORM

Get swept away in the Plunderstorm — a fun, new, limited-time, pirate-themed event of prodigious proportions lasting the next several weeks. Scour the map and try to be the last pirate standing while dashing across the Arathi Highlands to find abilities and upgrades while plundering loot just to survive! Players can earn cosmetics, pets, titles, and mounts as they progress through the reward track, including a majestic Plunderlord parrot mount, Bubbles the crab pet, swashbuckling cosmetics, and more. A victory is not required to claim the spoils of a well-fought fight. [LEARN MORE]


CLASSES

  • Macros that use the non-healer versions of dispels will now override the ability with the healer dispel variant if the player is in a healer specialization. This applies to Discipline, Holy Priest, Holy Paladin, Restoration Druid, and Restoration Shaman. Mistweaver Monk and Preservation Evoker already had this functionality.
  • Developer’s note: We’ve updated the power of many of the set bonuses that are returning for Season 4 to match the increased power of the rest of the new gear in Season 4. 
  • DEATH KNIGHT
    • Blood
      • Aberrus, the Shadowed Crucible (2) Set Bonus: Heart Strike and Blood Boil damage increased by 20% (was 10%).
      • Aberrus, the Shadowed Crucible (2) Set Bonus: Chance to gain Vampiric Blood increased to 10% (was 5%).
    • Frost
      • Aberrus, the Shadowed Crucible (2) Set Bonus: The damage of your next Frostwyrm’s Fury is increased by 5% (was 4%). Stacks unchanged.
      • Aberrus, the Shadowed Crucible (2) Set Bonus: The effectiveness of Frostywrm’s Fury increased to 30% (was 25%).
      • Aberrus, the Shadowed Crucible (2) Set Bonus: Howling Blast damage increased to 20% (was 10%).
  • DRUID
    • Balance
      • Vault of the Incarnates (2) Set Bonus: Starsurge and Starfall increase the damage of your next Wrath or Starfire by 30%, stacking up to 3 times (was 20%).
      • Vault of the Incarnates (4) Set Bonus: When you enter Eclipse, your next Starsurge or Starfall costs 15 less Astral Power (was 5 less Astral Power) and deals 40% (was 20%) increased damage.
  • EVOKER
    • Landslide costs 1.4% base mana (was 2.8%).
    • Sleep Walk costs 1% base mana (was 2.4%).
    • Devastation
      • Aberrus, the Shadowed Crucible (2) Set Bonus: Causes Disintegrate and Pyre to pierce enemies for 18% of damage done (was 12%).
      • Aberrus, the Shadowed Crucible (4) Set Bonus: Increases Empower spell damage by 12% (was 8%).
    • Preservation
      • Vault of the Incarnates (2) Set Bonus: Increases the healing of Reversion by 50% (was 35%) for 8 seconds (was 6 seconds).
      • Vault of the Incarnates (4) Set Bonus: Increases healing and damage of Living Flame by 50% (was 20%).
      • Reversion critical heals now extend Reversion by 2 seconds regardless of Haste.
      • Emerald Communion will now give an error message and fail to cast if used while in Diamond Ice.
  • HUNTER
    • Survival
      • Vault of the Incarnates (2) Set Bonus: Mongoose Bite/Raptor Strike, Carve, and Butchery damage increased by 18% (was 12%).
      • Vault of the Incarnates (4) Set Bonus: Bonus damage to Mongoose Bite/Raptor Strike, Carve, and Butchery increased to 50% (was 40%).
  • MAGE
    • Fire
      • Aberrus, the Shadowed Crucible (2) Set Bonus: Charring Embers now increases damage taken by 6% (was 5%) and lasts 2 additional seconds.
      • Added an activation overlay for Fury of the Sun King.
  • MONK
    • Mistweaver
      • New Talent: Dance of Chi-Ji – Your spells and abilities have a chance to make your next Spinning Crane Kick deal an additional 300% damage.
      • New Talent: Peer into Peace – 5% of your overhealing done onto targets with Soothing Mist is spread to 3 nearby injured allies. Soothing Mist now follows the target of your Enveloping Mist or Vivify and its channel time is increased by 4 seconds.
      • Resplendent Mist now causes Gust of Mists to have a 30% chance to do 75%/150% more healing (was 50%/100%).
      • Peaceful Mending is now a 1-point talent and increases the healing allies receive from Enveloping Mist and Renewing Mist by 40% while Soothing Mist is active (was 25% per point).
    • Windwalker
      • Vault of the Incarnates (2) Set Bonus: Fists of Fury now increases the damage dealt by your Rising Sun Kicks or Spinning Crane Kicks by 40% (was 30%).
      • Vault of the Incarnates (4) Set Bonus: Fists of Fury now instead enhances your next 3 Rising Sun Kicks or Spinning Crane Kicks and enhanced kicks increase the damage of your next Fists of Fury by 7% (was 5%) stacking up to 3 times.
  • PALADIN
    • Holy
      • Aberrus, the Shadowed Crucible (2) Set Bonus: Increases Holy Shock’s critical healing by 80% (was 60%).
      • Aberrus, the Shadowed Crucible (4) Set Bonus: Increases Holy Prism’s healing by 40% (was 80%).
        • Developer’s note: Holy Prism’s healing was increased baseline in Guardians of the Dream, so this bonus is being decreased with that in mind. This will still be an overall gain in power compared to Embers of Neltharion.
      • Aberrus, the Shadowed Crucible (4) Set Bonus: Light’s Hammer healing increased by 20%.
    • Protection
      • Vault of the Incarnates (2) Set Bonus: Ally of the Light’s Versatility increased to 8% (was 6%).
      • Vault of the Incarnates (4) Set Bonus: Hammer of the Righteous, Blessed Hammer/Crusader Strike increases your Parry by 7% (was 5%).
  • PRIEST
    • Leap of Faith no longer interrupts spell casts from the ally it was used on.
    • Holy
      • Empyreal Blaze has been redesigned – Holy Word: Chastise causes your next 2 casts of Holy Fire to be instant, cost no mana, and incur no cooldown. Refreshing Holy Fire on a target now extends its duration by 7 seconds.
      • Pontifex has been redesigned – Flash Heal, Heal, Prayer of Healing, and Circle of Healing increase the healing done by your next Holy Word spell by 6% stacking up to 5 times. Lasts 30 seconds.
      • Lightwell has been redesigned – Creates a Holy Lightwell. Every second the Lightwell will attempt to heal a nearby party or raid member within 40 yards that is lower than 50% health and apply a Renew to them for 6 seconds. Lightwell lasts for 2 minutes or until it heals 15 times. Cooldown reduced by 3 seconds when you cast Holy Word: Serenity or Holy Word: Sanctify.
      • All healing done reduced by 7%.
      • Holy Fire mana cost reduced to 0.4% of base mana (was 1%).
      • Holy Word: Chastise mana cost reduced to 0.6% of base mana (was 2%).
      • Resonant Words now causes Holy Words to increase the healing done by your next Flash Heal, Heal, Prayer of Healing, or Circle of Healing by 20%/40%. Lasts 30 seconds.
      • Divine Word now increases the effectiveness of your next Holy Word spell by 30% (was 50%).
      • Casting Holy Word: Chastise with Divine Word active now increases damage dealt by 20% and refunds 15 seconds from the cooldown of Holy Word: Chastise instead of its previous effect.
      • Casting Holy Word: Sanctify with Divine Word active now blesses the target area and heals 5 targets (was 6). Healing done increased by 25%.
      • Casting Holy Word: Serenity with Divine Word active no longer increases the critical strike chance of Flash Heal, Heal, and Renew.
      • Healing Chorus now increases the healing of Circle of Healing by 5% stacking up to 20 times (was 2% stacking up to 50 times).
      • Prayerful Litany now heals for 100% more to the most injured ally it affects (was 30%).
      • Harmonious Apparatus has been renamed to Voice of Harmony and its icon has changed.
      • Voice of Harmony now causes Holy Nova to reduce the cooldown of Chastise in addition to Holy Fire.
      • Gales of Song is now a 1-point talent with the values of the previous 2-point version.
      • Orison now has a connection to Pontifex.
      • Divine Service now has a connection to Say Your Prayers.
      • Empowered Renew and Rapid Recovery have been removed.
      • The final 3 rows of the tree have been reorganized.
    • Shadow
      • Aberrus, the Shadowed Crucible (2) Set Bonus: Increases the damage of Mind Blast by 40% when Shadowy Insight triggers (was 30%).
      • Aberrus, the Shadowed Crucible (4) Set Bonus: Increases Devouring Plague damage by 18% (was 15%).
      • Aberrus, the Shadowed Crucible (4) Set Bonus: Causes every 4 casts of Devouring Plague to increase Shadowy Apparition damage by 100% for 10 seconds (was 80%).
  • SHAMAN
    • Restoration
      • Vault of the Incarnates (2) Set Bonus: Healing Stream Totem now increases critical strike by 15% (was 10%).
      • Vault of the Incarnates (4) Set Bonus: Increases the effectiveness of critical heals to 220% (was 215%) instead of the usual 200%.
  • WARLOCK
    • Destruction
      • Vault of the Incarnates (2) Set Bonus: Consuming Soul Shards has a chance to grant you Chaos Maelstrom, increasing your critical strike chance by 15% for 10 seconds (was 10%).
      • Vault of the Incarnates (4) Set Bonus: Your critical strikes deal 212% (was 208%) damage instead of the usual 200%.
  • WARRIOR
    • Arms
      • Vault of the Incarnates (2) Set Bonus: Bonus damage to Mortal Strike and Cleave increased to 15% (was 10%). Critical Strike chance bonus unchanged.
      • Vault of the Incarnates (4) Set Bonus: Bonus damage and Critical Strike chance increased to 8% (was 5%).
    • Fury
      • Aberrus, the Shadowed Crucible (2) Set Bonus: Bonus damage and Critical Strike chance to Rampage increased to 12% (was 10%).
      • Aberrus, the Shadowed Crucible (4) Set Bonus: Bonus damage increased to 30% (was 25%) and Critical Strike chance increased to 12% (was 10%) to Bloodthirst.

DUNGEONS AND RAIDS

  • ULDUAR TIMEWALKING
    • Fixed an issue where Liquid Pyrite was not properly restoring ammunition.
    • Fixed an issue where Burning Tar was incorrectly damaging players and vehicles that were far away.
    • Fixed an issue preventing Tar from properly slowing and damaging enemies.
    • Fixed an issue where Mimiron would jump the gun too quickly and attack players while remaining untargetable.
    • Fixed an issue where General Vezax’s Mark of the Faceless was doing too much damage.
    • Fixed an issue where various boss enemies were moving great distances when tanks were too close.
    • Fixed an issue where Yogg-Saron’s tentacles could spawn within the boss model.
  • If a player in a Follower Dungeon can cast Bloodlust/Heroism/Time Warp/Fury of the Aspects, the followers will no longer try to cast their version when they think it’s appropriate and instead leave the decision of when to cast up to the player.

ITEMS

  • Raid loot from Vault of the Incarnates and Aberrus, the Shadowed Crucible have received several adjustments to align with changes made in Amirdrassil, the Dream’s Hope:
    • Class set tokens will drop at a ratio of 1:3 relative to non-token items.
    • All Very Rare items have a separate chance to drop in addition to a boss’s standard quantity of loot.
  • Developer’s note:  As we look ahead to Dragonflight Season 4, we are aiming to level the playing field for certain over- and underperforming raid trinkets. Further tuning can be expected before or shortly after the start of the season.
    • The following raid trinkets have been adjusted:
      • Conjured Chillglobe mana restore effect reduced by 70%.
      • Whispering Incarnate Icon’s infusion effects granted to allies reduced by 45%.
      • Ward of Faceless Ire cooldown reduced to 1 minute (was 2 minutes), absorb reduced by 35%, and damage reduced by 50%.
      • All remaining stacks of Enduring Dreadplate’s Hellsteel Plating that are not consumed by taking damage now rupture to release Rays of Anguish upon expiration.
      • Ominous Chromatic Essence shared alignment secondary stat reduced by 5%.
      • Blossom of Amirdrassil effects increased by 10%.
      • Fyrakk’s Tainted Rageheart absorb increased by 5%, lash damage reduced by 5%, and passive area-of-effect damage reduced by 20%.
    • The following dungeon trinkets have been significantly reworked:
      • Tome of Unstable Power
      • Umbrelskul’s Fractured Heart
      • Globe of Jagged Ice
      • Water’s Beating Heart
      • Granyth’s Enduring Scale
      • Inexorable Resonator
    • The following dungeon trinkets have been adjusted:
      • Kyrakka’s Searing Embers chance to trigger increased by 100%, damage reduced by 50%, and healing reduced by 40%. Additionally fixed an issue that could cause inconsistent proc behavior.
      • Miniature Singing Stones shield effect increased by 3%.
      • Mutated Magmammoth Scale chance to trigger now scales with Haste and damage reduced by 13%.
  • New glyphs have been added to transform the appearance of the recently updated Covenant abilities back to their old Covenant visuals. They can be purchased from the Covenant quartermasters.
  • In the Appearances collection, wrist appearances are now shown on the right wrist (was left wrist). This allows more one-sided appearances such as the Gothic Corsage to be visible in the collection pane.

PET BATTLES

  • Briarhorn Hatchling has been struck by the Curse of Flesh and is now properly Beast-type (was Mechanical-type).

PLAYER VERSUS PLAYER

  • BATTLEGROUND BLITZ BRAWL
  • Developer’s note: We’ve been happy to see the excitement around Battleground Blitz after its launch in Guardians of the Dream and after monitoring feedback and internal data, we are making some changes. We believe these changes will be healthy for the game mode and we want to ensure adequate time to observe feedback on them while Battleground Blitz is a brawl.
    In particular, we have not been happy with the low frequency of capture the flag maps due to the restriction of having the maps be only available with tanks. In 10.2.6, we are lifting that restriction and are introducing a new buff, Empowered Carrier, that will be applied to non-tank specializations if they pick up the flag in Warsong Gulch and Twin Peaks. Tanks will still only be matched up against other tanks, and this buff will only be applied if there are not any tanks in the match.
    Additionally, we’ve been overall happy with and have heard positive feedback around having an increased mount speed in Battleground Blitz. However, the 150% mount speed increase is slightly too fast for both the gameplay and character control experiences. We are adjusting the amount of increase on all maps, although having it slightly higher on the larger maps: Arathi Basin and Deepwind Gorge.
  • Eye of the Storm
    • Added a hidden effect that prevents fall damage to both teams for 10 seconds at the start of a match.
  • Warsong Gulch and Twin Peaks
    • New Buff: Empowered Carrier – Increases maximum health by 10% and movement speed by 30%. Additionally, Empowered Carrier provides 25% damage reduction for 4 seconds when stunned. Empowered Carrier is applied to non-tank specializations who pick up the flag on Warsong Gulch or Twin Peaks and won’t be applied if the match started with tanks in the match.
  • Swift Pursuit has had the following adjustments:
    • Increased mount speed is now 100% Arathi Basin and Deepwind Gorge (was 150%).
    • Increased mount speed is now 75% on all other maps (was 150%).
  • EVOKER
    • Preservation
      • Rewind heals for 50% of damage taken in the last 5 seconds in PvP combat (was 33%).

 

 

 


To view all content update notes, click here.

Shiver Me Timbers! Make Ready for the Incoming Plunderstorm!

Quote from: Blizzard

With the release of the 10.2.6 content update, players can get swept away in the Plunderstorm1— a fun, new, limited-time, pirate-themed event of prodigious proportions lasting the next several weeks. Scour the map and try to be the last pirate standing while dashing across the Arathi Highlands to find abilities, upgrades, and loot to plunder just to survive!


Set Sail for the Plunderstorm

Plunge into a challenging battle that earns excellent rewards for World of Warcraft® Modern and Classic progression realms. All you have to do is survive…and plunder. Can’t seem to stay in the realm of the living? No problem. Plunderers still gain progression that helps unlock new rewards.

Each match is 10-15 minutes long and has 60 players per match, with the winner being the last one standing. Level up and acquire new abilities and spells by killing creatures and enemies, looting chests, and avoiding the encroaching storm.


A Pirate’s Life for You

The Arathi Highlands is the backdrop for this pirating adventure, and you’ll have plenty of challenges to keep you busy.

Prepare to Plunder

Plunderstorm is perfect for pick-up and play! No expansion purchase is required, but a World of Warcraft Subscription or Game Time is needed to participate in a high-stakes, play-by-the-seat-your-pants match. This means that Classic players can also participate in a plethora of plundering fun by simply installing the modern (Live) World of Warcraft client:

  1. Launch the Battle.net desktop app.
  2. Click the World of Warcraft icon at the top. If the icon is missing, click on All Games and select the game from the list.
  3. On top of the Install button is a drop-down menu. Confirm that you wish to install World of Warcraft.
  4. Click Install.

Once you’re in modern WoW:

  1. Select Plunderstorm2 from the World of Warcraft game menu to get into the action.
  2. Create a new, ready-to-play character—player characters are unique to this event. You don’t need previous knowledge of races and classes to chart your course for mayhem.
  3. Choose between Solo or—to play with your Battle.net friends—make a group from the Plunderstorm character screen and select Duo. If queued for a Duo without a partner, you’ll be automatically matched with one. You can also access chat, customize characters, and see the queue from the Character Select Screen.
Action Bar and Abilities, Worthy Mates

Discover lootable spells, abilities, and upgrades as you plunder treasure chests and defeat enemies. Upon picking up, spells and abilities are automatically added to your Action Bar, with two slots dedicated to offensive skills and two for utilities such as leaps, speed boosts, and crowd-control.

Some abilities are more action-based and require good positioning and player targeting. Have fun discovering and experimenting with different combinations to find what works for you.

Upgrades to Your Spells and Abilities

Your spells and abilities can be upgraded by discovering higher-quality versions from treasure chests or finding the same ability elsewhere and stacking it to Rank 3 (epic). There are also plenty of plundering opportunities—various treasure chests with different rarities that harbor all types of abilities are stashed around the map. Always stay on the lookout for better loot and upgrades.

Spectating Spectre

Upon death, keep watching the match from the perspective of your teammates (if they’re still alive) or other players, including their loadout.


Rewards A-Plenty for Plundering Pirates

Players can earn cosmetics, pets, titles, and mounts as they progress through the reward track, including a majestic Plunderlord parrot mount, Bubbles the crab pet, swashbuckling cosmetics, and more. 3 A victory is not required to claim the spoils of a well-fought fight.

Perch on the shoulders of this parrot instead of him perching on yours!
Proper pirate fashion is a must for plundering!
There isn’t a better first mate on the high seas than Pirate Pepe!

10.2.6 Content Update Notes

Learn more details about Plunderstorm and the rest of the 10.2.6 Content Update in our update notes.


We look forward to seeing you drop from the skies to engage in pirate-themed mayhem. Also, stay tuned to worldofwarcraft.blizzard.com/news for more information about a new Esports tournament to celebrate Plunderstorm’s launch!

We’ll see you in Azeroth and wherever the adventure takes you!


1 Requires World of Warcraft® Subscription or Game Time.
2Plunderstorm is accessed from the World of Warcraft® game menu but exists outside of player progression in World of Warcraft® and Wrath of the Lich King Classic™.
3Plunderstorm offers rewards for both World of Warcraft® and Wrath of the Lich King Classic™.

The 10.2.6 Content Update Arrives 20 March

Quote from: Blizzard
Mark your calendar for 20 March when the 10.2.6 content update goes live with a bold, new, limited-time event. You won’t want to miss out on the fun. It’s important to note that Dragonflight season 4 will go live several weeks after the release of the 10.2.6 content update. For heroes working toward the Amirdrassil Feats of Strength, you’ll need to obtain Ahead of the Curve: Fyrakk the Blazing before Season 4 begins, and the achievement is no longer available to earn.

Hearthstone’s 10th Anniversary Event Updates

Quote from: Blizzard

With hotfixes coming soon, we’re making the following adjustments to the Hearthstone’s 10th Anniversary Event:

  • Fixed a bug where it was possible to complete the Whizbang encounter and not receive Trading Post credit for it.
  • Players can now collect missing cards by using the Hearthstone Gameboard toy to defeat others in a friendly game. It will continue to drop cards after the event ends.
  • The event duration has been extended by 96 hours, and is now scheduled to end on Friday, March 22.
  • For the remainder of the event, the boss portal will open every 30 minutes (was every 60 minutes).

Thank you very much!

Hotfixes: March 12, 2024

Quote from: Blizzard

March 12, 2024

Classes

  • Druid
    • Restoration
      • Rejuvenation healing increased by 12%. Does not affect PvP combat.
  • Evoker
    • Preservation
    • Developers’ notes: Preservation has been underutilized lately, in part due to the range restrictions of the specialization. To help compensate for that, we’re increasing the healing and defensiveness of Preservation so they can traverse the battlefield more easily and safely.
      • Time of Need clone’s overall healing increased by 100%. Time of Need clone’s Living Flame healing increased by 16%.
      • Live-Giver’s Flame heals for 40/80% of damage done (was 35/70%).
      • Inherent Resistance reduces magic damage taken by 4/8% (was 2/4%) for Preservation Evoker.
      • Attuned to the Dream increases healing done and received by 3/6% (was 2/4%) for Preservation Evoker.
  • Hunter
    • Marksmanship
      • All damage dealt by you and your pets abilities increased by 3%.
    • Survival
      • All damage dealt by you and your pets abilities increased by 3%.
  • Mage
    • Frost
      • Flurry damage increased by 25%.
      • Waterbolt and Water Jet damage increased by 25%.
      • Frostbolt damage increased by 10%.
      • Ice Lance damage increased by 5%.
  • Monk
    • Mistweaver
      • All healing reduced by 6%. Does not affect PvP combat.
      • Sheilun’s Gift healing increased by 6%.
      • Jadefire Stomp healing and damage increased by 6%.
      • Expel Harm healing increased by 6%.
  • Rogue
    • Subtlety
      • Eviscerate damage reduced by 6%. Does not affect PvP combat.
  • Shaman
    • Elemental
      • All damage increased by 3%. Does not affect PvP combat.

Dungeons

  • Black Rook Hold
    • Addressed an issue where Amalgam of Souls can trigger 2 soul burst simultaneously if the last Restless Soul is absorbed at 15% Health.
  • Dawn of the Infinite: Galakrond’s Fall
    • Addressed a Blight of Galakrond issue where Blight Seep left behind by a previous enemy will stop inflicting damage when the enemy is no longer in combat.

Players versus Player

  • Fixed an issue that caused Light’s Protection, Soulburn: Drain Life, Icy Feet’s lockout effect, Master of the Elements, and Fury of Elune to be vulnerable to enemy purge effects.
  • Demon Hunter
    • Havoc
      • Demon Hide (talent) physical damage reduction is now 3% (was 5%).
      • Scars of Suffering (talent) Versatility bonus reduced to 2% (was 4%).
      • Illidari Knowledge (talent) Magic damage reduction is now 3% (was 5%).
      • Will of the Illidari (talent) max health bonus reduced to 3% (was 5%).
      • Essence Break (talent) damage bonus for Chaos Strike/Blade Dance reduced to 40% (was 50%).
      • Resolved an issue that prevented the 50% PvP reduction to the Throw Glaive cast by Screaming Torchfiend’s Brutality (2-piece) from being applied.
  • Druid
    • Adaptive Swarm can no longer be cast during arena or battleground preparation.
    • Fixed an issue that caused the Well-Honed Instincts debuff to not clear upon the start of a PvP match.
    • Feral
      • Frenzied Regeneration is no longer reduced by 37.5% for Feral and Balance Druids in PvP combat. Restoration druids’ Frenzied Regeneration remains reduced by 50% in PvP combat.
      • Wild Attunement no longer activates when Cyclone is cast on an immune target.
    • Restoration
      • Fixed an issue that caused Reforestation stacks to persist past the starting room in PvP instances.
      • Fixed an issue that caused Reactive Resin to apply to the Restoration Druid if heal over time effects were dispelled after being spell stolen.
  • Hunter
    • Beast Mastery
      • Kill Shot damage increased by 25% in PvP (was 10%).
    • Survival
      • Raptor Strike damage increased by 5% in PvP (was 11% reduced).
      • Mongoose Bite damage increased by 5% in PvP (was 11% reduced).
  • Mage
    • Ring of Fire (PvP Talent) now deals 18% of its target’s health over 6 seconds (was 24%).
    • Arcane
      • Prismatic Barrier now reduces magic damage taken by 10% (was 15%) and reduces the duration of incoming magic effects by 15% (was 25%) in PvP combat.
    • Fire
      • Fevered Incantation now increases Critical Strike damage by 1% (was 2%) per stack in PvP combat.
      • Meteor’s damage increased by 30% (was 11%) in PvP combat.
      • Fireball’s damage increased by 35% (was 18%) in PvP combat.
      • Scorch damage increased by 300% (was 200%) in PvP combat.
      • Fire Blast damage is now reduced by 8% (was 14%) in PvP combat.
      • Living Bomb damage increased by 800% (was 440%) in PvP combat.
  • Monk
    • Mistweaver
      • Vivify healing decreased by 10% (was 20%) in PvP combat.
      • Invigorating Mist healing increased by 12% in PvP combat.
      • Soothing Mist healing increased by 15% in PvP combat.
      • Soothing Mist (Jade Serpent Statue) healing increased by 15% in PvP combat.
  • Paladin
    • Holy
      • Denounce (PvP talent) damage increased by 70%.
      • Judgment damage increased by 50% in PvP combat.
      • Greater Judgment absorb increased by 30% in PvP combat.
  • Priest
    • Discipline
      • Smite damage increased by 25% in PvP combat.
      • Atonement healing increased by 8% in PvP combat.
  • Rogue
    • Outlaw
      • Float Like a Butterfly (talent) effectiveness is now reduced by 50% in PvP combat.
      • Precision Shot (talent) damage reduction is now 3% (was 5%) in PvP combat.
      • Take Your Cut (PvP talent) haste granted reduced to 10% (was 15%) and duration reduced to 10 seconds (was 12 seconds).
  • Shaman
    • Enhancement
      • Healing Surge healing is now increased by 25% in PvP combat.
  • Warlock
    • Soulburn: Demonic Circle now lasts 4 seconds in PvP Combat (was 6 seconds).
    • Soulburn: Demonic Circle now increases movement speed by 30% in PvP combat (was 50%).
    • Call Observer health reduced to 6% of Warlock’s health (was 8%) and Laserbeam damage reduced to 8% of enemy health (was 10%).
    • Destruction
      • Flame Rift damage from the Amirdrassil 4-piece set bonus is now reduced by 30% in PvP combat.
  • Warrior
    • Cacophonous Roar damage threshold is increased by 100% (was 200%) in PvP combat.
    • Arms
      • Execute damage increased by 25% in PvP (was 15%).
    • Fury
      • Execute damage increased by 65% in PvP (was 50%).

March 5, 2024

Dungeons

  • Darkheart Thicket
    • Addressed an issue where Strangling Roots will still spawn even if Oakheart is defeated while casting the spell.
    • Addressed an issue where Crushing Grip will go off if the boss is defeated while gripping a player.
  • The Everbloom
    • Addressed an issue where Infested Icecaller’s Cold Fusion can target pets.
  • Waycrest Manor
  • Addressed an issue where some Jagged Hounds are not damaged by Wildfire.
  • Wildfire now only damages creatures in combat.

Player versus Player

  • Verdant Aspirant’s Wand is now purchasable from Seltherex.

Dragonflight Season 4 Dungeon Changes Ahead

Quote from: Blizzard

Dragonflight Season 4 brings with it a variety of changes, including new adjustments to dungeons, their progression, and rewards.


In the Player Feedback Loop

As a part of ongoing development in Dragonflight, the development team identified three issues to address based on community feedback regarding the dungeon system as it is:

  • Heroic dungeons are barely distinct from Normal dungeons at maximum level, and that distinction mostly only matters during a few days after players first reach max level.
  • “Mythic 0” dungeons rapidly lose relevance a few weeks into an expansion, once the M+ season starts, with occasional exceptions for the weekly event quest.
  • The only truly endgame dungeon mode (M+) currently revolves around a timer. This means that other than new mega-dungeons, there isn’t really a place for endgame players who enjoy a more methodical dungeon pacing and gameplay.

Given the combination of two underutilized difficulties, and a gap in meeting player demand, we’re restructuring dungeon difficulty and rewards in Season 4:

  • Heroic difficulty and rewards will move up to roughly the current level of Mythic 0. These dungeons will remain available to queue into via Group Finder (default hotkey: “I”), though the item level requirement to queue will also go up accordingly.
  • Mythic 0 difficulty and rewards will move up to roughly the current level of Mythic 8-10 (this is a bit hand-wavy – numerically it’s close to M10 but not having a timer at all or affixes really offsets that quite a bit).
  • The existing Mythic+ system will pick up where that leaves off, such that a Mythic 5 in Season 4 is roughly equivalent in difficulty, rewards, and M+ Rating awarded, to a Mythic 15 today.

Here’s a visualization of the change (light blue circles represent where new affixes appear, going from M2/M7/M14 in the current world to M2/M5/M10 in the new one):


No Timer Like the Present

Season 4 changes will apply to all eight of the Dragonflight dungeons. As a part of these adjustments, we have a few goals in mind:

  • Recalibrate core difficulties to align with seasonal player experience and progression.
  • Serve the community who enjoys dungeon content but feels that Mythic+ content isn’t for them due to the pressures of taking part.
  • Create a better environment in Mythic dungeons to prepare more players to take part in Mythic+.

One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills.

Here’s a look at the changes for each difficulty:

  • Normal
    • This difficulty is unchanged.
  • Heroic
    • The tuning and rewards of this difficulty are increasing to be equivalent to a baseline Mythic (Mythic 0) dungeon in the current system.
    • Mythic difficulty changes and mechanics will not be present in this difficulty.
    • This remains a queueable experience.
  • Mythic
    • The tuning and rewards of this difficulty are increasing to the equivalent of a +10 dungeon with affixes in the current system.
    • There are no timers, affixes, or limitations on changing specializations or talents while in the dungeon.
    • The goal is to create a mega-dungeon like difficulty for this experience. This difficulty should present a meaningful challenge and provide commensurate rewards without the pressures of the current Mythic+ system.
    • Mythic 0 is still on a weekly lockout under this model.
  • Mythic+
    • The Mythic+ system will have rewards up to level 10, with +2 starting from what would regularly be a +11 in the current Mythic+ system.
      • A +5 should be as hard as a +15 and +10 should be as hard as a +20 in the current Mythic+ system etc.
    • Affixes would slot in at +2, +5, and +10
      • +2 – Fortified/Tyrannical
      • +5 – Entangling / Incorporeal etc.
      • +10 – Bursting / Bolstering etc.
    • Dungeon ratings should be equivalent to what they represent in the current system.
    • There should be a smaller range of keystone levels to find groups for, and more meaningful progression between each level.

To the Victors Go the Spoils

It’s important to note that the basic structure of dungeon rewards is not changing significantly, so what you would have earned for completing a Mythic 0 will be earnable in the Heroic difficulty dungeon instead. Here is a basic rundown of what you can expect:

Initial Upgrade Level Item Level
(S3)
Dungeon Awards
(S3 End-of-Run)
Dungeon Awards
(S3 Great Vault)
Item Level
(S4)
Dungeon Awards
(S4 End-of-Run)
Dungeon Awards
(S4 Great Vault)
Explorer 1/8 415 454
Explorer 2/8 418 457
Explorer 3/8 421 Normal Dungeons 460 Normal Dungeons
Explorer 4/8 424 463
Adventurer 1/8 428 Heroic Dungeons 467
Adventurer 2/8 431 470
Adventurer 3/8 434 473
Adventurer 4/8 437 Mythic 0 476 Heroic Dungeons
Veteran 1/8 441 Mythic +2 Heroic Dungeons 480
Veteran 2/8 444 Mythic +3 & +4 483
Veteran 3/8 447 Mythic +5 & +6 486
Veteran 4/8 450 Mythic +7 & +8 Mythic 0 489 Heroic Dungeons
Champion 1/8 454 Mythic +9 & +10 Mythic +2 493 Mythic 0
Champion 2/8 457 Mythic +11 & +12 Mythic +3 496 Mythic +2
Champion 3/8 460 Mythic +13 & +14 Mythic +4 & +5 499 Mythic +3 & +4
Champion 4/8 463 Mythic +15 & +16 Mythic +6 & +7 502 Mythic +5 & +6
Hero 1/6 467 Mythic +17 & +18 Mythic +8 & +9 506 Mythic +7 & +8 Mythic 0
Hero 2/6 470 Mythic +19 and up Mythic +10 & +11 509 Mythic +9 and up Mythic +2 & +3
Hero 3/6 473 Mythic +12 & +13 & +14 512 Mythic +4 & +5
Hero 4/6 476 Mythic +15 & +16 & +17 515 Mythic +6 & +7
Myth 1/4 480 Mythic +18 & +19 519 Mythic +8 & +9
Myth 2/4 483 Mythic +20 and up 522 Mythic +10 and up

Crest and Flightstone rewards are changing to match the same difficulty  with only some minor adjustments.

  • Flightstone earnings for any given Mythic+ will match the equally challenging Mythic+ from previous seasons. This means that a Mythic +2 in Season 4 will give the same number of Flightstones as a Mythic +12 in Season 3 currently does. The rewards will continue to match difficulty, even if what we’re calling those difficulty changes.
  • Bonus Flightstone awards for increasing any party member’s Mythic+ score remain unchanged.
  • Whelpling Crests are no longer available from Mythic+ dungeons, as those difficulties no longer exist. Players can continue to collect Whelpling Crests from many outdoor sources.
  • Players will earn 10 Drake Crests on successful completion of a Mythic 0 dungeon, as there is no timer to beat.
  • Wyrm Crests will be available in Mythic +2 to Mythic +5 dungeons in the same quantities as existing Mythic+ dungeons.
  • Aspect Crests will be available in any Mythic difficulty from +6 and up, also in the same quantities as existing Mythic+ dungeons.

We believe these changes provide new opportunities for players to experience Mythic and Mythic+ dungeons while providing additional challenges for endgame players in the future. We look forward to your feedback and we’ll see you in the dungeons when Dragonflight Season 4 goes live in the future.

Extended Maintenance Planned 13 March

Quote from: Blizzard

In our Americas, EU, and Asia regions this week, we’ve planned for an estimated 8 hours of downtime to do some critical server infrastructure improvements to our Network File System (NFS).

At this time, the 8 hour window is just an estimate, and we can’t determine in advance how much time it’s going to take with much certainty. While we hope that NFS updates won’t take the full 8 hours, we have to allow for the scenario where the update processes take much longer than expected.

We’ll let you know during maintenance tomorrow if it looks like it’s going to go long.