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Category: Dragonflight

The 10.2.6 Content Update Arrives 20 March

Quote from: Blizzard
Mark your calendar for 20 March when the 10.2.6 content update goes live with a bold, new, limited-time event. You won’t want to miss out on the fun. It’s important to note that Dragonflight season 4 will go live several weeks after the release of the 10.2.6 content update. For heroes working toward the Amirdrassil Feats of Strength, you’ll need to obtain Ahead of the Curve: Fyrakk the Blazing before Season 4 begins, and the achievement is no longer available to earn.

Hearthstone’s 10th Anniversary Event Updates

Quote from: Blizzard

With hotfixes coming soon, we’re making the following adjustments to the Hearthstone’s 10th Anniversary Event:

  • Fixed a bug where it was possible to complete the Whizbang encounter and not receive Trading Post credit for it.
  • Players can now collect missing cards by using the Hearthstone Gameboard toy to defeat others in a friendly game. It will continue to drop cards after the event ends.
  • The event duration has been extended by 96 hours, and is now scheduled to end on Friday, March 22.
  • For the remainder of the event, the boss portal will open every 30 minutes (was every 60 minutes).

Thank you very much!

Hotfixes: March 12, 2024

Quote from: Blizzard

March 12, 2024

Classes

  • Druid
    • Restoration
      • Rejuvenation healing increased by 12%. Does not affect PvP combat.
  • Evoker
    • Preservation
    • Developers’ notes: Preservation has been underutilized lately, in part due to the range restrictions of the specialization. To help compensate for that, we’re increasing the healing and defensiveness of Preservation so they can traverse the battlefield more easily and safely.
      • Time of Need clone’s overall healing increased by 100%. Time of Need clone’s Living Flame healing increased by 16%.
      • Live-Giver’s Flame heals for 40/80% of damage done (was 35/70%).
      • Inherent Resistance reduces magic damage taken by 4/8% (was 2/4%) for Preservation Evoker.
      • Attuned to the Dream increases healing done and received by 3/6% (was 2/4%) for Preservation Evoker.
  • Hunter
    • Marksmanship
      • All damage dealt by you and your pets abilities increased by 3%.
    • Survival
      • All damage dealt by you and your pets abilities increased by 3%.
  • Mage
    • Frost
      • Flurry damage increased by 25%.
      • Waterbolt and Water Jet damage increased by 25%.
      • Frostbolt damage increased by 10%.
      • Ice Lance damage increased by 5%.
  • Monk
    • Mistweaver
      • All healing reduced by 6%. Does not affect PvP combat.
      • Sheilun’s Gift healing increased by 6%.
      • Jadefire Stomp healing and damage increased by 6%.
      • Expel Harm healing increased by 6%.
  • Rogue
    • Subtlety
      • Eviscerate damage reduced by 6%. Does not affect PvP combat.
  • Shaman
    • Elemental
      • All damage increased by 3%. Does not affect PvP combat.

Dungeons

  • Black Rook Hold
    • Addressed an issue where Amalgam of Souls can trigger 2 soul burst simultaneously if the last Restless Soul is absorbed at 15% Health.
  • Dawn of the Infinite: Galakrond’s Fall
    • Addressed a Blight of Galakrond issue where Blight Seep left behind by a previous enemy will stop inflicting damage when the enemy is no longer in combat.

Players versus Player

  • Fixed an issue that caused Light’s Protection, Soulburn: Drain Life, Icy Feet’s lockout effect, Master of the Elements, and Fury of Elune to be vulnerable to enemy purge effects.
  • Demon Hunter
    • Havoc
      • Demon Hide (talent) physical damage reduction is now 3% (was 5%).
      • Scars of Suffering (talent) Versatility bonus reduced to 2% (was 4%).
      • Illidari Knowledge (talent) Magic damage reduction is now 3% (was 5%).
      • Will of the Illidari (talent) max health bonus reduced to 3% (was 5%).
      • Essence Break (talent) damage bonus for Chaos Strike/Blade Dance reduced to 40% (was 50%).
      • Resolved an issue that prevented the 50% PvP reduction to the Throw Glaive cast by Screaming Torchfiend’s Brutality (2-piece) from being applied.
  • Druid
    • Adaptive Swarm can no longer be cast during arena or battleground preparation.
    • Fixed an issue that caused the Well-Honed Instincts debuff to not clear upon the start of a PvP match.
    • Feral
      • Frenzied Regeneration is no longer reduced by 37.5% for Feral and Balance Druids in PvP combat. Restoration druids’ Frenzied Regeneration remains reduced by 50% in PvP combat.
      • Wild Attunement no longer activates when Cyclone is cast on an immune target.
    • Restoration
      • Fixed an issue that caused Reforestation stacks to persist past the starting room in PvP instances.
      • Fixed an issue that caused Reactive Resin to apply to the Restoration Druid if heal over time effects were dispelled after being spell stolen.
  • Hunter
    • Beast Mastery
      • Kill Shot damage increased by 25% in PvP (was 10%).
    • Survival
      • Raptor Strike damage increased by 5% in PvP (was 11% reduced).
      • Mongoose Bite damage increased by 5% in PvP (was 11% reduced).
  • Mage
    • Ring of Fire (PvP Talent) now deals 18% of its target’s health over 6 seconds (was 24%).
    • Arcane
      • Prismatic Barrier now reduces magic damage taken by 10% (was 15%) and reduces the duration of incoming magic effects by 15% (was 25%) in PvP combat.
    • Fire
      • Fevered Incantation now increases Critical Strike damage by 1% (was 2%) per stack in PvP combat.
      • Meteor’s damage increased by 30% (was 11%) in PvP combat.
      • Fireball’s damage increased by 35% (was 18%) in PvP combat.
      • Scorch damage increased by 300% (was 200%) in PvP combat.
      • Fire Blast damage is now reduced by 8% (was 14%) in PvP combat.
      • Living Bomb damage increased by 800% (was 440%) in PvP combat.
  • Monk
    • Mistweaver
      • Vivify healing decreased by 10% (was 20%) in PvP combat.
      • Invigorating Mist healing increased by 12% in PvP combat.
      • Soothing Mist healing increased by 15% in PvP combat.
      • Soothing Mist (Jade Serpent Statue) healing increased by 15% in PvP combat.
  • Paladin
    • Holy
      • Denounce (PvP talent) damage increased by 70%.
      • Judgment damage increased by 50% in PvP combat.
      • Greater Judgment absorb increased by 30% in PvP combat.
  • Priest
    • Discipline
      • Smite damage increased by 25% in PvP combat.
      • Atonement healing increased by 8% in PvP combat.
  • Rogue
    • Outlaw
      • Float Like a Butterfly (talent) effectiveness is now reduced by 50% in PvP combat.
      • Precision Shot (talent) damage reduction is now 3% (was 5%) in PvP combat.
      • Take Your Cut (PvP talent) haste granted reduced to 10% (was 15%) and duration reduced to 10 seconds (was 12 seconds).
  • Shaman
    • Enhancement
      • Healing Surge healing is now increased by 25% in PvP combat.
  • Warlock
    • Soulburn: Demonic Circle now lasts 4 seconds in PvP Combat (was 6 seconds).
    • Soulburn: Demonic Circle now increases movement speed by 30% in PvP combat (was 50%).
    • Call Observer health reduced to 6% of Warlock’s health (was 8%) and Laserbeam damage reduced to 8% of enemy health (was 10%).
    • Destruction
      • Flame Rift damage from the Amirdrassil 4-piece set bonus is now reduced by 30% in PvP combat.
  • Warrior
    • Cacophonous Roar damage threshold is increased by 100% (was 200%) in PvP combat.
    • Arms
      • Execute damage increased by 25% in PvP (was 15%).
    • Fury
      • Execute damage increased by 65% in PvP (was 50%).

March 5, 2024

Dungeons

  • Darkheart Thicket
    • Addressed an issue where Strangling Roots will still spawn even if Oakheart is defeated while casting the spell.
    • Addressed an issue where Crushing Grip will go off if the boss is defeated while gripping a player.
  • The Everbloom
    • Addressed an issue where Infested Icecaller’s Cold Fusion can target pets.
  • Waycrest Manor
  • Addressed an issue where some Jagged Hounds are not damaged by Wildfire.
  • Wildfire now only damages creatures in combat.

Player versus Player

  • Verdant Aspirant’s Wand is now purchasable from Seltherex.

Dragonflight Season 4 Dungeon Changes Ahead

Quote from: Blizzard

Dragonflight Season 4 brings with it a variety of changes, including new adjustments to dungeons, their progression, and rewards.


In the Player Feedback Loop

As a part of ongoing development in Dragonflight, the development team identified three issues to address based on community feedback regarding the dungeon system as it is:

  • Heroic dungeons are barely distinct from Normal dungeons at maximum level, and that distinction mostly only matters during a few days after players first reach max level.
  • “Mythic 0” dungeons rapidly lose relevance a few weeks into an expansion, once the M+ season starts, with occasional exceptions for the weekly event quest.
  • The only truly endgame dungeon mode (M+) currently revolves around a timer. This means that other than new mega-dungeons, there isn’t really a place for endgame players who enjoy a more methodical dungeon pacing and gameplay.

Given the combination of two underutilized difficulties, and a gap in meeting player demand, we’re restructuring dungeon difficulty and rewards in Season 4:

  • Heroic difficulty and rewards will move up to roughly the current level of Mythic 0. These dungeons will remain available to queue into via Group Finder (default hotkey: “I”), though the item level requirement to queue will also go up accordingly.
  • Mythic 0 difficulty and rewards will move up to roughly the current level of Mythic 8-10 (this is a bit hand-wavy – numerically it’s close to M10 but not having a timer at all or affixes really offsets that quite a bit).
  • The existing Mythic+ system will pick up where that leaves off, such that a Mythic 5 in Season 4 is roughly equivalent in difficulty, rewards, and M+ Rating awarded, to a Mythic 15 today.

Here’s a visualization of the change (light blue circles represent where new affixes appear, going from M2/M7/M14 in the current world to M2/M5/M10 in the new one):


No Timer Like the Present

Season 4 changes will apply to all eight of the Dragonflight dungeons. As a part of these adjustments, we have a few goals in mind:

  • Recalibrate core difficulties to align with seasonal player experience and progression.
  • Serve the community who enjoys dungeon content but feels that Mythic+ content isn’t for them due to the pressures of taking part.
  • Create a better environment in Mythic dungeons to prepare more players to take part in Mythic+.

One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills.

Here’s a look at the changes for each difficulty:

  • Normal
    • This difficulty is unchanged.
  • Heroic
    • The tuning and rewards of this difficulty are increasing to be equivalent to a baseline Mythic (Mythic 0) dungeon in the current system.
    • Mythic difficulty changes and mechanics will not be present in this difficulty.
    • This remains a queueable experience.
  • Mythic
    • The tuning and rewards of this difficulty are increasing to the equivalent of a +10 dungeon with affixes in the current system.
    • There are no timers, affixes, or limitations on changing specializations or talents while in the dungeon.
    • The goal is to create a mega-dungeon like difficulty for this experience. This difficulty should present a meaningful challenge and provide commensurate rewards without the pressures of the current Mythic+ system.
    • Mythic 0 is still on a weekly lockout under this model.
  • Mythic+
    • The Mythic+ system will have rewards up to level 10, with +2 starting from what would regularly be a +11 in the current Mythic+ system.
      • A +5 should be as hard as a +15 and +10 should be as hard as a +20 in the current Mythic+ system etc.
    • Affixes would slot in at +2, +5, and +10
      • +2 – Fortified/Tyrannical
      • +5 – Entangling / Incorporeal etc.
      • +10 – Bursting / Bolstering etc.
    • Dungeon ratings should be equivalent to what they represent in the current system.
    • There should be a smaller range of keystone levels to find groups for, and more meaningful progression between each level.

To the Victors Go the Spoils

It’s important to note that the basic structure of dungeon rewards is not changing significantly, so what you would have earned for completing a Mythic 0 will be earnable in the Heroic difficulty dungeon instead. Here is a basic rundown of what you can expect:

Initial Upgrade Level Item Level
(S3)
Dungeon Awards
(S3 End-of-Run)
Dungeon Awards
(S3 Great Vault)
Item Level
(S4)
Dungeon Awards
(S4 End-of-Run)
Dungeon Awards
(S4 Great Vault)
Explorer 1/8 415 454
Explorer 2/8 418 457
Explorer 3/8 421 Normal Dungeons 460 Normal Dungeons
Explorer 4/8 424 463
Adventurer 1/8 428 Heroic Dungeons 467
Adventurer 2/8 431 470
Adventurer 3/8 434 473
Adventurer 4/8 437 Mythic 0 476 Heroic Dungeons
Veteran 1/8 441 Mythic +2 Heroic Dungeons 480
Veteran 2/8 444 Mythic +3 & +4 483
Veteran 3/8 447 Mythic +5 & +6 486
Veteran 4/8 450 Mythic +7 & +8 Mythic 0 489 Heroic Dungeons
Champion 1/8 454 Mythic +9 & +10 Mythic +2 493 Mythic 0
Champion 2/8 457 Mythic +11 & +12 Mythic +3 496 Mythic +2
Champion 3/8 460 Mythic +13 & +14 Mythic +4 & +5 499 Mythic +3 & +4
Champion 4/8 463 Mythic +15 & +16 Mythic +6 & +7 502 Mythic +5 & +6
Hero 1/6 467 Mythic +17 & +18 Mythic +8 & +9 506 Mythic +7 & +8 Mythic 0
Hero 2/6 470 Mythic +19 and up Mythic +10 & +11 509 Mythic +9 and up Mythic +2 & +3
Hero 3/6 473 Mythic +12 & +13 & +14 512 Mythic +4 & +5
Hero 4/6 476 Mythic +15 & +16 & +17 515 Mythic +6 & +7
Myth 1/4 480 Mythic +18 & +19 519 Mythic +8 & +9
Myth 2/4 483 Mythic +20 and up 522 Mythic +10 and up

Crest and Flightstone rewards are changing to match the same difficulty  with only some minor adjustments.

  • Flightstone earnings for any given Mythic+ will match the equally challenging Mythic+ from previous seasons. This means that a Mythic +2 in Season 4 will give the same number of Flightstones as a Mythic +12 in Season 3 currently does. The rewards will continue to match difficulty, even if what we’re calling those difficulty changes.
  • Bonus Flightstone awards for increasing any party member’s Mythic+ score remain unchanged.
  • Whelpling Crests are no longer available from Mythic+ dungeons, as those difficulties no longer exist. Players can continue to collect Whelpling Crests from many outdoor sources.
  • Players will earn 10 Drake Crests on successful completion of a Mythic 0 dungeon, as there is no timer to beat.
  • Wyrm Crests will be available in Mythic +2 to Mythic +5 dungeons in the same quantities as existing Mythic+ dungeons.
  • Aspect Crests will be available in any Mythic difficulty from +6 and up, also in the same quantities as existing Mythic+ dungeons.

We believe these changes provide new opportunities for players to experience Mythic and Mythic+ dungeons while providing additional challenges for endgame players in the future. We look forward to your feedback and we’ll see you in the dungeons when Dragonflight Season 4 goes live in the future.

Extended Maintenance Planned 13 March

Quote from: Blizzard

In our Americas, EU, and Asia regions this week, we’ve planned for an estimated 8 hours of downtime to do some critical server infrastructure improvements to our Network File System (NFS).

At this time, the 8 hour window is just an estimate, and we can’t determine in advance how much time it’s going to take with much certainty. While we hope that NFS updates won’t take the full 8 hours, we have to allow for the scenario where the update processes take much longer than expected.

We’ll let you know during maintenance tomorrow if it looks like it’s going to go long.

Join Hearthstone’s 10-Year Anniversary!

Quote from: Blizzard

The tables are set, the tavern is bustling, and the musicians are playing your favorite tune. Join the party as Hearthstone celebrates 10 years of card-filled fun and adventure with a variety of events in Hearthstone and World of Warcraft. By logging in to Hearthstone, you can also earn the Fiery Hearthsteed mount in World of Warcraft.


Get the Fiery Hearthsteed

Players can try their hand at Hearthstone between March 11 and May 14 to earn the Fiery Hearthsteed mount* in World of Warcraft. Getting your hands on this unique flying mount is simple . . . and fun! New to Hearthstone? You’ll need to progress past the tutorial to receive the mount. If you’re a regular patron of the inn, you only need to login to get the mount and add it to your World of Warcraft collection.

Along with a hot new mount, you’ll also gain the new achievement, Hearthstoned: Fiery Edition, to add to your accolades.


Take a Seat at the Table in World of Warcraft

Hearthstone tournaments periodically pop up in the capital cities where you can take a seat at the table and play a version of Hearthstone right within World of Warcraft.

When: March 11- March 18
Where: Stormwind Harbor, Durotar (outside of Orgrimmar), and Valdrakken

Stick around long enough and you’ll face a special encounter with Whizbang where you can defeat iconic minions to add to your deck and earn other fun new Hearthstone-themed rewards!

Rewards:

  • Compass Rose Mount
  • Sarge Pet
  • Hearthstone Game Table Toy
  • Collector’s Carryall 36-Slot Bag
  • The Tavern’s Tabard
  • Hearthstone: Stone of the Hearth
  • Reno’s Lucky Hat Transmog
  • Taverner’s Belt transmog

About Hearthstone

It’s a good time to check out Blizzard’s free-to-play digital strategy card game. In Hearthstone, players choose one of eleven epic Warcraft heroes, and then take turns playing cards from their customizable decks to cast potent spells, use heroic weapons or abilities, or summon powerful characters to crush their opponent.

Learn more about the Hearthstone Anniversary events and updates on the official site. Download Hearthstone today by visiting playhearthstone.com.

*Not available in WoW Classic titles.

New promotions: Seize Two Sets of the Dreadlord’s Regalia & Herald in the Heavens Astride Ash’Adar, Harbinger of the Dawn

Quote from: Blizzard

Beware the deep shadows, for the dreadlords are the masters of dark sorcery, preferring to manipulate and undermine their enemies from the darkest places. The Unseen are cruel and cunning schemers, adept in illusion and disguise. Now, you can clothe yourself in their raiment when you acquire two color variants in one pack.

Dress for the Shadows Now


The Dreadlord’s Regalia Pack* includes:

  • Dreadlord’s Venombane Set**
    • Dreadlord’s Venombane Helm
    • Dreadlord’s Venombane Shoulderpads
    • Dreadlord’s Venombane Tunic
    • Dreadlord’s Venombane Sash
    • Dreadlord’s Venombane Breeches
    • Dreadlord’s Venombane Wristband
    • Dreadlord’s Venombane Grips
    • Dreadlord’s Venombane Wings
  • Dreadlord’s Shadowbane Set**
    • Dreadlord’s Shadowbane Helm
    • Dreadlord’s Shadowbane Shoulderpads
    • Dreadlord’s Shadowbane Tunic
    • Dreadlord’s Shadowbane Sash
    • Dreadlord’s Shadowbane Breeches
    • Dreadlord’s Shadowbane Wristband
    • Dreadlord’s Shadowbane Grips
    • Dreadlord’s Shadowbane Wings

Herald in the Heavens Astride Ash’Adar, Harbinger of the Dawn

Quote from: Blizzard

Herald in the heavens astride the ethereal, color-shifting Ash’adar, Harbinger of the Dawn* now available for a limited time** through the in-game shop.

Kaldorei legends whisper of a relentless hunter prowling amongst the deepest shadows of Kalimdor, never sleeping. By the light of the sun or the moon, Ash’adar now hunts with you.

Add Ash’adar, Harbinger of the Dawn, to your collection of mounts before it leaves for otherworldly adventures on March 31. And, for the fashion-forward, this mount also pairs well with the color-shifting Burden of Unrelenting Justice Transmog Set.