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October’s Trading Post is Spooktacular

Quote from: Blizzard

Get a little spooky and maybe a little ooky with this month’s Trading Post offerings. Take a magical ride with this month’s signature item—Eve’s Ghastly Rider mount—and show off your class pride with new Death Knight, Demon Hunter, and Druid sets.

Visit T&W** (Tawney and Wilder) just outside the Mage District in Stormwind or the Zen’shiri Trading Post next to Grommash Hold in Orgrimmar to check out all the latest items*** they have available.

Ride the Final Surge to the Finish

This month, new activities are available to help players catch up on their activity bar. These events will begin one week before the end of the month.


Here’s What’s in Stock for October

Class Armor Sets and Weapon Sets

Death Knight
Demon Hunter
Druid

High Scholar’s Grand Staff
Item Type: Staff
Cost: 500 Trader’s Tender

This Month’s Bonus Reward

Eve’s Ghastly Rider Mount

Complete activities to fill the bar at the top of the Traveler’s Log found in the Adventure Guide (Shift-J)***, and you’ll receive this month’s bonus reward— Eve’s Ghastly Rider mount. You’ll cackle with glee as you sweep by your foes.

Patch 10.2 PTR Development Notes 27 September 2023

Quote from: Blizzard

Hiya! Here’s what you can find in this week’s Guardians of the Dream PTR update:

DRAGONFLIGHT SEASON 3

  • MYTHIC+
    • The Everbloom will be available for this week’s Mythic+ test.

BATTLEGROUND BLITZ BRAWL

  • EYE OF THE STORM
    • Slightly increased resource rate from bases.
    • Added a timer widget that will display during the 15 second period when bases are inactive until the next set are active.
  • All rune buff respawn rates (including Shadow sight) decreased to 60 seconds (was 90 seconds). This includes already existing power runes in addition to the new ones introduced in the brawl.
  • Various Power Runes have been added to Eye of the Storm, Battle for Gilneas, Arathi Basin, and Deepwind Gorge.

CLASSES

  • DEATH KNIGHT
    • Frost
      • Amirdrassil, the Dream’s Hope (2) Set Bonus: Set bonus buff duration increased to 12 seconds (was 10 seconds) and self bounces now also grant the damage increase.
      • Amirdrassil, the Dream’s Hope (2) Set Bonus: Fixed an issue with Chill Streak not bouncing to the Death Knight when used against enemies with a large hit box.
      • Amirdrassil, the Dream’s Hope (4) Set Bonus: Fixed an issue with self bounces not granting the bonus Rune or cooldown reduction.
  • DEMON HUNTER
    • Spectral Sight cooldown is now 1 minute 30 seconds (was 1 minute, and 30 seconds with rank 2 talented).
    • Spectral Sight cooldown reduced to 30 seconds (was 1 minute/30 seconds), and Haste now affects its global cooldown.
    • Demonic’s duration for Demon form reduced to 5 seconds (was 6 seconds).
    • Elysian Decree has been moved to the Demon Hunter class tree.
    • Fodder to the Flame has been moved to the Demon Hunter class tree.
    • Fodder to the Flame now increases Spectral Sight cooldown by 30 seconds in addition to previous effect.
    • The Hunt initial damage increased by 22% and damage over time damage increased by 30%.
    • Sigil of Flame now moved to Demon Hunter baseline.
    • Sigil of Flame initial damage increased by 200%.
    • New Talent: Live by the Glaive – When you parry an attack or have one of your attacks parried, restore 2% of max health and 10 Fury. This effect may occur once every 5 seconds.
    • Unnatural Malice, Relentless Pursuit, Extended Sigils, and Misery in Defeat have been removed.
    • Unrestrained Fury is now a 1-rank talent (was 2) and increases max Fury by 20 (was 10/20).
    • Shattered Restoration is now a 1-rank talent (was 2) and increases Shattered Soul healing by 10% (was 5/10%).
    • Illidari Knowledge is now a 1-rank talent (was 2) and reduces magic damage taken by 5% (was 3/6%).
    • Will of the Illidari is now a 1-rank talent (was 2) and increases max health by 5% (was 3/6%).
    • Rush of Chaos is now a 2-rank talent (was 1) and reduces Metamorphosis cooldown by 30/60 seconds (was 60 seconds).
    • Quickened Sigils no longer reduces cooldowns of Sigil skills.
    • Erratic Felheart now reduces cooldown of Fel Rush/Infernal Strike by 8/15% (was 10/20%)
    • Flames of Fury has been adjusted – Now a 2-rank talent (was 1). Sigil of Flame deals 35/70% increased damage and generates 1/2 Fury per target (was 2).
    • Havoc
      • Dancing with Fate is now a 1-rank talent (was 2), Blade Dance final slash damage bonus is now 25% (was 20/40%).
      • Blind Fury now increases Blade Dance’s final slash damage bonus by 25/50% (was 20/40%).
      • Blind Fury now is now a 1-rank talent (was 2), Eye Beam generates 40 Fury per second (was 20/40) and has 10% increased damage and duration (was 10/20%).
        • This change has been reverted.
      • New Talent: Demon Hide – Increases magical damage dealt by 5%, and reduces physical damage taken by 5%.
      • New Talent: Dash of Chaos – For 2 seconds after using Fel Rush, activating it again will dash back towards your initial location.
      • New Talent: Scars of Suffering– Increases Versatility by 4% and reduces threat generated by 8%.
      • New Talent: Chaotic Disposition – Each time you deal Chaos damage, there is a 7.77% chance to duplicate 33% of the damage, up to 3/7 total times. 2-rank talent.
      • Eye Beam damage increased by 15%.
      • Fel Barrage damage increased by 100%.
      • Isolated Prey now causes Immolation Aura to always critically strike (was 30% increased damage).
      • Throw Glaive now triggers Cycle of Hatred’s effect when Furious Throws is selected.
      • Soulrend is now a 1-rank talent (was 2) and causes 100% of damage to be dealt over time as Chaos (was 60/120%).
      • Shattered Destiny now increases Demon form duration per 10 Fury spend (was 8).
    • Vengeance
      • New Talent: Ascending Flame – Sigil of Flame initial damage is increased by 50%. Multiple applications of Sigil of Flame may overlap.
      • New Talent: Illuminated Sigils – Sigil skills have 1 additional charge. You have 20% increased chance to parry attacks from enemies afflicted by Sigil of Flame.
      • Agonizing Flames is now a 1-rank talent (was 2) and increases movement speed by 10% (was 10/20%) and Immolation Aura duration by 50% (was 25/50%).
      • Extended Spikes is now a 1-rank talent (was 2) and increases duration of Demon Spikes by 2 seconds (was 1/2 seconds).
      • Burning Blood is now a 1-rank talent (was 2) and increases Fire damage by 10% (was 5/10%).
      • Darkglare Boon is now a 1-rank talent (was 2) and Fel Devastation refreshes 20-40% of cooldown (was 10-20/20-40%) and refunds 20-40 Fury (was 10-20/20-40 Fury).
      • Chains of Anger now increases duration of Sigil effects by 2 seconds in addition to its previous effect.
      • Soul Carver now generates 3 soul fragments on initial strike (was 2).
  • DRUID
    • Balance
      • Orbital Strike has been redesigned – Call down a bombardment of celestial energy over the target area, blasting all enemies for Astral damage and applying Stellar Flare to them for 16 seconds. Generates 30 Astral Power. Orbital Strike still hits enemies in a 40 yard line and has a 90 second cooldown. Now a choice node with Wild Mushroom.
      • Mastery: Astral Invocation has been updated – Your Nature spells deal increased damage and additional damage to targets affected by Sunfire. Your Arcane spells deal increased damage and additional damage to targets affected by Moonfire.
      • Friend of the Fae’s tooltip changed to “When a Faerie Dragon is summoned, your spells deal 10% increased damage for 20 seconds.”
        • Developers’ note: This is a tooltip consistency change, not a functional changes. Balance spells whose tooltips say they modify your Arcane and Nature spell damage, like when you get the benefit of both Eclipses during Celestial Alignment, provide double their bonus to Astral spells. Friend of the Fae does not.
      • Orbital Strike is reverted to its original design and location in the talent tree.
      • Wild Mushrooms damage increased by 10%.
      • The positions of the Aethereal Kindling and Lunar Shrapnel talents have been swapped.
    • Feral
      • Rampant Ferocity damage increased by 10%.
      • Feral Druids can cast Innervate in Cat Form.
      • Relentless Predator now reduces the Energy cost of Ferocious Bite by 10% (was 20%).
      • Apex Predator’s chance to activate against a single target is reduced to 7.2% (was 9%), but the rate it activates against additional targets is increased.
    • Restoration
      • Fixed an issue that caused Efflorescence to slay Grove Guardians.
      • Wild Growth now costs 4% base mana (was 4.4%).
      • Regrowth now costs 3.2% base mana (was 3.4%).
  • EVOKER
    • Augmentation
      • Prescience now clears on raid encounter and Mythic+ start.
      • Prescience now has 2 charges.
    • Devastation
      • Inherent Resistance reduces magic damage taken by 4/8% (was 2/4%).
      • Attuned to the Dream increases healing done and healing received by 3/6% (was 2/4%).
    • Preservation
      • Fluttering Seedlings no longer occur from Emerald Blossoms that are triggered from Echo.
      • Fluttering Seedlings healing has been increased by 20%.
  • HUNTER
    • Hunter’s Mark now increases all damage taken by the target by 5% while the target is above 80% maximum health.
      • Developers’ note: We like the idea of Hunter’s Mark highlighting specific targets on the battlefield, so we have made an adjustment to Hunter’s Mark to cause it to increase all damage taken by 5% on targets above 80% health. A few quick notes about this change:
        • When applying Hunter’s Mark out of combat or before a pull, it continues to have no cooldown. If you apply Hunter’s Mark while in combat, Hunter’s Mark receives a 20 second cooldown. We don’t intend for you to move this damage bonus around frequently.
        • Hunter’s Mark is still on the global cooldown with this change.
        • Multiple Hunters can not stack this damage bonus on the same target.
    • Survival
      • Amirdrassil, the Dream’s Hope (2) Set Bonus: Fixed an issue that prevented the set bonus from affecting your pet’s critical strike chance and critical strike damage.
      • Amirdrassil, the Dream’s Hope (2) Set Bonus: Fixed an issue that prevented the set bonus from affecting the first periodic event of Fury of the Eagle.
      • Amirdrassil, the Dream’s Hope (4) Set Bonus: Now causes your next Wildfire Bomb to not consume a charge (previously generated 1 charge).
      • Amirdrassil, the Dream’s Hope (4) Set Bonus: The set bonus Contained Explosion buff now refreshes per tick of Fury of the Eagle.
  • MAGE
    • Arcane
      • Amirdrassil, the Dream’s Hope Set Bonus: Forethought and Arcane Artillery now clear on encounter start.
    • Fire
      • Fixed an issue with the following critical damage bonuses not attributing the correct amount of damage to Ignite when an ability crit: Overflowing Energy, Wildfire, and Searing Rage (Amirdrassil, the Dreams Hope set bonus effect).
  • MONK
    • Mistweaver
      • Amirdrassil, the Dream’s Hope (4) Set Bonus: Fixed an issue that caused some healing spells to not properly contribute to Chi Harmony.
      • Amirdrassil, the Dream’s Hope (4) Set Bonus: Fixed an issue that caused some healing spells to double dip contribution to Chi Harmony.
      • Amirdrassil, the Dream’s Hope (4) Set Bonus: Now accumulates up to 15% of healing done (was 20%).
      • Healing Elixir now additionally heals if excess healing elixirs are generated.
      • Healing Elixir now restores 20% of maximum health (was 15%).
      • Healing Elixir now automatically triggers at 40% health (was 35%).
      • Expel Harm now costs 1.4% base mana (was 3%).
      • Expel Harm healing increased by 550%.
      • Expel Harm now deals damage equal to 25% of the amount healed (was 10%).
      • Expel Harm’s damage range increased to 20 yards (was 8 yards).
      • Strength of Spirit now increases the healing of Expel Harm by up to 30% (was 100%).
      • Profound Rebuttal now increases the critical healing of Expel Harm by 15% (was 50%).
      • Expel Harm can no longer be cast on allies during Soothing Mist.
      • Unison now duplicates 75% of Soothing Mist healing done (was 100%).
      • Enveloping Breath healing decreased by 20%.
      • Invigorating Mist’s healing visual is now only visible to the caster.
      • Rising Sun Kick damage increased by 20%. Does not apply in PvP combat.
      • Calming Presence now reduces damage taken by 6% (was 3%). Does not apply in PvP combat.
    • Windwalker
      • Developers’ note: We heard community feedback that the additional Spinning Crane Kicks granted by Windfoot were difficult to fit into the rotation and Blackout Reinforcement alone was not an impactful enough payoff. Windfoot has been removed and the set will now directly grant Blackout Reinforcement. Additionally, free Spinning Crane Kicks should now more reliably and consistently grant Blackout Reinforcement. As always, we will continue to monitor feedback around this bonus and appreciate the testing the community has put forth.
      • Amirdrassil, the Dream’s Hope (2) Set Bonus has been redesigned: Free Spinning Crane Kicks grant Blackout Reinforcement, increasing the damage of your next Blackout Kick by 150%. Melee abilities have a chance to grant Blackout Reinforcement.
      • Amirdrassil, the Dream’s Hope (4) Set Bonus has been redesigned: Blackout Reinforcement empowered Blackout Kicks reduce the cooldown of Fists of Fury, Rising Sun Kick, Strike of the Windlord, and Whirling Dragon Punch by 3 seconds.
      • Spinning Crane Kicks cast during Serenity now correctly grant Blackout Reinforcement.
      • Blackout Reinforcement is correctly removed at the start of Mythic+ dungeons and raid encounters.
      • Blackout Reinforcement can no longer be canceled. Usage of Cancelaura macros on Dance of Chi-Ji without casting a Spinning Crane Kick will no longer grant Blackout Reinforcement.
  • PALADIN
    • Holy
      • Sanctified Plates is now 40% less effective.
      • Blessing of Winter now restores 10% mana over 30 seconds (was 15%).
      • Amirdrassil, the Dream’s Hope (2) Set Bonus: Holy Reverberation healing reduced by 25%.
      • Amirdrassil, the Dream’s Hope (2) Set Bonus: Holy Reverberation now correctly functions with Mastery: Lightbringer.
      • Amirdrassil, the Dream’s Hope (4) Set Bonus: Now increases Haste by 25% for 5 seconds, in addition to its current effect.
    • Retribution
      • Blade of Vengeance now functions as an addition to your single target Blade of Justice rather than replacing it.
  • PRIEST
    • Discipline
      • Rhapsody now increases the damage of Holy Nova by 10% per stack (was 20%).
      • Harsh Discipline has been redesigned – Power Word: Radiance causes your next Penance to fire 1 (or 2) additional bolts, stacking up to 2 times.
      • Ultimate Penitence’s damaging bolts deal 80% spell power (was 57.5%) and healing bolts heal for 330% spell power (was 206%).
    • Holy
      • Amirdrassil, the Dream’s Hope (4) Set Bonus: Fixed an issue that caused the set bonus to activate Sacred Reverence less often than intended.
    • Shadow
      • Inescapable Torment now triggers at 35% reduced effectiveness from additional Shadow Word: Deaths caused by the Amirdrassil, the Dream’s Hope Set Bonus.
      • Amirdrassil, the Dream’s Hope (2) Set Bonus: Now triggers additional Shadow Word: Deaths at 35% effectiveness (was 50%).
  • ROGUE
    • Assassination
      • Exsanguinate (Active) has been removed.
      • Exsanguinate (Passive) – Energy threshold changed to 50% of max Energy (was flat 150), Energy consumed reduced to 3 (was 4) and damage duplicated reduced to 20% (was 25%)
      • Sudden Demise’s Bleed damage trigger value reduced to 150% of remaining health (was 200%) and now benefits correctly from Zoldyck Recipe bonus.
      • Indiscriminate Carnage now prioritizes targets without Rupture and Garrote.
    • Outlaw
      • New Talent: Precision Shot – Increases the range of Between the Eyes and Pistol Shot by 10 yards, and Pistol Shot reduces damage you take from the target by 5%.
      • Killing Spree base delay (before Haste) between strikes reduced to 0.3 seconds per combo point (was 0.4 seconds).
    • Subtlety
      • New Talent: Terrifying Pace – Gain 30% increased movement speed for 3 seconds when Shuriken Storm strikes 3 or more targets.
      • New Talent: Exhilarating Execution – Finishing moves heal you for 3% of damage done. Overhealing is converted to shielding, absorbing up to 10% of your maximum health.
      • Shadow Techniques’ Energy generated increased to 4 (was 3)
      • Shadow Techniques tooltip has been updated, no functional changes.
      • Shadowcraft now allows finishing moves to use Shadow Technique stacks only when it will refresh combo points to full.
      • Shadowcraft’s tooltip has been updated, no functional changes.
      • Ephemeral Bond’s bonus for healing received reduced to 8% (was 12%).
  • SHAMAN
    • Elemental
      • Amirdrassil, the Dream’s Hope (4) Set Bonus: Fixed an issue where Chain Lightning and Lightning Bolt were incorrectly highlighted after casting Primordial Wave.
      • Splintered Elements now grants you 20% Haste plus an additional 4% Haste per extra target hit by Primordial Wave, rather than 10% Haste per target hit.
      • Further Beyond can now only increase the duration of Further Beyond by up to 150% of the original duration of Ascendance.
      • Primordial Wave can no longer be used to heal a friendly ally, it is now only an offensive spell for Elemental Shaman.
      • Amirdrassil, the Dream’s Hope (4) Set Bonus has been redesigned – Lava Burst burns your target for 15% additional damage over 4 seconds, and after consuming Primordial Wave, your next 3 casts of Lava Burst also hit up to 3 additional targets affected by your Flame Shock for 100% of normal damage.
    • Enhancement
      • Developers’ note: We have shuffled a few talents around the Enhancement Shaman tree to increase some available talent choices. We’re also adjusting the functionality of a few talents to work with more melee abilities or elemental damage types to make them more attractive to a wider variety of builds. A new passive talent is available to choose rather than Elemental Blast to allow you to opt out of an extra keybind and Maelstrom Weapon spender to keep track of with Elemental Blast. We hope these changes give you some extra flexibility with your talent points and make some lesser used talents more impactful.
      • Several talents have been moved to a different place in the talent tree.
      • Starter build updated due to the pathing changes above.
      • Elemental Assault can now also generate Maelstrom Weapon charges from Ice Strike and Lava Lash rather than only Stormstrike.
        • Developers’ note: This change will be added in next week’s PTR update.
      • Legacy of the Frost Witch now also increases Frost damage when consuming 10 stacks of Maelstrom Weapon rather than only Physical damage.
      • Primordial Wave can no longer be used to heal a friendly ally, it is now only an offensive spell for Enhancement Shaman.
      • Splintered Elements now grants you 20% Haste plus an additional 4% Haste per extra target hit by Primordial Wave, rather than 10% Haste per target hit.
      • New Talent: Tempest Strikes (Passive) – Your Stormstrike, Lava Lash, and Ice Strike have a chance to cause bonus Nature damage to your target. Choice node with Elemental Blast.
      • Amirdrassil, the Dream’s Hope (2) Set Bonus: Fixed an issue that prevented the set bonus Feral Spirit from granting the player Maelstrom Weapon generation.
      • Amirdrassil, the Dream’s Hope (2) Set Bonus: Fixed an issue that prevented the set bonus from changing your Feral Spirit into a Spirit Raptor if glyphed for that effect.
    • Restoration
      • Primordial Wave can no longer be used to damage an enemy target, it is now only a healing spell for Restoration Shaman.
  • WARLOCK
    • Affliction
      • Umbrafire Kindling now lasts 20 seconds (was 12 seconds).
    • Demonology
      • Soul Strike has been redesigned – Your primary Felguard learns Soul Strike: Strikes the soul of the target, dealing Shadow damage.
      • New Talent: Shadow Invocation – Bilescourge Bombers deal 20% increased damage, and your spells now have a chance to summon a Bilescourge Bomber.
      • New Talent: Fel Invocation – Soul Strike deals 20% increased damage and generates 1 Soul Shard. The cast time of Summon Vilefiend is reduced by 0.5 seconds and your Vilefiend now deals Fire damage to nearby enemies every 1 second while active.
      • New Talent: Spiteful Reconstitution – Implosion deals 10% increased damage. Consuming a Demonic Core has a chance to summon a Wild Imp.
      • Imp-erator is now a 1-rank talent (was 2).
      • Malefic Impact is now a 1-rank talent (was 2).
      • Pit Lord’s Felseeker damage increased 40%.
      • Volatile Fiends has been removed.
      • Power Siphon now prioritizes Wild Imps that are not Imp Gang Bosses or empowered by Summon Demonic Tyrant.
      • Amirdrassil, the Dream’s Hope (2) Set Bonus has been redesigned – Demonbolt applies a Doom Brand that explodes after 20 seconds, dealing Shadow damage to nearby enemies or Shadow damage to a single enemy. Hand of Gul’dan reduces the duration of your Doom Brands by 1 second per Soul Shard spent.
      • Amirdrassil, the Dream’s Hope (4) Set Bonus has been redesigned – When Doom Brand explodes, you have a chance to summon a Doomfiend that casts Doom Bolt Volleys before departing. Each Doom Bolt Volley deals Shadow damage to up to 4 enemies or Shadow damage to a single enemy.
  • WARRIOR
    • Fury
      • Developers’ note: Bloodbath’s cooldown was not correctly synced with Bloodthirst during the redesign of Reckless Abandon for the Dragonflight talent system. This has led to unintended outcomes where certain builds can allow Bloodbath and Bloodthirst to dominate a rotation due to extremely short, unlinked cooldowns. We are correcting this oversight to allow other builds and rotation options room to breathe in Guardians of the Dream.
      • Reckless Abandon’s Bloodbath now shares its cooldown with Bloodthirst.

PLAYER VERSUS PLAYER

  • DRUID
    • Balance
      • Fixed an issue that prevented Mastery: Astral Invocation from increasing Star Burst damage.
      • Star Burst damage reduced by 25% in PvP combat.
  • MONK
    • Expel Harm damage is now reduced by 50% in PvP combat.
    • Mistweaver
      • Refreshing Breeze has been removed.

USER INTERFACE AND ACCESSIBILITY

  • Action bar spell swipe animation has been updated.

Prime Gaming Loot: Get the Zipao Tiger Pet

Quote from: Blizzard

We’re teaming up with Amazon Prime Gaming* for a special offer. From September 26, 2023, at 9:30 a.m. PDT (16:30 GMT) until October 24, 2023, at 9:29 PDT (16:29 GMT) Prime Gaming subscribers can claim the Zipao Tiger pet.

Claim Offer

“A rarely seen family of tigers, many believe (perhaps incorrectly) that some residual magic or other event is responsible for the unique color.”


Not a Prime Gaming member? Click here to activate your account or start a FREE 30-day trial!

Claim Offer


HOW TO CLAIM YOUR REWARDS

Become a Prime Gaming Member:

  1. If you don’t already have a Twitch account, create one here.
  2. If you don’t already have a Prime account, sign up for a FREE trial.
  3. Connect your Twitch account to your Prime account here.

Link Your Blizzard and Twitch Accounts:

  1. Log in to your Twitch account.
  2. If you don’t already have a Blizzard account, create one here.
  3. Navigate to the Twitch Connections page in the Settings menu.
  4. Locate the Blizzard Battle.net section and choose your gameplay region.
  5. Log in to the Blizzard account you wish to link and click Log in to Blizzard.

Claim Your Prime Gaming Offer:

  1. Visit the Prime Gaming Rewards page for World of Warcraft.
  2. Log in to your Prime Gaming account and authorize.
  3. Verify your linked Blizzard account and click Claim Your Loot.
  4. Success! You are ready to redeem your items in-game.

Redeem Your Rewards:

  1. Launch the Blizzard Battle.net desktop app.
  2. Log in to your linked Blizzard account.
  3. Launch World of Warcraft.
  4. The Zipao Tiger pet will appear in each character’s Collections interface.

Before linking your Twitch and Blizzard accounts, check to see that you’re not logged in to any other Blizzard accounts at the same time in the same browser, as this could cause complications. For the best results, complete the process in “private browsing” or “incognito” mode.

Once you claim a Prime Gaming reward for World of Warcraft, and if you remain an active Prime Gaming member, all future rewards in the campaign will be automatically applied to the same Blizzard account and cannot be transferred. Be sure that your preferred Blizzard account is connected to your Twitch account at the time of enrolling!


*Offer only available where Prime Gaming is available.
**Prime Gaming items not available in WoW Classic games.

Patch 10.2 PTR Development Notes 20 September 2023

Quote from: Blizzard

Here are this week’s updates to the Guardians of the Dream PTR:

BATTLEGROUND BLITZ BRAWL

  • Temple of Kotmogu resource acquisition rate increased in the middle areas of the map.
  • Shadow Sight’s duration increased to 12 seconds (was 8 seconds).

CLASSES

  • DEATH KNIGHT
    • Blood
      • Amirdrassil, the Dream’s Hope (2) Set Bonus – Now triggers from consuming Runic Power (was previously triggering on consuming Bone Shield charges).
    • Frost
      • Amirdrassil, the Dream’s Hope (4) Set Bonus – Chance to trigger reduced to 30% (was 40%) and reduces the cooldown of Empower Rune Weapon by 6 seconds (was 10 seconds).
      • Fixed an issue with Chill Streak not decrementing a bounce when it bounced off of the Death Knight.
  • DEMON HUNTER
    • Developers’ note: Demon Hunter talent updates will be starting to roll in as they become ready, starting with Havoc tree changes in this week’s PTR build. In some cases, talents may be missing or marked as a work in progress [WIP], but there are enough changes to the Havoc tree and individual talents that we’d like to get it in players’ hands to begin gathering feedback. Vengeance and Class tree changes are coming soon.
    • Spectral Sight cooldown is now 1 minute 30 seconds (was 1 minute, and 30 seconds with rank 2 talented).
    • Fodder to the Flame demon now revealed by Spectral Sight.
    • Fodder to the Flame demon now takes fatal damage from Eye Beam/Fel Devastation in addition to Throw Glaive.
    • Fodder to the Flame buff is now granted immediately upon killing demon (was upon collecting soul).
    • Metamorphosis cooldown reduced to 3 minutes (was 4 minutes).
    • Darkness now has a 15% chance to avoid all damage from an attack. Chance to avoid damage increased by 100% when not in a raid.
    • First of the Illidari has been removed.
    • Havoc
      • Metamorphosis duration reduced to 20 seconds (was 24 seconds).
      • Demonic Appetite is now baseline for Havoc and causes souls to generate 20 Fury (was 30).
      • Fel Eruption is now baseline for Havoc.
      • Glaive Tempest cooldown increased to 25 seconds (was 20 seconds), damage increased by 15%, and damage reduced beyond 8 targets (was 5).
      • Fel Barrage has been redesigned – No longer channeled, drains 15 Fury per tick, lasts until Fury is depleted. Damage reduced beyond 5 targets (was 8).
      • Initiative’s effect is no longer triggered or denied by damage over time effects.
      • Momentum now increases damage by 6% (was 8%), lasts 6 seconds (was 5 seconds), and duration stacks to a max of 30 seconds (was 10 seconds).
      • New Talent: Inertia – When empowered by Unbound Chaos, Fel Rush increases damage by 20% for 5 seconds.
      • Fel Rush now enforces a global cooldown of 0.5 seconds (was 0.25 seconds).
      • Felblade now enforces a global cooldown of 0.5 seconds (was 1.5 seconds).
      • [WIP] New Talent: Deflecting Dance – Blade Dance deflects incoming attacks, absorbing damage up to 15% of your maximum health.
      • [WIP] New Talent: A Fire Inside – Immolation Aura has 1 additional charge and 30% chance to refund a charge when activated. You can have multiple Immolation Auras active at a time
      • Felfire Heart talent has been removed.
      • Fel Rush damage increased by 60%.
      • Unbound Chaos is now a 1-point talent (was 2) and increases next Fel Rush damage by 250% (was 200/400%).
      • Critical Chaos is now a 1-point talent (was 2), and has refund chance 30% of your Critical Strike chance (was 20/40%).
      • Dancing with Fate is now a 1-point talent (was 2), Blade Dance final slash damage bonus is now 25% (was 20/40%).
      • Blind Fury now is now a 1-point talent (was 2), Eye Beam generates 40 Fury per second (was 20/40) and has 10% increased damage and duration (was 10/20%).
      • Serrated Glaives is now a 1-point talent (was 2), and has been adjusted – Enemies hit by Chaos Strike or Throw Glaive (was only Throw Glaive) take 15% (was 10/20%) increased damage from Chaos Strike and Throw Glaive (was Chaos Strike and Eye Beam).
      • Growing Inferno is now a 1-point talent (was 2), and increases damage by 10% per tick (was 5/10%).
      • Isolated Prey has been adjusted – No longer causes Fel Rush to grant Fury; now causes Immolation Aura to deal 30% increased damage.
    • Vengeance
      • Amirdrassil, the Dream’s Hope (2) Set Bonus – Chance to trigger reduced for each target beyond the first.
  • DRUID
    • Guardian
      • Developers’ note: Guardian Druid’s Rage generation scales exceptionally well with large numbers of targets, often resulting in resource saturation. This adjustment to Blood Frenzy is meant to tone down Rage income in scenarios with large target counts.
      • Thrash’s rage generation from Blood Frenzy now has a target cap (was previously uncapped).
      • Amirdrassil, the Dream’s Hope (2) Set Bonus – Dream Thorns now absorbs 25% of the damage dealt to you while active (was 10%). Dream Thorns duration increased to 45 seconds.
    • Restoration
      • Cenarius’ Guidance no longer spawns an additional Grove Guardian at the beginning of Incarnation: Tree of Life.
      • Cenarius’ Guidance now reduces the cooldown of Incarnation of Tree of Life by 5 seconds when a Grove Guardian fades (was 4 seconds).
      • Grove Guardians are now present on the totem bar.
  • EVOKER
    • Augmentation
      • Developer note: Augmentation’s contributions to the party, particularly in Mythic+, are too impactful and are making it difficult for other compositions to shine. As a result, we’re doing some targeted nerfs to their group utility by reducing the value of Aspects’ Favor, Molten Blood, and Ebon Might.
      • Aspects’ Favor increases maximum health by 2/4% (was 3/6%).
      • Molten Blood absorption reduced by 50%. This remains unchanged in PvP combat.
      • Ebon Might grants 8% of the Evoker’s primary stat (was 10%).
      • The above changes will be applied over the course of PTR via hotfix.
    • Preservation
      • Spiritbloom healing increased by 25%.
      • Spiritbloom healing increase has been reverted (was increased by 25%).
      • Rewind recovers 33% of damage taken in the last 5 seconds (was 40%).
  • MAGE
    • Arcane
      • Amirdrassil, the Dream’s Hope (2) Set Bonus – The duration of the Forethought has been increased to 20 seconds (was 15 seconds).
      • Amirdrassil, the Dream’s Hope (4) Set Bonus – Now requires consuming 3 Clearcasting stacks to empower your next Arcane Missiles (was 6). After consuming 3 Clearcasting Arcane Missiles, your next Arcane Missiles will deal 150% increased damage to the primary target and 100% increased damage to the secondary targets hit.
      • Fixed an issue with the Arcane Missile Volley reach extending far further than intended.
    • Fire
      • Amirdrassil, the Dream’s Hope (2) Set Bonus – Now increases Critical Strike damage by 4% per stack (was 3%).
      • Amirdrassil, the Dream’s Hope (4) Set Bonus – Now increases the Critical Strike damage bonus of Searing Rage by 150% (was 100%).
      • Developer’s note: We’re aware of an issue with the following Crit Damage bonuses not attributing the correct amount of damage to Ignite when an ability critically strikes: Overflowing Energy, Wildfire, and Searing Rage (10.2 Class Set Bonus). This issue will be resolved in next week’s PTR build.
  • MONK
    • Jade Serpent Statue’s Soothing Mist healing increased by 40%.
    • Mistweaver
      • Amirdrassil, the Dream’s Hope (2) Set Bonus – Chi Harmony now stores 20% of all healing (was 15%).
      • Healing Elixir has been redesigned as a passive effect – You consume a healing elixir when you drop below 35% health and are not in a loss of control effect, instantly healing you for 15% of your maximum health. You generate 1 healing elixir every 30 seconds, stacking up to 2 times.
      • Unison’s range increased to 40 yards (was 15 yards).
    • Windwalker
      • Developers’ note: We are continuing to monitor the set bonus and the feedback around it. As the auto-attack trigger was not accomplishing the intended goal of providing Windfoot only during lulls and quiet points in the rotation, we’ve updated the bonus to trigger off all melee ability damage and normalized trigger frequency.
      • Amirdrassil, the Dream’s Hope (2) Set Bonus – Blackout Kick damage increase is now 150% (was 100%).
      • Amirdrassil, the Dream’s Hope (4) Set Bonus – Cooldown reduction increased to 2 seconds (was 1 second).
      • Fixed an issue that prevented Windfoot from being correctly consumed when Spinning Crane Kick was used.
      • Fixed an issue that caused Windfoot to be consumed when Dance of Chi-Ji empowers a Spinning Crane Kick.
      • Fixed an issue that prevented Dance of Chi-Ji from granting Blackout Reinforcement.
        • Developers’ note: The Windwalker changes above were applied to the PTR environment late last week.
      • Amirdrassil, the Dream’s Hope (2) Set Bonus – Windfoot now triggers off melee abilities in addition to auto-attacks and has been shifted to a normalized proc model.
      • Blackout Reinforcement’s tooltip updated to reflect the updated cooldown reduction value.
  • PALADIN
    • Holy
      • All healing reduced by 5% (was 3%).
      • Hand of Divinity now increases the healing of Holy Light by 40% (was 80%).
      • Saved by the Light’s absorb shield increased by 50%.
      • Blessed Focus now increases the healing of Glimmer of Light by 40% (was 25%).
      • Merciful Aura healing is now increased by 20% (was 50%) while Aura Mastery is active.
      • Merciful Aura healing increased by 15%.
      • Touch of Light healing now increased by 500% (was 700%).
      • Word of Glory healing increased by 10%.
      • Barrier of Faith now creates an absorb based on 25% of healing done (was 50%).
      • Aura Mastery now increases the effectiveness of Devotion Aura to 12% (was 15%).
    • Protection
      • Amirdrassil, the Dream’s Hope (2) Set Bonus – Now grants damage reduction instead of Armor. Maximum stacks reduced to 5, each granting 2% damage reduction (was 10 stacks, each granting 1% Armor).
    • Retribution
      • Developers’ note: Due to previous bugs with targeting issues on Wrathful Sanction, the ability was a bit undertuned. Following these bug fixes, we’re retuning the set bonus to better hit our tuning targets for the set bonus. Additionally, with the amount of uptime that the 4-set bonus provides, it was overperfoming in tandem with a few of the Retribution talents located deeper in the tree. We appreciate everyone’s feedback and playtesting and we’ll keep making adjustments to this sets power as necessary over the course of PTR.
      • Amirdrassil, the Dream’s Hope (2) Set Bonus – Expurgation now deals 30% increased damage (was 50%). Wrathful Sanction now deals 50% of the main Holy damage to up to 4 nearby enemies (was 20%).
      • Amirdrassil, the Dream’s Hope (4) Set Bonus – Echoes of Wrath now causes your next Templar’s Verdict and Divine Storm to deal damage a second time for 25% effectiveness (was 50%).
  • PRIEST
    • Power Word: Life now costs 2.5% mana (was 0.5%).
    • Power Word: Life cooldown decreased to 15 seconds (was 30 seconds), but its cooldown is no longer decreased when cast on targets below 35% health.
    • Power Word: Life is now only usable on targets below 35% health.
    • Power Word: Life’s healing increased by 500% and no longer increases its healing on targets below 35% health.
    • Discipline
      • Developers’ note: We heard feedback that Shadow Covenant and the talent tree in general would be more flexible and interesting if Shadowfiend were a more viable option, so Shadow Covenant now grants a higher damage increase with Shadowfiend. We’ve also tied in the duration with the duration of Shadowfiend or Mindbender to make using Inescapable Torment more enjoyable. Finally, we’ve reduced the overall value of Shadow Covenant (particularly with Mindbender) and distributed some of the power into Penance, to nudge Discipline a bit closer towards consistent damage instead of heavy burst windows.
      • Ultimate Penitence now takes into account your primary target and will prioritize healing bolts if an ally is selected, or damaging bolts if an enemy is selected. Damage and healing increased by 25%, and an initial tick has been added to the start of the channel.
      • Embrace Shadow has been removed. Twilight Corruption remains in its location, and continues to increase Shadow Covenant’s effectiveness by an additional 10%.
      • Shadow Covenant duration now matches the duration of Mindbender at 12 seconds (was 7 seconds with Mindbender).
      • Shadow Covenant now grants 10% Shadow damage and healing increase with Mindbender, or 25% with Shadowfiend (was 25% with either one).
      • Shadow Covenant’s visuals have been improved.
      • Penance damage and healing increased by 15%.
      • Mindbender and Void Summoner have swapped locations in the talent tree.
      • Void Summoner reduces the cooldown of Shadowfiend by 4 seconds or Mindbender by 2 seconds (was 2 seconds for both).
      • Fixed an issue causing Mindbender to sometimes return to your side immediately upon being summoned.
      • Expiation increases Mind Blast and Shadow Word: Death damage by 15/30% (was 10/20%).
      • Weal and Woe increases Smite’s damage by 20% per stack (was 12%) and Power Word: Shield by 10% per stack (was 5%).
    • Holy
      • Developers’ note: With the Flash Heal and Heal buffs, Trail of Light was overperforming, so we’re reducing its value to match its previous power level. We’re also increasing the value of Pontifex since it was an unpopular talent. Finally, we’re making Echo of Light’s period faster so that it is more responsive to damage.
      • Prayer of Mending healing decreased by 5%.
      • Prismatic Echoes now increases the healing of Echo of Light by 4/8% (was 6/12%).
      • Echo of Light healing decreased by 15%.
      • Divine Image’s Dazzling Light healing decreased by 35%.
      • Divine Image’s Blessed Light healing decreased by 20%.
      • Trail of Light replicates Heal or Flash Heal for 13/25% value (was 18/35%).
      • Pontifex increases healing done by Holy Words by 20%, stacking 2 times (was 10%).
      • Echo of Light heals every 2 seconds and lasts 4 seconds (was heals every 3 seconds and lasts 6 seconds).
  • ROGUE
    • Airborne Irritant has been moved to the class tree (was in Outlaw) and has been adjusted – Blind has 50% reduced cooldown, 40% reduced duration, and applies to all enemies near the target.
    • Marked for Death has been removed.
    • Assassination
      • Amirdrassil, the Dream’s Hope (4) Set Bonus – Envenomous Explosion damage has been increased by 230%.
      • Caustic Spatter damage increased to 35% (was 30%).
      • Dashing Scoundrel is now a 1-point talent (was 2).
      • Indiscriminate Carnage duration is now 10 seconds (was 3 seconds).
      • Scent of Blood now increases Agility by 2/4% per target Ruptured (was 1.5/3%), to a max of 20% (was 24%).
    • Outlaw
      • Grand Melee (Roll the Bones buff) has been adjusted – Now increases damage by 5%, and Blade Flurry deals 10% additional to nearby targets.
      • Crackshot damage with Dispatch reduced to 75% of normal damage (was 100%).
      • Dreadblades has been removed.
    • Subtlety
      • Stilleto Staccato and Stunning Secret have been removed.
      • Goremaw’s Bite cooldown reduced to 45 seconds (was 1 minute).
      • Secret Technique damage increased by 12%.
  • SHAMAN
    • Elemental
      • Amirdrassil, the Dream’s Hope (4) Set Bonus has been redesigned – When consuming Primordial Wave and for 10 seconds afterwards, Lava Burst burns your target for 25% additional damage over 4 seconds, and for 10 seconds each cast of Chain Lightning causes your next Lava Burst to hit up to 3 additional targets affected by your Flame Shock for 100% of normal damage.
    • Restoration
      • Developers’ note: With Riptide, Healing Surge, and Healing Wave doing a lot more healing, Ancestral Awakening’s power was increased beyond intended levels.
      • Ancestral Awakening heals for 10/20% of healing done (was 15/30%).
      • Ancestral Awakening now prefers to heal injured players instead of always healing the lowest health player.
      • Amirdrassil, the Dream’s Hope (2) Set Bonus has been adjusted – Tidal Resorvoir now heals for 15% of all Riptide healing done (was 20%) and now lasts for 15 sec (was 10 sec).
      • Amirdrassil, the Dream’s Hope (4) Set Bonus has been adjusted – chance to create a new Riptide has been reduced to 5% (was 10%).
  • WARLOCK
    • Affliction
      • Amirdrassil, the Dream’s Hope (4) Set Bonus has been redesigned – Soul Rot grants 3 Umbrafire Kindling which increase the damage of your next Malefic Rapture by 50% or your next Seed of Corruption by 60%. Additionally, Umbrafire Kindling causes Malefic Rapture to extend the duration of your damage over time effects and Haunt by 2 seconds.
    • Demonology
      • All Nether Portal demons’ damage increased 30%.
      • Gul’dan’s Ambition has been redesigned – When Nether Portal ends, you summon a Pit Lord that blasts your target for Fire damage every 1 second for 10 seconds.
      • Demonic Tyrant’s Demonfire damage increased 30%.
      • Reign of Tyranny has been redesigned – Summon Demonic Tyrant empowers 5 additional Wild Imps and deals 10% additional damage for each demon he empowers.
      • Fixed an issue where your permanently summoned Felguard would not benefit from Summon Demonic Tyrant.
      • Demonbolt damage increased 30%.
      • Hand of Gul’dan damage increased 25%.
      • Wild Imp damage increased 25%.
      • Implosion damage increased 25%.
      • Shadow Bolt damage increased 30%.
      • Call Dreadstalkers damage increased 25%.
      • Grimoire: Felguard damage increased 30%.
      • Immutable Hatred has been redesigned – Your primary Felguard’s Legion Strike deals 100% increased damage to its primary target. Your primary Felguard deals Physical damage after auto-attacking the same enemy 3 consecutive times.
      • Amirdrassil, the Dream’s Hope (2) Set Bonus has been redesigned – Demonbolt now applies a Doom Brand that explodes after 20 seconds, dealing Shadow damage to nearby enemies. Hand of Gul’dan reduces the duration of your active Doom Brands by 1 second per Soul Shard spent.
      • Doom Brand damage increased 35%.
      • The chance for Doom Brand to summon a Doomfiend has been increased.
      • Amirdrassil, the Dream’s Hope (4) Set Bonus has been redesigned – When Doom Brand explodes, you have a chance to summon a Doomfiend that casts 5 Doombolt Volleys before departing. Each Doombolt Volley deals Shadow damage to up to 4 nearby enemies.
    • Destruction
      • Rain of Fire damage increased 15%.
      • Amirdrassil, the Dream’s Hope (2) Set Bonus has been redesigned – Bolts from Dimensional Rifts now deal 25% of damage dealt to nearby enemies. Immolate periodic damage has a chance to grant a charge of Dimensional Rift.
      • Amirdrassil, the Dream’s Hope (4) Set Bonus has been redesigned – Dimensional Rift can now summon a powerful Flame Rift which blasts 20 Searing Bolts that deal Fire damage and an additional Fire damage over 10 seconds.
  • WARRIOR
    • Rallying Cry now increases current and maximum health by 10% (was 15%).
    • Inspiring Presence has been removed.
    • Arms
      • Slam damage increased by 25%.
      • Improved Slam’s Critical Strike damage increase reduced to 10% (was 30%).
    • Protection
      • Amirdrassil, the Dream’s Hope (2) Set Bonus has been slightly redesigned – Consuming bleeds now grants a damage taken reduction to the Warrior instead of applying a damage dealt reduction to the target. Now consumes 40% of the remaining Bleed damage (was 100%) when casting Shield Slam.
      • Amirdrassil, the Dream’s Hope (4) Set Bonus – Thunderous Roar cooldown reduction increased to 3 seconds (was 1).

ITEMS

  • Equipment that drops in the following activities have had their item levels increased:
    • Dragonbane Keep
    • World Quests
    • Centaur Hunts
    • Fyrakk Assaults
    • Researchers Under Fire
    • Time Rifts
    • Dreamsurge
    • Repeatable activities will reward Season 3 Explorer Gear and weekly activities will reward Season 3 Adventurer Gear.
  • Dilated Time Capsule (Time Rifts weekly currency) has been discontinued and can be sold to vendors for gold. The new weekly currency is Dilated Time Pod.
  • Dreamsurge Chrysalis (Dreamsurge weekly currency) has been discontinued and can be sold to vendors for gold. The new weekly currency is Dreamsurge Cocoon.

PLAYER VERSUS PLAYER

  • Developers’ note: We are expanding the maximum number of Arena maps within each map pool to 10 (was 8) with the goal of increasing map diversity slightly week to week.
  • All Arena map pools now have an additional 2 maps.
    • Pool A: Added Black Rook Hold and Ruins of Lordaeron.
    • Pool B: Added Hook Point and The Robodrome.
    • Pool C: Added Tol’viron Arena and Dalaran Sewers.
  • PALADIN
    • Holy
      • Barrier of Faith is now 100% more effective in PvP combat.
      • Aura Mastery now increases the effectiveness of Devotion Aura to 24% in PvP combat (was 30%).
  • PRIEST
    • The backlash effects of Vampiric Touch, Stellar Flare, Unstable Affliction, Glimmer of Light, and Flame Shock will now land on Priests during Phase Shift.
    • Fixed an issue that caused Howl of Terror and Psychic Scream to not break from Shadow Word: Death’s damage.

USER INTERFACE AND ACCESSIBILITY

  • PING SYSTEM
    • You can now right click a ping chat message to report spam.
  • TRADING POST
    • You can now click the frozen item slot to select and purchase it, instead of having to locate it in the list.
    • A refund icon has been added to indicate items that are refundable. Hover over the icon to view the time remaining for a refund.
  • EDIT MODE
    • The Micromenu can now be resized to be smaller than default (previously it could only be made larger).
  • Accessibility Options now has a new Mounts section, which includes settings to better control dragonriding using the keyboard.
    • Pitch Control – Players can now set their Move Forward and Move Backward keys to control pitch while dragonriding.
    • Set the sensitivity of these keybinds and their debouncing behavior when transitioning between dragonriding and grounded.
    • Existing dragonriding accessibility options have been moved to the Mounts section.
  • Added new class resource bars for several classes:
    • Demon Hunter
    • Balance Druid
    • Brewmaster Monk
    • Shadow Priest
    • Elemental Shaman

Hotfixes: September 18, 2023

Quote from: Blizzard

September 18, 2023

Player versus Player [with scheduled weekly maintenance]

  • Evoker
    • Disintegrate damage increased by 33% in PvP combat (was 20%).
    • Developers’ notes: Devastation’s killing power outside of cooldowns is lower than we’d like, so we’re increasing Disintegrate damage further to help Devastation in PvP. In future patches, we would like to further expand on this effort and move damage out of Dragonrage and into other areas.
  • Priest
    • Discipline
      • Penance healing is increased by 35% in PvP combat (was 15%).
    • Shaman
      • Elemental
        • Volcanic Surge now increases the damage of Lava Burst by 45% (was 55%) and Lightning Bolt / Chain Lightning by 50% (was 35%).
      • Restoration
        • Riptide healing is now increased by 25% in PvP Combat (was 10%).
        • Healing Stream Totem healing is now increased by 30% in PvP Combat (was 20%).
      • Warlock
        • Affliction
          • Unstable Affliction’s backlash damage increased by 35%.

Hotfixes: September 12-15, 2023

Quote from: Blizzard

September 15, 2023

Dragon Racing

  • Adjusted Gold and Silver times for the Flashfrost Flyover Reverse Challenge race. These were inadvertently set too high.

Professions

  • Engineering
    • Engineers can now purchase Sprocket Containers from Hobart Grapplehammer in Legion Dalaran at a cost of 50 Leystone and 10 Felslate each.

Rewards

  • Fixed a bug that caused Zaqali Elders’ loot to drop at a lower item level than intended.

September 13, 2023

Player versus Player

  • Sarannis’ Mystic Sheen effectiveness reduced by 70% in PvP.

Secrets of Azeroth

  • On the secret day starting with “They Are Always Listening”, you should now get the quest “A Complete Inventory” from Fangli Hoot if you do not get it automatically by investigating all 6 notes.
  • Updated some of the quests to address issues where players could fail to receive a clue because secrets had been started on different characters.

September 12, 2023

Achievements

  • Fixed an issue that was preventing players from being properly granted the baseline Challenger, Rival, and Duelist

Patch 10.2 PTR Development Notes 12 September 2023

Quote from: Blizzard

NEW PUBLIC EVENTS: SUPERBLOOM AND EMERALD BOUNTY

  • SUPERBLOOM
    • Follow the ancient, Sprucecrown, as he blooms life around Amirdrassil. Assist Sprucecrown with tasks and defeat any enemies that try to get in their way.
    • Boost your strength with power ups from the magical Dreamfruit that appear during the event.
  • EMERALD BOUNTY
    • Gain Dreamseeds and Emerald Dewdrops from activities in the zone.
    • Plant Dreamseeds in various dirt patches around the Dream at any time.
    • Dreamseeds will grow over a period of time.
    • Players can contribute Emerald Dewdrops towards the seed that is growing
    • Once the seed blooms, players can loot rewards for their efforts.
    • Every time the Superbloom ends, an Emerald Frenzy will begin which grants large quantities of Emerald Dewdrops, increasing with how much bloom the Superbloom ended with!

NEW RAID: AMIRDRASSIL, THE DREAM’S HOPE

SEASON 3

  • MYTHIC+
    • The following dungeons are available for testing on Mythic+ difficulty. Please see the Mythic+ testing schedule for more details:
      • Dawn of the Infinite: Galakrond’s Fall
      • Dawn of the Infinite: Murozond’s Rise
      • Waycrest Manor (Battle for Azeroth)
      • Atal’Dazar (Battle for Azeroth)
      • Darkheart Thicket (Legion)
      • Black Rook Hold (Legion)

ACHIEVEMENTS

  • Dragon Isles Pathfinder will now properly unlock flying in the Dragon Isles.

CLASSES

  • DRUID
    • Heart of the Wild has been updated – Now additionally reduces the cast time of Balance spells by 30% and increases their damage by 20% (was 30%) and generates 1 combo point per 2 seconds while in Cat Form and increases Physical damage by 20% (was 30%).
    • Restoration
      • Flourish is now a 60 seconds cooldown (was 90 seconds).
        • Developers’ note: We’re increasing the availability of Flourish as its peak power level has gone down significantly.
  • MAGE
    • Fire
      • Amirdrassil, the Dream’s Hope (4) Set Bonus – Fixed an issue that caused Time Anomaly to incorrectly trigger.
  • MONK
    • Mistweaver
      • Amirdrassil, the Dream’s Hope (2) Set Bonus – No longer applies Chi Harmony on Renewing Mist’s jumps.
  • PALADIN
    • Retribution
      • Amirdrassil, the Dream’s Hope Set Bonus – Divine Toll is now guaranteed to target at least one valid enemy with Expurgation.
      • Fixed a few targeting issues that caused Wrathful Sanction to trigger multiple times on one Judgment cast.
      • Fixed an issue causing unintentional Divine Purpose and Empyrean Power proc consumption.
  • PRIEST
    • Holy
      • Heal healing increased by 40%.
    • Shadow
      • Fixed an issue causing Deathspeaker to reset the cooldown of Shadow Word: Death to 10 seconds.
      • Fixed an issue causing Deathspeaker to trigger the cooldown lockout for Death and Madness.
      • Fixed an issue causing additional Shadow Word: Deaths from the Amirdrassil, the Dream’s Hope Set Bonus to not trigger Psychic Link.
  • ROGUE
    • Nightstalker damage bonus reduced to 5/10% (was 8/15%).
    • Elusiveness now causes Evasion to reduce damage taken by 20% (was 10%).
      • Developers’ note: This change will be deployed to PTR over the course of this week.
    • Assassination
      • Venom Rush’s Energy return reduced to 5 (was 6).
      • Kingsbane damage reduced by 10%.
      • Internal Bleeding damage reduced by 20%
        • Developers’ note: This change will be deployed to PTR over the course of this week.
      • Exsanguinate (Passive) now has an Energy threshold of 150 (was 100) and consumes 4 Energy (was 8) to duplicate 25% damage (was 40%).
        • Developers’ note: This change will be deployed to PTR over the course of this week.
      • Exsanguinate (Active) now consumed 8 Energy (was 10) to duplicate 75% of damage (was 100%) during effect.
        • Developers’ note: This change will be deployed to PTR over the course of this week.
      • Elaborate Planning has been removed.
    • Outlaw
      • Marked for Death no longer benefits from the cooldown reduction effect of Restless Blades. The tooltip will be updated to match in a future PTR build.
    • Subtlety
      • Secret Technique shadow clone attacks no longer double-dip from the bonuses of Deeper Daggers, Veiltouched, and Dark Brew.
      • Goremaw’s Bite damage increased by 20%.
      • Shuriken Storm’s Energy cost increased to 45 (was 40).
      • Goremaw’s Bite now correctly consumes the Cold Blood buff.
        • Developers’ note: This change will be deployed to PTR over the course of this week.
  • SHAMAN
    • Restoration
      • Riptide’s initial heal increased by 30%.
      • Unleash Life healing increased by 40%.
  • WARLOCK
    • Demonology
      • Imp Gang Boss has been redesigned – Summoning a Wild Imp has a 15/30% chance to summon a Imp Gang Boss instead. An Imp Gang Boss deals 50% additional damage and Implosions from Imp Gang Boss deal 50% increased damage.
  • WARRIOR
    • Arms
      • Developers’ note: Skullsplitter’s immediate expiration of Deep Wounds and Rend caused too much rotational impact and had unintuitive side effects. The redesigned Deep Wounds and Rend interactions should alleviate these issues while providing Arms Warriors a new way to interact with bleed effects.
      • Skullsplitter now causes Deep Wounds to bleed out more quickly for a short duration (was expire instantly).
      • Tide of Blood now also causes your Rend on the target to bleed out 100% faster for 10 seconds.
      • Developer’s note: Ignore Pain’s interaction with Rage spent mechanics has caused its use to deviate from the intent as pre-emptive mitigation into an offensive rotational ability. We are removing Ignore Pain’s interaction with these mechanics to restore it to a purely defensive choice.
      • Rage spent on Ignore Pain no longer contributes to Anger Management, Tactician, and Test of Might.

PLAYER VERSUS PLAYER

  • DRUID
    • Restoration
      • New PvP Talent: Call of the Elder Druid – When you shift into a combat shapeshift form, you gain Heart of the Wild for 15 seconds, once every 1 minute.
      • Disentanglement now reduces the mana cost of Efflorescence by 40% (was 25%).
  • PRIEST
    • Holy
      • Heal is no longer increased by 57% in PvP.
  • ROGUE
    • Superior Mixture is now 50% effective in PvP combat.
    • Sudden Demise now has a health threshold of 10% (base 35%) and bleed damage requirement of 250% of remaining health (base 200%) in PvP combat.
      • Developers’ note: This change will be deployed to PTR over the course of this week.

USER INTERFACE AND ACCESSIBILITY

  • Updated the art on Zoom In and Out buttons in various model viewer windows.