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Patch 10.2 PTR Development Notes 12 September 2023

Quote from: Blizzard


    • Follow the ancient, Sprucecrown, as he blooms life around Amirdrassil. Assist Sprucecrown with tasks and defeat any enemies that try to get in their way.
    • Boost your strength with power ups from the magical Dreamfruit that appear during the event.
    • Gain Dreamseeds and Emerald Dewdrops from activities in the zone.
    • Plant Dreamseeds in various dirt patches around the Dream at any time.
    • Dreamseeds will grow over a period of time.
    • Players can contribute Emerald Dewdrops towards the seed that is growing
    • Once the seed blooms, players can loot rewards for their efforts.
    • Every time the Superbloom ends, an Emerald Frenzy will begin which grants large quantities of Emerald Dewdrops, increasing with how much bloom the Superbloom ended with!



    • The following dungeons are available for testing on Mythic+ difficulty. Please see the Mythic+ testing schedule for more details:
      • Dawn of the Infinite: Galakrond’s Fall
      • Dawn of the Infinite: Murozond’s Rise
      • Waycrest Manor (Battle for Azeroth)
      • Atal’Dazar (Battle for Azeroth)
      • Darkheart Thicket (Legion)
      • Black Rook Hold (Legion)


  • Dragon Isles Pathfinder will now properly unlock flying in the Dragon Isles.


    • Heart of the Wild has been updated – Now additionally reduces the cast time of Balance spells by 30% and increases their damage by 20% (was 30%) and generates 1 combo point per 2 seconds while in Cat Form and increases Physical damage by 20% (was 30%).
    • Restoration
      • Flourish is now a 60 seconds cooldown (was 90 seconds).
        • Developers’ note: We’re increasing the availability of Flourish as its peak power level has gone down significantly.
  • MAGE
    • Fire
      • Amirdrassil, the Dream’s Hope (4) Set Bonus – Fixed an issue that caused Time Anomaly to incorrectly trigger.
  • MONK
    • Mistweaver
      • Amirdrassil, the Dream’s Hope (2) Set Bonus – No longer applies Chi Harmony on Renewing Mist’s jumps.
    • Retribution
      • Amirdrassil, the Dream’s Hope Set Bonus – Divine Toll is now guaranteed to target at least one valid enemy with Expurgation.
      • Fixed a few targeting issues that caused Wrathful Sanction to trigger multiple times on one Judgment cast.
      • Fixed an issue causing unintentional Divine Purpose and Empyrean Power proc consumption.
    • Holy
      • Heal healing increased by 40%.
    • Shadow
      • Fixed an issue causing Deathspeaker to reset the cooldown of Shadow Word: Death to 10 seconds.
      • Fixed an issue causing Deathspeaker to trigger the cooldown lockout for Death and Madness.
      • Fixed an issue causing additional Shadow Word: Deaths from the Amirdrassil, the Dream’s Hope Set Bonus to not trigger Psychic Link.
    • Nightstalker damage bonus reduced to 5/10% (was 8/15%).
    • Elusiveness now causes Evasion to reduce damage taken by 20% (was 10%).
      • Developers’ note: This change will be deployed to PTR over the course of this week.
    • Assassination
      • Venom Rush’s Energy return reduced to 5 (was 6).
      • Kingsbane damage reduced by 10%.
      • Internal Bleeding damage reduced by 20%
        • Developers’ note: This change will be deployed to PTR over the course of this week.
      • Exsanguinate (Passive) now has an Energy threshold of 150 (was 100) and consumes 4 Energy (was 8) to duplicate 25% damage (was 40%).
        • Developers’ note: This change will be deployed to PTR over the course of this week.
      • Exsanguinate (Active) now consumed 8 Energy (was 10) to duplicate 75% of damage (was 100%) during effect.
        • Developers’ note: This change will be deployed to PTR over the course of this week.
      • Elaborate Planning has been removed.
    • Outlaw
      • Marked for Death no longer benefits from the cooldown reduction effect of Restless Blades. The tooltip will be updated to match in a future PTR build.
    • Subtlety
      • Secret Technique shadow clone attacks no longer double-dip from the bonuses of Deeper Daggers, Veiltouched, and Dark Brew.
      • Goremaw’s Bite damage increased by 20%.
      • Shuriken Storm’s Energy cost increased to 45 (was 40).
      • Goremaw’s Bite now correctly consumes the Cold Blood buff.
        • Developers’ note: This change will be deployed to PTR over the course of this week.
    • Restoration
      • Riptide’s initial heal increased by 30%.
      • Unleash Life healing increased by 40%.
    • Demonology
      • Imp Gang Boss has been redesigned – Summoning a Wild Imp has a 15/30% chance to summon a Imp Gang Boss instead. An Imp Gang Boss deals 50% additional damage and Implosions from Imp Gang Boss deal 50% increased damage.
    • Arms
      • Developers’ note: Skullsplitter’s immediate expiration of Deep Wounds and Rend caused too much rotational impact and had unintuitive side effects. The redesigned Deep Wounds and Rend interactions should alleviate these issues while providing Arms Warriors a new way to interact with bleed effects.
      • Skullsplitter now causes Deep Wounds to bleed out more quickly for a short duration (was expire instantly).
      • Tide of Blood now also causes your Rend on the target to bleed out 100% faster for 10 seconds.
      • Developer’s note: Ignore Pain’s interaction with Rage spent mechanics has caused its use to deviate from the intent as pre-emptive mitigation into an offensive rotational ability. We are removing Ignore Pain’s interaction with these mechanics to restore it to a purely defensive choice.
      • Rage spent on Ignore Pain no longer contributes to Anger Management, Tactician, and Test of Might.


    • Restoration
      • New PvP Talent: Call of the Elder Druid – When you shift into a combat shapeshift form, you gain Heart of the Wild for 15 seconds, once every 1 minute.
      • Disentanglement now reduces the mana cost of Efflorescence by 40% (was 25%).
    • Holy
      • Heal is no longer increased by 57% in PvP.
    • Superior Mixture is now 50% effective in PvP combat.
    • Sudden Demise now has a health threshold of 10% (base 35%) and bleed damage requirement of 250% of remaining health (base 200%) in PvP combat.
      • Developers’ note: This change will be deployed to PTR over the course of this week.


  • Updated the art on Zoom In and Out buttons in various model viewer windows.

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