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Podcast Episode 26 Different Progression Paths

It’s Saturday again (well it was 29 minutes ago!) which means a new podcast. This week we talk about the alternate progression paths in WoD, some fun facts that were talked about in the interviews from the past weeks and the Heroes of the Storm Hero buying system. After the podcast we noticed the audio is not great in all parts, since then we have discovered one of us had a defect sound card. Sadly it was too late for this podcast, but as the static is not in the entire podcast we hope you’ll still enjoy it nonetheless. However we apologise for the parts where there is static. If you feel the static is too much but you haven’t listened to episode 25 yet, we highly recommend you check it out! You can find it here.

New Blizzard How To’s: LvL 90 Boost, Hearthsteed and Heroes Alpha

Blizzard seems to be getting more into the habit of making how to/tutorial videos as today they posted not one, but two videos! One on how the starting experience will be in Heroes of the Storm Alpha, and the other on how you can get the Hearthsteed. They didn’t stop there but they also posted an article on how the instant lvl 90 boost works. Check it all out below!

Quote from: Blizzard

A Character Boost can be used on any character on your Battle.net® account that isn’t already level 90—even a brand new one. The only condition is that the character must be on a Mists of Pandaria® or Warlords of Draenor® game account.

World of Warcraft®: Warlords of Draenor includes a Level 90 Character Boost for one character on the upgraded game account. If you want to purchase a Character Boost without the expansion, the service is available in the World of Warcraft Shop.

How it works
After you get a Character Boost for your account, whether it’s the boost included with Warlords of Draenor or through the World of Warcraft Shop, you’ll see the option to boost a character when you log into the game and visit your character selection screen.The Level 90 Character Boost icon will appear near the top of your character list. When you click it, the game will walk you through boosting a character and choosing their talent specialization.Note: Character Transfers will not be available to boosted characters until 72 hours after the boost. If you try to transfer a recently boosted character, you’ll see Error 20078.

What you get
Gear, Gold, and BagsAfter boost a character to 90, they’ll receive a set of spec-appropriate gear, a set of bags, and some gold to get started. Any gear the character already had will be moved to their bags. If there isn’t enough space in their bags, their old gear will be mailed to them instead.Professions

Character Armor Class Professions Granted
Cloth Enchanting
Leather/Mail Leatherworking
Plate Blacksmithing

If the character is at least level 60 before the boost, their primary professions and First Aid will be leveled up to rank 600. Other secondary professions will not be affected. If the character doesn’t have primary professions, they’ll be given class-appropriate professions according to the table on the right. Characters who receive this profession boost will need to learn recipes from a profession trainer in-game.

If the character you choose to boost is not at least level 60, their professions will not be boosted.
Mounts and Riding Skill

Boosted characters will receive all riding skills up to Artisan (up to 280% flying speed) and all regional riding skills up to Pandaria (Cold Weather Flying, Flight Master’s License, etc.).

If your Battle.net account doesn’t have any flying mounts, your boosted character will receive their faction’s basic flying mount (gryphon for Alliance, wyvern for Horde).
What happens next

Your character will be moved to the Vale of Eternal Blossoms in Pandaria and their action bar will be populated with the most essential skills for their class and spec. When the boost is done processing, they will be ready to play immediately.

If you’re a returning player, welcome back! We have guides available for new, returning, and veteran players alike who want to know more about World of Warcraft:

Returning Players Guide
Covers content we’ve added and improvements we’ve made since you last played.

Customer Support

Please be careful when you select a character to boost. Level 90 Character Boosts are irreversible. Once a boost is complete, Customer Support will not assist with altering anything relating to the boost.

HotS: Hero Unlocking and Leveling Preview

Blizzard came out with a blogpost today giving a lot of details on how you’ll be able to play and unlock heroes in the upcoming Heroes of the Storm game.

Quote from: Blizzard

We recently announced the upcoming Technical Alpha for Heroes of the Storm, and in the meantime we wanted to dig into the details surrounding our current plans for heroes, skins, mounts, our experience and progression system, and more!

Heroes and Gold

In Heroes of the Storm, you’ll be able to take control of a variety of powerful heroes from across Blizzard’s expansive universes. These heroes can be obtained in a variety of ways.

If you’re itching to try out a new hero or wreak havoc with a familiar favorite, each week you’ll have the option to choose from five heroes that will be freely available in our weekly hero rotation. Once you accumulate enough experience and reach Level 7, you’ll also unlock an additional weekly hero rotation slot, giving you a total of six free heroes to choose from each week. The hero rotations are updated every Tuesday, so make sure to check-back often to see which weekly heroes are available for free-play.


If you’re interested in adding a hero to your arsenal permanently, you’ll also be able to purchase heroes using a currency called gold which you’ll be able to earn by completing in-game objectives. Players will unlock the ability to start earning gold at Level 5, and you will be awarded more of this valuable currency as you level up, as well as for completing Daily Quests, which are unlocked at Level 6.


Whether or not a hero is currently on rotation, you’ll also be able to take them out for a test drive using our “Try Me” system. This system allows you to test out individual heroes on a closed custom map where you can try out different abilities and talents at your leisure, away from the non-stop action of regular games. You’ll be able to toggle minions and bots, refresh forts, repick Heroic Abilities, and clear cooldowns to your heart’s content, which should give you a good feel of what to expect when you take your favorite heroes out onto the field of battle.


If you’re eager to unlock a hero, you’ll also be able to purchase one with real money. Additionally, players whopre-order Diablo III: Reaper of Souls will be granted a future unlock of Valla the Demon Hunter at no additional cost.

Skins and Tints

If a plethora of iconic Blizzard characters wasn’t enough, you will also be able to unlock and purchase a variety of custom appearances that will help you stand out among friend and foe and infuse your personal flavor into the Nexus universe.



Each skin, including a hero’s starting skin, will have at least two additional tints available, for a total selection of three or more available tints per skin. A hero’s original tint is immediately available, and each of the two additional tints can be unlocked for individual heroes through Hero Quests. The first unlockable tint is awarded after completing an individual hero’s second Hero Quest, and the second unlockable tint is awarded after completing an individual hero’s fourth Hero Quest.


While each hero will have a free base skin associated with it, there will also be a variety of exciting additional skins available for each hero! These skins can be obtained in several ways. Some can be purchased with real money, and going forward we plan to not only give away skins at events, but we also intend to eventually award an additional skin for heroes after players have completed an individual hero’s sixth Hero Quest.


Like a hero’s original color tint, each skin’s two additional tints can be unlocked for individual heroes through Hero Quests.


Eager for a little extra speed? Our fresh take on the team brawler also includes a mount system that is a sure-fire way to get you where you need to go in the Nexus. A variety of exciting mounts will be available to players to customize their look as they charge into the fray of battle, or chase down that fleeing enemy hero.

Each mount will include at least three available tints. The first is immediately available, and the remaining two tints will be unlocked for individual heroes after completing their fifth Hero Quest. All players will start with a free horse mount, and additional mounts can be purchased with real money. In addition, a unique mount will also be given as a reward to players who make a real money purchase during the Alpha and Beta phases of testing.

Experience and Progression

As you can see, increasing your overall Level carries with it some great perks, such as being able to earn gold, which enables you to unlock heroes and work towards completing their individual Hero Quests, which in-turn awards you with unlockable skins and tints.

You will be able to increase your Level by earning experience, and there are a number of ways to do so. Each time you play a game of Heroes of the Storm, you’ll have the ability to earn experience based on your achievements in-game, as well as a win bonus for players of the winning team, and a friend bonus that is granted when you are teaming up with your Battle.net friends.


Players will also be able to gain experience by completing quests. Daily quests are unlocked at Level 6, and from that point onward, players will be able to get one daily quest per day, and they will have the option of having up to a maximum of three daily quests active in their log at any given time.

In addition to completing daily quests for bonus experience, players will also be able take up the challenge and embark on Hero Quests, which are unlocked at Level 10 and 20. The first set of these quests, unlocked at Level 10, will allow players to dig into individual heroes and complete a series of three Basic Hero Quests (Hero Quests 1, 2, and 3). After reaching Level 20, players will be able to progress their individual characters through a series of Epic Hero Quests (Hero Quests 4, 5, and 6). Keep in mind that completing Hero Quests will not only award you with experience, but completing specific Hero Quests will also unlock additional ways to further customize the appearance of your favorite heroes and mounts this side of Azeroth, the Koprulu Sector, Sanctuary, and beyond!

We’re excited for the months ahead, and we hope you enjoyed this first look into our current plans for heroes, skins, mounts, and our experience and progression system in Heroes of the Storm! Please keep in mind that as Heroes of the Storm is still under development, our plans may evolve as the game moves towards release, and we’ll be sure to share additional details with you as they become available.

If you’re interested in learning more about the Technical Alpha, please make sure to check out our FAQ.

The most interesting information from this post is that you’ll earn extra experience if you play with friends. Which is similar to the bonus valor points (if they stick) blizzard talked about implementing in heroic dungeons in Warlords of Draenor. Showing a push in company philosophy to get players to be social and play with others (Diablo 3 already has this where you get extra experience and magic/gold find by grouping up with others).

Blizzard design philosophy aside it looks like they’ll go for more of a League of Legends approach to playing with heroes than a DotA 2 approach, where you can play each hero no matter what.

Tychus Findlay Joins The Fray In Heroes Of The Storm!

On the facebook page for Heroes of the Storm Blizzard has announced the next hero for HotS, Tychus Findlay! They’ll be posting information about him as the week goes by!

Quote from: Blizzard

Tychus Findlay is our new fearsome combatant whose impact on the battlefield is anything but subtle, and you can learn more about him this week as we celebrate #TychusWeek.

Since the posting on facebook a page has been dedicated to him on the heroes of the storm website! So far there’s a video preview and an ability list!

(Q) Overkill

  • Target: Enemy, Area: Cone that can be altered based on Tychus’s position. Can be cancelled.
  • Though Tychus is usually equal opportunity with his minigun, this ability focuses Tychus’ attention on a single enemy for a few seconds, dealing some extra pain to the target. Other enemies caught in the cone of fire also take damage.

(W) Frag Grenade

  • Target: Location, Area: Circle AOE
  • This simple explosive device damages and knocks back anything caught in the blast radius.

(E) Run and Gun

  • Target: Direction, Area: Direction selected
  • Tychus sure does like getting into the fight. He can choose from time to time to charge right into battle and have his weapon instantly spun up and ready to fire.


  • Passive
  • Tychus’ weapon of choice belies its name, packing a punch and attack speed that’s unmatched by most other heroes. The downside of this multi-barreled terror is that it takes a moment to spin up before firing. But once the minigun starts firing, it lays waste to anything in front of it.

(R) Drakken Laser Drill

  • Target: Location – laser auto single-targets closest enemy, can be altered by player by pressing R and clicking on new enemy.
  • Originally designed to assist with mining operations and other excavation projects, the laser drill can be equally effective when used as a weapon. When Tychus drops one on the battlefield, it can do heavy damage to single targets.

(R) Commandeer Odin

  • Target: Self-cast, Area: Self-cast
  • Sometimes even Tychus needs a bigger gun. That’s when he calls upon the power of the massive Odin mech. Offering additional protection as well as powerful cannons and missiles that create wide swaths of destruction, the Odin is a fearsome military vehicle.

Hearthstone Out Of Beta and Officially Released (New Patch and Mount included)!

Hearthstone has officially gone out of beta and has been released as a game! Check out the announcement below:

Quote from: Blizzard
Welcome to the Hearthstone Launch!

The tables are set and the tavern music is playing—Hearthstone is live!


The Hearthstone beta is complete and we wanted to take a moment to thank all of our participants for their incredibly valuable feedback and support. If you haven’t had the chance to jump into the game, now is the perfect time to check out the fast-paced strategy card game that’s fun for everyone. If you’re new to Hearthstone, getting started is simple: Just visitplayhearthstone.com and click on the “Play Free Now” button. Once your download is finished, fire it up and click on the Hearthstone icon. Install Hearthstone, then hit the “Play” button and you’ll be on your way.

As soon as you jump in you’ll challenge iconic Warcraft characters, including the ferocious Hogger, the mischievous Millhouse Manastorm, and the wise Lorewalker Cho. As you progress through these introductory missions, you’ll hone your card-slinging skills in preparation for a climactic battle against Illidan Stormrage! You are not prepared . . . for this much fun!

Once you’ve completed the introductory missions, you’ll have access to all of Hearthstone’s exciting offerings. Practice against the AI and you’ll be on your way toward unlocking all nine of the original World of Warcraft classes: Mage, Priest, Druid, Rogue, Shaman, Hunter, Paladin, Warrior, and Warlock! You can also challenge your friends to a duel, test your might against other players in ranked and casual Play mode matches, or fine-tune your mastery of deck construction for fantastic rewards in the Arena. An endless variety of decks are just waiting for you to build and play!

If you’ve already been playing Hearthstone with us, check out the new stuff we’ve added with the latest patch here!

Celebrate the release of Hearthstone with these class-themed Facebook cover photos and Twitter icons! (Click each image for a larger version!)

Facebook Cover Photos

LAUNCH_HS_Blog-Thumb_Innkeeper-NoBeer_250x125.jpg  LAUNCH_HS_Blog-Thumb_Innkeeper-Beer_250x125.jpg

LAUNCH_HS_Blog-Thumb_Warrior_250x125.jpg  LAUNCH_HS_Blog-Thumb_Warlock_250x125.jpg  LAUNCH_HS_Blog-Thumb_Shaman_250x125.jpg

LAUNCH_HS_Blog-Thumb_Rogue_250x125.jpg  LAUNCH_HS_Blog-Thumb_Priest_250x125.jpg  LAUNCH_HS_Blog-Thumb_Paladin_250x125.jpg

LAUNCH_HS_Blog-Thumb_Mage_250x125.jpg  LAUNCH_HS_Blog-Thumb_Druid_250x125.jpg  LAUNCH_HS_Blog-Thumb_Hunter_250x125.jpg

Twitter Icons

Twitter_HS_Icon_Innkeeper_noGlow_noBeer.jpg  Twitter_HS_Icon_Innkeeper_noGlow.jpg

Twitter_HS_Icon_Garrosh.jpg  Twitter_HS_Icon_Guldan.jpg  Twitter_HS_Icon_Thrall.jpg

Twitter_HS_Icon_Valeera.jpg  Twitter_HS_Icon_Anduin.jpg  Twitter_HS_Icon_Uther.jpg

Twitter_HS_Icon_Jaina.jpg  Twitter_HS_Icon_Malfurion.jpg  Twitter_HS_Icon_Rexxar.jpg

Start playing Hearthstone FREE today. We’ve got a seat waiting just for you! 

With the release of the game a new patch has been released, including the possibility to unlock the Hearthsteed mount for warcraft and adjustments to ranked play mode!

Quote from: Blizzard
Hearthstone Patch Notes - - All That Glitters!

The latest Hearthstone patch is coming! With this patch, we’re fixing a ton of bugs, adding some extra awesome Ranked Play rewards, making a couple minor adjustments to card balance and . . . well, there’s a lot of stuff here! Let’s tackle this big patch together, feature by feature, shall we?

Ranked Play Rewards and Changes

We first announced our plans for Ranked Play rewards at BlizzCon during our Fireside Chat panel, and now they’re ready to be unleashed!  First off we’ve got the Golden Heroes.


To get a Golden Hero of your very own, all you need to do is win 500 Ranked Play games with any given Hero. After you hit 500 wins, your experienced Hero will gain a gold border, animate, and gain a golden animated Hero Power. Your opponent will be able to see your Golden Hero as well! Impress your friends and opponents alike. Check out the awesome animations on Jaina, Garrosh, and Thrall in this video!

The next Ranked Play reward is the extra fancy alternate card back! Participating in each official Ranked Play season will offer a new card back that you’ll get at the end of each season. Card backs replace the default artwork on the reverse side of your decks. The game interface will allow you to easily swap between any card back you’ve added to your collection. More information about the first official Ranked Play season and its card back rewards will be announced at a later time.


We’ll be making an additional change to Ranked Play as well, so we can ensure a more fun experience for everyone as we transition from season to season.  Many players have felt like the start of each Ranked Play season was difficult since rankings were reset for all players, regardless of how far they progressed that season.

With this patch, you’ll receive bonus stars at the start of each season based on your performance from the previous season. This way, players that have progressed far into any given Ranked Play season will not be challenging those potentially new to the game or stomping all over players who are trying Ranked Play for the first time.

You’ll receive one bonus star for each rank you achieved in the previous season. For example, if you attained Legend, Innkeeper (Rank 1), or Black Knight (Rank 2) rank in any given season, at the start of the next season you would start off at Questing Adventurer (Rank 16) rather than Angry Chicken (Rank 25).

Balance Changes

In order to ensure a fun and balanced game for everyone, we’ll be making changes to two cards in this patch: Tinkmaster Overspark and Nat Pagle.


Tinkmaster Overspark is now a 3/3 (up from 2/2) and now reads: Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel.

  • Tinkmaster Overspark is a neutral card that silences and often shrinks big creatures. This reduces the amount of big, fun creatures in the environment. We think this change will increase the amount fun creatures in the environment, and bring him more in-line with his cost and overall power. Tinkmaster should still show up in certain types of decks, but will no longer be appearing in every high level deck.


Nat Pagle now reads: At the start of your turn, you have a 50% chance to draw an extra card.

  • Nat Pagle will now draw a card at the start of your turn rather than at the end. Nat had too much draw power for a card that is fairly hard to counter so early in the game, making it almost an auto-include for many decks.  This change reduces the power of the card and gives players more time to counter the card before it starts.

Any changes made from here on out will be because we deem them absolutely necessary.

Stay Connected!

A reconnect feature has been added to Hearthstone! Whether you’re in the middle of a heated match in Ranked or Casual Play or racking up the wins in the Arena, our reconnect feature will allow you to try to seamlessly get back into your game in progress.

If you’re disconnected from a game, the reconnect feature will give you 60 seconds to re-log into Hearthstone to keep the action going. In order to maintain the fast pace of the game for both you and your opponent, if one of you happens to disconnect mid-match, the game will continue as if either of you were still playing. Try not to be gone too long, or that turn timer may be sizzling down when you get back!

Speaking of staying connected, you can now play Hearthstone in other regions across the world! Whether you prefer to duel in the Americas, Europe, or Asia, you can swap your region with just a couple of clicks in the Battle.net Desktop App. Keep in mind that your Hearthstone collections, friends, and progress are unique per region and won’t transfer over.


Thanks to your feedback and continued efforts in reporting bugs in the Hearthstone beta, we’ve been able to tackle many of the issues players have been experiencing. We have addressed all known circumstances and issues that result in minions swapping places on the board and cards overlapping in hand.  These bugs were a result of many factors, and both were particularly challenging to address. We appreciate your patience as we worked diligently on resolving these issues.

You can see additional bug fixes in the patch notes below!

From all of us on the Hearthstone team, thank you so much for offering feedback, reporting bugs, testing our Play modes, testing balance, and helping us evolve the game into something everyone can enjoy. Your feedback is incredibly valuable to us, and we all hope that Hearthstone is a game that you’ll love for years to come.


Hearthstone Patch Notes –


  • Golden Heroes have been added and now can be unlocked after winning 500 Ranked games with a Hero! Track your progress on the deck selection screen in Ranked Mode.
  • New card backs have been added.  Collect these by doing awesome things such as participating in each Ranked Season!
  • The Hearthsteed mount reward has been added and can now be obtained for your World of Warcraft account! Win 3 games in Play or Arena mode to acquire one of your own!
  • You can now connect to other regions (Americas, Europe, Korea, Taiwan) of Hearthstone regardless of the region that is set on your Battle.net account. Account progress and card collections are saved separately per region. This feature will become available once the patch is live in all regions.
  • The “Players Near Me” feature is now enabled by default.  You can disable this feature in the Options Menu.
  • The queue timer now only shows up after you’ve been waiting a while.
  • The total amount of gold that an account can hold at any given time has been set at 20,000 gold; gold cannot be earned on accounts with 20,000 or more gold until some gold has been spent.  This cap is intended to combat certain methods of gold acquisition that violate our Terms of Service. The spirit of fair play is extremely important to us, and we will continue to monitor gold acquisition activity closely to ensure a fun and enjoyable game environment for everyone.
  • Certain Expert cards have been changed and the amount of dust that you get from disenchanting these cards have been temporarily increased such that it is equal to the amount of dust that it would have originally cost to craft those cards. Affected cards are:
    • Nat Pagle
    • Tinkmaster Overspark


Ranked Play

  • During each Ranked Season change, players may now start the new season at a rank higher than the default Angry Chicken rank, depending on the rank that was obtained at the end of the previous season. You’ll receive one bonus star for every rank you achieved in the previous season.
  • The Angry Chicken rank now starts with 0 stars, instead of 1. Bawk!?



  • Arena rewards at 10, 11, and 12 wins no longer reward common non-golden cards.



  • Many new card effects have been added. +3 Sparkles/+5 Shinies.
  • Minions who have Taunt and Stealth now have an effect that more clearly indicates that Taunt is temporarily disabled during Stealth.
  • Mass disenchanting now has new and improved graphics. Now you can mass disenchant in style!
  • The UI that pops up when challenging a friend to a duel has been improved. Wow, so challenge.
  • Minions that have been blessed by Blessing of Wisdom now show the trigger “lightning bolt”. Talk about a bright idea!



  • If you disconnect from a game, you now have 60 seconds to try and reconnect and pick up from where you left off.
  • The Expert AI has been sent to Hearthstone training camp and should now be more challenging.
  • If a player’s deck contains all Golden cards, a Golden Coin will compliment your deck if you happen to go second.
  • Unlocking a hero now plays that Hero’s emote. Well met!
  • Secrets can now only activate on your opponent’s turn.
    • Activating your own secrets feels a little strange, but mostly, the ability to do this was preventing us from creating new and powerful secrets that trigger off of events you can easily control (like a minion dying).  They end up functioning just like spells, instead of trying to bait your opponent into a bad play.  This change keeps secrets working like traps you lay for your opponent, instead of spells that you cast and use on your own turn.


Card Changes

  • Nat Pagle now reads: At the start of your turn, you have a 50% chance to draw an extra card.
    • Nat Pagle will now draw a card at the start of your turn rather than at the end. Nat had too much draw power for a card that is fairly hard to counter so early in the game, making it almost an auto-include for many decks.  This change reduces the power of the card and gives players more time to counter the card before it starts.
  • Tinkmaster Overspark is now a 3/3 (up from 2/2) and now reads: Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel.
    • Tinkmaster is a neutral card that silences and often shrinks big creatures. This reduces the amount of big, fun creatures in the environment. We think this change will increase the amount fun creatures in the environment, and bring him more in-line with his cost and overall power. Tinkmaster should still show up in certain types of decks, but will no longer be appearing in every high level deck.


Bug Fixes

  • Water Elemental (Mage) will now properly freeze armored heroes as intended.
  • Ancestral Healing (Shaman) will now always attempt to heal a minion for its full Health regardless of its current Health.
  • The issue where minions randomly swap battle positions with other minions is a result of many factors and issues. All known circumstances and issues that result in minions dancing randomly around have been resolved.
  • Cards now better respect personal space while in a player’s hand. Similar to the minion swapping issue, all known circumstances and issues that result in cards overlapping with other cards in a player’s hand have been resolved.
  • The New Deck button in the Collection Manager no longer stays highlighted if you quickly click the Done and No buttons after selecting a hero.
  • The Hearthstone client will no longer remain in the foreground when you click on another program.
  • You can now select a friend in the friends list by clicking on their medal in Play mode.
  • If you were playing a friendly game when daily quests were granted, you are now correctly notified after the game.
  • The Repair Bot’s healing ability now generates an entry in the game history.
  • Fixed an issue that could cause the buttons to stop working for a short moment when transitioning back to the main hub.
  • Fixed an issue that prevented some accounts from properly receiving friendly challenges.
  • Fixed an issue that prevented some accounts from joining Play, Practice or Friendly games if they have a custom deck in their collection.
  • Fixed an issue where entering a new Arena run while getting a new daily quest can cause the Arena purchase and the back buttons to be unresponsive.
  • Fixed an issue where you will receive a toast stating your friend has just come online if you log into Hearthstone and that friend was already online.
  • Fixed an issue where attempting to create a new deck would cause the game to time out after about a minute.
  • Fixed an issue where backing out of a deck list while its deck tile is animating to the top of the list will cause the deck list buttons to become unresponsive.
  • Fixed an issue where cards opened in packs or earned from defeating heroes may not appear in your collection after restarting the client.
  • Fixed an issue where clicking on the Last Played player area in friends list opens up the Add a Friend prompt without automatically filling in the player’s BattleTag.
  • Fixed an issue where the credits can be played while in the Today’s Quests screen.
  • Fixed an issue where the quest Level Up! is completed upon reaching a total level of 10 instead of level 10 on one Hero.
  • Improved many graphical effects and fixed various graphical and game behavior issues.
  • Fixed a number of audio and sound issues.



  • Toggling full screen mode on some resolutions and monitors will no longer cause the window borders to be visible.
  • Fixed a graphical issue that could occur when changing resolutions.
  • Loading into a game will no longer cause graphical issues while on high graphics settings.
  • The system menu bar will no longer display over the client in full screen mode.
  • Using Alt + Tab to switch focus while in full screen mode will no longer cause the dock to appear over the client.

And then finally, the official announcement for the Hearthsteed!

Quote from: Blizzard
Ride Into Action on Your Hearthsteed!

Show off your love for Hearthstone’s fast-paced card-slinging action by charging across the battlefields of Azeroth on a magnificent Hearthsteed!


This epic flying mount is awash in a mystical blue glow; its rocky exterior just barely manages to contain the power that lurks within! When you’re ready to take to the skies, the Hearthsteed manifests ethereal blue wings, ready to carry you off to your next adventure.

How to get a Hearthsteed of your very own

Interested in adding the Hearthsteed to your World of Warcraft mount collection?

Getting your hands on this unique flying mount is simple . . . and fun! Just win three games of Hearthstone in “Play” or “Arena” mode to get the “Mount Up!” Hearthstone quest reward. The next time you log into World of Warcraft, the Hearthsteed will be waiting for you in the nearest mailbox.


Earn this special mount and you’ll also receive the World of Warcraft “Hearthstoned” achievement for all characters on your Battle.net account.

Download Hearthstone today by visiting playhearthstone.com.

Follow Hearthstone on Twitter at @playhearthstone!

Warlords of Draenor Pre-Order And Expected Release Period Available

Good news everyone! You can now pre-order Warlords of Draenor! The normal version costs $50(€45) and deluxe edition costs $70(€60). When you pre-order now the mount, pet and free boost will already become available to you! The pricing is higher than before. To compare the Mists of Pandaria normal version cost $39.99, €34.99/£29.99 and the digital deluxe edition cost $59.99, €49.99/£39.99.

Pre-order US ShopNow onto the not so great news. On the advertisement on the US Warcraft Site when you first visit it you’ll get to see that the expected release for WoD is Fall 2014. Which means we’re looking at a year or more of Siege of Orgrimmar. The placeholder date says 20th of December 2014. Ion Hazzikostas clarified that date saying it was the technical last day of the Fall (as winter doesn’t officially start until 21 December). Which gives some more validity to the expectancy of a Fall release date.

Website Advertisement(full)

And then finally, the option to purchase an extra lvl 90 boost has also become available. The price for the US is still $60. For the EU it’s €50 (Currently that converts to roughly $69, which I’m sure we’ll discuss on the next podcast).

Euro lvl 90 boost price