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Design Corner: Future WoW World Content Design

Welcome to the WoW Weekly Design Corner! In this editorial series I (Mezzy) look at different parts of WoW and see how I would design the next new thing, or perhaps improve upon it.Today we’ll be taking a look at dailies and world content.

In the past 2 expansions we’ve gone through all types of degrees on dailies and more recently exploration content in the form of treasures. In Mists of Pandaria we started out with a huge amount of dailies, then it got brought back to singular daily hubs and the unlocking of new dailies over time in the throne of thunder. We ended up in the timeless isle with many rares and treasures but no real direction which would turn out to be an experiment for Warlords of Draenor.

Optimized-Azeroth

The problem of Mists was that at the start of the expansion there was a daily overload, you had to unlock multiple factions to do more dailies for gear and profession rewards. This burnt out people from dailies which gave some an aversion from the concept of dailies.

As you know in Warlords we had the apexis dailies which would push you into going to different areas every day where you would kill mobs, rares and destroy objectives. It would allow you to slowly grind up the reputations and see different parts of the world to prevent getting sick of the same area. Unless you got The Pit over.. and over.. and over.

One of the issues was that the reward, apexis crystals, didn’t really get you anything that was still useful by the time you had saved enough. The other issue was that there was no story connected to them at all.

Now we’re in Tanaan where we get more dailies that makes us visit different parts of Tanaan every day and we have the option to continue to do the remaining bonus objective areas if we want even more apexis crystals. At the same time we have 3 new reputations that gain rep either through dailies and a weekly quest or grinding out the Saberon mobs.

While this is definitely an improvement over what we had in 6.0, going to the same areas every day despite the added structure will burn you out quickly.

So how can world content be improved? Well for starters let’s look at what worked and should come back.

  •  Slowly gaining reputations through dailies and weeklys is a lot better than the passive grind we had in 6.0.
  • Going into a different area every day helped prevent burnout from the same environment
  • Both one time and recurring treasures were a nice extra niche to explore
  • The same goes for one time and recurring rares. If anything it would be nice to see a combination of Mists and Warlords style rares.
  • Reputations having rewards that still mattered by the time you got them leveled up.
  • And the rotating daily npcs such as Harrison Jones in the garrison.

So let’s take these elements, put them in the next continent and give some structure to it. How should the world content look like next?

Optimized-DraenorTo illustrate it we can use the map of Draenor to get a better picture. Have 3 or 4 reputations that give useful gear and profession rewards along with the usual toys, mounts and pets. Have 7 different areas that are possible daily hubs each day. An npc will send you to one of them each day, and for that day you will be able to do a set of dailies in that area. Each reputation can be earned in 2 of the areas, leaving 1 reputation for just 1 area and allow thatreputation to be grinded out through mob killing.

And then finally have the rotation of these areas set just like the current profession npcs in the garrison so that you don’t get the same area 4 times in a row and every reputation has a chance to be gained equally.

Now this will eventually become boring like all content eventually becomes. However the diversity should prolong it before this does happen. Keep in mind that while you have these dailies, there will be rares and treasures out in the world as well.

Now while they will help we need more dynamic content. Which is why I would love to see world invasions being introduced to the world as well. These would be similar to the rifts in Rift. Have random invasions out in the world where you have waves of mobs attacking a certain area, ending in a mini-boss.

Helping get rid of these invasions will reward the player with a currency that they can turn in for certain items. Think of items like account bound reputation tokens. Which would allow you to speed up getting reputation with a certain faction if you feel the rotation of hubs doesn’t give you reputation quickly enough or extra reputation for your alts.

Of course that’s just one example of a possible reward, but think of items that don’t give a massive character power boost, but are useful for a while. Later patches could of course introduce new rewards to keep invasions relevant.

Which concludes how I’d design future world content. What are your own thoughts on what type of world content should be added to the World of Warcraft? Let me know in the comments! If you liked this video please subscribe and like the video to help us out. For now, I’m Mezzy and I’ll see you again next time.

Patch 6.2.1 PTR Patch Notes, In Development: PvP Mercenary Mode

Patch 6.2.1 PTR Patch Notes

The patch with flying and a fix for Ashran is hitting the PTR!

Quote from: Blizzard
Patch 6.2.1 PTR Patch Notes

Patch 6.2.1 is now available for testing on the Public Test Realms (PTR)! Participating on the Public Test Realms lets you test a patch before it has been released on live realms. If you’d like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you’ve had a chance to try things out, visit the PTR Discussion 6.2.1 forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report 6.2.1 forum.

  • Text in red means it’s newly added or has changed since the last update.
  • Crossed out means the change has been reverted since the last update.

PTR Disclaimer

  • Please keep in mind that the notes below are not final, and details may be subject to change before the release of Patch 6.2.1.
  • New information for features that are still in-development will be added as it becomes available.
  • Not all content listed in the PTR Patch Notes may be available for testing or may have a limited test window.

World of Warcraft Patch 6.2.1 PTR

Updated: July 15, 2015

In Development: Flying on Draenor

Flying has been enabled on Draenor for level-90+ characters that have attained the account-wide achievement, Draenor Pathfinder.  To help facilitate testing of this feature, accounts that have not yet obtained the achievement will be able to purchase a Manual of Rapid Pathfinding from Flaskataur in their Garrisons on the PTR.

  • Please note there may still be areas or pockets on Draenor where flying has not yet been fully implemented. These areas will be tracked and listed in a forum thread on the Patch 6.2.1 PTR forum.

In Development: PvP Mercenary Mode

Players will be able to act as a mercenary for the opposite faction in PvP whenever your faction is experiencing a long wait time to get into Ashran or unrated Battlegrounds. Agents of the enemy faction will appear in your base in Ashran (Stormshield for the Alliance, Warspear for the Horde) and allow you to enter Ashran or Battlegrounds disguised as an enemy player, and actually fight as the opposite faction.

While competing as a mercenary, players will automatically have their race changed into one appropriate for the opposite faction. Players will still be able to earn all the same rewards as winning or losing as their original faction (with the exception of faction-specific achievements).

  • This feature is still in development and is not available initially on the PTR. Mercenary Mode will be enabled later in the PTR process.
  • See the blog “In Development: PvP Mercenary Mode” for more information.

In Development: PvP Mercenary Mode

Quote from: Blizzard
In Development: PvP Mercenary Mode

They say, “Keep your friends close, and your enemies closer”—and soon, you’ll be able to do just that.

In an upcoming patch, we’ll be adding a feature that allows you to act as a mercenary for the opposite faction in PvP. Whenever your faction is experiencing a long wait time to get into Ashran or unrated Battlegrounds, agents of the enemy faction will appear in your base in Ashran (Stormshield for the Alliance, Warspear for the Horde). These agents will allow you to enter Ashran or Battlegrounds disguised as an enemy player, and actually fight as the opposite faction.

When you compete as a mercenary, you’ll still earn all the same rewards you would have by winning or losing as your own faction (with the exception of faction-specific achievements). You’ll also have your race automatically changed into one appropriate for the opposite faction while you’re still inside the Battleground or Ashran. Perhaps most importantly, however, you’ll experience much shorter queue times, as our matchmaking system will be able to fill up groups much quicker!

Our goal with Mercenary Mode is to allow players who want to participate in Ashran or unrated Battlegrounds the ability to do so without having to wait through long queues, while still maintaining the spirit of the core Alliance vs Horde fantasy. We’ll be testing this feature soon on the Public Test Realm, and look forward to hearing your feedback!

Calling all raiders! Raiding guild Aurum is recruiting!

Hey everyone, Mezzy here. This video is a bit different from the other videos. My guild Aurum is recruiting for heroic and mythic progression in Hellfire Citadel. For those of you who don’t know, my guild tried out a merger for Hellfire Citadel. Sadly the merger did not work out and thus we’ve gone back to our own guild and have started recruiting again. We’ve cleared 11 out of 13 on heroic and nearly killed Mannoroth as well.

We are currently looking for good players of all roles and classes. This is a chance for you to be part of our progression and thus getting the footage for the WoW Weekly raiding guides.

If you would like to join our guild with myself as the raid leader you can find the information on our recruitment forums as to how to apply. You can find the forums at aurumguild.net/forum. But you can also add our officers battletags to contact them. They are Satariel#2157 and Naathwen#2738. I will also add the links and battletags in the description below.

Our raiding days and times are 20:30 to midnight European server time on Wednesday, Thursday and Sunday and I hope to see you there!

Patch 6.2 Hotfixes: July 13

Quote from: Blizzard
Patch 6.2 Hotfixes: July 13

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.2.0. Hotfixes are updates made without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require a realm restarte to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.


July 13


Raids and Dungeons

Hellfire Citadel

General

  • Fixed an issue where using chaining abilities against very large targets could cause the ability to not chain correctly to smaller targets.

Hellfire High Council

  • Fixed an issue that could cause Dia Darkwhisper to not cast Mark of the Necromancer a final time upon reaching 30% health.

Items

  • Wrynn’s Vanguard Battle Standard and Vol’jin’s Spear Battle Standard can no longer be used while in a rated-PvP environment.

Class

Tier Armor Set Bonuses

Fixed an issue affecting a number of tier armor set bonuses not granting a chance to trigger the set bonus effect if the attacking ability’s damage had been fully absorbed by a damage shield.

  • Tier-18 2-piece set bonus for Balance Druids
  • Tier-18 2-piece set bonus for Discipline Priests
  • Tier-17 4-piece set bonus for Combat Rogues
  • Tier-18 2-piece set bonus for Assassination Rogues
  • Tier-18 2-piece set bonus for Affliction Warlocks
  • Tier-18 4-piece set bonus for Affliction Warlocks

Druid

Restoration

  • Lifebloom should now be correctly granting full effects of Mastery: Harmony’s bonus to periodic healing during the bloom portion of the spell.

Hunter

General Abilities

  • Fixed an issue where Kill Shot (Beast Mastery, Marksmanship) can occasionally fail to reset its cooldown if it fails to kill the target.

Talents

  • Barrage should no longer incorrectly hit targets that are in stealth if the Hunter is unable to see them.

Mage

Frost

  • Water Elemental‘s Water Jet and Freeze ability could no longer be incorrectly cast at the same time.

Monk

General

  • Fixed an issue with Monk abilities that could incorrectly detect two-handed vs. dual-wielded weapons.

Mamytwink Dev Interview – Hellfire Citadel the last WoD raid, Patch 6.2 Hotfixes – July 1

Mamytwink Dev Interview – Hellfire Citadel the last WoD raid

Cory Stockton, lead game designer, did another interview. This time with Mamytwink. Below is a summary of new information, with the most important piece being Hellfire Citadel is most likely going to be the last raid instance for Warlords of Draenor.

  • They’re working on fixing Tanaan Jungle phasing issues.
    • Once fixed you will no longer hear the yell of rare  mobs from other shards/phases.
    • As less players play in Tanaan at the same time, the amount of shards/phases will get reduced.
    • They hope to continue to improve the tech so that more players can be in the same zone at the same time.
  • They want to keep server identities, they allow for moments that make you feel connected to the realm you’re on.
  • Hellfire Citadel is currently planned to be the last raid instance for WoD.
  • HFC is not tuned around everyone having the legendary ring.
  • They want Mythic dungeons to be beneficial to not just alts, but main characters too.
    • A second level of warforged will make it’s way to mythic dungeons
  • To make Timewalker dungeons more rewarding they might also reward a normal mode HFC cache for completing the 5 timewalker dungeons quest.

Patch 6.2 Hotfixes – July 1

Quote from: Blizzard
Patch 6.2 Hotfixes - July 1

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.2.0. Hotfixes are updates made without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require a realm restarte to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

The latest batch of hotfixes are listed below. Previous hotfixes have been compiled by category to provide a quick summary of all hotfixes that have been applied since the start of World of Warcraft Patch 6.2.0.

Tags may be added to some hotfixes to denote a special condition.

  • [Requires a realm restart] means the hotfix will not take effect until after a scheduled rolling restart or maintenance.
  • [Hotfix in testing] means the hotfix is in early stages of testing and may not be implemented just yet. However, the change is important and is posted to provide as much advanced notice as possible.

Patch 6.2.0 Information


July 1

Garrisons

  • Work orders for tier-2 and -3 small plot buildings now work as normal if the player skipped completing the tier-1 tutorial quests.

Shipyard

  • Most long Naval Missions have been reduced to a time of 18 hours or less.
    • For Naval Missions currently underway, mission times will not change.
    • The duration of Raid-type Naval Missions has been reduced from 2 days to 4 hours. They will continue to immediately respawn if not completed.
  • Gold and Apexis Crystal rewards for Naval Missions that reward those currencies have been increased.
    • For Naval Missions currently underway, gold and Apexis Crystal rewards will be larger when the Mission is completed.
  • Oil costs for most missions have been increased.
    • For Naval Missions currently underway, Oil costs will not change.
  • The amount of Oil you receive from the Oil Rig has been doubled.
  • While in a raid group, players can now progress through “Upgrading The Fleet” and “Naval Domination” and increment quest credit as well as turn in the quest once completed.
  • Ship Blueprint: Battleship now requires ‘friendly’ faction standing to be obtained.
  • We continue to insist that the Shipyard grant players resting XP.

Quests

  • Felbound Wolf now count towards the demons slain count for the quest “Demonslayer of Tanaan”.
  • Fixed a bug that was preventing Fel Pylons from always spawning during the quest “Assault on the Temple of Sha’naar”.
  • Alliance players who accept the Gorgrond breadcrumb quest from the Adventure Guide are now given the flight point to Gorgrond.
  • Completing the quest “Rumble in the Jungle” should now award the King of the Jungle buff, as intended.

Items

  • Soul Capacitor now deals 50% damage against players and player controlled creatures.
  • Hunter’s Seeking Crystal should no longer take you to rare enemies you’ve already killed.
  • Empowered Apexis Fragments are now Bound to Battle.net Account, allowing them to be mailed to other characters.

Dungeons and Raids

  • Entering or leaving a Timewalking dungeon no longer removes tracking auras.

Hellfire Citadel

Socrethar the Eternal

  • Sargerei Dominator now always properly shields Soul of Socrethar after becoming active.

Archimonde

  • Archimonde will now heal for 5% of his maximum health if Nether Banish hits fewer than 3 players.

Achievements

  • Players can now earn the guild achievement “Kazzak Guild Run”.

Creatures and NPCs

  • A Grom’kar Deadeye in Fang’rila who was respawning too fast has been taught to chill out for a while after being killed.
  • The bonus roll option for Supreme Lord Kazzak now resets weekly.
  • Fixed a bug that was preventing players from looting both Soulslicer and The Blackfang on the same day.
  • Call to Arms NPCs no longer taunt bosses such as Supreme Lord Kazzak. They still have and use Taunt on other types of creatures.

Bug Fixes

  • Fixed an issue where mail with attachments could not be returned to original sender.
  • Fixed an issue where in-game mail from Blizzard Customer Support could not be deleted.
  • Attempting to apply Naval Equipment to a Ship (e.g. Felsmoke Launcher) will now display a blue outline around valid slots where the equipment can be applied.
  • Fixed an issue that would cause the Adventure Journal to display alerts too frequently.
  • Fixed an issue where some items that cost Alternate Currency (Mogu Rune of Fate, Ironpaw Token, etc) could not be purchased from vendors.
  • Fixed an issue for Mac users where in-game resolution would not be saved properly when switching between Fullscreen and Windowed mode.

Developer Interviews Roundups, Patch 6.2 Hotfixes – June 29

Developer Interviews Roundups

A few developer interviews have been posted in the last few days. Vanion, WoWhead and The Instance all got to interview developers about patch 6.2. Here’s a summary of potentially new or interesting information we got from them:

  • They are happy with how players are progressing through normal and heroic in the first week of Hellfire Citadel.
  • Ion “Watcher” Hazzikostas would not say if mythic Archimonde is more like Imperator Margok or Blackhand in the terms of extra phases.
  • You have to kill mythic bosses to unlock the mythic cache from the naval garrison missions.
  • The naval missions for raid loot will spawn every 2 or so weeks.
  • If you fail the raid mission (despite 85% success chance for example), a new one will appear right away.
  • Grom was the planned end boss for Warlords, but as they went through development they changed their mind. (The wording at the end of this explanation was structured to say Archimonde was the villain of this patch)
  • There are no plans to make the legendary questchain accountwide.
  • Once you have the legendary ring you can loot an item that will upgrade your ring by 3 item levels from archimonde. You can loot one of them per week.
  • Tanaan Jungle and HFC were being worked on in November 2014. Because of the amount of time it takes to develop content, it takes time to be able to bring content to players that has the feedback of players taken into account. Tanaan has taken steps to improve the game as a whole, and future content will have been able to use more of the player feedback.
  • They plan to add another timewalking event for cataclysm dungeons and expand upon the existing events with more dungeons such as Shadow Labs.
  • For shipyard missions you want to be sure to counter the ships. It’s up to you if you think spending 500 resources on equipment is worth an increase of 5% on your success chance.
  • Hellfire Citadel trash loot is personal loot based.
  • The nerf to gold through garrison missions and the salvage yard are to counter the gold inflation that was caused by the garrison gold missions pre-6.2.
  • The salvage yard nerf also happend because the salvage yard felt mandatory to have in your garrison.
  • The transmog system revamp is being actively worked on but it’s not a simple system and requires a lot of time.
  • It will be weeks, not months for patch 6.2.x and thus flying in Draenor.
  • “Tanaan is going to be a big part of the game for the rest of the expansion.”

Patch 6.2 Hotfixes – June 29

Quote from: Blizzard
Patch 6.2 Hotfixes - June 29

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.2.0. Hotfixes are updates made without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require a realm restarte to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

The latest batch of hotfixes are listed below. Previous hotfixes have been compiled by category to provide a quick summary of all hotfixes that have been applied since the start of World of Warcraft Patch 6.2.0.

Tags may be added to some hotfixes to denote a special condition.

  • [Requires a realm restart] means the hotfix will not take effect until after a scheduled rolling restart or maintenance.
  • [Hotfix in testing] means the hotfix is in early stages of testing and may not be implemented just yet. However, the change is important and is posted to provide as much advanced notice as possible.

Patch 6.2.0 Information


June 29

Class

Class Trinket Tuning Changes

Please note that the following changes to class trinkets are currently still in testing.

  • Bleeding Hollow Toxin Vessel had its effect increased by 28% for Combat Rogues, and had its effect increased by 40% for Subtlety Rogues.
  • Core of the Primal Elements now deals 40% more damage for Enhancement Shaman.
  • Empty Drinking Horn’s Fel Burn effect can now stack up to 30 times, down from 50.
  • Fragment of the Dark Star had its effect increased by 20% for Affliction Warlocks.
  • Reaper’s Harvest had its chance to trigger reduced by 6% for Unholy Death Knights.
  • Repudiation of War had its effect increased by 30% for Shadow Priests.
  • Seed of Creation has had its chance to trigger reduced by 14% for Balance Druids. (The chance to trigger is exactly 100% at Mythic Warforged.)
  • Soul Capacitor‘s Spirit Eruption effect should now properly only hit intended targets within its area of effect.
  • Talisman of the Master Tracker had the chance to trigger reduced by 6% for Survival Hunters.
  • Tome of Shifting Words had its effect reduced in power by 33% for Frost Mages, and had its chance to trigger reduced by 6% for Fire Mages.

Raid Finder Armor Set Tuning Changes

The following changes have been made to set armor pieces found on Raid Finder difficulty.

Blackrock Foundry

Ebonflame Cloth Armor

  • 4-piece set bonus for Healers now has an 8-second internal cooldown (up from 3 seconds).

Sootfur Leather Armor

  • 4-piece set bonus for Damage Dealing Spellcasters no longer triggers twice on crits.
  • 4-piece set bonus for Healers now has an 8-second internal cooldown (up from 3 seconds).
  • 4-piece set bonus for Tanks now has an increased proc rate of approximately [1.7, increased by Haste] per minute (up from [0.85, increased by Haste]).

Ashlink Mail Armor

  • 4-piece set bonus for Damage Dealing Spellcasters had its damage dealt reduced by 75% and has an 8-second internal cooldown (up from 3 seconds).

Blacksteel Plate Armor

  • 4-piece set bonus for Healers now heals each successive target in the chain for 50% less than the previous target, and reduced the number of targets in the chain to 3 (down from 4).
  • 4-piece set bonus for Tanks now has an increased proc rate of approximately [1.7, increased by Haste] per minute (up from [0.85, increased by Haste]).

Hellfire Citadel

Felfume Cloth Armor

  • 4-piece set bonus for Damage Dealers now has a 3-second internal cooldown.

Ironpelt Leather Armor

  • 4-piece set bonus for Healers now has a 3-second internal cooldown.
  • 4-piece set bonus for Tanks now has a 2-second internal cooldown. The change should have a negligible impact on throughput.

Rancorbite Mail Armor

  • 4-piece set bonus for Physical Damage Dealers no longer scales with Attack Power, the Fel Explosion effect is now centered on the target, and has a 3-second internal cooldown.
  • 4-piece set bonus for Damage Dealing Spellcasters now has a 3-second internal cooldown.

Demonbreaker Plate Armor

  • 4-piece set bonus for Healers now has a 3-second internal cooldown.
  • 4-piece set bonus for Tanks now has an increased proc rate of approximately [3.67, increased by Haste] per minute (up from [1.7, increased by Haste]).

Death Knight

Frost

  • Obliterate should now correctly deal full damage against other players in PvP combat.

Hunter

Armor Sets

  • [Hotfix in testing] Tier-18 4-piece set bonus for Survival Hunters should now correctly trigger Shadow Nova on all targets affected by Black Arrow, not just on the primary target. Additionally, Shadow Nova should be be correctly benefitting from the Tier-18 2-piece set bonus, Black Decay.

Monk

General

  • [Requires a realm restart] Fixed several issues that made Roll and Chi Torpedo work inconsistently. The abilities should now always travel a consistent distance, be unaffected by snare effects, and reach the destination faster with increased stacking movement speed.
  • Fixed an issue where Surging Mist had no resource cost while Timewalking.

Rogue

Combat

  • Killing Spree should now correctly only provide immunity to roots, snares, and knockback effects.

Armor Sets

  • Tier-18 2-piece set bonus for Subtlety Rogues should now work correctly with Anticipation.

Shaman

Glyphs

  • Glyph of Ghostly Speed should no longer incorrectly trigger its movement speed increase while in combat.

Warrior

Armor Sets

  • Tier-18 2-piece set bonus for Protection Warriors should now work correctly if the Warrior knows Gladiator’s Resolve.

Creatures and NPCs

Tanaan Jungle

  • Savage Whale Shark should now drop Equipment Blueprint: Trained Shark Tank for all players that have attacked it.
  • Fixed an issue where Sargerei Nullifier could immediately despawn after being defeated.
  • Fixed an issue where players may occasionally defeat a version of The Night Haunter that does not have loot.

Ashran

  • Kor’lok should no longer knock players out of Ashran with his ability, MASSIVE Kick!

Quests

General

  • Fixed an issue affecting quests that required the player to target something with a quest item or ability not correctly providing credit towards completing the quest.

Tanaan Jungle

  • Fixed an issue where Demonslayer of Tanaan, The Battle for the West, and Unseen Influence was not displaying correctly on the map.

Raids and Dungeons

Timewalking

  • Group leaders are now able to re-queue if someone leaves a Timewalking dungeon group.

Hellfire Citadel

Hellfire High Council

  • Blademaster Jubei’thos should no longer incorrectly reset the number of battle resurrections available to the raid group when he uses his Windwalk ability.

Iron Reaver

  • Fixed an issue that could cause the Iron Reaver to animate incorrectly and face the wrong way when using the Blitz ability.
  • Fixed an issue where Iron Reaver’s Blitz ability could cause players to be stuck when attempting to use a flight path after the encounter.

Gorefiend

  • Gorebound Spirits should no longer summon players out of the world and teleport to them instead.
  • Players in the stomach phase in the Gorefiend encounter should now always be able to see the circle denoting where the exit is.

Socrethar the Eternal

  • Sargerei Shadowcaller’s Shadow Word: Agony can no longer be copied by Dark Simulacrum.

Fel Lord Zakuun

  • Wake of Destruction should no longer incorrectly deal more damage than intended if multiple players are standing on top of each other when it explodes.

Mannoroth

  • Fixed an issue where Mannoroth can go into evade mode if his primary target is knocked into a Fel Spire.

Archimonde

  • [Hotfix in testing] Archimonde will now heal for 5% of his maximum health if Nether Banish hits less than 3 players.
  • Archimonde’s Nether Banish should now be able to target players under the effects of Wrought Chaos, Focused Chaos, or Shackled Torment in Phase 3.
  • Archimonde no longer casts Demonic feedback before Nether Banished had faded in Phase 3.
  • Shadowed Netherwalkers should now attack players when they enter the Twisting Nether, regardless of where they are on the platform.

PvP

Ashran

  • Fixed an issue where players may incorrectly receive a Silver Strongbox for the previous Warlords PvP Season.
  • Slightly increased the delay between events.
  • Champion’s Honor can no longer be used before the start of the relevant Warlords PvP Season.

Items

  • Defending Champion should now be correctly increasing maximum health by 10% instead of only by 10 health.
  • Figurine of the Colossus should now be correctly flagged for Timewalking.
  • Gemcutter Module: Critical Strike can now drop for multiple Jewelcrafters at the same time upon defeating Shadow-Lord Iskar in Hellfire Citadel.
  • Wild Gladiator’s Greatcloak and Wild Gladiator’s Tabard should no longer be available for sale.

Collections

Toy Box

  • Vial of Red Goo should now correctly prevent players from performing actions while they’re transformed.

Bug Fixes

  • Players on a mount using the flight master at Vol’mar or Lion’s Watch to fly to the Throne of Kil’jaeden should now be correctly dismounted.
  • Fixed an issue where Rogue Tier-18 Normal armor set was incorrectly using the appearance of the Mythic armor set.
  • Fixed an issue where Draenor Siege Engines and Demolishers did not have a cooldown on their first ability.
  • Fixed an issue where player combat pets were not being automatically resummoned after leaving a vehicle.
  • Fixed an issue where abilities that trigger when a target leaves an area like Binding Shot or Ursol’s Vortex were incorrectly still triggering its effects after the ability has expired.
  • Fixed an issue where players were able to retain the Well-Rested buff from Leatherworking Tents while in a Raid instance.