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Category: Warlords of Draenor

Mythic Iron Reaver Raiding Guide

Hey guys I’m Mezzy from WoW Weekly and today we’ll be taking a look at Mythic Iron Reaver. In this video we assume that you know the heroic mechanics, if you don’t, check out our heroic guide in the annotation.

For this encounter you will want 2 tanks, 5 healers and 13 dps. As usual everything hurts more and Barrage will outright one-shot you. So don’t get hit.

In phase 1 all the mechanics are still in play and the reaver only gains 1 new ability. The reaver will now also throw out bombs in phase 1. Meaning that they of course, have to be killed. Now this will almost always coincide with either a barrage or a blitz, so there will be things to dodge while doing so.

To make phase 1 more manageable, split up your ranged players into 4 groups around the boss, and have the boss in the middle. Be sure to have a healer in each group. When you get to the second phase 1 stick to the 4 group structure, but if you need to move one way or another don’t be afraid to do so. Just move the boss and have the 4 groups reposition based on where the boss is.

Phase 2 gets a little more interesting as you’ll now have to deal with 4 different types of bombs instead of just 1.

The first is the Quick-Fuse bomb which will explode after 12 seconds. So naturally you’ll have to kill these first.

The second is the Burning bomb. Attacking this will give you the stacking Flame Vunerability debuff, increasing your fire damage taken by 15% per stack. As long as enough dps switch to these, the stacks shouldn’t be a problem. Putting a dot on the bomb only gives you 1 stack.

The third type is the Reinforced bomb. This bomb takes 75 seconds to explode and thus is your lowest priority.

The final type is the Reactive bomb. This bomb will explode within 30 seconds, but you don’t get rid of it by killing it. Instead you will want your tanks to click on them, by doing so they will take damage just like the bombs on the Iron Juggernaut encounter in Siege of Orgrimmar. Dps can also soak the damage from these with cooldowns but it’s better if your tanks do it.

Your priority on bombs is Quick-Fuse > Burning > Reactive > Reinforced.

To deal with the reactive bombs efficiently you will want to use your voice coms such as ventrilo to tell your tanks where the reactive bombs are, so none get missed. By using the same sides as in phase 1, you can spread out your dps and healers accordingly that you’ll have the entire room covered.

The reaver actually does have so much health that it’s not impossible that you’ll find yourself having to go through 3 phase 1’s and 2 phase 2’s. But if you can deal with all of the bombs and move out of Barrage you’ll find yourself on the way to a kill soon enough. Good luck!

If you liked this raiding guide please comment, subscribe and click on the like button to help us out. If you would like to keep up with when new videos come out, but you don’t have a youtube account, you can also follow us on twitter and facebook at twitter.com/bbmezzy or facebook.com/wowweekly. Also be sure to check out our written content on our website wowweekly.net. For now I’m Mezzy and I’ll see you again next time.

Mythic Hellfire Assault Raiding Guide

Hey guys I’m Mezzy from WoW Weekly and today we’ll be taking a look at Mythic Hellfire Assault. In this video we assume that you know the heroic mechanics, if you don’t, check out our heroic guide in the annotation.

For this fight you will want to use 2 tanks, 4 healers and 16 dps.

Now this fight being what it is, we’ll take a look at the differences and additions to this fight, in somewhat of a disorganized fashion. This is because most of it applies to the entire fight as you’ll have multiple types of adds at the same time.

In this encounter you will have to deal with 2 siege vehicles spawning at a time, one on the left side and one on the right. This means you will have to split your group up into 2 groups to take care of everything that spawns.

Around the 3 minute mark your 2 groups should go back to the middle because then you will have to deal with an intermission phase. Which we will get to in a minute.

In the video you will see a list of types of vehicles spawning for each side and at roughly what times. The blue marker is for the left cannon and the green marker is for the right cannon.

Time Blue Green
0:55 Art!! Art!!
1:15 Demo Flame
2:10 Flame Demo
2:55 Art!! Flame
3:05 Grand Corruptor Grand Corruptor
3:17 CRUSHER!! CRUSHER!!
3:55 Demo!! + Grute Demo!! + Grute
5:00 Flame Art!!
5:55 Demo Transporter
6:30 Flame Demo
7:10 Demo Flame
7:40 Transporter Demo

Whenever a siege weapon spawns it has the utmost priority so that they don’t destroy the cannons. There are two exceptions though. If there is a terror up, kill it quickly. And if it’s not an Artillery and there’s a berserker up, kill that first because it’s much more lethal to your tank now.

Another difference is that you want to be careful with the felcasters/terrors, as you don’t want 2 terrors up at the same time. Control your dps, focus on one felcaster when there are 2 up and when a terror has morphed kill it quickly.

There’s a new type of vehicle called the Felfire Transporter, which brings along some Iron Dragoons for you to deal with. If you kill the Transporter in time it will not spawn the Iron Dragoons, so you’ll naturally want to do so.

Other than the having to split up your group, the main changes come in at the 3 minute mark. You will have to have your groups go back into the middle and deal with 2 mini bosses + a crusher. They won’t all come at the same time.

Both mini bosses you’ll have seen on the trash on heroic. The first one being Grand Corruptor U’rogg. Sadly none of his abilities are interruptable, so you’ll have to dodge what you can.

His first ability is Corruption Nova, this is the circular shape of swirls on the ground. This will deal a huge amount of damage to you if you stand on it, so you really don’t want to get hit by this anymore.

The second ability is Corruption Bolt, with which he does a moderate amount of shadow damage to his target. And then the last one is Corruption Siphon, which heals U’rogg, puts his 2 targets at low health and puts an absorption debuff on the targets. Healers will have to heal this off of the victims, so that they can be healed back up once it fades.

While you’re dealing with U’rogg, a crusher will spawn, which just like on heroic has the utmost priority. As usual don’t stand in it’s front unless you want to die.

Soon after the Crusher spawns you’re going to have to deal with the second mini-boss: Grute. Now Grute will come in a Demolisher which you will have to kill before you switch to him.

Grute is a bit more interesting on mythic than he was as a trash mob. First off he has Shockwave, which works like the Siegemaster’s Shockwave at the start of the encounter. Simply dodge this to prevent taking any damage.

His second ability is Cannonball, he will target a player and jump on them. Anyone within 9 yards of that player will take damage, so that player needs to move away from others as well as others need to move away from them.

His last ability is Slam, which will deal damage to the tank and put a stacking debuff on them increasing their damage taken by physhical damage by 30%. To deal with this you will want to tank swap at 2 stacks.

Once Grute is dead, clear up the remaining adds and get back to your sides before the 5 minute mark.

To make sure everything is clear let’s start at the beginning:

When you start the encounter you will not want to use heroism but you can use the legendary ring. Get the Siegemaster to 50% health and finish off the other adds. At the 1 minute mark, split up and kill the Artilleries that are spawning. They have nearly 6 million health so your dps will need to really put their backs into it.

Continue on your sides until the 3 minute mark. All the vehicles should be dead and you’ll have a transporter + the Grand Corruptor incoming. Once the Grand Corruptor spawns use heroism as this intermission phase will need to be dealt with as efficiently as possible. Kill the Crusher, Demolisher and Grute when they each spawn and get back to your sides at the 5 minute mark because you’ll have to deal with the second Artillery set.

From here on out it’s continueing the fight as you’re used to it, with a lot more vehicles. When you get close to the end you’ll see a lot of adds spawn at the same time.

A final note, when the legendary ring is used on one side of the room, it should not activate it for the other side. So after the min boss phase you can decide for your own side when to use it. Good luck on this first encounter!

If you liked this raiding guide please comment, subscribe and click on the like button to help us out. If you would like to keep up with when new videos come out, but you don’t have a youtube account, you can also follow us on twitter and facebook at twitter.com/bbmezzy or facebook.com/wowweekly. Also be sure to check out our written content on our website wowweekly.net. For now I’m Mezzy and I’ll see you again next time.

World of Warcraft down to 5.6 million subscribers

An hour ago the Activision Blizzard Q2 earnings call took place and they revealed that WoW has gone down to 5.6 million subscribers. Mike Morhaime said that Blizzard has been listening to players experiences during Warlords of Draenor and thinks that players will be excited by the next expansion announcement at Gamescom this week. Only 2 more days until we find out what it will be and if those that have left the game will be excited by it!

New World of Warcraft Expansion Unveiling at gamescom 2015 – Live Stream August 6

For the first time ever the next World of Warcraft expansion will not be announced at Blizzcon! We’ll find out next week what it is! And on the Sunday after that there will be a livestream giving us more details about the expansion!

Quote from: Blizzard
New World of Warcraft Expansion Unveiling at gamescom 2015 – Live Stream August 6

Join us Thursday, August 6 at 18:00 CEST for a special World of Warcraft event streamed live from gamescom 2015 in Cologne, Germany—where we’ll be unveiling the next chapter of the World of Warcraft saga. . . .

Tune in again Sunday, August 9 at 17:00 CEST for a World of Warcraft developer chat before the show ends, and find out more about what’s in store.

Stay tuned to our dedicated gamescom page for further details on the live stream. Those who are able to join us in person at gamescom can visit us at the Blizzard booth in hall 7.1. We hope to see you there!

Patch 6.2 Hotfixes: July 27

Quote from: Blizzard
Patch 6.2 Hotfixes: July 27

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.2.0. Hotfixes are updates made without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require a realm restarte to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Previous 6.2 Hotfix Blogs


July 27


Garrisons

Shipyard

  • Ships constructed at a Level 3 Shipyard should now always be Rare quality or better with an increased chance to be Epic quality.
  • All rare creatures and NPCs in Tanaan now have a chance to drop a number of equipment blueprints for ships.

Buffs to Garrison Resource

  • Completing the first Draenor Heroic Dungeon of the day now awards 200 Garrison Resource (up from 50).
  • Bringing Down the Iron Horde: The daily quest now awards 100 Garrison Resource on completion (up from 50).
  • Demonslayer of Tanaan: The daily quest now awards 100 Garrison Resource on completion (up from 50).
  • Pressing the Attack: The daily quest now awards 150 Garrison Resource on completion (up from 0).

Items

  • Tablet of Ghost Wolf’s movement speed increase to Ghost Wolf form should now be working correctly.

Patch 6.2 Hotfixes: July 22 – July 24

Quote from: Blizzard
Patch 6.2 Hotfixes: July 20 - July 24

Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.2.0. Hotfixes are updates made without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require a realm restarte to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Previous 6.2 Hotfix Blogs


July 24


PvP

PvP Reward Changes

Please note that the following PvP reward changes are currently still in-testing.

  • Conquest vendors now sell non-set PvP armor pieces that could be found in the Champion’s Strongbox.
  • Removed the Ashran-only 200 Conquest Point bonus to the weekly Conquest cap. Total Conquest cap remains unchanged, but characters no longer need to go to Ashran to earn all of it.
  • For more information on these PvP reward changes, please visit the forum thread titled: Recent PvP Rewards Hotfix.

Creatures and NPCs

Shadowmoon Valley

  • Yggdrel‘s Entangling Vines should no longer continue to deal damage after the growth has been slain.

Quests

Kezan

  • Liberate the Kaja’mite: Fixed an issue where characters above level 20 were unable to loot Kaja’mite Chunks.

July 23


Creatures and NPCs

Tanaan Jungle

  • Supreme Lord Kazzak should now be immune to taunts from Bodyguard Followers.

Raids and Dungeons

Hellfire Citadel

General

  • Combat Rogues should no longer receive daggers via Personal Loot or Bonus Roll.
  • Affliction Warlocks should no longer receive Prophecy of Fear via Personal Loot or Bonus Roll.

Dragon Soul

Warmaster Blackhorn

  • Fixed a condition where damaging Warmaster Blackhorn and Goriona too quickly could cause players to be unable to progress onto the next boss encounter.

PvP

  • All healing and damage absorption has been reduced by 15% in PvP combat.

Ashran

  • Players that accept the queue and teleport into Ashran should now correctly receive credit when their faction wins an event.

Bug Fixes

  • Fixed an internal bag error that could occur upon entering a seamless instance with the prospected ore window open.

Class

Druid

Balance

  • Starsurge now deals 15% less damage in PvP combat.

Warlock

Affliction

  • Haunt now deals 25% less damage in PvP combat.

July 22


Raids and Dungeons

Hellfire Citadel

Hellfire High Council

  • Fixed a situation where Mark of the Necromancer could stop dealing damage to players.

PvP

Ashran

  • Winning events in Ashran should now always award a Dented Ashmaul Strongbox.

Items

  • Etheralus, the Eternal Reward’s absorption effect should now correctly factor in Multistrikes from Healing Stream Totem and Healing Tide Totem. Additionally, healing dealt by Spirit Link’s health redistribution no longer counts towards the absorption effect.
  • Nithramus, the All-Seer’s damage effect should now correctly factor in damage caused Prophecy of Fear’s Doom Nova.
  • Prophecy of Fear’s Doom Nova effect should no longer be incorrectly triggered by Sunfall.

Class

Rogue

Talents

  • Fixed an issue where Venom Rush could incorrectly persist indefinitely.

In addition there are a few undocumented hotfixes: