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Category: Dragonflight

Get Hot Summer Rewards in the July Trading Post

Quote from: Blizzard

The skies are alight in July with FIZZ! and POP! of fireworks fast on the heels of spectacular new offerings at the Trading Post. But that’s not all the Trading Post has to offer. To whet your appetite for fantastical new items for your collections, we’re also upping the ante and expanding the number of items available in the months of July and August with the summer’s hottest rewards!

Earn an additional 200 Trader’s Tender through a variety of activities during July and August to help you purchase the items you want most.

Visit T&W (Tawney and Wilder) just outside the Mage District in Stormwind or the Zen’shiri Trading Post next to Grommash Hold in Orgrimmar to check out all the latest items they have available.


Here’s What’s in Stock for July

This Month’s Bonus Reward

Dragonriding Mount – Grotto Netherwing Drake

Complete activities to fill the bar at the top of the Traveler’s Log found in the Adventure Guide (Shift-J)***, and you’ll receive this month’s bonus reward— the Grotto Netherwing Drake mount. You’ll be able to soar throughout the Dragon Isles with this new Dragonriding mount!

Hotfixes: June 26, 2023

Quote from: Blizzard

June 26, 2023

Classes

  • Death Knight
    • Blood
      • [With weekly restarts] Damage increased by 6.5%.
  • Demon Hunter
    • Havoc
      • [With weekly restarts] Chaos Strike/Annihilation damage increased by 15%.
      • [With weekly restarts] Melee autoattack damage increased by 15%.
      • [With weekly restarts] Demon Blades damage increased by 15%.
      • [With weekly restarts] Demon’s Bite damage increased by 15%.
      • [With weekly restarts] Felblade damage increased by 15%.
  • Druid
    • Feral
      • [With weekly restarts] Damage increased by 3%.
  • Evoker
    • Rescue should no longer interrupt channeled spells when cast on an ally who is channeling.
    • Rescue should no longer occasionally disconnect players in PvP.
  • Hunter
    • Beast Mastery
      • [With weekly restarts] Kill Shot damage increased by 10%. This does not apply to PvP combat.
    • Marksmanship
      • [With weekly restarts] Aimed Shot, Kill Shot, and Rapid Fire damage increased by 10%. Kill Shot damage increase does not apply to PvP combat.
  • Monk
    • Windwalker
      • [With weekly restarts] All damaging abilities increased by 3%.
  • Priest
    • Discipline
      • Fixed an issue causing Shadow Covenant to fail when Blessing of Spellwarding was active on the Priest.
    • Holy
      • Developers’ notes: Holy Priests have continued to trail behind other healers in DPS output, so we’re increasing the damage of a variety of spells to bring them more in line.
        • [With weekly restarts] Holy Fire damage increased by 10%.
        • [With weekly restarts] Smite damage increased by 15%.
        • [With weekly restarts] Holy Word: Chastise damage increased by 35%.
        • [With weekly restarts] Shadow Word: Death damage increased by 25%.
    • Shadow
      • Developers’ notes: Shadow has been overperforming in AoE environments. We’re bringing down some of its sources of AoE and increasing the damage of some direct damage to offset this in single target.
        • [With weekly restarts] Mind Blast damage increased by 10%.
        • [With weekly restarts] Shadow Word: Death damage increased by 10%.
        • [With weekly restarts] Mind Spike: Insanity damage increased by 10%.
        • [With weekly restarts] Mind Spike damage increased by 10%.
        • [With weekly restarts] Mind Flay: Insanity damage increased by 10%.
        • [With weekly restarts] Mind Flay damage increased by 10%.
        • [With weekly restarts] Void Bolt damage increased by 10%.
        • [With weekly restarts] Void Spike damage from Idol of Yogg-Saron reduced by 35%.
        • [With weekly restarts] Psychic Link now causes direct damage spells to inflict 25% of their damage onto all other targets with Vampiric Touch (was 30%).
  • Shaman
    • Restoration
      • [With weekly restarts] Aberrus (2) Set Bonus: Tidewaters healing increased by 40%.
      • [With weekly restarts] Aberrus (4) Set Bonus: Duration of Rainstorm increased to 8 seconds (was 6 seconds).
  • Warlock
    • Fixed an issue where Infernal would not despawn after swapping specializations.
  • Warrior
    • Protection
      • [With weekly restarts] Defensive Stance increased to 20% damage reduction (was 15%).

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • [With weekly restarts] Cross-realm Mythic raiding is now enabled for Aberrus, the Shadowed Crucible.
    • The Vigilant Steward, Zskarn
      • [With weekly restarts] Dragonfire Traps now activate consistently based on Zskarn’s location.
      • [With weekly restarts] Elimination Protocol damage reduced by 20%.
      • [With weekly restarts] Elimination Protocol damage amplification reduced to 300% (was 500%).
      • [With weekly restarts] Salvage Parts duration increased to 120 seconds (was 60 seconds).
    • Magmorax
      • Corrected the spawn positions of two Spicy Lava Snails that were overly difficult to obtain.

Player versus Player

  • Items
    • [With weekly restarts] Gladiator’s Distinction primary stat bonus reduced to 20% (was 25%) for all damage dealing and tank specializations.
  • Classes
    • Druid
      • Balance
        • Developers’ notes: The cast time on Cyclone is too fast for enemy players to deal with, so we’re reducing its cast speed from Owlkin Adept and also reducing Precognition’s haste in Fractures in Time. Solar Beam’s duration lasting 8 seconds was an oversight, as it should have been reduced in the crowd control reduction pass in Embers of Neltharion.
          • [With weekly restarts] Owlkin Adept reduces the cast time of Cylcone and Entangling Roots by 15% (was 20%).
          • [With weekly restarts] Solar Beam lasts 6 seconds in PvP combat (was 8 seconds).
      • Restoration
        • [With weekly restarts] Reactive Resin’s snare duration increased to 8 seconds (was 5 seconds).
        • [With weekly restarts] Verdant Infusion now extends heal over time effects by 4 seconds (was 8 seconds) in PvP Combat.
        • [With weekly restarts] Master Shapeshifter now refunds 2500 mana from Ironfur (was 1250 mana), 3500 mana from Wrath / Starfire / Starsurge (was 2000 mana), and 10000 mana from spending 5 combo points in Cat Form (was 5000 mana) at level 70.
    • Monk
      • Mistweaver
        • [With weekly restarts] Enveloping Mist healing increased by 12% in PvP Combat (was 5%).
    • Priest
      • [With weekly restarts] Catharsis now stores 15% of damage taken (was 20%) and the stored amount cannot exceed 12% of the Priest’s maximum health (was 15%).
      • Discipline
        • Developers’ notes: Discipline damage and Atonement healing continues to be lower than we’d like in PvP, so we’re increasing them to allow Discipline to be more offensive.
          • [With weekly restarts] All damage is now increased by 10% in PvP Combat.
          • [With weekly restarts] Atonement healing is now increased by 70% in PvP Combat (was 50%).
      • Shadow
        • Developers’ notes: Instant damage from Catharsis and Unfurling Darkness is accounting for more of Shadow’s burst damage than we were aiming for, so we’re bringing their power down. Shadow is also getting PvE damage buffs that affect PvP which puts some of this power loss back into rotational spells.
          • [With weekly restarts] Unfurling Darkness now deals 25% reduced damage in PvP Combat.
    • Rogue
      • Subtlety
        • [With weekly restarts] Secret Technique damage now reduced by 40% in PvP Combat (was 33%).
        • [With weekly restarts] Thief’s Bargain (PvP Talent) damage penalty increased to 10% (was 6%).
    • Shaman
      • Developers’ notes: We’re redistributing the amount of healing from instant cast sources for all Shaman and increasing the power of cast heals, so that cast heals are both more frequent and more meaningful.
      • [With weekly restarts] Healing Stream healing is now increased by 20% in PvP combat (was 30%).
      • Elemental
        • [With weekly restarts] Earth Shield healing is now reduced by 40% in PvP combat (was 30%).
        • [With weekly restarts] Healing Surge healing is now increased by 20% in PvP combat.
      • Enhancement
        • [With weekly restarts] Earth Shield healing is now reduced by 40% in PvP combat (was 30%).
        • [With weekly restarts] Healing Surge healing is now increased by 4% in PvP combat (was reduced by 13%).
      • Restoration
        • [With weekly restarts] Earth Shield healing is now reduced by 15% in PvP combat.
        • [With weekly restarts] Healing Surge healing is now increased by 27% in PvP combat (was 6%).
        • [With weekly restarts] Healing Wave healing is now increased by 56% in PvP combat (was 30%).
        • [With weekly restarts] Water Shield’s melee attack mana refund is now 20% effective in PvP Combat (was 50%).
        • [With weekly restarts] Water Shield now regenerates 75% more mana from its passive effect in PvP Combat.
    • Warlock
      • Developers’ notes: We’re targeting the defensive power of Demonology with these changes as they are often a difficult target to take down relative to other DPS specs. We’re also lowering the healing from Mortal Coil to lower overall self-healing from Warlocks in PvP.
        • [With weekly restarts] Mortal Coil healing is now 50% effective in PvP Combat.
        • [With weekly restarts] Soul Link’s shared damage with the Warlock’s pet is now 50% effective in PvP Combat.
        • [With weekly restarts] Profane Bargain’s increase to the effectiveness of Soul Link at low health is now 40% effective in PvP Combat.

Patch 10.1.5 PTR Development Notes 22 June 2023

Quote from: Blizzard

Here are the notes for this week’s update to the Fractures in Time PTR:

CLASSES

  • EVOKER
    • Augmentation
      • Mastery: Timewalker grants Shifting Sands to 1 ally (was 2).
      • Prescience duration reduced to 18 seconds (was 20 seconds).
      • Black Attunement health bonus reduced to 4% (was 5%).
      • Aspect’s Favor increases Black Attunement to 10/16% (was 12.5/20%).
      • Ebon Might now increases all of the casting Evoker’s damage by 10%, instead of increasing Eruption’s damage by 20%.
      • Born in Flame has been redesigned – Casting Ebon Might grants Burnout immediately and every 3 seconds for 6 seconds, reducing the cast time of Living Flame by 100% (was Ebon Might caused Living Flame to be instant cast for its duration).
    • Preservation
      • All healing abilities increased by 2%.
      • Rewind now rewinds 40% of damage taken in the last 5 seconds (was 50%).
      • Exhilarating Burst now increases critical healing effectiveness by an additional 30% per rank (was 15%).
  • MAGE
        • Developers’ notes: After several rounds of updates to the Fire and Frost talent trees, each tree has seen a significant boost in power, which in turn has put their overall throughput quite a bit higher than their live counterparts. While some gain in power is to be expected due to these changes, their current tuning has them quite a bit higher than we intend. Due to this, in the latest build we’re reducing the damage of many of their spells to get us a better baseline to work from for the two specs. This should make it easier for us to continue to iterate on tuning based on internal and external testing as the Fractures in Time PTR continues to develop. The intent with these tuning changes is not to disrupt the current flow, playstyles, or talent builds that have arisen with the updates but rather keep the relative balance and breakdown of abilities similar as the are now but with just a bit less output. Thank you for the great amount of feedback and testing during the Fractures in Time PTR. You’ve been instrumental to development of the Mage updates.*
    • Fire
      • Living Bomb damage increased by 12%.
      • Pyroblast damage reduced by 12%.
      • Fireball damage reduced by 5%.
      • Fire Blast damage reduced by 12%.
      • Phoenix Flames damage reduced by 12%.
      • Ignite damage reduced by 6%.
      • Scorch damage reduced by 10%.
      • Flamestrike damage reduced by 10%.
      • Flamepatch damage reduced by 10%.
      • Unleashed Inferno damage bonus during Combustion increased to 50% (was 45%).
      • Fixed an issue that caused the Critical Mass effect to be granted the full value at rank 1.
    • Frost
      • Glacial Assault’s chance to trigger increased to 25% (was 15%).
      • Cryopathy duration increased to 60 seconds (was 30 seconds).
      • Glacial Spike damage reduced by 4%.
      • Ice Lance damage reduced by 12%.
      • Frozen Orb damage reduced by 12%.
      • Blizzard damage reduced by 12%.
      • Comet Storm damage reduced by 12%.
      • Ray of Frost damage reduced by 12%.
      • Flurry damage reduced by 12%.
      • Frostbolt damage reduced by 12%.
      • Fixed an issue with Thermal Void’s Ice Lance extending Icy Veins longer than intended.
      • Fixed an issue with the Icicle damage double dipping with Glacial Spike’s Mastery bonus.
  • MONK
    • Generous Pour’s tooltip has been updated to more accurately describe its functionality. No functionality has changed.
    • Yu’lon’s Grace now stacks up to 10% (was 20%).
    • Brewmaster
      • Blackout Combo tooltip adjusted to reflect current functionality with Breath of Fire.
      • The following changes have been made to Press the Advantage:
        • Stack duration increased to 20 seconds.
        • On-hit Nature damage increased to 20% attack power (was 10%).
        • Only triggers from main-hand attacks.
        • Triggers on attempted melee attacks, not just successes.
        • Face Palm and Counterstrike apply to all targets hit by a bonus Keg Smash.
        • On-hit Nature damage no longer buffed by Counterstrike or Blackout Combo.
        • Blackout Combo now correctly consumed by Rising Sun Kick.
      • Chi Surge effectiveness reduced when triggered by Press the Advantage.
    • Mistweaver
      • Awakened Faeline now heals for 70% of the damage done (was 75%).
        • Developers’ note: This change is part of the global damage to healing adjustments we posted about last week.
  • PALADIN
    • Holy
      • New Talent: Merciful Auras – Your auras restore health to 3 injured allies within 20 yards every 2 seconds. While Aura Mastery is active, heals all allies within 40 yards and healing is increased by 100%.
      • Awestruck increases the critical healing of Holy Shock, Holy Light, and Flash of Light by 20% (was 15%).
      • Seal of the Crusader healing increased by 30%.
      • Daybreak now triggers Glimmer of Light’s healing at 200% value (was 150%).
      • Holy Shock now costs 2.4% of base mana (was 2.6%).
      • Flash of Light’s healing is increased by 35% (was 25%).
      • Holy Light’s healing increased by 25% (was 15%).
      • Blessings of Seasons now shares a choice node with Merciful Auras.
      • Tyr’s Deliverance’s base duration has been increased to 20 seconds (was 10 seconds).
      • The duration of Tyr’s Deliverance’s healing increase effect has increased to 12 seconds (was 10 seconds).
      • Boundless Salvation can now extend Tyr’s Deliverance by up to 40 seconds (was 50 seconds).
        • Developers’ note: Tyr’s Deliverance’s base duration did not feel competitive with other singular talent points within the final section of the tree. We are increasing its duration and reducing the effectiveness of Boundless Salvation accordingly with the goal of each talent point spent standing on its own merits while leaving a similar overall power level.
      • Holy Prism now radiates healing or damage to targets within 30 yards (was 15 yards).
      • Hammer of Wrath now costs 1% of base mana.
      • Glimmer of Light healing increased by 400% (was 450%).
      • The Starter Build has been updated.
    • Protection
      • Shining Light tooltip adjusted to clarify that it only removes the Holy Power cost from Word of Glory, not mana cost.
  • PRIEST
    • Discipline
      • New Talent: Luminous Barrier – Create a shield on all allies within 40 yards, absorbing damage on each of them for 10 seconds. Absorption increased by 100% when not in a raid. Luminous Barrier returns as a choice node against Power Word: Barrier.
  • ROGUE
    • Outlaw
      • Ghostly Strike’s effect has been changed to correctly match its tooltip description (only increasing damage of Rogue abilities).
      • All ability damage increased by 9%.
  • SHAMAN
    • Enhancement
      • Maelstrom Weapon trigger rate increased to 20% (was 16%).
  • WARLOCK
    • Grimoire of Sacrifice no longer has a duration and should no longer be removed when logging out, entering instances, or in between rounds of Solo Shuffle.

ITEMS AND REWARDS

  • CROSS-REALM TRADING
    • Players will now be able to trade items and gold directly to characters on other realms in their region. Previously this was limited to things like conjured items or eligible raid/dungeon loot, but all those cross-realm restrictions will now be lifted. Play with your friends and trade whatever you want to whoever you want!
  • Seal of Diurna’s Chosen effect damage reduced by 25%.
  • PROFESSIONS
    • Precognition embellishment no longer grants a Haste bonus.

PLAYER VERSUS PLAYER

  • DEATH KNIGHT
    • Spellwarden no longer reduces the duration of Anti-Magic Shell.
  • EVOKER
    • Augmentation
      • Born in Flame has been slightly redesigned – Casting Ebon Might grants Burnout immediately and every 3 seconds for 6 seconds, reducing the cast time of Living Flame by 100% (was Ebon Might causes Living Flame to be instant cast for its duration).
      • Ebon Might is no longer increased in PvP combat (was increased by 45%).
      • Upheaval damage increased by 15% in PvP combat (was 50%).
      • Eruption damage increased by 50% in PvP combat (was 100%).
      • Breath of Eons is no longer magic dispellable.
      • Lava Shield has been removed.
        • Developers’ note: We were not comfortable with the number of absorbs and interrupt immunities Augmentation had, and the pool of PvP talents has a good number of options to choose from already.
  • MAGE
    • The Improved Mass Invisibility PvP talent is now available for Fire and Frost Mages.
    • Diverted Energy healing reduced by 75% in PvP combat (was 50%).
    • Flow of Time reduced by 50% in PvP combat.
      • Developers’ note: This is intended to nullify the changes in the recent updates to Diverted Energy and Flow of Time in PvP combat.
    • Arcane
      • Arcane Surge now increases Spell Power by 25% in PvP combat (was 35%).
      • Arcane Blasts now deal 85% damage when cast with Presence of Mind in PvP combat.
    • Fire
      • Unleashed Inferno’s damage increase is now 33% effective in PvP combat.
      • Sun King’s Blessing damage increase is now 40% effective in PvP combat.
      • Flame Accelerant’s damage increase is now 60% effective in PvP combat.
      • Wildfire’s critical strike damage effect is now 75% effective in PvP combat.
      • Wildfire’s critical strike damage effect during Combustion is now 67% effective in PvP combat.
      • Pyrokinesis has been removed.
    • Frost
      • Glacial Assault damage increase reduced by 50% in PvP combat.
      • Cryopathy damage per stack reduced by 40% in PvP combat.
      • Ice Lance damage is increased by 15% in PvP combat (was 34%).
      • Winter’s Blessing Haste reduced by 50% in PvP combat.
      • Frigid Empowerment reduced by 33% in PvP combat.
      • Splitting Ice’s damage to secondary targets for Ebon Bolt and Glacial Spike is reduced by 50% in PvP combat.
  • PALADIN
    • Holy
      • Cleanse the Weak has been redesigned – When you Cleanse an ally, 1 ally within 40 yards is dispelled of the same effects, but the cooldown of Cleanse is increased by 4 seconds. Healing allies with your Flash of Light or Holy Light will cleanse all Diseases and Poisons from the target.
      • Flash of Light’s healing is increased by 40% in PvP combat (was 50%).
      • Holy Light’s healing is increased by 62% in PvP combat (was 75%).
      • Divine Plea now reduces healing and damage done by 30% (was 50%).
      • Glimmer of Light’s damage will no longer trigger on players who are in breakable crowd control.
  • PRIEST
    • The stored damage from Catharsis is now reset when an arena match or Solo Shuffle round ends.
    • Discipline
      • Purification and Purified Resolve have been merged into one talent, granting Purify 2 charges and granting your target a shield when Purify removes harmful effects from them.
    • Holy
      • Divine Hymn healing is now increased by 75% in PvP combat.
      • New PvP Talent: Seraphic Crescendo – Reduces the cooldown of Divine Hymn by 60 seconds and causes it to channel 50% faster. Additionally, the healing bonus from Divine Hymn now lasts an additional 10 seconds.
      • Purification and Purified Resolve have been merged into one talent, granting Purify 2 charges and granting your target a shield when Purify removes harmful effects from them.
      • Strength of Soul has been removed.
    • Shadow
      • Strength of Soul has been removed.

USER INTERFACE AND ACCESSIBILITY

  • Added an option to replace player portraits with class icons under Options > Interface > Display.
  • Added a way to report players in the Crafting Order pane for inappropriate order notes.
  • Updated the ring art around role icons.
  • Updated the art on various popup frames, including ready check.

Hotfixes: June 20-22, 2023

Quote from: Blizzard

June 22, 2023

Classes

  • Paladin
    • Protection
      • Fixed an issue causing Divine Resonance to cancel some casts.

June 20, 2023

Classes

  • Paladin
    • Crusading Strikes can now trigger Empyrean Power.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • Kassara, the Hellforged
      • Kazzara health reduced by 10% on Mythic difficulty.
      • Infernal Fusion damage reduced by 10%.
    • Scalecommander Sarkareth
      • [With June 16 Changes] Resolved an issue that would cause players to take extra durability damage if their corpse fell off the platform.
      • Lowered the damage from Scorching Detonation by 10% on all difficulties.
      • Lowered the damage from Oblivion by 10% on all difficulties.
      • Updated the visual clarity for Drifting Embers.
  • Neltharus
    • Chargath, Bane of Scales
      • Fixed an issue that could prevent Chargath from casting Grounding Spear.

Items and Rewards

  • [With June 16 Changes] Deepflayer Lure’s damage increased by 110%.
  • [With June 16 Changes] Djaradin Boasting Tablets’ max damage reduction reduced by 43%.
  • [With June 16 Changes] Draconic Cauterizing Magma’s healing increased by 18%.
  • [With June 16 Changes] Drakeforged Magma Charm’s damage increased by 72%.
  • [With June 16 Changes] Friendship Censer’s healing increased by 55%.
  • [With June 16 Changes] Magmaclaw Lure’s absorb reduced by 67%.
  • [With June 16 Changes] Pocket Darkened Elemental Core’s damage reduced by 26%.
  • [With June 16 Changes] Smoldering Howler Horn’s critical strike reduced by 25%.

Quests

  • [With June 16 Changes] Effervesta won’t escape from kidnapping early and will now correctly wait for the player to rescue her during “Suss Out the Imposter.”

Prime Gaming Loot: Get the Swift Shorestrider Mount Next Week

Quote from: Blizzard

We’re teaming up with Amazon Prime Gaming* for a special offer. For a limited time, Prime Gaming subscribers can obtain a wondrous WoW** mount that’s a rare breed among the tallstriders of Kalimdor.

Starting June 29th, 2023 at 9:30 a.m. PDT until July 27, 2023 at 9:29 a.m. PDT Prime Gaming subscribers can claim a Swift Shorestrider mount.


Not a Prime Gaming member? Click here to activate your account or start a FREE 30-day trial!


HOW TO CLAIM YOUR REWARDS

Become a Prime Gaming Member:

  1. If you don’t already have a Twitch account, create one here.
  2. If you don’t already have a Prime account, sign up for a FREE trial.
  3. Connect your Twitch account to your Prime account here.

Link Your Blizzard and Twitch Accounts:

  1. Log in to your Twitch account.
  2. If you don’t already have a Blizzard account, create one here.
  3. Navigate to the Twitch Connections page in the Settings menu.
  4. Locate the Blizzard Battle.net section and chose your gameplay region.
  5. Log in to the Blizzard account you wish to link and click Log in to Blizzard.

Claim Your Prime Gaming Offer:

  1. Visit the Prime Gaming Rewards page for World of Warcraft.
  2. Log in to your Prime Gaming account and authorize.
  3. Verify your linked Blizzard account and click Claim Your Loot.
  4. Success! You are ready to redeem your items in-game.

Redeem Your Rewards:

  1. Launch the Blizzard Battle.net desktop app.
  2. Log in to your linked Blizzard account.
  3. Launch World of Warcraft.
  4. The Swift Shorestrider mount will appear in each character’s Collections interface.

Before linking your Twitch and Blizzard accounts, check to see that you’re not logged in to any other Blizzard accounts at the same time in the same browser, as this could cause complications. For the best results, complete the process in “private browsing” or “incognito” mode.

Once you claim a Prime Gaming reward for World of Warcraft, and if you remain an active Prime Gaming member, all future rewards in the campaign will be automatically applied to the same Blizzard account and cannot be transferred. Be sure that your preferred Blizzard account is connected to your Twitch account at the time of enrolling!


*Offer only available where Prime Gaming is available.
**Prime Gaming items not available in WoW Classic games.

Patch 10.1.5 PTR Development Notes

Quote from: Blizzard

Here are this week’s Fractures in Time PTR notes:

CLASSES

  • Developers’ note: We are lowering the effectiveness of all Primordial Stones that deal damage by 40% to increase gearing options for players. We are compensating specific specializations that are commonly using the Onyx Annulet ring for this damage loss. Alongside this, we are reducing the effectiveness of damage to healing spells to maintain similar healing outputs. This will result in an overall increase in Healer damage in content where the Onyx Annulet is not utilized, but we feel there is room for healer damage to increase in this space without overly incentivizing offensive play. See each class section for specifics.
  • DEATH KNIGHT
    • Ghouls summoned by Raise Dead now inherit 85% of the Death Knight’s health (was 50%).
    • Death Coil healing increased by 75%.
    • Blood
      • All ability damage increased by 8%.
  • DEMON HUNTER
    • Vengeance
      • All ability damage increased by 4%.
  • DRUID
    • Rebirth now costs 2% of base mana (was 0%). The cost is unchanged for Guardian Druids in Bear Form.
    • Balance
      • Mana regeneration increased by 100% (was 150%).
    • Feral
      • Mana regeneration increased by 100% (was 150%).
      • Ferocious Bite damage increased by 5%.
      • Dire Fixation now causes your attacks to deal 8% increased damage to your fixated target (was 5%).
      • Primal Claws has been removed.
      • Dire Fixation is located in Primal Claws’ previous location. It is a 1-rank talent.
      • Rampant Ferocity has been redesigned – Ferocious Bite also deals damage per combo point spent to all nearby enemies affected by your Rip. Damage reduced beyond 5 targets. Rampant Ferocity is now also affected by Mastery: Razor Claws.
    • Guardian
      • All ability damage increased by 6%.
    • Restoration
      • All ability damage increased by 25%.
      • Fixed an issue that caused Lifebloom to cost more mana than intended when using the Undergrowth talent.
  • EVOKER
    • Developers’ note: In this week’s PTR update, the order of specializations has changed in the talent pane. This will be reverted with the next PTR update, and the order will return to: Devastation, Preservation, Augmentation
    • New Talent: Potent Mana – Source of Magic increases the target’s healing and damage done by 3%.
    • Potent Mana is located in Regenerative Magic’s previous position in row 8, beneath Source of Magic.
    • Regenerative Magic has been redesigned – Now increases your Leech by 3%.
    • Regenerative Magic has moved to row 6, beneath Instinctive Arcana.
    • Draconic Legacy has been reduced to 1 rank (was 2). 1 Rank value is equal to the previous 2 Rank value (6% Stamina).
    • Draconic Legacy’s position swapped with Inherent Resistance.
    • Blast Furnace has been reduced to 1 rank (was 2). 1 Rank value is equal to previous 2 Rank value value (4 seconds).
    • Augmentation
      • Spatial Paradox now increases the range of a friendly healer’s spells by 100% (was increase the range by 40 yards).
      • Mana regeneration increased by 100% (was 150%).
    • Preservation
      • All spell and ability damage increased by 10%. Does not apply to PvP combat.
      • Life-Giver’s Flame now heals for 35/70% of damage done (was 40/80%).
  • MAGE
    • Mass Barrier now always casts on nearby players instead of pets or summons.
    • Frost
      • Fixed an issue with Thermal Void’s Ice Lance extending Water Elemental longer than intended.
      • Fixed an issue with Thermal Void’s Glacial Spike not extending Water Elemental.
      • Thermal Void extension with Glacial Spike reduced to 1 second (was 1.5 seconds).
      • Coldest Snap no longer resets the cooldown of Blizzard.
      • Cone of Cold’s cooldown while Coldest Snap is talented can no longer be reduced or reset by Time Manipulation, Shifting Power, or Cold Snap.
      • Mastery: Icicles now also increases Ebonbolt damage. The Mastery scaling for Frozen Orb, Blizzard, and Comet Storm is now separate from the single target spells.
      • Frozen Orb damage reduced by 15%.
      • Glacial Spike cast time increased by .25 seconds and damage reduced by 20%.
        • Developers’ note: After the most recent changes to Glacial Spike scaling with Mastery, we are going to pull back on some of the more recent buffs to Glacial Spikes damage.
      • Freezing Winds now grants Fingers of Frost every 3 seconds (was 2 seconds).
      • Fixed an issue with Freezing Winds not properly staying on the player when multiple Frozen Orbs are cast.
      • Ray of Frost damage increased by 15%.
      • Lonely Winter now increases the damage of Frostbolt, Ice Lance, and Flurry by 15% (was 25%).
      • Slick Ice swapped positions in the tree with Thermal Void.
      • Thermal Void swapped positions in the tree with Slick Ice.
      • Cryopathy damage per stack reduced to 5% (was 8%). Now a choice node with Splintering Ray.
      • New Talent – Splintering Ray: Ray of Frost deals 25% of its damage to 5 nearby enemies. Now a choice node with Cryopathy.
      • Glacial Assault now increases damage enemies take from you by 6% (was 2%). No longer stacks.
      • Glacial Assault duration reduced to 6 seconds (was 10 seconds) and reduced to 1 rank (was 2).
      • Icy Veins Water Elemental no longer increases the damage enemies take from you and instead increases the Frost damage you deal.
      • Icy Veins Frigid Exposure renamed to Frigid Empowerment. Frigid Empowerment increases the Frost damage you deal by 3%, up to 15%.
  • MONK
    • Brewmaster
      • New Talent: Press the Advantage – Your auto-attacks reduce the cooldown on your brews by 0.5 seconds and block your target’s chi, dealing additional Nature damage and causing them to take 1% increased damage from your abilities for 10 seconds. Upon reaching 10 stacks, your next cast of Rising Sun Kick or Keg Smash consumes all stacks to strike again at 100% effectiveness. This bonus attack can trigger effects on behalf of Tiger Palm. Replaces Tiger Palm.
        • Bonus attacks from Press the Advantage trigger Chi Surge when talented and have a chance to summon Niuzao, the Black Ox when Call to Arms is talented.
      • Ability damage increased by 7%.
      • Rising Sun Kick and Blackout Kick damage increased by 20%.
      • Tiger Palm and Invoke Niuzao, the Black Ox damage increased by 50%.
    • Mistweaver
      • All spell and ability damage increased by 10%. Does not apply to PvP combat.
      • Ancient Teachings now heals for 135% of damage done (was 150%).
      • Font of Life now increases Essence Font’s initial heal by 25% (was static amount).
    • Windwalker
      • All ability damage increased by 2%.
  • PALADIN
    • Holy
      • Commanding Light now increases the transfer of Beacon of Light by 10% (was 20%).
      • Glimmer of Light damage increased by 850% (was 1000%).
      • Holy Shock healing increased by 10% (was reduced by 15%).
      • Fading Light now forms an absorb shield based off of 10% of damage or healing dealt (was 20%).
      • Veneration now heals for 180% of damage done (was 250%).
      • Avenging Crusader now activates for 8 seconds through Awakening.
      • Shield of the Righteous now reduces the cooldown of Crusader Strike by 1.5 seconds (was 2 seconds).
      • Daybreak has a new animation.
      • Awakening can now only trigger in combat.
      • Awakening’s stacking buff duration increased to 1 minute (was 30 seconds).
      • Fixed an issue that prevented Judgment from functioning with Fading Light.
      • Fixed an issue that caused Holy Shocks from Rising Sunlight to not cast if the target was over 40 yards away after the initial Holy Shock.
      • All spell and ability damage increased by 10%.
      • Avenging Crusader now heals for 360% of damage done (was 400%).
      • Intercession now costs 2% of base mana (was 0%).
      • Overflowing Light absorb duration is now 8 seconds (was 6 seconds).
    • Protection
      • Word of Glory now costs 10% of base mana.
      • Mana regeneration increased by 100% (was 150%).
      • All Ability damage increased by 4%.
    • Retribution
      • Intercession now costs 2% of base mana (was 0%).
      • Word of Glory now costs 10% of base mana.
      • Mana regeneration increased by 100% (was 150%).
      • Hammer of Wrath now generates Holy Power when cast on Immune targets.
      • Fixed tooltip errors in Jurisdiction.
      • Fixed a tooltip issue with Crusade when applied by Instrument of Retribution.
      • All ability damage increased by 2%.
  • PRIEST
    • Discipline
      • All spell and ability damage increased by 10%. Does not apply to PvP combat.
      • Atonement now transfers 36% of all damage (was 40%).
    • Holy
      • All spell and ability damage increased by 10%.
  • ROGUE
    • Outlaw
      • Developers’ note: We plan on compensating Outlaw Rogues for the Onyx Annulet adjustment, but we’d like to address Ghostly Strike affecting item damage at the same time. We expect this to be in a future 10.1.5 PTR build.
    • Subtlety
      • All ability damage increased by 4%.
  • SHAMAN
    • Elemental
      • Mana regeneration increased by 100% (was 150%).
    • Enhancement
      • Developers’ note: We want to encourage players to replace their Dragonflight Season 1 set with the new Season 2 set and are lowering the Haste value from the Season 1 set. The new Season 2 set has introduced some interactions with Chain Lightning where the spell might be used even on single target encounters, so we are reducing the season 2 set bonus interaction to keep Chain Lightning as a spell to only use when fighting multiple enemies. We are increasing the damage to your core melee attacks, which will boost your damage up to compensate for the tier set value adjustments and make your damage profile less reliant on the Dragonflight set bonuses. The combination of all of these changes should increase your single target damage slightly while keeping AoE damage roughly the same.
      • Stormstrike and Windstrike (Ascendance Stormstrike) damage increased by 20%. Does not apply to PvP combat.
      • Lava Lash damage increased by 20%. Does not apply to PvP combat.
      • Ice Strike damage increased by 20%.
      • Vault of the Incarnates 4-Set bonus has been adjusted – Now grants 0.5% Haste per maelstrom weapon stack consumed (was 1%).
      • Aberrus, the Shadowed Crucible 4-Set bonus has been adjusted – Next 2 Chain Lightning casts now deal 20% increased damage (was 100%).
      • Mana regeneration increased by 100% (was 150%).
    • Restoration
      • All spell and ability damage increased by 10%.
  • WARLOCK
    • Nightmare has been redesigned – Now increases the amount of damage required to break your fear effects by 60%.
    • Demon customizations are now available in the Barbershop after learning the Grimoire.
      • Developers’ note: Sayaad and Infernal customizations will be available in a later PTR build.
  • WARRIOR
    • Protection
      • All ability damage increased by 6%.

DUNGEONS AND RAIDS

  • Players that have defeated Garrosh Hellscream in Siege of Orgrimmar may now skip directly to The Inner Sanctum on all characters on the account by reading the scroll hanging on the wall near Loremaster Cho at the entrance.
    • Developers’ note: Siege of Orgrimmar is a long, linear raid with a rare mount and plate shoulders held covetously by Garrosh Hellscream, its final boss encounter. We hope that the shortcut implemented here will allow players who’ve experienced this part of the story before to skip directly to the final showdown for a chance at earning those unique collectibles.
  • Adjusted boss health in Classic dungeons during Chromie Time.
    • Developers’ note: Health values for some Classic dungeon bosses were scaling incorrectly in Chromie Time. This change brings Chromie Time and the present timeline into better alignment.

ITEMS AND REWARDS

  • All Onyx Annulet Primordial Stones that deal damage now deal 40% less damage.
    • Developers’ note: We are lowering the effectiveness of all Primordial Stones that deal damage by 40% to increase ring gearing options for players. We are compensating specific specializations for this damage loss. See each Classes section for specifics.
  • Updated some legacy raids to drop bind-on-equip items more often when running them solo.
    • Developers’ note: We found that some legacy raids had a very low BoE drop rate, so this change is to make farming those transmog items easier.

PLAYER VERSUS PLAYER

  • DEATH KNIGHT
    • Abomination Limb damage is now reduced by 50% in PvP combat.
    • Empower Rune Weapon’s Haste bonus is now 33% effective in PvP combat.
    • Frost
      • Developers’ note: We’re making updates to Frost Death Knights in PvP with the goals of a rewarding the spec for uptime by increasing its overall sustained damage and lowering its reliance on cooldowns.
      • The base Strength increase from Pillar of Frost is now 40% effective in PvP combat (was 60%)
      • The stacking Strength increase from Pillar of Frost is now 50% effective in PvP combat.
      • The Mastery increase from Frostwhelp’s Aid is now 50% effective in PvP combat.
      • The Frost damage increase from Bonegrinder is now 50% effective in PvP combat.
      • The Frost Strike damage increase from Shattering Blade is now 50% effective in PvP combat.
      • The Remorseless Winter damage increase from Gathering Storm is now 50% effective in PvP combat.
      • The Remorseless Winter damage increase from Everfrost is now 50% effective in PvP combat.
      • The Strength increase from Enduring Strength is now 80% effective in PvP combat.
      • Frost Strike damage is now increased by 45% in PvP combat (was 30%).
      • Obliterate damage is now increased by 20% in PvP combat (was 8%).
      • Obliterate damage is now increased by an additional 60% when Killing Machine is not active in PvP combat.
      • Remorseless Winter damage is now increased by 80% in PvP combat.
      • Howling Blast damage is now increased by 30% in PvP combat.
      • Frostscythe damage is now increased by 50% in PvP combat.
      • Glacial Advance damage is now increased by 50% in PvP combat.
    • Unholy
      • Developers’ note: We’re making updates to Unholy Death Knights in PvP with the goals of a damage profile that comes from active gameplay and the spec being less reliant on cooldowns. We’re also making some quality-of-life improvements by removing the PvP reduction on Virulent Plague, increasing pet survivability, and addressing Raise Abomination being a mandatory PvP talent.
      • Raise Abomination has been removed.
      • Army of the Dead is now usable in arena and rated battleground matches.
      • Army of the Dead now summons 4 ghouls instead of 8 in PvP combat.
      • Apocalypse now summons up to 2 Army of the Dead ghouls instead of 4 in PvP combat.
      • Army of the Dead ghoul damage is now increased by 20% in PvP combat.
      • Ruptured Viscera’s Festering Wound application chance and explosion damage is increased by 100% in PvP combat.
      • Dark Transformation’s damage increase to the Death Knight’s primary pet is now 50% effective in PvP combat.
      • Virulent Plague’s duration is no longer reduced by 45% in PvP combat.
      • Festering Wound damage is now increased by 310% in PvP combat.
      • Death Coil damage is now increased by 125% in PvP combat (was 18%).
      • Scourge Strike damage is now increased by 30% in PvP combat.
      • Clawing Shadows damage increased by 30% in PvP combat.
      • Reaping is now 67% effective in PvP combat.
      • Reanimation now deals 10% of the enemy’s maximum health (was 15%).
      • Unholy Assault Haste bonus is now 50% effective in PvP combat.
  • DRUID
    • Restoration
      • Disentanglement now reduces the mana cost of Efflorescence by 25%.
  • EVOKER
    • Preservation
      • Life-Giver’s Flame healing increased by 15% in PvP combat.
  • MONK
    • Mistweaver
      • Ancient Teachings now heals for 245% more in PvP combat (was 220%).
  • PALADIN
    • Holy
      • Denounce damage reduced by 15%.
      • Glimmer of Light damage reduced by 60% (was 50%).
  • PRIEST
    • Discipline
      • Atonement is now 67% more effective in PvP combat (was 50%).
  • WARLOCK
    • Affliction
      • Rot and Decay now also extends the duration of damage over time effects by 1 second when Oblivion deals damage.

Hotfixes: June 12, 2023

Quote from: Blizzard

June 12, 2023

Classes

  • Druid
    • Balance
      • Fixed a bug causing Astral Smolder to not deal appropriate damage to enemies with absorb shields.
    • Feral
      • Fixed a bug with Dreadful Bleeding causing it to increase Rip damage by less than intended.
  • Hunter
    • Survival
      • Fixed an issue where Fury of the Eagle did fewer instances of damage than expected when under the buff effects of the Bloodseeker talent.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • The Vigilant Steward, Zskarn
      • [With weekly restarts] Blast Wave damage reduced by 10% on Normal and Heroic difficulties.
      • [With weekly restarts] Dragonfire Traps is now magic dispelable on Heroic difficulty.
      • [With weekly restarts] Dragonfire Traps activation time increased to 5 seconds (was 3 seconds) on Normal difficulty.
      • [With weekly restarts] Dragonfire Traps activation time increased to 4 seconds (was 3 seconds) on Heroic difficulty.
      • [With weekly restarts] Added additional visuals to Dragonfire Traps during activation on all difficulties.
  • Mythic+
    • Brackenhide Hollow
      • Fixed an issue that caused summoned Infected Lashers to grant enemy forces credit.

June 9, 2023

Classes

  • Priest
    • Discipline
      • Fixed an issue where Radiant Providence from the Discipline Priest 4-piece set bonus would reset on when engaging a dungeon boss.
    • Holy
      • Fixed an issue where the duplicated Prayer of Mending from the Holy Priest 2-piece set bonus would cost twice as much mana.

June 8, 2023

Classes

  • Monk
    • Brewmaster
      • Fixed an issue causing Blackout Kick to double-dip on its recent buffs.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • Scalecommander Sarkareth
      • The contribution of damage towards Blazing Blast and Void Blast is now properly reduced by absorbs.

Items and Rewards

  • Nasz’uro, the Unbound Legacy’s primary stat and Speed granted to allies reduced by 70% in PvP Combat.
  • Djaruun, Pillar of the Elder Flames’ damage reduced by 50% in PvP Combat.
  • Fixed an issue where Ominous Chromatic Essence would continue to reapply to other allies when two players shared the same alignment.