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Category: Dragonflight

Mythic+ Testing April 13th- April 17th 2023, Raging Will Not Prevent Interrupts

Quote from: Blizzard


Dragonflight Season 2 Mythic+ testing begins on PTR realms this weekend. The test period will begin Thursday April 13th at 10:00 PDT (13:00 EDT, 20:00 CEST), and end Monday April 17th at 10:00 PDT (13:00 EDT, 20:00 CEST). Please note that the test period may be adjusted in the event of technical difficulties.

This weekend features all Dragonflight Season 2 dungeons and our updated keystone affixes.

During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Valdrakken, and the nearby Dungeon Teleports NPC will assist you with transportation.

We look forward to hearing your feedback!

Quote from: Blizzard


We’ve been watching everyone play and listening to feedback on our affix update. We hear the feedback that Raging preventing interrupts in addition to crowd control is too punishing and we agree.

A hotfix will be sent to PTR realms shortly to allow interrupt effects on creatures under the effects of Raging.

Thanks again for playing and all of your feedback!

Zone Preview: Uncover the Mysteries of Zaralek Cavern

Quote from: Blizzard

Muster your courage as you continue your adventure through the Dragon Isles and pursue your enemies into the dangers of the Zaralek Cavern. Along the way, dive deeper into the mysteries of the Black Dragonflight, meet new allies and foes, discover treasures and rewards, and more.

To reach Zaralek Cavern, complete the “Embers of Neltharion” campaign that will put you onto the path which guides you down beneath the Dragon Isles and into a vast underground world. Entrances to Zaralek Cavern lie within the chasm between Valdrakken and Ohn’ahran Plains and are visible on your map. The journey is long, so be sure your drake is well rested.

Zaralek Cavern Map
Zaralek Cavern

Meet New Allies

As the heroes of Azeroth venture into the underground expanse of the Zaralek Cavern, they will be aided by and build Renown with the local inhabitants found within.


The familiar faces of the drogbar can be found in Glimmerogg. They now have their own culture and embrace some unique interests—lifting heavy things and snail racing. Players can participate in their own race by nudging along a crystal-shelled gastropod named Brulee to gain the Zoom! Achievement and get their own snail pet. Watch out for the slime trail.


These busy molefolk might not see much with their inferior eyesight, but with their distinct nose, their sense of smell is mighty. The entrepreneurial and friendly niffen make their home in Loamm and they’re always willing to barter and trade with outsiders who pay them a visit. Players can unlock their Renown tracks for rewards once they complete the first chapter of the Embers of Neltharion campaign.



Drift and dive through complex caverns riddled with stalagmites and stalactites as you and your dragon navigate this vast underground world. Pay attention as your dragon senses six new Glyphs that will help you expand your Dragonriding skills with two new traits.

Aberrus, the Shadowed Crucible


Millennia ago, Neltharion carved chasms in the earth where he conducted world-altering experiments. After his death, these sites were lost to time until now. Forces seeking to claim the Earth-Warder’s legacy raid his dominion in search of powerful artifacts. Now the champions of Azeroth must venture into the darkness and ensure the crucible’s dangerous power doesn’t fall into the wrong hands.

A new raid comes with Embers of Neltharion. Gather your allies and breach Neltharion’s secret laboratory hidden within Zaralek Cavern. Here, he created the dracthyr and ultimately succumbed to the whispers of the Old Gods and their corruption.

Including Scalecommander Sarkareth, whose forces seek to claim the legacy of the dracthyr; players will face nine new encounters:

  • Kazzara, the Hellforged
  • The Amalgamation Chamber
  • The Forgotten Experiments
  • Assault of the Zaqali
  • Rashok, the Elder
  • The Vigilant Steward
  • Zskarn, Magmora
  • Echo of Neltharion
  • Scalecommander Sarkareth


Zaralek Cavern is filled with dangers on the ground and above. Here are some inhabitants you’ll surely see as you traverse this vast world.

We look forward to you continuing your adventure through the Dragon Isles when Embers of Neltharion goes live on May 2

Patch 10.1 PTR Update Notes 12 April 2023, Raid & PvP Play With The Blues Testing Schedule

Quote from: Blizzard

Hello everyone! Here’s what you can find in this week’s Embers of Neltharion PTR update:


  • Leech rating now gives 25% less Leech stat.
    • Developers’ note: Leech is proving to be a very strong sustain stat in Dragonflight. To keep it at an appropriate level of power, and avoid marginalizing the importance of the Healer role to a group’s survival, we are reducing the value of Leech rating by 25%. Leech percent granted by talents remains unchanged.
    • Feral
      • Increased the damage of Ferocious Bites cast by Convoke the Spirits to be as if 5 combo points were spent (was 4).
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – When a Shadows of the Predator application resets stacks, you gain 5% increased Agility and you generate 1 combo point every 2 seconds for 8 seconds (was every 1.5 seconds for 6 seconds).
    • Restoration
      • Fixed an issue that caused Overgrowth to cast the incorrect version of Lifebloom if using the Undergrowth talent.
    • Beast Mastery
      • Fixed an issue where the Animal Companion Pet talent was not working as intended when using a Pterrodax family pet as your second pet.
  • MAGE
    • Fire
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Charring Embers now increases damage on affected targets by 5%.
    • Frost
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Flurry and Ice Lance damage increased by 15%. Flurry causes an explosion on impact, dealing 35% of its damage to nearby enemies, damage reduced beyond 5 targets.
  • MONK
    • Mistweaver
      • Faeline Stomp cooldown reduced by 10 seconds.
        • Developers’ note: Mistweavers rely heavily on Faeline Stomp and we feel in some situations not resetting Faeline Stomp could feel too punishing. Our goal is for it still to be optimal to reset Faeline if possible, but not impact the flow of the spec too much if you miss one.
      • Calming Coalescence has moved to a choice node with Nourishing Chi.
      • Chrysalis icon has changed.
    • Windwalker
      • Aberrus, the Shadowed Crucible: 4-Set Bonus now only modifies the damage dealt by Shadowflame Nova.
    • Holy
      • Avenging Crusader now transfers 575% of damage done (was 750%).
      • Avenging Crusader healing is now increased by Mastery: Lightbringer.
    • Discipline
      • Fixed an issue causing Divine Aegis to double dip into absorption increase or reduction mechanics.
      • Divine Aegis once again creates an absorb shield for 5%/10% of the amount healed (was 3%/6%).
    • Bloodlust and Heroism now cost 2% of base mana (was 21%).
    • Spiritwalker’s Grace now has a grace period, allowing you to continue to cast while moving for a short period if the ability expires while casting.
    • Destruction
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Channel Demonfire bolts, Immolate, and Incinerate have a chance to fire an additional Demonfire bolt. These bolts deal 50% increased damage to their main target.


      • Developers’ note: We have been evaluating our affix tiers and their impact on keystones. While we feel the change to bring affixes online at 7 and 14 is healthy, we wanted to also ensure that the right level of challenge is coming online at keystone levels 7 and 14. With that said, we feel our current level 7 affixes have a larger impact on the moment to moment gameplay for groups and have decided to switch the levels that our keystone affixes come online.
        • Periodic affixes are now added to keystones at level 7 (was 14).
          • Afflicted
          • Incorporeal
          • Volcanic
          • Entangling
          • Storming
        • Affixes that trigger on death or health ranges have been moved to level 14 (was 7).
          • Spiteful
          • Raging
          • Bursting
          • Bolstering
          • Sanguine
      • Developers’ note: In addition to the change above, we’ve also reviewed the impact of our affixes and made tuning adjustments with the goal of lessening their overall impact on dungeon gameplay.
      • Incorporeal
        • Incorporeal Beings now fade away when combat with non-Incorporeal Beings has ended.
      • Entangling
        • Entangling’s snare effect has been reduced to 30% (was 50%).
        • Entangling now has a visual indicating the maximum range of the vine.
        • Entangling now has a distinct sound cue when applied to players.
      • Afflicted
        • Afflicted Souls health no longer scales after keystone level 20.
      • Explosive
        • Explosive will be retired for Dragonflight Season 2 and replaced by Volcanic.
      • Spiteful
        • Spiteful Shades melee damage reduced by 10%.
        • Spiteful Shades health and damage no longer scale after keystone level 20.
      • Raging
        • Raging now grants enemies immunity to crowd control effects for 20 seconds upon reaching 30% health remaining (was 50% increased damage done until defeated).
      • Bolstering
        • Bolster no longer increases the health of affected enemies (was health and damage).
      • Sanguine
        • Sanguine Ichor puddles now last for 12 seconds (was 20 seconds).


  • Shadowed Razing Annihilator initial hit reduced by 30% and Residual Shadowflame area-of-effect damage reduced by 5%.
  • The following embellishments have been adjusted:
    • Allied Wristguard of Companionship Versatility per nearby ally increased by 1%.
    • Venom-Steeped Stompers stat increase bonus increased by 1.4%.
    • Acidic Hailstone Treads damage increased by 1%.
    • Horizon Strider set Haste per stack increased by 5%.
    • Flaring Cowl damage increased by 2%.
    • Slimy Expulsion Boots damage dealt increased by 3%.
    • Toxic Thorn Footwraps damage and healing increased by 2%.
    • Playful Spirit’s Fur set damage and healing increased by 3%.
    • Weathered Explorer’s Stave Haste bonus increased by 4%.
    • Fang Adornments damage bonus increased by 2%.
    • Bronzed Grip Wrappings damage and healing bonus increased by 0.5%.
    • Blue Silken Lining Mastery while active increased by 1%.
    • Magazine of Healing Darts healing increased by 40%.


  • Honor and Conquest rewarded through different rated content has been redistributed for better balance of acquisition between them.
    • Developers’ note: Going into Season 2, we took a look at honor and conquest distribution to have a better balance between acquisition for the currencies in different rated content. In today’s PTR build, you may notice that redistribution, with honor and conquest gains being slightly less for Rated Solo Shuffle and higher in grouped Rated PvP content (2v2, 3v3, and Rated Battlegrounds.
    • Developers’ note: We are confident in moving forward with reducing critical strike damage in PvP combat in Embers of Neltharion to 150% (was 175%). Some specializations rely on critical strikes more than others, so we’re increasing the effectiveness of select spells that have a higher-than-average critical strike chance to even the playing field.
      • Frost
        • Obliterate damage increased by 8% in PvP combat.
      • Havoc
        • Eye Beam damage increased by 16% in PvP combat.
    • DRUID
      • Balance
        • Dying Stars (PvP Talent) has been redesigned – Targets that remove your Sunfire or Moonfire are vulnerable to their effects for 12 seconds, increasing damage taken by 15%. If already vulnerable, they gain half the remaining duration of the removed effect.
      • Restoration
        • Regrowth’s initial heal increased by 5% in PvP combat.
    • EVOKER
      • Dream Catcher increases the cast time of Sleep Walk by 0.2 seconds (was 0.5 seconds).
    • HUNTER
      • Beast Mastery
        • Beast Within (PvP Talent) no longer grants attack speed to the Hunter, only pets are affected.
    • MAGE
      • Frostbolt damage increased by 116% in PvP combat (was 100%).
      • Ice Nova damage increased by 8% in PvP combat.
      • Dragon’s Breath damage increased by 16% in PvP combat.
      • Fire
        • Glass Cannon’s (PvP Talent) maximum health decreased to 15% (was 20%).
        • Fireball damage increased by 12% in PvP combat.
        • Flamestrike damage increased by 12% in PvP combat.
        • Pyroblast damage increased by 12% in PvP combat.
        • Fire Blast now deals 8% reduced damage in PvP Combat (was 21%).
        • Phoenix Flames damage increased by 16% in PvP combat.
        • Scorch damage increased by 45% in PvP combat (was 25%).
      • Frost
        • Comet Storm damage increased by 8% in PvP combat.
        • Flurry damage increased by 8% in PvP combat.
        • Ebonbolt damage increased by 12% in PvP combat.
        • Frost Bomb damage increased by 12%.
        • Ice Lance damage increased by 34% in PvP combat (was 20%).
        • Glacial Spike damage reduced by 5% in PvP combat (was 15%).
    • MONK
      • Brewmaster
        • Rodeo (PvP Talent) now gains a stack every 3 seconds (was 7 seconds). Rodeo now has a maximum stack count of 4 (was 3).
      • Mistweaver
        • Fae Accord (PvP Talent) now snares targets hit by 60% (was 50%) and reduces the cooldown of Faeline Stomp by 10 seconds.
        • Dome of Mist (PvP Talent) now creates a shield based on 120% of the remaining periodic healing from Enveloping Mist.
        • New PvP Talent: Zen Spheres – Place a sphere of Hope or Despair on a friendly or enemy target. Only one sphere of each type can be active at a time:
          • Sphere of Hope – Friendly target receives 15% additional healing from the Monk.
          • Sphere of Despair – Enemy target deals 10% less damage to the Monk, and suffers 10% additional damage from all sources.
      • Windwalker
        • New PvP Talent: Stormspirit Strikes – Damaging more than one target with Fists of Fury summons a Storm Spirit to focus your secondary target for 30 seconds, which will mimic any of your attacks that do not also strike the target for 30% of normal damage.
        • Tigereye Brew (PvP Talent) has been removed.
        • Rising Sun Kick damage increased by 8% in PvP combat.
      • Holy
        • Bedazzle has been renamed to Searing Glare.
        • Searing Glare (PvP Talent) cast time reduced to 1.25 seconds, cooldown reduced to 60 seconds, and duration increased to 4 seconds.
      • Retribution
        • Hammer of Wrath damage increased by 16% in PvP combat.
    • ROGUE
      • Outlaw
        • Ambush damage increased by 5% in PvP combat.
        • Sinister Strike damage increased by 5% in PvP combat.
        • Killing Spree damage increased by 5% in PvP combat.
        • Blade Rush damage increased by 5% in PvP combat.
        • Ghostly Strike damage increased by 5% in PvP combat.
        • Dreadblades damage increased by 5% in PvP combat.
        • Mastery: Main Gauche damage increased by 5% in PvP combat.
        • Dispatch damage increased by 20% in PvP combat (was 15%).
      • Subtlety
        • Backstab damage increased by 30% in PvP combat (was 20%).
        • Gloomblade damage increased by 30% in PvP combat (was 20%).
        • Shadowstrike damage increased by 8% in PvP combat.
        • Eviscerate damage increased by 8% in PvP combat.
        • Secret Technique damage reduced by 25% in PvP combat (was reduced by 30%).
    • SHAMAN
      • Lava Burst damage increased by 20% in PvP combat.
      • Enhancement
        • Bloodlust and Heroism are no longer on the global cooldown when affected by Shamanism.
      • Restoration
        • Healing Surge healing increased by 6% in PvP combat.
      • Casting Circle (PvP Talent) has been removed.
      • Destruction
        • Chaos Bolt damage increased by 60% in PvP combat (was 40%).
        • Shadowburn damage increased by 65% in PvP combat (was 50%).
        • Conflagrate damage is no longer reduced by 9% in PvP combat.
        • Essence Drain (PvP Talent) has been removed.
      • Demonology
        • Essence Drain (PvP Talent) has been removed.
      • Arms
        • Slam damage increased by 48% in PvP combat (was 40%).
      • Fury
        • Bloodthirst damage increased by 6% in PvP combat.
        • Slaughterhouse (PvP Talent) duration is now 20 seconds (was 16 seconds).
        • Enduring Rage (PvP Talent) has been redesigned – Movement impairing effects have a chance to grant you Enrage each second while active. While Enraged, loss of control effects have a chance to grant you Recklessness for 4 seconds when they fade.


  • To support the new Spark of Shadowflame, recipes that require a Spark now let you choose which Spark to use in the required reagents section.
  • Sockets added through the Season 1 Great Vault will be removed when recrafting an item to Season 2 levels (with a warning prompt).
  • To make it clear who is providing which materials, crafting orders now show icons representing the crafter and customer next to each reagent. A message also appears above the Start Order button if the customer didn’t provide some or all reagents.
  • Player Name column widened to make more room for realm names in the crafting orders list.
  • The undo button for adding optional reagents moved inside the optional reagent flyout.
  • Adjusted the alignment of prices in the Crafting Orders UI.


  • In-game mail font has been changed to improve legibility.
  • The New Niffen No-Sniffin’ Tonic toy has been added to various Innkeepers and Food and Drink vendors in Loamm. While the toy is activated, sounds from enemies’ noses will not be heard. Effect lasts for 1 week.

Testing Schedules

Quote from: Blizzard

Here’s the PTR raid testing schedule for the week:

Thursday, April 13

  • Mythic
    • Magmorax – 13:00 PDT (16:00 EDT, 22:00 CEST)
    • The Vigilant Steward, Zskarn – 14:00 PDT (17:00 EDT, 23:00 CEST)

Friday, April 14

  • Mythic
    • Assault of the Zaqali – 13:00 PDT (16:00 EDT, 22:00 CEST)
    • Echo of Neltharion – 14:00 PDT (17:00 EDT, 23:00 CEST)
  • Raid Finder
    • Wing 1: Discarded Works – Kazzara, the Hellforged, the Amalgamation Chamber, and the Forgotten Experiments
      • Start – 15:00 PDT (18:00 EDT, 00:00 CEST)
      • End – Monday, April 17 at 09:00 PDT (12:00 EDT, 18:00 CEST)
Quote from: Blizzard

On Friday, April 14, please join members of the World of Warcraft development team on the Embers of Neltharion Public Test Realms (PTR) as we playtest PvP content in tandem with our new Embers of Neltharion items, PvP talents, and system changes.

We’ll get underway at 3:00 p.m. PDT (5:00 p.m. CDT, 6:00 p.m. EDT) with an hour of random Battlegrounds.

To playtest with us, log into the PTR, open the Group Finder (default hotkey: i), then select Random Battlegrounds, and click Join Battle.

Starting at 4:00 p.m. PDT (6:00 p.m. CDT, 7:00 p.m. EDT), we’re going to switch over to Rated Solo Shuffle for one hour. To playtest with us, log into the PTR, open the Group Finder (default hotkey: i), then select Rated Solo Shuffle, and click Join Battle.

We’ll be observing and looking for feedback on general PvP combat, and we’re particularly interested in feedback on our new and updated PvP talents and our changes to crowd control.

All of the PTR realms support cross-realm queueing, so feel free to make your character on any of the realms. Look for the PvP Gear Vendor located in Orgrimmar and Stormwind for your Season 2 PvP gear, and please check out the various other gear and profession vendors in Orgrimmar and Stormwind to utilize the latest trinkets, gear, and class sets in Embers of Neltharion.

We look forward to playtesting with you and reading your feedback afterward. See you there!

Hotfixes: April 10-11, 2023

Quote from: Blizzard

April 11, 2023


  • Gamepad
    • Fixed an issue where some targeted spells were not starting in the correct location while using a gamepad.
    • Fixed an issue where a centered cursor could block mouse input while using a gamepad.
    • Fixed an issue where some targeted spells were unintentionally cancelled while moving or jumping while using a gamepad.
    • Fixed an issue where the targeting reticle could disappear with a centered cursor while using a gamepad.

April 10, 2023


  • Death Knight
    • Unholy
      • Developers’ notes: At high haste levels it was possible for Summon Gargoyle to lose casts of Gargoyle Strike. To help remedy that we are reducing the cast speed of Gargoyle Strike to 2.5 seconds (up from 2 seconds) while increasing the damage done to compensate for the slower cast time. We are also making some targeted tuning adjustments to Unholy to increase their damage outside of their 3-minute cooldowns.
      • [With weekly restarts] Raise Dead damage increased by 10%.
      • [With weekly restarts] Army of the Dead damage increased by 10%.
      • [With weekly restarts] Scourge Strike damage increased by 20%.
      • [With weekly restarts] Clawing Shadows damage increased by 20%.
      • [With weekly restarts] Death Coil damage increased by 10%. This does not affect PvP combat.
      • [With weekly restarts] Soul Reaper damage increased by 15% Unholy specialization only.
      • [With weekly restarts] Gargoyle Strike cast speed increased to 2.5 sec, up from 2.0 sec and Gargoyle Strike damage increased by 25%.
  • Druid
    • Balance
      • [With weekly restarts] Starsurge damage increased by 10%. This does not affect PvP combat.
      • [With weekly restarts] Denizen of the Dream damage increased by 20%.
    • Guardian
      • [With weekly restarts] Health and healing received gain from Mastery: Nature’s Guardian increased to 70% (was 50%).
      • [With weekly restarts] Barkskin cooldown reduced to 45 seconds (was 1 minute).
  • Evoker
    • Preservation
      • Developers’ notes: Preservation’s overall throughput is lower than we’d like since the Lifebind and Temporal Anomaly reductions. We’re compensating for this adjustment in other areas, particularly Living Flame where its healing component can sometimes feel lackluster.
      • [With weekly restarts] All healing increased by 3%.
      • [With weekly restarts] Living Flame’s healing increased by 15%.
      • [With weekly restarts] Resonating Sphere now applies Echo to the first 5 allies it passes through (was 4 allies).
  • Hunter
    • Beast Mastery
      • [With weekly restarts] All damage dealt reduced by you and your pet’s abilities reduced by 3%.
    • Survival
      • Developer’s notes: This change was intended to have gone live in prior tuning changes, but a data error was made and we are now correcting that. The damage dealt by Mongoose Bite in PvP will be unchanged by this adjustment.
      • [With weekly restarts] Mongoose Bite damage reduced by 10%.
  • Paladin
    • [With weekly restarts] Hand of the Protector now increases Word of Glory’s healing by up to 100% when cast on allies (was 250%).
  • Priest
    • [With weekly restarts] Holy Nova damage increased by 30%.
    • Discipline
      • Developers’ notes: We are aiming to bring Discipline’s mana consumption in line with other healers, as we’ve observed the spec consistently running out of resources before other healers throughout Dragonflight. Separately, Power Word: Shield has been weaker than intended relative to other Atonement appliers, so we’re increasing its power.
      • [With weekly restarts] Power Word: Shield now costs 2.4% of base mana for Discipline (was 3.1%).
      • [With weekly restarts] Power Word: Shield now absorbs 25% more damage for Discipline.
      • [With weekly restarts] Renew now costs 2.4% of base mana for Discipline (was 2.7%).
      • [With weekly restarts] Fixed a bug causing Renew to not have its healing increased by 25% for Discipline as intended.
      • [With weekly restarts] Power Word: Radiance now costs 4.5% of base mana (was 5.5%).
    • Holy
      • Developers’ notes: Holy’s damage profile is behind other healers in dungeon and raid content, so we are targeting buffs to their overall damage kit.
      • [With weekly restarts] Holy Fire damage increased by 15%.
      • [With weekly restarts] Smite damage increased by 30%.
  • Shaman
    • Restoration
      • Developers’ notes: We are happy with the reception of Restoration in 10.0.7. The specialization’s healing power is above our target in all content, so we’re adjusting it in line with our expectations.
      • [With weekly restarts] All healing done reduced by 5.5%.

Player versus Player

  • Druid
    • Developers’ note: This is primarily targeted at improving Cyclone’s usability for Druids in PvP, particularly for Restoration Druid as Cyclone’s short range requires them to get close to their enemies.
    • [With weekly restarts] Cyclone’s mana cost has been decreased by 40%.
  • Monk
    • Mistweaver
      • Developers’ notes: We are specifically targeting Blackout Kick’s AoE damage potential as we feel Mistweaver’s healing becomes overwhelming when it can cleave its damage. We also feel Mistweaver’s mana regeneration has been too powerful, so we are adjusting Spirit of the Crane heavily.
      • [With weekly restarts] Rising Sun Kick no longer deals increased damage in PvP (was 12.5%).
      • [With weekly restarts] Blackout Kick copies from Teachings of the Monastery no longer deal increased damage in PvP (was 15%).
      • [With weekly restarts] Spirit of the Crane now restores 0.18% mana in PvP Combat (was 0.45%).
    • Windwalker
      • [With weekly restarts] Fixed an issue that caused the copied Blackout Kicks from Teachings of the Monastery to deal 15% increased damage in PvP combat instead of the intended 30%.
  • Paladin
    • Holy
      • Developers’ notes: We are targeting buffs to Holy Paladin’s Word of Glory and Holy Shock healing to increase their instant-cast healing.
      • [With weekly restarts] Word of Glory healing increased by 15% in PvP Combat.
      • [With weekly restarts] Holy Shock healing increased by 30% in PvP Combat (was 15%).
    • Retribution
      • Developers’ notes: Retribution Paladin has remained more powerful than we would like in PvP. With this pass we are targeting its burst damage, allied support, and personal survivability.
      • [With weekly restarts] Avenging Wrath now increases damage and healing by 10% in PvP Combat (was 15%).
      • [With weekly restarts] Avenging Wrath: Might now increases critical strike by 10% in PvP Combat (was 15%).
      • [With weekly restarts] Divine Protection now reduces damage taken by 10% in PvP Combat (was 20%).
      • [With weekly restarts] Light’s Celerity now increases the healing of Flash of Light by 20% in PvP Combat (was 50%).
      • [With weekly restarts] Sanctified Plates now grants 50% less Stamina and Avoidance in PvP Combat.
      • [With weekly restarts] Blessing of Sacrifice now transfers 20% of damage taken in PvP Combat (was 30%).
  • Warlock
    • Demonology
      • Developers’ notes: We’re toning down the value of Immutable Hatred as it’s providing a significant boost to single target damage in PvP while being difficult to avoid.
      • [With weekly restarts] Immutable Hatred now increases your primary Felguard’s Legion Strike damage by 60% when it damages 1 target in PvP Combat (down from 120%).

Hotfixes: April 6, 2023

Quote from: Blizzard

April 6, 2023


  • Warlock
    • Affliction
      • Resolved an issue causing Corruption with Absolute Corruption to not be properly to reflect back to the Warlock when using Soul Swap Exhale into a spell reflection effect.

Enemies and NPCs

  • Rare enemies in the Forbidden Reach now drop Storm Sigils.

Items and Rewards

  • Clockwork Azshara will no longer engage in combat.

Hotfixes: April 5, 2023

Quote from: Blizzard

April 5, 2023


  • Paladin
    • Retribution
      • All damage reduced by 3%.
      • Instrument of Retribution duration reduced to 9 seconds (was 12 seconds).
      • Fading Light – Blessing of Dusk causes your Holy Power generating abilities to also grant an absorb shield for 3% of damage or healing dealt (was 10%).
      • Aegis of Protection increases the value of Shield of Vengeance by 10% (was 20%).
      • Shield of Vengeance duration reduced to 10 seconds (was 15 seconds).
      • Lightforged Blessing now heals you and your party for 2% of maximum health (was 3%).
      • Developers’ notes: Retribution Paladins have been overperforming both offensively and defensively, so we’re making some adjustments here to bring them more in line with our intentions. Additionally, we have a hotfix coming at a later date related to Execution Sentence and its unintended interactions with various damage boosts.