Menu Close

WoW: Dragonflight Alpha Launch – Interview/Information Roundup Part 2

As the Alpha and datamining continue we get more information on Dragonflight. Below is a roundup of new information and you can, of course, expect spoilers:

Dracthyr Racial Abilities

  • Glide – Reduce your falling speed. You can activate this ability with the jump key while falling. (Instant, 1.5 sec cooldown) (Icy-veins)
  • Soar – Muster your strength and launch into the air. Cooldown begins when you land. (1.5 sec cast, 5 min cooldown) (Icy-veins)
  • Tail Swipe – Lash out with your tail, knocking enemies within 6 yds into the air. (Instant, 1.5 min cooldown) (Icy-veins)
  • Visage – Switch between your Dracthyr and Visage forms. Your Visage puts your part at ease, significantly increasing out of combat health regeneration. (Instant) (Icy-veins)
  • Wing Buffet – With a powerful flap of your wings, knock away enemies in front of you (Instant, 1.5 min cooldown) (Icy-veins)
  • Awakened (Passive) – Increase your mastery by 2.5%. (Icy-veins)
  • Discerning Eye (Passive) – Increases your Perception by 50. Perception increases the radius of tracking Mining and Herbalism nodes, and the chance of finding additional rare materials while gathering. (Icy-veins)
  • Familiar Skies (Passive) – You fly 20% faster on continents that you have fully explored. (Icy-veins)
  • Languages (Passive) – Common/Orcish, Draconic (Icy-veins)

Dracthyr Evoker

  • They will be able to use the following weapons: Axes, Daggers, Fist Weapons, Maces, Staves and Swords (Icy-veins)
  • Preservation Evokers (healers) will excel at big bursts of healing and supporting the group with hybrid and utility abilities (Taliesin & Evitel)

Talent System

  • One of the goals is to add build diversity to classes (The Starting Zone)
  • Not all builds have to go all the way to the bottom of the talent tree (The Starting Zone)
  • Obviously it’s Alpha and there is a lot of tuning that still needs to be done. (Common sense & The Starting Zone)
  • They are actively discussing the scenario where you can pick a talent that modifies an ability that you haven’t picked in the tree (The Starting Zone)

World/Outdoor Gameplay

  • The increased view distance is currently only in the Dragon Isles (Taliesin & Evitel)
  • The activities to progress on the reputation renown tracks will differ per faction. For Tuskarr you might have more fishing related quests while for the Centaur you’ll have to hunt. (Taliesin & Evitel)


  • Brackenhide Hollow is a Gnoll themed dungeons with decay magic. (Taliesin & Evitel)
  • Brackenhide Hollow is a dungeon that takes place outside in the world and is The Azure Span leveling dungeon (Taliesin & Evitel)
  • The Azure Vaults is the max level Azure Span dungeon (Taliesin & Evitel)
  • You travel down (vertically) deeper into The Azure Vaults as you progress through the dungeon (Taliesin & Evitel)
  • They are quite happy with mega dungeons, they’re almost like 5 player raids and gives them a chance to tell a different story from the expansion’s main story (The Starting Zone)
  • They’re having conversations around the loot of mega dungeons so that they remaing interesting before they join the M+ pool (The Starting Zone)


  • 30 minute Phials are replacing Flasks in DF. They will cost roughly have the crafting mats and have more varied effects. (Wowhead)
  • Potions remain mechanically the same, however there will now also be a potion cauldron! (Wowhead)
  • Some potions and phials are toxic, meaning they have a bigger positive effect than regular potions but in turn have negative consequences too (Wowhead)
  • A form of meta gem will come back for Jewelcrafting (Taliesin & Evitel)
  • There are 3 new equipment slots for your professions, a tool + 2 accessories. While you’re crafting at a work station you will swap your look to using those items (Taliesin & Evitel)
  • They really want Professions to be a pillar of content, for it to be a viable way of playing the game next to Raids/M+/PvP (The Starting Zone)
  • Crafted PvP gear will have the maximum PvP ilvl in PvP situations. iLvl upgrades will be mainly for PvE content (The Starting Zone)

Dragon Riding

  • Gameplay will change mostly during endgame content (customizations, talent tree), during leveling it will stay mostly the same (Taliesin & Evitel)


  • Datamining indicates we’ll get new transmog sets to unlock some previously unavailable recolors of past raid armor sets (The Lost Codex)


  • While not much if anything will be encrypted during the Alpha/Beta for the leveling experience, at max level there will be surprises that are unlikely to be tested publicly. (Taliesin & Evitel)
  • They were happy with how the Creation Catalyst played out but are having conversations about how long into a patch such a system should be activated (The Starting Zone)

Full Interviews/Sources:
Icy-veins Dracthyr Evoker Racials and Weapon Skills
Wowhead Phials Article
Wowhead Potions Article
Wowhead Potions Toxic Effects
Taliesin & Evitel Dev Interview
The Starting Zone Dev Interview
The Lost Codex Transmog Set Datamining

Previous Recaps:
WoW: Dragonflight Alpha Launch – Interview/Information Roundup

Leave a Reply

Your email address will not be published.

This site uses Akismet to reduce spam. Learn how your comment data is processed.