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Upcoming Class Tuning Changes – 6 April

A new set of class tuning changes will be coming this week with the weekly reset!

Quote from: Blizzard

Classes

Druid

  • Guardian
    • (4) Set Bonus: Architect’s Aligner damage and healing reduced by 35%.
    • Developer note: The performance of Architect’s Aligner has become an outlier amongst other tank tier set bonuses in both single- and multi-target situations. Due to this, with weekly maintenance we will be adjusting Architect’s Aligner to bring its performance closer to other bonuses. Thank you for the feedback and we will continue to watch the ongoing discussions across the community.

Mage

  • Fire
    • (2) Set Bonus: Increases the duration of Combustion by 4 sec, up from 2 sec.
      • This change does not apply to PvP combat.
    • Fireball damage increased by 20%.
      • This change does not apply to PvP combat.
    • Fire Blast damage increased by 10%.
      • This change does not apply to PvP combat.
    • Pyroblast damage increased by 6%.
      • This change does not apply to PvP combat.

Monk

  • Windwalker
    • Rising Sun Kick damage increased by 10%.
      • This change does not apply to PvP combat.
    • Blackout Kick damage increased by 10%.
    • Tiger Palm damage increased by 10%.
    • Fist of the White Tiger damage increased by 10%.
    • Developer note: While Windwalker Monks shine in multitarget situations, we’re seeing their performance fall behind in single target scenarios, even after acquiring endgame gear. As a result, we’re targeting specific abilities with the goal of improving their single target output.

Paladin

  • Retribution
    • (2) Set Bonus: When you benefit from Art of War, you gain Seraphim for 4 sec, up from 3 sec
    • Divine Storm damage increased by 10%.
      • This change does not apply to PvP combat.
    • Wake of Ashes damage increased by 10%.
      • This change does not apply to PvP combat.

Rogue

  • Assassination
    • Fan of Knives damage increased by 30%.

Warlock

  • Demonology
    • Demonic Consumption’s now causes your Demon Commander to drain 12% of the life from your other demons (was 15%).

PvP

  • Items
    • Cosmic Gladiator’s Eternal Aegis
      • The value of the Magic shield provided by Cosmic Gladiator’s Eternal Aegis has been reduced by 33%.
      • Developer note: We’ve been monitoring the performance of our newly introduced PvP trinkets during Season 3 and their effect on the length of matches, and have decided to adjust the effectiveness of the Cosmic Gladiator’s Eternal Aegis to bring it in line with other defensive trinket options. With weekly maintenance we’ll be reducing the Magic absorption provided by the trinket by 33%.

Druid

  • Guardian
    • (4) Set Bonus: Architect’s Aligner damage and healing reduced by 25% in PvP combat (was 50%).

Priest

  • Holy
    • Holy Ward’s (PvP Talent) cooldown increased to 45 seconds (was 30 seconds) and duration decreased to 15 seconds (was 30 seconds).
    • (4) Set Bonus: Divine Conversation’s effectiveness reduced by 40% in PvP combat.
    • Developer note: We have been monitoring Holy Priest performance in rated PvP and will be adjusting the cooldown and duration of Holy Ward to increase interactivity with the talent while providing more counterplay opportunity for opponents. We will also be reducing the effectiveness of Divine Conversation while in PvP combat, as the throughput increase provided by the set bonus is more substantial than we would like. With weekly maintenance, we will be increasing Holy Ward’s cooldown to 45 seconds and decreasing its duration to 15 seconds and we will also be reducing the effectiveness of Divine Conversation by 40% in PvP Combat.

Grimrail Depot and Motion Sickness, Hotfixes: March 28-30, 2022

With Grimrail Depot looking to be one of the likely WoD dungeons for Shadowlands Season 4, the issue of motion sickness has reemerged as a concern for some players. Blizzard has responded to this with a developer video showing a new solution they are adding to solve the problem in patch 9.2.5!

Furthermore we’ve gotten the usual batches of hotfixes in the last couple days with more tuning, bugfixes and the mage tower now being permanently active. Check it all out below:

Grimrail Depot and Motion Sickness

Quote from: Blizzard

Greetings!

Thank you for taking the time to share this feedback. Motion sickness was a concern when we first talked about the possibility of Grimrail becoming a Mythic+ dungeon. Fortunately, one of our designers came up with a clever solution which he was happy to share in the video below:

As mentioned in the video this is currently a one-off solution for places we’ve identified motion sickness as a concern due to background motion, but we hope it’s helpful for those affected and we’ll keep an eye out for any other places where it might be applicable.

Hotfixes: March 28-30, 2022

Quote from: Blizzard

March 30, 2022

Dungeons and Raids

  • Sepulcher of the First Ones
    • Vigilant Guardian
      • Fixed an issue where Unstable Orbs would fail to detonate and become non-interactive if a player attempted to detonate them in mid-air.
      • Fixed an issue that incorrectly gave players an unusable extra action button during the encounter.
    • Anduin Wrynn
      • Fixed an issue with the pathing of Empowered Wicked Stars.
    • Lords of Dread
      • Time to unmask Mal’Ganis and Kin’tessa during Infiltration of Dread has been increased to 40 seconds on Normal difficulty (was 30 seconds).
      • If players are unable to unmask the dreadlords during Infiltration of Dread, a shadowy visual will persist on the infiltrated targets so players can see who the infiltrated were.
  • Tazavesh: Streets of Wonder
    • Mailroom Mayhem
      • Fixed an issue where Shadowstep could not be used while inside The P.O.S.T.
    • So’azmi
      • Shuri periodic damage reduced by 33%.

Mage Tower

  • War Councilor Victoria should now always be present on the Broken Shore for players to access the various Mage Tower challenges.

Burning Crusade Classic

  • Player versus Player
    • The PvP Spell Haste items Vindicator’s Band of Subjugation, Vindicator’s Pendant of Subjugation, Vindicator’s Pendant of Reprieve as well as the Battlemaster’s Alacrity trinket have been added to the Honor vendor.

March 29, 2022

Classes

  • Warlock
    • Sayaad’s Whiplash will now consistently be refreshed by the demon while there are multiple Sayaads in the group.

 

Dungeons and Raids

  • Sepulcher of the First Ones
    • Vigilant Guardian
      • Fixed an issue that could prevent players from picking up unstable cores.
    • Artificer Xy’mox
      • Artificer Xy’mox health reduced by up to 10% based on raid size (10% at 10-player, 0% at 30-player) on Normal and Heroic difficulty.
      • Reduced Genesis Rings initial and periodic damage by 40% on Normal difficulty.
    • Prototype Pantheon
      • Health reduced by 10%.
      • Members of the Prototype Pantheon now retreat at 40% health during Stage 1 and Stage 2.
      • Sinful Projections has been removed from Normal difficulty.
    • Anduin Wrynn
      • Fixed an issue that could cause Anduin to improperly enter Phase 2 if he was brought down to 10% health remaining too quickly.
    • Halondrus the Reclaimer
      • Health reduced by 10% on Mythic difficulty.
      • Ephemeral Motes base movement speed reduced on Heroic difficulty.
      • Number of Ephemeral Motes in Stage 3 reduced on Heroic difficulty.
      • Volatile Charges no longer trigger a Charge Detonation when coming into contact with Ephemeral Motes or Lightshatter Beam on Mythic difficulty.
      • Fixed an issue causing Druid’s Mount Form to interact with Volatile Charges in unintended ways.
    • The Jailer
      • Fixed issue where Defile’s growth can be triggered by Priests in Spirit of Redemption form.
  • Tazavesh: Streets of Wonder
    • So’azmi
      • Fixed an issue that would cause So’azmi to reset on their initial pull.

Mage Tower

  • [With realm restarts] The Mage Tower challenge in the Broken Shore is now available permanently.

Items and Rewards

  • Players who already obtained the Deepstar Aurelid mount may now receive another lure for Hirukon once a week by speaking with Vashj.

Player versus Player

  • Druid
    • Guardian
      •  (4) Set Bonus: Damage and healing from Architect’s Aligner reduced by 50% in PvP combat.
  • Resolved an issue that caused Solo Shuffle matches to count for “The Arena Calls” skirmish wins.

March 28, 2022

Classes

  • Death Knight
    • Unholy
      • [With realm restarts] All damage increased by 5%.
  • Druid
    • Guardian
      • [With realm restarts] (4) Set Bonus: Architect’s Aligner now deals reduced damage beyond 5 targets.
        Developer note: Architect’s Aligner dealing damage to an uncapped amount of targets is inconsistent with the philosophy we applied earlier in Shadowlands to other similar abilities. As such, we are implementing a fix to this bonus that reduces the amount of damage done beyond 5 targets. Additionally, we will be watching the performance of this bonus and will make additional adjustments if the need arises. Thank you for the feedback regarding this bonus!
  • Feral
    • [With realm restarts] All damage increased by 3%.
    • [With realm restarts] Primal Wrath damage increased by 10%.
    • [With realm restarts] Brutal Slash damage increased by 20%.
    • [With realm restarts] Swipe damage increased by 15%.
    • [With realm restarts] Thrash damage increased by 20%.
  • Hunter
    • Beast Mastery
      • [With realm restarts] Beast Cleave now deals reduced damage beyond 8 targets (was 5).
      • [With realm restarts] All damage increased by 3%.
  • Monk
    • Mistweaver
      • [With realm restarts] Spinning Crane Kick damage increased by 30%.
  • Rogue
    • Outlaw
      • [With realm restarts] Blade Flurry now strikes nearby enemies for 50% of normal damage (was 40%).
  • Shaman
    • Elemental
      • [With realm restarts] All damage increased by 5%.
  • Warlock
    • Destruction
      • [With realm restarts] All damage increased by 5%.
  • Warrior
    [With realm restarts] Ignore Pain now ignores 55% of the damage (was 50%).

    • Protection
      • [With realm restarts] Demoralizing Shout now reduces the damage enemies deal to you by 25% (was 20%).
      • [With realm restarts] Ignore Pain now reduces the cost of Ignore Pain to 35 Rage (was 40 Rage).
      • [With realm restarts] Spell Reflection cooldown reduced to 20 seconds (was 25 seconds).
      • [With realm restarts] Vanguard reduces all damage taken by 15% (was 10%).

Dungeons and Raids

  • Tazavesh: Streets of Wonder
    • The Grand Menagerie
      • Fixed an issue where Gluttonous Feast could fail to cast at the beginning of The Grand Menagerie encounter in Tazavesh.
  • Sepulcher of the First Ones
    • Skolex, the Insatiable Ravener
      • [With realm restarts] Skolex’s health has been reduced by ~6% in Mythic and Heroic difficulties.
    • Dausegne, the Fallen Oracle
      • [With realm restarts] Dausegne’s health has been reduced by ~6% in Heroic difficulty.
      • [With realm restarts] Disintegration Halo vulnerability reduced to 200% in Normal and Raid Finder difficulties.
    • Lords of Dread
      • [With realm restarts] Swarm of Darkness and Swarm of Decay caused by Mal’Ganis’ Unto Darkness will now increase all damage taken by 100% rather than only area-of-effect abilities.
        Developer note: When originally creating the Unto Darkness and Swarm abilities for the Lords of Dread, the idea was intended to be in the flavor of the dreadlords turning into an actual swarm and being adversely affected by area-of-effect abilities such as Flamestrike. However, the way it played out was that this proved to be very limiting in which classes could perform at a required level for harder difficulties. We’re making a change to update the vulnerability from area-of-effect damage to all damage taken so that every damage class can enjoy the phase equally.
  • Rygelon
    • [With realm restarts] Reduced boss health by 5% on Heroic difficulty.
    • [With realm restarts] Reduced the damage of Stellar Decay by 20% on Heroic difficulty.
    • [With realm restarts] Reduced the health of Unstable Cores by approximately 33% on Heroic difficulty.
    • Fixed an issue with Corrupted Wound’s spell description in the Dungeon Journal. Functionality remains unchanged.
  • The Jailer
    • Fixed an issue with Diverted Life Shield’s spell description that caused it to display the improper amount of healing. It will now properly show it heals 2% per tick.

Zereth Mortis

  • Bauble of Pure Innovation now respawns more quickly.

Items and Rewards

  • The Optional Reagent slot for Legendary Crafting can now also be unlocked by completing the campaign quest “The Crown of Wills”.
  • Players must now be on the ground to activate the Personal Containment Trap Toy.
  • Certified Vouchsafe’s cast bar can now be interrupted by moving your character.
  • Cache of Acquired Treasures will now begin cycling the weapons you can rummage through just before it comes off cooldown.
  • Cosmic Gladiator’s Eternal Aegis – Corrected an issue that could cause the absorb shield to incorrectly fully absorb large single attacks that exceed the remaining absorb amount.

Achievements

  • Characters who experienced a bug which prevented the achievement “Renowned” from being earned should now properly earn their achievement upon login if they have 80 Renown.

Pet Battles

  • You can now properly queue for a pet battle with the “Find Battle” button while in Zereth Mortis.

Player versus Player

  • War Mode
    • In War Mode, Kbato’s damage versus other player’s Kbatos in the “Knocking On Death’s Door” quest has been reduced.
  • Shaman
    • Fixed an issue that allowed Chain Heal to heal vehicles in battlegrounds.

Upcoming Class Tuning Changes – March 29, Hotfixes 22 – 24 March, 2022

In the last week we had smaller batches of hotfixes with mostly bug fixes and some smaller tuning changes. In addition to them though, a larger set of class tuning has been announced, which will be released with the upcoming weekly resets!

Upcoming Class Tuning Changes – March 29

Quote from: Blizzard

We’ll be making the following changes to increase the performance of select specializations in next week’s realm maintenance.

As always, these are subject to further change before they go live, and we’ll have the final adjustments in our hotfixes update next week.

Additionally, we’re not planning on nerfing any over-performing specializations with this week’s pass, as we want to gather more data and provide more advance notice.

Classes

Death Knight

  • Unholy
    • All damage increased by 5%.

Druid

  • Feral
    • All damage increased by 3%.
    • Primal Wrath damage increased by 10%.
    • Brutal Slash damage increased by 20%.
    • Swipe damage increased by 15%.
    • Thrash damage increased by 20%.

Hunter

  • Beast Mastery
    • Beast Cleave now deals reduced damage beyond 8 targets (was 5).
    • All damage increased by 3%.

Monk

  • Mistweaver
    • Spinning Crane Kick damage increased by 30%.

Rogue

  • Outlaw
    • Blade Flurry now strikes nearby enemies for 50% of normal damage (was 40%).

Shaman

  • Elemental
    • All damage increased by 5%.

Warlock

  • Destruction
    • All damage increased by 5%.

Warrior

  • Ignore Pain now ignores 55% of the damage (was 50%).
  • Protection
    • Demoralizing Shout now reduces the damage enemies deal to you by 25% (was 20%).
    • Ignore Pain now reduces the cost of Ignore Pain to 35 Rage (was 40 Rage).
    • Spell Reflection cooldown reduced to 20 seconds (was 25 seconds).
    • Vanguard reduces all damage taken by 15% (was 10%).

Hotfixes 22 – 24 March, 2022

Quote from: Blizzard

MARCH 24, 2022

Dungeons and Raids

  • Sepulcher of the First Ones
    • The Jailer
      • Fixed an issue with Desolation’s spell description in the Dungeon Journal on Mythic difficulty that caused it to display an incorrect amount of damage inflicted to Azeroth by unblocked missiles.
      • Reduced the number of missiles fired by Desolation in Mythic difficulty from 20 to 17.
      • Fixed an issue that would occasionally cause Chains of Anguish to pull players who had already broken their chains.

Items and Rewards

  • New Item: Bag of Explored Souls – Contains 1650 Soul Cinders and 5150 Soul Ash. Requirements: 3000 Cosmic Flux and Honored with the Enlightened. Available at Vilo (Enlightened Quartermaster).
  • Players can now purchase additional Spatial Openers from Olea Manu if they have not already earned the “Sand, Sand Everywhere!” achievement.
  • Players may no longer use Protoform Synthesis to craft mounts if the mount is already in the player’s mount journal. As a consequence, the Pale Regal Cervid recipe is now hidden until unlocked via the achievement.

Burning Crusade Classic

  • Shadowmoon Valley
    • Fixed an issue where the Dragonmaw Illusion could persist upon leaving Netherwing Ledge.

MARCH 23, 2022

Classes

  • Hunter
    • Marksmanship
      • Fixed an issue where Rapid Fire was not dealing reduced damage to secondary targets while under the effects of Trick Shots.
  • Paladin
    • Retribution
      • (2) Set Bonus: Fixed a rare issue which could incorrectly cause Divine Purpose (Talent) to be usable twice after Ashes to Ashes triggered.

Covenants

  • Night Fae
    • Podtender (Dreamweaver Soulbind) no longer activates if the user is mind controlled.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Vigilant Guardian
      • Fixed an issue that could cause the Vigilant Guardian to unintentionally reset.
    • Anduin Wrynn
      • Fixed an issue causing Fragment of Hope to trigger on Normal difficulty.
    • Lords of Dread
      • Fixed an issue where Mal’Ganis was not saying his last text line upon being defeated.
    • The Jailer
      • Fixed an issue that allowed players under Compulsion to use Demonic Gateways.
  • Tazavesh: Streets of Wonder
    • Fixed an issue where Path of the Streetwise Merchant’s teleport cooldown would not be reset when completing a Mythic+ dungeon.

Items and Rewards

  • Slightly increased the drop rates of Progenium Essentia and Heavy Callous Hides.
  • Slightly increased the drop amounts of Lightless Silk, Shadowlands Ores (other than Progenium Ore), and Callous Hide.
  • Significantly increased the amount of Soul Ash and Soul Cinder earned by completing Torghast, Tower of the Damned.

MARCH 22, 2022

Classes

  • Demon Hunter
    • Vengeance
      • (4) Set Bonus: Fixed an issue with the set bonus not always reducing the cooldown of Fel Devastation or Immolation Aura while Unity (Kyrian Blind Faith) was equipped.
  • Hunter
    • Fixed an issue with Marksman’s Advantage (Conduit) that could cause it to apply to targets without your Hunter’s Mark active.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Artificer Xy’mox
      • Players affected by Spirit of Redemption will no longer trigger Interdimensional Wormholes during the encounter.
    • Lords of Dread
      • Fearful Trepidation’s visual should more closely match its effect radius.
    • Rygelon
      • Fixed an issue where Unstable Quasar could strike players outside of the Singularity.
    • The Jailer
      • Fixed an issue where Tainted Azerite could critically hit.
  • Tazavesh, Streets of Wonder
    • Mailroom Mayhem
      • Fixed an issue where Invulnerable players could fail to pick up Unstable Goods.
  • Scholomance
    • Instructor Chillheart
      • Fixed an issue where Ice Walls were not visible during the encounter.

Items and Rewards

  • Fixed an issue which prevented Unity (Runecarving Power) from being applied to Grim-Veiled Robe for Mages, Warlocks, and Priests.

Coming Later This Year: Shadowlands Season 4

It looks like we might have gotten confirmation it taking a long time before we’ll see a next expansion launch! Blizzard has just announced that a season 4 will come after season 3. It will consist of a mix of dungeons from the previous expansions for M+ (and you can vote on 2 of them!), all Shadowlands raids being made relevant with a first time affix system for raiding and a 4th season of rated PvP. Check out all the details below:

Quote from: Blizzard

Now that Season 3 is well underway and players are pursuing all of the seasonal aspects of Mythic+ and competitive PvP, we’d like you to join us in considering what might come afterward. Later this year, after the current season has run for a typical duration, we’re planning to conclude Season 3 and begin Shadowlands Season 4, a fresh take on what a season of WoW might include.

In Shadowlands Season 4, your PvP efforts will reward you with a new higher tier of PvP gear along with other Season rewards, such as mounts and titles. We’re planning for the highest ranking title to be Eternal Gladiator, a fitting capstone for your Shadowlands PvP accomplishments.

We’re excited to announce that we’re going to shake things up in Mythic+ and raiding in Season 4. We’d like to change up the Mythic+ dungeon pool so that it would include 8 dungeons that span the last four expansions of WoW:

  • Tazavesh: Streets of Wonder
  • Tazavesh: So’leah’s Gambit
  • Operation Mechagon: Junkyard
  • Operation Mechagon: Workshop
  • Return to Karazhan: Lower
  • Return to Karazhan: Upper
  • And two dungeons from Warlords of Draenor

To that end, we’ve started a community poll where you’ll help us decide which two Draenor dungeons are included in the Season 4 Mythic+ rotation. You can click here to vote to select two dungeons from among: Auchindoun, Bloodmaul Slag Mines, Everbloom, Grimrail Depot, Shadowmoon Burial Grounds, Skyreach, and Upper Blackrock Spire.

For Season 4 raiding, we’re imagining adding a progenitor-themed affix system to infuse some new mechanical twists into Castle Nathria, Sanctum of Domination, and Sepulcher of the First Ones. Our intention here would be to make all three raids relevant in Season 4, with increased difficulty and more powerful levels of raid loot dropping throughout all of them.

Feel free to reply here and let us know what you think of these experiments, and we’ll have more details on all of this for you soon. Also, please vote for your preferred Warlords of Draenor dungeons.

Thank you!

The Mage Tower Returns Permanently, Epilogue Campaign Chapter, Hotfixes March 21, 18, 17, 2022

Quite some news was released last night! The timewalking mage tower will finally be made available permanently starting with the reset of March 29th, in that same reset an Epilogue Judgement campaign chapter will be made available and there’s a new batch of hotfixes to cover that include more balance changes with the weekly reset!

The Mage Tower Returns Permanently

Quote from: Blizzard

UPDATE: When we originally developed the Legion Timewalking Bonus Event, we were looking for other fun features from Legion we could add to it. Timeworn Keystones were part of that, and the Mage Tower as well.

Having heard feedback and seen how it has played out, we agree that a personal skill challenge being available only for a short window of time every few months isn’t in the spirit of these types of events. As such, starting on the week of March 29, the Mage Tower will be accessible at any time, no longer tied to the Legion Timewalking Bonus Event.

Epilogue Campaign Chapter

Hotfixes March 21, 18, 17, 2022

Quote from: Blizzard

March 21, 2022

Classes

  • Priest
    • Discipline
      • (2) Set Bonus: Fixed an issue where Manifested Twilight would sometimes not affect Shadow Mends if cast in succession.
  • Warlock
    • Fixed an issue that prevented the Sayaad’s Whiplash ability from stacking its debuff on targets immune to snares.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Vigilant Guardian
      • Fixed an issue that caused Mistweaver Monk’s Crane Adepts summoned by Fallen Order (Venthyr Ability) to fail to cast Enveloping Mist immediately after they spawn during the encounter.
    • Anduin Wrynn
      • [With realm restarts] Wicked Star duration decreased to 2 seconds on Normal and Heroic difficulty (was 4 seconds).
      • [With realm restarts] Anduin’s Doubt and Anduin’s Hope health reduced by 20% on Normal and Heroic difficulty.
      • [With realm restarts] Anduin’s Doubt and Anduin’s Hope movement speed reduced by 20% on Normal and Heroic difficulty.
      • [With realm restarts] Purging Light damage reduced by 15% on Normal difficulty.
      • [With realm restarts] Fixed an issue that could cause Empowered Wicked Stars to not damage and silence players.
      • [With realm restarts] Fixed an issue that could cause Fragment of Hope to not properly deal damage.
    • Lords of Dread
      • Mal’Ganis and Kin’tessa no longer clear their debuffs when entering Infiltration of Dread.
      • Fixed an issue that could allow Kin’tessa or Mal’Ganis to strike an unexpected direction with Anguishing Strike or Leeching Claws.
    • Rygelon
      • Reduced Rygelon’s health by 6% on Mythic difficulty.
      • Reduced the damage of Stellar Decay and the health of Unstable Cores by 25% on Mythic difficulty.
      • Reduced the magnitude of the healing absorb applied through Stellar Shroud by 10% on Mythic difficulty.
      • Reworked the implementation for how Rygelon moves through phases, resulting in a more favorably consistent experience.
      • Increased the responsiveness of Collapsing Quasar Fields if the contacting player has Dark Eclipse.
      • Fixed an issue where Unstable Matter could fail to set their encounter boss UI frame after the first Shatter Sphere.
      • Fixed an issue where Unstable Quasars could remain during Dark Quasar.
      • Fixed an issue where Cosmic Radiation could persist after defeating the encounter.
    • The Jailer
      • The Persecution debuff now lasts 30 seconds on Mythic difficulty (was 40 seconds).
  • Mythic+
    • Encrypted Affix
      • Fixed an issue that could prevent players from gaining health and mana from the Decrypted Urh Cypher.
  • Tazavesh: So’leah’s Gambit
    • Hylbrande
      • Added the missing Purifying Burst ability to the encounter’s Dungeon Journal entry.
  • Tazavesh: Streets of Wonder
    • So’azmi
      • So’azmi now uses his abilities less frequently on the final stages of the encounter.

Items and Rewards

  • The Protoform Sentience Crown will now correctly drop for all players who have unlocked Protoform Synthesis (Mount) and have not yet acquired all three mounts the Crown is required for (Buzz, Ineffable Skitterer, and Pale Regal Cervid).
  • Fixed an issue that could cause enemies affected by the Gavel of the First Arbiter to pivot unexpectedly.

Pet Battles

  • The Fierce Scarabid battle pet can now be traded.

March 18, 2022

Characters

  • Players should no longer forget their Locus Shift travel points when they change factions.
    • Developers’ note: Players who incorrectly lost their Locus Shift teleports from this issue will have them restored the next time they zone into Zereth Mortis.

Classes

  • Death Knight
    • Abomination Limb (Necrolord Ability) should now be more consistent when trying to pull valid enemies when they are nearby enemies immune to the grip.
  • Druid
    • Guardian
      • (4) Set Bonus: The visual effect of Architect’s Aligner has been updated to prevent confusion with Mythic+ and raid mechanics.
    • Restoration
      • (2) Set Bonus: Fixed an issue where Renewing Bloom would not be extended by Verdant Infusion (Runecarving Power).
  • Priest
    • Fixed an issue where mouseover macros would not work for Fae Guardians (Night Fae Ability).

Dungeons and Raids

  • Sepulcher of the First Ones
    • Vigilant Guardian
      • Point Defense Drones will now cancel Searing Ablation while shutting down during the Exposed Core sequence.
    • Skolex, the Insatiable Ravener
      • Fixed a combat log display issue with pets.
    • Anduin Wrynn
      • Anduin’s health has been reduced by 10% on Mythic difficulty.
      • Fixed an issue that could cause the application of Domination’s Grasp to the Remnant of a Fallen King to be delayed.
    • Lords of Dread
      • Cloud of Carrion will now prefer targets without Biting Wounds.
      • Fixed an issue where Anguishing Strike could do damage more often than intended.
      • Fixed an issue where Cloud of Carrion could erroneously pass to the tank if it moved over a player inside Podtender (Dreamweaver Soulbind).
      • Several spells no longer hit pets.
    • Rygelon
      • Fixed an issue where certain mechanic’s visual effects would become hidden when Hunters Feign Death.
  • Mythic+
    • Encrypted Affix
      • Fixed an issue where Wo’s stealth effect would not apply to pets and guardians.
  • De Other Side
    • Mueh’zala
      • Fixed an issue that sometimes caused Mueh’zala to perform the wrong animation when hit by certain player abilities.
  • Tazavesh: So’leah’s Gambit
    • Hylbrande
      • Fixed an issue where if a player disconnected while carrying Bypass Codes, the code rune would disappear and be inaccessible for the Sanitizing Cycle phase.

Quests

  • Players who tell Tal-Inara that they have been to Zereth Mortis before and have already met Pocopoc will now receive the Enlightened reputation they would miss out on by skipping those quests.
    • Developers’ note: Enlightened reputation is strongly tied to the Zereth Mortis campaign, and we felt it was unfair to have a high hidden cost associated with using the dialogue option that skips the Zereth Mortis introductory quests for players who’ve already completed the introduction on other characters. This change addresses that by making the choice net neutral with regard to Enlightened reputation.

March 17, 2022

Creatures and NPCs

  • All scarabids and annelids in Zereth Mortis now use the updated burrow spell visual effect.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Fixed an issue when using the Ancient Console near Lords of Dread and Rygelon to teleport back to The Grand Design could place the player in combat.
    • Vigilant Guardian
      • Fixed an issue that would break player’s ability to pick up the Unstable Orbs after they had used certain player abilities or mounts.
    • Artificer Xy’mox
      • Fixed and issue where the visual effect of Massive Blast did not accurately portray its damaging area.
    • Halondrus the Reclaimer
      • Fixed an issue that prevented Brewmaster Monk’s Invoke Niuzao, the Black Ox from auto-casting Stomp.
    • Anduin Wrynn
      • Remorseless Winter damage reduced by 20% on Mythic difficulty.
      • Anduin’s Hope health reduced by 15% on Mythic difficulty.
      • Anduin’s Despair health reduced by 15% on Mythic difficulty.
      • Increased the amount of time it takes for Remnant of a Fallen King to reach maximum energy by an additional 2 seconds on Mythic difficulty.
      • Fixed an issue that made Lost Souls treat crowd control effects with PvP diminishing returns.
    • Rygelon
      • Fixed an issue which could cause Dark Eclipse to not trigger a Dark Eruption.
    • The Jailer
      • Player guardians, such as Fire Elemental, are now protected while players are affected by Rune of Compulsion.
      • Fixed an issue where Dominating Will could be removed via immunities. Dominating Will’s heal absorb reduced by 10% on Normal difficulty and reduced by 20% on Heroic difficulty to account for the potential increase in difficulty of the ability.

Items and Rewards

  • Significantly reduced the respawn timer for the Sandworn Chest in the Endless Sands.

Quests

  • Characters who had the “Match Made in Zereth Mortis” quest incorrectly automatically completed and became blocked on the Campaign chapter will now have the quest available to them when they next zone into Zereth Mortis.
    • Developers’ note: Enterprising players who found a way to unlock all the teleporters in the area and proceed along the quest line without the quest will be allowed to proceed as normal, without needing to backtrack to this quest.