A new set of class tuning changes will be coming this week with the weekly reset!
Classes
Druid
- Guardian
- (4) Set Bonus: Architect’s Aligner damage and healing reduced by 35%.
- Developer note: The performance of Architect’s Aligner has become an outlier amongst other tank tier set bonuses in both single- and multi-target situations. Due to this, with weekly maintenance we will be adjusting Architect’s Aligner to bring its performance closer to other bonuses. Thank you for the feedback and we will continue to watch the ongoing discussions across the community.
Mage
- Fire
- (2) Set Bonus: Increases the duration of Combustion by 4 sec, up from 2 sec.
- This change does not apply to PvP combat.
- Fireball damage increased by 20%.
- This change does not apply to PvP combat.
- Fire Blast damage increased by 10%.
- This change does not apply to PvP combat.
- Pyroblast damage increased by 6%.
- This change does not apply to PvP combat.
- (2) Set Bonus: Increases the duration of Combustion by 4 sec, up from 2 sec.
Monk
- Windwalker
- Rising Sun Kick damage increased by 10%.
- This change does not apply to PvP combat.
- Blackout Kick damage increased by 10%.
- Tiger Palm damage increased by 10%.
- Fist of the White Tiger damage increased by 10%.
- Developer note: While Windwalker Monks shine in multitarget situations, we’re seeing their performance fall behind in single target scenarios, even after acquiring endgame gear. As a result, we’re targeting specific abilities with the goal of improving their single target output.
- Rising Sun Kick damage increased by 10%.
Paladin
- Retribution
- (2) Set Bonus: When you benefit from Art of War, you gain Seraphim for 4 sec, up from 3 sec
- Divine Storm damage increased by 10%.
- This change does not apply to PvP combat.
- Wake of Ashes damage increased by 10%.
- This change does not apply to PvP combat.
Rogue
- Assassination
- Fan of Knives damage increased by 30%.
Warlock
- Demonology
- Demonic Consumption’s now causes your Demon Commander to drain 12% of the life from your other demons (was 15%).
PvP
- Items
- Cosmic Gladiator’s Eternal Aegis
- The value of the Magic shield provided by Cosmic Gladiator’s Eternal Aegis has been reduced by 33%.
- Developer note: We’ve been monitoring the performance of our newly introduced PvP trinkets during Season 3 and their effect on the length of matches, and have decided to adjust the effectiveness of the Cosmic Gladiator’s Eternal Aegis to bring it in line with other defensive trinket options. With weekly maintenance we’ll be reducing the Magic absorption provided by the trinket by 33%.
- Cosmic Gladiator’s Eternal Aegis
Druid
- Guardian
- (4) Set Bonus: Architect’s Aligner damage and healing reduced by 25% in PvP combat (was 50%).
Priest
- Holy
- Holy Ward’s (PvP Talent) cooldown increased to 45 seconds (was 30 seconds) and duration decreased to 15 seconds (was 30 seconds).
- (4) Set Bonus: Divine Conversation’s effectiveness reduced by 40% in PvP combat.
- Developer note: We have been monitoring Holy Priest performance in rated PvP and will be adjusting the cooldown and duration of Holy Ward to increase interactivity with the talent while providing more counterplay opportunity for opponents. We will also be reducing the effectiveness of Divine Conversation while in PvP combat, as the throughput increase provided by the set bonus is more substantial than we would like. With weekly maintenance, we will be increasing Holy Ward’s cooldown to 45 seconds and decreasing its duration to 15 seconds and we will also be reducing the effectiveness of Divine Conversation by 40% in PvP Combat.