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Hotfixes: September 15, 2022, Dragonflight Feedback: Rogues

Last night Blizzard posted a couple of small hotfixes that include yet another Fated Raid Affix change and posted a small preview of more changes they will discuss today for Rogues in the Dragonflight Beta.

Hotfixes: September 15, 2022

Quote from: Blizzard

September 15, 2022

Dungeons and Raids

  • Fated Raids
    • The following NPC’s will no longer be afflicted by Fated Infusion: Protoform Barrier:
      • Sepulcher of the First Ones: Anduin Wrynn
        • Anduin’s Hope

Wrath of the Lich King Classic

  • Fixed an issue that caused the freeze visual effect to never expire.
  • Argent Dawn vendors for the Scourge Invasion can no longer be put into combat by players “at war” with them.
  • The loot table for Blue Sack of Gems now only includes loot from Onyxia’s Lair, as intended.

Feedback: Rogues

Quote from: Blizzard

Hello, Rogues.

Your feedback, here and elsewhere, has not fallen on deaf ears. In hindsight, stopping by the forums sooner to say as much would probably have helped, and I hope you are willing to accept a peace offering (in the form of a previewed upcoming change to the talent that was previously Shadow Mist):

image

Iteration and implementation for Rogue talents continues in earnest. A handful of iterative changes and significantly more functional talents will be hitting the PTR and Beta across the next couple builds, many of which are related to topics previously discussed here, and we will be back tomorrow to chat with you about more of what’s coming.

Cheers.

Things to Do in the Shadowlands When You’re (Mostly) Dead

Blizzard has posted an update on what will become unavailable when prepatch launches, when Dragonflight launches and what’ll become more difficult to obtain. Sadly they did not provide any release dates but these warnings usually come 1 to 2 months before a prepatch launches, so take that as you will! No matter the date, there’s a limited amount of time to obtain what you still need from season 4!

Quote from: Blizzard

When the Dragonflights of Azeroth return, you’ll leave the Shadowlands behind. Before you journey back to the realm of the living, you may want to spend your remaining moments in the afterlife seeking out a few rewards that will no longer be obtainable (or more difficult to acquire) in the upcoming expansion—Dragonflight.

Continue reading for a full list, and make sure you collect what you need before time runs out.

Going Away with Dragonflight Launch

Leave the Shadowlands a Better Place

The Feat of Strength meta-achievement Back from the Beyond will no longer be obtainable, along with the Veilstrider title. Most achievement requirements can be completed solo, and you can use the Raid Finder to complete any raiding requirements. For the Mythic Dungeon achievements, you’ll want to recruit allies and have an average item level of at least 250 or higher to get it.

Meet Your Fate Before You Go

Jigglesworth Sr.
Jigglesworth Sr.

The Fates of the Shadowlands Raids achievement (along with its rewards) goes away when Dragonflight launches. Rewards for earning this achievement include the Jigglesworth Sr. mount (Normal), the Hero of Fate title (Heroic), and Shadowlands Raid Teleports (Mythic).

Grab a New Crab on the Way Out

Carcinized Zerethsteed
Carcinized Zerethsteed

The Carcinized Zerethsteed mount quest item, obtained from defeating the Jailer on Heroic difficulty or above, will no longer be available. The Jailer is the last boss in the Sepulcher of the First Ones, located in Zereth Mortis. To take on Zovaal, you’ll need at least a 10-player raid with an average item level of 275 or higher if the raid is Fated.

Catch a Fallen Star

Get the We Are All Made of Stars Heroic and Mythic achievements (available on both non-Fated and Fated raids) while you still can. To attain this achievement, gather your allies and defeat Rygelon in Sepulcher of the First Ones while under the effects of Herald of the Cosmos. Everyone must stay alive throughout the encounter, or else the raid fails. But don’t worry! Unlike past Immortal achievements, you can reset the encounter and try again.

Season 4 Rated PvP Achievements and Rewards

Eternal Gladiator’s Soul Eater Mount and Title

The Eternal Gladiator’s Soul Eater mount and the Eternal Gladiator title are not long for this world. You’ll want to be the top champion and win fifty 3v3 games at Elite rank to earn these rewards.

Weapon Illusion: Eternal Flux

If you’re after the weapon illusion: Eternal Flux, there’s still time. You can earn this illusion when you reach a 2,100 rating.

Season 4 Elite PvP Armor Set

The full transmog of the Season 4 Elite PvP Armor set can be unlocked at a 2,100 rating.

Going Away with Dragonflight Pre-patch

Before the Dragonflight Pre-Patch, brave champions who have not already received Mythic+ achievements and rewards will want to do so before they fade away.

Season 4 Mythic+ Achievements and Rewards

Restoration Deathwalker Mount

Restoration Deathwalker
Restoration Deathwalker

With the death of Zovaal the Jailer and the ascension of a new Arbiter, the Shadowlands is returning to its Great Purpose. Some deathwalkers recognize the role that mortal heroes have played and are willing to serve as mounts. Players wishing to earn the Restoration Deathwalker mount must reach the 2,000 M+ rating.

Last Stop, All Passengers Must Depart

Completing the Mythic Keystone level 20 or higher within the time limit, thus awarding portals to Grimrail Depot, Iron Docks, Operation: Mechagon, Return to Karazhan, and Tazavesh will be going away when Season 4 ends.

Difficulty Increasing When Dragonflight Launches

Before you venture back into the land of the living (and Dragons), you’ll want to make sure that you try to earn the rewards listed below before the ability to acquire them increases once Dragonflight launches.

Once the Dragonflight pre-expansion update arrives, all Shadowlands raids will become Fated for the rest of the expansion. This may make these mounts more challenging to attain, but the bosses are guaranteed to each drop two mounts until Dragonflight launches.

Upon launch, the guaranteed drop rate for Vengeance’s Reins obtained from defeating Mythic Sylvanas and the Fractal Cypher of the Zereth Overseer mount obtained from defeating Mythic Jailer will see a significant decrease. The number of dropped mounts will be reduced to one (currently two).

Vengeance’s Reins

Vengeance
Vengeance

Vengeance served Sylvanas well, and now the ebony dragonhawk can serve you when you take the Dark Lady down. To defeat Sylvanas in Sanctum of Domination on Mythic difficulty, you’ll want to recruit 20 of your bravest allies to enter the raid, and it’s recommended that all players are at least 278 item level or higher.

Fractal Cypher of the Zereth Overseer Mount

Fractal Cypher of the Zereth Overseer
Fractal Cypher of the Zereth Overseer

Enigmatic and aloof, this construct of the First Ones flies on a graceful stream of perfect geometric understanding. To get this mount, gather 20 of your strongest allies and take the fight to The Jailer on Mythic difficulty in Sepulcher of the First Ones. It is recommended that players are at least 265 item level or higher.


As you ponder your stay in the afterlife and prepare to return, which rewards are you hoping to bring back with you to the realm of the living?

World of Warcraft®: Dragonflight™ will be available on or before December 31, 2022. Visit the Dragonflight site to pre-order. Check WorldofWarcraft.com/news for updates, and follow us on Twitter and Facebook.

See you in the Dragon Isles!

Dragonflight Beta Key Giveaways Are Here!

Blizzard has just announced that dozens of content creators will be giving out beta keys over the next couple of weeks and they supplied a full list of who and when they will be giving out the keys.

Quote from: Blizzard

The Dragonflight beta is in full swing, with more opt in testers joining the test weekly. To help those who have yet to have fortune smile upon them with beta access, we’re happy to share we’re expanding the number of ways you, too, can join the ranks of beta testers.

For the next several weeks, dozens of your favorite content creators will be providing various ways to access beta keys—with your participation, of course. Whether it’s via Twitch chats, Twitter profiles, Podcasts, YouTube channels, or other mediums, each one will be giving out their keys for only a short time. To make sure you don’t miss your chance at securing a beta key of your own, you’ll need to check in with new creators every few days.


To stay on top of who is actively participating* in these giveaways, check back here on our official news post for updates as we add more creators. Here is our current schedule, with more on the way after.

These giveaways will continue for several weeks, so keep checking back to this article for more creator Beta key giveaways!

Visit our official news post to learn more about the Dragonflight beta and opt-in to become a tester.

*Please be aware of any additional third-party e-mail messages, websites, or in-game whispers that offer beta keys or access to the Dragonflight beta. Please see our Phishing Scams support article for more details on dealing with such messages.

Thursday– Saturday 9/15- 9/17

Content Creator Channel Language
AnnieFuchsia https://twitter.com/anniefuchsia English
bunten https://twitch.tv/thebunten English
dratnos https://twitch.tv/dratnos English
eiya https://twitch.tv/eiya English
jdotb https://twitch.tv/jdotb English
kaiito https://twitch.tv/kaiito English
Maximum https://twitch.tv/maximum English
Nobbel https://twitter.com/Nobbel87 English
sco https://www.twitch.tv/sco English
Towelliee https://twitch.tv/towelliee English
yumytv https://twitch.tv/yumytv English
Kusa https://www.twitch.tv/Kusa French
Zoltan https://twitter.com/ZoltanTV French
PewPewMika https://www.youtube.com/c/PewPewMika Italian
MigguzTV https://twitter.com/Migguz Spanish (EU)
Biscoitãohu3 https://www.twitch.tv/biscoitaohu3 Portuguese (LatAm)
G4mehouse https://www.twitch.tv/g4mehouse Portuguese (LatAm)
Yetz https://www.twitch.tv/yetz Portuguese (LatAm)
Blizzholics https://www.youtube.com/c/Blizzholics/featured Spanish (LatAm)
ChowdeerST https://www.twitch.tv/chowdeerst/about Spanish (LatAm)
El Diario de Karlana https://www.youtube.com/user/Karlana2010 Spanish (LatAm)

Sunday – Tuesday 9/18 – 9/20

Content Creator Channel Language
Celheals https://twitch.tv/celheals English
Haughty Chicken https://twitch.tv/haughtychicken English
Naesam https://twitch.tv/naesam English
Naguura twitter.com/naguura English
SamTalkz https://twitch.tv/samtalkz English
Supatease https://twitch.tv/supatease English
BigBadHater https://twitter.com/BigBad_Hater French
Cruelladk https://twitter.com/cruelladk French
Manacrew https://twitter.com/ManacrewDE German
GreedyGolds https://www.twitch.tv/greedygolds Italian
IannaTV https://www.twitch.tv/iannatv Italian
Wochi https://twitter.com/wochinimen Italian
Palanakir https://www.twitch.tv/palanakir Portuguese (LatAm)
Moviendose del Fuego https://www.youtube.com/c/MoviéndosedelFuego Spanish (LatAm)
Xano https://www.facebook.com/yosoyxano Spanish (LatAm)

Wednesday – Friday 9/21 – 9/23

Content Creator Channel Language
CoryMissildine https://twitch.tv/missildineonline English
Hali https://twitch.tv/heyyyli English
Krista https://twitch.tv/krista English
Lambbchops https://twitch.tv/lambbchops English
LeystTV https://twitter.com/LeystTv English
MarcelianOnline twitch.tv/marcelianonline English
MrGM https://www.twitch.tv/mrgm English
Preach https://twitch.tv/preachlfw English
Tettles https://twitch.tv/tettles English
Tiqqle https://twitch.tv/tiqqlethis English
Xyronic https://twitch.tv/xyronic English
Nayru https://twitter.com/Nayruuu French
Spiralusgtm https://www.twitch.tv/spiralusgtm Polish
AlterTime https://www.twitch.tv/altertimesk Spanish (EU)
Phoebina https://twitter.com/PhoebinaYagami Spanish (EU)
Alurana https://www.twitch.tv/alurana Portuguese (LatAm)
IKVITE https://www.twitch.tv/ikvite Portuguese (LatAm)
Nanda https://www.twitch.tv/nanda Portuguese (LatAm)
SrBabinski https://www.twitch.tv/srbabinski Portuguese (LatAm)
RocketRamy https://www.twitch.tv/rocketramy Spanish (LatAm)
viciosin https://www.youtube.com/c/Viciosin Spanish (LatAm)

Dragonflight Beta: New End-game Testing Realm, Development Notes, Feedback: Priests & Dragonriding, Season 1 Mythic+ Dungeon Pool Datamined

A new build was launched on the beta last night and along with the usual development note updates, a new end-game testing realm was launched that will start with a focus on the new rated solo shuffle, the priests thread got a blue post explaining change philosophies and a couple of changes were posted in the dragonriding thread. Dataminers also found the full list of dungeons that will be in the Dragonflight Season 1 Mythic+ dungeon pool!

End-game Testing Realm Now Open — Valdrakken

Quote from: Blizzard

We’ve opened the test realm Valdrakken for end-game testing, and it’s here that we’ll look for focused feedback and bug reports on end-game content. Testers on this realm are limited to only Stormwind and Orgrimmar, and can proceed using max level character templates.

To start, we’re testing Solo Shuffle. In future weeks, we’ll make this the realm where we test Professions, Mythic+, and raid content.

Beta Development Notes

Quote from: Blizzard

Here is what you can find this week’s Dragonflight Beta update:

CLASSES

  • NEW TALENT SYSTEM
    • DEATH KNIGHT
      • Frost
        • Frost tree has been updated to a new layout to fix dependency issues, create more depth in choice, as well as new and reworked talents.
        • Unleashed Frenzy – Now grants the Strength buff when any Runic Power ability damages an enemy.
        • Improved Frost Strike and Runic Command – Swapped positions on the tree.
        • Glacial Advance – Removed the cooldown. Moved higher into the tree and is now unlocked after the 1st gate.
        • Frostscythe – Moved higher into the tree and is now unlocked after the 1st gate.
        • Horn of Winter – Now Frost only and placed directly after Improved Obliterate.
        • Improved Killing Machine renamed to Frostreaper and has a new icon.
        • Enduring Strength – Now available directly after Pillar of Frost and has a new icon.
        • Frostwhelp’s Aid – Now available directly after Pillar of Frost.
        • Coldheart – No longer a choice node with Inexorable Assault. Moved to the right side of the tree below Improved Rime.
        • Inexorable Assault – No longer a choice node with Cold Heart. Moved below Frostreaper on the left side of the tree.
        • Obliteration – No longer a choice node with Icecap.
        • Icecap – Pillar of Frost cooldown reduction from Frost Strike/Frost Scythe/Obliterate critical hits reduced to 2 seconds (was 4 seconds). Now available directly after Frostwhelp’s Aid or Enduring Strength.
        • Empower Rune Weapon – Now properly grants 1 charge if you already know the spell from the core tree.
        • Everfrost – Now directly available after Gathering Storm and should no longer be able to be taken without knowing Remorseless Winter. Reduced to a 1 rank node (was 2).
        • Might of the Frozen Wastes – Fixed a bug that was causing this to not properly apply while a 2-hander was equipped. Now available directly after Murderous Efficiency.
        • New Talent: Shattering Strike – When Frost Strike damages an enemy with 5 stacks of Razorice it will consume them to deal an additional 60% damage. Available directly after Icecap.
        • Avalanche – This has been updated to also apply Razorice to your targets if Howling Blast is empowered by Rime. No longer a choice node with Frozen Pulse, and now available directly after Icecap.
        • Frozen Pulse has been removed.
        • New Talent: Icebreaker – When empowered by Rime, Howling Blast deals 30/60% increased damage to your primary target. Available directly after Empower Rune Weapon and Gathering Storm.
    • DRUID
      • Balance
        • Eclipses no longer occur in alternation or reduce the cast times of Wrath or Starfire.
        • Lunar Eclipse now increases the damage of your Arcane spells by 15%.
        • Solar Eclipse now increases the damage of your Nature spells by 15%.
        • Shooting Stars has an increased chance to occur and now has a chance to trigger from Stellar Flare damage.
        • Mastery: Total Eclipse has been removed.
        • New Mastery: Astral Invocation – Your Nature spells deal increased damage to targets affected by Sunfire. Your Arcane spells deal increased damage to targets affected by Moonfire.
    • EVOKER
      • General
        • Empowered spell cast bar visual has been updated.
      • Devastation
        • All healing spells increased by 15%.
        • Power Swell – Increases Essence regeneration by 100% (was 50%).
        • Burnout has been redesigned – Fire Breath damage has an 8/16% chance to cause your next Living Flame to be instant cast.
      • Preservation
        • All damage spells increased by 15%.
        • Spiritbloom’s healing increased by 30%. Targeting has been cleaned up and should more consistently heal low health targets.
    • HUNTER
      • General
        • Hunters can now tame a new pet type: Lesser Dragonkin.
          • Lesser Dragonkin are a Ferocity pet.
          • Lesser Dragonkin have a new pet family ability, Shimmering Scales – Reduces your pet’s magic damage taken by 70% for 8 seconds, on a 90 second cooldown.
          • Cloud Serpents have had their pet family changed from Serpents to Lesser Dragonkin, but the ability to tame Cloud Serpents has not been changed in any way.
          • Lesser Dragonkin taming is currently planned to be a reward from the Valdrakken faction.
          • Lesser Dragonkin includes creatures like the new Hornswogs from Dragonflight, or the Feathered Drakes in Ardenweald, or even some of the Faerie Dragons in places like Feralas.
        • Wing Clip Focus cost reduced by 10. This was a rank 2 upgrade that was incorrectly not baked into Wing Clip.
      • Class Tree
        • Improved Traps and Rejuvenating Wind should actually have their places swapped.
        • Concussive Shot will now replace Wing Clip, and no longer requires a ranged weapon.
        • Fortitude of the Bear should have all of its interactions properly setup now with Command Pet, Tenacity pets, as well as Lone Wolf Marksmanship Hunters.
    • MONK
      • Class Tree
        • Developers’ note: Additional connections have been made in several areas to allow more free-form navigation of the talent tree as a whole. We’ve enjoyed seeing your creative builds, and look forward to seeing what you can do with the increased connectivity.
        • Vivacious Vivification now grants an instant Vivify once every 10 seconds.
          • Developers’ note: We really liked the idea of pushing Vivify as a more responsive heal, but Vivacious Vivification as a 100%, always-on reduction to the cast time of Vivify was reducing the decision space for the class as a whole and completely obsoleting Soothing Mist in particular. With this change, we hope to strike a balance of allowing players a skill-testing emergency heal they’re excited to invest into, while still making more sustained with multiple Vivifies a more significant investment that will encourage using the full breadth of the toolkit.
        • Expel Harm moved back to baseline for all Monks.
          • Developers’ note: The prior positioning of Expel Harm was too restrictive and forced the selection of other abilities.
        • Heavy Air replaced with Vigorous Expulsion.
          • Developers’ note: While we were excited about offering additional range and control of the battlefield, player feedback was clear that this talent didn’t feel valuable enough to invest in.
        • Vigorous Expulsion increases the healing of Expel Harm by 5% and the critical strike chance of Expel Harm by 15%.
        • Strength of Spirit increases the healing of Expel Harm by up to 200% based on current maximum health. Moved to the Class Tree from Brewmaster.
        • Profound Rebuttal increases the critical healing of Expel Harm by 50%.
          • Developers’ note: With Expel Harm once again baseline, we’ve taken the opportunity to offer improvements to the ability throughout the tree.
        • Disable has been moved to Row 2.
        • Paralysis has been moved to Row 3.
        • Paralysis Rank 2 has been moved to Row 4.
          • Developers’ note: Players offered feedback that Paralysis and its upgrade didn’t feel optional even in situations where they would not be useful, so we’ve rearranged the tree to increase overall choice.
        • White Tiger Statue damage has been reduced by 75%.
          • Developers’ note: White Tiger Statue is intended to be a solid contributor, but was doing a little too well in some situations. We continue to tweak value to find this cat a new home.
      • Windwalker
        • Multiple talents have been updated to address issues.
        • Touch of the Tiger, Flashing Fists, and Hardened Soles now correctly persist through zone transfer.
        • Shadowboxing Treads, Jade Ignition, Xuen’s Bond, Bone Dust Brew, Attenuation, Bone Marrow Hops, Last Emperor’s Capacitor, Keefer’s Skyreach, Xuen’s Battlegear, and Way of the Fae now again function outside the Shadowlands.
        • Glory of the Dawn has been updated to scale with the Monk’s attack power, rather than using a flat value
        • Open Palm Strikes has been converted to a percentage bonus to Fists of Fury Damage.
        • Meridian Strikes has been converted to a percentage bonus to Touch of Death.
        • Resolved an issue where Power Strikes was not correctly re-applying the bonus effect.
          • Developers’ note: We appreciate the Windwalker community’s patience with these technical issues and apologize for the delay in addressing them.
        • Monitoring the interaction between Shadowboxing Treads and Mark of the Crane.
          • Developers’ note: The interaction between Shadowboxing Treads and Mark of the Crane is very powerful, and we’re paying close attention to the impact it has on Windwalker AOE gameplay and targeting flow when engaging groups of enemies. We’ve reduced the damage provided by talented Shadowboxing Treads in this build, but Mark of the Crane applications currently remain.
    • PALADIN
      • Holy
        • New Talent: Inflorescence of the Sunwell – Infusion of Light has 1 additional charge, reduces the cost of Flash of Light by an additional 30%, and has a 30% chance to generate an additional Holy Power from Holy Light.
        • New Talent: Divine Insight – Holy Shock’s healing and damage is increased by 5%.
        • New Talent: Unwavering Spirit – The cooldown of Aura Mastery is reduced by 30 seconds.
        • New Talent: Tirion’s Devotion – Lay on Hand’s cooldown is reduced by 1 second per Holy Power spent.
        • New Talent: Veneration – Flash of Light, Holy Light, and Judgment critical strikes reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
        • New Talent: Resplendent Light – Holy Light heals up to 5 targets within 8 yards for 8% of its healing.
        • New Talent: Imbued Infusions – Consuming Infusion of Light reduces the cooldown of Holy Shock by 1 second.
        • New Talent: Boundless Salvation – Casting Flash of Light on targets affected by Tyr’s Deliverance extends the duration of your Tyr’s Deliverance by 0.5 seconds. Casting Holy Light on targets affected by Tyr’s Deliverance extends the duration of your Tyr’s Deliverance by 1 second.
        • New Talent: Relentless Inquisitor – Spending Holy Power grants you 1% Haste per finisher for 12 seconds, stacking up to 3/5 times.
        • New Talent: Empyrean Endowment – Judgment empowers your next Word of Glory to automatically activate Light of Dawn with 25% increased effectiveness. The effect can only occur every 30 seconds.
        • Added connections and pathing and moved a few talents around.
        • Divine Revelations – Now a 1-point node.
        • Saved by the Light – Now a 1-point node.
        • Protection of Tyr – Now a choice node with Unwavering Spirit.
        • Moment of Compassion – Now a choice node with Resplendent Light.
        • Removed Liadrin’s Fury Unleashed.
        • Removed Tyr’s Munificence.
        • Divine Favor moved from PvP talents to the Holy talent tree. No longer provides immunity to interrupts, now increases healing by 60% (was 40%). Cooldown increased to 45 seconds (was 30 seconds).
        • Empyrean Endowment – Added functionality for Holy Paladin. Slight tooltip change for both Retribution and Holy.
        • Divine Revelations – Now causes Holy Light to refund 2% max mana. Now increases the healing of Flash of Light by 10%.
        • Tyr’s Deliverance – Increased radius to 20 yards (was 15 yards). Increased healing by 5% and healing bonus increased to 25% (was 20%).
        • Infusion of Light is now learned baseline.
      • Protection
        • Spell Block can no longer block attacks from behind, while stunned, or while casting/channeling a spell.
        • Holy Shield now requires having a shield equipped to use.
        • Holy Shield will no longer allow you to block periodic spell damage.
        • Holy Shield will now allow you to block creatures that deal non-physical auto attack damage, such as if a Fire Elemental melee attacks you as Fire damage.
        • Holy Shield will work against attacks that deal combinations of physical and elemental damage, such as a Fire and Physical spell or attack.
        • The combat log will properly report Spell Blocks from Holy Shield as blocked damage, rather than absorbed damage.
    • PRIEST
      • Class Tree
        • Throes of Pain – Now a 2-point talent further down in the tree. Increases Shadow Word: Pain damage by 3%/5% and returns 3/5 Insanity or 0.5%/1.0% mana.
        • Tithe Evasion – Now in the Class tree (was Shadow tree).
        • Improved Mind Blast has been removed.
        • Translucent Image – Fade reduces damage you take by 10% (was 5%).
        • Dominant Mind renamed to Dominate Mind – Now an active spell as a choice against Mind Control. Mana cost changed to match Mind Control’s mana cost.
        • Holy Nova – Damage and healing increased by 75%.
        • Mind Blast – Cooldown reduced to 9 seconds (was 15 seconds).
        • Phantasm – No longer a choice against Translucent Image.
        • Twist of Fate – Fixed an issue causing Twist of Fate to not trigger.
      • Discipline
        • Balance In All Things renamed to Twilight Equilibrium.
        • Aegis of Wrath – Power Word: Shield absorbs 50% additional damage but the absorb amount decays by 3% every 1 second (was 30%).
      • Holy
        • Reorganized the bottom of the tree and a copy nodes early in the tree.
        • Holy Fire – Holy Fire now replaces Mind Blast for Holy Priest.
        • Burning Vehemence has been redesigned – Increases the damage of Holy Fire by 25%.
        • Searing Light – Increases the damage of Smite and Holy Nova by 25%/50% against targets affected by your Holy Fire (was 15%/30%).
        • Resonant Words – Casting a Holy Word spell increases the healing of your next Heal or Flash Heal by 25%/50% (was 15%/30%).
        • New Talent: Divine Image – When you use a Holy Word spell, you have a chance to summon an image of a Naaru at your side. For 15 seconds, whenever you cast a spell, the Naaru will cast a similar spell.
        • Miracle Worker – Holy Word: Serenity and Holy Word: Sanctify gain an additional charge.
        • Spirited Litany renamed to Answered Prayers – After your Prayer of Mending heals 100 / 50 times, gain Apotheosis for 8 seconds. Does not reset the cooldown of Holy Words when triggered.
        • Guardians of the Light – Tooltip updated. Guardian Spirit also grants you 100% of its effects when used on an ally.
        • Desperate Times – Increases healing by 10%/20% on friendly targets below 50% (was 6%/12%).
      • Shadow
        • The Shadow tree has been reorganized.
        • Dark Evangelism – Fixed a bug causing Mind Sear damage to not be increased by Dark Evangelism.
        • Hallucinations – Now Baseline as Shadow.
        • Dark Ascension – Now a choice node against Void Eruption. Duration increased to 20 seconds (was 18 seconds). Damage per stack increased to 5% (was 4%). No longer requires or consumes Dark Evangelism.
        • Mind Spike – No longer removes damage over time effects. Critical Strike chance bonus to Mind Blast moved to Mind Melt.
        • Mind Melt – The tooltip has been updated. Mind Spike reduces the cast time of your next Mind Blast by 50%, and increases its critical strike chance by 50%, stacking up to 2 times. Lasts 10 seconds.
        • Derangement – Increases Mind Sear damage by 20% instead of increasing its cast speed.
        • Mind Sear – Updated Mind Sear behavior for a better experience. Added extra initial tick. Now costs Insanity immediately and cancels as soon as the Priest doesn’t have enough Insanity.
        • Mind Devourer – Now a 1-point node with a 15% trigger chance. The trigger effect now affects Devouring Plague or Mind Sear.
        • Shadowy Apparitions – Fixed a bug that caused periodic Devouring Plague to spawn Shadowy Apparitions.
        • Silence – Range changed to 40 yards to offset the loss of Silence (Rank 2).
        • Damnation – Cooldown increased to 1 minute (was 45 seconds).
        • Void Torrent – Cooldown increased to 1 minute (was 30 seconds). Damage increased by 25%.
        • Malediction – Now a 2-point talent. Reduces the cooldown of Damnation and Void Torrent by 15 seconds/30 seconds.
        • Voidform – Duration increased to 20 seconds (was 15 seconds).
        • Void Bolt – Cooldown reduced to 6 seconds (was 9 seconds).
        • Ancient Madness – Now affects Dark Ascension and Voidform. Now increases critical chance by 10%/20% for 20 seconds reducing by 0.5%/1.0% per second (was 15%/30% for 15 seconds reducing by 1%/2% per second).
        • Surrender to Madness has been removed.
        • Hungering Void has been removed.
        • Piercing Shadows has been removed.
        • Lunacy has been removed.
        • Vampiric Insight renamed to Shadowy Insight – Now triggers from Shadow Word: Pain periodic damage instead of Vampiric Touch periodic damage.
    • SHAMAN
      • General
        • Stormkeeper, Healing Stream Totem, and Cloudburst Totem should now properly grant 2 charges of the ability when talenting into both nodes on the talent tree.
      • Enhancement
        • Swirling Maelstrom reduced to 1 stack of Maelstrom Weapon (was 2). Fire Nova interaction clarified that it is 1 stack per Fire Nova caused rather than per Fire Nova ability cast.
        • Feral Lunge is now below Windfury Weapon rather than below Stormflurry.
        • Windfury Totem trigger chance is now back up to 20%. This is also a rank 2 that got lost.
        • Crash Lightning has had the following adjustments:
          • Cooldown increased to 12 seconds (was 9 seconds).
          • Crash Lightning’s buff from hitting 2 or more targets is now 12 seconds (was 10 seconds).
          • Ice Strike can now also cause the bonus damage from Crash Lightning.
          • The initial damage, as well as the bonus damage from Stormstrike, Lava Lash, and Ice Strike has been increased.
          • The initial damage as well as the bonus damage from Stormstrike, Lava Lash, and Ice Strike now deals reduced damage when you are fighting more than 6 targets.
    • WARRIOR
      • Class Developer Notes
        • We’ve decided to remove Skull Banner, the general consensus across sources of feedback has not been particularly positive and we’ve struggled to find the right home for Skull Banner in each of the talent trees. Therefore, we’ve decided to remove it.
        • No other major updates, some tweaks and bug fixes as we are generally satisfied with the Warrior class tree…
        • We may still switch adjust talent node positions as we move throughout the Beta and monitor feedback.
      • Class Tree
        • Cruel Strikes – Now increases Critical Strike chance by 1% and increases the critical strike damage of Execute by 5% per rank.
        • Quick Thinking – Now increases Haste by 1% and your auto attack critical strikes increase your auto attack speed by 10% for 10 seconds per rank.
        • Frothing Berserker: Arms Variant – Mortal Strike and Cleave have a 20% chance to immediately refund 20% of the Rage spent.
        • Frothing Berserker: Fury Variant – Rampage has a 20% chance to immediately refund 20% of the Rage spent.
        • Frothing Berserker: Protection Variant – Revenge has a 20% chance to immediately refund 50% of the Rage spent.
        • Switched the positions of Frothing Berserker and Honed Reflexes positions to ensure the node that governs the left branch is more universally desired.
        • Fast Footwork has returned to a 5% speed increase (was 10%).
      • Arms Developer Notes
        • No major updates for the Arms tree. We feel good about the tree and are working on fixing various bugs and tweaking abilities where needed.
        • Deft Experience’s bonus to Rend has been integrated into Bloodborne and will have a new secondary effect in a future build.
      • Arms
        • Valor in Victory is now 1% Versatility and a 15 second reduction to the cooldown of Die by the Sword per rank.
        • Critical thinking – Now increase your Critical Strike chance by 1% and Execute refunds 10% of Rage Spent per rank.
        • Bloodborne – Now increases Deep Wounds, Rend and Thunderous Roar’s Bleed effects by 7.5% and Rend’s direct damage is increased by 50% per rank.
        • The Strength bonus from Hurricane should now be calculated correctly.
        • The Strength bonus from Test of Might should now be calculated correctly.
        • Test of Might reverted to 1% Strength per 10 Rage spent (was 5% per 30 Rage).
        • Fracture no longer causes the Bleed effects of Thunderous Roar to expire to lower cooldown alignment and allow Thunderous Roar to be used more freely.
        • Removed Skull Banner.
        • Battlelord now reduces the cost of Mortal Strike and Cleave by 10 (was 15).
        • Warbreaker should again work correctly with Anger Management.
      • Fury Developer Notes
        • Cruelty has historically been a very powerful talent and its position and functionality wasn’t ideal depending on your build. So, we’ve decided to split the damage and cooldown related components. This makes pathing better for various builds and also allows us to better control the power of certain abilities.
        • Made some changes to Annihilator to bring the damage and rage generation down.
        • The rage generation of various abilities such as Annihilator do not synergize with Recklessness, we will be fixing this in a future update.
        • We’ve done some testing internally on two-handed Annihilator builds and will update more to update on here in the future.
        • No other major changes, various bug fixes and tweaks to abilities.
      • Fury
        • Dancing Blades Attack speed bonus reduced to 30% (was 50%).
        • Deft Experience – Now increases Mastery by 1% and reduces the cooldown of Bloodthirst by 0.75 seconds per rank.
        • Swift Strikes – Now increases Haste by 1% and Raging Blow and Annihilator generate and additional 1 Rage.
        • The Strength bonus from Hurricane should now be calculated correctly.
        • Removed the Rage cost from the base version of Whirlwind.
        • Bloodthrist’s Bloodcraze buff duration increased to 20 seconds (was 15 seconds).
        • Removed Skull Banner.
        • Cruelty no longer grants a chance to reset charges of Raging Blow.
        • Cruelty now grants 15% increased damage to Raging Blow and 5% increased damage to Annihilator.
        • Wrath and Fury in addition to increasing the damage of Raging Blow by 5%, now grants a 30% chance to reset charges of Raging Blow while Enraged.
        • Annihilator now grants 3 Rage per hit (was 6).
        • Slaughtering Strikes increases the damage of Rampage via Annihilator by 2% (was 3% per strike).
        • Slam generates 10 Rage through Storm of Swords and its damage reduced to 150% (was 200%).
        • Annihilator damage reduced to 10% (was 19%).
        • Bloodborne damage bonus to periodic effects reduced to 15% (was 30%).
      • Protection
        • Removed Skull Banner.

ITEMS AND REWARDS

  • New Toy: Seed of Renewed Souls – Embrace the spirits of the weald, transforming into your Soulshape. 5 minute cooldown. Available from Lady Muunn in Heart of the Forest.

PLAYER VERSUS PLAYER

  • RATED SOLO SHUFFLE
    • In Dragonflight, we’re continuing our work on the Solo Shuffle game mode by upping the stakes and adding the ability for players to earn (or lose!) rating, similar to our Rated Battlegrounds and Arenas. In this week’s PTR and Beta build, players will be able to participate in the Rated version of Solo Shuffle. Just like in Rated Battlegrounds and Arenas, you’ll be able to earn seasonal rewards and achievements, credit towards Vicious mounts, weekly great vault progress, and Conquest. Solo Shuffle’s rules and 6-round format continue, with the addition of rating changes based off of the amount of rounds each player has won during the match. We’ll be monitoring and adjusting matchmaking throughout beta to facilitate testing.

      Unique to this Rated game mode, players will have a rating tracked for each of their character’s specializations. Players will select which of their specialization to queue with, and participate in specialization-based ladders and end of season rewards. Players will also notice that we’ve created a minimum item level feature for Rated Solo Shuffle specifically, but we do not have it currently set to our final value for Season 1 of Dragonflight.

      We’re extremely appreciative of all the community feedback we received from our brawl version of Solo Shuffle, please continue to share your thoughts with us in our forums or @WarcraftDevs on twitter. Please keep an eye out for future Play with the Blues events focusing on Solo Shuffle on Beta.

  • CLASSES
    • HUNTER
      • Interlope – Now available for all Hunter specializations (was Beast Mastery only).
      • Diamond Ice – Now available for all Hunter specializations (was Survival only).
      • Beast Mastery
        • Kindred Beasts redesigned to work with Tenacity Pet’s new ability, Fortitude of the Bear – While using a Tenacity pet: Command Pet’s unique ability cooldown reduced by 50% and allies within 20 yards of your pet gain 10% increased maximum health for 10 seconds.
    • MONK
      • Grapple Weapon – Now available for Brewmaster (was Mistweaver and Windwalker only).
      • Mighty Ox Kick – Now available for all Monk specializations (was Brewmaster only).
      • Dematerialize – Now available for Brewmaster (was was Mistweaver only).
      • Alpha Tiger – Now grants 20% Haste (was 30%) after using Tiger Palm. Available for all Monk specializations (was Windwalker only).
      • Wind Waker – Now available for Brewmaster (was Windwalker only).
    • PALADIN
      • Hallowed Ground – Now available for Retribution (Holy and Protection only).
      • Aura of Reckoning – Now available for all Paladin specializations (was Retribution only). For Holy Paladins: The spells empowers your next Judgement once you get to 50 stacks.
      • Vengeance Aura – Now available for all Paladin specializations (was Retribution only).
      • Divine Favor – Removed from PvP talents and moved into the talent tree.
    • ROGUE
      • Dagger in the Dark – Now available for all Rogue specializations (was Subtlety only).
        • Each second while Stealth is active, nearby enemies within 10 yards (was 12 yards) take an additional 5% damage from your next Shadowstrike or Ambush for 10 seconds. Stacks up to 8 times (was 10 times).
      • Dagger in the Dark increases Shadowstrike damage for Subtlety, and Ambush damage for Assassination and Outlaw.
    • WARLOCK
      • Call Observer – Now available for all Warlock specializations (was Demonology only).
      • Bonds of Fel – Now available for all Warlock specializations (was Destruction only).
    • WARRIOR
      • Rebound – Reflected spells now cause 50% extra damage back to the attacker (was 33%). Now available for all Warrior specializations (was Protection only).
      • Battle Trance has been redesigned – You go into a trance causing you to regenerate 3% of your health and generate 3 Rage every 3 seconds for 18 seconds after using Raging Blow twice in a row on a target or striking a target with Annihilator 8 times. Striking a new target with Raging Blow or Annihilator will cancel this effect.
      • Enduring Rage redesigned to also work with Annihilator:
        • Raging Blow functionality – Increases the duration of your Enrage effect by 1 second, and your Raging Blows extend the duration of your Enrage by 1.5 seconds.
        • Annihilator functionality – Increases the duration of your Enrage effect by 1 second, and your Annihilator damage extends the duration of your Enrage by 0.5 seconds.

PROFESSIONS

  • CRAFTING STATIONS
    • Professions now require Crafting Stations for the majority of all crafts, outside of the simplest and easiest recipes. The goal of these stations is to help increase the immersion and fantasy of your chosen profession and enhance the social experience. You will find many of these stations scattered throughout the regions of the Dragon Isles for your convenience during leveling, including a large profession hub in Valdrakken which includes all of the crafting stations in addition to vendors and trainers. Please let us know how this requirement feels, especially if you find the requirement too harsh in certain zones.

USER INTERFACE AND ACCESSIBILITY

  • NEW HUD UI
    • UI art updates:
      • Experience and Reputation bars
      • Wyvern action bar art for Horde players
    • Edit Mode
      • PvP Arena Frames
      • Loot Frame
      • Help tips are added to the frame as a toggle for more information.

Feedback: Priests

Quote from: Blizzard

Greetings Priests,

Today, we’re shining some light on decisions we’ve made for Priests over the past few weeks for Dragonflight. First, we want to share thoughts on how things are shaping up overall and then go into some specific spells that we’re reading feedback about.

Number of Active Spells
We agree. Priests have too many active spells. While we think there will be more to assess as the expansion plays out, the first spell that comes to mind is Shadow Mend feeling unnecessary with Flash Heal being available to all Priests. Instead of Shadow Mend as a talent that overrides Flash Heal, we are working towards removing the spell. We realize that losing a secondary healing school lockout may not sit well with Discipline Priests in PvP, but we’re happy with this direction overall. While no plans are in place right now, we’re also discussing Mindgames and Power Word: Life as contributing to the number of active spells for Priests.

Class Tree
Overall, we feel the class tree is in a good spot. As mentioned above, there are too many active spells and we’re looking to pull back on that. For Shadow, the Class tree has shaped out well. We’re less happy about how many nodes can feel mandatory for Holy and Discipline and this is something we’ll be looking to improve over time.

Discipline
We will continue to monitor feedback surrounding the changes we’ve made to Renew and Power Word: Shield for Dragonflight. Currently, we do not have plans to change this and think it is playing well.

Historically Discipline has revolved heavily around Penance. We want to allow for builds that are centered around Penance, but also open opportunities for other spells in the Discipline toolkit to shine if invested into, such as Smite and Power Word: Shield. We look forward to your feedback on if this is felt with the tree, tuning aside.

For Shadow Covenant, we’re looking to take away the downsides so that it encourages Shadow spells but doesn’t discourage Holy spells. Shadow Covenant has gone through a lot of change, but we’re hoping this is a step in the right direction.

Holy
Lightweaver is our alternative design to Flash Concentration. Weaving between Flash Heal and Heal is fun, but wound up feeling like a maintenance buff. We believe having a back-and-forth between the spells with stacks to improve situational usability is a better direction for single-target focused builds.

When it comes to X’anshi (now known as Restitution), we are excited to keep the effect around for Holy Priests. We were uncertain of where this should belong in the tree, but after more deliberation decided it was best competing with the more powerful talents, so it has been moved to row 10 of the tree. We know adding this in was not desirable for PvP players. While we have no plans to disable the effect in PvP, we are discussing ways to tone down its effect in PvP so that the Priest is in more danger after resurrecting. This node also competes with two charges of Holy Word: Serenity, so they will be giving up valuable throughput for the effect.

Shadow
Now that the tree has been in front of players for a couple weeks, we are reasonably happy with what we have, with room to grow in the future. Our initial thoughts on Voidform being optional is something we stand by. How to accomplish this while continuing to support Voidform and improve its gameplay is a challenge we want to continue to discuss and work on. Currently, we’re happy with where we’ve landed with Void Eruption competing with Dark Ascension so there’s not too many cooldown spells. With that said, Dark Ascension is visually exciting, but we feel it is currently lacking in identity. We’re discussing changes like Dark Ascension being more rotationally transformative while active or having a different cooldown than Void Eruption, so that its use cases over Void Eruption are more clear. We don’t have plans to make major changes to either spell for Dragonflight launch, but they will be on our radar for the future.

Mind Spike and Mind Flay coexisting is something we’re going to try but are wary of. Shadow has many spells to press rotationally, and this isn’t helping that. At the same time, being able to build your own Shadow Priest was a goal with this iteration and we believe the tree allows for that.

Silence
We understand that Holy and Discipline are the two specs without access to an interrupt, either baseline or in a talent tree. We also realize Shadow has Silence in their tree which adds to the number of non-throughput nodes in their tree. With that said, we are not adding Silence to the Priest class tree. Having access to an interrupt is not something we view as necessary for all specializations. In PvP, Holy and Discipline already provide valuable control to their team and additionally having Silence would provide more control than we’re comfortable with. This is especially true with how much control is becoming available across all classes in Dragonflight.

Vault of Heavens
This was discussed early on with this iteration with the intent to add it as a choice against Leap of Faith. Upon further consideration, Vault of Heavens is almost always more useful than Leap of Faith. But Leap of Faith is one of the more fun interactions in WoW. It changes your perspective on the battlefield. You’re always ready to react to save someone. And of course, it has some clever uses to get your friends killed. If we allow for the choice, the choice is clear, or we’d have to nerf Vault of Heavens down to something that won’t feel very powerful. The fantasy of the Priest leaping to their target doesn’t match our expectations for a Priest either, so we instead separated Body and Soul from Angelic Feather for a little extra movement support and kept Leap of Faith as a standalone.

Shining Force
This spell was deliberately removed in Dragonflight. Powerful spells being removed can cause frustration; however, the amount of control available across all classes in Dragonflight is causing concern. On top of this, the prevalence of knockbacks is already increasing in Dragonflight PvP and knockbacks can be the most influential control effect on arena or battleground maps with verticality.

Spectral Guise
We’ve read feedback about a desire for the return of Spectral Guise. We discussed the ability early on and decided against it, and our stance has not changed. We do not want Priests entering stealth especially in PvP, as it removes the Priest from the target and focus frame and occurs frequently. Hunters, Rogues, and Mages already do this often enough.

Mind Bomb
In its current form as a disorient we don’t think it is very compelling as a replacement to Psychic Scream besides preventing movement during the effect. What we anticipate is desired is the AoE stun version of the spell, but we are not planning to bring that forward. We pulled back on AoE stun duration and availability some time ago and decided against adding this one back so that we wouldn’t find ourselves in the same situation we were in the past. If everyone has an AoE stun, then it’s not going to feel special to have one in the first place.

Personal Defenses
For similar reasons as Silence, we will not be adding Dispersion to the Priest class tree. Healing Priests are understandably on the weaker side of the defensive spectrum, but our answer to that isn’t to bring Dispersion to the class tree. Between Desperate Prayer, Power Word: Shield, Angelic Bulwark, Translucent Image, and Spell Warding, we feel Priests are in an okay spot. We’ve also increased the damage reduction effect from Translucent Image to 10% and separated Phantasm from it.

Looking forward to your feedback!

Feedback: Dragonriding

Quote from: Blizzard

Hello Dragonriders!

With the most recent build, we’d like to mention a few additions:

  • Fixed an issue wherein non-dragonriding flying mounts wouldn’t bank as expected.
  • A Bronze Timekeeper Assistant is now present at all time trials, ready to remind you of your fastest times for the nearby time trial and give directions to any others

Season 1 Mythic+ Dungeon Pool Datamined

Hotfixes 13 September 2022, Dragonflight Pre-Patch Development Notes Update

In this morning’s hotfix notes we have many fixes for Fated affixes in raids as well as a couple M+ fixes.

On the Dragonflight side of things, the PTR was updated with a newer version of DF than the Beta for the first time! New development notes were release including the continued changes to classes, UI updates, Rated Solo Shuffle and a new toy to take your Night Fae Soulshapes with you from Shadowlands. Check it out below:

Hotfixes 13 September 2022

Quote from: Blizzard

SEPTEMBER 13, 2022

Dungeons and Raids

  • Fated Raids
    • The following NPC’s will no longer be afflicted by Fated Infusion: Protoform Barrier:
      • Castle Nathria: Stone Legion Generals
        • General Draven and Prince Renathal
      • Sepulcher of the First Ones: Anduin Wrynn
        • Lady Jaina Proudmoore, Sylvanas Windrunner, and Uther the Lightbringer
    • The following encounter abilities will no longer be notably altered by Fated Infusion: Creation Spark:
      • Castle Nathria
        • Shriekwing – Earsplitting Shriek and Exsanguinated
        • Huntsman Altimor – Sinseeker, Petrifying Howl, and Deathly Roar
        • Sun King’s Salvation – Burning Remnants, Vanquished, and Crimson Flurry
        • Artificer Xy’mox – Glyph of Destruction, Stasis Trap, Withering Touch, Aura of Dread, and Dimensional Tear
        • Hungering Destroyer – Gluttonous Miasma
        • Lady Inerva Darkvein – Warped Desires, and Shared Suffering
        • The Council of Blood – Dancing Fever, and Dark Recital
        • Sludgefist – Chain Slam, Chain Link, Hateful Gaze, and Seismic Shift
        • Stone Legion Generals – Heart Rend, Heart Hemorrhage, Ravenous Feast, Crystalize, Crystalline Burst, Seismic Upheaval, Anima Infusion, Volatile Anima Infusion, Volatile Anima Infection, and Wicked Laceration
        • Sire Denathrius – Blood Price, Crimson Chorus, Fatal Finesse, Night Hunter, and Impale
      • Sepulcher of the First Ones
        • Halondrus the Reclaimer – Volatile Charge
        • Rygelon – Dark Eclipse and Event Horizon
  • Mythic+
    • Return to Karazhan: Lower
      • The Opera Hall: Beautiful Beast
        • Resolved an issue that could cause players with Mrs. Cauldrons’ Soup Spray debuff to be damaged by Luminore’s Burning Blaze.
    • Tazavesh: Streets of Wonder
      • Resolved an issue that could cause the visual effect of Cartel Wiseguy’s Lightshard Retreat to sometimes not be visible.

Wrath of the Lich King Classic

  • Players may now queue for Battlegrounds from anywhere, without having to speak to a Battlemaster. Queue up via the Battlegrounds tab on the PvP menu.
  • Players that are logged off inside a dungeon instance when it is reset will now log back into the nearest graveyard.
  • Resolved an issue where a Druid could appear to have two copies of Leader of the Pack active.
  • Death Knight’s Ghoul from Raise Dead will now resummon when dismounting after flying.
  • Survival Hunter’s Lock and Load effect should now trigger correctly.
  • Players will now get nibbles when their fishing levels are too low for the area.
  • Fixed an issue where using certain items carried over from Burning Crusade Classic (e.g. Darkmoon cards) would delete the entire stack.

Dragonflight Pre-Patch Development Notes Update

Quote from: Blizzard

Hello everyone! Here are this week’s development notes for the Dragonflight Pre-Expansion PTR.

CLASSES

  • NEW TALENT SYSTEM
    • DEATH KNIGHT
      • Frost
        • Frost tree has been updated to a new layout to fix dependency issues, create more depth in choice, as well as new and reworked talents.
        • Unleashed Frenzy – Now grants the Strength buff when any Runic Power ability damages an enemy.
        • Improved Frost Strike and Runic Command – Swapped positions on the tree.
        • Glacial Advance – Removed the cooldown. Moved higher into the tree and is now unlocked after the 1st gate.
        • Frostscythe – Moved higher into the tree and is now unlocked after the 1st gate.
        • Horn of Winter – Now Frost only and placed directly after Improved Obliterate.
        • Improved Killing Machine renamed to Frostreaper and has a new icon.
        • Enduring Strength – Now available directly after Pillar of Frost and has a new icon.
        • Frostwhelp’s Aid – Now available directly after Pillar of Frost.
        • Coldheart – No longer a choice node with Inexorable Assault. Moved to the right side of the tree below Improved Rime.
        • Inexorable Assault – No longer a choice node with Cold Heart. Moved below Frostreaper on the left side of the tree.
        • Obliteration – No longer a choice node with Icecap.
        • Icecap – Pillar of Frost cooldown reduction from Frost Strike/Frost Scythe/Obliterate critical hits reduced to 2 seconds (was 4 seconds). Now available directly after Frostwhelp’s Aid or Enduring Strength.
        • Empower Rune Weapon – Now properly grants 1 charge if you already know the spell from the core tree.
        • Everfrost – Now directly available after Gathering Storm and should no longer be able to be taken without knowing Remorseless Winter. Reduced to a 1 rank node (was 2).
        • Might of the Frozen Wastes – Fixed a bug that was causing this to not properly apply while a 2-hander was equipped. Now available directly after Murderous Efficiency.
        • New Talent: Shattering Strike – When Frost Strike damages an enemy with 5 stacks of Razorice it will consume them to deal an additional 60% damage. Available directly after Icecap.
        • Avalanche – This has been updated to also apply Razorice to your targets if Howling Blast is empowered by Rime. No longer a choice node with Frozen Pulse, and now available directly after Icecap.
        • Frozen Pulse has been removed.
        • New Talent: Icebreaker – When empowered by Rime, Howling Blast deals 30/60% increased damage to your primary target. Available directly after Empower Rune Weapon and Gathering Storm.
    • DRUID
      • Balance
        • Eclipses no longer occur in alternation or reduce the cast times of Wrath or Starfire.
        • Lunar Eclipse now increases the damage of your Arcane spells by 15%.
        • Solar Eclipse now increases the damage of your Nature spells by 15%.
        • Shooting Stars has an increased chance to occur and now has a chance to trigger from Stellar Flare damage.
        • Mastery: Total Eclipse has been removed.
        • New Mastery: Astral Invocation – Your Nature spells deal increased damage to targets affected by Sunfire. Your Arcane spells deal increased damage to targets affected by Moonfire.
    • EVOKER
      • Empowered spell cast bar visual has been updated.
      • Devastation
        • All healing spells increased by 15%.
        • Power Swell – Increases Essence regeneration by 100% (was 50%).
        • Burnout has been redesigned – Fire Breath damage has an 8/16% chance to cause your next Living Flame to be instant cast.
      • Preservation
        • All damage spells increased by 15%.
        • Spiritbloom’s healing increased by 30%. Targeting has been cleaned up and should more consistently heal low health targets.
    • HUNTER
      • General
        • Hunters can now tame a new pet type: Lesser Dragonkin.
          • Lesser Dragonkin are a Ferocity pet.
          • Lesser Dragonkin have a new pet family ability, Shimmering Scales – Reduces your pet’s magic damage taken by 70% for 8 seconds, on a 90 second cooldown.
          • Cloud Serpents have had their pet family changed from Serpents to Lesser Dragonkin, but the ability to tame Cloud Serpents has not been changed in any way.
          • Lesser Dragonkin taming is currently planned to be a reward from the Valdrakken faction.
          • Lesser Dragonkin includes creatures like the new Hornswogs from Dragonflight, or the Feathered Drakes in Ardenweald, or even some of the Faerie Dragons in places like Feralas.
        • Wing Clip Focus cost reduced by 10. This was a rank 2 upgrade that was incorrectly not baked into Wing Clip.
      • Class Tree
        • Improved Traps and Rejuvenating Wind should actually have their places swapped.
        • Concussive Shot will now replace Wing Clip, and no longer requires a ranged weapon.
        • Fortitude of the Bear should have all of its interactions properly setup now with Command Pet, Tenacity pets, as well as Lone Wolf Marksmanship Hunters.
    • MONK
      • Class Tree
        • Developers’ note: Additional connections have been made in several areas to allow more free-form navigation of the talent tree as a whole. We’ve enjoyed seeing your creative builds, and look forward to seeing what you can do with the increased connectivity.
        • Vivacious Vivification now grants an instant Vivify once every 10 seconds.
          • Developers’ note: We really liked the idea of pushing Vivify as a more responsive heal, but Vivacious Vivification as a 100%, always-on reduction to the cast time of Vivify was reducing the decision space for the class as a whole and completely obsoleting Soothing Mist in particular. With this change, we hope to strike a balance of allowing players a skill-testing emergency heal they’re excited to invest into, while still making more sustained with multiple Vivifies a more significant investment that will encourage using the full breadth of the toolkit.
        • Expel Harm moved back to baseline for all Monks.
          • Developers’ note: The prior positioning of Expel Harm was too restrictive and forced the selection of other abilities.
        • Heavy Air replaced with Vigorous Expulsion.
          • Developers’ note: While we were excited about offering additional range and control of the battlefield, player feedback was clear that this talent didn’t feel valuable enough to invest in.
        • Vigorous Expulsion increases the healing of Expel Harm by 5% and the critical strike chance of Expel Harm by 15%.
        • Strength of Spirit increases the healing of Expel Harm by up to 200% based on current maximum health. Moved to the Class Tree from Brewmaster.
        • Profound Rebuttal increases the critical healing of Expel Harm by 50%.
          • Developers’ note: With Expel Harm once again baseline, we’ve taken the opportunity to offer improvements to the ability throughout the tree.
        • Disable has been moved to Row 2.
        • Paralysis has been moved to Row 3.
        • Paralysis Rank 2 has been moved to Row 4.
          • Developers’ note: Players offered feedback that Paralysis and its upgrade didn’t feel optional even in situations where they would not be useful, so we’ve rearranged the tree to increase overall choice.
        • White Tiger Statue damage has been reduced by 75%.
          • Developers’ note: White Tiger Statue is intended to be a solid contributor, but was doing a little too well in some situations. We continue to tweak value to find this cat a new home.
      • Windwalker
        • Multiple talents have been updated to address issues.
        • Touch of the Tiger, Flashing Fists, and Hardened Soles now correctly persist through zone transfer.
        • Shadowboxing Treads, Jade Ignition, Xuen’s Bond, Bone Dust Brew, Attenuation, Bone Marrow Hops, Last Emperor’s Capacitor, Keefer’s Skyreach, Xuen’s Battlegear, and Way of the Fae now again function outside the Shadowlands.
        • Glory of the Dawn has been updated to scale with the Monk’s attack power, rather than using a flat value
        • Open Palm Strikes has been converted to a percentage bonus to Fists of Fury Damage.
        • Meridian Strikes has been converted to a percentage bonus to Touch of Death.
        • Resolved an issue where Power Strikes was not correctly re-applying the bonus effect.
          • Developers’ note: We appreciate the Windwalker community’s patience with these technical issues and apologize for the delay in addressing them.
        • Monitoring the interaction between Shadowboxing Treads and Mark of the Crane.
          • Developers’ note: The interaction between Shadowboxing Treads and Mark of the Crane is very powerful, and we’re paying close attention to the impact it has on Windwalker AOE gameplay and targeting flow when engaging groups of enemies. We’ve reduced the damage provided by talented Shadowboxing Treads in this build, but Mark of the Crane applications currently remain.
    • PALADIN
      • Holy
        • New Talent: Inflorescence of the Sunwell – Infusion of Light has 1 additional charge, reduces the cost of Flash of Light by an additional 30%, and has a 30% chance to generate an additional Holy Power from Holy Light.
        • New Talent: Divine Insight – Holy Shock’s healing and damage is increased by 5%.
        • New Talent: Unwavering Spirit – The cooldown of Aura Mastery is reduced by 30 seconds.
        • New Talent: Tirion’s Devotion – Lay on Hand’s cooldown is reduced by 1 second per Holy Power spent.
        • New Talent: Veneration – Flash of Light, Holy Light, and Judgment critical strikes reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
        • New Talent: Resplendent Light – Holy Light heals up to 5 targets within 8 yards for 8% of its healing.
        • New Talent: Imbued Infusions – Consuming Infusion of Light reduces the cooldown of Holy Shock by 1 second.
        • New Talent: Boundless Salvation – Casting Flash of Light on targets affected by Tyr’s Deliverance extends the duration of your Tyr’s Deliverance by 0.5 seconds. Casting Holy Light on targets affected by Tyr’s Deliverance extends the duration of your Tyr’s Deliverance by 1 second.
        • New Talent: Relentless Inquisitor – Spending Holy Power grants you 1% Haste per finisher for 12 seconds, stacking up to 3/5 times.
        • New Talent: Empyrean Endowment – Judgment empowers your next Word of Glory to automatically activate Light of Dawn with 25% increased effectiveness. The effect can only occur every 30 seconds.
        • Added connections and pathing and moved a few talents around.
        • Divine Revelations – Now a 1-point node.
        • Saved by the Light – Now a 1-point node.
        • Protection of Tyr – Now a choice node with Unwavering Spirit.
        • Moment of Compassion – Now a choice node with Resplendent Light.
        • Removed Liadrin’s Fury Unleashed.
        • Removed Tyr’s Munificence.
        • Divine Favor moved from PvP talents to the Holy talent tree. No longer provides immunity to interrupts, now increases healing by 60% (was 40%). Cooldown increased to 45 seconds (was 30 seconds).
        • Empyrean Endowment – Added functionality for Holy Paladin. Slight tooltip change for both Retribution and Holy.
        • Divine Revelations – Now causes Holy Light to refund 2% max mana. Now increases the healing of Flash of Light by 10%.
        • Tyr’s Deliverance – Increased radius to 20 yards (was 15 yards). Increased healing by 5% and healing bonus increased to 25% (was 20%).
        • Infusion of Light is now learned baseline.
      • Protection
        • Spell Block can no longer block attacks from behind, while stunned, or while casting/channeling a spell.
        • Holy Shield now requires having a shield equipped to use.
        • Holy Shield will no longer allow you to block periodic spell damage.
        • Holy Shield will now allow you to block creatures that deal non-physical auto attack damage, such as if a Fire Elemental melee attacks you as Fire damage.
        • Holy Shield will work against attacks that deal combinations of physical and elemental damage, such as a Fire and Physical spell or attack.
        • The combat log will properly report Spell Blocks from Holy Shield as blocked damage, rather than absorbed damage.
    • PRIEST
      • Class Tree
        • Throes of Pain – Now a 2-point talent further down in the tree. Increases Shadow Word: Pain damage by 3%/5% and returns 3/5 Insanity or 0.5%/1.0% mana.
        • Tithe Evasion – Now in the Class tree (was Shadow tree).
        • Improved Mind Blast has been removed.
        • Translucent Image – Fade reduces damage you take by 10% (was 5%).
        • Dominant Mind renamed to Dominate Mind – Now an active spell as a choice against Mind Control. Mana cost changed to match Mind Control’s mana cost.
        • Holy Nova – Damage and healing increased by 75%.
        • Mind Blast – Cooldown reduced to 9 seconds (was 15 seconds).
        • Phantasm – No longer a choice against Translucent Image.
        • Twist of Fate – Fixed an issue causing Twist of Fate to not trigger.
      • Discipline
        • Balance In All Things renamed to Twilight Equilibrium.
        • Aegis of Wrath – Power Word: Shield absorbs 50% additional damage but the absorb amount decays by 3% every 1 second (was 30%).
      • Holy
        • Reorganized the bottom of the tree and a copy nodes early in the tree.
        • Holy Fire – Holy Fire now replaces Mind Blast for Holy Priest.
        • Burning Vehemence has been redesigned – Increases the damage of Holy Fire by 25%.
        • Searing Light – Increases the damage of Smite and Holy Nova by 25%/50% against targets affected by your Holy Fire (was 15%/30%).
        • Resonant Words – Casting a Holy Word spell increases the healing of your next Heal or Flash Heal by 25%/50% (was 15%/30%).
        • New Talent: Divine Image – When you use a Holy Word spell, you have a chance to summon an image of a Naaru at your side. For 15 seconds, whenever you cast a spell, the Naaru will cast a similar spell.
        • Miracle Worker – Holy Word: Serenity and Holy Word: Sanctify gain an additional charge.
        • Spirited Litany renamed to Answered Prayers – After your Prayer of Mending heals 100 / 50 times, gain Apotheosis for 8 seconds. Does not reset the cooldown of Holy Words when triggered.
        • Guardians of the Light – Tooltip updated. Guardian Spirit also grants you 100% of its effects when used on an ally.
        • Desperate Times – Increases healing by 10%/20% on friendly targets below 50% (was 6%/12%).
      • Shadow
        • The Shadow tree has been reorganized.
        • Dark Evangelism – Fixed a bug causing Mind Sear damage to not be increased by Dark Evangelism.
        • Hallucinations – Now Baseline as Shadow.
        • Dark Ascension – Now a choice node against Void Eruption. Duration increased to 20 seconds (was 18 seconds). Damage per stack increased to 5% (was 4%). No longer requires or consumes Dark Evangelism.
        • Mind Spike – No longer removes damage over time effects. Critical Strike chance bonus to Mind Blast moved to Mind Melt.
        • Mind Melt – The tooltip has been updated. Mind Spike reduces the cast time of your next Mind Blast by 50%, and increases its critical strike chance by 50%, stacking up to 2 times. Lasts 10 seconds.
        • Derangement – Increases Mind Sear damage by 20% instead of increasing its cast speed.
        • Mind Sear – Updated Mind Sear behavior for a better experience. Added extra initial tick. Now costs Insanity immediately and cancels as soon as the Priest doesn’t have enough Insanity.
        • Mind Devourer – Now a 1-point node with a 15% trigger chance. The trigger effect now affects Devouring Plague or Mind Sear.
        • Shadowy Apparitions – Fixed a bug that caused periodic Devouring Plague to spawn Shadowy Apparitions.
        • Silence – Range changed to 40 yards to offset the loss of Silence (Rank 2).
        • Damnation – Cooldown increased to 1 minute (was 45 seconds).
        • Void Torrent – Cooldown increased to 1 minute (was 30 seconds). Damage increased by 25%.
        • Malediction – Now a 2-point talent. Reduces the cooldown of Damnation and Void Torrent by 15 seconds/30 seconds.
        • Voidform – Duration increased to 20 seconds (was 15 seconds).
        • Void Bolt – Cooldown reduced to 6 seconds (was 9 seconds).
        • Ancient Madness – Now affects Dark Ascension and Voidform. Now increases critical chance by 10%/20% for 20 seconds reducing by 0.5%/1.0% per second (was 15%/30% for 15 seconds reducing by 1%/2% per second).
        • Surrender to Madness has been removed.
        • Hungering Void has been removed.
        • Piercing Shadows has been removed.
        • Lunacy has been removed.
        • Vampiric Insight renamed to Shadowy Insight – Now triggers from Shadow Word: Pain periodic damage instead of Vampiric Touch periodic damage.
    • SHAMAN
      • General
        • Stormkeeper, Healing Stream Totem, and Cloudburst Totem should now properly grant 2 charges of the ability when talenting into both nodes on the talent tree.
      • Enhancement
        • Swirling Maelstrom reduced to 1 stack of Maelstrom Weapon (was 2). Fire Nova interaction clarified that it is 1 stack per Fire Nova caused rather than per Fire Nova ability cast.
        • Feral Lunge is now below Windfury Weapon rather than below Stormflurry.
        • Windfury Totem trigger chance is now back up to 20%. This is also a rank 2 that got lost.
        • Crash Lightning has had the following adjustments:
          • Cooldown increased to 12 seconds (was 9 seconds).
          • Crash Lightning’s buff from hitting 2 or more targets is now 12 seconds (was 10 seconds).
          • Ice Strike can now also cause the bonus damage from Crash Lightning.
          • The initial damage, as well as the bonus damage from Stormstrike, Lava Lash, and Ice Strike has been increased.
          • The initial damage as well as the bonus damage from Stormstrike, Lava Lash, and Ice Strike now deals reduced damage when you are fighting more than 6 targets.
    • WARRIOR
      • Class Developer Notes
        • We’ve decided to remove Skull Banner, the general consensus across sources of feedback has not been particularly positive and we’ve struggled to find the right home for Skull Banner in each of the talent trees. Therefore, we’ve decided to remove it.
        • No other major updates, some tweaks and bug fixes as we are generally satisfied with the Warrior class tree…
        • We may still switch adjust talent node positions as we move throughout the Beta and monitor feedback.
      • Class Tree
        • Cruel Strikes – Now increases Critical Strike chance by 1% and increases the critical strike damage of Execute by 5% per rank.
        • Quick Thinking – Now increases Haste by 1% and your auto attack critical strikes increase your auto attack speed by 10% for 10 seconds per rank.
        • Frothing Berserker: Arms Variant – Mortal Strike and Cleave have a 20% chance to immediately refund 20% of the Rage spent.
        • Frothing Berserker: Fury Variant – Rampage has a 20% chance to immediately refund 20% of the Rage spent.
        • Frothing Berserker: Protection Variant – Revenge has a 20% chance to immediately refund 50% of the Rage spent.
        • Switched the positions of Frothing Berserker and Honed Reflexes positions to ensure the node that governs the left branch is more universally desired.
        • Fast Footwork has returned to a 5% speed increase (was 10%).
      • Arms Developer Notes
        • No major updates for the Arms tree. We feel good about the tree and are working on fixing various bugs and tweaking abilities where needed.
        • Deft Experience’s bonus to Rend has been integrated into Bloodborne and will have a new secondary effect in a future build.
      • Arms
        • Valor in Victory is now 1% Versatility and a 15 second reduction to the cooldown of Die by the Sword per rank.
        • Critical thinking – Now increase your Critical Strike chance by 1% and Execute refunds 10% of Rage Spent per rank.
        • Bloodborne – Now increases Deep Wounds, Rend and Thunderous Roar’s Bleed effects by 7.5% and Rend’s direct damage is increased by 50% per rank.
        • The Strength bonus from Hurricane should now be calculated correctly.
        • The Strength bonus from Test of Might should now be calculated correctly.
        • Test of Might reverted to 1% Strength per 10 Rage spent (was 5% per 30 Rage).
        • Fracture no longer causes the Bleed effects of Thunderous Roar to expire to lower cooldown alignment and allow Thunderous Roar to be used more freely.
        • Removed Skull Banner.
        • Battlelord now reduces the cost of Mortal Strike and Cleave by 10 (was 15).
        • Warbreaker should again work correctly with Anger Management.
      • Fury Developer Notes
        • Cruelty has historically been a very powerful talent and its position and functionality wasn’t ideal depending on your build. So, we’ve decided to split the damage and cooldown related components. This makes pathing better for various builds and also allows us to better control the power of certain abilities.
        • Made some changes to Annihilator to bring the damage and rage generation down.
        • The rage generation of various abilities such as Annihilator do not synergize with Recklessness, we will be fixing this in a future update.
        • We’ve done some testing internally on two-handed Annihilator builds and will update more to update on here in the future.
        • No other major changes, various bug fixes and tweaks to abilities.
      • Fury
        • Dancing Blades Attack speed bonus reduced to 30% (was 50%).
        • Deft Experience – Now increases Mastery by 1% and reduces the cooldown of Bloodthirst by 0.75 seconds per rank.
        • Swift Strikes – Now increases Haste by 1% and Raging Blow and Annihilator generate and additional 1 Rage.
        • The Strength bonus from Hurricane should now be calculated correctly.
        • Removed the Rage cost from the base version of Whirlwind.
        • Bloodthrist’s Bloodcraze buff duration increased to 20 seconds (was 15 seconds).
        • Removed Skull Banner.
        • Cruelty no longer grants a chance to reset charges of Raging Blow.
        • Cruelty now grants 15% increased damage to Raging Blow and 5% increased damage to Annihilator.
        • Wrath and Fury in addition to increasing the damage of Raging Blow by 5%, now grants a 30% chance to reset charges of Raging Blow while Enraged.
        • Annihilator now grants 3 Rage per hit (was 6).
        • Slaughtering Strikes increases the damage of Rampage via Annihilator by 2% (was 3% per strike).
        • Slam generates 10 Rage through Storm of Swords and its damage reduced to 150% (was 200%).
        • Annihilator damage reduced to 10% (was 19%).
        • Bloodborne damage bonus to periodic effects reduced to 15% (was 30%).
      • Protection
        • Removed Skull Banner.

ITEMS AND REWARDS

  • New Toy: Seed of Renewed Souls – Embrace the spirits of the weald, transforming into your Soulshape. 5 minute cooldown. Available from Lady Muunn in Heart of the Forest.

PLAYER VERSUS PLAYER

  • RATED SOLO SHUFFLE
    • In Dragonflight, we’re continuing our work on the Solo Shuffle game mode by upping the stakes and adding the ability for players to earn (or lose!) rating, similar to our Rated Battlegrounds and Arenas. In this week’s PTR and Beta build, players will be able to participate in the Rated version of Solo Shuffle. Just like in Rated Battlegrounds and Arenas, you’ll be able to earn seasonal rewards and achievements, credit towards Vicious mounts, weekly great vault progress, and Conquest. Solo Shuffle’s rules and 6-round format continue, with the addition of rating changes based off of the amount of rounds each player has won during the match. We’ll be monitoring and adjusting matchmaking throughout beta to facilitate testing.

      Unique to this Rated game mode, players will have a rating tracked for each of their character’s specializations. Players will select which of their specialization to queue with, and participate in specialization-based ladders and end of season rewards. Players will also notice that we’ve created a minimum item level feature for Rated Solo Shuffle specifically, but we do not have it currently set to our final value for Season 1 of Dragonflight.

      We’re extremely appreciative of all the community feedback we received from our brawl version of Solo Shuffle, please continue to share your thoughts with us in our forums or @WarcraftDevs on twitter. Please keep an eye out for future Play with the Blues events focusing on Solo Shuffle on Beta.

  • CLASSES
    • HUNTER
      • Interlope – Now available for all Hunter specializations (was Beast Mastery only).
      • Diamond Ice – Now available for all Hunter specializations (was Survival only).
      • Beast Mastery
        • Kindred Beasts redesigned to work with Tenacity Pet’s new ability, Fortitude of the Bear – While using a Tenacity pet: Command Pet’s unique ability cooldown reduced by 50% and allies within 20 yards of your pet gain 10% increased maximum health for 10 seconds.
    • MONK
      • Grapple Weapon – Now available for Brewmaster (was Mistweaver and Windwalker only).
      • Mighty Ox Kick – Now available for all Monk specializations (was Brewmaster only).
      • Dematerialize – Now available for Brewmaster (was was Mistweaver only).
      • Alpha Tiger – Now grants 20% Haste (was 30%) after using Tiger Palm. Available for all Monk specializations (was Windwalker only).
      • Wind Waker – Now available for Brewmaster (was Windwalker only).
    • PALADIN
      • Hallowed Ground – Now available for Retribution (Holy and Protection only).
      • Aura of Reckoning – Now available for all Paladin specializations (was Retribution only). For Holy Paladins: The spells empowers your next Judgement once you get to 50 stacks.
      • Vengeance Aura – Now available for all Paladin specializations (was Retribution only).
      • Divine Favor – Removed from PvP talents and moved into the talent tree.
    • ROGUE
      • Dagger in the Dark – Now available for all Rogue specializations (was Subtlety only).
        • Each second while Stealth is active, nearby enemies within 10 yards (was 12 yards) take an additional 5% damage from your next Shadowstrike or Ambush for 10 seconds. Stacks up to 8 times (was 10 times).
      • Dagger in the Dark increases Shadowstrike damage for Subtlety, and Ambush damage for Assassination and Outlaw.
    • WARLOCK
      • Call Observer – Now available for all Warlock specializations (was Demonology only).
      • Bonds of Fel – Now available for all Warlock specializations (was Destruction only).
    • WARRIOR
      • Rebound – Reflected spells now cause 50% extra damage back to the attacker (was 33%). Now available for all Warrior specializations (was Protection only).
      • Battle Trance has been redesigned – You go into a trance causing you to regenerate 3% of your health and generate 3 Rage every 3 seconds for 18 seconds after using Raging Blow twice in a row on a target or striking a target with Annihilator 8 times. Striking a new target with Raging Blow or Annihilator will cancel this effect.
      • Enduring Rage redesigned to also work with Annihilator:
        • Raging Blow functionality – Increases the duration of your Enrage effect by 1 second, and your Raging Blows extend the duration of your Enrage by 1.5 seconds.
        • Annihilator functionality – Increases the duration of your Enrage effect by 1 second, and your Annihilator damage extends the duration of your Enrage by 0.5 seconds.

USER INTERFACE AND ACCESSIBILITY

  • NEW HUD UI
    • UI art updates:
      • Experience and Reputation bars
      • Wyvern action bar art for Horde players
    • Edit Mode
      • PvP Arena Frames
      • Loot Frame
      • Help tips are added to the frame as a toggle for more information.

Additional Fated Power in Season 4 Fated Raids, Dragonflight Beta: Chromie Time ilvl Rescaling

Blizzard has announced that starting with this week’s weekly reset raiders will be able to choose to have a second fated affix active in fated raids.

On the Dragonflight beta side of things people noticed changes to item levels in leveling content. Blizzard has responded explaining that they are not squishing any stats but are changing the scaling around leveling with Chromie Time going up to level 60 in Dragonflight.

Additional Fated Power in Season 4 Fated Raids

Quote from: Blizzard

This past weekend’s esports charity event, Xy’mox’s Charity Cache, provided the players with additional Fated Powers in Fated Raids. Though this might have looked like a detriment at first glance, capitalizing on double the Fated Infusions turns out to be a boon!

We believe that this feature should be available to all organized players, and so starting with the next weekly reset, players in Normal, Heroic, or Mythic Fated Raids will be able to opt-in to one additional Fated Power at the Fated Console, located near the entrance of each of the Fated Raids. These additional powers may be disabled at any time, but that won’t affect any in-combat encounters, and will not change how loot is awarded.

We know that many players have enjoyed the twists and fun of Fated Powers, and we hope that access to more will increase the fun.

Happy raiding!

Chromie Time ilvl Rescaling

Quote from: Blizzard

We are not doing a squish. The overall goal is for player-characters who are at level 60 today to log in at level 60 in Dragonflight with the same item level and approximately the same stats as they had before.

What we are doing: rescaling Chromie Time. In Dragonflight, Chromie Time now stretches from 10-60, so that players can choose which expansion they’d like to level in, and they can stick with that all the way to Dragonflight if they choose to.

So that’s going to require that we change some iLvls within that range to make it a smooth experience, but the endpoint isn’t changing.

There are definitely some bugs with this on the Dragonflight Beta and the PTR, such as your heirlooms, and we’re going to fix them up.

September 9th 2022 Dragonflight Beta Feedback: Demon Hunters, Shamans, Hunters, Death Knights, Warriors & Paladins

Last night the blues posted on nearly half of the class feedback threads announcing upcoming changes to Demon Hunters, Shamans, Hunters, Death Knights, Warriors and Paladins. Check them all out below:

Feedback: Demon Hunters

Quote from: Blizzard

How do you do fellow Demon Hunters,

We wanted to tip you off to some changes that will be present in an upcoming build, as we’ve seen discussion around these topics, and want to provide additional context for continued discussion since it helps guide future iteration.

First up is the feedback we’ve heard surrounding Vengeance’s Mastery: Fel Blood, which increases the armor granted by Demon Spikes. While there are (very intentionally) talent options available that can increase Demon Spikes uptime and therefore influence the relative value of Mastery for a character, two problems remain:

  1. The starting value of the Mastery stat is drastically lower than other secondary stats
  2. Mastery has no value while Demon Spikes is not active, further reducing incentive to invest in it as it does not help survive the moments of greatest weakness, as where other stats would

As a result, we’ve decided to softly rework Vengeance’s Mastery

image

What does this mean? While Demon Spikes is active, Mastery: Fel Blood will provide the same bonus per Mastery as it did previously, but now with 50% of that value persisting while Demon Spikes is not active.

As always, we welcome discussion about this upcoming change, and will be on the lookout for that as well as gameplay feedback when the updated Mastery makes its way into player hands on the PTR and Beta.

Now, on to the topic of Metamorphosis, talents that affect it on the Demon Hunter class tree, and some spec-specific changes related to it all. Here are the most relevant notes:

  • Metamorphosis base CD standardized at 4 min
  • Rush of Chaos still reduces CD by 60 sec, to 3 min for both specs
  • Havoc’s Metamorphosis duration reduced to 25 sec
  • Demonic Origins now reduces CD by 60 sec (reaching 2 min CD for both specs), no longer reduces duration, and now causes Metamorphosis to grant 10% Versatility while active

We hope the above will result in the cooldowns and talent options available for Metamorphosis making a little more sense as to what circumstances players might consider picking them, regardless of what spec perspective it’s being viewed from.

Moving on to Havoc, there are two topics to discuss. First, the talent Fel Bombardment (which was previously not yet implemented) has been removed from the tree. While many former Legendary or conduit effects have been able to transition to forms you’ve seen as Dragonflight talents for many classes, we have decided we do not want the particulars of Fel Bombardment’s gameplay cemented as a more permanent talent and will be leaving it in the Shadowlands. Mo’arg Bionics will be moving into its place, with a new Throw Glaive-related talent appearing near the top of the tree:

image

Finally, as a brief follow-up to a previous topic, Demon’s Bite/Demon Blades will be returning as skills that can apply Burning Wound, alongside the previously-added Throw Glaive. Thank you to those who played the updated version and shared feedback about your experiences.

Cheers.

Feedback: Shamans

Quote from: Blizzard

Enhancement Shaman,

Some minor changes coming in your next build:

  • Feral Lunge has moved to a spot below Windfury Weapon.
  • Windfury Totem is once again 20%.
  • Swirling Maelstrom has been lowered from 2 stacks of Maelstrom Weapon, down to 1, however the tooltip has been clarified now grants 1 stack of Maelstrom Weapon per Fire Nova eruption.
  • Crash Lightning has had some significant adjustments:
    • Crash Lightning cooldown increased from 9 to 12 seconds.
    • Crash Lightning’s buff from hitting 2 or more targets has increased from 10 to 12 seconds.
    • Ice Strike can now also cause the bonus damage from Crash Lightning.
    • The initial damage, as well as the bonus damage from Stormstrike, Lava Lash, and Ice Strike has been increased.
    • The initial damage as well as the bonus damage from Stormstrike, Lava Lash, and Ice Strike now deals reduced damage when you are fighting more than 6 targets.

Feedback: Hunters

Quote from: Blizzard

Going to make a quick post addressing Binding Shot before making a follow-up post.

We still feel like a root that doesn’t break from damage is not a good thing to have in the game, because it’s not at all clear why it works differently than other roots. That said, Binding Shot is a powerful tool Hunters have to manage some situations where you want to both do high damage to a group of enemy targets, as well as have control over their ability to chase you.

We’re changing Binding Shot from a root that breaks on damage to a 3 second stun.

There are some other minor Hunter changes we wanted to discuss, but wanted to address Binding Shot specifically.

Quote from: Blizzard

There’s some other minor Hunter changes coming in a future build, and we also wanted to talk about the new Lesser Dragonkin pet family.

Class Tree:

  • Improved Traps and Rejuvenating Wind should actually have their places swapped. Really this time.
  • Concussive Shot will now replace Wing Clip, and no longer requires a ranged weapon.
  • Wing Clip Focus cost reduced by 10. This was a rank 2 upgrade that was incorrectly not baked into Wing Clip.
  • Fortitude of the Bear should have all of its interactions properly setup now with Command Pet, tenacity pets, as well as Lone Wolf Marksmanship Hunters.
    • The Kindred Beasts PvP talent has also been updated to work with Fortitude of the Bear.

Lesser Dragonkin
As some of you may have noticed, there’s a new pet family you can tame creatures from, the Lesser Dragonkin.

  • Lesser Dragonkin are a Ferocity pet.
  • Lesser Dragonkin have a new pet family ability, Shimmering Scales. This reduces your pet’s magic damage taken by 70% for 8 seconds, on a 90 second cooldown.
  • Cloud Serpents have had their pet family changed from Serpents to Lesser Dragonkin, but the ability to tame Cloud Serpents has not been changed in any way.
  • Lesser Dragonkin taming is currently planned to be a reward from the Valdrakken faction.
  • Lesser Dragonkin includes creatures like the new Hornswogs from Dragonflight, or the Feathered Drakes in Ardenweald, or even some of the Faerie Dragons in places like Feralas.

Have a nice weekend everyone.

Feedback: Death Knights

Quote from: Blizzard

Hello Death Knights,

We want to share some of the upcoming changes we have planned for the Frost spec tree in the next Beta build. While we were generally happy with the Frost tree and what it had to offer, we also recognize that there were some improvements that could be made based on our learnings over Dragonflight’s Alpha development.

The existing Frost tree suffered a bit from a lack of choice once a player locked into a specific build (often choosing between Obliteration or BoS, then making 1 or 2 choices with what talent points remained). To help alleviate this issue, the upcoming tree has received new talents, reworked talents, existing talents moved to more accessible spaces, updated pathing connections, and lastly several selection node talents have been decoupled and moved elsewhere within the tree (most notably Icecap).

This is what it looks like:

Below, you can find the new and updated talents. This doesn’t cover all of the positional and pathing changes for talents, but it does highlight some of the more notable ones.

Unleashed Frenzy

  • Now grants the strength buff when any Runic Power ability damages an enemiy

Improved Frost Strike and Runic Command

  • Swapped positions on the tree

Glacial Advance

  • Removed the cooldown
  • Moved higher into the tree and is now unlocked after the 1st gate.

Frostscythe

  • Moved higher into the tree and is now unlocked after the 1st gate.

Horn of Winter

  • Now Frost only and placed directly after Improved Obliterate

Improved Killing Machine

  • Renamed to Frostreaper

Enduring Strength

  • Now available directly after Pillar of Frost
  • New Icon

Frostwhelp’s Aid

  • Now available directly after Pillar of Frost

Coldheart

  • No longer a choice node with Inexorable Assault
  • Moved to the right side of the tree below Improved Rime

Inexorable Assault

  • No longer a choice node with Cold Heart
  • Moved below Frostreaper on the left side of the tree

Icecap

  • No longer a choice node with Obliteration
  • Now available directly after Frostwhelp’s Aid or Enduring Strength

Empower Rune Weapon

  • Now properly grants +1 charge if you already know the spell from the core tree

Everfrost

  • Now directly available after Gathering Storm and should no longer be able to be taken without knowing Remorseless Winter
  • Reduced to a 1 max rank, down from 2.

New Talent – Shattering Strike

  • When Frost Strike damages an enemy with 5 stacks of Razorice it will consume them to deal an additional 60% damage.
  • Available directly after Icecap

Avalanche

  • This has been updated to also apply Razorice to your targets if Howling Blast is empowered by Rime.
  • No longer a choice node with Frozen Pulse
  • Now available directly after Icecap

Frozen Pulse

  • Cut
  • Developers’ notes: After reworking the tree and making room for the new talents we felt like Frozen Pulse didn’t offer anything unique to the Frost and rather than forcing it within the tree we decided it best to cut it for now to make room for what we hope are more interesting options.

New Talent – Icebreaker

  • When empowered by Rime, Howling Blast deals 30/60% increased damage to your primary target.
  • Available directly after Empowered Rune Weapon and Gathering Storm

Feedback: Warriors

Quote from: Blizzard

Protection Warriors,

In an upcoming build, the functionality of your new Spell Block talent will be changed slightly. Details of how Spell Block will work have been listed in the Protection Paladin thread here:

Feedback: Paladins

Quote from: Blizzard

Protection Paladin,

An upcoming build is going to have changes to how the Holy Shield talent and “Spell Block” works. The Holy Shield talent is not changing, but how Holy Shield interacts with magic damage is changing.

Holy Shield is themed as being Spell Block, however in Shadowlands, it isn’t actually a real blocked attack under the hood. This has been changed to work similar to how standard physical blocking works, and there are some changes as a result of this:

  • You will actually have to have a shield equipped to benefit from Holy Shield (This is very minor, but noting for posterity)
  • You can no longer Spell Block attacks from behind, while stunned, or while casting/channeling a spell.
  • Holy Shield will no longer allow you to block periodic spell damage.
  • Holy Shield will now allow you to block creatures that deal non-physical auto attack damage, such as if a Fire Elemental melee attacks you as Fire damage.
  • Holy Shield will work against attacks that deal combinations of physical + (some other element) of damage, such as a Fire+Physical spell or attack.
  • The combat log will properly report Spell Blocks from Holy Shield as blocked damage, rather than absorbed damage.

Holy Shield will continue to use your character’s actual block chance, and your character’s armor value for purposes of how much block value you have.

These changes will also apply to the new Protection Warrior Spell Block talent.

Quote from: Blizzard

Greetings Holy Paladins!

In the next beta build we will have an updated tree ready for testing This update will include major pathing changes, new spells, and node cost reduction. We would like to give you our thoughts on our design direction for this tree moving forward.

Pathing Improvements

We’re excited at the prospect of offering tools for a casting focused Holy Paladin build existing in this tree. Our intention is for this to not overpower the melee playstyle, but we want to find room for both to exist simultaneously without impeding each other. At the same time however, we do not think separating the tree into two distinct “caster” and “melee” paths is compelling tree structure in this case. Our goal is to intermingle spells and abilities in such a way that players are encouraged to path throughout the tree, but not feel like they must pick up undesirable talents for their build along the way.

Spells Changes

We felt the overall nodes in this tree were in a solid spot and that most of the issues in this tree were pathing related. That said, we’ve added several new or returning spells in support of both the melee and caster styles. Hopefully this mixes gameplay up a bit more and offers further compelling choice, particularly in the bottom section of the tree. We’ve also removed a few nodes that we felt were not playing well including Liadrin’s Fury Unleashed and Tyr’s Munificence. Tyr’s Munificence’s effect will be added baseline to Tyr’s Deliverance.

Lay on Hands in rated PvP

We’ve decided to enable Lay on Hands in rated PvP with a 25% PvP multiplier healing reduction. This change was influenced by several factors. Modern PvP realities are that a powerful heal such as this does not have the same level of impact that it did in previous versions of the game. It is likely that if we were to go back in time with the current tools we have, our solution would have been to apply a PvP multiplier to such a strong ability without outright disabling. Given that Lay on Hands applies Forbearance, its cooldown is quite significant, and with Dampening and PvP multipliers to leverage, we feel comfortable enabling this iconic Paladin ability in rated PvP. This change will be applied soon and won’t apply to the upcoming beta build.

Here’s a preview of what you can expect to see next build:

New Talent Additions

Infusion of Light: Now learned baseline.

Divine Insight. New Talent, row 3. Holy Shock’s healing and damage is increased by 5%.

Tirion’s Devotion. New Talent, row 4. Lay on Hand’s cooldown is reduced by 1 second per Holy Power spent.

Resplendent Light. New Talent, row 4. Holy Light heals up to 5 targets within 8 yards for 8% of its healing.

Imbued Infusions. New Talent, row 5. Consuming Infusion of Light reduces the cooldown of Holy Shock by 1.0 seconds.

Unwavering Spirit. New Talent, row 5. The cooldown of Aura Mastery is reduced by 30 seconds.

Boundless Salvation. New Talent, row 10. Casting Flash of Light on targets affected by Tyr’s Deliverance extends the duration of your Tyr’s Deliverance by 0.5 seconds. Casting Holy Light on targets affected by Tyr’s Deliverance extends the duration of your Tyr’s Deliverance by 1 second.

Divine Favor. New Talent, row 5. The healing of your next Holy Light or Flash of Light is increased by 60% and its cast time is reduced by 30%. 45 second cooldown.

Veneration. New Talent, row 8. Flash of Light, Holy Light, and Judgment critical strikes reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.

Relentless Inquisitor. New Talent, row 9. Spending Holy Power grants you 1% haste per finisher for 12 sec, stacking up to 3/5 times.

Empyrean Endowment. New Talent, row 10. Judgment empowers your next Word of Glory to automatically activate Light of Dawn with 25% increased effectiveness. The effect can only occur every 30 seconds.

Inflorescence of the Sunwell. New Talent, row 10. Infusion of Light has 1 additional charge, reduces the cost of Flash of Light by an additional 30%, and has a 30% chance to generate an additional Holy Power from Holy Light.

Thank you all for your continued feedback!