fbpx
Menu Close

Normal/Heroic Kromog Raid Guide

KromogHello everyone, my name is Tokk and welcome to this wowweekly.net warlords of draenor raiding guide. Today we’ll be taking a look at Kromog, Legend of The Mountain in Heroic Blackrock Foundry. These tactics will also apply to the normal version of this fight.

Most of Kromog’s abilities are straight forward to deal with, so to start with let’s check out the tank specific ones. The tanks will have to deal with the following 2 abilities.

The first of these is the Fists of Stone which causes Kromog’s melee attacks to deal a massive amount of damage. This damage can be shared with a second target within 15 yards of the original target. All this means is that the 2 tanks should be standing on top of each other in order to split the melee attacks.

Secondly the tanks will have to deal with the Warped Armor debuff. This increases the damage taken by Kromog’s Primary target. After your first tank gets 2 stacks of this, the other tank should taunt it off him. At this point your tanks swap once the debuff falls off of the other tank. Your ideal scenario is that the tanks each take 2 stacks of the debuff and switch. However due to the timings of the other abilities in this fight, more often than not one tank will get a third stack before the debuff falls off. Don’t be afraid to use cooldowns to deal with the stacks.

Kromog’s second set of abilities are to be dealt with by everyone in the raid. First off he has Stone breath, with which he will deal a lot of AoE damage to the entire raid. This damage is unavoidable, so just heal through it.

The next ability is Rippling Smash. Kromog will face a direction and after casting the smash, a wave of earth will flow in that direction. Because of the cast before the smash you can get out of the area he’s facing. You have to do this because the earth does a huge amount of damage to you, meaning that if you’re not topped off you might die.

Kromog can also cast an ability called slam. This will deal a pretty high amount of damage if you’re close to him. But the further away you are from him the less damage it will do. So melee and tanks might want to consider moving away from him when he casts this so they don’t take as much damage. If a tank has multiple stacks of the warped armor debuff it’s highly recommended you move away. Just move back as soon as possible so that you can continue soaking the cleaving damage of his melee attacks.

The last regular ability to watch out for is Rune of Crushing Earth. You’ll easily spot this one due to the big red rune on the floor. On either side of it a hand will spawn. These hands will fly towards the rune and deal a large amount of damage to anyone they touch and stun them for 5 seconds. When the first rune spawns it will not activate right away, so you’ll have some time to move away from the path. However once the second rune spawns with its hands, they will both activate so be sure to move away from them, as soon as possible.

The final ability of his normal phase is a passive ability called Reverberations. Several of his abilities will cause sound discs to spawn, which will move towards the raid after a short pause. They deal a good amount of damage, so just move away from them when they spawn.

With that out of the way, let’s talk about Rune of Grasping Earth. When Kromog casts this, small yellow runes will spawn on the floor. Each and every member of your team will have to move on top of one of these runes. And most importantly each rune will only hold one person. When players stand on top of these runes they will be gripped by hands. You want them to do so because once the runes have spawned, Kromog will cast Thundering blows, dealing a huge amount of damage to anyone not gripped and tossing them up in the air, killing them.

These hands are targetable and you need to dps them during the Thundering Blows ability. You will want to get out of the hands as quickly as possible once Thundering Blows is over, because the hands themselves also deal increasing damage to the people they’re holding. The main point to emphasize is to not stand on other players runes. The best way you can prevent this is to split your group up across the room so that everyone can be sure there is a rune available to them.

At 30% the boss will soft enrage, increasing damage done, attack speed and ability frequency. So you will want to save heroism for this part of the fight.

It’s a rinse and repeat fight with a lot of avoidable damage.

If you liked this raiding guide, please comment, subscribe and click on the like button! If you would like to keep up with when new videos come out but you don’t have a youtube account you can follow us on twitter or facebook, at twitter.com/bbmezzy or facebook.com/wowweekly. Also be sure to check out our website wowweekly.net where you can find written content as well as video guides. For now this has been Tokk and I will see you again next time.

Leave a Reply

Your email address will not be published.

This site uses Akismet to reduce spam. Learn how your comment data is processed.