fbpx
Menu Close

Hotfixes: November 1 2022, Dragonflight Beta Development Notes, Update on Dragonflight Season 1 Rated PvP Rewards

Today’s hotfixes bring the tuning changes with the weekly reset as well as a fix for pet battle experience stones.

On the beta side of things we also got some class tuning as well as the possibility to test crafting orders on the Valdrakken (max level) realm and dungeon trinkets. Furthermore Blizzard has announced that due to some issues they are facing, not all rated PvP rewards will be available right away.

Quote from: Blizzard

November 1, 2022

Classes

  • Death Knight
    • Fixed an issue where both charges of Death’s Grip could be accidentally used in quick succession when talented into Death’s Echo.
  • Demon Hunter
    • Havoc
      • Chaos Strike and Annihilation damage reduced by 5%.
      • First Blood damage bonus reduced to 75% of attack power (was 85%).
      • Inner Demon damage increased by 25%.
      • Fixed an issue that prevented Inner Demon damage from being increased by Havoc’s Mastery and Demon Soul effects.
  • Druid
    • Feral
      • Brutal Slash is now usable in Bear Form and replaces Swipe while in Bear Form. It does not generate combo points or cost energy while in Bear form.
  • Hunter
    • Beast Mastery
      • War Orders now grants Barbed Shot a 25/50% chance to reset the cooldown of Kill Command (was 50/100%)
      • Healing done to your pets from Mend Pet or Exhilaration no longer grants any healing to the Hunters from Leech.
    • Marksmanship
      • Corrected an issue where Chimaera Shot had two chances to trigger the Lethal Shots talent.
      • Aimed Shot damage reduced by 15%.
  • Mage
    • Fixed an issue with Summon Water Elemental where it was persisting in situations where it shouldn’t
  • Monk
    • Windwalker
      • Fists of Fury damage reduced by 20%.
      • Rising Sun Kick damage reduced by 20%.
      • Blackout Kick damage reduced by 10%.
      • Storm, Earth, and Fire damage transfer reduced by 6.66(repeating, of course)%.
      • Serenity causes the Monk to deal 15% increased damage (was 20%).
      • Invoke Xuen duration reduced to 20 seconds (was 24 seconds).
      • Shadowboxing Treads increases Blackout Kick damage by 10% (was 20%).
      • Teachings of the Monastery now causes Blackout Kick to have a 12% chance to reset the remaining cooldown on Rising Sun Kick (was 15%).
      • Fury of Xuen haste bonus has been reduced to 5% (was 8%).
      • Whirling Dragon Punch damage reduced by 10%.
      • Forbidden Technique now causes Touch of Death to deal 20% increased damage (was 40%) in addition to its current effects.
      • Rushing Jade Wind damage reduced by 10%.
      • Xuen’s Battlegear now causes Rising Sun Kick critical strikes to reduce the cooldown of Fists of Fury by 4 seconds (was 5) and when Fists of Fury ends, the critical strike chance of Rising Sun Kick is now increased by 40% (was 50%).
        • Developers’ note: Windwalker Monks are dealing too much damage across the board. As a result, we’ve reduced the damage of most Chi spenders (Spinning Crane Kick and the recently improved Strike of the Windlord being the notable exceptions), reduced the throughput of major cooldowns (Storm, Earth, and Fire, Serenity, and Invoke Xuen), and reduced the effect of some powerful talents with the goal of preserving build parity after these changes.
  • Paladin
    • Fixed an issue where the Hallowed Ground talent was incorrectly increasing all Holy damage dealt, rather than just the damage of Consecrate.
  • Priest
    • Crystalline Reflection reflects 6%/12% of damage absorbed (was 10%/20%).
    • Mindgames damage reduced by 25% for Shadow and Holy.
    • Mindgames damage reduced by 50% for Discipline.
    • Discipline
      • Power Word: Radiance applies Atonement at 50% duration (was 60%).
      • Power Word: Radiance healing increased by 30%.
      • Ultimate Radiance increases the healing of Power Word: Radiance by 100% (was 150%).
      • Evangelism cooldown increased to 3 minutes (was 1.5 minutes).
      • Light’s Wrath damage increased by 25%.
      • Light’s Wrath gains 6% damage per ally affected by Atonement (was 10%).
    • Holy
      • Renew healing reduced by 5%.
      • Prayer of Mending healing reduced by 5%.
      • Flash Heal healing reduced by 5%.
      • Heal healing reduced by 5%.
      • Prayer of Healing healing reduced by 5%.
      • Holy Word: Sanctify healing reduced by 5%.
      • Holy Word: Serenity healing reduced by 5%.
      • Circle of Healing healing reduced by 5%.
      • Cosmic Ripple healing reduced by 5%.
      • Divine Hymn healing reduced by 5%.
      • Divine Word: Sanctuary healing reduced by 5%.
      • Holy Word: Salvation healing reduced by 5%.
    • Shadow
      • Shadow Word: Pain damage increased by 10%.
      • Mind Blast damage increased by 10%.
      • Inescapable Torment damage increased by 10%.
      • Shadow Word: Death damage increased by 10%.
      • Vampiric Touch damage increased by 10%.
      • Mind Spike damage increased by 10%.
      • Mind Flay damage increased by 10%.
      • Devouring Plague damage increased by 10%.
      • Mind Sear damage increased by 10%.
      • Shadowy Apparition damage increased by 10%.
      • Void Torrent damage increased by 10%.
      • Shadow Crash damage increased by 10%.
      • Idol of N’zoth’s Echoing Void damage increased by 10%.
      • Idol of Yogg-Saron’s Thing from Beyond Void Spike damage increased by 10%.
      • Dark Void damage increased by 10%.
      • Unfurling Darkness damage increased by 10%.
      • Void Eruption damage increased by 10%.
      • Void Bolt damage increased by 10%.
      • Void Tendril’s Mind Flay damage increased by 10%.
      • Void Lasher’s Mind Sear damage increased by 10%.
  • Rogue
    • Ambush damage increased by 20%.
    • Rupture damage increased by 5%.
    • Assassination
      • Garrote damage increased by 5%.
      • Mutilate damage increased by 5%.
      • Deathmark damage increased by 15%.
      • Amplifying Poison – Envenom damage bonus increased to 35% (was 30%).
      • Scent of Blood maximum Agility bonus increased to 24% (was 15%).
    • Subtlety
      • Backstab damage increased by 5%.
      • Eviscerate damage increased by 5%.
      • Shadowstrike damage increased by 5%.
      • Gloomblade damage increased by 5%.
      • Secret Technique damage increased by 5%.
      • Deepening Shadows cooldown reduction per combo point spent increased to 0.7 seconds (was 0.6 seconds).
  • Shaman
    • Elemental
      • Lightning Bolt damage increased by 10%.
      • Chain Lightning damage increased by 10%.
      • Lava Burst damage increased by 18%.
      • Flame Shock damage increased by 10%.
      • Frost Shock damage increased by 10%.
      • Elemental Blast damage increased by 10%.
      • Lava Beam damage increased by 10%.
      • Earthquake damage increased by 10%.
      • Earth Shock damage increased by 10%.
      • Icefury damage increased by 10%.
      • Liquid Magma Totem damage increased by 10%.
      • Fire Blast damage increased by 10%.
      • Primal Fire Elemental’s Meteor damage increased by 10%.
      • Primal Fire Elemental’s Immolate damage increased by 10%.
    • Enhancement
      • All damage dealt reduced by 25%.
  • Warlock
    • Affliction
      • Fixed an issue where your Malefic Affliction would be removed if another Warlock applied Malefic Affliction.
      • Vile Taint now applies Curse of Exhaustion with a 6 second duration (was 12 seconds).
      • Sacrolash’s Dark Strike now extends Curses by 0.2/0.4 seconds (was 0.5/1.0 seconds).
    • Demonology
      • Implosion damage increased by 25%.
      • Bilescourge Bombers’ damage increased by 20%.
      • Hand of Gul’dan damage increased by 35%.
      • Guillotine’s Fel Explosion damage increased by 25%.
      • Guillotine’s Fel Explosion radius is now 8 yards (was 4 yards).
      • Vilefiend damage increased by 20%.
      • Grimoire: Felguard damage increased by 20%.
      • Annihilan Training now increases the damage of Felguard by 20% (was 10%).
      • Wild Imps now have a 15/30% chance to become an Imp Gang Boss (was 5/10%).
      • Imp Gang Bosses now deal 50% increased damage (was 20%).
      • Pit Lord (from Gul’dan’s Ambition) damage increased by 25%.
      • Demonic Tyrant’s Demonfire damage increased by 10%.
    • Destruction
      • Rolling Havoc now lasts 6 seconds (was 5 seconds).
      • Madness of the Azj’Aqir now lasts 5 seconds (was 4 seconds).

Pet Battles

  • Fixed an issue that could cause a miscalculation when leveling up a battle pet with Battle-Training Stones.

Wrath of the Lich King Classic

  • Art
    • Several ability’s animations and visual effects should now be displaying correctly (i.e. Will to Survive and Divine Storm).
  • Character
    • The Tauren Endurance racial bonus now works as expected.
    • Fixed an issue where sometimes after a name change there are some areas in-game where the previous character name shows up.
  • Classes
    • Fixed an issue where Shamans could summon more than one elemental at a time.
  • Player versus Player
    • Losing a Random Battleground at max level will now correctly reward zero gold.
  • User Interface and Accessibility
    • Fixed an issue where some areas in the game would sometimes show your previous character name after a name change.

Dragonflight Beta Development Notes

Quote from: Blizzard

Hello adventurers! Here are this week’s changes in Dragonflight Beta!

CLASSES

  • Druid
    • Feral
      • Brutal Slash now replaces Swipe in bear form as well. Brutal Slash does not cost energy or generate combo points while in Bear Form.
    • Guardian
      • The Guardian druid tree has undergone changes to its node connections and talent positions.
        • Scintillating Moonlight, Twin Moonfire & Galactic Guardian are now after the 20 point gate.
        • Survival of the Fittest, After the Wildfire/Guardian of Elune choice node & Soul of the Forest are now after the 8 point gate.
        • Dream of Cenarius has been split out of it’s choice node with Ursoc’s Fury.
      • Maul – Damage has been increased by 40%
      • Mangle – Damage has been increased by 15%
      • Twin Moonfire – Damage bonus to Moonfire has been reduced to 10% (was 20%) in addition to its existing effects.
      • Guardian of Elune – Mangle now increases the duration of your next Ironfur by 3 sec (was 2 seconds) in addition to its existing effects.
      • After the Wildfire – Healing from this ability has been increased by 50%.
  • Evoker
    • Tail Swipe radius increased to 8 yards (was 6 yards).
    • Time Stop (PvP talent) is no longer on the global cooldown.
    • Deep Breath deals 40% increased damage in PvP combat.
    • Devastation
      • Pyre damage increased by 30%.
      • Volatility’s chance increased to 15% at rank 1, 30% at rank 2.
      • Eye of Infinity now generates 1 Essence when Eternity Surge critically strikes (was granting Essence Burst).
  • Hunter
    • Survival
      • Deadly Duo has been redesigned – While Spearhead is active, Mongoose Bite increases the damage of your next Kill Command by 40% and the reset chance of your next Kill Command by 25%, stacking up to 3 times. Kill Command cooldown resets extend the duration of Spearhead by 1.5 seconds.
  • Monk
    • Mistweaver
      • Unison – Now additionally functions with Jade Serpent Statue’s Soothing Mist.
      • Resolved an issue that cause Misty Peaks Enveloping Mists to not be extended properly by Rising Mist.
  • Paladin
    • Holy
      • Light of the Martyr – Now costs 9% of base mana (was 7%).
      • Barrier of Faith – Now costs 16% of base mana (was 9.5%).
      • Tyr’s Deliverance – Now costs 12% of base mana (was 0%).
      • Crusader Strike – Now costs 10% of base mana (was 11%).
      • Holy Light – Now costs 16% of base mana (was 15%).
  • Priest
    • Power Infusion can now only be cast on players.
    • Discipline
      • Light’s Wrath now has 5% damage variance.
    • Shadow
      • Insanity should always display now as Shadow whether in Shadowform, Voidform, or not in any form.
      • Mind Sear now requires Shadowform for it to be cast.
  • Warlock
    • Dark Pact is no longer increased by 20% in PvP combat.
  • Warrior
    • Class
      • Shattering Throw – Now correctly removes immunities.
    • Arms
      • Made some under the hood changes to try and unsure Fatal Mark cannot be parried.
      • Executioner’s Precision – Execute increases the damage of your next Mortal Strike by 30%, up from 25%.
      • Hurricane – Updated Icon and Hurricane now causes you to go into an unstoppable Bladestorm.
      • Whirlwind – No longer shows an incorrect Range on the tooltip.
    • Fury
      • Reckless Abandon – Fixed an issue that caused an error when using Annihilator in combination with Reckless Abandon.
      • Berserker’s Torment – Avatar and Recklessness now last 6 seconds.
      • Onslaught – Now generates 30 Rage (was 20).
      • Onslaught – Now correctly modifies the tooltip to mention enrage if you have Tenderize talented.
      • Tenderize – Now also causes Onslaught to grant you 3 stacks of Slaughtering Strikes.
      • Enraged Regeneration – Now appears on the personal resource bar.
      • Titanic Rage – Now causes Odyn’s Fury to Enrage you, deal 10% increased damage and grants you 2-4 stacks of Whirlwind.
      • Dancing Blades – Multiple instances of Dancing Blades now partially overlap.
    • Protection
      • Execute – Fixed an issue causing Execute to sometimes incur a cooldown if you had Improved Execute talented on a different spec.
      • Fueled by Violence – Should again trigger correctly.
      • Whirlwind – No longer shows an incorrect range on the tooltip.

PROFESSIONS

  • Crafting Orders have been enabled on the Valdrakken Realm. Players can submit Crafting Orders via the Clerk Galesong NPC in both Stormwind & Orgrimmar. For Crafters that would like to fulfill Crafting Orders, players can open their Professions UI and navigate to the Crafting Orders tab to view and fulfill orders while they are near the Profession Vendor NPCs in the Trade District & the Valley of Strength.

ITEMS AND REWARDS

  • Dungeon trinkets are now available to test. You can pick them up from Trinketaur in Orgrimmar. He’ll be making his way to Stormwind over the next day or two.

Update on Dragonflight Season 1 Rated PvP Rewards

Quote from: Blizzard

Some issues were found which affect the Season 1 Rated PvP rewards. Due to these issues, the cloak, weapon enchant, and tabard rewards will not be available for their respective Duelist and Elite ranks until later in the season. At the start of the season, these rewards will also not be listed in-game for these ranks.

Players who meet the necessary rating requirements for Duelist and Elite ranks will receive their appropriate rewards retroactively once they are implemented and listed in-game in a future update.

Thank you for your understanding.

Leave a Reply

Your email address will not be published.

This site uses Akismet to reduce spam. Learn how your comment data is processed.