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Hotfixes: August 10 2018

Since the pre-patch was released, we get hotfixes nearly daily and yesterday was no different. Check out the bugfixes and changes below:

Quote from: Blizzard

August 10, 2018

Animations and Appearances

  • The Toad pet family ability “Swarm of Flies” will now continue to swarm around the Toad instead of staying in place.
  • Hammer of Wrath’s impact visual should now appear on its target.

Classes

  • Death Knight
    • Frost
      • All damage abilities increased by 3%.
      • Breath of Sindragosa damage reduced by 12%.
  • Druid
    • All Feral Affinity-granted abilities increased by 15%.
    • Feral Affinity Energy regen bonus increased to 45% (was 35%).
      • Guardian
        • Lunar Beam will now correctly heal and deal damage while on an elevator.
  • Hunter
    • Beast Mastery
      • All damage abilities increased by 3%.
    • Marksmanship
      • All damage abilities increased by 3%.
  • Priest
    • Holy Nova damage increased by 20%.
      • Holy
        • All damage abilities increased by 8%.
  • Rogue
    • Assassination
      • Crimson Tempest damage reduced by 10%.
      • Subterfuge bonus reduced to 80% (was 100%).
  • Shaman
    • Elemental
      • All damage abilities increased 4%.
  • Warlock
    • Fear mana cost reduced to 10% (was 15%).
    • Affliction
      • Summon Darkglare cooldown now resets at the end of encounters.
      • Demonology
        • All damage abilities increased by 5%.

Creatures and NPCs

  • Alzzin the Wildshaper no longer deals excessive damage.
  • Chromie’s health has been increased.
  • Bastillax’s health has been decreased.

Darkmoon Faire

  • The Blight Boar encounter in Darkmoon Faire is no longer more difficult than intended.

Items

  • Fixed a bug that was causing several trinkets to fail to proc when cast at max range.

Player versus Player

  • Racial Abilities
    • Light’s Judgment deals 50% less damage when engaged in combat with enemy players.
    • Light’s Reckoning deals 50% less damage when engaged in combat with enemy players.
  • Death Knight
    • Unholy Strength increases Strength by 10% when engaged in combat with enemy players (was 15%).
      • Frost
        • Pillar of Frost increases Strength by 10% when engaged in combat with enemy players (was 15%).
      • Unholy
        • Wandering Plague (PvP Talent) damage reduced by 50%.
        • Necrotic Strike’s (PvP Talent) Necrotic Wound healing absorption reduced by 33%.
        • Virulent Plague deals 10% less damage when engaged in combat with enemy players.
        • Virulent Explosion deals 10% less damage when engaged in combat with enemy players.
  • Druid
    • Restoration
      • Focused Growth (PvP Talent) reduces the mana cost of Lifebloom by 40% (was 60%).
      • Focused Growth (PvP Talent) increases the healing of Lifebloom by 30% (was 50%).
  • Hunter
    • Beast Mastery
      • Dire Beast: Hawk (PvP Talent) damage reduced by 40%.
    • Marksmanship
      • Careful Aim increases Aimed Shot damage by 50% when engaged in combat with enemy players (was 100%).
      • Aimed Shot deals an additional 15% damage to targets you have not damaged yet when engaged in combat with enemy players (was 50%).
  • Monk
    • Windwalker
      • Fists of Fury now deals full damage when engaged in combat with enemy players (was a 20% reduction).
  • Paladin
    • Retribution
      • Righteous Verdict increases the damage of Templar’s Verdict by 10% when engaged in PvP combat with enemy players (was 15%).
      • Execution Sentence increases damage to the target by 15% when engaged in PvP combat with enemy players (was 20%).
      • Word of Glory healing reduced by 20% when engaged in PvP combat with enemy players.
      • Divine Purpose increases damage and healing by 20% when engaged in PvP combat with enemy players (was 30%).
      • Hammer of Reckoning (PvP Talent) gains a stack when targets with your Greater Blessings take 2.5% of your maximum health in damage (was 5%).
      • Vengeance Aura (PvP Talent) increases Holy Damage and Critical Strike chance by 3% per stack (was 4%).
      • Vengeance Aura’s (PvP Talent) duration reduced to 8 seconds (was 10 seconds).
  • Priest
    • Discipline
      • Sins of the Many increases damage by 8% when engaged in PvP combat with enemy players (was 12%).
      • Trinity (PvP Talent) increases Atonement healing by 12% (was 20%).
      • Archangel (PvP Talent) increases healing and absorption by 20% (was 30%).
    • Shadow
      • Edge of Insanity (PvP Talent) now properly reduces damage taken when at or above 90 Insanity (60 Insanity while talented into Legacy of the Void).
  • Rogue
    • Prey on the Weak increases damage dealt to the target by 5% when engaged in combat with enemy players (was 10%).
    • Death from Above (PvP Talent) increases Eviscerate/Envenom/Dispatch damage dealt by 10% (was 15%).
    • Assassination
      • Fixed a bug that caused Creeping Venom (PvP Talent)’s duration to be refreshed to a longer duration than intended.
      • Creeping Venom (PvP Talent)’s damage has been reduced by 50%.
      • Deadly Poison deals 20% less damage when engaged in combat with enemy players.
      • Vendetta increases damage dealt to the target by 20% when engaged in combat with enemy players (was 30%).
      • Toxic Blade increases Poison damage dealt to the target by 20% when engaged in combat with enemy players (was 30%).
      • Garrote deals 20% less damage when engaged in combat with enemy players.
      • Subterfuge causes Garrote to deal an additional 50% damage when cast from stealth in PvP situations (was 100%).
    • Outlaw
      • Plunder Armor (PvP Talent) reduces the target’s max health by 10% (was 15%).
      • Plunder Armor (PvP Talent) increases the Rogue’s max health by 10% (was 15%).
      • Thick as Thieves (PvP Talent) increases the damage you and your Tricks target deal by 10% (was 15%).
      • Brigand’s Blitz (Azerite Trait) is no longer gained from Control is King’s Adrenaline Rush.
    • Subtlety
      • Shuriken Combo increases Eviscerate damage by 3% per stack when engaged in combat with enemy players (was 5%).
      • Night’s Vengeance (Azerite Trait) effectiveness reduced by 66% in PvP situations.
  • Shaman
    • Restoration
      • Spirit Link (PvP Talent) now redirects 35% damage to the team (was 50%).
      • Spirit Link’s (PvP Talent) mana cost has been increased by 12.5%.
      • Spirit Link (PvP Talent) reduces the heal generated by Spouting Spirits (Azerite Trait) by 80%.

Quests

  • “Continue Your Training: Master Woo” and its corresponding daily quest have been temporarily removed.

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