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Category: Shadowlands

Raid Tuning And PvP Tuning Update — 27 April

With the weekly reset later today for US and EU tomorrow there will be a tuning pass coming for both the raid and pvp!

Raid Tuning Update — 27 April

Quote from: Blizzard

With scheduled weekly maintenance (27 April in this region), we’re making the following adjustments to the raid:

Sepulcher of the First Ones

Halondrus the Reclaimer

  • Time required for Volatile Charges to trigger a Charge Detonation increased to 30 seconds (was 10 seconds) in Mythic difficulty.
  • Charge Exposure duration increased to 32 seconds (was 16 seconds) in Mythic difficulty.
  • Earthbreaker Missile damage reduced by 20% in Mythic difficulty.
  • Changed the pattern of Planetcracker Beam during Stage Three in Mythic difficulty.
  • Reduced Halondrus’ health by 10% in Mythic difficulty.
  • Reduced damage of Eternity Engine by 10% in Mythic difficulty.

Anduin Wrynn

  • Anduin’s Despair and Anduin’s Doubt health reduced by 15% in Heroic and Mythic difficulties.
  • Befouled Barrier’s absorbs 10% less healing in Heroic and Mythic difficulties.
  • Fiendish Soul’s Soul Explosion missile travel speed reduced by 20% in Heroic and Mythic difficulties.
  • Monstrous Soul health reduced by 6% in Mythic difficulty.
  • Lost Soul’s Banish Soul cast time increased to 12 seconds (was 8 seconds).
  • Grim Reflection’s Grim Fate haste bonus reduced to 200% (was 250%).

The Jailer

  • Jailer’s melee attack decreased 10% in Mythic difficulty.
  • Jailer’s health decreased 5% in Mythic difficulty.
  • Martyrdom damage decreased 15% in Mythic difficulty.
  • Torment damage decreased 10% in Mythic difficulty.
  • Boon of Azeroth buff increased by 20% in Mythic difficulty.

PvP Tuning — 27 April

Quote from: Blizzard

With weekly maintenance in each region (27 April in this region), we’re making the following adjustments to several classes in PvP:

Player versus Player

Mage

  • Fire
    • Blazing Barrier’s absorb is reduced by 25% when engaged in combat with enemy players. This change also affects Blazing Barrier cast by Arcane and Frost’s Triune Ward runecarving power.

Monk

  • Mistweaver
    • Life Cocoon’s absorb increased by 33% when engaged in combat with enemy players.

Paladin

  • The effectiveness of Pure Concentration (conduit) has been reduced by 50% when engaged in combat with enemy players.
  • Holy
    • Divine Favor (PvP Talent) now increases the healing of Flash of Light or Holy Light by 40% (was 50%).
    • Holy Light now heals for an additional 40% when engaged in combat with enemy players (was 20%).
    • Flash of Light now heals for an additional 25% when engaged om combat with enemy players (was 15%). Retribution and Protection Flash of Light unchanged.

Priest

  • Holy
    • Habiliments of the Empyrean 2-piece set bonus now increases the cooldown reduction of your next Holy-Word-affecting spell by 10 seconds when engaged in combat with enemy players (was 15 seconds).
    • Miracle Worker (PvP Talent) now reduces the cooldown of Holy Word: Serenity by 10% (was 20%).

Rogue

  • Assassination
    • Soulblade Shadowhide 4-piece set bonus now causes your Poisons and Bleeds to expire 50% faster when engaged in combat with enemy players (was 100%).

Shaman

  • Restoration
    • Healing Surge now heals for an additional 25% when engaged in combat with enemy players, up from 15%. Enhancement and Elemental healing unchanged.
    • Healing Wave now heals for an additional 30% when engaged in combat with enemy players (was 10%).
    • Theurgic Starspeaker’s Regalia 4-piece set bonus now casts a Chain Heal at 70% effectiveness when engaged in combat with enemy players (was 60%).

Warrior

  • Protection
    • Armaments of the Infinite Infantry 4-piece set bonus now increases the damage of Shield Slam and Thunder Clap by 50% when engaged in combat with enemy players (was 100%).

Hotfixes: April 18, 2022

The earlier announced balance hotfixes are being added today/tomorrow depending on your region. Additionally the Olea Cache has gotten a hotfix.

Quote from: Blizzard

April 18, 2022

Classes

  • Druid
    • Balance
      • (2) Set Bonus: Celestial Pillar should only be able to be cast while within Wrath range, otherwise it will default to a target that is within range that is in combat with the player.
      • (2) Set Bonus: Fixed an issue where Celestial Pillar would spawn on allies.
  • Hunter
    • Survival
      • [With realm restarts] Wildfire Cluster (Runecarving Power) explosions now deals reduced damage when striking beyond 8 targets.
  • Warlock
    • Destruction
      • [With realm restarts] Inferno (Talent) now has a reduced chance for Rain of Fire to generate Soul Shard Fragments when it deals damage beyond 5 targets.

 

Developer Note: With this week’s weekly maintenance, we’re reducing the damage of Survival Hunters and Destruction Warlocks against high target counts. In both cases, we were very deliberate in making changes that would not affect either spec below 5 or 8 targets. We were seeing situations where these specs had become dominant due to builds that emerged from 9.2. In the case of Survival Hunters, we still feel that the Wildfire Cluster will serve as an excellent Legendary choice in AoE situations but we are throttling its damage in a manner similar to other AOE abilities. For Destruction, we are focusing on the synergy between Inferno and Rain of Fire that leads to a dramatic increase in damage with target count due to resource generation.

 

Items and Rewards

  • Olea Caches now drop Genesis Motes in addition to (was instead of) another Protoform Synthesis component.

Class Tuning in Progress – 20 April, Hotfixes: April 12-14, 2022

Blizzard has announced a new round of class tuning coming with the next weekly reset. Additionally this last week has had two small batches of hotfixes one of which, in addition to the regular bug fixes, included some tuning to Legion M+ Timewalking!

Class Tuning in Progress – 20 April

Quote from: Blizzard

We’re currently working on a pair of class adjustments, with the intent of making these changes during scheduled weekly maintenance (20 April in this region).

Hunter

  • Survival
    • Wildfire Cluster (Runecarving Power) explosions now deals reduced damage when striking beyond 8 targets.

Warlock

  • Destruction
    • Inferno (Talent) now has a reduced chance for Rain of Fire to generate Soul Shard Fragments when it deals damage beyond 8 targets.

In both cases, we’re deliberately making changes that will not affect either spec engaging with fewer than 8 targets. In the case of Survival Hunters, we want the Wildfire Cluster to remain an excellent Legendary choice in AoE situations, with damage that is more similar to other AOE abilities. For Destruction, we’re focusing on the synergy between Inferno and Rain of Fire that leads to a dramatic increase in damage with target count due to resource generation.

We’ll have the final changes noted in our hotfixes update next week.

Hotfixes: April 12-14, 2022

Quote from: Blizzard

April 14, 2022

Classes

  • Warlock
    • Fixed an issue where Demonic Momentum could be gained without a Demonic Circle active.

Dungeons and Raids

  • World Bosses
    • Antros
      • Banishment Mark should now correctly prefer ranged targets.
  • Legion Mythic+
    • Reduced the health and damage of most Legion dungeon bosses.
    • Darkheart Thicket
      • Reduced the damage of Festerhide Grizzly’s Maddening Roar by 30%.
    • Vault of the Wardens
      • Reduced the damage of Cordana Felsong’s Detonating Moonglaive by 60%.

April 12, 2022

Classes

  • Rogue
    • Outlaw
      • (2) Set Bonus: Pistol Shot procs from the Tornado Trigger set bonus will now properly trigger Blade Flurry.
      •  (2) Set Bonus: Fixed an unintended interaction between the Tornado Trigger set bonus and Greenskin’s Wickers where multiple Pistol Shots could gain the Greenskin’s Wicker’s bonus damage.

Dungeons and Raids

  • Tazavesh, the Veiled Market
    • Zo’gron
      • Fixed an issue allowing players to separate the first wave of enemies in the Myza’s Oasis encounter.
    • Hylbrande
      • Players now receive an additional warning when targeted with Purged by Fire.
  • Mythic+
    • Encrypted Affix
      • Fixed an issue that could cause Encrypted Relics to not spawn with Frenzied Nightclaws in Tazavesh: Streets of Wonder.

Player versus Player

  • Conquest
    • The total maximum amount of earned Conquest now increases by 1100 every week.
  • Solo Shuffle
    • Resolved an issue that could cause end of match Honor to be awarded more than once to players participating in Solo Shuffle.

The Creation Catalyst is Coming the Week of 12 April, Hotfixes: April 6-8, 2022

With the Creation Catalyst finally activating next week to allow you to create tier gear pieces, Blizzard has released a post explaining the basics and answering some frequently asked questions.

The Creation Catalyst is Coming the Week of 12 April

Quote from: Blizzard

Greetings!

The Creation Catalyst will become available to players after scheduled maintenance the week of 12 April. To access it, you will travel to the far south area of Zereth Mortis that is the Catalyst Gardens. The Creation Catalyst is on a floating island above the main pool area and can be reached via flying or using a small teleporter right below it.

At a base level, how it works is you input a piece of Season 3 gear and a corresponding tier set piece will be made with a matching item level. The useable items can be Season 3 gear from raids, Mythic+, PvP, World Boss Antros, or items purchased with Sandworn Relics from Rafiq in Pilgrim’s Grace, Zereth Mortis. The applicable slots are helms, shoulders, cloaks, chests, bracers, gloves, belts, legs, and boots. Note that the 2-piece and 4-piece set bonuses will only be on the helms, shoulders, chests, gloves, and legs.

The Creation Catalyst can transform one item per week, but it can store up these charges so that if you miss a week you’ll be able to create two set pieces the following week, and alts or players who come along later in the Season may be able to create an entire set if they have the Flux for it.

The Catalyst will use the Cosmic Flux currency that is earned from a wide variety of activities in the game. The costs for the different item slots are:

  • Bracers and Cloaks: 600
  • Belts and Boots: 800
  • Gloves and Shoulders: 1200
  • Chests, Helms, and Legs: 1500

If a character vendored, disenchanted, or destroyed a Season 3 item that you want to use for this system, please visit the World of Warcraft Item Restoration page for assistance.

Some additional details:
Q: When creating tier set items with the Creation Catalyst, what is the item level of the tier piece after the process is complete? Is it the same item level as the base piece given to the Creation Catalyst or are there item level ranges that snap to LFR, Normal, Heroic, and Mythic item levels for tier?
A: The resulting item will have the same item level of the item that you put into the catalyst. It also keeps Mythic/PvP upgrade paths, tertiary stats (leech, speed, etc.), and sockets.

Q: Are tier set items created by the Creation Catalyst upgradeable or do you need to remake the tier with a higher item level base piece?
A: You’ll want to remake it with a higher item level base piece, unless the initial version had an upgrade path from PvP or Mythic+ and you earned currency to allow it to be upgraded in that way. For example, if you convert a non-set 9/12 helm from Mythic+ to a 9/12 tier piece, you will be able to use the Valor currency to upgrade it to a 12/12 tier piece.

Q: What secondary stats (Haste, Versatility, etc.) will be on the items made by the Creation Catalyst?
A: The tier pieces all have specific secondary stats regardless of what item is put into the system, only the tertiary stats (Leech, Speed, etc.), and sockets carry over.

Hotfixes: April 6-8, 2022

Quote from: Blizzard

April 8, 2022

Classes

  • Hunter
    • Survival
      • Corrected an issue where Wildfire Infusion talented variants of Wildfire Bomb could sometimes incorrectly deal damage to a single target multiple times from a single Wildfire Bomb cast.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Non-boss enemies
      • Dominated Shaper, Overthrown Protector, and Overthrown Artisan’s Enveloping Dread range reduced to 40 yards (was 100 yards).
    • Vigilant Guardian
      • Fixed an issue where Dancing Rune Weapon would not correctly mimic a Blood Death Knight’s ability while in combat with the Vigilant Guardian.
    • Lihuvim, Principal Architect
      • Deconstructing Blast should now be cast more reliably on all difficulties.
    • Halondrus
      • Fixed an issue that allowed players to encounter Halondrus before completing the Skolex and Artificer Xy’mox encounters.
    • Anduin Wrynn
      • Fixed an issue that caused the Domination’s Grasp Raid Finder section to stop accepting new members after Anduin was defeated.

April 7, 2022

Classes

  • Shaman
    • Corrected some issues with enemy abilities incorrectly interrupting Fae Transfusion when applied to the player.

Dungeons and Raids

  • Mythic+
    • Encrypted Affix
      • Fixed an issue that caused Decrypted Urh Cypher to not reduce the cooldown of Vanquisher’s Hammer (Paladin Necrolord Ability).

April 6, 2022

Achievements

  • World Quests in Zereth Mortis should now count for “The World Beyond” achievement.

Quests

  • World Quests in Zereth Mortis will now contribute progress to quest The World Awaits.

Hotfixes: April 5, 2022

Last night we got the next set of hotfixes that included the regular bugfixes, a nerf to Mythic Jailer and allowing Sandworn Relic gear to be used to create tier gear with the Creation Catalyst when it unlocks next week.

Quote from: Blizzard

April 5, 2022

Classes

  • Shaman
    • Enhancement
      • Fixed an issue where summoning a Feral Spirit was resetting melee swing timers.
      • Fixed an issue with Fire Nova incorrectly requiring a 1-hand weapon equipped to be cast.
      • (2) Set Bonus: Fixed an issue where a set bonus summoned Feral Spirit could cause the Maelstrom Weapon generation effect of Feral Spirit to have a reduced duration.
  • Warlock
    • Demonology
      • Fixed an issue where Demonbolt was incorrectly generating Soul Shards against targets that are immune to damage.

Cyphers of the First Ones

  • Pocopoc will now be resummoned if the player uses the customization console while Pocopoc is in aggressive/support mode. (Pocopoc will not be in aggressive/support mode on resummon)

Dungeons and Raids

  • Sepulcher of the First Ones
    • Non-boss enemies
      • Reflective Bulwark should no longer be triggered by area of effect spells like Blizzard.
      • Reflective Bulwark’s damage has been significantly reduced and no longer triggers off of auto-attacks.
      • Subjugator Zeltoth’s health has been significantly reduced.
    • Anduin Wrynn
      • Fixed an issue that could prevent players from progressing past Anduin in Raid Finder difficulty.
    • Rygelon
      • Fixed an issue where the damage from Massive Bang could be reduced through clever use of game mechanics.
    • The Jailer
      • Jailer’s health reduced by 5% on Mythic difficulty.
      • Fixed an issue causing Chains of Anguish to sometimes not cast.
      • Fixed an issue that caused the last proc of Mirrors of Torment (Mage Venthyr Ability) to cause Diverted Life Shield to cancel.

Items and Rewards

  • Equipment purchased from Rafiq in Pigrim’s Grace, Zereth Mortis is now compatible with the Creation Catalyst and can be converted to tier set pieces.

Player versus Player

  • War Mode
    • The War Mode PvP quest “A New Deal” now contributes a large portion of progress to the weekly quest “Patterns within Patterns” in Zereth Mortis.

WoW Hotfixes – Updated 4 April

We start the week off with a big list of new hotfixes that include not just the class tuning that was announced to go live this week with weekly resets, but also another large set of tuning changes to Tazavesh Mythic+ as well as some tuning for pvp.

Quote from: Blizzard

APRIL 4, 2022

Achievements

  • Fixed an issue that prevented the Heart of Fear raid achievement I Heard You Like Amberfrom being able to be completed.

Classes

  • Druid
    • Guardian
      • [With realm restarts] (4) Set Bonus: Architect’s Aligner damage and healing reduced by 35%.
        • Developers’ note: The performance of Architect’s Aligner has become an outlier amongst other tank tier set bonuses in both single- and multi-target situations. Due to this, with weekly maintenance we will be adjusting Architect’s Aligner to bring its performance closer to other bonuses. Thank you for the feedback and we will continue to watch the ongoing discussions across the community.
  • Mage
    • Fire
      • [With realm restarts] Fireball damage increased by 20%. This change does not apply to PvP combat.
      • [With realm restarts] Fire Blast damage increased by 10%. This change does not apply to PvP combat.
      • [With realm restarts] Pyroblast damage increased by 6%. This change does not apply to PvP combat.
      • [With realm restarts] (2) Set Bonus: Increases the duration of Combustion by 4 seconds (was 2 seconds). This change does not apply to PvP combat.
  • Monk
    • Windwalker
      • [With realm restarts] Rising Sun Kick damage increased by 10%. This change does not apply to PvP combat.
      • [With realm restarts] Blackout Kick damage increased by 10%.
      • [With realm restarts] Tiger Palm damage increased by 10%.
      • [With realm restarts] Fist of the White Tiger (Talent) damage increased by 10%.
        • Developers’ note: While Windwalker Monks shine in multitarget situations, we’re seeing their performance fall behind in single target scenarios, even after acquiring endgame gear. As a result, we’re targeting specific abilities with the goal of improving their single target output.
  • Paladin
    • Retribution
      • [With realm restarts] Divine Storm damage increased by 10%. This change does not apply to PvP combat.
      • [With realm restarts] Wake of Ashes damage increased by 10%. This change does not apply to PvP combat.
      • [With realm restarts] (2) Set Bonus: When you benefit from Art of War, you gain Seraphim for 4 seconds (was 3 seconds).
  • Priest
    • Discipline
      • (2) Set Bonus: Fixed an issue where Manifested Twilight would remove a large amount of mana when used with Potion of Sacrificial Anima.
  • Rogue
    • Assassination
      • [With realm restarts] Fan of Knives damage increased by 30%.
  • Warlock
    • Demonology
      • [With realm restarts] Demonic Consumption’s (Talent) now causes your Demon Commander to drain 12% of the life from your other demons (was 15%).
      • [With realm restarts] The haste generated from Implosive Potential (Runecarving Power) can now only benefit from a maximum of 15 imps from Implosion. The tooltip will reflect this change in a future patch.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Anduin Wrynn
      • Resolved an issue that could cause Hopelessness to not properly trigger Blasphemy.
  • Tazavesh: So’leah’s Gambit
    • Timecap’n Hooktail
      • Corsair Brute health and melee damage reduced by 25%.
      • The effects of Double Time have been reduced by 50%.
      • Timecap’n Hooktail now delays the use of Hook Swipe momentarily after using Infinite Breath.
      • Hook’d damage reduced by 20%.
  • Tazavesh: Streets of Wonder
    • [With realm restarts] Adjusted the placement and composition of non-boss enemies in several locations. Total enemy forces required to complete the dungeon on Mythic+ difficulty has been reduced accordingly.
      • Developers’ note: We are aware of the length and difficulty of Tazavesh: Streets of Wonder, our changes aim to reduce the completion time of the dungeon and reduce the difficulty of several non-boss encounters.
    • Armored Overseer health reduced by 20%.
    • Overloaded Mailemental health reduced by 25%.
    • Overloaded Mailemental’s Expedited Zone persists for 15 seconds (was 10 seconds).
    • Carrying goods while in the market no longer prevents the holder from using abilities.
    • Veteran Sparkcaster’s Hyperlight Salvo damage reduced by 20%.
    • Reduced the total number of bolts fired by Veteran Sparkcaster’s Hyperlight Salvo.
    • Cartel Wiseguy’s Hyperlight Bolt damage reduced by 20%.
    • Cartel Skulker’s Quickblade damage reduced 40%.
    • Myza’s Oasis
      • Fixed an issue causing players to be able to leave the stage.

Items and Rewards

  • Domination Key drop rate has been Increased and now additional Mawsworn elites in the desert have a chance to drop the key. Certain desert elite encounters now also have a chance to drop the key at an even higher rate.

Player versus Player

  • [With realm restarts] The value of the Magic shield provided by Cosmic Gladiator’s Eternal Aegis has been reduced by 33%.
    • Developers’ note: We’ve been monitoring the performance of our newly introduced PvP trinkets during Season 3 and their effect on the length of matches and have decided to adjust the effectiveness of the Cosmic Gladiator’s Eternal Aegis to bring it in line with other defensive trinket options. With weekly maintenance we’ll be reducing the Magic absorption provided by the trinket by 33%.
  • Druid
    • Guardian
      • [With realm restarts] (4) Set Bonus: Architect’s Aligner damage and healing reduced by 25% in PvP combat (was 50%).
  • Priest
    • Holy
      • [With realm restarts] Holy Ward’s (PvP Talent) cooldown increased to 45 seconds (was 30 seconds) and duration decreased to 15 seconds (was 30 seconds).
      • [With realm restarts] (4) Set Bonus: Divine Conversation’s effectiveness reduced by 40% in PvP combat.
        • Developers’ note: We have been monitoring Holy Priest performance in rated PvP and will be adjusting the cooldown and duration of Holy Ward to increase interactivity with the talent while providing more counterplay opportunity for opponents. We will also be reducing the effectiveness of Divine Conversation while in PvP combat, as the throughput increase provided by the set bonus is more substantial than we would like. With weekly maintenance, we will be increasing Holy Ward’s cooldown to 45 seconds and decreasing its duration to 15 seconds and we will also be reducing the effectiveness of Divine Conversation by 40% in PvP Combat.
  • Warlock
    • Affliction
      • (4) Set Bonus: Fixed an issue where Calamitous Crescendo would not trigger in PvP combat.
    • Demonology
      • [With realm restarts] Reduced the effectiveness of Decimating Bolt’s (Necrolord Ability) bonus damage to Demonbolt by 30% in PvP combat.
      • [With realm restarts] Shard of Annihilation (Runecarving Power) now increases the critical strike damage of Decimating Bolt by 35% in PvP combat (was 50%).

Upcoming Class Tuning Changes – 6 April

A new set of class tuning changes will be coming this week with the weekly reset!

Quote from: Blizzard

Classes

Druid

  • Guardian
    • (4) Set Bonus: Architect’s Aligner damage and healing reduced by 35%.
    • Developer note: The performance of Architect’s Aligner has become an outlier amongst other tank tier set bonuses in both single- and multi-target situations. Due to this, with weekly maintenance we will be adjusting Architect’s Aligner to bring its performance closer to other bonuses. Thank you for the feedback and we will continue to watch the ongoing discussions across the community.

Mage

  • Fire
    • (2) Set Bonus: Increases the duration of Combustion by 4 sec, up from 2 sec.
      • This change does not apply to PvP combat.
    • Fireball damage increased by 20%.
      • This change does not apply to PvP combat.
    • Fire Blast damage increased by 10%.
      • This change does not apply to PvP combat.
    • Pyroblast damage increased by 6%.
      • This change does not apply to PvP combat.

Monk

  • Windwalker
    • Rising Sun Kick damage increased by 10%.
      • This change does not apply to PvP combat.
    • Blackout Kick damage increased by 10%.
    • Tiger Palm damage increased by 10%.
    • Fist of the White Tiger damage increased by 10%.
    • Developer note: While Windwalker Monks shine in multitarget situations, we’re seeing their performance fall behind in single target scenarios, even after acquiring endgame gear. As a result, we’re targeting specific abilities with the goal of improving their single target output.

Paladin

  • Retribution
    • (2) Set Bonus: When you benefit from Art of War, you gain Seraphim for 4 sec, up from 3 sec
    • Divine Storm damage increased by 10%.
      • This change does not apply to PvP combat.
    • Wake of Ashes damage increased by 10%.
      • This change does not apply to PvP combat.

Rogue

  • Assassination
    • Fan of Knives damage increased by 30%.

Warlock

  • Demonology
    • Demonic Consumption’s now causes your Demon Commander to drain 12% of the life from your other demons (was 15%).

PvP

  • Items
    • Cosmic Gladiator’s Eternal Aegis
      • The value of the Magic shield provided by Cosmic Gladiator’s Eternal Aegis has been reduced by 33%.
      • Developer note: We’ve been monitoring the performance of our newly introduced PvP trinkets during Season 3 and their effect on the length of matches, and have decided to adjust the effectiveness of the Cosmic Gladiator’s Eternal Aegis to bring it in line with other defensive trinket options. With weekly maintenance we’ll be reducing the Magic absorption provided by the trinket by 33%.

Druid

  • Guardian
    • (4) Set Bonus: Architect’s Aligner damage and healing reduced by 25% in PvP combat (was 50%).

Priest

  • Holy
    • Holy Ward’s (PvP Talent) cooldown increased to 45 seconds (was 30 seconds) and duration decreased to 15 seconds (was 30 seconds).
    • (4) Set Bonus: Divine Conversation’s effectiveness reduced by 40% in PvP combat.
    • Developer note: We have been monitoring Holy Priest performance in rated PvP and will be adjusting the cooldown and duration of Holy Ward to increase interactivity with the talent while providing more counterplay opportunity for opponents. We will also be reducing the effectiveness of Divine Conversation while in PvP combat, as the throughput increase provided by the set bonus is more substantial than we would like. With weekly maintenance, we will be increasing Holy Ward’s cooldown to 45 seconds and decreasing its duration to 15 seconds and we will also be reducing the effectiveness of Divine Conversation by 40% in PvP Combat.