With the weekly reset later today for US and EU tomorrow there will be a tuning pass coming for both the raid and pvp!
Raid Tuning Update — 27 April
With scheduled weekly maintenance (27 April in this region), we’re making the following adjustments to the raid:
Sepulcher of the First Ones
Halondrus the Reclaimer
- Time required for Volatile Charges to trigger a Charge Detonation increased to 30 seconds (was 10 seconds) in Mythic difficulty.
- Charge Exposure duration increased to 32 seconds (was 16 seconds) in Mythic difficulty.
- Earthbreaker Missile damage reduced by 20% in Mythic difficulty.
- Changed the pattern of Planetcracker Beam during Stage Three in Mythic difficulty.
- Reduced Halondrus’ health by 10% in Mythic difficulty.
- Reduced damage of Eternity Engine by 10% in Mythic difficulty.
Anduin Wrynn
- Anduin’s Despair and Anduin’s Doubt health reduced by 15% in Heroic and Mythic difficulties.
- Befouled Barrier’s absorbs 10% less healing in Heroic and Mythic difficulties.
- Fiendish Soul’s Soul Explosion missile travel speed reduced by 20% in Heroic and Mythic difficulties.
- Monstrous Soul health reduced by 6% in Mythic difficulty.
- Lost Soul’s Banish Soul cast time increased to 12 seconds (was 8 seconds).
- Grim Reflection’s Grim Fate haste bonus reduced to 200% (was 250%).
The Jailer
- Jailer’s melee attack decreased 10% in Mythic difficulty.
- Jailer’s health decreased 5% in Mythic difficulty.
- Martyrdom damage decreased 15% in Mythic difficulty.
- Torment damage decreased 10% in Mythic difficulty.
- Boon of Azeroth buff increased by 20% in Mythic difficulty.
PvP Tuning — 27 April
With weekly maintenance in each region (27 April in this region), we’re making the following adjustments to several classes in PvP:
Player versus Player
Mage
- Fire
- Blazing Barrier’s absorb is reduced by 25% when engaged in combat with enemy players. This change also affects Blazing Barrier cast by Arcane and Frost’s Triune Ward runecarving power.
Monk
- Mistweaver
- Life Cocoon’s absorb increased by 33% when engaged in combat with enemy players.
Paladin
- The effectiveness of Pure Concentration (conduit) has been reduced by 50% when engaged in combat with enemy players.
- Holy
- Divine Favor (PvP Talent) now increases the healing of Flash of Light or Holy Light by 40% (was 50%).
- Holy Light now heals for an additional 40% when engaged in combat with enemy players (was 20%).
- Flash of Light now heals for an additional 25% when engaged om combat with enemy players (was 15%). Retribution and Protection Flash of Light unchanged.
Priest
- Holy
- Habiliments of the Empyrean 2-piece set bonus now increases the cooldown reduction of your next Holy-Word-affecting spell by 10 seconds when engaged in combat with enemy players (was 15 seconds).
- Miracle Worker (PvP Talent) now reduces the cooldown of Holy Word: Serenity by 10% (was 20%).
Rogue
- Assassination
- Soulblade Shadowhide 4-piece set bonus now causes your Poisons and Bleeds to expire 50% faster when engaged in combat with enemy players (was 100%).
Shaman
- Restoration
- Healing Surge now heals for an additional 25% when engaged in combat with enemy players, up from 15%. Enhancement and Elemental healing unchanged.
- Healing Wave now heals for an additional 30% when engaged in combat with enemy players (was 10%).
- Theurgic Starspeaker’s Regalia 4-piece set bonus now casts a Chain Heal at 70% effectiveness when engaged in combat with enemy players (was 60%).
Warrior
- Protection
- Armaments of the Infinite Infantry 4-piece set bonus now increases the damage of Shield Slam and Thunder Clap by 50% when engaged in combat with enemy players (was 100%).