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Category: Shadowlands

Hotfixes: March 15, 2022, Tuning Changes – Sandworn Relics

Today’s hotfixes include more tuning changes coming for the raid, Tazavesh and Sandworn Relics!

Quote from: Blizzard

March 15, 2022

Classes

  • Shaman
    • Enhancement
      • Primordial Wave (Necrolord Ability) will no longer incorrectly reset the cooldown of Frost Shock when used to apply Flame Shock to a target.
    • Restoration
      • (4) Set Bonus: Fixed an issue where Heal the Soul was incorrectly reducing the 1 second cooldown of Cloudburst Totem that prevented you from accidentally double-tapping the button, causing an unintended instant Cloudburst Totem recall.
      • (4) Set Bonus: Fixed an issue where Heal the Soul would sometimes not properly cast a Chain Heal when dropping the appropriate totem.
      • (4) Set Bonus: Fixed an issue where a Chain Heal critical strike on yourself would both generate and consume a stack of the Heal the Soul.
      • (4) Set Bonus: Fixed an issue where there is a minor delay between activating a totem that generates a bonus Chain Heal and being able to use another ability.

Creatures and NPCs

  • The melee attack distance against large Mawsworn Constructs has been increased. Similarly, the Constructs will now keep more distance against their melee target.

Cyphers of the First Ones

  • Pocopoc will now retain its advanced combat coroutines after using Ancient Translocators.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Vigilant Guardian
      • Spawn rates for the Volatile Materium and Pre-Fabricated Sentries are less aggressive on Mythic difficulty.
      • Increased the grace period before Exposed Core where Refracted Blast and Deresolution won’t be cast on all difficulties.
    • Artificer Xy’mox
      • Artificer Xy’mox health reduced by 15% on Mythic difficulty.
      • Ancient Exhaust now properly deals damage on the final platform.
    • Prototype Pantheon
      • Burden of Sin damage reduced by 20% on Normal and Heroic difficulty.
      • Resolved an issue where Withering Seeds could fail to cast.
      • Adjusted an unfair timing of Hand of Destruction and Night Hunter in the final phase.
    • Halondrus the Reclaimer
      • Reclaim initial damage reduced by 10% on Raid Finder, Normal, and Heroic difficulty.
      • Decreased additional speed Ephemeral Motes gain from Eternity Overdrive by 50% on Raid Finder, Normal, and Heroic difficulty.
      • Eternity Overdrive scaling damage reduced on Raid Finder, Normal, and Heroic difficulty.
      • Earthbreaker Missiles damage reduced by 15% on Raid Finder and Normal difficulty.
      • Fixed an issue causing Lightshatter Beam’s periodic effect to inflict the incorrect amount of damage.
    • Anduin Wrynn
      • Anduin Wrynn’s health reduced by 5% on Normal and Heroic difficulty.
      • Anduin’s Despair health reduced by 25% on Normal and Heroic difficulty.
      • Remnant of the Fallen King’s Army of the Dead summons a Monstrous Soul once per intermission on Heroic difficulty.
      • Wicked Star damage reduced by 20% on Normal and Heroic difficulty.
      • The targeting visual effect for Rain of Despair has been updated.
    • Lords of Dread
      • Ruined Crest of Lordaeron has returned to the loot table.
    • Rygelon
      • Fixed an issue that could cause Cosmic Ejection to strike players outside of the intended radius.
    • The Jailer
      • Fixed an issue with Defile that prevented it from inflicting the proper damage, as such the damage of Defile has been increased by 85% on Heroic difficulty.
        • Developers’ note: We will keep an eye on the effects this has on the fight, but we don’t feel this change should noticeably affect the survivability of the fight.
  • Tazavesh: So’leah’s Gambit
    • The murlocs of Stormhiem are more courageous and flee combat upon reaching 15% health (was 25%).
    • Murkbrine Shellcrusher will no longer aattempt to recast Cry of Mrrggllrrgg if the cast is prevented.
    • Murkbrine Wavejumper’s Mrrggrrglrrlr Leap damage reduced by 20%.
    • Murkbrine Wavejumper will no longer attempt to recast Mrrggrrglrrlr Leap if the cast is prevented.
    • Burly Deckhand’s Super Saison increases damage dealt by 50% (was 100%).
    • Hourglass Tidesage’s Brackish Bolt damage reduced by 20%.
    • Devoted Accomplice’s Energy Slash damage reduced by 20%.
    • The cooldown of Devoted Accomplice’s Energy Slash has been increased.
    • Wandering Pulsar’s health reduced by 20%.
    • Wandering Pulsar’s Pulse damage reduced by 15%.
    • The cast time of Adorned Starseer’s Drifting Star cast time increased to 3.5 seconds (was 2.75 seconds).
    • Adjusted the position of two Adorned Starseers.
  • Tazavesh: Streets of Wonder
    • Armored Overseer and Gatewarden Zo’mazz’s Proxy Strike damage reduced by 30%.
    • Adjusted the arming visual of Armored Overseer’s Beam Splicer.
    • Support Officer’s Hard Light Barrier cast time increased to 3 seconds (was 2.5 seconds).
    • Interrogation Specialist’s Stasis Beam cast time increased to 2.5 seconds (was 2 seconds) and duration reduced to 3 seconds (was 4 seconds).
    • Interrogation Specialist’s Spark Burn damage reduced by 20%.
    • Frenzied Nightclaw’s Frantic Rip impact damage reduced by 30% and damage over time reduced by 50%.
  • The Necrotic Wake
    • Fixed an issue causing noxious gas clouds in The Stitchwerks to display nameplates.

Items and Rewards

  • The following changes have been made to Gavel of the First Arbiter:
    • Boon of Looming Winter now properly absorbs damage from enemy attacks.
    • Rotting Decay is now categorized as a disease.
    • Boon of Harvested Hope is now categorized as a bleed effect.

Player versus Player

  • Brawls
    • Solo Shuffle
      • Fixed an issue that unintentionally reduced the amount of bonus Honor received per round won in Solo Shuffle.
  • Gavel of the First Arbiter damage and absorption granted by the boons are reduced by 50% in PvP combat.
Quote from: Blizzard

Upcoming Changes

In an effort to make gear purchased with Sandworn Relics more accessible, we have an upcoming hotfix that will be improving the rate of acquisition of Sandworn Relics substantially by doing the following:

  • Endless Sands Rares: Increased average dropped relics to 8 (was 4).
  • Sandworn Chest: Increased average dropped relics to 25 (was 18).
  • Daily Quests: Increased the average number of relics awarded to 8 (was 4).
  • World Boss: Increased the average dropped relics to 40 (was 13).
  • Tribute of Enlightened Elders: This chest now grants an average of 60 relics (was 0).

Keep an eye out on the hotfix updates for when the relics change is live.

Vigilant Guardian Normal Quickstart Guide

Vigilant Guardian is the first boss in the Sepulcher of the First Ones raid, if you’re looking to get into the raid but are unsure of what you need to do then fret no more! I’ve made a Quickstart Guide for the encounter to help you get going:

And if you prefer reading over watching a video here’s the text from the video guide:

Hey guys I’m Mezzy and welcome to this quickstart guide for Normal Vigilant Guardian, the first boss of the Sepulcher of the First Ones raid. Let’s get right into it!

The fight consists of 3 phases, of which the first one is an add phase.

The adds require energy to activate and when an add dies, its energy will be transferred to one nearby. So choose one of the three groups of powered down adds and start killing the adds as they spawn.

The boss will charge up energy and once it reaches 100 energy it will deal massive Exposed Core AoE damage. Kill enough adds so that the Automated Defense Matrix becomes active and stand in the shield it provides to survive the Exposed Core damage.

After Exposed Core ends the Defense Matrix will leave behind an unstable core. Pick it up and move it to the Vigilant Guardian. When you reach it you will get an extra action button to make it explode and deal 20% damage to the Guardian.To reach phase 2 you need to do this with all 3 cores from the Matrixes in the room.

Other than that, move out of the swirls from Refractured Blast.

When you get targeted by the red arrow, move it away from the group so you don’t get hit by Deresolution.

The raid will take some AoE damage from Radioactive Core every few seconds.

And in terms of further add management interrupt the Defense Drones Blast casts and as tanks face the Prefabricated Sentries away from the group so that Wave of Disintegration doesn’t hit them.

In phase 2 you will continue to have to dodge swirls on the ground.

When you get the Matter Dissolution debuff move it out of the group so that the orbs that spawn don’t spawn on top of you.

When the orb lines spawn, move away from them.

And tanks tank swap on the Pneumatic Impact debuff.

When you reach phase 3 at 15% health, the Guardian will channel an AoE that increases in damage every pulse. Use heroism and kill the boss off as quickly as possible.

And that’s all you need to know for the Vigilant Guardian!

If you liked this video please like and subscribe. You can also follow me on twitter @wow_weekly!

For now I’m Mezzy, and I’ll see you again next time!

Hotfixes: March 14, 2022

The first hotfix batch of this week is a doozy! Plenty of nerfs and fixes for the raid and Tazavesh, and a bigger selection of things that you can get via the Great Vault! The biggest being a new item to socket season 3 gear!

Quote from: Blizzard

March 14, 2022

Classes

  • Priest
    • Discipline
      • (2) Set Bonus: Fixed an issue where Shadow Mend would consume 2 stacks of Manifested Twilight.
  • Warlock
    • Demonology
      • Fixed an issue where Implosion would not deal damage to Explosive Orbs (Mythic+ Affix) or totems if the Explosive Orb or totems were the primary target of the Implosion spell.
  • Warrior
    • Protection
      • (4) Set Bonus: Fixed an issue with Avatar not gaining an additional 10% damage while active.

Covenants

  • Venthyr
    • Fixed an issue where using The Mad Duke’s Tea item without Theotar, the Mad Duke as your active soulbind would incorrectly place The Mad Duke’s Tea on cooldown.

Creatures and NPCs

  • Added a delay between casts of Creation Catalyst Overcharge on the Nascent Servitors in the Catalyst Gardens.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Vigilant Guardian
      • Fixed an issue that broke stealth abilities when the encounter begins.
    • Skolex, the Insatiable Ravener
      • Fixed a targeting issue on Riftmaw and Rend that could be overly punishing towards pets that happen to be in the area-of-effect and are not primary targets of those abilities on Heroic and Mythic difficulty.
      • Fixed an issue that caused the Rend tooltip to not properly display information.
    • Halondrus the Reclaimer
      • Reduced Halondrus’ health by 10% on Mythic difficulty.
      • Planetcracker Beams now spawn in a more consistent location.
      • Seismic Tremors now targets more consistent locations.
    • Anduin Wrynn
      • Grim Reflections are now immune to the effects of Wicked Star for 5 seconds after spawning.
      • Befouled Barrier no longer applies to player pets and guardians.
    • Lords of Dread
      • Fixed an issue where Empowered Chrysalis could cause an Infiltration of Dread target to die when unmasked.
    • Rygelon
      • Fixed an issue which caused the warning visual for Celestial Terminator to not show when Projected Textures are disabled in System settings.
    • The Jailer
      • The release location after the encounter ends has been moved closer to The Jailer.
  • Tazavesh: So’leah’s Gambit
    • Hylbrande
      • Hylbrande health reduced by 5%.
      • Vault Purifier health reduced by 30%.
  • Tazavesh: Streets of Wonder
    • Myza’s Oasis
      • Crowd Control damage reduced by 50%.
      • Security Slam damage reduced by 40%.
      • Players using the drum set cannot be targeted and are now immune to the effects of Crowd Control.
      • Players using the drum set are now immune to the damage effects of Rotten Food.

Items and Rewards

  • Great Vault
    • [With realm restarts] The Attendant’s Token of Merit has been updated.
      • You may now carry 12 tokens (was 3).
      • You will now receive 2 tokens if you unlocked one Great Vault segment and choose the token reward.
      • You will now receive 4 tokens if you unlocked two Great Vault segments and choose the token reward.
      • You will now receive 6 tokens if you unlocked three or more segments of your Great Vault and choose the token reward.
    • [With realm restarts] Ko’tul in Oribos now offers many new items.
      • Ephemera-Infused Mesh – Add a socket to a Shadowlands Season 3 helmet, necklace, bracer, belt, or ring that does not already have a socket. Costs 6 Attendant’s Token of Merit.
      • Overflowing Chest of Riches – Rewards an average of 3,000 gold. Costs 3 Attendant’s Token of Merit.
      • Certified Vouchsafe – Increase your Renown with your current covenant by 1, up to the cap of 80. This item is bound to Battle.net account. Costs 1 Attendant’s Token of Merit.
      • Bottled Night Sky – Rewards 25 Genesis Motes, used for Protoform Synthesis. Costs 1 Attendant’s Token of Merit.
      • Treatise on Patterns in the Purpose – Rewards 40 Cyphers of the First Ones. Costs 1 Attendant’s Token of Merit.
      • Tribute to the Enlightened – Rewards 150 Reputation with the Enlightened. Costs 1 Attendant’s Token of Merit.
    • Developers’ note: These changes are aimed at improving the feeling of opening your Great Vault even on weeks when, for whatever reason, you don’t see a direct upgrade in the other items you can choose among. We’ve also heard feedback that, as a consolation prize, Attendant’s Tokens of Merit haven’t really felt rewarding enough to erase that frustration. Now in Season 3, we’re making the number of Tokens scale with the number of Vault slots you unlocked, up to a maximum of 6 Tokens per week (from 3 or more unlocked Vault slots). Furthermore, we’re adding additional options to the vendor, including an item that will add a socket to any eligible piece of Season 3 gear.
  • Old Warrior’s Soul trinket now only affects allies within your party and raid.

Player versus Player

  • Mage
    • [With realm restarts] Tempest Barrier’s (Conduit) absorb value reduced by 50% in PvP combat.
    • Fire
      • [With realm restarts] Flamecannon’s (PvP Talent) buff duration reduced to 3 seconds (was 5 seconds).
      • [With realm restarts] Pyrokinesis (PvP Talent) now causes Fireball to reduce the cooldown of Combustion by 2 seconds (was 3 seconds).
      • [With realm restarts] Tinder (PvP Talent) now reduces the cast time of your next Fireball by 30% (was 50%).
        • Developers’ note: In Season 3, Fire Mages have been overperforming across all skill brackets in rated PvP, and we will be reducing the power of commonly picked talents to better fit within other spec representation and performance. Additionally, we want to address Fire survivability, as stamina has increased with item level between seasons, and the absorb from Tempest Barrier has scaled higher than we’d like. So, we will be reducing the effectiveness of the conduit. We hope that these changes keep the overall feel of Fire in PvP intact, with a more reasonable power output. We look forward to seeing players unlock Class Set and double Legendary bonuses, and we will continue to monitor PvP balance as the season progresses.
  • Shaman
    • Enhancement
      • [With realm restarts] The healing increase to Maelstrom Weapon provided by Focused Lightning (Conduit) has been decreased by 70% while engaged in PvP combat.
        • Developers’ note: During the development of Eternity’s End, we provided a substantial increase to the effectiveness of the Focused Lightning conduit, targeted at bringing it in line with the damage potential of other potency conduit options. However, the healing provided by this conduit has increased Enhancement Shaman’s instant healing capabilities beyond what other similar non-healer specializations can bring to the table in PvP. A change to the healing portion of the conduit should allow other parts of the Enhancement Shaman healing kit to remain strong, and not affect the recent damage throughput increase to Focused Lightning.

Quests

  • Mawrats on the “Fleet-Footed and Fastidious” quest should appear more frequently.

Torghast, Tower of the Damned

  • Anima Powers
    • Paladin
      • Belt of the Mawsworn Avenger once again functions correctly.

Hotfixes: March 11, 2022

The week ended with a smaller batch of hotfixes mostly around fixing bugs but also increasing the minimum ilvl in the pvp Solo Shuffle and adding a new vendor to buy legendary powers from Castle Nathria.

Quote from: Blizzard

March 11, 2022

Classes

  • Death Knight
    • Blood
      • (4) Set Bonus: Fixed an issue where the free Heart Strike counterattack was providing more stacks of Endless Rune Waltz than intended during Dancing Rune Weapon.
  • Warlock
    • Destruction
      • (2) Set Bonus: Fixed an issue where Ritual of Ruin would cause the Infernal’s stun to be permanent.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Fixed an issue that could cause doors or bridges to block progress on a reset of the zone.
    • Skolex, the Insatiable Ravener
      • Skolex will no longer use Wormhole Jaws on Raid Finder difficulty.
    • Halondrus the Reclaimer
      • Fixed an issue causing druids’ Travel Form to sometimes disrupt the functionality of Volatile Charge on Mythic difficulty.
      • Fixed an issue causing certain spell visual effects to become invisible on hunters affected by Feign Death.
    • Lords of Dread
      • Spell visuals for Cloud of Carrion, Fearful Trepidation, and Infiltration of Dread should no longer be erroneously removed from a Hunter when they cast Feign Death.
  • Mythic+
    • Encrypted Affix
      • Fixed an issue where a set of relics could sometimes fail to all enter combat together.

Items and Rewards

  • Legendary Memories that were previously obtainable from only Castle Nathria can now be purchased from Rendle, who now also appears in both Castle Nathria and in Haven.
  • The Chronicle of Lost Memories now costs 15 Grateful Offerings from Covenant Vendors (was 30), or 1500 Catalogued Research from Archivist Roh-Suir (was 2000), or 400 Soul Cinders from Bonesmith Heirmir (was 600).

Player versus Player

  • Brawls
    • Solo Shuffle
      • While in Solo Shuffle, item levels of at least 142 will now be temporarily raised to a minimum of 239.
        • Developers’ note: We have applied a hotfix that will increase the item level of any item acquired in Shadowlands up to at least 239 while in Solo Shuffle (items above 239 are unaffected by this change). This change will only apply to the Solo Shuffle Brawl due to the unique nature of the game mode. We want players to be able to jump into this new experience right away, but a player with extremely low HP is quickly identified as an easy kill target for each round, resulting in a predictable match for all parties involved. We selected item level 239 to allow for gear acquisition and upgrades to still feel like meaningful power progression for a character.

Torghast, Tower of the Damned

  • Jailer’s Gauntlet (Layers 1—8) along with the newest Layers (13—16) for regular runs are now available in Group Finder.

Hotfixes: March 10, 2022

Yesterday the hotfixes continued with fixes to balance out the new raid, changing the way the new Mythic+ affix works and more.

Quote from: Blizzard

March 10, 2022

Achievements

  • Qualified characters have been awarded the Tormented Hero: Shadowlands Season 2 achievement and title.

Classes

  • Death Knight
    • Blood
      • (2) Set Bonus: The Strength buff and Dancing Rune Weapon duration extension effects will now be correctly applied to Heart Strikes cast by the Death Knight’s Dancing Rune Weapons.
    • Unholy
      • (4) Set Bonus: Harvest Time will now be correctly applied when the target is killed by Soul Reaper.
  • Shaman
    • Enhancement
      • Lava Lash will once again refresh Flame Shock on your primary target.
      • Fixed an issue where refreshing Flame Shocks with Lava Lash would not prioritize targets with Lashing Flames in some situations.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Adjusting the location of devourers in Ephemeral Plains to help make pulls clearer and reduce the concentration of enemies.
    • Vigilant Guardian
      • Vigilant Guardian’s health reduced by 5% on Raid Finder difficulty.
    • Lihuvim, Principal Architect
      • Degeneration Automa’s Degenerate now has a maximum range of 30 yards.
    • Halondrus the Reclaimer
      • Decreased the amount of damage Eternity Overdrive gains per application to 42% of its original value on all difficulties (was 50%).
      • Fixed an issue that caused Halondrus to sometimes delay Relocation Form while casting other spells in quick succession.
      • Fixed an issue that caused Shatter to not display its entire visual effect if Projected Textures were disabled in System settings.
      • Fixed an issue that caused the stone gates in the Shimmering Cliffs to not close properly when the encounter ends in failure.
  • Mythic+
    • Encrypted Affix
      • You now only need to destroy 1 relic to summon your desired automa. After destroying the first relic in a set, the other two are destroyed automatically.
        • Developers’ note: This should be a small quality of life improvement in terms of both the amount of damage required to summon an automa (especially on bosses), and the amount of time extra nameplates spend on the screen.
      • Fixed an issue where the wrong automa could be summoned after defeating a set of relics.
      • Adjusted the spawn locations of several Xy Relic Dealers.
      • Halls of Atonement
        • Echelon
          • Fixed an issue causing Relics to not properly spawn when arriving in the encounter area.
      • The Necrotic Wake
        • Amarth
          • Fixed an issue causing Relics to not properly spawn.
        • Surgeon Stitchflesh
          • Fixed an issue that caused Stitchflesh’s Creation to hit Wo, Vy or Urh automa with Meat Hook.
            • Developers’ note: The Vy Interceptor frequently teleports to a new location, which can be a frustrating obstacle to a well-aimed Meat Hook during the encounter. This change should remove the unfair overlap of these two abilities.
  • Tazavesh: So’leah’s Gambit
    • Hylbrande
      • Vault Purifiers no longer immediately attack players as soon as they land.

Items and Rewards

  • The Sandworn Chest minimap icon will no longer appear once a player has looted the chest once that day.
  • The Sandworn Chest can now be looted by more players before despawning.
  • Fixed an issue where Reclaimer’s Intensity Core trinket would unintentionally pull nearby enemies toward the user after the Automa Medic expires. It now has learned who’s friendly and who’s not.

Player versus Player

  • Fixed an issue with the trinket quest “A New Deal” that prevented the trinkets from being obtainable by players as intended.
    • Developers’ note: If you’re still encountering the issue and can’t see the trinket rewards, relogging back into the game should resolve it.

Hotfixes: March 9, 2022

Another day, another set of hotfixes. This time they range from fixes to Shaman Flame Shocks to more raid balance changes!

Quote from: Blizzard

March 9, 2022

Classes

  • Hunter
    • Fixed a tooltip issue where the Secrets of the Unblinking Vigil (Runecarving Power) said it has a 100% chance to activate the effect when the chance is actually 50%.
  • Shaman
    • Enhancement
      • Lava Lash spread Flame Shocks now prioritize targets with the Lashing Flames (Talent) debuff.
      • Lava Lash spread Flame Shocks no longer apply to neutral enemies that are out of combat.
      • Lava Lash spread Flame Shocks no longer apply to enemies that are under the effects of a crowd control ability that breaks from damage.
      • Fixed an issue where Flame Shock would potentially fall off the primary target when Flame Shock was spread on the maximum number of targets.
      • Lava Lash will no longer refresh Flame Shock on your primary target.
  • Warlock
    • Warlocks can now apply Succubus-specific cosmetic glyphs to Summon Sayaad and Summon Succubus. Succubus glyphs will be maintained, even when they have chosen Summon Incubus or Summon Sayaad.

Creatures and NPCs

  • Mounts are no longer disabled around the quest characters in the center of Haven.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Vigilant Guardian
      • Vigilant Guardian health reduced by 10% on Mythic difficulty.
      • Spike of Creation damage reduced by 50% on Mythic difficulty.
      • Force Field is now cancelled 3 seconds after Exposed Core completes.
      • Pneumatic Impact now resets Vigilant Guardian’s melee swing timer.
      • Point Defense Drones should no longer cast Blast when the Vigilant Guardian is channeling Exposed Core.
      • Blast range reduced to 40 yards (was 100 yards).
    • Artificer Xy’mox
      • Genesis Rings initial hit now only occurs once, and the lingering additional damage reduced by 50% on Raid Finder difficulty.
      • The encounter’s enrage timer has been increased to 10 minutes on Mythic difficulty (was 7 minutes).
    • Prototype Pantheon
      • Bastion’s Ward should no longer spawn atop Necrotic Ritualists.
    • Lords of Dread
      • Mal’Ganis and Kin’tessa health reduced by 10% on Normal difficulty.
      • The encounter’s enrage timer has been increased to 13 minutes on Normal difficulty (was 11 minutes).
    • Rygelon
      • Fixed a rare issue that could sometimes cause Celestial Collapse to be cast a third time during a single phase.
  • Mythic+
    • Encrypted Affix
      • Fixed an issue causing Decrypted Urh Cypher to not reduce some cooldowns.

Items and Rewards

  • Fixed an issue where the following trinkets’ on-use cooldowns wouldn’t reset after a raid boss encounter ends:
    • The First Sigil
    • Chains of Domination
    • Earthbreaker’s Impact
    • Cache of Acquired Treasures
    • Grim Eclipse
    • Intrusive Thoughtcage
  • The Dance Dance Darkmoon item is now a toy and has been added to the Toy Box.

Quests

  • Fixed an issue that could prevent the use of the Anima Wyrm’s Necrotic Barrage during the quest “A Hasty Voyage.”

WoW Hotfixes – Updated March 8

Early this morning the latest set of hotfixes made their way to the servers with balance changes for the raid, Mythic dungeons and more:

Quote from: Blizzard

MARCH 8, 2022

Classes

  • Hunter
    • Beast Mastery
      • (4) Set Bonus: Multi-Shot will now also light up on your action bar when the Killing Frenzy buff is active.
  • Monk
    • Fixed an issue that prevented Fallen Order (Venthyr Ability) adepts and Mistweaver’s Yu’lon effigy from gaining reduced damage from area of effect attacks similar to other pets and guardians.
    • Fixed an issue where Sinister Teachings (Venthyr Runecarving Power) would not always apply its cooldown reduction after logging in until the legendary was re-equipped.

Cyphers of the First Ones

  • Pocopoc’s Energy is now updated immediately after researching Maxlim.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Vigilant Guardian
      • Force Field now reduces damage taken by exposed core by 90% on Mythic Difficulty (was 80%).
      • Slightly lowered the spawn rate of Volatile Materium and Pre-Fabricate on Mythic difficulty.
      • Reduced the damage of Radioactive Core by 12% on Mythic difficulty.
      • Reduced the damage of Fractured Core by 15% on Mythic difficulty.
    • Artificer Xy’mox
      • Reduced the energy regeneration rate of Xy Acolytes on Raid Finder and Normal difficulty.
    • Prototype Pantheon
      • Withering Seeds now spawn nearby Necrotic Ritualists on all difficulties.
    • Halondrus the Reclaimer
      • Fixed an issue causing players to be unable to mount in the Shimmering Cliffs.
      • Fixed an issue causing rogues to be unable to use Shadowstep against Halondrus.
    • Anduin Wrynn
      • 3 Grim Reflections are now summoned on Heroic difficulty (was 4).
      • Monstrous Soul Health reduced by 5% on Heroic difficulty.
      • Monstrous Soul’s Necrotic Detonation can be cast while moving on all difficulties.
      • Befouled Barrier absorb amount reduced by 25% on Normal and Heroic difficulty.
      • Remorseless Winter damage reduced by 20% on Normal and Heroic difficulty.
      • Holy Priest’s healing Anduin’s Hope with Guardian Spirit active should now reduce the cooldown of Guardian Spirit.
      • Fixed an issue causing Soul Explosion to hit pets.
    • Lords of Dread
      • Players are now protected from Cloud of Carrion for a brief moment after being afflicted with Paranoia.
  • Mythic+
    • Encrypted Affix
      • Improved the visibility of Urh’s Force Slam ability.
      • The stealth provided by the Wo Cloaking Field is now much stealthier.
      • Decreased Vy Interceptor’s teleport frequency and range.
  • Mythic Dungeons
    • Enemy damage increased by 21% and health increased by 31% on Mythic Dungeon difficulty.
      • Developers’ note: We are fixing an issue with the difficulty of Mythic Dungeons (Mythic 0) not being increased by the intended amount with the start of Season 3, which has caused an unintended difficulty gap between Mythic 0 and Mythic +2. After the change goes live momentarily, it should help make advancing from Mythic 0 dungeons into attempting Keystones feel smoother and less of a big jump in difficulty.

Player versus Player

  • Fixed an issue that caused players to gain twice the amount of credit for “Soloing Strategy” weekly quest while participating in Solo Shuffle.
  • Fixed an issue that prevented Maldraxxus Coliseum from being selected as a map for War Games.

Quests

  • With this week’s scheduled weekly maintenance, fixed an issue where the drop rate of Progenitor Essentia from the tribute rewarded from the weekly quest “Patterns Within Patterns” was not increased.
  • Fixed an issue that prevented the catapult from firing in some situations in “The Splintered Fleet” scenario.
  • Fixed an issue where Jarl Velbrand’s level was too high for the quest “To Tame the Drekirjar.”
  • Homing Robot OOX-09/HL will no longer get lost when trying to cross the water during the quest “Rescue OOX-09/HL!”