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Category: Warcraft

Hotfixes: November 9 2022, Dracthyr and Forbidden Reach Previews

This morning’s hotfixes fix some bugs that were causing higher dps than intended and a prevented you from talking to certain npcs after cinematics played.

Blizzard also released 2 previews again, this time for the Dracthyr and their starting zone The Forbidden Reach.

Quote from: Blizzard

November 9, 2022

Classes

  • Hunter
    • Beast Mastery, Marksmanship
      • Fixed an issue where Wailing Arrow would cause Wild Spirits to deal damage for each target hit rather than once per Wailing Arrow cast.
    • Marksmanship
      • Fixed an issue where Wind Arrows were incorrectly causing Wild Spirits to deal damage.
  • Shaman
    • Enhancement
      • Fixed an issue where Doom Winds was granting a higher-than-expected trigger rate of Windfury Weapon.

Quests

  • Fixed an issue where several quest NPCs were not able to be interacted with after a cutscene.

Wrath of the Lich King Classic

  • User Interface and Accessibility
    • The commentator UI will no longer display the number players remaining.

Scale Up with the New Dracthyr Evoker

Quote from: Blizzard

With the release of phase 2 of the pre-expansion patch, players with Dragonflight can create and play the new dracthyr Evoker, a hero class that serves as both a race and a class in combination.

Meet the Dracthyr Evoker

Created by Neltharion the Earth-Warder, the essence of dragons was combined with the adaptability of the mortal races to create an elite soldier capable of switching from a draconic form to humanoid form. Long in a magical stasis, they are now awakening to a new threat within the Dragon Isles. It is in the Forbidden Reach that the dracthyr Evoker will start their journey to reclaim their fractured memories and face a new reality.


Dracthyr Evoker Quick Facts:

  • Class: Evoker
  • Two Forms: Dracthyr and Visage
  • Armor Type: Mail
  • Weapon Types: Intellect Daggers, Fist Weapons, Axes, Maces, Swords, Staves
  • Specializations: Devastation (DPS) and Preservation (Healing)
  • Alignment: Horde or Alliance (chosen at character creation)
  • Starting Level: 58

Creating Your Dracthyr Evoker

Dracthyr Evokers are a new hero class and begin their adventures at level 58. Creating your first dracthyr Evoker has no restrictions other than requiring the new Dragonflight expansion. For subsequent dracthyr Evokers, you are only able to have one per realm, and can only be created once there is a level 50 (non-dracthyr) character on the realm you wish to create it on.

You will also choose your faction on character creation along with all the various elements that make your dracthyr uniquely— you. There are a multitude of options and combinations you can choose from.


Express Your Inner Dracthyr

The new dracthyr race provides a variety of features to customize your character including bold horn options, a diverse palette of colors to choose from, and more. Choose from a variety of options including horns, scales, snouts, eyes, and more. You’ll also have several body options available to choose from.

A variety of different colors of Dracthyr without armor

Embrace your individuality with a range of expressive colors.

Wear your armor with pride as you blaze a new path through the Dragon Isles.

Choose Your Form

As a part of the creation process, you’ll also be able to customize your dragon form to match closely with your humanoid visage.

Set aside some time. You’ll be in character creation for a while as you ponder the plethora of options that await when creating both of your dracthyr Evoker forms. Don’t worry if you change your mind. You’ll be able to visit any Barber Shop to update your look.


The Color of Magic

Dracthyr Evokers were created to wield the magic of all five dragonflights providing a very distinctive style of spell casting. You will be able to see the coalescence of these powers each time you cast. Evokers also have two distinctive specializations which take advantage of these magic types: Devastation and Preservation.

Devastation is a ranged DPS specialization that uses the power of the red and blue dragonflights to do devastating damage to their foes.

Blue Spells: Focused and overwhelming power
Red Spells: Fast explosive power

Preservation is a healing specialization that uses the power of the green and bronze dragonflights to heal their allies in battle.

Green Spells: Nurture and heal
Bronze Magic: Bend and manipulate time

Each ability associated with a dragonflight will have the name listed both in the spellbook and in the tooltip.


Becoming Empowered

Dracthyr Evokers have special Empowered abilities that they can use to change the strength of the spell or ability they are casting. By holding down a button on your keyboard or mouse, you will power up a spell. The longer you charge the spell, the more damage it could do or the more targets the spell could hit.

For example, one Empowered spell first learned is called Fire Breath. Fire Breath can be powered up as a Level I – IV spell. An indicator bar will appear when casting to display the level of the spell that will be cast. Releasing the button or moving before completing a cast will stop the spell from going off provided it hasn’t reached one of those levels. Releasing the spell when the indicator is within the range of the level indicated will cast at that level.

At each level, the amount of damage done when using Fire Breath is increased. Not all Empowered abilities are alike, and over time, you will learn how to make the most of them.


Embracing your Draconic Nature

Dracthyr Evokers have two racial abilities that truly embrace the nature of this race: Wing Buffet and Tail Sweep.

Wing Buffet: With a powerful flap of your wings, knock away your enemies in front of you.
Tail Sweep: Lash out with your tail, knocking enemies within 6 yards into the air.

You will also learn to Glide which you can activate by using the jump key while falling to slow your descent.

Better than simply gliding slowly to the ground beneath you, you will also learn how to Soar for a time to move around the land. To get the most lift to your loft and go the distance, you’ll want to hone your timing and start from a higher elevation such as the edge of a cliff.

Soar: Muster your strength and launch into the air.

There are several other base abilities that will enhance your time spent as an elite dracthyr Evoker including the Living Flame spell which you can use to either damage enemies or heal yourself.

Living Flame (Red): Send a flickering flame toward your target, dealing Fire damage to an enemy or healing an ally.


In Essence

Select spells and abilities require a resource known as Essence. This is displayed under your character portrait as five small opalescent globes and will automatically refill over time. One such spell that uses Essence is Disintegrate, which is the first spell you will learn as you progress through the starting area for the dracthyr Evoker.

Disintegrate (Blue): Tear into the enemy with a blast of blue magic, inflicting Spellfrost damage, and slowing their movement speed.


Scale up to a whole new adventure, and we’ll see you in the Forbidden Reach!

Dragonflight: Awaken in the Forbidden Reach

Quote from: Blizzard
Forbidden Reach
The Forbidden Reach

Awaken as a dracthyr Evoker in the Forbidden Reach and dive into the mysteries of the past as enemies and potential allies, new and old, are drawn to this place of ancient power.

The Forbidden Reach, once the secret training grounds of the black dragonflight, has descended into a broken and deserted landscape, lost to the ravages of time. Those few dragons who remember the island know that it is taboo to visit, a place where something dreadful fell. Those who have braved the shores found little of consequence in this cauldron-like caldera apart from a shattered landscape and nature-claimed ruins half buried by magma.

The Forbidden Reach new zone music track by Glenn Stafford will guide you as ancient mysteries unfold.

No Longer Forgotten

Neltharion the Earth-Warder fashioned these lands as a secret training ground for the ultimate soldiers, the dracthyr. But in the aftermath of a terrible battle, the island lay dormant and abandoned for ages.

A dracthyr looks at an island surrounded by water with dragons flying overhead


Time To Wake

Deep beneath the surface, vast underground chambers contain legions of dracthyr, resting in magical stasis for thousands of years. As an ancient, magical surge ripples through the Forbidden Reach, the dracthyr are waking from their long slumber.

An image of three dracthyr standing still

In this place of ancient power, dracthyr Evokers will begin a journey that will lead them further into the mysteries of their past.

An image of a large chamber filled with tables and chairs, and a dracthyr

An image of a large door surrounded by rocks in a storm


Inhabitants of the Forbidden Reach

Over the ages, the Forbidden Reach has been reclaimed by nature and wildlife who have made this land their home. Here are some that you’ll meet on your journey.

An image of an otter like creature

An image of fox like creatures with wings

An image of a large pink flying beetle


Check WorldofWarcraft.com/news for updates, and follow us on Twitter and Facebook.

See you in the Dragon Isles!

Dragonflight Zone Previews: The Waking Shores & Ohn’ahran Plains

Quote from: Blizzard
The Waking Shores
The Waking Shores

The Waking Shores are the beginning of your adventures as you take your first steps into the Dragon Isles. Help your allies push back against enemies, new and old, who are bent on controlling this ancient place of elemental power.

The dragonflights left their homeland and the Waking Shores remained dormant for ten thousand years. With Azeroth’s world-soul revitalized, the awesome primal might of the Shores stirs anew, rousing the dragons’ ancient allies and age-old enemies from their long millennia of slumber.

Let the new zone music track, “Lifepools Growth” by David Arkenstone carry you on your adventures through the Waking Shores.

This land is stirring with the reawakening of elemental energies. Long ago, the elements were present in their most primal, unfettered form; however, the resurgence of magic in the Dragon Isles has caused that energy to reawaken.

Geysers and hot springs are commonplace, and powerful streams and rivers carve grottoes into the colorful rocks and sediment. Waterways feed into the land’s heart and the Life Pools of the red dragonflight.

While millennia ago this area was populated with dragon architecture like the rest of the Broodlands, most of those structures have long since fallen into decay and become overgrown.

Volcanic areas are alive with molten earth and fire. As the elevation rises, the land becomes harsher. In these imposing mountains, Neltharus, the Obsidian Citadel was built by the black dragonflight so that the Earth-Warder could defend the Broodlands. Abandoned long ago, the imposing fortress has now been claimed by the djaradin.


Adventure Lies Ahead in the Dungeons of the Waking Shores

Whether you’re looking for loot, a new challenge, or to learn more about this ancient land, you’ll need to gather your courage— and your allies— for the trials ahead.

Ruby Life Pools

As the ancestral nesting grounds for the five flights, the Ruby Life Pools is a sacred place. The Red Dragonflight, whose charge it is to nurture all life, protect these pools and the future of all dragonkind held within them.

However, Raszageth and her Primalists have come to steal that future away and infuse their own powers into the sacred pools. They must be stopped for dragonkind to thrive.

  • Melidrussa Chillworn: Melidrussa Chillworn leads the Primalist infusion efforts in the Ruby Life Pools. Her fervent belief is that she is protecting young dragon eggs from the influence of the titans and cleansing them from the stain of Order magic. She will stop at nothing to fulfill her calling and return the eggs to what she believes is their natural state.
  • Kokia Blazehoof: As Primalist forces assault the Ruby Life Pools from all sides, it falls to Kokia and her Blazebound lieutenants to capture precious eggs from overwhelmed defenders, spreading flame and havoc as they go.
  • Kyrakka and Erkhart Stormvein: Kyrakka and Erkhart roam the skies above the Ruby Life Pools coordinating attacks on the shrine below while also taking out any interfering dragons. If left unchecked, they burn the Life Pools to the ground and blow the remaining ash away in a cleansing elemental storm.

Neltharus

Beneath the Obsidian Citadel lies Neltharus, home of the black dragonflight’s hoard and the secrets behind their legendary forging. When the djaradin woke from their slumber, they chose Neltharus as the point of entry for their attack. Surprised to find it deserted, they quickly laid claim to its secrets for themselves… as well as the rest of the Obsidian Citadel.

  • Chargath, Bane of Scales: This veteran dragon hunter’s title was given eons as a mark of legend. While the Qalashi hunters under his command train, he plans their next offensive and awaits with eager anticipation the opportunity to display his expertise.
  • Forgemaster Gorek: As one of the djaradin’s most distinguished craftsmen, the Forgemaster Gorek now resides in his sweltering chamber of the black dragon barracks. There, he harnesses the igneous power of the massive forge to construct deadly weaponry.
  • Magmatusk: The djaradin discovered many of Neltharion’s secrets while plundering Neltharus. An experimental potion gone awry created Magmatusk, a behemoth of a mammoth bent on sheer destruction.
  • Warlord Sargha: Leader of the Qalash djaradin, Warlord Sargha has been in search of anything that would increase the power of her clan and help take down their draconic enemies. In the hoard at the heart of Neltharus, she may have found exactly what the djaradin need.

Inhabitants of the Waking Shores

Elemental magic manifests everywhere, with earth, air, water, and fire taking physical form. New types of elemental beings are rising, as well as animalistic creatures infused with this magic. Here are some that you will happen upon in your travels:


Check WorldofWarcraft.com/news for updates, and follow us on Twitter and Facebook.

See you in the Dragon Isles!

Quote from: Blizzard
Ohn'ahran Plains
Ohn’ahran Plains

On your continuing adventures through Dragonflight and the Dragon Isles, you’ll step foot into the Ohn’ahran Plains.

Named after the Wild God of the Wind, Ohn’ahra, it’s a viridescent grassland that rise gently upward from the Waking Shores, with mellow hills and steppes worn smooth by wind and river. This region boasts prominent and dramatic elevations that become more mountainous, and geysers are alive with erupting columns of boiling steam.

Travel the Ohn’ahran Plains with the new zone music track by Jeff Lefkowitz.

Once home to the green dragonflight, nature thrives in the Ohn’ahran Plains. Magnificent, lush greenery abounds, and calm waters flow through the Emerald Gardens, an area alive with natural wonder drawn from the magic of the Emerald Dream.

The endlessly open plains are abundant with life, and the landscape is dotted with singing stones.


Adventure Lies Ahead in the Dungeons of the Ohn’ahran Plains

The Nokhud Offensive

After Clan Nokhud captured the ancient eagle spirit, Ohn’ahra, civil war spread across the Ohn’ahran plains like wildfire. To the other clans, Ohn’ahra is more than a mere spirit: she is their goddess. Primalists summon elemental forces, and necromancers command the spirits of legendary centaur. Beset by enemies, the other Maruuk clans rally. The Nokhud tyrant, Balakar Khan, watches from afar, bellowing commands. Relentless enemy offenses will continue until his forces submit. The battlefield awaits.

  • Granyth: Granyth casts his shadow over the plains of Ohn’ahra appearing as an omen of death and destruction. As battles between centaur clans rage across the plains, he knows it is time to destroy his ancient enemies once and for all. Soon he will land on the battlefield. Clan Shikaar’s ballistae will be ready.
  • The Raging Tempest: Violent storm winds that ravage the plains of Ohn’ahra have coalesced into an avatar of the storm. The Raging Tempest continues to gather power to devastate not only the plains of Ohn’ahra, but eventually the entirety of the Dragon Isles. Unless champions can defeat the stormcasters and dispel their relentless elemental, Primalist chaos will reign on the plains.
  • Teera and Maruuk: Ukhel necromancers are resurrecting legendary centaur. The spirits of the first matriarch, Teera, and the centaur’s greatest warrior, Maruuk have risen from their graves. Once their furty has abated, perhaps they can find rest again…and eternal peace.
  • Balakar Khan: Balakar Khan is the ruthless and mighty leader of the Nokhud clan. His stormcasters have captured the great eagle spirit Ohn’ahra, and he wants to seize the Windmother’s power. Hatred unites his clan against all “outsiders.” As the relentless offensive continues, someone must stand up to this tyrant.

Ohn’ahran’s Denizens and Wildlife

Vast plateaus and mesas are home to the growing clans of centaurs, each a unique culture unto itself and masters of different specialties. The centaur clans are deeply connected to the land, maintaining their traditions, and those seeking to assist can earn their trust.

This region is teeming with life. High grasses surround watering holes that draw in large wildlife that provide ample prey for the hungry proto-dragons soaring through the skies. Here are some of the creatures you’ll happen upon in your travels.

Rockfang
Rockfang
Mammoth
Mammoth
Blue Hornstrider
Blue Hornstrider

Check WorldofWarcraft.com/news for updates, and follow us on Twitter and Facebook.

See you in the Dragon Isles!

Hotfixes: November 8 2022, Shadowlands Great Vault Ending Soon, Craft with the Blues – November 11

In addition to the regular bugfixes in today’s hotfixes, Blizzard has also fixed and reenabled the Korrak’s Revenge Anniversary event. Blizzard has also announced that when Dragonflight launches the Shadowlands Great Vault will no longer be available.

On the Beta side of things, in addition to the already announced PvP with the Blues event on Friday, there will be a Craft with the blues event to test the work order system.

Quote from: Blizzard

November 8, 2022

Classes

  • Demon Hunter
    • Havoc
      • Fixed an issue that prevented Sinful Brand from being affected by Any Means Necessary.
    • Vengeance
      • Fixed an issue that caused Painbringer to always grant 2% damage reduction per stack, regardless of whether 1 or 2 points were spent in the talent.
      • Fixed an issue that prevented Soul Carver from gaining damage from Fiery Demise and Demon Soul effects.
      • Fixed an issue where the Fiery Brand Talent was being granted as level-learned.
      • Fixed an issue that prevented multiple Vengeance Demon Hunters from having separate instances of Frailty on the same target.
      • Painbringer duration increased to 5 seconds (was 4 seconds).
  • Druid
    • Balance
      • Fixed an issue where Astral Smolder did not benefit from both Lunar and Solar Eclipse.
      • Fixed an issue where Wrath and Starfire, while benefitting from Umbral Embrace, would not gain benefit from both Lunar and Solar Eclipse.
  • Mage
    • Fixed an issue that caused the Arcane Momentum variant of Blink to not function with Displacement.
    • Frost
      • Fixed an issue with the Root from the Frostbite talent which caused enemy AI to turn and auto-attack unintendedly.
  • Monk
    • Fixed an issue where Empowered Tiger Lightning was not showing in combat logs.
    • Save Them All now correctly increases healing done.
    • Windwalker
      • Fixed an issue where Serenity was not correctly increasing the damage of Strike of the Windlord and Thunderfist.
  • Rogue
    • Assassination
      • Fixed an issue that prevented Amplifying Poison and Sepsis from benefitting from Mastery.
  • Shaman
    • Enhancement, Restoration
      • Fixed an issue where Deeply Rooted Elements (Runecarving Power) could activate from using Lava Burst.
  • Warlock
    • Affliction
      • Fixed an issue where Rampant Afflictions and Malefic Affliction would not function together.
    • Demonology
      • Fixed an issue where Guillotine was castable regardless of your current pet.
  • Warrior
    • Protection
      • Fixed an issue where Unbreakable Will would trigger from Avatar when it was not talented.

Player versus Player

  • Korrak’s Revenge Anniversary event is now available. Head to the Player vs. Player Quick Match menu to join the battle.
  • Fixed an issue where Korrak’s Revenge couldn’t be queued for below level 60.

User Interface and Accessibility

  • Fixed a tooltip error with Black Ox Brew in non-English clients.

Wrath of the Lich King Classic

  • Achievements
    • Players on Classic Era realms who earned the “Immortal” achievement during Season of Mastery and have lost their Tabard of Mastery can now purchase a replacement from the Tabard Vendor at any Capital City Embassy.
  • Dungeons and Raids
    • The Fungal Creep debuff from the Loatheb encounter will now fall off if players are not in active combat with Loatheb.
  • User Interface and Accessibility
    • Directing your pet to attack now makes you immune to Sap.

Shadowlands Great Vault Ending Soon

Quote from: Blizzard

Greetings,

The week of November 22 will be the last week that new loot options will become available in the Shadowlands Great Vault. Players will be able to collect their final reward, including any items from previously unclaimed weeks, until Monday November 28 at 3 p.m. PST. After this time, any remaining loot will be lost.

We’ll see you in Dragonflight!

Craft with the Blues – November 11

Quote from: Blizzard

This Friday, November 11, come join members of the World of Warcraft development team on the Valdrakken realm in the Beta as we playtest Dragonflight’s new Crafting Order system. We will be creating and fulfilling Crafting Orders to both generate feedback on the new feature and to catch any last-minute bugs. For more information on the Crafting Order system, and our recent changes to the feature, check out the following thread: https://us.forums.blizzard.com/en/wow/t/feedback-crafting-orders/1384676

We will be testing placing and fulfilling Crafting Orders for a total of 1 hour. The details are as follows:

  • Testing begins at 2:00 p.m. PST (4:00 p.m. CST, 5:00 p.m. EST)
  • Dragonflight Beta – Valdrakken realm

To playtest this with us, log into the Beta and create a character on the Valdrakken realm. Characters that are created on the Valdrakken realm are set to level 70 and are placed in Stormwind or Orgrimmar. Once you’ve logged on, players will be able to playtest as either a customer or a crafter. In order to make sure you have as much time as possible, we recommend creating your characters in advance of the test.

Customer

If you’d like to focus on placing crafting orders as a customer and having others fulfill them for you, you can talk to Clerk Galesong in the Trade District/Valley of Strength to open the Place Crafting Order UI. Then follow these steps:

  • Browse for an item you wish to order.
  • Customize it as you see fit.
  • Write a (courteous) message.
  • Post the order.

By default, your order will be public, allowing any appropriately knowledgeable crafter on your realm to fulfill it. You can also choose to send a guild order or a personal order to someone specific with the correct profession. Customers placing public orders will need to provide all of the reagents for the craft. You can find any reagent you need at the profession vendors next to Clerk Galesong.

Crafter

If you’d like to fulfill crafting orders, crafters will need to learn the profession of their choosing and learn the appropriate recipes. To fast-track learning your Profession, you can talk to Associate Professor Instructaur in the Trade District/Valley of Strength to learn the base Profession and the Dragon Isles Profession skill. Then follow these steps:

  • Buy the “Professor Instructaur’s Brain” item to immediately set your Profession Skill to 100 (don’t forget to learn your recipes from Professor Instuctaur once you’ve hit 100 Skill!).
  • Open the Professions UI and navigate to the Crafting Orders tab to view and claim orders while near the profession vendor NPCs in the Trade District/Valley of Strength.
  • Provide any missing reagents.
  • Craft the item in question.
  • Compose a (courteous) message back to your customer.
  • Complete the order.
  • Collect your commission.

The World of Warcraft development team will be focusing on both placing and fulfilling Crafting Orders for various professions, so feel free to playtest as either a customer or a crafter.

We look forward to playtesting with you and reading your feedback afterward, see you there!

Hotfixes: 4 November 2022, Changes to Tanks in Solo Shuffle, PvP with the Blues on Beta

A new week means new hotfixes! We start the week with a couple of bug fixes and class tuning coming with this week’s weekly reset for Holy Priests, Resto Shamans and Warlocks.

Those aren’t the only announced changes though. With the launch of the second phase of the prepatch Solo Shuffle is being adjusted so that tanks fill a dps or healer role. And to top it off there will be a play with the Blues event on the beta this weekend, specifically for PvP!

Quote from: Blizzard

NOVEMBER 7, 2022

Classes

  • Mage
    • Fixed an issue that caused Cascading Power to not grant the correct version of Clearcasting when Arcane Empowerment (PvP Talent) was selected.
  • Paladin
    • Protection
      • Fixed an issue where Sentinel was not benefiting from Righteous Protector’s cooldown reduction.
  • Priest
    • Holy
      • [Live with weekly restarts] Empyreal Blaze now has a 60 sec cooldown (was 30 sec).
  • Shaman
    • Restoration
      • [Live with weekly restarts] Lightning Bolt damage increased by 20% (Restoration only).
      • [Live with weekly restarts] Chain Lightning damage increased by 20% (Restoration only).
      • [Live with weekly restarts] Lava Burst damage increased by 20% (Restoration only).
      • [Live with weekly restarts] Flame Shock damage increased by 20% (Restoration only).
      • [Live with weekly restarts] Acid Rain damage increased by 20%.
  • Warlock
    • [Live with weekly restarts] Soul Leech now grants you and your pet shields that absorb 6% (was 8%) of the damage dealt.
    • [Live with weekly restarts] Soul Link now increases Stamina by 5% (was 10%) if Grimoire of Sacrifice is active.
    • [Live with weekly restarts] Profane Bargain now increases Stamina by 3/5% (was 5/10%) if Grimoire of Sacrifice is active.
    • [Live with weekly restarts] Demonic Fortitude increases you and your pets’ maximum health by 5% (was 6%).
    • [Live with weekly restarts] Inquisitor’s Gaze now casts Fel Blast more often.
    • [Live with weekly restarts] Inquisitor’s Gaze damage increased by 30%.
    • [Live with weekly restarts] Summon Soulkeeper damage increased by 30%.
    • Fixed an issue where Greater Banish was increasing the duration of Banish in PvP.

Changes to Tanks in Solo Shuffle

Quote from: Blizzard

Hello,

We have been following the conversation about tanks in our new PvP mode, Solo Shuffle. Tanks have long been a design challenge for PvP as their abilities and tuning are intended to allow them to survive against multiple enemies or Dungeon and Raid bosses. In Battleground modes, like Capture the Flag, where a large team killing a specific player is the primary objective, the existing design for tanks can work well. One team needs to coordinate their burst and crowd control against the other team’s tank and healers use of their defensive abilities and positioning. But, in the case of Arena, the general survivability of tanks (particularly when they are also good at dealing damage or healing their teammates) can be a frustrating experience to play against.

Our first attempt at addressing this problem in Solo Shuffle was to replace healers with tanks in matches where they were involved and to pair strong off-healing tanks (specifically Protection Paladins) against each other. The feedback we have heard from you is that these matches are not enjoyable for the other players and more needs to be done.

We want to make it clear though, excluding tanks from Arena or Solo Shuffle is not an option we are exploring. We create content that is available to everyone no matter their specialization and there are some players who enjoy playing one class or specialization. We do not want to isolate those players and believe there are more design options for us to explore.

As we continued to discuss the best solutions to the system and how to create a more positive experience in Solo Shuffle for all players, we decided to make the following changes to tanks in Solo Shuffle:

  • Protection Paladins will remain classified as “healers” and will only be placed in matches where the other healer is also a Protection Paladin.
  • The remaining tank specializations will be classified as a damage dealer, with a maximum of one tank damage dealer permitted in the match.
  • Alongside these updates, we will be looking closely at and actively tuning tank abilities in PvP, specifically around how they fit in Solo Shuffle.

These changes will soon be live in the Dragonflight beta and are planned to be available in the Dragonflight pre-expansion patch with phase 2 during the week of November 16.

As always, we appreciate your feedback. Please continue to provide feedback via the forums or to @WarcraftDevs on Twitter.

PvP with the Blues

Quote from: Blizzard

This Friday, November 11, come join members of the World of Warcraft development team on Valdrakken realm on Beta as we playtest Dragonflight’s new talent trees in a PvP environment. We will be observing and looking for areas of feedback on general PvP, focused on talent builds and the recent adjustments made to player health and dampening.

We’ll get underway at 3:00 p.m. PST (5:00 p.m. CST, 6:00 p.m. EST) with an hour of random Battlegrounds. To playtest this with us, log into the Beta and open Group Finder (default hotkey: i), then select Random Battlegrounds and click Join Battle.

Then starting at 4:00 p.m. PST (6:00 p.m. CST, 7:00 p.m. EST) we’re going to switch over to Rated Solo Shuffle for two hours. To playtest this with us, log into the PTR and open Group Finder (default hotkey: i), then select Rated Solo Shuffle and click Join Battle.

Before then, get your PvP character ready on Valdrakken, by simply creating a character on the realm that will be set at level 70 and you’ll be near the various gear and professions vendors in Orgrimmar and Stormwind, depending on your faction.

We look forward to playtesting with you and reading your feedback afterward, see you there!

Hotfixes: November 4 2022, Creation Catalyst Plans, Beta Mythic+ Testing & PTR Prepatch Testing

Last night was a large news night! We got more bugfixes through hotfixes and Blizzard detailed the account wide way we’ll be able to earn charges for the Catalyst tier converter! Additionally Temple of the Jade Serpent is testable in Mythic+ this weekend and the Prepatch event is up on the PTR for the duration of the weekend as well!

Quote from: Blizzard

November 4, 2022

Classes

  • Monk
    • Fixed an issue where Tiger Tail Sweep rank 2 was not granting a bonus over rank 1.
  • Paladin
    • Holy
      • Fixed an issue that caused Recompense to not function with the Ultimate Sacrifice PvP talent.
  • Rogue
    • Assassination
      • Fixed an issue preventing the Exsanguinate talent from benefitting from increased range provided by the Acrobatic Strikes talent.
    • Outlaw
      • Fixed an issue that caused the Opportunity talent tooltip to display an incorrect value.
      • Fixed an issue that caused Skull and Crossbones (Roll the Bones effect) to provide a bonus much lower than intended.
      • Fixed an issue that prevented bonus Pistol Shots from the Fan the Hammer talent from triggering Blade Flurry.
      • Fixed an issue that prevented the Greenskin’s Wickers talent from benefitting from Echoing Reprimand’s Animacharge effect.
  • Warlock
    • Affliction
      • Fixed an issue where Inquisitor’s Gaze would attack enemies that were not in combat with you.

Quests

  • Fixed an issue with the “That’s a Good Trick” quest that was preventing players from interacting with Lady Moonberry and completing the quest.

User Interface and Accessibility

  • Fixed an issue where action bars could get cleared when switching loadouts.
  • Fixed an issue where some characters may be unable to change their talents.

Creation Catalyst Plans

Quote from: Blizzard

The future is now!

We’ve seen some recent feedback on the Catalyst that we’d like to speak to, with a bit of clarification on how we’re updating the Catalyst.

When the Catalyst becomes available in Dragonflight Season 1, there will not be a new currency. Instead, there will be a weekly quest that simply requires doing the same sorts of group content that provides you with Catalyst-eligible gear in the first place. Notably:

  • All characters on your WoW account can contribute progress towards completing this quest.
  • Completing the quest awards 1 charge to all current and future characters on your WoW account.
  • Each of your characters can spend charges individually.

So, if you have done the quest 3 three times, and used 3 charges on your main character, a new alt that reaches level 70 will have 3 charges of their own available.

Thank you very much for your feedback!

Beta Mythic+ Testing – Nov 4th-7th

Quote from: Blizzard

Greetings!

Dragonflight Mythic+ testing will once again be available on Beta this weekend. The test period will begin Friday November 4th at 16:00 PDT (19:00 EDT, 01:00 CEST), and end Monday November 7th at 16:00 PDT (19:00 EDT, 01:00 CEST). Please note that the test period may be adjusted in the event of technical difficulties.

This weekend mainly features a lot of tuning, bug fixes, and quality of life improvements. We’d particularly appreciate testing with affixes to help us identify any issues with affix interactions in specific dungeons.

During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Stormwind or Orgrimmar, and the nearby Dungeon Teleports NPC will assist you with transportation.

We look forward to hearing your feedback!

Quote from: Blizzard

But wait, there’s more!

We’ve just confirmed that Temple of the Jade Serpent is stable enough be tested this weekend, and it should now be available on Beta. This dungeon received the most changes out of all our returning dungeons in the season 1 pool, so we’re excited to hear any thoughts you have on the updated experience.

Dragonflight PTR Pre-patch Events Testing and Feedback

Quote from: Blizzard

We have just updated the Dragonflight PTR to test the following over the weekend:

  • The Introductory Quest Line
  • Elemental Storms in Badlands and Un’Goro.
    • These Storms will change the surrounding area’s weather and enhance enemies with additional powers.
  • The Return of Uldaman as a level 60 dungeon.

This playtest will end on the Dragonflight PTR on Sunday, November 6 at 11:59 p.m. PDT.

Please provide any feedback you have in this thread.

See you there!

Hotfixes: November 3 2022, Dragonflight Beta: Priests, Crafting Orders & Dungeon Preview

Last night hotfixes were deployed to fix a bunch of bugs with mostly UI fixes. At the same time on the Beta side of things Blizzard detailed changes coming to Discipline Priests and the crafting order system. The blues also posted a preview describing the 8 new Dragonflight dungeons.

Quote from: Blizzard

November 3, 2022

Classes

Fixed an issue where some class abilities were inappropriately snaring certain bosses and boss mechanics.

  • Hunter
    • Beast Mastery, Marksmanship
      • Fixed an issue where Alpha Predator did not increase the damage of Kill Command.
  • Warlock
    • Affliction
      • Fixed an issue where Malefic Affliction would be removed when reapplying Unstable Affliction to the same target.

User Interface and Accessibility

  • Fixed an issue where the Void Storage NPC could not be interacted with if the UI was close with the ‘Esc’ key.
  • Fixed an issue where the “Friendly Players” option appeared twice in the Interface options menu.
  • Fixed an issue that caused gamepad bindings to disappear for ranged characters.
  • Fixed an issue where the cast bar would disappear when casting a spell while in edit mode.
  • Fixed an issue where max background FPS was uncapped if max foreground FPS toggle was unchecked.
  • Fixed an issue where users were getting an error when updating their UI through edit mode.
  • Fixed an issue where some non-PvP items were displaying PvP tooltips while browsing in the Auction House
  • Fixed an issue that was causing memory leaks for some Mac users when Alt-Tabbing.
  • Fixed an issue where some transmogs were not displaying correctly on Worgen when changing forms.
  • Fixed an issue where several objects in the Legion Mage Class Order Hall appeared unlit.

Dragonflight Beta: Priests & Crafting Orders

Quote from: Blizzard

Hello Priests!

Thank you for your feedback on our recent changes to Evangelism. Discipline healing scales faster than other healing specializations, as target count increases, which makes it challenging for us to tune the spec to be competitive in both small-scale and large-scale content.

To address this, we’re changing Sins of the Many to a low-level passive and increasing its effectiveness. Discipline is currently overperforming our tuning targets in raids in Dragonflight, so we’re doing this alongside several changes to decrease the specialization’s overall power.

You’ll see the following changes as hotfixes to the Dragonflight Beta over the coming days.

Discipline

  • Sins of the Many is now a passive learned at level 12.
    • Increases damage by 30% (was 12%).
    • Damage increase diminishes above 5 Atonement applications (was 1).
  • In the talent tree, Sins of the Many has been replaced with Blaze of Light.
  • Blaze of Light increases the damage of your Smite and Penance by 8%/15% and Penance increases or decreases your target’s movement speed by 25%/50% for 2 seconds.
  • Blaze of Light is no longer a PvP Talent.
  • Evangelism once again has a 1.5 minute cooldown (was 3 minutes).
  • Spell damage heals all targets affected by Atonement for 40% of damage done (was 50%).
  • Power Word: Radiance now applies Atonement for 60% of its normal duration (was 50%).
  • Schism increases spell damage to the target by 15% (was 25%).
  • Malicious Intent increases the duration of Schism by 6 seconds (was 3 seconds).
  • Harsh Discipline has been redesigned.
    • Every 10 / 5 casts of Smite, your next Penance is free and fires an additional 3 bolts. (Was: When Atonement has healed a total of 200 / 100 times, your next Penance is free and fires 3 additional bolts).

Please note: these changes will not be applied all together to the Dragonflight Beta. We expect to deploy them for testing separately over the next few days.

Thanks again for all of your feedback.

Quote from: Blizzard

Hello.

We’ve been closely following all of your feedback here as we’ve also been playtesting and iterating on this system. As a result, we have developed some changes to Crafting Orders.

For public crafting orders, the customer will now have to provide all basic reagents.

  • Optional reagents that previously could be provided by either party (such as missives) are unchanged.
  • This change does not affect guild or private orders.

This is to help streamline the process of deciding on a commission for the customer, and figuring out if an order is worth filling for the crafter.

When a customer places an order, there will be a track recipe checkbox in the bottom right of the reagents that tracks the recipe for them to easily see what reagents they need in order to assist in gathering reagents to place the order.

  • This will not show for recrafting orders.

If there are any public orders posted for the recipe you are placing an order for, the commission field should auto-fill to match the highest commissioned existing order, +1 silver.

  • Recrafting Orders are now limited to personal and guild orders only. We hope to re-add Public Recrafting Orders in a later patch. This is primarily to protect customers from having their crafts inadvertently lowered in quality.

Items with different iLvl for each quality now display a + next to their iLvl in the customer’s list of recipes they can place orders for. Mousing over the iLvl will display a tooltip with the iLvl at each quality as well as a disclaimer about optional reagents.

When the customer is viewing an order (including placing an order and looking at existing/completed orders) there will be a button in the top right near the recipe name to favorite that recipe.

  • This will not show for recrafting orders.

We currently have a known issue:

  • If reagents are supplied for Crafting Orders and the reagents are in two separate item stacks in the player’s inventory, the Crafting Order can sometimes fail to be created or fulfilled.

The changes above have now been implemented in the Dragonflight Beta, and are ready for further testing.

Thank you very much for testing and providing feedback.

Adventure Lies Ahead in the New Dragonflight Dungeons

Quote from: Blizzard

Four new level-up dungeons and four maximum-level dungeons await players who venture into the Dragon Isles. Whether you’re looking for loot, a new challenge, or to learn more about this ancient land, you’ll need to gather your courage— and your allies— for the trials ahead.

Level-up dungeons:

  • Ruby Life Pools
  • Brackenhide Hollow
  • The Nokhud Offensive
  • Uldaman: Legacy of Tyr

Max-level dungeons:

  • Neltharus
  • The Azure Vault
  • Halls of Infusion
  • Algeth’ar Academy

Zone: The Waking Shores

Ruby Life Pools

As the ancestral nesting grounds for the five flights, the Ruby Life Pools is a sacred place. The Red Dragonflight, whose charge it is to nurture all life, protect these pools and the future of all dragonkind held within them.

However, Raszageth and her Primalists have come to steal that future away and infuse their own powers into the sacred pools. They must be stopped for dragonkind to thrive.

  • Melidrussa Chillworn: Melidrussa Chillworn leads the Primalist infusion efforts in the Ruby Life Pools. Her fervent belief is that she is protecting young dragon eggs from the influence of the titans and cleansing them from the stain of Order magic. She will stop at nothing to fulfill her calling and return the eggs to what she believes is their natural state.
  • Kokia Blazehoof: As Primalist forces assault the Ruby Life Pools from all sides, it falls to Kokia and her Blazebound lieutenants to capture precious eggs from overwhelmed defenders, spreading flame and havoc as they go.
  • Kyrakka and Erkhart Stormvein: Kyrakka and Erkhart roam the skies above the Ruby Life Pools coordinating attacks on the shrine below while also taking out any interfering dragons. If left unchecked, they burn the Life Pools to the ground and blow the remaining ash away in a cleansing elemental storm.

Neltharus

Beneath the Obsidian Citadel lies Neltharus, home of the black dragonflight’s hoard and the secrets behind their legendary forging. When the djaradin woke from their slumber, they chose Neltharus as the point of entry for their attack. Surprised to find it deserted, they quickly laid claim to its secrets for themselves… as well as the rest of the Obsidian Citadel.

  • Chargath, Bane of Scales: This veteran dragon hunter’s title was given eons as a mark of legend. While the Qalashi hunters under his command train, he plans their next offensive and awaits with eager anticipation the opportunity to display his expertise.
  • Forgemaster Gorek: As one of the djaradin’s most distinguished craftsmen, the Forgemaster Gorek now resides in his sweltering chamber of the black dragon barracks. There, he harnesses the igneous power of the massive forge to construct deadly weaponry.
  • Magmatusk: The djaradin discovered many of Neltharion’s secrets while plundering Neltharus. An experimental potion gone awry created Magmatusk, a behemoth of a mammoth bent on sheer destruction.
  • Warlord Sargha: Leader of the Qalash djaradin, Warlord Sargha has been in search of anything that would increase the power of her clan and help take down their draconic enemies. In the hoard at the heart of Neltharus, she may have found exactly what the djaradin need.

Zone: The Azure Span

Brackenhide Hollow

Brackenhide Hollow is the largest gnoll settlement in the Dragon Isles, and home tounspeakable danger. Decay seeps from the Hollow, spreading among the gnoll tribes of the Azure Span and threatening to rot away all life. In the heart of the Hollow lies the leader of the Brackenhide, and the knowledge she gleefully shares with her withered kin.

  • Hackclaw’s War-Band: Rira Hackclaw and her compatriots, Gashtooth and Tricktotem have risen up as a deadly warband among the Brackenhide. Their tactics are the reason tuskarr never travel alone, and their strength is the reason Wratheye has them guarding the gate to the Hollow.
  • Treemouth: Withered by decay, this once proud ancient has been dubbed Treemouth by the gnolls. As the rot settled into its branches, so too did it settle in the poor creature’s mind, leaving a creature bent on nothing more than the need to feed and spread decay.
  • Gutshot: This sharpshooting gnoll has mastered the art of hunting, trapping, and killing her prey. Impressed by her abilities and cunning, the Decatriarch has assigned Gutshot to oversee and train the other hunters…and take out any interlopers that might venture too far into Brackenhide.
  • Decatriarch Wratheye: Wratheye discovered decay magic in her thirst for power, and declared herself the Decatriarch after mastering it. She now builds the strength of the Brackenhide by spreading her dark magic among her tribe so the tuskarr, and all of the Azure Span, will rot in its wake.

The Azure Vault

Long ago, Malygos created the Azure Vault as a place for Sindragosa to catalogue and store away curious magical artifacts he found. Locked away and deserted millenia ago, the Vault has since fallen into disrepair, leaving it vulnerable to attacks from without… and within.

  • Leymor: Leymor was born of a humble seedling that Malygos found in a pool of ley energy. Once but a small sprout in Sindragosa’s garden, over millenia Leymor has shot up like a weed. Left to its own devices, the looming giant would surely overrun the entirety of the Azure Vault.
  • Azureblade: As security for the Vault, Azureblade refused to leave when it was sealed, choosing duty over safety. When the blue dragons failed to return, her bitter resignation drove her to eventual madness. Extending her own life with the magics she was sworn to protect, Azureblade now claims ownership over all the blue dragonflight left behind.
  • Telash Greywing: Furious at the blue dragonflight, Telash Greywing is determined to find the secrets that Sindragosa has been hiding in the Arcane Vault. Together with the Sundered Flame, he is certain he will discover more about the origins of the dracthyr… and incriminating evidence against the blue dragonflight.
  • Umbrelskul: Millenia ago, Umbrelskul unwittingly meddled with raw arcane power. Riddled with crystalline growths, he was taken to the Azure Vault until a cure could be found. Sadly, the Vault was sealed away before the research was completed, leaving Umbrelskul sleeping in stasis… until now.

Zone: Ohn’ahran Plains

The Nokhud Offensive

After Clan Nokhud captured the ancient eagle spirit, Ohn’ahra, civil war spread across the Ohn’ahran plains like wildfire. To the other clans, Ohn’ahra is more than a mere spirit: she is their goddess. Primalists summon elemental forces, and necromancers command the spirits of legendary centaur. Beset by enemies, the other Maruuk clans rally. The Nokhud tyrant, Balakar Khan, watches from afar, bellowing commands. Relentless enemy offenses will continue until his forces submit. The battlefield awaits.

  • Granyth: Granyth casts his shadow over the plains of Ohn’ahra appearing as an omen of death and destruction. As battles between centaur clans rage across the plains, he knows it is time to destroy his ancient enemies once and for all. Soon he will land on the battlefield. Clan Shikaar’s ballistae will be ready.
  • The Raging Tempest: Violent storm winds that ravage the plains of Ohn’ahra have coalesced into an avatar of the storm. The Raging Tempest continues to gather power to devastate not only the plains of Ohn’ahra, but eventually the entirety of the Dragon Isles. Unless champions can defeat the stormcasters and dispel their relentless elemental, Primalist chaos will reign on the plains.
  • Teera and Maruuk: Ukhel necromancers are resurrecting legendary centaur. The spirits of the first matriarch, Teera, and the centaur’s greatest warrior, Maruuk have risen from their graves. Once their furty has abated, perhaps they can find rest again…and eternal peace.
  • Balakar Khan: Balakar Khan is the ruthless and mighty leader of the Nokhud clan. His stormcasters have captured the great eagle spirit Ohn’ahra, and he wants to seize the Windmother’s power. Hatred unites his clan against all “outsiders.” As the relentless offensive continues, someone must stand up to this tyrant.

Zone: Eastern Kingdoms: Badlands

Uldaman: Legacy of Tyr


Zone: Thaldraszus

Halls of Infusion

Deep beneath Tyrhold lies the Halls of Infusion. Its structure was built upon an ancient wellspring, the waters of which were channeled by Keeper Tyr to feed the Life Pools of the red flight. Now that the Dragon Isles have reawakened, Primalist forces have invaded these halls. Have they come to destroy the facility…or to reveal secrets that Tyr left behind?

  • Watcher Irideus: Tasked by Tyr to protect and maintain the Halls of Infusion, Watcher Irideus has performed his duties to perfection…until now. Caught off guard by the Primalists’ incursion, he was overwhelmed by the elemental forces they unleashed. A mistake he does not intend to make again.
  • Gulping Goliath: Deep within the caverns of the halls of Infusion lurks the Gulping Goliath. Sire to countless generations of hornswogs, the Goliath and his brood have thrived upon the unprocessed waters of the wellspring. Driven by an insatiable hunger, he will eagerly devour any creature that strays too close to his lair.
  • Khajin the Unyielding: Khajin the Unyielding seethes with hatred for Keeper Tyr for tampering with the ancient wellspring beneath Tyrhold. Waters that once flowed with the eternal essence of Azeroth have been polluted by Order magic. Khajin would see the world freed from the malignant legacy of the titans…at any cost.
  • Primal Tsunami: Infuser Sariya is driven to restore the world to what it once was: a primal elemental landscape of unfettered power. She has used all her will and cunning to summon the Primal Tsunami, an elemental being mighty enough to topple Keeper Tyr’s facility and return the waters of the wellspring to their natural state.

Algeth’ar Academy

Long ago, the great Algeth’ar Academy was a place of higher learning for all dragons. Though it fell dormant with the rest of the Isles, it has reopened and is back under the guidance of Headteacher Doragosa. In a series of exciting, new changes, the Academy is currently seeking new students from all walks of life, not just dragons, as well as volunteers, to help get it back to the bustling halls of education it once was. Those who walk the Academy grounds are sure to learn something new.

  • Vexamus: As one of the most tenured professors in the academy, Maxdormu uses his powers as a bronze dragon to help bring his history lessons to life.
    While this proves to be quite an educational and fun experience, it can occasionally go awry. Vexamus is one of Professor Maxdormu’s favorite lessons, but if any historical detail is inaccurate, he will be quick to scold any rowdy students.
  • Overgrown Ancient: Professors Mystakria and Ichistrasz have used just a touch too much magic in an effort to clear the botany labs. Now they have a big, leafy problem on their hands in the form of an Overgrown Ancient that threatens to undo all their hard work.
  • Crawth: The Lish Lirath, or Talon Toss, arena is quite literally for the birds these days. Crawth has taken up residence in the center of the arena and has no immediate plans to move out soon. Let’s see if we can get her to play ball…and leave.
  • Echo of Headteacher Doragosa: Headteacher Doragosa thought of everything when it came to Algeth’ar Academy. Including a complex simulacrum of herself to take care of any day-to-day tasks and upkeep while the isles lay dormant. Now that the Academy is open once again, perhaps she can use it to help keep track of all the new students. It’s done a fine job in the interim and is absolutely the one spell that did not degrade after all these years. Perfectly stable and helpful. Right?

Challenging new adventures and glittering treasures await with the release of Dragonflight!