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Category: Warcraft

Dragonflight Pre-launch Interview Roundup

In the leadup to the Dragonflight release next week a whole bunch of new developer interviews have taken place!

Below is a roundup of new information, of course you can expect spoilers:

Professions (General)

  • Archeology would be a great match for Dragonflight and we can look forward to something cool there. They initially just wanted to focus on the primary professions. (SoulSoBreezy)
  • Cooking and Fishing don’t have specializations but do have new things to do via the Iskaara Tuskarr renown track (SoulSoBreezy)
  • They are hesitant on adding Inscription Glyphs that change spell effects because they want spells to remain recognizable in PvP, but they do hear the want for spell customization (SoulSoBreezy)
  • In the next season it is likely there will be new item level upgrade items as well as brand new recipes for new gear (SoulSoBreezy)
  • You cannot respec your profession talent trees. Eventually you’ll be able to unlock all profession talents. If you can respec then you can easily get access to every specialization whenever you need it. There would be no choice to make (SoulSoBreezy)
  • There are a lot of specialization points you can unlock early on that are not influenced by when you start playing the expansion, so a catchup system should not be needed (SoulSoBreezy)
  • They want to add crafting orders for old expansion recipes but they do not have a timeline for this feature (SoulSoBreezy)
  • They want to see how crafting orders work out first as a realm wide feature and leave the option open to make them region wide later if they think it would be beneficial (SoulSoBreezy)
  • While it’s challenging they want to make it possible for you to be able to switch to a profession you previously knew and relearn profession recipes that you had obtained but now no longer exist in the game (AnnieFuchsia)

Endgame Gearing

  • They want professions to be able to provide viable high end gear (SoulSoBreezy)
  • High end profession gear will not be purchasable via the Auction House because then anyone can just use gold to buy gear (SoulSoBreezy)
  • Crafting Orders are the solution the developers came up with where you have to collect items yourself and then craft Bind on Pickup gear via a crafter (SoulSoBreezy)
  • You will be able to earn a Spark of Ingenuity once every 2 weeks. After 5 you will be able to earn a rare drop called Bottled Essence from all types of content to create more Sparks (SoulSoBreezy)
  • Items (Primal Infusions) to upgrade crafted gear to Heroic and Mythic item level will drop via Raiding, Mythic+ and Rated PvP (SoulSoBreezy)
  • Crafted gear will not be usable to convert to tier gear via the Catalyst (SoulSoBreezy)
  • World content players will be able to get 5 Primal Infusions by maxing out renown and killing Raszageth on LFR to still get access to a couple of Heroic item level gear pieces (SoulSoBreezy)
  • Sockets & Tertiary stats as options from The Great Vault through tokens would quickly make them become mandatory. They would rather ask what if my character is just done at one point? It will allow you to play alts more (Maximum)
  • They’re having debates about catch up mechanics for The Great Vault on alts, to further make it attractive to play alts after you’ve finished gearing one character. A possible example is being able to select multiple gear options from the weekly reward. (Maximum)
  • Mythic+ Season 1 will not have uncapped Valor (Maximum)
  • The Tier Catalyst serves multiple purposes. It’s bad luck protection for raiders but is the main source of tier gear for non-raiders. (Maximum)
  • They are happy with raiders getting access to tier bonuses earlier because the competition for raiders is at the start of the season, whereas for PvPers and Mythic+ers it’s at the end of the season. (Maximum)

Player Customization & Transmog

  • They do want professions to provide rare transmog items (SoulSoBreezy)
  • “The developers are looking into adding more customizations to other races in the future, TBD when. Boomkins are not forgotten!” (MMO-Champion)
  • “There are still plans to allow players to transmog white and gray quality items, but there is still tech work to be done.” (MMO-Champion)

Dragonriding & World Content

  • There will be dozens of cutscenes in the encrypted max level campaign quests! (Raider.io)
  • “The dragonriding system does use real physics.” (MMO-Champion)
  • “The team isn’t sure if they’ll bring existing mounts to the dragonriding system yet, they will see what player feedback is like.”(MMO-Champion)
  • “You can go and fully upgrade Dragonriding from the beginning, nothing stopping you from doing that.” (MMO-Champion)
  • “Once you’ve played the main campaign on one character, you can play the campaign in any order on an alt if you’d like.” (MMO-Champion)
  • There will not be weekly content unlocks at launch (MMO-Champion)
  • “The team talks about Timewalking a good bit, and in an expansion with Bronze Dragons there is an opportunity to do some timey-wimey things, but no spoilers!” (MMO-Champion)

Dracthyr Evokers

  • There are no plans to show more armor slots in Dracthyr form (Wowhead)
  • There are no immediate plans to add more Dracthyr customization options (Preheat)
  • Hover is a cornerstone of Evoker gameplay (Preheat)
  • Early on they imagined AoE being a strength for Evokers and talents they developed based on that vision strengthened that feeling when playing Evoker further (Preheat)
  • Their threat generation is intended, give the tank a chance to get aggro! They will continue discussing the issue (Preheat)
  • Due to the mid-range 25-30 yard max range the Evoker has a distinct gameplay style. They don’t intend to change it but will keep an eye on if more tools need to be balanced to let it play well (Preheat)
  • Burst AoE Healing, Mobility and preparation for incoming damage are the intended strong points of Preservation (Preheat)
  • Burst AoE Damage and Mobility are the intended strong points for Devastation (Preheat)
  • Bug fixing for Empower spells is ongoing but they are happy with how Empower spells have turned out (Preheat)
  • Echo is intended for lower target count healing, Emerald Blossom is intended for larger amounts of targets but they hope you’ll find situations where you can use both spells (Preheat)
  • There are no mechanics that exclude Evokers from being targeted when other ranged classes would be targeted, despite their mid-range (Preheat)
  • They would like to introduce a share/import option for Dracthyr customizations (AnnieFuchsia)

Class Tuning & Design

  • There will be frequent class tuning that will start with a weekly cadence as we go into the initial Dragonflight launch and then spread out over time (Wowhead)
  • They plan to make major changes where needed and it’s likely that those would occur when new seasons begin (Wowhead)
  • They talk regularly about healer damage output but also consider what utility they bring and other factors. Ultimately they want healers to spend their time healing and unavoidable damage helps facilitate that (Wowhead)
  • Tank threat still has a role to play but they have grown into a very active role in Mythic+ with more responsibilities. As long as tanks are actively engaged with creatures they should be keeping aggro (Wowhead)
  • They are satisfied with where classes and specs ended up in terms of whether or not they bring buffs and/or utility to the group (Wowhead)
  • There are no immediate plans to changing the GCD on abilities (Wowhead)
  • They want to take a more active approach in Class balance, including in situations where community perception might be a big influence (Raider.io)
  • “There are other race/class combinations that may be added in the future. Sometimes a story is needed to build it up before it is added. Paladins have a lot of history, so adding more Paladin race/class combinations might need some story first.” (MMO-Champion)
  • The Hybrid tax concept hasn’t been tuned around for a long time, it’s gone (Preheat)
  • They have considered awarding additional talent points in later patch content but there are issues they would have to solve for the future dev team so there is nothing currently planned (Maximum)
  • For now they see addons as a valid solution to adding more talent tree loadouts beyond the ingame cap of 10 (Maximum)
  • The lack of a borrowed power system allows them to take a good look at what works well for a class and their talents and what needs to be improved in the basis (Maximum)
  • They would like to hear feedback about the current implementation of cooldowns on the GCD (Maximum)

Season 1

  • When considering the timing for the season 1 release at the end of the year they looked at what is going to be the best experience for players. They felt that the simultaneous release of both Heroic and Mythic Vault of the Incarnates would be best and they feel comfortable they have the tools needed to hit their tuning targets (Wowhead)
  • While there will not be a unique tier armor color reward for Mythic+ in Season 1 they like the idea of adding it in the future so that Mythic+, Raiding and PvP all have such a reward (Wowhead)
  • Just as there is no expectation for Mythic raiders or PvPers to clear the hardest content in the first week, there should not be the expectation that Mythic+ players clear the most difficult levels in the first week (Wowhead)
  • They’re keeping an eye on Heroic raid tuning, Heroic Sepulcher was a lot harder than they wanted it to be (Wowhead)
  • Following Sepulcher of the First Ones they had philosophical discussions. One question was “when is it okay to wipe the raid instantly for a mistake?” and the conclusion was a single player’s mistake should almost never wipe the entire raid group. This conclusion influenced the Vault of the Incarnates and future raids (Raider.io)
  • If the simultaneous Heroic + Mythic raid release works well then it’s likely to continue in future releases (Raider.io)
  • By changing the distribution of gear rewards in Mythic+ depending on key difficulty they can reward Mythic+ players with more similar gear to Raiders. It does mean that at the lower end of the spectrum players will have a harder time getting access to the same quality gear they have before (Raider.io)
  • With the changing dungeon pool with every season they look at the seasonal M+ affix as something to enhance the coordination level required from your group. Thundering gives you control over how much you want to min max the buff versus just getting rid of it to not risk getting stunned (Maximum)

Endgame Content (General)

  • There are no plans for a Global Raid Release in Dragonflight. While hundreds of people compete in the RWF it would inconvenience hundreds of thousands of players that don’t participate in it (Raider.io)
  • They see SL Season 4 as a successful experiment but would next time want something for outdoor-focused players as well (Raider.io)
  • An end of expansion season is unlikely to have raids from other expansions because there’s a difference between learning a whole new old raid versus a couple of old dungeons (AnnieFuchsia)
  • They would like to expand on the timewalking raids as a way to revisit old raids (AnnieFuchsia)
  • They have no plans to change how the Hall of Fame works (Raider.io)
  • They want to make cross-faction guilds possible (Raider.io)
  • They have unofficially drawn the line at Mists of Pandaria dungeons as possible M+ candidates because of the visual fidelity of the dungeons that came before it (Raider.io)
  • Dungeon Teleport rewards are not account wide because exclusive dungeon rewards have been historically character/class specific. They might revisit this in the future (AnnieFuchsia)

Story & Lore

  • The main focus of Dragonflight is not the larger Cosmology but it will delve into the relationship between the Dragonflights and the Titans (Nobbel)
  • “Death is still an uncertainty to most citizens of Azeroth, they didn’t come to Shadowlands with us. Not everyone came back from Shadowlands.”  (MMO-Champion)
  • “We have not have found all of the afterlives yet.” (MMO-Champion)
  • “The most interesting villains and characters aren’t necessarily the most powerful. Crafting interesting villains with nuance is a big part of the future of World of Warcraft.” (MMO-Champion)
  • “The team leaned hard into local stories for Dragonflight, taking advantage of the huge zones.” (MMO-Champion)
  • The timeskip is purely to give the denizens of Azeroth a moment to catch their breath and to let some younger characters grow up (MMO-Champion)
  • The Dragons are not mind controlled by the Titans waters but are influenced to be more orderly. Titans do not like Chaos (MMO-Champion)
  • There are a lot of scenes not yet datamined surrounding Raszageth (MMO-Champion)
  • “In order for Ysera to come out of the Shadowlands, someone has to take her place. Her story will continue when it makes sense to do so.” (MMO-Champion)
  • “You might have to wait a little while, but you’ll find out more about the copper coin in the adventure guide.” (MMO-Champion)
  • “The expansion should end on a strong note, hopefully we have helped our allies out, achieved some things, and made the Dragon Isles a better place.” (MMO-Champion)
  • They want to tell stories that best fit the medium. The game is best served with Gameplay. Books & print are seen as a good way to get in the minds of characters (Nobbel)
  • They don’t want to use the books to have major events happen you won’t see ingame like Cairne’s death or the trial of Garrosh (Nobbel)
  • The writers think you can still play through old content such as Warcraft 3 and Wrath of the Lich King and take that content as is, without the influence of the Jailer (Nobbel)
  • What the writers wanted to do with Shadowlands is that the forces of Death touched Azeroth and affeced its history in different ways than the forces of the Void or Order did throughout Azeroth’s history (Nobbel)
  • The Jailer wanted to make Death the dominant force in the cosmos (Nobbel)
  • The writers say the First Ones did not lay out an exact path for the Maw Walker but accounted for eventualities by placing the way stones (Nobbel)
  • The thing that separates mortals from magical beings is free will (Nobbel)
  • The influence of the void as embodied by the Old Gods is not gone from Azeroth (Nobbel)
  • They have not forgotten about the Gilneas storyline (Nobbel)
  • Centaur are a native race to Azeroth. They were around when there was just the 1 massive continent of Kalimdor. The Maruuk centaur broke away from the other tribes that died off (Nobbel)
  • It’s no secret that Ysera will be involved in the story of Dragonflight but she is currently bound to the Shadowlands and more specifically The Winter Queen’s powers (Nobbel)
  • The primalists started out with a valid point, which led to further actions that make them the bad guys (Nobbel)
  • The timeline for the start of the expansion is as follows: Watcher Koranos lights the beacon of Tyrhold (Announcement Cinematic) -> Dragons go to the Dragon Isles -> Dracthyr Forbidden Reach Intro ->Nozdormu meets Emberthal (Legacy Cinematics) -> Kalecgos and Khadgar meet (Prepatch Event) (Wowhead)
  • Shadowlands starts 35 years after the Dark Portal, Dragonflight stats in the year 40 (Wowhead)


  • Philosophically Dragonflight is “the first expansion built from the ground up with ideals like promoting more stuff that’s account-wide and alt-friendly and is really us saying formally “you know what, it’s okay if you ignore large chunks of the game. We’re not going to make you do these things. We’re going to lay them out there for you and make them as appealing as we can, but we trust you to find your own path and your own fun. If that means that you ignore this chunk of content that a portion of our team spent a lot of time crafting, that’s fine. It’s not in anyone’s interest to make you do something that you’re not enjoying every day or week.”  (Raider.io)
  • If they can make things better partially but not all the way in the short term they will do that. For example the UI revamp. They are not done yet but wanted to put a better than previous UI in players’ hands while they continue building upon it (Raider.io)
  • The entirety of Dragonflight was built in a hybrid, primarily work from home, environment. They found holding meetings virtually has provided a number of benefits, so even if they all returned to the office tomorrow they would still hold meetings virtually (Raider.io)
  • “The team would like to make it easier to make it easier for players to start with Pet Battles. Nothing specific to announce right now, but there are things they will look into.” (MMO-Champion)
  • “There is nothing to announce right now regarding soloing older raid content, but the team wants feedback if something feels broken when it comes to this old content, especially in older expansions.” (MMO-Champion)
  • They are very happy with the much more focused Alpha/Beta process (Maximum)
  • They have a lot of plans for content in Dragonflight but are not ready to announce anything yet (Maximum)
  • They would like to bring the map coordinates system into the base WoW UI so that you don’t have to use addons for that (AnnieFuchsia)
  • WoW is not coming to console. The controller support is there for accessibility reasons (AnnieFuchsia)
  • They will look at the 2000 pets achievement to make sure it is actually achievable in Dragonflight (AnnieFuchsia)
  • They would like to have pet battles be possible to play on the WoW Companion App but there are some technical challenges (AnnieFuchsia)
  • They are looking at the size of battlegrounds and the potential of a solo queue for rbgs like with solo shuffle (AnnieFuchsia)

Full Interviews/Sources:
SoulSoBreezy Profession Interview
Wowhead Class Design/Season 1
Preheat Evoker Interview
Liquid Maximum Interview
AnnieFuchsia Interview
Nobbel Interview
Wowhead Lore
Wowhead Dragonriding & Endgame

Hotfixes: November 21 2022, Warcraft Short Story: “The Vow Eternal”, Accessibility Updates in Dragonflight

This week’s hotfixes start with the usual bug fixes but also more class tuning coming with the weekly reset and player power has been adjusted in Legion raids. Based on some quick morning testing the Legion raid encounter still take longer than they did prior to patch 10.0.2 but the disparity isn’t as bad as it was.

Additionally Blizzard posted a new short story written by Christie Golden and put up a blog post summarizing all the Accessibility changes that have been added recently.

Quote from: Blizzard

November 21, 2022


  • Death Knight
    • Blood
      • Fixed an issue with Bonestorm not activating Icy Talons.
    • Unholy
      • [With weekly restarts] Epidemic now deals reduced damage beyond 8 targets.
      • [With weekly restarts] Bursting Sores damage is reduced by 10%.
      • Fixed an issue with the Coils of Devastation not applying to enemies within Battlegrounds and Arenas.
  • Demon Hunter
    • [With weekly restarts] Immolation Aura now deals reduced damage beyond 8 targets.
    • Havoc
      • [With weekly restarts] Fel Rush now deals reduced damage beyond 5 targets.
  • Druid
    • [With weekly restarts] Protector of the Pack talent now stores 5% of damage/healing (was 10%). The maximum stored amount increased to 160% of spell power (was 140%).
      • Developers’ note: Protector of the Pack was reaching its cap too quickly to be a satisfying build up. The slower build up and increased cap should result in a better pacing for this talent.
    • Feral
      • [With weekly restarts] Tear Open Wounds now deals reduced damage beyond 5 targets.
      • [With weekly restarts] Lunar Inspiration’s Moonfire damage cast in Cat Form reduced by 40%.
        • Developers’ note: We want to keep Lunar Inspiration’s value as a ranged DPS option and cheap combo point generator, but bring its output more in line with other talents at its location in the tree.
    • Guardian
      • After the Wildfire now heals a maximum of 5 nearby targets.
      • [With weekly restarts] After the Wildfire is now affected by the Astral Influence talent.
      • [With weekly restarts] Fixed several incorrect interactions between Berserk and Incarnation: Guardian of Ursoc.
    • Restoration
      • Fixed an issue that caused Regrowth’s healing to not be increased properly by Soul of the Forest while using the Undergrowth and Rampant Growth talents.
      • Fixed an issue that caused Overgrowth to not consume Soul of the Forest.
      • Fixed an issue that caused Flash of Clarity to not increase the healing of Regrowth in all circumstances while using the Rampant Growth talent.
  • Evoker
    • Fixed an issue where Soar would persist after being summoned.
  • Hunter
    • Marksmanship
      • [With weekly restarts] All damage dealt increased by 10%.
    • Survival
      • [With weekly restarts] All damage dealt increased by 5%.
      • Fixed an issue where Wildfire Bomb would incorrectly generate Focus when talented into Coordinated Kill without Coordinated Assault being active.
  • Mage
    • Fire
      • [With weekly restarts] Ignite damage reduced by 12%.
      • [With weekly restarts] Master of Flame now increases Ignite’s damage by 15% (was 18%).
    • Frost
      • [With weekly restarts] Frozen Orb damage reduced by 15%.
      • [With weekly restarts] Blizzard now deals reduced damage beyond 8 targets.
  • Monk
    • Brewmaster
      • [With weekly restarts] Stormstout’s Last Keg’s bonus damage reduced to 20% (was 30%).
      • [With weekly restarts] Charred Passions’ bonus damage reduced to 50% (was 100%).
    • Mistweaver
      • [With weekly restarts] Blackout Kick damage increased by 6%.
      • [With weekly restarts] Spinning Crane Kick damage increased by 5%.
      • [With weekly restarts] Rising Sun Kick damage increased by 25%.
      • [With weekly restarts] Tiger Palm damage increased by 30%.
      • [With weekly restarts] Bonedust Brew now copies 50% of damage or healing for Mistweaver Monks (was 40%).
      • [With weekly restarts] Awakened Faeline now causes Spinning Crane Kick to heal 3 nearby allies (was 5) for 50% of the damage done (was 25%).
      • [With weekly restarts] Fixed an issue that caused copied Blackout Kicks from Teachings of the Monastery to deal 20% less damage than intended.
    • Windwalker
      • [With weekly restarts] Resonant Fists now deals reduced damage beyond 5 targets.
  • Paladin
    • Protection
      • [With weekly restarts] Bulwark of Righteous Fury damage bonus reduced to 20% (was 30%).
      • [With weekly restarts] Judgment damage increased by 10%.
      • [With weekly restarts] Avenger’s Shield damage increased by 15%.
      • [With weekly restarts] Blessed Hammer damage increased by 10%.
      • [With weekly restarts] Crusader Strike damage increased by 10%.
      • [With weekly restarts] Hammer of the Righteous damage increased by 10%.
  • Priest
    • Discipline
      • [With weekly restarts] The mana cost of Power Word: Radiance has been reduced by 15%.
      • [With weekly restarts] Flash Heal healing increased by 30%.
    • Shadow
      • [With weekly restarts] Mind Sear now deals reduced damage beyond 5 targets.
      • [With weekly restarts] Psychic Link now causes Mind Blast, Mind Flay, and Mind Spike to deal 30%/60% of their damage to all other targets affected by your Vampiric Touch within 40 yards (was 15%/30%).
  • Rogue
    • Assassination
      • [With weekly restarts] Indiscriminate Carnage cooldown reduced to 45 seconds (was 60 seconds).
    • Outlaw
      • [With weekly restarts] Fatal Flourish chance to restore Energy reduced to 60% (was 65%).
    • Subtlety
      • [With weekly restarts] Shuriken Storm damage increased by 10%.
      • [With weekly restarts] Shadowstrike damage increased by 10%.
      • [With weekly restarts] Black Powder damage increased by 5%.
      • [With weekly restarts] Secret Technique damage increased by 5%.
      • [With weekly restarts] Shadow Blades cooldown reduced to 2 minutes (was 3 minutes).
      • [With weekly restarts] Fixed an issue that prevented Secret Technique’s built-in cooldown reduction from benefitting from Echoing Reprimand’s Animacharged combo points.
  • Shaman
    • Enhancement
      • [With weekly restarts] All damage dealt increased by 5%.
  • Warlock
    • Fixed an issue where Demonic Circle: Summon and Teleport would continually get added to the action bar between Specialization swapping.
    • Affliction
      • [With weekly restarts] Malefic Affliction now causes your active Unstable Affliction to deal 8/13% additional damage (was 5/10%), up to 24/39% (was 15/30%), for the rest of its duration.
      • [With weekly restarts] Dread Touch now causes your target to take 30% additional damage from your damage over time effects for 6 seconds (was 20%).
      • [With weekly restarts] Doom Blossom damage increased by 15%.
    • Demonology
      • [With weekly restarts] Dreadbite now deals reduced damage beyond 5 targets.
    • Destruction
      • [With weekly restarts] Rain of Fire damage increased by 15%.
  • Warrior
    • Arms
      • [With weekly restarts] Executioner’s Precision now grants 35% increased damage per stack to Mortal Strike (was 30%).
      • [With weekly restarts] Bloodsurge now triggers 10% of the time (was 7%).
      • [With weekly restarts] Bladestorm damage increased to 60% (was 50%).
    • Fury
      • [With weekly restarts] Odyn’s Fury now deals reduced damage beyond 8 targets.

Dungeons and Raids

  • Enemy difficulty has been adjusted to increase relative player power in all Legion raid encounters.

Items and Rewards

  • Tome of the Tranquil Mind and other similar tomes are now gray items and are no longer usable.


  • Fixed an issue where Shadowlands professions could not be trained before level 48 in Timewalking Campaigns.
  • Fixed an issue where players were unable to fish while seated if a fishing pole is equipped.


  • Fixed an issue where using Intruder Alert! during “Brought to Light” would not reveal Horde saboteurs.


  • Fixed an issue where Evokers could not gain reputation with certain legacy factions.

Warcraft Short Story: “The Vow Eternal”

Quote from: Blizzard

Attend the wedding of the century with Wrathion as he seeks knowledge about the Dragon Isles, the ancestral homeland of Azeroth’s dragonflights.

Wrathion scoffed. The pleasure of your company. Ha! This wedding was a monumental event in Azeroth’s history—the joining of two powerful leaders—and yet he knew he had been invited only as a courtesy. No one in Azeroth really wanted a black dragon—especially him—at any sort of grand occasion. It was good political theater to trot out someone so instrumental in defeating the old god N’Zoth and saving the world, but neither the couple nor their high-profile guests would deem being in his company a pleasure.

Wrathion crumpled the scroll with unnecessary vigor and flung it into a corner. Weddings were notoriously sappy affairs, and this one was likely to be especially so. According to the reports of his Black Talon operatives, it was a true love match, one that had blazed to a flame during a poetry competition, of all things. There would be other giggling, happy pairs; families with their giddy children; old friends reuniting.

Positively stomach-churning.

Read and download this humorous and heartfelt short story by New York Times bestselling author Christie Golden.

Read Now


Accessibility Updates in Dragonflight

Quote from: Blizzard

Greetings, adventurers! As we approach the launch of Dragonflight, we would like to highlight some of the recent accessibility improvements we’ve added to World of Warcraft. Since our last update in Shadowlands, we’ve been hard at work building new features and adding more options.

New accessibility features are available to everyone, and most options can be found in the Options panel of the Game Menu (default hotkey: Escape). Let’s look at some of the highlights.

Updated UI and HUD

Sweeping changes have been made from the ground up to provide a clutter-free layout that allows players to customize their HUD to better fit their individual needs. Explore a fresh-looking Heads-Up Display (HUD) and User Interface (UI) designed to be adjustable, effective, attractive, and easily accessible for everyone. You can read all about it in our blog article.

New Talent System

Dragonflight debuts the biggest change to the Talents system yet, giving you more freedom to experiment and more options to choose from than ever before. Get familiar with the changes so you can make the most of this update, including Loadouts, the Search Bar, and Importing and Sharing talent builds.

Import and Share Talent Loadouts in Dragonflight

Advanced Tip: Here are some advanced chat command lines that can be used to access the Talent frame.

Loads loadout for the current specialization by name. This command will load the first one found in the case of duplicate names.

  • /run ClassTalentHelper.SwitchToLoadoutByName(loadoutName)
  • /loadoutname loadoutname
  • /lon loadoutname

Loads loadout for the current specialization by dropdown index. Indices start at 1.

  • /run ClassTalentHelper.SwitchToLoadoutByIndex(1)
  • /loadoutindex 2
  • /loi 3

Activates specialization for the current class by spec name.

  • /run ClassTalentHelper.SwitchToSpecializationByName(specName)
  • /specname specname
  • /spn specname

Activates specialization for the current class by index in the order within the Specializations tab. Indices start at 1.

  • /run ClassTalentHelper.SwitchToSpecializationByIndex(1)
  • /specindex 2
  • /spi 3

New Options Menu

The previous “Interface” and “System” menus have been combined into the more intuitive “Options” menu. This update allows you to find various Accessibility options more easily.

The Game Options menu, showing the accessibility section highlighted.

New Option: Field of Vision (FOV) reduction

You can now adjust your camera FOV control in Options > System > Graphics to help with motion sickness.

New Option: Press and Hold Casting

When enabled, this option allows you to press and hold a keyboard hotkey to continually cast a spell on an Action Bar without having to repeatedly press the button. Keep in mind that this feature currently works only with spells and keyboard hotkeys (or gamepad buttons). Macros, mouse clicks and on-use items are not currently supported. You can enable this option under Options > Gameplay > Combat > Press and Hold Casting.

New Option: Dracthyr Empowered Casting

Dracthyr Evokers have special Empowered abilities that they can use to change the strength of the spell or ability they are casting. By holding down a button on your keyboard or mouse, you will power up a spell. The longer you charge the spell, the more damage it could do or the more targets the spell could hit. You have the option to toggle between two modes for Empowered abilities: Hold and Release (this is the default option) or Press and Tap. Read more about the Dracthyr Evoker in our preview.

Hold and Release and Press and Tap control schemes for Empowered Casting.

New Feature: Interact Key

Press the Interact Key to interact with NPCs and objects with a key press (default hotkey: F) instead of your mouse. Interactive NPCs and objects will highlight as you enter interact range and face them. A helpful icon will appear above NPCs as needed. This also functions for quest item interactions, and we’ve added an option to enable a sound when an interaction becomes available. Enable this option under Options > Gameplay > Controls > Enable Interact Key.

New Action Targeting System

You can use Action Targeting to automatically target enemies as you approach them, allowing you to start casting abilities immediately. Action Targeting dynamically switches targets based on where you’re looking. This option doesn’t stop you from using the default Tab Target system to loc on a target. Enable this option under Options > Gameplay > Combat > Enable Action Targeting.

Soft Targetiing, Action Targeting, and Interact Key features.

Advanced Tip: While not available in the game settings directly, there are several changes that you can make to how this works in-game using command variants (CVars). To use a Cvar, enter the following into your chat window: /console [command] [value] (no brackets). For example: /console SoftTargetIconEnemy 1

A few below that you might find useful:

  • The CVar SoftTargetInteractRange can be changed to increase the reporting range for an interaction. The default range is set to 10.
  • By default, not everything displays an interact icon overhead, to reduce visual clutter in the game world. The following CVars are set to “0” by default, but can be set to “1” to enable interact icons in additional cases: SoftTargetIconEnemy, SoftTargetIconFriend, SoftTargetIconInteract, SoftTargetIconGameObject, SoftTargetLowPriorityIcons.
  • You can force on the Name Plate for the interact target (including GameObjects) by setting the following CVars to “1”: SoftTargetNameplateEnemy, SoftTargetNameplateFriend, SoftTargetNameplateInteract.
  • While not enabled by default, you can set SoftTargetFriend to enable soft targeting for friendly (healable) targets. It functions identically to enemy soft targeting, with a matching set of CVars to control/tune it.
  • One additional CVar that can be particularly useful for visually impaired players is SoftTargetInteractArc. It normally defaults to “0”, which means interact requires direct facing to the target. Setting it to “1” or “2” gives it additional arc leeway.

New Option: Display Name Size Adjustment

You can now adjust a minimum on-screen text size to keep it legible. The text will also fade to indicate distance rather than shrinking in size. Enable this option under Options > Accessibility > General > Minimum Character Name Size.

Gamepad API Support Improvements

We’ve made additional API updates to these control schemes improving support for controllers, touchpads, and gyros so addon creators can leverage them, including added support for gamepad button icons to improve their legibility on the action bar, and the ability to combine gamepad and mouse input in a single control scheme.

Dragonriding: Ride Along

Enabling this setting allows you to make your Dragon Isles drake interactible. Any other players that interact with you will become whelps that move alongside your Dragon Isles Drake. Find Lithragosa near any Rostrum of Transformation, including the one at Skytop Observatory during the Dragonriding Tutorial or in Valdrakken, and select the “I heard something about helping my fellow adventurers?” dialog followed by “Please enable passengers for me.” Whelps are able to earn Dragon Glyphs, but do not count as participants during Dragonriding Racing.

Enable Ride Along your friends can tag along as you master your Dragonriding skills.

Dragonriding: FOV Effects

Dragonriding FOV changes do not occur if you have selected “Reduce Camera Motion” in the Accessibility > General menu.

Dragonriding: Full Screen Effects

Dragonriding top-speed full screen effects do not display if you have checked “Alternate Full Screen Effects” in the Options > Accessibility > General menu.

Improving accessibility In World of Warcraft for all players is an ongoing effort. We’ll continue to work on making Azeroth a welcoming world of adventure for everyone and share more updates as they become available. Thanks for playing!

Dragonflight Dragonriding Glyph Guides

When Dragonflight releases you’ll be able to get around with new dragonriding mounts early on. You can improve the experience by collecting Dragonriding Glyphs to unlock talent points. Check out the quickstart guides for the locations in all 4 zones down below:


Dragonflight Season 1 Mythic Dungeon Quickstart Guides

Dragonflight season 1 will consist of 4 out of the 8 new Dragonflight dungeons and 4 previous expansion dungeons! Check out the quickstart guides for all 8 down below:

Hotfixes: November 18 2022, Class Tuning Incoming 23 November, Beta Launch Test on Monday November 21

Last night’s hotfixes comprised of more bugfixes and at the same time Blizzard has announced a large amount of tuning changes coming with the next weekly reset. They include buffs for rogues, shamans and hunters. AoE spell will also be getting soft target caps, reducing damage to targets beyond 5 or 8 enemies!

In preparation for the Dragonflight release (a little more than a week away!) Blizzard will be performing a launch test upcoming Monday on a new Beta realm.

Quote from: Blizzard

November 18, 2022


  • Fixed an issue where Healers’ Cleanses were going on cooldown incorrectly.
  • Evoker
    • Hover will no longer cancel when the Evoker is struck by crowd control effects.
    • Preservation
      • Lifebind now only shares the Evoker’s healing between bonded allies, instead of sharing all healing received.
        • Developers’ note: We are happy with Preservation’s tuning overall but had concerns about the very high healing throughput of Lifebind when other healers were casting healing spells onto the Evoker during Lifebind.
  • Hunter
    • Beast Mastery
      • Corrected an issue where the Hunter’s Prey talent does not properly reset the cooldown of Kill Shot when activated.
  • Mage
    • Frost
      • Fixed an issue that caused Brain Freeze to not trigger from Ebonbolt if Brain Freeze was already active.
  • Shaman
    • Elemental
      • Fixed an issue causing Improved Flametongue Weapon to be removed upon death.
    • Warlock
      • Affliction
        • Fixed an issue where Malefic Affliction would not be removed at the end of combat.
      • Demonology
        • Fixed an issue where Demonic Cores would be granted without knowing Demonbolt.

Creatures and NPCs

  • The Experience Eliminators now allow players up to level 59 to disable XP gains.
  • The Escaped Wilderling’s great escape has come to an end, and it can correctly be recaptured again.

Items and Rewards

  • Fixed an issue where the Underlight Angler fishing rod could not gain Artifact Power.
  • The Large Green Bags that Evokers start with can now be sold to vendors.
  • Fixed an issue where Unstable Elemental Confluence was incorrectly dealing Holy damage instead of Nature damage.


  • Fixed an issue where players couldn’t craft legacy profession recipes that required special objects to craft them.


  • The Battle for Azeroth Allied Race unlock quests are now correctly available at level 50.
  • Evokers should now be able to accept the quest “From Within.”
  • Fixed an issue where Evokers were not able to loot some required items for the Tarecgosa’s Rest legendary questline.


  • Dracthyr can now correctly gain reputation with the Sha’tari Skyguard and The Tillers.

Wrath of the Lich King Classic

  • Classes
    • Paladin
      • Fixed an issue where Hammer of Wrath was incorrectly scaling its damage from ranged Attack Power instead of melee Attack Power.
    • Warlock
      • Fixed an issue where Soul Siphon was increasing damage by more than its intended 18% limit in some cases.

Class Tuning Incoming 23 November

Quote from: Blizzard

We’re preparing a tuning pass that focuses on high target count situations, based on data gathered from the Dragonflight Beta.

We’re adding reduced-damage-beyond-5/8-targets to a number of AOE spells, reducing the damage of a few spells, and increasing the damage of others with the intent of improving balance across specs in this damage profile.

We’ll be hotfixing these changes into the Beta very soon, and we’ll then apply them to the live game with scheduled weekly maintenance, which is early Wednesday, November 23 in this region.

Death Knight

  • Unholy
    • Epidemic now deals reduced damage beyond 8 targets.
    • Bursting Sores damage reduced by 10%.

Demon Hunter

  • Immolation Aura now deals reduced damage beyond 8 targets.
  • Havoc
    • Fel Rush now deals reduced damage beyond 5 targets.


  • Feral
    • Tear Open Wounds now deals reduced damage beyond 5 targets.


  • Marksmanship
    • All damage dealt increased by 10%.
  • Survival
    • All damage dealt increased by 5%.


  • Frost
    • Frozen Orb damage reduced by 15%.
    • Blizzard now deals reduced damage beyond 8 targets.
  • Fire
    • Ignite damage reduced by 12%.
    • Master of Flame now increases Ignite’s damage by 15% (was 18%).


  • Resonant Fists now deals reduced damage beyond 5 targets.


  • Shadow
    • Mind Sear now deals reduced damage beyond 5 targets.
    • Psychic Link now causes Mind Blast, Mind Flay, and Mind Spike to deal 30%/60% of their damage to all other targets affected by your Vampiric Touch within 40 yards (was 15%/30%).


  • Assassination
    • Indiscriminate Carnage cooldown reduced to 45 seconds (was 60 seconds).
  • Subtlety
    • Shuriken Storm damage increased by 10%.
    • Shadowstrike damage increased by 10%.
    • Black Powder damage increased by 5%.
    • Secret Technique damage increased by 5%.
    • Shadow Blades cooldown reduced to 2 minutes (was 3 minutes).
    • Fixed an issue that prevented Secret Technique’s built-in cooldown reduction from benefitting from Echoing Reprimand’s Animacharged combo points.
  • Outlaw
    • Fatal Flourish chance to restore Energy reduced to 60% (was 65%)


  • Enhancement
    • All damage dealt increased by 5%.


  • Affliction
    • Malefic Affliction now causes your active Unstable Affliction to deal 8/13% additional damage (was 5/10%), up to 24/39% (was 15/30%), for the rest of its duration.
    • Dread Touch now causes your target to take 30% (was 20%) additional damage from your damage over time effects for 6 seconds.
    • Doom Blossom damage increased by 15%.
  • Destruction
    • Rain of Fire damage increased by 15%.
  • Demonology
    • Dreadbite now deals reduced damage beyond 5 targets.


  • Arms
    • Executioner’s Precision now grants 35% increased damage per stack to Mortal Strike (was 30%).
    • Bloodsurge now triggers 10% of the time (was 7%).
    • Bladestorm Damage increased to 60% (was 50%).
  • Fury
    • Odyn’s Fury now deals reduced damage beyond 8 targets.

Beta Launch Test on Monday November 21

Quote from: Blizzard

On Monday, November 21, we’re going to test the launch of Dragonflight content in the Dragonflight Beta, and we hope you’ll join us.

There will be a new Beta realm called Launch Test.

  • At 21:00 CET, we’ll take all of the Beta realms offline.
  • 21:30 CET – The Launch Test realm will come online in the pre-expansion-launch state (max level 60).
  • 22:00 CET – Pre-launch closures (e.g. Elemental Storms) will occur.
  • 23:00 CET – The Dragon Isles will become available, with leveling content and transport boats running.
  • 0:00 Midnight CET – End of test. Launch Test realm will be shut down. Other realms will come back online in post-launched state, with characters preserved from before.

Please join us on Monday. See you there!

Hotfixes: November 17 2022, Beta Mythic+ Testing Open, Welcome Back Weekend November 17–20

This morning a new batch of hotfixes have rolled out fixing a bunch of bugs. Additionally players that stopped playing can play WoW for free this weekend in a welcome back weekend event.

On the Beta side of things Mythic+ has opened again for an additional day for testers to test the new bug fixes and tuning changes.

Quote from: Blizzard

November 17, 2022


  • Evoker
    • Preservation
      • Temporal Anomaly will no longer occasionally fail to apply its absorb to full health targets.
      • Using Temporal Anomaly with Resonating Sphere will no longer replace a full strength Echo.
  • Priest
    • Fixed an issue causing Rhapsody to be removed at the start of dungeon encounters.

Items and Rewards

  • Fixed an issue where Evokers were unable to roll Need on certain off-hand weapons and trinkets.


  • Fixed an issue where Bone Fishing Pole and Seth’s Graphite Fishing Pole incorrectly had combat stats on them.
  • Quests
    • Fixed an issue where legacy quests were not correctly identifying Dracthyr.
    • Fixed an issue where Evokers were not eligible to complete the Tarecgosa’s Rest questline.
    • Fixed an issue where Storm Huntress Suhrakka would not appear while progressing through the Vashj’ir introduction if players had accepted the quest “Call of Duty.”

Wrath of the Lich King Classic

  • Player versus Player
    • Updated the Arena Points cap from 5,000 to 10,000 to be consistent with original Wrath of the Lich King’s season 5 cap.

Feedback: Mythic+ Testing – 17-21 November

Quote from: Blizzard


Dragonflight Mythic+ testing will once again be available on Beta this weekend. The test period will begin Thursday November 17th at 10:00 PDT (13:00 EDT, 20:00 CEST), and end Monday November 21st at 10:00 PDT (13:00 EDT, 20:00 CEST). Please note that the test period may be adjusted in the event of technical difficulties.

This weekend features tuning, bug fixes, and quality of life improvements. We’d particularly appreciate testing with affixes to help us identify any issues with affix interactions in specific dungeons.

During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Stormwind or Orgrimmar, and the nearby Dungeon Teleports NPC will assist you with transportation.

We look forward to hearing your feedback!

Join the Welcome Back Weekend November 17–20

Quote from: Blizzard

Dragonflight is nearly here, and you and your allies can prepare to embark on a new adventure. This weekend, we’re giving all players with inactive World of Warcraft accounts full access to the game* and all your characters without a subscription. You’ll be able to access all expansions, including Shadowlands, so that you can play the most recent content—including the Tempest Unleashed pre-expansion event— and get ready for Dragonflight when it launches on November 28, 2022, at 3 p.m. PST. Rejoin your guild, rally your comrades, and prepare to take flight.

During the Welcome Back Weekend, you can also prepare for all your adventures when you save up to 30% off Character Transfer, Faction Change, Race Change, and Name Change services.

Return to World of Warcraft FREE from November 17 to November 20, 2022.**

Get Back in Action

If you’ve been away for a while, you can play through the new starting experience starting at level 1 to learn the ropes.

You can also choose to opt out of the starting experience and begin instead at level 1 in the starting area for your race. Upon reaching level 10, you can either continue into Battle for Azeroth or speak with Chromie to choose a Timewalking Campaign. Choose an expansion and continue leveling until you’re ready to enter the Dragon Isles at level 60 when Dragonflight goes live. Players with Allied race characters will begin at level 10. Non-Allied race Death Knights and Demon Hunters will automatically begin at level 8 and play through their own starting experience before moving on around level 10.

If you’d like to select a different Timewalking Campaign, simply speak to Chromie again. With phase 2 of the Dragonflight pre-expansion patch, Timewalking Campaigns scale to level 60 and include Shadowlands.

Need Help Logging Back In?

New to World of Warcraft?

Download the free trial experience here.

Learn more about the latest updates and support options in our previously published article — Finding Your Way to the Dragon Isles.

*Welcome Back Weekend not available in WoW Classic. Dracthyr Evokers only available with the Dragonflight expansion.
**Ability to return to WoW without a subscription ends on November 21, 2022, at 10:00 a.m. PST. Player is responsible for any online connection fees.

Hotfixes November 16 2022: Increased World Boss Mount Droprate

While today’s hotfixes include the expected bug fixes, they also include a special change we don’t usually see. The droprate for the mounts from the MoP World Bosses + Rukhmar in Spires of Arak has been increased! These infamous mounts used to have a droprate of roughly 1 in 2000. We don’t know what the new droprate is yet but it can only be better than what it was!

Quote from: Blizzard

November 16, 2022


  • New Dracthyr should no longer cause multiple chat messages about achievements.


  • Evoker
    • Fixed an issue causing newly created Evokers to be unable to enter Iron Docks and Grimrail Depot dungeons.
    • Fixed an issue where spells could be cast while in Soulshape.
    • Resolved an issue where Evokers were unable to purchase Eternal Aspirant or Eternal Gladiator Armor pieces.

Dungeons and Raids

  • Uldaman: Legacy of Tyr
    • The dungeon should now show up in the Dungeon Finder under World Events during the pre-expansion Tempest Unleashed event even if the player is low item level.

Items and Rewards

  • The drop chances for Son of Galleon’s Saddle, Reins of the Heavenly Onyx Cloud Serpent, Reins of the Cobalt Primordial Direhorn, Reins of the Thundering Cobalt Cloud Serpent, and Solar Spirehawk have been greatly increased.
  • Fixed an issue that caused the creation of some bind-on-equip items to be the incorrect item level.
  • Fixed an issue where Return to Karazhan Mythic+ end-of-run chests contained incorrect item level loot.
  • Fixed an issue where some enemies and game objects appeared at max level for characters below level 60 in Shadowlands max level dungeons.


  • Fixed an issue that prevented opposite faction players from being able to earn a chance at loot for defeating Fire Revenant, Lava Elemental, Earth Revenant, Air Revenant, and Water Elemental.
  • Quaking Spikes during Earth Storms will no longer hit flying players.
  • Fixed an issue where the level requirements for heritage questlines were incorrectly scaled.
  • Fixed an issue where users on lower graphics settings were having difficulty locating Talon Kethahn during the “Awaken, Dracthyr” quest.
  • Fixed an issue where players could get stuck in the Forbidden Reach.
  • Fixed an issue where the objectives of the quest “To Be Prepared” were phased out once the pre-expansion quests were completed.
  • Dracthyr can now accept and complete the quest, “The Archon’s Answer.”

Wrath of the Lich King Classic

  • Classes
    • Warlock
      • Fixed an issue where pets were not properly benefiting from resilience.
  • Player versus Player
    • The PvP rating calculation has been adjusted to provide a continuous, modest increase of MMR for the rest of the season.
      • Developers’ note: We’ve been monitoring players’ rating distribution, and the percentage of players who have reached the rating requirements is much lower than we want it to be.