The cap to for garrison resources is currently 1000. This has been the cause of some discussion over the cap, whether it’s too low or not. This of course stems from the urge to save resources up for when you would need to spend them for something useful/cool. Valnoth replied to a thread on the forums with the following:
So not only will you want to spend resources on cool things, you should be able to farm up resources (such as via the lumber mill).
In the last few days/weeks, as well as the coming days/weeks we’ve been putting out previews for the much anticipated Garrisons that will come with Warlords of Draenor. These are scattered across multiple posts. So to not lose track of things here is an overview of all our garrison previews! When new articles get posted we’ll be sure to update this overview as well. The videos for the posts get uploaded to youtube ahead of time, so if you’re looking for something garrison related but don’t see it in the list yet check out our playlist on youtube to see if it might already be there!
Check back on this overview every couple of days to see if new Garrison content has been put out! There will be a link straight to this overview in the navigation under Draenor. Hover over draenor for the Garrison Overview link to appear.
Garrison Intro’s
Garrison Non-Buildings
Garrison Tier 2
Garrison Tier 3
Garrison Buildings + Upgrades
- WoD Beta: Alliance Garrison Tier 3, Bunker, Stables, Storehouse and Herb Garden
- WoD Beta: Alliance Garrison Barracks, Gearworks, Barn, Menagerie, Sparring Arena And Trading Post
- WoD Beta: Alliance Garrison Mage Tower, Lumber Mill, Inn, Tailoring Emporium, The Forge And The Tannery
- WoD Beta: Alliance Garrison Gem Boutique, Salvage Yard, Scribe’s Quarters, Alchemy Lab, Engineering Works, Enchanter’s Study And Followers
- WoD Beta: Horde Garrison Tier 2, Herb Garden, Barracks, Workshop, Barn And Followers
- WoD Beta: Horde Garrison Warmill, Stables, Store House, Spirit Lodge, Lumber Mill, Tavern, Sparring Arena and Trading Post
- WoD Beta: Horde Garrison Profession Buildings And The Salvage Yard
Outposts
It’s been a calm Monday so far with not much news, however there were a few interesting tweets this weekend.
After being asked, Cory Stokton confirmed that something along the lines of Follower Morale is still planned for max-level missions.
@bbmezzy Planning for something along those lines for max-level missions
— Mumper (@mumper) July 26, 2014
And it also looks like hunters will soon be able to tame all clefthoof beasts!
#Hunters Update: Rhino family now includes all Clefthooves, next beta build. THEY'RE SO FLUFFY!!
— Jeremy Feasel (@Muffinus) July 27, 2014
Hello everyone,
Euxxa here. I wanted to share something with you that has been a subject of high importance for me for a long time: the class specializations in World of Warcraft. This is my first post here in WoW Weekly and hopefully many more will follow.
So allow me to start off by asking the following question: Are we playing a class exactly how our talent tree suggests?
Is our character really supposed to look, feel and perform the way we have come to know this far?
This question has haunted me for a while and now that we are approaching the release date of a new expansion, it becomes clear to me that this is not as trivial an argument as it may look.
Perhaps this is due to the fact that with a new expansion, we are given the opportunity to make big changes; correct errors of the past, address poor attempts to patch a problem or fix a mechanic that isn’t broken in the first place.
I wanted to write this article to share some of my views on this topic, debate on a few things that I feel at some point should be addressed and, why not, get feedback from what others may think of it – as I may be completely out of line here. So here it goes…
It starts with something as simple as: does my character play exactly as it’s supposed to? This may be a silly question at first but, before we can even begin to jump into the question and its subsequent response, let’s analyse a few things.
First of all, what each class is supposed to be?
WoW has taught the MMO industry that we can only play characters that belong to 3 very distinctive categories: Tanks, Healers and Damage Dealers. Is even easy to understand why this concept works so well, it’s easy! One takes the damage away from the group distracting from the rest, one keep that character alive while others kill the enemy.