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Category: Warcraft

Warcraft Short Story: “The Calling”

Quote from: Blizzard

Since leaving the realms of Death, Anduin Wrynn has only sought to keep his hands busy. Plagued by night terrors and grisly flashbacks, the young king finally finds the isolation he seeks in Stormsong Valley, milling flour for a local village. But while Anduin may be able to hide his identity, he cannot escape who he is or the stuff he is made from.

Wind caressed the newcomer’s bearded face as he permitted his eyes, so hungry for green openness and soft lands, to feast.

Stormsong Valley was the ancient home of the tidesages, mages whose mastery of water and wind had protected ships and sailors for generations. Yet the beauty of this little hamlet near the sparkling sea was not that of majestic monuments to powerful magic. Here, it was obvious one was in the breadbox of Kul Tiras, where a salt-spray wind whispered over barley and wheat and the only magic was that of water and windmills, creaking from morn till night, transmuting elements to energy in service of the feeding and care of ordinary folk.

The pleasant sound of the mills sang a promise of new beginnings.

And the crash of the waves below, near the cave where his belongings lay bundled and buried, spoke of an ending.

Anduin Wrynn’s recent wandering had not taken him to peaceful places. He understood that he was trying to scour himself, to purge his mind and soul, to burn away his sins in places where the landscape reflected his own suffering.

My friends . . . the ones I almost killed. They believe my hands are clean. But they don’t feel clean.

Years after that confession, they still didn’t.

Read and download this short story by Christie Golden.

Read Now

Hotfixes: May 14, 2024

Quote from: Blizzard

May 14, 2024

Dungeons

  • Azure Vault
    • Fixed an issue causing the time requirement reaching two and three chests on Mythic Keystone difficulty was lower than intended.

Items

  • Veteran and Champion track items obtained from outdoor activities should now be eligible for conversion at the Revival Catalyst. This fix is retroactive.
  • Veteran and Champion track rings, necklaces, and armor obtained from outdoor activities should now be eligible for socket upgrades. This fix is retroactive.

Mounts

  • Fixed an issue causing the Rostrum of Transformation to require level 70.

Non-player Characters

  • Cheered up Thomas Bright who was feeling a little low.

The War Within Alpha Development Notes 14 May 2024

Quote from: Blizzard

Hello everyone! Here are the changes that you can find in this week’s update to The War Within Alpha:

NEW ALLIED RACE

  • Earthen and their introductory questline are now available to test.

CLASSES

  • The following Hero Talents are available for playtesting in Public Alpha 5:
    • SHAMAN
      • Totemic (Enhancement/Restoration)
        • Totemics excel at unlocking the full power of their totems, strengthening their totems and gaining access to new ones. They have honed their imbuement skills to further improve their combat capabilities.
  • DEATH KNIGHT
    • Frost
      • New Talent: Shattered Frost – When Frost Strike consumes 5 Razorice stacks, it deals 50% of the damage deal to nearby enemies. Deals reduced damage beyond 8 targets. Available as a capstone talent after Shattering Blade.
      • New Talent: Cryogenic Chamber – Each time Frost Fever deals damage, 15% of the damage dealt is gathered into the next cast of Remorseless Winter, up to 20 times.
      • New Talent: Arctic Assault – Consuming Killing Machine fires a Glacial Advance through your target. Available as a new capstone directly after Obliteration.
      • New Talent: Smothering Offense – Your auto attack damage is increased by 5%. This amount is increased per stack of Icy Talons you have and can stack up to 2 additional times.
      • New Talent: Icy Death Torrent – Your auto attack critical strikes have a chance to send out a sleet of ice dealing Frost damage to enemies in front of you.
      • New Talent: The Long Winter – While Pillar of Frost is active, your auto-attack critical strikes increase its duration by 1 second, up to a maximum of 5 seconds.
      • Frostscythe has been redesigned – A sweeping attack that strikes all enemies in front of you for Frost damage. This attack always critically strikes and critical strikes with Frostscythe deal 4 times normal damage. Deals reduced damage beyond 5 targets. Consuming Killing Machine reduces the cooldown of Frostscythe by 1 second. Now has a 30 second cooldown and Rune cost increased to 2 (was 1).
      • Rime is now a baseline ability learned at level 21.
      • Breath of Sindragosa damage increased by 25%.
      • Chill Streak can now bounce off the Death Knight if a second enemy target isn’t found.
      • Enduring Strength is now a 1-point talent. Strength increased to 20% (was 10%).
      • Frostwhelp’s Aid is now a 1-point talent. Now grants 8% Mastery per target hit (was 4%).
      • Killing Machine now stacks 1 additional time.
      • Everfrost is now learned in gate 1 directly after Howling Blast.
      • Frostwyrm’s Fury position moved to gate 2 and located directly after Icecap, Frostwhelp’s Aid, and Enduring Strength.
      • Absolute Zero shifted up to gate 3 unlock positioned directly behind Frostwyrm’s Fury.
      • Shattering Blade is now available after Avalanche.
      • Rune of Razorice now displays the debuff on the enemy nameplate.
      • The following talents have been removed:
        • Fatal Fixation
        • Cold Blooded-Rage
        • Invigorating Freeze
      • Horn of Winter is now positioned in Fatal Fixations old location.
      • Empower Rune Weapon is now located in Horn of Winter’s old location.
      • Obliteration has replaced Cold-Blooded Rage.
  • DRUID
    • Druid of the Claw
      • Bestial Strength increases Primal Wrath’s direct damage by 50% (was 100%).
      • Dreadful Wound bleed damage increased by 25%.
    • Keeper of the Grove
      • Dream Surge’s Dream Burst damage reduced by 15%.
      • Harmony of the Grove’s Force of Nature treants spell damage increased by 5% (was 3%).
      • Power of Nature now increases Force of Nature treant melee damage by 100% (was 20%).
      • Bounteous Bloom now causes each treant to generate 6 Astral Power every 2 seconds (was 3 Astral Power).
      • Early Spring now reduces the cooldown of Force of Nature by 15 seconds (was 10 seconds).
      • Cenarius’ Might has been updated – Entering Eclipse (Balance)/Casting Swiftmend (Restoration) increases your Haste by 8% for 6 seconds.
      • Power of the Dream no longer affects Cenarius’ Might.
      • Control of the Dream’s maximum effect increased to 15 seconds (was 5 seconds).
      • Grove’s Inspiration’s Wrath and Starfire damage bonus reduced to 10% (was 12%).
      • Persistent Enchantments has been replaced by Potent Enchantments – Balance: Orbital Strike applies Stellar Flare for 8 additional seconds and deals 30% increased damage. Greater Alignment increases the duration of Celestial Alignment by an additional 20% and increases Eclipse damage during Celestial Alignment by an additional 5%. Restoration: Reforestation grants Tree of Life for 2 additional seconds.
    • Wildstalker
      • Symbiotic Blooms now prioritize growing on injured targets.
      • Strategic Infusion’s chance for your periodic heals to crit is decreased to 8% (was 10%), but its duration is increased to 10 seconds (was 6 seconds).
      • Wildstalker’s Power has been updated – Rip and Ferocious Bite damage increased by 5%. Rejuvenation, Efflorescence, and Lifebloom healing increased by 10%.
      • New Talent replacing Wildstalker’s Persistence: Lethal Preservation – When you remove an effect with Soothe or Remove Corruption/Nature’s Cure, gain a combo point and heal for 4% of your maximum health. If you are at full health an injured party or raid member will be healed instead.
      • Root Network now increases the healing of all your abilities, not just Lifebloom and Wild Growth.
      • Implant has been updated – When you gain or lose Tiger’s Fury, your next single-target melee ability causes a Bloodseeker Vine to grow on the target for 4 seconds. Swiftmend causes a Symbiotic Bloom to grow on the target for 4 seconds.
      • Twin Sprouts’ chance to grow new vines increased to 20% (was 10%).
      • Resilient Flourishing can now cause Bloodseeker Thorns to spread to any nearby valid target, preferring ones currently unaffected by Bloodseeker Thorns.
      • Bursting Growth has been updated – When Bloodseeker Thorns expire or you use Ferocious Bite on their target they explode in thorns, dealing physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies.
      • Entangling Vortex now immobilizes affected units for 3 seconds.
    • Feral
      • New Talent: Resourceful Hunter – Leech increased by 2%. Versatility increased by 2%.
      • Rampant Ferocity restored, replacing Resourceful Hunter – Ferocious Bite also deals damage per combo point spent to all nearby enemies affect by your Rip. Damage reduced beyond 5 targets.
      • Rampant Ferocity damage relative to Ferocious Bite increased by 20%.
      • Tear Open Wounds has been removed.
  • EVOKER
    • Devastation
      • Animosity can no longer extend Dragonrage beyond 16 seconds.
    • Preservation
      • Time of Need now triggers at 30% health (was 20%). Passive now displays in spellbook, and the cooldown can now be tracked on the passive.
      • Reversion’s tooltip has been updated to include Golden Hour’s effect, if the talent is learned – Reverse an ally’s injuries, instantly healing them for 15% of damage taken in the last 5 seconds and an additional amount of healing over 12 seconds.
  • MAGE
    • New Talent: Barrier Diffusion – Whenever one of your Barriers is removed, reduce its cooldown by 4 seconds. Located in Dragon’s Breath previous location.
    • Dragon’s Breath is now located in gate 2.
    • Supernova added to Mage class tree. Choice node with Dragon’s Breath.
    • Supernova now has a 45 second cooldown (was 25 seconds).
    • Ice Nova is now a choice node with Ring of Frost.
    • Mass Slow has been removed.
    • Sunfury
      • Arcane Phoenix visuals have been updated, targeting behaviors have been adjusted to prioritize who you are attacking and has had several spellbook updates: No longer casts Meteor as an exceptional spell, now casts Meteorite and Meteorite Barrage as an exceptional spell.
      • Lessons in Debilitation no longer replaces the first exceptional spell the Phoenix casts with Supernova or Gravity Lapse and now casts Supernova or Gravity Lapse alongside the Phoenix’s first spell cast. Additionally, the Arcane Phoenix now Spellsteals once when it is summoned and once when it expires (used to be once per second). Phoenix Spellsteal will only target units with stealable buffs.
      • Invocation: Arcane Phoenix’s Spellfire Sphere consumption effect moved to Codex of the Sunstriders.
      • Over your Phoenix’s duration, it will consume each of your Spellfire Spheres to cast an exceptional spell.
    • Arcane
      • Arcane Battery’s spell damage buff now stacks up to 4 times (was 5). Spell damage buff duration is now 30 seconds (was 25 seconds).
      • Leydrinker now triggers after consuming Nether Precision 5 times (was 6).
      • Cracking Energy and Improved Arcane Missiles are now a 1-point talent.
      • Reverberate has returned and is now in gate 2.
      • The following talents have been removed:
        • Supernova
        • Rule of Threes
    • Fire
      • Pyromaniac is now implemented.
      • Fevered Incantation now grants 1% increased critical strike damage per point (was 2%).
      • Lit Fuse chance to trigger increased to 10% (was 5%).
      • Explosive Ingenuity increases Lit Fuse trigger chance to 20% (was 10%).
      • Explosivo now increases Lit Fuse trigger chance to 40% while Combustion is active (was 30%).
      • Convection now has a connection to Explosivo.
      • Majesty of the Phoenix is now in gate 1.
      • Firestarter’s position has changed.
      • Surging Blaze removed.
    • Frost
      • Ice Barrier’s absorb increased to 24% of maximum health (was 22%).
  • MONK
    • Vivacious Vivification now additionally increases the healing of your next Vivify.
    • Mistweaver
      • Revival now dispels up to 3 magical debuffs off of each target (was uncapped).
        • Developer’s note: This change is mainly targeted at Battlegrounds, where Revival has been overly oppressive to other specializations that rely on magic debuffs to function. We are not expecting this to impact PvE. This will not change how Revival functions with debuffs that stack multiple times, such as bursting.
    • Windwalker
      • Fury of Xuen now increases Haste, Mastery, and Critical Strike chance by 3% (was Critical Strike chance by 5%).
  • PALADIN
    • Lightsmith
      • Valiance no longer increases the duration of active Armaments, cooldown reduction unchanged.
      • Solidarity’s tooltip updated to reflecting targeting change.
      • Blessing of the Forge has had targeting improvements and visual effects updates.
    • Retribution
      • Radiant Glory has been updated – Wake of Ashes activates Avenging Wrath/Crusade for 10/12 seconds, Each Holy Power spent has a chance to activate Avenging Wrath/Crusade for 5/6 seconds.
      • Radiant Glory now extends the duration of an active Avenging Wrath/Crusade if it triggers while Avenging Wrath/Crusade is active.
    • Protection
      • Bastion of Light has been redesigned – Your next 5 casts of Judgment generate 2 additional Holy Power.
      • Sanctuary has been redesigned – Consecration’s benefit persists for 4 seconds after you leave it.
      • Light of the Titans is now a 1-point talent. Healing over time is now a % of original value, rather than attack power based.
      • Bulwark of Order is now a 1-point talent.
      • Separated Focused Enmity and Soaring Shield are now a choice node.
      • Light of the Titans and Tirion’s Devotion are now a choice node.
      • Crusader’s Resolve has been redesigned – Targets struck by Avenger’s shield deal 10% reduced melee damage to you for 10 seconds.
      • Strength in Adversity now grants 5% Parry per target (was 2%).
  • PRIEST
    • Voidweaver
      • Developer’s note: The goal of these changes is to make Collapsing Void work better with Discipline Priest’s Atonement ramp, as well as to make Collapsing Void more relevant for encounters with lower health enemies. For Discipline Priests who want to better fit Collapsing Void into their Atonement window, they can choose Void Empowerment to help with that. In addition, Devour Matter felt like an odd choice against Void Empowerment, so now it is a node that you are guaranteed to have.
      • Entropic Rift duration reduced to 8 seconds (was 10 seconds).
      • Void Torrent now immediately summons Entropic Rift and pauses its duration until the channel is complete or interrupted.
      • Darkening Horizon extension for Entropic Rift capped at 3 seconds (was 5 seconds).
      • Void Empowerment redesigned for Discipline – Now extends your shortest 5 Atonements by 1 seconds (was 80% increase to your next Power Word: Shield).
      • Void Empowerment is now a choice node with Darkening Horizon instead of Devour Matter.
      • Shadow
        • Entropic Rift is now summoned by Shadow Crash instead of Void Torrent.
        • Inner Quietus has been redesigned – Shadow Crash deals 400% additional damage to its primary target (was Vampiric Touch and Shadow Word: Pain damage increased by 20%).
    • Shadow
      • Shadow Crash now centers on your target, rather than using a reticle to target a position on the ground.
  • SHAMAN
    • Farseer
      • Restoration
        • In addition to increasing maximum mana, Primordial Capacity now also increases the max stacks of Tidal Waves to 4.
  • WARLOCK
    • Diabolist
      • Abyssal Dominion has been redesigned:
        • Demonology – Summon Demonic Tyrant becomes empowered, dealing 70% increased damage and increasing the damage of your demons by 20% while active.
        • Destruction – Summon Infernal becomes empowered, dealing 40% increased damage. When your Summon Infernal ends, it fragments into two smaller Infernals at 50% effectiveness that last 10 seconds.
    • Demonology
      • The cooldown of Summon Vilefiend has been reduced to 30 seconds (was 45 seconds).
      • The cooldown of Summon Demonic Tyrant has been reduced to 1 minute (was 1 minute and 30 seconds).
      • Fel Invocation has been redesigned – Soul Strike deals 20% increased damage and generates a Soul Shard.
      • Pact of the Ered’ruin has been redesigned – When Doom expires, you summon a Doomguard that casts 5 Doom Bolts before departing. Each Doom Bolt deals Shadow damage.
      • Ferocity of F’harg has been renamed to Flametouched and has been redesigned – Increases the attack speed of your Dreadstalkers by 20% and their critical strike chance by 15%.
      • Mark of Shatug has been redesigned – Your Summon Vilefiend becomes Summon Gloomhound and learns the following ability:
        • Gloom Slash – Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound’s melee attacks to deal Shadow damage over 6 seconds. If this effect is reapplied, any remaining damage will be added to the new Gloom Slash.
      • New Talent: Mark of F’harg – Your Summon Vilefiend becomes Summon Charhound and learns the following ability:
        • Infernal Presence – Cloaked in the ever-burning flames of the abyss, dealing Fire damage to enemies within 10 yards every 1 second.
      • New Talent: Shadowtouched – Wicked Maw causes the target to take 20% additional Shadow damage from your demons.
      • New Talent: Foul Mouth – Increases Vilefiend damage by 20% and your Vilefiend’s Bile Spit now applies Wicked Maw.
      • New Talent: The Houndmaster’s Gambit – Your Dreadstalkers deal 50% increased damage while your Vilefiend is active.
      • New Talent: Blood Invocation – The cooldown of Power Siphon is reduced by 5 seconds and Power Siphon increases the damage of Demonbolt by an additional 20%.
      • New Talent: Fiendish Oblation – Damage dealt by Grimoire: Felguard is increased by an additional 10% and you gain a Demonic Core when Grimoire: Felguard ends.
      • New Talent: Doom Eternal – Demonic Cores reduce the duration of Doom by an additional 2 seconds and when Doom is removed its cooldown is reset.
      • New Talent: Impending Doom – Increases the damage of Doom by 20% and Doom generates 1 Soul Shard upon expiration.
      • Implosion, Imp Gang Boss, and Inner Demons have moved to gate 1.
      • Summon Demonic Tyrant, Reign of Tyranny, The Expendables, and Annihilan Training have moved to gate 2.
      • Summon Vilefiend, Dread Calling, Improved Demonic Tactics, and Demonic Brutality have moved to gate 3.
      • The following talents are now 1 point:
        • Imp Gang Boss
        • Umbral Blaze
        • Pact of the Imp Mother
        • Dread Calling
        • Demonic Brutality
        • Flametouched
      • The following talents have been removed:
        • Fiendish Prowess
        • Shadow’s Bite
        • Infernal Command
        • Fel and Steel
        • Shadowcaster
        • Malefic Impact
        • Cavitation
        • Grand Warlock’s Design
  • WARRIOR
    • Colossus
      • Practiced Strikes now also affects Cleave and Revenge.
      • Rally has been redesigned – When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 seconds. This effect cannot occur more than once every 60 seconds.
      • Dominance of the Colossus damage taken debuff reduced to max of 5% (was 10%).
      • Mountain of Muscle and Scars damage taken reduced by 2.5% (was 5%).
    • Slayer
      • Slayer’s Reflexes renamed to Lethal Reflexes – Now resets the cooldown on Raging Blow for Fury (was Bloodthirst).
      • Constant Pressure replaced with Opportunist – When Tactician resets Overpower’s cooldown or Raging Blow resets its own cooldown, your next Overpower or Raging Blow deals 10% more damage and 10% more critical damage.
      • Slayer’s Focus renamed to Slayer’s Malice – Now affects Raging Blow for Fury (was Bloodthirst).
      • Tunnel Vision replaced with Culling Cyclone – Each strike of Bladestorm deals an additional 20% damage evenly split across all targets.
      • Thrill of the Kill replaced with Brutal Finish – Your next Mortal Strike or Rampage after Bladestorm ends deals 50% additional damage.
      • Frenetic Flurry renamed and slightly redesigned to Reap the Storm – Overpower and Raging Blow have a chance to cause you to unleash a flurry of steel, damaging all nearby enemies and applying Overwhelmed. Deals reduced damage beyond 8 targets.
      • Unrelenting Onslaught now allows you to use Pummel and Storm Bolt while Bladestorming.
      • Death Drive’s healing decreased to 15% of damage dealt by Sudden Death (was 50%).
      • Slay renamed to Show No Mercy.
      • The Culling Cyclone/Brutal Finish and Lethal Reflexes/Opportunist choice nodes have swapped positions.
    • Mountain Thane
      • Lightning Strikes’ chance for a lightning strike increased to 30% (was 25%). Lightning Strikes occur 30% more often during Avatar (was 50%).
      • Strength of the Mountain has been updated – Shield Slam damage increased by 10% (was 20%) and now causes Demoralizing Shout to reduce damage enemies deal to Protection Warriors by an additional 5%.
      • New Talent replacing Valarjar Training: Snap Induction – Activating Protection: Demoralizing Shout/Fury: Recklessness grants a charge of Thunder Blast.
      • Flashing Skies has been updated – Thunder Blast calls down a Lightning Strike on an enemy it hits.
      • Steadfast as the Peaks has been updated – Stamina increased by 5%. Victory Rush increases your maximum health by 10% for 5 seconds. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health.
      • Keep Your Feet on the ground now additionally increases your Armor by 8%.
      • Thunder Blasts now generate 10 Rage for Protection and Fury (was 5).
      • Thunder Blasts deal 20% increased damage for Protection Warriors.
      • Burst of Power’s chance to trigger from Lightning Strikes reduced to 15% (was 20%).
      • Burst of Power now causes affected Bloodthirsts to deal 25% increased damage and generate 2 additional Rage for Fury Warriors.
      • Steadfast as the Peaks/Keep Your Feet on the Ground choice node position swapped with Flashing Skies/Snap Induction.
    • Protection
      • Battle-Scarred Veteran has been updated – When a damage event reduces your health below 30%, the portion of that damage event that would apply to the last 30% of your health is also reduced by 80%.
        • Developer’s note: For example, if you are at 50% health and receive damage for 40% of your health, your damage taken will be 20% + 20% * (1-0.8), or 24%, and you will have 26% health remaining when Battle-Scarred Veteran activates.” Additionally, this change will be deployed to the 10.2.7 environment over the next few days.

PLAYER VERSUS PLAYER

  • MONK
    • New PvP Talent: Absolute Serenity – Celestial Conduit now prevents incapacitate, disorient, snare, and root effects for its duration.

USER INTERFACE AND ACCESSIBILITY

  • On the Rated PvP screen, the button tooltips now include information about your current rank in the specialization leaderboard.
  • Search functionality has been added to the Spellbook. Search results will be categorized under one of the following to provide further context:
    • Exact Matches: Exact full name matches the search text
    • Related Matches: Spells mentioned in the Exact Match’s description
    • Name Matches: Spells whose name partially matches the search text
    • Description Matches: Spells whose description partially matches the search text
  • Checkbox added to hide passives from displaying in the Spellbook.

Dragonflight: Dark Heart Content Update Notes 13 May 2024

Quote from: Blizzard

Hello! We updated the Dark Heart patch notes with the following changes:

DUNGEONS AND RAIDS

  • The lockouts for the following raids in Mists of Pandaria content now reset each day, for both Dragonflight and WoW Remix characters:
    • Normal and Heroic 10-player Mogu’shan Vaults, Heart of Fear, Terrace of Endless Spring, and Throne of Thunder.
    • Normal and Heroic 10-30 player Siege of Orgrimmar
    • Mythic 20-player Siege of Orgrimmar
    • Raid lockouts will return to a weekly cadence after WoW Remix closes.
  • Battle for Azeroth raid mechanics which block legacy encounter completion for small groups have been adjusted to be more permissive. Groups of five or fewer players should no longer be blocked by mechanics that cannot be completed at that raid size.

Twitch Drop: Get the Eye of the Legion Pet May 16!

Quote from: Blizzard

Greetings, adventurers! With the release of the World of Warcraft Remix: Mists of Pandaria, players can now experience the wonders of Pandaria anew. Commemorate the occasion with new Twitch Drops! Watch any World of Warcraft stream on Twitch.tv from May 16, 10:00 a.m. PDT, until May 30, 10:00 a.m. PDT to earn the Eye of the Legion pet.


Eligibility

To participate, you must link your Twitch account by visiting https://account.battle.net/connections. If you have changed your password or made any changes to your Twitch or Battle.net account, you will have to relink your accounts. When you relink, there will be a 7-day cooldown before you can relink a new Twitch account. After you’ve claimed your rewards on Twitch, please make sure you’re logging into the Battle.net region you’d like to receive the drop(s) on, as the first region you log into will be where your items will be delivered. It can take up to 24 hours to receive your reward(s) in game after claiming. Read our Frequently Asked Questions section for more information.


How do I Earn Twitch Drops?

Start Time: May 16, 10:00 a.m. PDT (17:00 GMT)
End Time: May 30, 10:00 a.m. PDT (18:00 BST)

Watch 4 hours of World of Warcraft content while these Twitch Drops are active on any channel to earn the Eye of the Legion pet.

“Always watching. Always Judging.”

Hotfixes: May 10, 2024

Quote from: Blizzard

May 10, 2024

Classes

  • Warlock
    • Fixed an issue where the scaling of Inferno would become reduced when Rain of Fire affected more than 5 targets.

Dungeons

  • Dawn of the Infinite end bosses should now drop Awakened Crests.

Mounts

  • Taivan awoos when summoned, like a good boy.

Non-player Characters

  • Kessa, the Personal Tabard Vendor located in Valdrakken should now be available to all alts after completing the questline to unlock the personal tabard.

Professions

  • Tailoring
    • Fixed a bug where Blue Silken Lining was not granting more mastery for equipping a second item embellished with Blue Silken Lining while the buff was already active.

Quests

  • Fixed a bug preventing the completion of “Lotus Tea” after completing “The Pools of Youth”.
  • Fixed an issue preventing progress on the quest “Get My Results!”.
  • Players can now call for aid while mounted on the quest “At the Source”.

The War Within Alpha Development Notes 9 May 2024

Quote from: Blizzard

Here is this week’s update to The War Within Alpha:

NEW ZONES AND DELVES

  • Azj-Kahet

NEW DUNGEONS

  • City of Threads
  • Ara-Kara, City of Echoes

NEW BATTLEGROUND: DEEPHAUL RAVINE

  • Deephaul Ravine is themed in The Ringing Deeps where the Foreman Uzjax and Architect Ruffious are tasked with collecting as much valuable ore, gems, and crystals for their respective priorities. Ruffious the Unbound Earthen has big plans for the ore and gems found in the Deephaul Ravine, but the Machine Speakers of the Earthenworks are quite possessive of such precious materials. Uzjax and his team plan to secure these materials before Ruffious and his band of misfits get their hands on it.
    • Mechanics
      • 8v8 and 10v10 Battleground that will be available in all battleground modes.
      • Hybrid map in which teams earn points by controlling either of the two active mine carts that move along the tracks on the map, or capturing a lucrative gem (the Deephaul Crystal) that is located in the middle of the map.
      • The Deephaul Crystal can be returned at either capture point located on the high ground on the opposing sides of the map.
      • Additionally, there’s a mine cart track that runs above the battleground playspace where players can hop in a cart vehicle to quickly traverse the map, allowing for quick engagements and repositioning.
  • How to playtest: open the Group Finder (default hotkey: i), then select Random Battleground and click Join Battle! Only the Deephaul Ravine map will be available as a Random Battleground map for Alpha.

WARBANDS

  • Roughly 2000 achievements from Dragonflight and earlier have been switched from character specific to account wide in order to allow your entire Warband to make progress on them. Please note, based on the quirks of implementation, any incomplete achievements that were converted will lose all progress on alpha with this change. In the live game, these achievements will go through a conversion process which will either merge progress across all characters in your Warband together, or take the furthest progress from each character in cases where merging wouldn’t make sense (e.g. Working the Isles: Obtain 100 skill points in a “Legion” category of two primary professions” ).
    • Developer’s note: Your thoughts and feedback about specific achievement changes is appreciated. Please note that this feature is still in development and there may be some adjustments in which final achievements become account wide before launch!

CHARACTER LEVEL

Developers’ note: With each phase, we encourage players to make a new template character and avoid using their previous characters as they could potentially be in a broken state. After making a new template character, make sure to talk to Questzertauren and he will prepare you for any available content.

  • Level 78 Character Template
  • Maximum Level: 80
  • Earthen characters have been temporarily disabled.

CLASSES

  • The following Hero Talents are available for playtesting in Public Alpha 4:
    • SHAMAN
      • Stormbringer (Elemental/Enhancement)
        • Stormbringer Shaman are all about harnessing the storms, increasing the power of their lightning spells and gaining access to a new lightning ability, Tempest.
  • DEATH KNIGHT
    • New Talent: Subduing Grasp – When you pull an enemy the damage they deal to you is reduced by 4% for 6 seconds. Located at Rune Mastery’s previous location.
    • New Talent: Osmosis – Anti-Magic Shell increases healing received by 15/25%. Located at Unholy Bonds previous location.
    • New Talent: Null Magic – Magic Damage taken is reduced by 15% and the duration of harmful Magic effects against you are reduced by 35%. New capstone choice node with Vestigial Shell replacing Soul Reaper.
    • New Talent: Vestigial Shell – Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that absorbs magic damage and reduces the duration of harmful Magic effects against them by 50%. New capstone choice node with Null Magic replacing Soul Reaper.
    • New Talent: Ice Prison – Chains of Ice now also roots enemies for 4 seconds but its cooldown is increased to 12 seconds. Available in gate 1 after Blinding Sleet.
    • New Talent: Rune Protection – Your chance to be critically struck is reduced by 3% and your Armor is increased by 3/6%. Replaces Icy Talons old position within the tree.
    • Chains of Ice is now granted baseline and learned at level 13.
    • Anti-Magic Shell is now granted baseline and learned at level 14.
    • Rune of the Stoneskin Gargoyle can now be Runeforged on 1-handed weapons.
    • Rune of Hysteria has been removed.
      • Developer’s note: Rune of Hysteria was a problematic design especially as it pertains to Breath of Sindragosa and the volatility of its uptime. We felt that for the overall health of the spec it would be best to remove Hysteria at this time to better enable us to meet our goals with the upcoming changes to Breath.
    • Empower Rune Weapon has been removed.
      • Developer’s note: This will still be available for Frost in their spec tree but both Blood and Unholy were often flooded with resources and a big unnecessary contributor to this was Empower Rune Weapon. To better dial in resources on Blood and Unholy we feel its best to keep Empower Rune Weapon for Frost only.
    • Abomination Limb no longer grants Bone Shield, Runic Corruption, or Rime based on specialization.
      • Developer’s note: In Shadowlands it was important for the spec hooks to exist to better balance between the other covenant ability choices. With its re-introduction in Dragonflight its added to the influx of resources/procs that can often come at inopportune times or add to the feeling of being unable to spend down the bonuses it grants. By removing this it allows the ability to “breathe” on its own and lean into its strength of AoE control and damage.
    • Rune of the Apocalypse has been updated:
      • War Effect
        • Damage taken increased to 4% (was 1%).
        • Duration increased to 10 seconds (was 6 seconds).
      • Pestilence Effect
        • Damage increased by 500%.
      • Famine Effect
        • Damage dealt to the caster reduced to 5% (was 2%).
      • Death Effect
        • Healing reduction increased to 5% (was 1%).
    • Cleaving Strikes now also retains bonus effects for being within your Death and Decay for 4 seconds when leaving its area.
    • Icebound Fortitude cooldown reduced by 60 seconds.
    • Veteran of the Third War now grants 20% Stamina (was 10%). Now a 1-rank talent (was 2).
    • Icy Talons Now increases attack speed per stack by 6% (was 3%). Now a 1-rank talent (was 2).
    • Unholy Bond now increases effectiveness of Runeforge effects by 20% (was 10%). Now a 1-rank talent (was 2).
    • Assimilation now reduces the cooldown of Anti-Magic Zone by 30 seconds. No longer increase Runic Power when absorbing damage.
    • Suppression now grants an additional 6% damage reduction to area of effects when you suffer a loss of control effect. Moved to gate 3.
    • Blood Scent Leech increased to 5%. Moved to gate 3.
    • Blood Draw now also grants a buff reducing damage taken by 10% and reducing Death Strike cost by 10 for 8 seconds when falling below 30% health. Now a 1-rank talent. Moved to the left capstone position.
    • Unholy Ground moved to gate 1 available after Cleaving Strikes.
    • Sacrificial Pact is now a choice node with Enfeeble.
    • Runic Attenuation moved to gate 1 available after Coldthirst.
    • Soul Reaper moved to gate 2 available after Unholy Blond or Death’s Reach
    • The following talents have been removed:
      • Might of Thassarian
      • Merciless Strikes
      • Clenching Grasp
    • Unholy
      • New Talent: Doomed Bidding – Consuming Sudden Doom calls upon a Magus of the Dead to assist you for 8 seconds. Now a choice node with Summon Gargoyle.
        • Ghoulish Frenzy is now available in the 2nd gate replacing Unholy Command.
      • New Talent: Raise Abomination – Summons an Abomination to attack nearby enemies applying Festering Wound with its melee attacks and infecting all nearby enemies with Virulent Plague. 90 second cooldown. Replaces Army of the Dead.
      • New Talent: Foul Infections – Your diseases deal 10% more damage and have a 5% increased chance to critically strike.
      • New Talent: Menacing Magus – Your Magus of the Dead Shadow Bolt now fires a volley of Shadow Bolts at up to 4 nearby enemies.
      • Epidemic is now granted baseline and learned at level 18.
      • Outbreak is now granted baseline and learned at level 13.
      • Sudden Doom is now learned in gate 1 directly after Scourge Strike and also causes your next Death Coil or Epidemic to critically strike
        • Sudden Doom is no longer an RPPM proc and has instead been updated to have a 25% chance on auto-attacks to proc with build in bad luck protection to provide a more consistent proc.
      • Army of the Dead cooldown reduced to 3 minutes (was 8 minutes).
      • Apocalypse cooldown reduced to 45 seconds (was 90 seconds).
      • Dark Transformation cooldown reduced to 45 seconds (was 60 seconds).
      • Vile Contagion cooldown reduced to 45 seconds (was 90 seconds).
      • Festermight now functions like Ironfur, allowing multiple instances to overlap.
      • Ruptured Viscera is no longer a choice node with Magus of the Dead.
      • Ebon Fever is no longer a choice node with Bursting Sores and is available directly after Bursting Sores. Updated to also affect Frost Fever and Blood Plague if Superstrain is talented.
      • Unholy Blight moved to gate 1.
      • The following talents have been removed:
        • Replenishing Wounds
        • Army of the Damned
        • Unholy Command
        • Feasting Strike
  • DEMON HUNTER
    • Fel-Scarred
      • Fixed several issues with Burning Blades and Demonsurge not interacting with other talents.
      • Demonic Intensity tooltip updated – Activating Metamorphosis greatly empowers Eye Beam/Fel Devastation, Immolation Aura, and Sigil of Flame. Demonsurge damage is increased by 10% for each time it previously triggered while your demon form is active.
      • Fixed an issue that prevented Souls Sunder, Spirit Burst, and Sigil of Doom periodic damage from being correctly empowered.
      • Consuming Fire now correctly functions with all other Immolation Aura talents.
      • Havoc
        • Violent Transformation now also resets the cooldown of Immolation Aura in addition to its current effect.
  • EVOKER
    • Time Spiral is now a choice node with Spatial Paradox for all 3 Evoker specializations, available in the class tree.
    • Spatial Paradox cooldown increased to 3 minutes (was 2 minutes).
    • Augmentation
      • New Talent: Arcane Reach – The range of your helpful magics is increased by 5 yards. Located in Spatial Paradox’s previous location.
    • Preservation
      • Temporal Compression reduces the cast time of Empower spells by 10% per stack (was 5%).
  • MAGE
    • Sunfury
      • Arcane Soul no longer claims to reduce Arcane Barrage’s mana cost.
      • Glorious Incandescence now procs when casting Fire Blast instead of Phoenix Flames.
    • Fire
      • Lit Fuse is now applied by Fire Blast instead of Phoenix Flames.
      • Living Bomb applications are slightly desynced to minimize overlapping.
      • Living Bomb damage increased by 100%. Damage not increased in PvP combat.
      • Kindling now benefits from Flamestrike – Flamestrike critical strikes reduce the remaining cooldown of Combustion by 0.2 seconds for each critical strike, up to 1 second.
      • Unleashed Inferno’s non-Flamestrike damage bonus increased to 60%. Flamestrike damage bonus increased to 35%.
  • MONK
    • Brewmaster
      • New Talent: Elixir of Determination – When you fall below 40% health, gain an absorb for 100% of recently Purified damage, or a minimum of 20% of your maximum health. Cannot occur more than once every 15 seconds.
      • New Talent: Strike At Dawn – Rising Sun Kick grants a stack of Elusive Brawler.
      • New Talent: One With the Wind – You have a 10% chance to not reset your Elusive Brawler stacks on a successful dodge.
      • New Talent: August Blessing – When you would be healed above maximum health, you instead convert an amount equal to 40% of your critical strike chance to a heal over time effect.
      • New Talent: Ox Stance – Casting Purifying Brew grants charges/stacks of Ox Stance, based on Stagger level. When you take damage that is greater than 60% of your current health, a charge is consumed to increase the amount you Stagger.
      • New Talent: Black Ox Adept – Rising Sun Kick grants a stack of Ox Stance.
      • New Talent: Heightened Guard – Ox Stance will now trigger when an attack is larger than 50% of your current health.
      • Chi Surge and Call to Arms are no longer a choice talent.
      • Anvil & Stave has been updated – Each time you dodge or an enemy misses, you reduce the remaining cooldown on your Brews by 0.5/1 second. Effect reduced for each recent melee attacker. Was 3 second internal cooldown.
      • Improved Invoke Niuzao, the Black Ox has been updated – While Niuzao is active, Purifying Brew increases the damage of Niuzao’s next Stomp, based on Stagger level. Damage is split between all enemies. Was Stagger Purified
      • The following talents have been removed:
        • Healing Elixir
        • Clash (moved to class tree)
        • Graceful Exit
        • Bonedust Brew
        • Bountiful Brew
        • Attenuation
    • Windwalker
      • New Talent: Memory of the Monastery – Tiger Palm’s chance to activate Blackout Kick! Is increased by 15% and consuming Teachings of the Monastery grants you 1% haste for 5 seconds equal to the amount of stacks consumed.
      • Revolving Whirl now additionally reduces the cooldown of Whirling Dragon Punch by 5 seconds.
      • Fury of Xuen now increases Critical Strike chance (was haste) and Invokes Xuen, the White Tiger for 10 seconds (was 8 seconds).
      • Fixed an issue that caused Jade Ignition’s damage to be reduced during Storm, Earth, and Fire.
      • Skytouch has been removed.
  • PRIEST
    • Voidweaver
      • Void Blast base insanity generation reduced to 6 (was 8).
      • Depth of Shadows’ chance to summon a Shadowfiend reduced.
  • ROGUE
    • New Talent: Shadowheart – Leech increased by 3% while Stealthed.
    • Acrobatic Strikes has been redesigned – Auto-attacks increase auto-attack damage and movement speed by 1% for 3 seconds, stacking up to 10%.
      • Developer’s note: Acrobatic Strikes no longer increases the range of melee attacks. We are revisiting increased melee range talents across the game, and most are being removed. Default melee range has increased since these talents were originally created, allowing specs with increased range to attack from well outside where it appears they should be able to.
    • Cut to the Chase moved from Assassination talent tree to baseline all specs, triggering from Envenom/Dispatch/Eviscerate.
    • Vanish’s guaranteed stealth duration now 1.5 seconds in PvP combat (base 3 seconds).
    • Tight Spender now reduces Energy cost of finishing moves by 6% (was 10%).
    • Subterfuge is now a 2-point talent, effect duration 3/6 seconds.
    • Some talents have moved locations.
    • Without a Trace moved from Subtlety to Class tree in capstone location, replacing Shadow Dance.
    • Nightstalker has been removed.
    • Assassination
      • New Talent: Rapid Injection – Envenom deals 10% increased damage while Envenom’s effect is active.
      • Serrated Bone Spike has been redesigned – (Passive) Prepare a Serrated Bone Spike every 30 seconds, stacking up to 3. Rupture spends a stack to embed a bone spike in its target:
        • Deals Physical damage and Bleed damage every 3 seconds until the target dies or leaves combat. Refunds a stack when the target dies.
        • Generates 1 combo point plus 1 additional per active bone spike.
      • Serrated Bone Spike initial damage reduced by 24% and damage over time damage reduced by 9%.
      • Improved Garrote effect duration increased to 6 seconds (was 3 seconds).
      • Indiscriminate Carnage effect duration reduced to 6 seconds (was 10 seconds).
      • Kingsbane damage bonus per poison application now has a stated cap at 1000% from 50 stacks (was 1980% at 99 stacks).
      • Kingsbane base damage over time increased by 6%.
        • Developer’s note: Kingsbane was originally intended to be uncapped, but abilities and talents introduced in the Dragonflight expansion allowed players to reach its previously-unreachable hidden cap. Increasing or removing the cap in the current environment would reinforce poor gameplay outcomes and continue to constrain talent options, so a lower cap is being introduced with the intention of having Kingsbane remain a valuable component of any build that includes it, but not by being required as every build’s all-important main character.
      • Sepsis has been removed.
    • Outlaw
      • Ace Up Your Sleeve now grants 4 combo points when triggered (was 5).
      • Mastery: Main Gauche damage increased by 24%.
      • Adrenaline Rush has been updated:
        • No longer increases global cooldown recovery rate by 25% while active.
        • Now increases global cooldown recovery rate equal to your Haste while active, up to 25%.
        • Now increases Energy regeneration by 50% (was 60%).
      • Count the Odds effect now has base chance 10% (was 8%) and duration 8 seconds (was 5 seconds), but no longer doubled while Stealthed.
      • Underhanded Upper Hand no longer affects Slice and Dice duration and no longer grants 3 seconds of Subterfuge duration (Stealth ability use).
      • Crackshot’s Dispatch effectiveness reduced to 50% (was 75%).
      • Thief’s Versatility now increases Versatility by 3% (was 4%).
      • Some talents have moved locations.
      • Sepsis has been removed.
    • Subtlety
      • Premeditation has been redesigned – After entering Stealth, your next combo point generating ability generates full combo points.
      • Invigorating Shadowdust now reduces cooldowns by 10/20 seconds (was 15/30 seconds).
      • Shadow Dance moved from the Class talent tree to Subtlety talent tree.
      • Shadow Focus now reduces costs by 5%.
      • Some talents have moved locations.
  • WARLOCK
    • Hellcaller
      • Seeds of Their Demise has been redesigned – Blackened Soul damage increased by 30%. When Blackened Soul deals damage, you have a chance to gain Ritual of Ruin/Tormented Crescendo.
      • Malevolence, Wither, and Seeds of Their Demise icons have been updated.
    • Demonology
        • You now have a 35% chance (was 100% chance) to generate a Demonic Core from your summoned Dreadstalkers when they fade.
    • Destruction
      • New Talent: Devastation – Increases the Critical Strike chance of your Destruction spells by 5%.
      • New Talent: Emberstorm – Increases the damage done by your Fire spells by 2/4% and reduces the cast time of your Incinerate spell by 10/20%.
      • New Talent: Decimating Bolt – Hurl bolts of decimating magic at your target, dealing Shadow damage and increase the damage of your next 3 Incinerates by 40%. Decimating Bolt’s damage, and the bonus to Incinerate both increase as your target’s health decreases.
      • New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%.
      • Ruin has been redesigned – Increases the Critical Strike damage of your Destruction spells by 5/10%.
      • Inferno has been redesigned – Rain of Fire damage is increased by 20% and its Soul Shard cost is reduced by 1.
      • Decimation has been redesigned – Your Incinerate and Conflagrate casts on targets that have 35% or less health reduces the cooldown of Soulfire by 5 seconds and reduce its cast time by 40% for 10 seconds.
      • Chaos Incarnate has been redesigned – Chaos Bolt, Rain of Fire, and Shadowburn always gain 70% of the maximum benefit from your Mastery: Chaotic Energies.
      • Chaos Bolt has been removed from the Destruction specialization tree and is now baseline.
      • Conflagrate has been moved to row 1.
      • Backdraft has been moved to row 2.
      • Roaring Blaze and Improved Conflagrate have been moved to row 3.
      • Ruin has been moved to row 9.
      • The following talents have been removed:
        • Avatar of Destruction
        • Chaosbringer

USER INTERFACE AND ACCESSIBILITY

  • Improved clarity when enchanting items:
    • Cursor highlight when mousing over items that can be enchanted by current enchantment
    • Dimming icons of non-enchantable items
    • Animations when an item has been enchanted
  • Updates to many world map icons, including: Rare, Rare Elite, Cave Entrances, Teleporters, Great Vault, Catalyst Convertor, Digsites, Pet Bettles, Dungeon, and Raid.
  • Checkboxes for tracking have been added to the quest log for easier management.
  • Characters on the character select screen are now directly clickable within the scene.
  • The Group Manager has been updated with new art and feature improvements, including:
    • Additional options to restrict group pings
    • Easier access to both world and unit raid markers
    • UI panel reorganized so related options are together in sections
    • Added instance options previously only found in the character portrait dropdown
  • Health bars have been updated with a visualization that shows the percentage of temporary max health that is depleted.