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Category: Dragonflight

Hotfixes: November 10 2022, Dampening / Healing Changes in Arenas, The WoW Variety Show is back with Episode 2!

This morning’s hotfixes include more bugfixes and a couple of nerfs to balance druids. Additionally starting with next week’s second prepatch Dampening will start earlier in Arena.

In other news The WoW Variety show is returning for a second episode and players from both US and EU can sign up this time around!

Quote from: Blizzard

November 10, 2022

Classes

  • Demon Hunter
    • Vengeance
      • Fixed an issue that caused Darkness’ effect to be 10% as Vengeance instead of the intended 20%.
  • Druid
    • Balance
      • Starfall damage reduced by 30%.
      • Starfire damage reduced by 15%.
      • Wrath now generates 8 Astral Power (was 6 Astral Power).
  • Rogue
    • Assassination
      • Duskwalker’s Patch (Runecarving Power) now correctly affects Deathmark instead of Vendetta. The tooltip will be updated to reflect this change in a future patch.

Player versus Player

  • Players who participate in Korrak’s Revenge and complete the bonus objective to obtain 200 Timewarped Badges from the event can earn two mounts: the Stormpike Battle Ram (Alliance) and the Frostwolf Snarler (Horde).

Wrath of the Lich King Classic

  • Classes
    • Hunter
      • Fixed an interaction with Roar of Sacrifice and pets that would cause the pet to take significant damage, usually killing the pet.
  • User Interface and Accessibility
    • Festering Emerald Drake is now correctly able to be mounted in Dalaran.

Dampening / Healing Changes in Arenas Coming in Dragonflight Pre-Expansion Phase 2

Quote from: Blizzard

Recently, some changes were made in the Dragonflight beta which increased player health by 40% at level 70. We have been evaluating what effect this would have on the power of healing in PvP and we wanted to provide an update for that.

In internal playtests, we have seen the healing has been too powerful in PvP scenarios. Alongside the above player health change, we saw that talent trees have a lot of disparity of power that some abilities have in PvE vs PvP, such as Overgrowth for Restoration druids.

With that context, we discussed several options for tuning healing, including using PvP multipliers on an enormous number of abilities, but we felt that adjusting via a flat value would be the easiest to understand from a player point of view due to its consistency and would also target personal survivability abilities at the same time. This would also give us the option to address outlier abilities with PvP multipliers.

For instanced Arena, matches will now start at a flat 10% decreased healing above what they were in each mode. Along with this, the Dampening timer (when dampening starts to increase) now starts earlier in 3v3 Arena matches to reduce the game length in match ups where there may be a stalemate without the added pressure of higher Dampening. What this means is the following:

• Solo Shuffle – Start at 10% Dampening and after 1 minute, ramp up at a pace of 25% per minute
• 2v2 (double DPS) – Start at 10% Dampening and immediately ramp up at a pace of 6% per minute
• 2v2 (with a healer) – Start at 30% Dampening (up from 20%) and immediately ramp up at a pace of 6% per minute
• 3v3 – Start at 10% Dampening and after 3 minutes (down from 5 minutes), ramp up at a pace of 6% per minute

Additionally, we have changed the Dampening debuff to show the number of stacks on the debuff itself to improve visibility.

We will continue to monitor PvP pacing in various content to evaluate any further adjustments we should make either with Dampening or the PvP trinket set bonus.

We’ll see you in the Arena!

The WoW Variety Show is back with Episode 2!

Quote from: Blizzard

The Dragon Isles are arriving in World of Warcraft, and with them, the latest episode of the WoW Variety Show featuring new challenges, new faces, and new prizes! Mark your calendar to tune in on Youtube and Twitch from December 10 to December 11.

Episode 2 of the WoW Variety Show is coming soon to Azeroth’s newest continent! We’ll be showcasing some of the very best that the Dragon Isles has to offer, from awakening on the molten shores to soaring high through beautiful skies. This weekend-long excursion will be jam-packed with plenty of action, adventure, and surprises for our contestants and audience alike. Participation in this episode’s activities have been expanded to include both EU and NA players, with spots for over 300 contestants!

Think you can take the heat? Join the WoW Variety Show Discord and apply today to take flight!

WoW_DF_VarietyShow_EP2_Blog_Calendar_1920x1080 v4.png

 

Day 1

The first day of the show will have three activities featuring our friendly competitors, with some special surprises in store that’ll bring even more fun to the show!

Leveling Race

Four WoW Celebrity Contestants (to be revealed in the coming weeks) must battle monsters, one another, and our Wheel of Warcraft to see who can gain the most experience within an hour!

Dragonriding Relay

Ready, set, relay race! Four teams, each comprised of one WoW Celebrity Contestant and four WoW Community Contestants, will duke it out in the skies on dragonback. Not only will they need to work together to ensure a successful relay, but they’ll need to think quickly to navigate through our course and make it to the end. We’re scouting the fastest Dragonriders in Azeroth for this activity, so sign up today for your shot at the skies!

Dragon Isles Expedition

Finally, we’ll be ending the day with a massive expedition throughout the Isles! 200 of Azeroth’s most adventurous inhabitants from NA and EU will be recruited to find the fastest path possible through the leveling zones of the Dragon Isles. Register today to start your journey, because spots are limited.

But wait, there’s more! We’ve got some special surprises in store for the show beyond these three activities, so stay tuned.

Day 2

Teeming with keys and packed with PvP, the second day of the show will be back with even more variety action!

Dragonflight Mythic+ Showcase

Two teams composed of some of your favorite Mythic+ personalities will explore the four new Dragonflight dungeons present in Season 1. Join them to check out the new strategies and routes for some quick tips and tactics that will give you a headstart pushing your score!

Dragonfight

Evokers will enter the Arena in Dragonflight, and we’re inviting eight gladiators to participate in a series of Evoker-only show matches. This elimination 2v2 bracket will be followed by several Solo Shuffle matches as the finishing touch to the final day of Episode 2 of the WoW Variety Show!

FAQ

Who can compete?

  • While Episode 1 was limited to players from the North Americas region, this episode will be open to both NA and EU players! Full eligibility and rules can be found here.

How many spots are open?

  • While our activities are bigger than ever this time around, spots are still limited to allow us to ensure the best experience for everyone!

For the Dragonriding Relay, each WoW Celebrity Contestant will race alongside four WoW Community Contestants for a total of 16 spots.

The Dragon Isles Expedition will be led by 100 players from the North Americas region and 100 players from the Europe region.

When does registration close?

  • We’ll be accepting applications until 10:00am (PT) on November 25, 2022.

When will invitations be extended?

  • All invitations to the show will be extended by 5:00pm on Friday, December 2, 2022.

Who are the WoW Celebrity Contestants?

  • The WoW Celebrity Contestants will be revealed in the coming weeks! Make sure to follow us on Twitter to catch who will be joining the broadcast.

What are the prizes?

  • A variety of in-game goodies (including game time, mounts, pets, and more special surprises) will be available to participants and audience members throughout the broadcast.

What are the surprises?

  • A surprise is defined as something unexpected or astonishing. As such, we’ll be doing our part to keep our surprises hidden and unexpected!

Dragonflight Pre-Launch Stream November 15, Dragonflight Pre-Expansion Phase 2 Update Notes, Beta Mythic+ Testing – 10-14 November

Blizzard has announced a couple of things tonight!

  • A livestream with the developers to kickoff the next phase of the prepatch and to reveal the second Dragonflight cinematic!
  • Prepatch Phase 2 Patch Notes
  • Mythic+ Beta testing is live right now for an additional day of testing
Quote from: Blizzard

Tune in at 9:00 a.m. PST on the Warcraft Twitch channel, Warcraft YouTube channel, or join us here on the official site for a pre-launch stream with World of Warcraft Executive Producer Holly Longdale and Dragonflight developers to ring in the second phase of the pre-expansion patch.

Take flight with the debut of the official Dragonflight launch cinematic with Lead Cinematic Narrative Designer Terran Gregory and Cinematic Director Anna Morgan as they take you through an exhilarating experience of wind-swept action that soars in a high-definition adventure over the Dragon Isles.

Dragonflight Pre-Expansion Phase 2 Update Notes

Quote from: Blizzard
The Dragonflight Pre-Expansion Phase 2 update is around the corner! Get ready to create a dracthyr Evoker and journey through the Forbidden Reach, ward off attacks from the Primalists in the Primal Storms in-game event, and brave the new dungeon, Uldaman: Legacy of Tyr.

MEET THE DRACTHYR EVOKER

Players will menace their foes (or empower their allies) as the new dracthyr Evoker, World of Warcraft’s first-ever race and class combination. Able to switch between a humanoid visage and a fearsome draconic form, the dracthyr are highly mobile, and their unique Evoker class can specialize in ranged damage-dealing or in aiding their allies as a healer by harnessing the mystical gifts of dragonkind. They’ll awake from their slumber in the Forbidden Reach, where they’ll take up their training to join the forces of dragonkind in the defense of the isles. [LEARN MORE]


NEW ZONE: THE FORBIDDEN REACH


Journey through the Forbidden Reach as a dracthyr Evoker and dive into the mysteries of the past as enemies and potential allies, new and old, are drawn to this place of ancient power. [LEARN MORE]


IN-GAME EVENT: PRIMAL STORMS

Ward off attacks from the Primalists with new quests and world events, setting the stage for Dragonflight’s launch.


ULDAMAN: LEGACY OF TYR DUNGEON

Uldaman is an ancient titan facility where, long ago, allies of the heroic Keeper Tyr hid the Discs of Norgannon.

After returning to the Dragon Isles, Queen Alexstrasza learned of another disc locked away within Uldaman… one that holds the memories of Tyr himself. Believing this knowledge is needed to restore the power of the Aspects, Alexstrasza has asked her mortal allies to brave the perils of Uldaman and recover Tyr’s memories to secure the future of dragonkind. [LEARN MORE]


ACHIEVEMENTS

  • Updated several achievements to correctly include the new race/class combinations added in the Phase 1 update.

CLASSES

  • Multiple class talents have had their icons adjusted to prevent duplicate icons in the talent trees.
  • Fixed an issue with that was causing several talents’ tooltips to not show their correct cooldown if it was possible to get multiple charges of the ability via talents.
  • DEATH KNIGHT
    • Blood
      • Fixed an issue that was causing Death’s Caress to incorrectly grant 6 stacks of Boneshield when cast.
  • DEMON HUNTER
    • Vengeance
      • Fixed an issue that allowed Spirit Bomb healing to be increased by healing taken modifiers (like Guardian Spirit).
  • DRUID
    • Moonkin Form now correctly increases Spell Damage by 10% for Feral, Guardian, and Restoration Druids.
    • Fixed an issue that prevented Adaptive Swarm from jumping to new targets if the current target despawned.
    • Balance
      • Syzygy has been renamed to Orbital Strike.
      • Fixed an issue where Vulnerable Flesh blocked Twin Moons on the Balance talent tree.
      • Fixed an issue that prevented Touch of the Cosmos from being triggered when Celestial Alignment or Incarnation was active.
    • Feral
      • Brutal Slash now replaces Swipe in Bear Form as well. Brutal Slash does not cost energy or generate combo points while in Bear Form.
      • Fixed an issue that allowed Tear to benefit from Hasted periodic events when the Rip and Tear talent was selected.
    • Guardian
      • The Guardian Druid tree has undergone changes to its node connections and talent positions.
        • Scintillating Moonlight, Twin Moonfire, and Galactic Guardian are now after the 20 point gate.
        • Survival of the Fittest, After the Wildfire/Guardian of Elune choice node, and Soul of the Forest are now after the 8 point gate.
        • Dream of Cenarius has been split out of it’s choice node with Ursoc’s Fury.
      • Maul damage increased by 40%.
      • Mangle damage increased by 15%.
      • Twin Moonfire damage bonus to Moonfire reduced to 10% (was 20%).
      • Guardian of Elune’s Mangle now increases the duration of your next Ironfur by 3 seconds (was 2 seconds).
      • After the Wildfire healing increased by 50%.
      • Ursoc’s Endurance duration increased to 2 seconds (was 1 second).
      • Fixed an issue with Tooth and Claw costing an incorrect number of points.
      • Fixed an issue causing incorrect absorb values from Ursoc’s Fury when in combat with low level enemies.
      • Fixed an issue where Scintillating Moonlight was not correctly reducing damage taken from targets afflicted with Moonfire.
      • Fixed an issue preventing Berserk and Incarnation: Guardian of Ursoc from being dragged from the talent tree to Action Bars.
  • HUNTER
    • Hunter pet’s basic attack ability tooltips are now correctly adjusted by the Beast Master, Ferocity, and Training Expert talents.
    • Fixed an issue that was causing Rejuvenating Wind to heal for an incorrect amount.
    • Marksmanship
      • The chance to gain bonus Wind Arrows from the Legacy of the Windrunners talent should more consistently match the listed talent values.
      • Fixed an issue where Trueshot granted from Windrunner’s Guidance didn’t properly activate the Focus cost reduction from the Eagletalon’s True Focus talent.
      • Fixed an issue where only the first periodic event of Volley could activate the Salvo talent.
      • Fixed an issue where Volley stopped dealing damage if the Hunter died before its duration was over.
    • Survival
      • Deadly Duo has been redesigned – While Spearhead is active, Mongoose Bite increases the damage of your next Kill Command by 40% and the reset chance of your next Kill Command by 25%, stacking up to 3 times. Kill Command cooldown resets extend the duration of Spearhead by 1.5 seconds.
      • Fixed an issue with Wildfire Bomb and the Wildfire Infusion variants not always properly transferring threat from damage dealt while Misdirection is active.
      • Fixed an issue that was causing Coordinated Assault to sometimes not activate the Hunter Pet portion of the attack if the pet was out of range.
      • Fixed an issue with Misdirection’s cooldown not getting reduced when Wildfire Bomb dealt damage.
  • MAGE
    • Arcane
      • Fixed an issue that allowed Arcane Echo’s damage events to trigger Radiant Spark Vulnerability.
  • MONK
    • Summon White Tiger no longer stops dealing damage when its crowd-controlled.
    • Brewmaster
      • Anvil and Stave’s tooltip now specifies its proc cooldown.
    • Mistweaver
      • Unison now additionally functions with Jade Serpent Statue’s Soothing Mist.
      • Fixed an issue that cause Misty Peaks Enveloping Mists to not be extended properly by Rising Mist.
      • Fixed an issue that caused Refreshing Jade Wind’s tooltip to display an incorrect healing amount.
      • Fixed an issue that caused Enveloping Breath to trigger from Misty Peaks procs.
      • Enveloping Mists from Misty Peaks now correctly trigger the Tear of Morning Enveloping Mist heal at 33% effectiveness.
      • Fixed an issue that caused Chi-Ji’s buff to be consumed by Misty Peaks procs.
      • Fixed an issue that caused Gust of Mist to incorrectly trigger from Misty Peaks procs while channeling Soothing Mist.
  • PALADIN
    • Fixed an issue that sometimes caused Divine Resonance to initiate PvP combat.
    • Recompense now correctly caps its damage at 30% of the Paladin’s maximum health and its healing at 100% of the Paladin’s maximum health.
    • Fixed an issue that allowed Divine Toll to be cast when targeting friendly or enemy targets that were out of line of sight.
    • Holy
      • Light of the Martyr now costs 9% of base mana (was 7%).
      • Barrier of Faith now costs 16% of base mana (was 9.5%).
      • Tyr’s Deliverance now costs 12% of base mana (was 0%).
      • Crusader Strike now costs 10% of base mana (was 11%).
      • Holy Light now costs 16% of base mana (was 15%).
      • Fixed an issue that could cause Empyrean Legacy to remain on the Paladin after casting Word of Glory.
      • Fixed an issue that caused Bestow Faith’s cooldown to not be reduced by Blessing of Dusk.
    • Protection
      • Fixed an issue causing Crusader’s Judgment cooldown reduction to not function properly.
      • Fixed an issue causing Hammer of the Righteous’ tooltip to fail to display its number of charges before being talented into.
      • Fixed an issue where Avenging Wrath’s damage increase was not affecting Eye of Tyr or Tyr’s Enforcer.
      • Fixed an issue where Judgment had incorrect charges while Crusader’s Judgment was selected.
      • Fixed an issue causing Mastery: Divine Bulwark to trigger incorrectly.
    • Retribution
      • Fixed an issue that prevented Art of War from granting its full chance to reset Blade of Justice’s cooldown.
      • Fixed an issue that prevented Executioner’s Wrath from dealing damage to nearby targets.
      • Fixed an issue that prevented Radiant Decree from consuming and benefitting from Greater Judgment and Final Reckoning’s Reckoning debuff.
      • Fixed an issue that caused Divine Storm cast by Empyrean Legacy to incorrectly consume and benefit from Empyrean Power.
      • Fixed an issue that was causing Judgment bounces from Boundless Judgment to incorrectly bounce to targets that were crowd-controlled.
  • PRIEST
    • Power Infusion can now only be cast on players.
    • Discipline
      • Sins of the Many is now a passive learned at level 12.
        • Increases damage by 30% (was 12%).
        • Damage increase diminishes above 5 Atonement applications (was 1).
      • Sins of the Many has been replaced with Blaze of Light in the talent tree.
      • Blaze of Light increases the damage of your Smite and Penance by 8%/15% and Penance increases or decreases your target’s movement speed by 25%/50% for 2 seconds.
      • Blaze of Light is no longer a PvP Talent.
      • Evangelism once again has a 1.5 minute cooldown (was 3 minutes).
      • Spell damage heals all targets affected by Atonement for 40% of damage done (was 50%).
      • Power Word: Radiance now applies Atonement for 60% of its normal duration (was 50%).
      • Schism increases spell damage to the target by 15% (was 25%).
      • Malicious Intent increases the duration of Schism by 6 seconds (was 3 seconds).
      • Harsh Discipline has been redesigned – Every 10 / 5 casts of Smite, your next Penance is free and fires an additional 3 bolts. (Was: When Atonement has healed a total of 200 / 100 times, your next Penance is free and fires 3 additional bolts).
      • Light’s Wrath now has 5% damage variance.
    • Holy
      • All damaging abilities reduced by 10%.
      • Divine Favor: Chastise’s damage bonus decreased to 30% (was 50%).
      • Fixed an issue that sometimes prevented Cosmic Ripple triggering from Holy Word: Serenity if Miracle Worker was talented into.
      • Fixed an issue that prevented Revitalizing Prayers from sometimes extending the duration of existing Renews.
      • Prayer of Mending’s tooltip now correctly states it has up to 4 jumps.
    • Shadow
      • Insanity should always display now as Shadow whether in Shadowform, Voidform, or not in any form.
      • Mind Sear now requires Shadowform for it to be cast.
      • Fixed an issue that was causing Insidious Ire to last longer than intended.
  • ROGUE
    • Outlaw
      • Fixed an issue that was causing Precise Cuts to increase Blade Flurry’s damage by slightly less than intended.
  • SHAMAN
    • Elemental
      • Lightning Rod can now trigger from Lava Beam in addition to Chain Lightning.
      • Fixed an issue causing Surge of Power to be incorrectly consumed when casting Earth Shock immediately after a Lightning Bolt.
    • Enhancement
      • Gathering Storms has been renamed to Converging Storms.
    • Restoration
      • The Earthliving Weapon imbue is no longer removed upon death.
  • WARLOCK
    • Destruction
      • Fixed an issue where Mayhem would be applied to out of combat targets.
  • WARRIOR
    • Shattering Throw now correctly removes immunities.
    • Sidearm damage increased by 25%.
    • Arms
      • Bloodsurge’s chance to trigger is now 10% (was 15%).
      • Rend’s Bleed Effect correctly triggers from Sweeping Strikes.
      • Tactician grants a 1.3% chance per Rage spent to reset Overpower (was 1.4%).
      • Deft Experience grants a 0.5% increase to Tactician per rank (was 0.45%).
      • War Machine now grants 5 Rage per enemy killed (was 10).
      • Bladestorm now generates 20 Rage.
      • Executioner’s Precision now causes Execute to increase the damage of your next Mortal Strike by 30% (was 25%).
      • Hurricane now causes you to go into an unstoppable Bladestorm. The Hurricane icon has also been updated.
      • Whirlwind no longer shows an incorrect range on the tooltip.
      • Fixed an issue where Fatal Mark could be parried.
    • Fury
      • Titanic Rage now causes Odyn’s Fury to Enrage you, deal 10% increased damage and grants you 2-4 stacks of Whirlwind. Titanic Rage also reduces the cooldown of Odyn’s Fury by 10 seconds.
      • Odyn’s Fury bleed effect now shows up on enemy debuff bars.
      • Onslaught now triggers Enrage before damage is dealt.
      • Onslaught now generates 30 Rage (was 20). Now correctly modifies the tooltip to mention enrage if you have Tenderize talented.
      • Tenderize now also causes Onslaught to grant you 3 stacks of Slaughtering Strikes.
      • Titanic Rage now triggers Enrage before damage is dealt.
      • Reckless Abandon now makes Recklessness grant 50 Rage and Rampage greatly empowers your next 2 Bloodthirsts and Raging Blows.
      • Ashen Juggernaut now lasts 15 seconds (was 12 seconds).
      • Hack and Slash chance to trigger increased to 25% (was 20%).
      • Dancing Blades now also increases auto attack damage.
      • Bloodcraze now applies 1 stack when you Bloodthirst, it is no longer is applied from chained attacks.
      • Fixed an issue that caused an error when using Annihilator in combination with Reckless Abandon.
      • Berserker’s Torment activated Avatar and Recklessness now last 6 seconds.
      • Enraged Regeneration now appears on the personal resource bar.
      • Enraged Regeneration’s tooltip now specifies that it can be used during incapacitate effects.
      • Multiple instances of Dancing Blades now partially overlap.
    • Protection
      • Bloodsurge chance to trigger is now 10% (was 15%).
      • New Talent: Defender’s Aegis – Shield Wall gains 1 additional charge, and its cooldown is reduced by 30 seconds.
      • Unbreakable Will talent has been removed.
      • Battering Ram now also increases auto-attack damage by 20%.
      • Fueled by Violence should again trigger correctly.
      • Whirlwind no longer shows an incorrect range on the tooltip.
      • Fixed an issue causing Execute to sometimes incur a cooldown if you had Improved Execute talented on a different specialization.

COVENANTS

  • The Deepening Bond effect earned through Renown is now 1% movement speed in the Shadowlands with each rank (was 2% Stamina each rank).

ITEMS AND REWARDS

  • New Toy: Seed of Renewed Souls – Embrace the spirits of the weald, transforming into your Soulshape. 5 minute cooldown. Available from Lady Muunn in Heart of the Forest.

PLAYER VERSUS PLAYER

  • Dampening (Arena healing reduction) now starts at 10% in Arenas and Solo Shuffle, but continues to increase at current starting time and rate.
  • Dampening now starts at 3 minutes in 3v3 Arenas (was 5 minutes).
  • Dampening’s current healing reduction is now also displayed as stacks on the Dampening debuff aura.
  • SOLO SHUFFLE
    • Deserter penalty rating increased to 150 (was 100).
    • Protection Paladins will remain classified as “healers” and will only be placed in matches where the other healer is also a Protection Paladin.
    • The remaining tank specializations will be classified as a damage dealer, with a maximum of one tank damage dealer permitted in the match.
      • Developers’ note: Alongside these updates, we will be looking closely at and actively tuning tank abilities in PvP, specifically around how they fit in Solo Shuffle.
  • CLASSES
    • Fixed an issue causing Precognition to fail to trigger when being struck by some melee and ranged interrupts.
    • DRUID
      • Regrowth’s initial heal is no longer reduced by 15% in PvP combat.
    • HUNTER
      • Kill Command no longer deals 15% reduced damage in PvP combat.
      • Marksmanship
        • Aimed Shot no longer deals 15% increased damage in PvP combat.
        • Rapid Fire no longer deals 10% increased damage in PvP combat.
    • MAGE
      • Arcane
        • Arcane Missiles no longer deals 15% increased damage in PvP combat.
      • Fire
        • Meteor is now 100% effective in PvP Combat (was 80%).
        • Fireball no longer deals 15% increased damage in PvP combat.
        • Pyroblast no longer deals 15% reduced damage in PvP combat.
      • Frost
        • Ice Lance no longer deals 15% increased damage in PvP combat.
        • Comet Storm no longer deals 10% reduced damage in PvP combat.
    • MONK
      • Mistweaver
        • Enveloping Mist no longer heals for an additional 10% in PvP combat.
        • Vivify no longer heals for an additional 10% in PvP combat.
    • PALADIN
      • Holy
        • Aura of Reckoning now increases the damage of Judgment by 100% (was 200%).
        • Fixed an issue that allowed Vengeance aura to be triggered by allies that were not in your auras.
      • Retribution
        • Radiant Decree is now 100% effective in PvP combat (was 68%).
        • Divine Storm no longer deals 10% reduced damage in PvP combat.
    • PRIEST
      • Power Word: Shield absorb value no longer increased by 10% in PvP combat.
      • Holy
        • Renew’s heal is no longer increased by 15% in PvP combat.
      • Shadow
        • Vampiric Touch no longer deals 10% increased damage in PvP combat.
    • ROGUE
      • Outlaw
        • Between the Eyes no longer deals 9% reduced damage in PvP combat.
      • Subtlety
        • Eviscerate no longer deals 10% reduced damage in PvP combat.
    • SHAMAN
      • Restoration
        • Riptide’s heal is no longer reduced by 15% in PvP combat.
    • WARLOCK
      • Dark Pact is no longer increased by 20% in PvP combat.
      • Corruption no longer increased by 45% in PvP combat.
      • Affliction
        • Agony no longer deals 15% increased damage in PvP combat.
        • Corruption no longer deals 15% increased damage in PvP combat.
        • Siphon Life no longer deals 15% increased damage in PvP combat.
        • Shadow Bolt no longer deals 10% increased damage in PvP combat.
        • Unstable Affliction no longer deals 15% increased damage in PvP combat.
        • Fixed an issue where Channel Demonfire could not be cast if Immolate’s duration had been extended.
    • WARRIOR
      • Arms
        • Overpower no longer deals 9% reduced damage in PvP combat.
        • Execute no longer deals 13% reduced damage in PvP combat.

QUESTS

  • Removed the ability for players who have not started Threads of Fate to access the system.
    • Developers’ note: The goal with Threads of Fate was to help alleviate the linear path of Shadowlands for alts as it was the only way for players to level from 50 to 60. Now that Shadowlands has been moved into Chromie time and Chromie Time’s level cap has been increased to 60, players have a multitude of methods to reach level 60. Players currently in Threads of fate can continue through it, but the option will not be available for any new characters.
      We do not have plans to do similar removals with Dragonflight’s Adventure Mode in future expansions. Threads of Fate is a choice to use in Shadowlands and irreversibly changes a player’s character once it is chosen. It previously created two different experiences of Shadowlands, which would double to four with both of the level up and Threads of Fate being accessible within Chromie time. Adventure Mode in Dragonflight  is an overlay to the level up experience and is always on once it is earned regardless of decisions the player makes. 

USER INTERFACE AND ACCESSIBILITY

  • Silver dragon portrait border added back for rare elite mobs.
  • The Dungeon Journal now indicates if a loot drop is very rare.
  • Profession Trainers added back to the minimap filters.
  • Group management frame has been fixed to appear for all group types.
  • Names added back to the Trading pane.
  • The backpack can no longer be assigned to a sorting category. This is a temporary change to resolve a bug, and we expect to bring it back in the future.
  • AddOn API: Button highlight textures can be cleared.
  • NEW MACRO CONDITIONAL: KNOWN
    • Use [known:] to check for a talent’s learned status. Works with names and spell IDs. Works with #showtooltip. Use [noknown:] to reverse the logic.
    • Example:
      • #showtooltip
        /cast [known:Execution Sentence] Execution Sentence; [known:384052] Wake of Ashes; Templar’s Verdict
        #showtooltip [known:265187] Summon Demonic Tyrant; [known:Guillotine] Guillotine
  • TALENTS PANEL
    • History nodes are more obviously marked.
    • Mousing over an active talent highlights where it is on your action bar.
    • PvP talents now show an error if a prerequisite talent is not active.
    • Arrowheads and lines are smaller to reduce visual clutter.
    • Several script and slash commands have been added for accessibility and general use:
      • Activate loadout by name:
        • /run ClassTalentHelper.SwitchToLoadoutByName(loadoutName)
        • /loadoutname loadoutname
        • /lon loadoutname
      • Activate loadout by dropdown list order, starting with 1:
        • /run ClassTalentHelper.SwitchToLoadoutByIndex(1)
        • /loadoutindex 2
        • /loi 3
      • Activate specialization by name:
        • /run ClassTalentHelper.SwitchToSpecializationByName(specName)
        • /specname specname
        • /spn specname
      • Activate specialization by order within the Specializations tab, starting with 1:
        • /run ClassTalentHelper.SwitchToSpecializationByIndex(1)
        • /specindex 2
        • /spi 3

WOW COMPANION APP

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Beta Mythic+ Testing – 10-14 November

Quote from: Blizzard

Greetings!

Dragonflight Mythic+ testing will once again be available on Beta this weekend. The test period will begin Thursday November 10th at 10:00 PDT (13:00 EDT, 20:00 CEST), and end Monday November 14th at 10:00 PDT (13:00 EDT, 20:00 CEST). Please note that the test period may be adjusted in the event of technical difficulties.

This weekend mainly features a lot of tuning, bug fixes, and quality of life improvements. We’d particularly appreciate testing with affixes to help us identify any issues with affix interactions in specific dungeons.

During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Stormwind or Orgrimmar, and the nearby Dungeon Teleports NPC will assist you with transportation.

We look forward to hearing your feedback!

Hotfixes: November 9 2022, Dracthyr and Forbidden Reach Previews

This morning’s hotfixes fix some bugs that were causing higher dps than intended and a prevented you from talking to certain npcs after cinematics played.

Blizzard also released 2 previews again, this time for the Dracthyr and their starting zone The Forbidden Reach.

Quote from: Blizzard

November 9, 2022

Classes

  • Hunter
    • Beast Mastery, Marksmanship
      • Fixed an issue where Wailing Arrow would cause Wild Spirits to deal damage for each target hit rather than once per Wailing Arrow cast.
    • Marksmanship
      • Fixed an issue where Wind Arrows were incorrectly causing Wild Spirits to deal damage.
  • Shaman
    • Enhancement
      • Fixed an issue where Doom Winds was granting a higher-than-expected trigger rate of Windfury Weapon.

Quests

  • Fixed an issue where several quest NPCs were not able to be interacted with after a cutscene.

Wrath of the Lich King Classic

  • User Interface and Accessibility
    • The commentator UI will no longer display the number players remaining.

Scale Up with the New Dracthyr Evoker

Quote from: Blizzard

With the release of phase 2 of the pre-expansion patch, players with Dragonflight can create and play the new dracthyr Evoker, a hero class that serves as both a race and a class in combination.

Meet the Dracthyr Evoker

Created by Neltharion the Earth-Warder, the essence of dragons was combined with the adaptability of the mortal races to create an elite soldier capable of switching from a draconic form to humanoid form. Long in a magical stasis, they are now awakening to a new threat within the Dragon Isles. It is in the Forbidden Reach that the dracthyr Evoker will start their journey to reclaim their fractured memories and face a new reality.


Dracthyr Evoker Quick Facts:

  • Class: Evoker
  • Two Forms: Dracthyr and Visage
  • Armor Type: Mail
  • Weapon Types: Intellect Daggers, Fist Weapons, Axes, Maces, Swords, Staves
  • Specializations: Devastation (DPS) and Preservation (Healing)
  • Alignment: Horde or Alliance (chosen at character creation)
  • Starting Level: 58

Creating Your Dracthyr Evoker

Dracthyr Evokers are a new hero class and begin their adventures at level 58. Creating your first dracthyr Evoker has no restrictions other than requiring the new Dragonflight expansion. For subsequent dracthyr Evokers, you are only able to have one per realm, and can only be created once there is a level 50 (non-dracthyr) character on the realm you wish to create it on.

You will also choose your faction on character creation along with all the various elements that make your dracthyr uniquely— you. There are a multitude of options and combinations you can choose from.


Express Your Inner Dracthyr

The new dracthyr race provides a variety of features to customize your character including bold horn options, a diverse palette of colors to choose from, and more. Choose from a variety of options including horns, scales, snouts, eyes, and more. You’ll also have several body options available to choose from.

A variety of different colors of Dracthyr without armor

Embrace your individuality with a range of expressive colors.

Wear your armor with pride as you blaze a new path through the Dragon Isles.

Choose Your Form

As a part of the creation process, you’ll also be able to customize your dragon form to match closely with your humanoid visage.

Set aside some time. You’ll be in character creation for a while as you ponder the plethora of options that await when creating both of your dracthyr Evoker forms. Don’t worry if you change your mind. You’ll be able to visit any Barber Shop to update your look.


The Color of Magic

Dracthyr Evokers were created to wield the magic of all five dragonflights providing a very distinctive style of spell casting. You will be able to see the coalescence of these powers each time you cast. Evokers also have two distinctive specializations which take advantage of these magic types: Devastation and Preservation.

Devastation is a ranged DPS specialization that uses the power of the red and blue dragonflights to do devastating damage to their foes.

Blue Spells: Focused and overwhelming power
Red Spells: Fast explosive power

Preservation is a healing specialization that uses the power of the green and bronze dragonflights to heal their allies in battle.

Green Spells: Nurture and heal
Bronze Magic: Bend and manipulate time

Each ability associated with a dragonflight will have the name listed both in the spellbook and in the tooltip.


Becoming Empowered

Dracthyr Evokers have special Empowered abilities that they can use to change the strength of the spell or ability they are casting. By holding down a button on your keyboard or mouse, you will power up a spell. The longer you charge the spell, the more damage it could do or the more targets the spell could hit.

For example, one Empowered spell first learned is called Fire Breath. Fire Breath can be powered up as a Level I – IV spell. An indicator bar will appear when casting to display the level of the spell that will be cast. Releasing the button or moving before completing a cast will stop the spell from going off provided it hasn’t reached one of those levels. Releasing the spell when the indicator is within the range of the level indicated will cast at that level.

At each level, the amount of damage done when using Fire Breath is increased. Not all Empowered abilities are alike, and over time, you will learn how to make the most of them.


Embracing your Draconic Nature

Dracthyr Evokers have two racial abilities that truly embrace the nature of this race: Wing Buffet and Tail Sweep.

Wing Buffet: With a powerful flap of your wings, knock away your enemies in front of you.
Tail Sweep: Lash out with your tail, knocking enemies within 6 yards into the air.

You will also learn to Glide which you can activate by using the jump key while falling to slow your descent.

Better than simply gliding slowly to the ground beneath you, you will also learn how to Soar for a time to move around the land. To get the most lift to your loft and go the distance, you’ll want to hone your timing and start from a higher elevation such as the edge of a cliff.

Soar: Muster your strength and launch into the air.

There are several other base abilities that will enhance your time spent as an elite dracthyr Evoker including the Living Flame spell which you can use to either damage enemies or heal yourself.

Living Flame (Red): Send a flickering flame toward your target, dealing Fire damage to an enemy or healing an ally.


In Essence

Select spells and abilities require a resource known as Essence. This is displayed under your character portrait as five small opalescent globes and will automatically refill over time. One such spell that uses Essence is Disintegrate, which is the first spell you will learn as you progress through the starting area for the dracthyr Evoker.

Disintegrate (Blue): Tear into the enemy with a blast of blue magic, inflicting Spellfrost damage, and slowing their movement speed.


Scale up to a whole new adventure, and we’ll see you in the Forbidden Reach!

Dragonflight: Awaken in the Forbidden Reach

Quote from: Blizzard
Forbidden Reach
The Forbidden Reach

Awaken as a dracthyr Evoker in the Forbidden Reach and dive into the mysteries of the past as enemies and potential allies, new and old, are drawn to this place of ancient power.

The Forbidden Reach, once the secret training grounds of the black dragonflight, has descended into a broken and deserted landscape, lost to the ravages of time. Those few dragons who remember the island know that it is taboo to visit, a place where something dreadful fell. Those who have braved the shores found little of consequence in this cauldron-like caldera apart from a shattered landscape and nature-claimed ruins half buried by magma.

The Forbidden Reach new zone music track by Glenn Stafford will guide you as ancient mysteries unfold.

No Longer Forgotten

Neltharion the Earth-Warder fashioned these lands as a secret training ground for the ultimate soldiers, the dracthyr. But in the aftermath of a terrible battle, the island lay dormant and abandoned for ages.

A dracthyr looks at an island surrounded by water with dragons flying overhead


Time To Wake

Deep beneath the surface, vast underground chambers contain legions of dracthyr, resting in magical stasis for thousands of years. As an ancient, magical surge ripples through the Forbidden Reach, the dracthyr are waking from their long slumber.

An image of three dracthyr standing still

In this place of ancient power, dracthyr Evokers will begin a journey that will lead them further into the mysteries of their past.

An image of a large chamber filled with tables and chairs, and a dracthyr

An image of a large door surrounded by rocks in a storm


Inhabitants of the Forbidden Reach

Over the ages, the Forbidden Reach has been reclaimed by nature and wildlife who have made this land their home. Here are some that you’ll meet on your journey.

An image of an otter like creature

An image of fox like creatures with wings

An image of a large pink flying beetle


Check WorldofWarcraft.com/news for updates, and follow us on Twitter and Facebook.

See you in the Dragon Isles!

Dragonflight Zone Previews: The Waking Shores & Ohn’ahran Plains

Quote from: Blizzard
The Waking Shores
The Waking Shores

The Waking Shores are the beginning of your adventures as you take your first steps into the Dragon Isles. Help your allies push back against enemies, new and old, who are bent on controlling this ancient place of elemental power.

The dragonflights left their homeland and the Waking Shores remained dormant for ten thousand years. With Azeroth’s world-soul revitalized, the awesome primal might of the Shores stirs anew, rousing the dragons’ ancient allies and age-old enemies from their long millennia of slumber.

Let the new zone music track, “Lifepools Growth” by David Arkenstone carry you on your adventures through the Waking Shores.

This land is stirring with the reawakening of elemental energies. Long ago, the elements were present in their most primal, unfettered form; however, the resurgence of magic in the Dragon Isles has caused that energy to reawaken.

Geysers and hot springs are commonplace, and powerful streams and rivers carve grottoes into the colorful rocks and sediment. Waterways feed into the land’s heart and the Life Pools of the red dragonflight.

While millennia ago this area was populated with dragon architecture like the rest of the Broodlands, most of those structures have long since fallen into decay and become overgrown.

Volcanic areas are alive with molten earth and fire. As the elevation rises, the land becomes harsher. In these imposing mountains, Neltharus, the Obsidian Citadel was built by the black dragonflight so that the Earth-Warder could defend the Broodlands. Abandoned long ago, the imposing fortress has now been claimed by the djaradin.


Adventure Lies Ahead in the Dungeons of the Waking Shores

Whether you’re looking for loot, a new challenge, or to learn more about this ancient land, you’ll need to gather your courage— and your allies— for the trials ahead.

Ruby Life Pools

As the ancestral nesting grounds for the five flights, the Ruby Life Pools is a sacred place. The Red Dragonflight, whose charge it is to nurture all life, protect these pools and the future of all dragonkind held within them.

However, Raszageth and her Primalists have come to steal that future away and infuse their own powers into the sacred pools. They must be stopped for dragonkind to thrive.

  • Melidrussa Chillworn: Melidrussa Chillworn leads the Primalist infusion efforts in the Ruby Life Pools. Her fervent belief is that she is protecting young dragon eggs from the influence of the titans and cleansing them from the stain of Order magic. She will stop at nothing to fulfill her calling and return the eggs to what she believes is their natural state.
  • Kokia Blazehoof: As Primalist forces assault the Ruby Life Pools from all sides, it falls to Kokia and her Blazebound lieutenants to capture precious eggs from overwhelmed defenders, spreading flame and havoc as they go.
  • Kyrakka and Erkhart Stormvein: Kyrakka and Erkhart roam the skies above the Ruby Life Pools coordinating attacks on the shrine below while also taking out any interfering dragons. If left unchecked, they burn the Life Pools to the ground and blow the remaining ash away in a cleansing elemental storm.

Neltharus

Beneath the Obsidian Citadel lies Neltharus, home of the black dragonflight’s hoard and the secrets behind their legendary forging. When the djaradin woke from their slumber, they chose Neltharus as the point of entry for their attack. Surprised to find it deserted, they quickly laid claim to its secrets for themselves… as well as the rest of the Obsidian Citadel.

  • Chargath, Bane of Scales: This veteran dragon hunter’s title was given eons as a mark of legend. While the Qalashi hunters under his command train, he plans their next offensive and awaits with eager anticipation the opportunity to display his expertise.
  • Forgemaster Gorek: As one of the djaradin’s most distinguished craftsmen, the Forgemaster Gorek now resides in his sweltering chamber of the black dragon barracks. There, he harnesses the igneous power of the massive forge to construct deadly weaponry.
  • Magmatusk: The djaradin discovered many of Neltharion’s secrets while plundering Neltharus. An experimental potion gone awry created Magmatusk, a behemoth of a mammoth bent on sheer destruction.
  • Warlord Sargha: Leader of the Qalash djaradin, Warlord Sargha has been in search of anything that would increase the power of her clan and help take down their draconic enemies. In the hoard at the heart of Neltharus, she may have found exactly what the djaradin need.

Inhabitants of the Waking Shores

Elemental magic manifests everywhere, with earth, air, water, and fire taking physical form. New types of elemental beings are rising, as well as animalistic creatures infused with this magic. Here are some that you will happen upon in your travels:


Check WorldofWarcraft.com/news for updates, and follow us on Twitter and Facebook.

See you in the Dragon Isles!

Quote from: Blizzard
Ohn'ahran Plains
Ohn’ahran Plains

On your continuing adventures through Dragonflight and the Dragon Isles, you’ll step foot into the Ohn’ahran Plains.

Named after the Wild God of the Wind, Ohn’ahra, it’s a viridescent grassland that rise gently upward from the Waking Shores, with mellow hills and steppes worn smooth by wind and river. This region boasts prominent and dramatic elevations that become more mountainous, and geysers are alive with erupting columns of boiling steam.

Travel the Ohn’ahran Plains with the new zone music track by Jeff Lefkowitz.

Once home to the green dragonflight, nature thrives in the Ohn’ahran Plains. Magnificent, lush greenery abounds, and calm waters flow through the Emerald Gardens, an area alive with natural wonder drawn from the magic of the Emerald Dream.

The endlessly open plains are abundant with life, and the landscape is dotted with singing stones.


Adventure Lies Ahead in the Dungeons of the Ohn’ahran Plains

The Nokhud Offensive

After Clan Nokhud captured the ancient eagle spirit, Ohn’ahra, civil war spread across the Ohn’ahran plains like wildfire. To the other clans, Ohn’ahra is more than a mere spirit: she is their goddess. Primalists summon elemental forces, and necromancers command the spirits of legendary centaur. Beset by enemies, the other Maruuk clans rally. The Nokhud tyrant, Balakar Khan, watches from afar, bellowing commands. Relentless enemy offenses will continue until his forces submit. The battlefield awaits.

  • Granyth: Granyth casts his shadow over the plains of Ohn’ahra appearing as an omen of death and destruction. As battles between centaur clans rage across the plains, he knows it is time to destroy his ancient enemies once and for all. Soon he will land on the battlefield. Clan Shikaar’s ballistae will be ready.
  • The Raging Tempest: Violent storm winds that ravage the plains of Ohn’ahra have coalesced into an avatar of the storm. The Raging Tempest continues to gather power to devastate not only the plains of Ohn’ahra, but eventually the entirety of the Dragon Isles. Unless champions can defeat the stormcasters and dispel their relentless elemental, Primalist chaos will reign on the plains.
  • Teera and Maruuk: Ukhel necromancers are resurrecting legendary centaur. The spirits of the first matriarch, Teera, and the centaur’s greatest warrior, Maruuk have risen from their graves. Once their furty has abated, perhaps they can find rest again…and eternal peace.
  • Balakar Khan: Balakar Khan is the ruthless and mighty leader of the Nokhud clan. His stormcasters have captured the great eagle spirit Ohn’ahra, and he wants to seize the Windmother’s power. Hatred unites his clan against all “outsiders.” As the relentless offensive continues, someone must stand up to this tyrant.

Ohn’ahran’s Denizens and Wildlife

Vast plateaus and mesas are home to the growing clans of centaurs, each a unique culture unto itself and masters of different specialties. The centaur clans are deeply connected to the land, maintaining their traditions, and those seeking to assist can earn their trust.

This region is teeming with life. High grasses surround watering holes that draw in large wildlife that provide ample prey for the hungry proto-dragons soaring through the skies. Here are some of the creatures you’ll happen upon in your travels.

Rockfang
Rockfang
Mammoth
Mammoth
Blue Hornstrider
Blue Hornstrider

Check WorldofWarcraft.com/news for updates, and follow us on Twitter and Facebook.

See you in the Dragon Isles!

Hotfixes: November 8 2022, Shadowlands Great Vault Ending Soon, Craft with the Blues – November 11

In addition to the regular bugfixes in today’s hotfixes, Blizzard has also fixed and reenabled the Korrak’s Revenge Anniversary event. Blizzard has also announced that when Dragonflight launches the Shadowlands Great Vault will no longer be available.

On the Beta side of things, in addition to the already announced PvP with the Blues event on Friday, there will be a Craft with the blues event to test the work order system.

Quote from: Blizzard

November 8, 2022

Classes

  • Demon Hunter
    • Havoc
      • Fixed an issue that prevented Sinful Brand from being affected by Any Means Necessary.
    • Vengeance
      • Fixed an issue that caused Painbringer to always grant 2% damage reduction per stack, regardless of whether 1 or 2 points were spent in the talent.
      • Fixed an issue that prevented Soul Carver from gaining damage from Fiery Demise and Demon Soul effects.
      • Fixed an issue where the Fiery Brand Talent was being granted as level-learned.
      • Fixed an issue that prevented multiple Vengeance Demon Hunters from having separate instances of Frailty on the same target.
      • Painbringer duration increased to 5 seconds (was 4 seconds).
  • Druid
    • Balance
      • Fixed an issue where Astral Smolder did not benefit from both Lunar and Solar Eclipse.
      • Fixed an issue where Wrath and Starfire, while benefitting from Umbral Embrace, would not gain benefit from both Lunar and Solar Eclipse.
  • Mage
    • Fixed an issue that caused the Arcane Momentum variant of Blink to not function with Displacement.
    • Frost
      • Fixed an issue with the Root from the Frostbite talent which caused enemy AI to turn and auto-attack unintendedly.
  • Monk
    • Fixed an issue where Empowered Tiger Lightning was not showing in combat logs.
    • Save Them All now correctly increases healing done.
    • Windwalker
      • Fixed an issue where Serenity was not correctly increasing the damage of Strike of the Windlord and Thunderfist.
  • Rogue
    • Assassination
      • Fixed an issue that prevented Amplifying Poison and Sepsis from benefitting from Mastery.
  • Shaman
    • Enhancement, Restoration
      • Fixed an issue where Deeply Rooted Elements (Runecarving Power) could activate from using Lava Burst.
  • Warlock
    • Affliction
      • Fixed an issue where Rampant Afflictions and Malefic Affliction would not function together.
    • Demonology
      • Fixed an issue where Guillotine was castable regardless of your current pet.
  • Warrior
    • Protection
      • Fixed an issue where Unbreakable Will would trigger from Avatar when it was not talented.

Player versus Player

  • Korrak’s Revenge Anniversary event is now available. Head to the Player vs. Player Quick Match menu to join the battle.
  • Fixed an issue where Korrak’s Revenge couldn’t be queued for below level 60.

User Interface and Accessibility

  • Fixed a tooltip error with Black Ox Brew in non-English clients.

Wrath of the Lich King Classic

  • Achievements
    • Players on Classic Era realms who earned the “Immortal” achievement during Season of Mastery and have lost their Tabard of Mastery can now purchase a replacement from the Tabard Vendor at any Capital City Embassy.
  • Dungeons and Raids
    • The Fungal Creep debuff from the Loatheb encounter will now fall off if players are not in active combat with Loatheb.
  • User Interface and Accessibility
    • Directing your pet to attack now makes you immune to Sap.

Shadowlands Great Vault Ending Soon

Quote from: Blizzard

Greetings,

The week of November 22 will be the last week that new loot options will become available in the Shadowlands Great Vault. Players will be able to collect their final reward, including any items from previously unclaimed weeks, until Monday November 28 at 3 p.m. PST. After this time, any remaining loot will be lost.

We’ll see you in Dragonflight!

Craft with the Blues – November 11

Quote from: Blizzard

This Friday, November 11, come join members of the World of Warcraft development team on the Valdrakken realm in the Beta as we playtest Dragonflight’s new Crafting Order system. We will be creating and fulfilling Crafting Orders to both generate feedback on the new feature and to catch any last-minute bugs. For more information on the Crafting Order system, and our recent changes to the feature, check out the following thread: https://us.forums.blizzard.com/en/wow/t/feedback-crafting-orders/1384676

We will be testing placing and fulfilling Crafting Orders for a total of 1 hour. The details are as follows:

  • Testing begins at 2:00 p.m. PST (4:00 p.m. CST, 5:00 p.m. EST)
  • Dragonflight Beta – Valdrakken realm

To playtest this with us, log into the Beta and create a character on the Valdrakken realm. Characters that are created on the Valdrakken realm are set to level 70 and are placed in Stormwind or Orgrimmar. Once you’ve logged on, players will be able to playtest as either a customer or a crafter. In order to make sure you have as much time as possible, we recommend creating your characters in advance of the test.

Customer

If you’d like to focus on placing crafting orders as a customer and having others fulfill them for you, you can talk to Clerk Galesong in the Trade District/Valley of Strength to open the Place Crafting Order UI. Then follow these steps:

  • Browse for an item you wish to order.
  • Customize it as you see fit.
  • Write a (courteous) message.
  • Post the order.

By default, your order will be public, allowing any appropriately knowledgeable crafter on your realm to fulfill it. You can also choose to send a guild order or a personal order to someone specific with the correct profession. Customers placing public orders will need to provide all of the reagents for the craft. You can find any reagent you need at the profession vendors next to Clerk Galesong.

Crafter

If you’d like to fulfill crafting orders, crafters will need to learn the profession of their choosing and learn the appropriate recipes. To fast-track learning your Profession, you can talk to Associate Professor Instructaur in the Trade District/Valley of Strength to learn the base Profession and the Dragon Isles Profession skill. Then follow these steps:

  • Buy the “Professor Instructaur’s Brain” item to immediately set your Profession Skill to 100 (don’t forget to learn your recipes from Professor Instuctaur once you’ve hit 100 Skill!).
  • Open the Professions UI and navigate to the Crafting Orders tab to view and claim orders while near the profession vendor NPCs in the Trade District/Valley of Strength.
  • Provide any missing reagents.
  • Craft the item in question.
  • Compose a (courteous) message back to your customer.
  • Complete the order.
  • Collect your commission.

The World of Warcraft development team will be focusing on both placing and fulfilling Crafting Orders for various professions, so feel free to playtest as either a customer or a crafter.

We look forward to playtesting with you and reading your feedback afterward, see you there!

Hotfixes: 4 November 2022, Changes to Tanks in Solo Shuffle, PvP with the Blues on Beta

A new week means new hotfixes! We start the week with a couple of bug fixes and class tuning coming with this week’s weekly reset for Holy Priests, Resto Shamans and Warlocks.

Those aren’t the only announced changes though. With the launch of the second phase of the prepatch Solo Shuffle is being adjusted so that tanks fill a dps or healer role. And to top it off there will be a play with the Blues event on the beta this weekend, specifically for PvP!

Quote from: Blizzard

NOVEMBER 7, 2022

Classes

  • Mage
    • Fixed an issue that caused Cascading Power to not grant the correct version of Clearcasting when Arcane Empowerment (PvP Talent) was selected.
  • Paladin
    • Protection
      • Fixed an issue where Sentinel was not benefiting from Righteous Protector’s cooldown reduction.
  • Priest
    • Holy
      • [Live with weekly restarts] Empyreal Blaze now has a 60 sec cooldown (was 30 sec).
  • Shaman
    • Restoration
      • [Live with weekly restarts] Lightning Bolt damage increased by 20% (Restoration only).
      • [Live with weekly restarts] Chain Lightning damage increased by 20% (Restoration only).
      • [Live with weekly restarts] Lava Burst damage increased by 20% (Restoration only).
      • [Live with weekly restarts] Flame Shock damage increased by 20% (Restoration only).
      • [Live with weekly restarts] Acid Rain damage increased by 20%.
  • Warlock
    • [Live with weekly restarts] Soul Leech now grants you and your pet shields that absorb 6% (was 8%) of the damage dealt.
    • [Live with weekly restarts] Soul Link now increases Stamina by 5% (was 10%) if Grimoire of Sacrifice is active.
    • [Live with weekly restarts] Profane Bargain now increases Stamina by 3/5% (was 5/10%) if Grimoire of Sacrifice is active.
    • [Live with weekly restarts] Demonic Fortitude increases you and your pets’ maximum health by 5% (was 6%).
    • [Live with weekly restarts] Inquisitor’s Gaze now casts Fel Blast more often.
    • [Live with weekly restarts] Inquisitor’s Gaze damage increased by 30%.
    • [Live with weekly restarts] Summon Soulkeeper damage increased by 30%.
    • Fixed an issue where Greater Banish was increasing the duration of Banish in PvP.

Changes to Tanks in Solo Shuffle

Quote from: Blizzard

Hello,

We have been following the conversation about tanks in our new PvP mode, Solo Shuffle. Tanks have long been a design challenge for PvP as their abilities and tuning are intended to allow them to survive against multiple enemies or Dungeon and Raid bosses. In Battleground modes, like Capture the Flag, where a large team killing a specific player is the primary objective, the existing design for tanks can work well. One team needs to coordinate their burst and crowd control against the other team’s tank and healers use of their defensive abilities and positioning. But, in the case of Arena, the general survivability of tanks (particularly when they are also good at dealing damage or healing their teammates) can be a frustrating experience to play against.

Our first attempt at addressing this problem in Solo Shuffle was to replace healers with tanks in matches where they were involved and to pair strong off-healing tanks (specifically Protection Paladins) against each other. The feedback we have heard from you is that these matches are not enjoyable for the other players and more needs to be done.

We want to make it clear though, excluding tanks from Arena or Solo Shuffle is not an option we are exploring. We create content that is available to everyone no matter their specialization and there are some players who enjoy playing one class or specialization. We do not want to isolate those players and believe there are more design options for us to explore.

As we continued to discuss the best solutions to the system and how to create a more positive experience in Solo Shuffle for all players, we decided to make the following changes to tanks in Solo Shuffle:

  • Protection Paladins will remain classified as “healers” and will only be placed in matches where the other healer is also a Protection Paladin.
  • The remaining tank specializations will be classified as a damage dealer, with a maximum of one tank damage dealer permitted in the match.
  • Alongside these updates, we will be looking closely at and actively tuning tank abilities in PvP, specifically around how they fit in Solo Shuffle.

These changes will soon be live in the Dragonflight beta and are planned to be available in the Dragonflight pre-expansion patch with phase 2 during the week of November 16.

As always, we appreciate your feedback. Please continue to provide feedback via the forums or to @WarcraftDevs on Twitter.

PvP with the Blues

Quote from: Blizzard

This Friday, November 11, come join members of the World of Warcraft development team on Valdrakken realm on Beta as we playtest Dragonflight’s new talent trees in a PvP environment. We will be observing and looking for areas of feedback on general PvP, focused on talent builds and the recent adjustments made to player health and dampening.

We’ll get underway at 3:00 p.m. PST (5:00 p.m. CST, 6:00 p.m. EST) with an hour of random Battlegrounds. To playtest this with us, log into the Beta and open Group Finder (default hotkey: i), then select Random Battlegrounds and click Join Battle.

Then starting at 4:00 p.m. PST (6:00 p.m. CST, 7:00 p.m. EST) we’re going to switch over to Rated Solo Shuffle for two hours. To playtest this with us, log into the PTR and open Group Finder (default hotkey: i), then select Rated Solo Shuffle and click Join Battle.

Before then, get your PvP character ready on Valdrakken, by simply creating a character on the realm that will be set at level 70 and you’ll be near the various gear and professions vendors in Orgrimmar and Stormwind, depending on your faction.

We look forward to playtesting with you and reading your feedback afterward, see you there!