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Category: Dragonflight

Patch 10.0.7 is Coming Soon, Forbidden Reach Preview, BM Hunter Balance

Quote from: Blizzard

Prepare to journey back to the Forbidden Reach for new adventures, collect two new Heritage Armor sets for the orcs and humans, embrace a new journey as a new goblin, Lightforged draenei, or worgen Monk, and more.


Return to the Forbidden Reach

With the defeat of Raszageth secured, a new opportunity to seek out and find answers about the dracthyr Evokers arises within the Forbidden Reach. This max-level experience introduces new bosses and objectives, additional storms, new loot, and more. Find out more about what is in store in our news article.


Embrace Your Orc or Human Legacy with New Heritage Armor Sets

Embrace your legacy with two new Heritage Armor sets—one for orcs and one for humans—with the release of the 10.0.7 content update. Read more on acquiring these new sets in our news article.


New Winterpelt Furbolg Faction

The Winterpelt furbolg speak a language no one seems to understand. Learn to understand and eventually speak their language as you help Sonova Snowden crack their peculiar dialect and earn their trust.

Start the “Academic Assistance” quest by accepting it in the Adventure Guide (Shift-J). This quest will become available after completing the “Winterpelt Hollow” and “Rustpine Den” quest chains in the Azure Span.

Players can access their language progress in the Spellbook (P).


The Monk Class Expands to New Races

In the 10.0.7 content update, the Monk class will be available to the goblin, Lightforged draenei, and worgen races.


New Quests: Baine’s Search

Mayla Highmountain is worried—Baine Bloodhoof has traveled to the Ohn’ahran Plains in search of an old friend who has gone missing but insisted on making the journey alone. Help Baine solve the mystery of the missing tauren — and come to terms with old hatreds — with the help of an unlikely ally. Speak to Mayla Highmountain in Valdrakken to begin your journey.


Recruit A Friend Refresh

All new rewards are arriving to the Recruit A Friend (RAF) program, letting you bring in new (and returning) friends to World of Warcraft. Stay tuned to the official site for more details when we get closer to launching the update. To learn more about the current RAF program, you can visit our previously published article here on the official site.


10.0.7 PTR Development Notes

Learn more about class changes and updates, bug fixes, and more in our PTR Development Notes.  Jump on to the PTR to experience the content update before it goes live!

Dragonflight: Return to the Forbidden Reach

Quote from: Blizzard

With the defeat of Raszageth  secured, a new opportunity to seek out and find answers about the dracthyr Evokers and their history arises within the Forbidden Reach. This max-level experience introduces new bosses and objectives, additional storms, new loot, and more.

Welcome to Morqut Village on the Morqut Islet

Every adventure in a new land has a starting point, and yours will begin on the Morqut Islet. You’ll find a variety of vendors and quest givers ready to send you on your first adventures within the Forbidden Reach.

You’ll want to keep your eye out for treasures and Bonus Objectives as you explore the mysteries of the Forbidden Reach. You never know what intriguing new items you’ll find and who will want to reward you for them.


Faction Envoys

Choose between the Dragonscale Expedition, Iskaara Tuskarr, Maruuk Centaur, and Valdrakken Accord to help each day to earn a 10% reputation increase for that faction. Envoys will occasionally offer quests for extra reputation and Elemental Overflow to spend at the Envoy traders for new rewards such as four new Dragonriding customizations, the Buckie battle pet, and the Noble Bruffalon mount.


New Treasures

Zskera Vault

The game is afoot and there’s treasure to be found in the Zskera Vault. Players will be able to enter a randomized treasure room to seek out the puzzles, monsters, and mysteries within. Each vault is unique to your character and available to complete until the next weekly reset. You’ll also be able to undertake a new vault quest each week from black dragon Voraxian, which will lead you through some long-buried history.

Keys Please

Pathfinder Jeb and Pathfinder Tacha will help you start your foray into the vault and provide your first 6 Zskera Vault Key but to gain access to more doors within the vault, you’ll need to search more of the Forbidden Reach to find them.

Each door within the vault will require its own key to gain access. Keys are Bind on Account so can be easily used by your alternate characters to continue your progress through the Vaults.

The Onyx Annulet and Primordial Stones

When you first venture into the Zskera Vaults, you’ll discover a quest for  an “Unusual Ring.” Delivering the ring to Researcher Imareth at Morqut Village will reward you with the Onyx Annulet. An experiment by Neltharion, you can infuse the Annulet with the power of the elements by socketing up to three Primordial Stones. These Primordial Stones can be found as you discover treasures in the vaults. Every combination provides new and interesting synergies between them allowing you to create interesting outcomes to aid you through the Forbidden Reach and beyond.

Here are two examples:

Humming Arcane Stone
Primordial Stone
Item Level 405-425
Binds when picked up
Unique Equipped
Humming Arcane Stone
Equip: Dealing Magic damage has a chance to fire Arcane missiles for each Primordial Stone family you have equipped, each dealing Arcane damage.
Storm Infused Stone
Primordial Stone
Item Level 405-424
Binds when picked up
Unique-Equipped
Storm Infused Stone
Equip: Critically striking an enemy has a chance to shock them and 2 nearby enemies, dealing Nature damage.

Primordial Stones can be crushed into fragments and repurposed into an item to upgrade your favorite stones (through your local jewelcrafter.) You can also use these fragments to purchase newer stones from Researcher Imareth. While you can’t buy specific stones, they come in families, so that you can target the ones you want.

Don’t worry about losing the Primordial Stones you’ve socketed. They can be swapped out for other stones without being destroyed.


New Event: Mega-Storm

The impact of Raszageth’s escape is still keenly felt near her prison, and Primal Storms consisting of the varying elements, continue to besiege the area outside her prison. Completing these storm events rewards adventurers with upgraded storms gear. You’ll also accumulate Elemental Overflow as you engage with the Forbidden Reach’s mysteries and creatures. Elemental Overflow can be exchanged for gear on the Morqut Islet or Mythressa in Valdrakken.


New Dragonriding Races

Take to the skies and soar through six new races within the Forbidden Reach. You’ll also gain access to some new Dragonriding abilities along the way. Be prepared for a little danger as you make your way through the courses—the sky is not yours alone.


New Pet Battles

Meet up with a Pet Battlemaster in the Forbidden Reach to undertake a new challenge and gain some new battle pets along the way.


Adventure Awaits

You just never know who you’ll meet as you travel through the Forbidden Reach. Proceed with caution or you may meet your fate with some of the dangerous denizens who have set up in the Reach.

Whether the Zskera Vaults and their mysteries call to you, learning more about the mysterious dracthyr Evoker, or facing challenging new foes, we look forward to seeing you in the Forbidden Reach.

BM Hunter Balance

Quote from: Blizzard

After some discussion and monitoring feedback on these changes, there are a few adjustments being made for the next PTR build for Beast Mastery Hunters.

Kill Command damage will be increased by 10%, down from 25%.
Barbed Shot damage will be increased by 12%, down from 25%.
Kill Cleave (talent) will now transfer 60% of Kill Command’s damage, up from 50%.

The original post will be updated to reflect these changes as well.

Embrace Your Orc or Human Legacy with New Heritage Armor Sets

Quote from: Blizzard

Embrace your legacy with two new Heritage Armor sets—one for orcs and one for humans—coming with the release of the 10.0.7 content update.

Human: An Urgent Matter

The Defias Brotherhood is up to their thieving ways once more and have stolen a dangerous and powerful artifact from Stormwind Keep! You’ll undertake the quest, “An Urgent Matter” from Master Matthias Shaw where you’ll aid him and an unlikely ally to uncover a mystery deeply rooted in Stormwind’s shadowy past and stop the forces that march on Northshire… and threaten Stormwind itself.

This new quest is available for players level 50 and up to undertake and gain several variations of the new human Heritage Armor to add to their collection.

Orc: A People in Need of Healing

Help Eitrigg bring back the Kosh’harg festival from old Draenor and prove yourself a true champion of your people. Orcs who undertake the quest “A People in Need of Healing” will need to earn the Blessing of the Clan, the Blessing of the Land, and the Blessing of the Ancestors to complete the om’gora or “rite of honor” before the assembled clans and many familiar faces.

This new quest is available for players level 50 and up to undertake and gain several variations of the new orc Heritage Armor to add to their collection.

Begin your journey by speaking to Master Matthias Shaw in Stormwind or Eitrigg in Orgrimmar with the release of the 10.0.7 content update.

March Over to the Trading Post for New Items!

Quote from: Blizzard

The Trading Post vendors have updated their inventory for the month of March.  We aren’t lion when we say you’ll leap for these new items to add to your collection.

Visit T&W (Tawney and Wilder) just outside the Mage District in Stormwind or the Zen’shiri Trading Post next to Grommash Hold in Orgrimmar to check out all the latest items they have available.


Here’s What’s in Stock for March

This Month’s Bonus Reward

Darkmoon Harlequin's Bells
Ensemble: Darkmoon Harlequin’s Bells

Complete activities to fill the bar at the top of the Traveler’s Log found in the Adventure Guide (Shift-J)***, and you’ll receive this month’s bonus reward— the Darkmoon Harlequin’s Bells ensemble.

Hotfixes: February 28, 2023

Quote from: Blizzard

February 28, 2023

Classes

  • Paladin
    • Fixed an issue where Greater Judgment was not doing the correct amount of damage after its recent increase.

Dungeons and Raids

  • Mythic+
    • Azure Vault
      • Crackling Vortexes have been adjusted so they no longer chase players.
    • Nokhud Offensive
      • Ohn’ahra now counts as a lower priority target for certain player healing spells.

Hotfixes: February 27, 2023

Quote from: Blizzard

February 27, 2023

Classes

  • Death Knight
    • Blood
      • [With weekly restarts] All damaging abilities increased by 3%.
  • Paladin
    • Holy
      • [With weekly restarts] Light of Dawn healing increased by 10%.
    • Protection
      • [With weekly restarts] Greater Judgment’s bonus to your next Holy Power ability against the afflicted target increased to 40% (was 20%).
      • [With weekly restarts] Hammer of Wrath damage increased by 30%.
      • [With weekly restarts] Hammer of the Righteous damage increased by 20%.
  • Shaman
    • Elemental
      • [With weekly restarts] Lightning Bolt damage increased by 10% for Elemental only. Does not apply to PvP.
      • [With weekly restarts] Lava Burst damage increased by 6% for Elemental only. Does not apply to PvP.
      • [With weekly restarts] Earth Shock damage increased by 6%. Does not apply to PvP. Does not apply to PvP.
      • [With weekly restarts] Elemental Blast damage increased by 6% for Elemental only. Does not apply to PvP. Does not apply to PvP.
      • [With weekly restarts] Icefury damage increased by 80%.
      • [With weekly restarts] Icefury causes Frost Shock to generate 14 Maelstrom (was 8).
      • [With weekly restarts] Frost Shock damage increased by 15% for Elemental only.
        • Developers’ notes: These changes are aimed at improving Elemental single target damage. We also felt that Icefury should deal more damage so that the spell is not solely focused on the follow-up Frost Shocks.

Player versus Player

  • Items
    • [With weekly restarts] Gladiator’s Distinction’ Stamina provided by the bonus increased by 40%
      • Developers’ note: Our goal for PvP pacing is for it to be fast, while leaving time for players to react; we’ve continued to see that overall PvP pacing has been faster than we would like, especially as players have been gaining increased offensive power through tier set acquisition, so we are adjusting the stamina bonus from Gladiator’s Distinction to help address this.
  • Classes
    • Hunter
      • [With weekly restarts] Improved Kill Shot now increases Kill Shot’s critical strike damage by 15% in PvP Combat (was 25%).
      • Marksmanship
        • [With weekly restarts] Razor Fragments now increases Kill Shot’s damage by 40% in PvP Combat (was 50%).
        • [With weekly restarts] Arcane Shot damage increased by 45% in PvP Combat (was 30%).
        • [With weekly restarts] Chimaera Shot damage increased by 45% in PvP Combat (was 30%).
          • Developers’ notes: Kill Shot critical strikes have been particularly deadly for Hunters, so we’re reducing the value of Improved Kill Shot. Marksmanship will be receiving several other adjustments to shift more of their damage profile into their base rotation.
    • Monk
      • Brewmaster
        • [With weekly restarts] Incendiary Breath (PvP Talent) now increases the Radius and Damage of Breath of Fire by 30% (was 100%).
          • Developers’ notes: Incendiary Breath’s radius increase has been difficult to read as a player and Brewmaster damage has been higher than we would like.
      • Windwalker
        • [With weekly restarts] Touch of Karma now redirects 105% of absorbed damage in PvP Combat (was 70%).
          • Developers’ notes: Touch of Karma’s redirect damage should be a strong deterrent to targeting a Monk while it’s active, and we feel that it was too weak previously.
    • Rogue
      • Assassination
        • [With weekly restarts] Hemotoxin (PvP Talent) healing reduction effect reduced to 30% (was 35%).
          • Developers’ notes: We felt that the Healing reduction effect from Hemotoxic was too strong, especially as it is easy to keep applied.
      • Outlaw
        • [With weekly restarts] Dispatch damage increased by 15% in PvP Combat.
          • Developers’ notes: Outlaw has been underperforming, so we’re increasing their finisher damage.
    • Shaman
      • Enhancement
        • [With weekly restarts] Converging Storms increases Stormstrike damage by 10% per stack in PvP Combat (was 25%).
        • [With weekly restarts] Lava Lash damage increased by 15% in PvP Combat.
        • [With weekly restarts] Stormstrike damage increased by 50% in PvP Combat (was increased by 30%).
        • [With weekly restarts] Windstrike damage increased by 50% in PvP Combat (was increased by 30%).
          • Developers’ notes: We’re looking to increase Enhancement’s consistent damage while reducing its high-end burst potential.
    • Warrior
      • Fury
        • [With weekly restarts] Rampage damage increased by 15% in PvP combat.
        • [With weekly restarts] Execute damage increased by 10% in PvP. Arms and Protection damage unchanged.
          • Developers’ notes: Fury Warriors’ offensive pressure has been notably lower than we would like, so we’re increasing Rampage and Execute damage.

Neltharax, Enemy of the Sky Nerfs & Hunter Buffs

Quote from: Blizzard

Hunters,

Neltharax, Enemy of the Sky is going to be changed in patch 10.0.7. The bow has a bonus effect on it that was intended to be a boost to the Hunter’s auto-shot damage when shooting a single target, and we still want to keep it that way. The special effect from the bow was not intended to also increase the melee auto-attack speed of any summoned pets. The power gain from this special Equip effect, in addition to its rarity, has made a pretty big divide between Hunters who have this bow, and Hunters who don’t. We’re changing the bow to have an equip effect that increases your auto-attack damage, rather than auto-attack speed. This auto-attack damage bonus will only affect you, the Hunter, and your own auto-shot damage – nothing from your pets will be increased from having this special bow. We recognize that the power gain of this bow was very large, and are tuning up some Hunter abilities to compensate for the changes made to the bow.

Here is the new equip effect of the bow:
image

Tuning changes planned for patch 10.0.7, and will likely be in your next PTR build.

All Specs:

  • Serpent Sting damage increased by 25%
  • Death Chakram damage increased by 100%

Beast Mastery Hunter:

  • Kill Command damage + 25%
  • Barbed Shot damage + 25%
  • Stomp damage + 25%
  • Cobra Shot damage + 50%

Marksmanship Hunter:

  • Arcane Shot and Chimaera Shot damage + 25%
  • Multi-Shot damage + 15%

As a reminder, numbers are still subject to change. Thank you all.

P.S. I hope you are still having nice weekends.

Patch 10.0.7 PTR Development Notes 23 February 2023

Quote from: Blizzard

Here are this week’s updates to the 10.0.7 PTR.

FACTION ENVOY

Represent a Dragon Isles Major Faction every day by visiting the envoys in the Forbidden Reach and earn a 10% reputation increase of the chosen Major Faction for the day. Envoys also occasionally offer quests for extra reputation and Elemental Overflow to spend at the Envoy traders for new rewards such as four new dragonriding customizations, the Buckie battle pet, and the Noble Bruffalon mount.

CLASSES

  • DEATH KNIGHT
    • Frost
      • Breath of Sindragosa damage has been increased by 25% and Runic Power spent per second increased to 18 (was 16).
      • Frost Strike damage increased by 10% and Runic Power cost increased to 30 (was 25).
        • Developers’ note: Frost Death Knight currently has a surplus of Runic Power income which is leading to wasted Runic Power overflow in Obliteration builds and longer than intended durations in Breath of Sindragosa builds. In order to help address this we are increasing both the cost and damage of Frost Strike and Breath of Sindragosa. Maintaining a long breath can feel satisfying for many players but it can also feel disheartening when you lose it for reasons out of your control since so much of your damage becomes reliant on a very high uptime of Breath. The goal with this change is to bring the duration of Breath to a much more reasonable and compact window that allows you to deal the majority of your Breath damage in a shorter window.
  • DRUID
    • Balance
      • Stellar Flare now has an additional effect – If dispelled, causes a Star Burst to crash into the dispeller, dealing area of effect damage and knocking enemies dealing damage and knocking them back.
    • Feral
      • Merciless Claws now increases the damage of Swipe and Brutal Slash by 15% (was 10%)
      • Berserk: Frenzy now bleeds targets for 100% of damage dealt by combo point generators during Berserk (was 125%).
      • Shred, Swipe, Brutal Slash, and Thrash damage increased by 6%.
        • Developers’ note: Berserk: Frenzy consolidates a lot of the damage players deal with builders in their Berserk windows. This change is intended to spread more of builders’ damage to outside the Berserk window.
  • EVOKER
    • Preservation
      • Ouroboros has been redesigned – Casting Echo increases the healing of your next Emerald Blossom by 15% 30%, stacking up to 10 5 times (was Emerald Blossom and Dream Breath increase healing of Echo).
  • MONK
    • Mistweaver
      • Enveloping Breath is now visible on raid frames.
      • Lesson of Fear now increases Haste by 20% (was 25%).
        • Developers’ note: We are decreasing the high-roll potential of Lesson of Fear to disincentivize aggressive “fishing” for a favored buff. Moving forward, we plan to monitor the gameplay and community feedback around this talent change closely to ensure the outcome of adding a tracking buff is in-line with our goals.
      • Sheilun’s Gift healing increased by 20% (was 10%).
      • Enveloping Mist healing increased by 10%.
      • Enveloping Mists applied by Misty Peaks may now be extended by Rising Mist up to 2 additional seconds (was 6).
      • Empowered Celestial has been renamed to Celestial Harmony.
      • Sheilun’s Gift’s clouds now reset upon raid boss encounters end and Mythic+ start.
  • PALADIN
    • Blessing of Dawn’s maximum stacks are now 2 (was 4).
    • Eye of Tyr moved to Row 9.
    • Inmost Light moved to Row 10.
    • Switched positions of Fist of Justice and Repentance/Blinding Light nodes on the talent tree.
    • Switched positions of Turn Evil and Obduracy on the talent tree.
    • Unbound Freedom is now located on the class tree for Retribution specialization only.
    • Healing Hands is now located on the class tree for Retribution specialization only.
    • Zealot’s Paragon has been removed from the talent tree for Retribution specialization only.
    • New Talent: Vengeful Wrath – Hammer of Wrath always critically strikes. This talent is located on the Class tree for Retribution specialization only.
    • Added Hammer of the Righteous and Blessed Hammer to Crusader’s Reprieve.
      • Blessed Hammer only heals, does not have increased range.
    • Added support for Shield of the Righteous in Lightforged Blessing.
    • Fading Light now has a healing cap of 30% maximum health.
    • Fading Light should now correctly trigger off of Hammer of Wrath and Blessed Hammer.
    • Fixed an issue causing Seal of Might to grant an incorrect amount of primary stat.
    • Fixed an issue causing causing Justification to increase Judgment for Protection specialization by more than intended.
    • Fixed an issue with Seal of Alacrity’s judgment cooldown reduction value.
    • Holy
      • Fixed an issue with Dusk and Dawn causing it to fail to trigger Dawn for Holy specialization.
    • Protection
      • Seal of Charity can no longer critically strike and should not double-dip on Versatility.
      • Fixed an issue causing Uther’s Counsel to grant incorrect cooldown reduction at Rank 2.
    • Retribution
      • New Talent: Vanguard of Justice – Your single target Holy Power abilities cost 1 additional Holy Power and deal 20% increased damage. 2 Ranks.
      • New Talent: Divine Wrath – Avenging Wrath / Crusade duration increased by 3 seconds.
      • Executioner’s Will has been redesigned – Now increases the duration of Execution Sentence and Final Reckoning by 3 seconds.
      • Adjudication has been redesigned – Now increases Critical Strike by 2% and Hammer of Wrath critical strikes cause a Blessed Hammer to spiral around you dealing Holystrike damage to enemies.
      • Justicar’s Vengeance now has a default range of 8 yards.
      • Crusader’s Reprieve now also effects the range of Rebuke.
      • Final Reckoning now lasts 10 seconds (was 9 seconds) and you deal 40% increased damage (was 50%).
      • Empyrean Legacy lockout period now 20 seconds (was 30 seconds).
      • Inquisitor’s Ire now gains a stack every 2 seconds (was 3 seconds).
      • Art of War now only triggers once per Crusader strike cast, whether triggered from manual casting or auto-attacks.
      • Art of War’s chance to trigger increased to 20% (was 15%).
      • Penitence is now 1 rank.
      • Divine Hammer’s periodic damage now occurs every 2 seconds (was 1.5 seconds) and duration increased to 12 seconds (was 9 seconds).
      • Vanguard’s Momentum is now 1 rank.
      • Hammer of Wrath damage increased by 16%.
      • Execution Sentence now causes 25% of the damage you deal to be added to Execution Sentence (was 10%).
      • Blessed Champion now correctly states that additional Crusader Strike targets are hit for 50% damage.
      • Commanding Judgment now causes Judgment to deal 50% reduced damage to targets.
      • Highlord’s Judgment now additionally increases the duration of Judgment by 2 seconds per rank.
      • Tempest of the Lightbringer no longer consumes a stack of Judgment.
      • Crusader Strikes now generates 1 Holy Power every 2 attacks (was every attack).
      • Righteous Cause’ chance to trigger reduced to 20% (was 25%).
      • Vanguard’s Momentum no longer grants additional damage to Hammer of Wrath (as its base value was significantly increased).
      • Fixed an issue that prevented Divine Hammer from benefiting from Sanctify.
      • Fixed an issue that prevented Consecrated Ground from working correctly with Divine Hammer.
      • Fixed an issue that prevented Empyrean Power from triggered from Crusader Strike auto-attacks.
      • Fixed an issue that prevented Blessing of Dawn from working correctly with Justicar’s Vengeance.
      • Fixed an issue that was causing Penitence to not work correctly with Wake of Ashes, Expurgation, Consecrate, Consecrated Blade, Divine Hammer, and Execution Sentence.
      • Fixed an issue that caused Sanctified Plates to not correctly increase your Stamina.
      • Fixed an issue that caused Justicar’s Vengeance to not consume stacks of Blessing of Dawn.
  • SHAMAN
    • The following abilities now show on the Personal Resource Display: Spiritwalker’s Grace, Spiritwalker’s Aegis, Ancestral Guidance, and Astral Shift.
    • Elemental
      • The following abilities now show on the Personal Resource Display: Echoes of the Great Sundering, Primordial Wave, and Ascendance.
    • Enhancement
      • The following abilities now show on the Personal Resource Display: Doom Winds, Primordial Wave, Ascendance, and Ethereal Form.
    • Restoration
      • Improved Primordial Wave increases the healing done by Healing Wave by 13%/25% (was 8%/15%).
      • Improved Earthliving Weapon increases the healing of Earthliving by 20%/40% (was 15%/30%) and always triggers on targets below 18%/35% health (was 13%/25%).
      • The following abilities now show on the Personal Resource Display: Primordial Wave, Tidebringer, Spiritwalker’s Tidal Totem, and Ascendance.

PLAYER VERSUS PLAYER

  • EVOKER
    • Preservation
      • Chrono Loop’s cooldown has been reduced to 1 minute (was 1.5 minutes) and can no longer reduce an enemy below 20% health.
  • MONK
    • Mistweaver
      • Enveloping Mist now heals for an additional 20% in PvP combat (was 25%).

PROFESSIONS

  • The professions pane has been reduced in size.
  • The currently selected recipe will now stay selected when switching to and from the Specializations tab
  • Added a new Profession Specialization summary screen which can be viewed for any unlocked profession specializations. Artwork is not final.
    • Players can now navigate back to the Specialization summary screen after previewing the full tree.
  • CRAFTING ORDERS
    • Public Orders no longer require the customer to provide non-soulbound reagents.
    • A button has been added next to the customer or crafter’s name to whisper or ignore them.
    • The layout for reagents has been rearranged.
    • Optional Reagent labels (e.g. “Add Embellishment”) have been moved into a tooltip.
    • Search now shows the range of possible item levels for each item.
  • ENGINEERING
    • Fixed an issue that caused regular bombs to have a higher baseline chance to backfire than intended.
    • Bomb success chance now only scales off of Specialization nodes (was specialization nodes and item quality). The contribution from quality is now baseline.
    • Increased the chances to discover EZ-Thro variants of bombs.

QUESTS

  • Mayla Highmountain is worried about Baine, who has travelled alone to Ohn’ahran Plains in search of a missing friend. Seek out Mayla in Valdrakken to learn more.

USER INTERFACE AND ACCESSIBILITY

  • The following cursors have been updated with high resolution art: Buy, Cast, Cogwheel, Loot All, Lock, Mail, and Trainer.