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Category: Dragonflight

Patch 10.1.5 PTR Development Notes 27 June 2023

Quote from: Blizzard

Hello! Here’s this week’s Fractures in Time PTR notes:

CLASSES

  • Developers’ note: We’re continuing to playtest the mana economy for hybrids and feel the changes are not as limiting on off-healing as we’re intending with our upcoming changes, so we’re making some adjustments to all specializations affected by our changes.
  • DRUID
    • Balance
      • Mana regeneration is now 1% per second (was 1.3%).
    • Feral
      • Mana regeneration is now 1% per second (was 1.3%).
    • Guardian
      • Mana regeneration is now 1% per second (was 1.3%).
  • EVOKER
    • Scarlet Adaptation stores 40% more total power.
    • The amount of damage Scarlet Adaptation adds to Living Flame now matches the amount stated in the tooltip. For Devastation, this damage will still be amplified by Mastery: Giantkiller based on the target’s remaining health.
    • Augmentation
      • Mana regeneration is now 1% per second (was 1.3%).
    • Devastation
      • Mana regeneration is now 1% per second (was 1.3%).
    • Preservation
      • Vault of the Incarnates 2-set bonus has been adjusted – Now increases Reversion’s healing by 35% instead of increasing its critical healing chance by 25%.
  • MAGE
    • Arcane
      • Arcane Barrage damage increased by 6% and no longer has a 3 second cooldown.
      • Resonance now increases Arcane Barrage damage by 12% per target hit (was 15%).
      • Arcane Explosion damage reduced by 6%.
      • Arcane Orb damage reduced by 6%.
    • Fire
      • Pyroblast damage increased by 4%.
      • Ignite damage increased by 3%.
      • Fireball damage increased by 4%.
      • Intensifying Flames is now implemented.
    • Frost
      • Ice Lance damage increased by 8%.
      • Flurry damage reduced by 6%.
      • Cryopathy now highlights Ray of Frost’s icon when at max stacks.
      • Chain Reaction now increases Ice Lance damage per stack by 2% (was 1%).
      • Brain Freeze increases the damage of your next Flurry by 50% (was 65%).
      • Slick Ice now reduces Frostbolt’s cast time and damage by 4% (was 2%). Maximum stacks reduced to 5 (was 10).
        • Developer’s note: This change is not in this week’s PTR deploy and will be in a future build.
      • Coldest Snap has been updated to require you hit 3 or more enemies to reset cooldowns and apply Winter’s Chill.
        • Developers’ note: Coldest Snap was intended to be an impactful capstone to enhance Frost’s AoE capabilities. However it was also proving to be very strong in single target which added unnecessary complexity to Frosts rotation when combined with the other updated/reworked talents. We have opted to change its functionality slightly so you only get it’s benefits when you are hitting 3 or more enemies.
        • This change is not in this week’s PTR deploy and will be in a future build.
      • Ebonbolt has been removed from the talent tree.
        • Developers’ note: After some consideration we have decided to remove Ebonbolt from the talent tree. In 10.1.5 Frost has seen a few talent updates to make existing abilities more viable in single target which in turn increased the complexity of Frost. While some added complexity in the single target rotation can be a nice option it felt like Ebonbolt was tipping things a little too much in the wrong direction.
        • This change is not in this week’s PTR deploy and will be in a future build.
  • MONK
    • Brewmaster
      • The following changes have been made to Press the Advantage:
        • Second charge of Keg Smash no longer consumed by bonus casts.
        • Face Palm’s value is now correctly reduced when triggered by bonus casts.
    • Windwalker
      • Aberrus, the Shadowed Crucible 2-set bonus now has as caster-only visual.
  • PALADIN
    • Holy
      • Light of Dawn healing reduced by 18% (was 10%).
      • Tyr’s Deliverance healing increased by 25% (was 40%).
      • Blessed Focus increases the healing of Glimmer of Light by 25%.
      • Awakening is now a 1 point talent.
      • Awakening now stacks up to 12 times (was 10/20).
      • Sanctified Wrath has moved to a choice node with Awakening.
      • Aura of Mercy healing increased by 50%.
      • Aura of Mercy now increases its healing by 50% while Aura Mastery is active (was 100%).
      • Merciful Auras/Blessing of Seasons and Awakening/Sanctified Wrath have swapped locations.
      • Glimmer of Light’s damage increased by 700% (was 850%).
      • Glimmer of Light healing increased by 360% (was 400%).
      • Beacon of Light transfers 25% of all healing done (was 30%).
      • Beacon of Virtue can target 4 additional allies (was 3).
      • Beacon of Virtue now costs 4% base mana (was 2%).
        • Developers’ note: We are increasing the target count of Beacon of Virtue and increasing its mana cost with the goal of this spell being a way to trade mana efficiency for throughput.
    • Protection
      • Mana regeneration is now 1% per second (was 1.3%).
    • Retribution
      • Mana regeneration is now 1% per second (was 1.3%).
  • PRIEST
    • Holy
      • Fixed an issue causing Holy Word: Salvation to appear in the wrong Spell Book.
    • Shadow
      • Fixed an issue causing Halo to sometimes appear twice in the Spell Book.
      • Mana regeneration is now 1% per second (was 1.3%).
  • SHAMAN
    • Resolved an issue causing Nature’s Guardian to sometimes trigger before its intended health threshold.
    • Elemental
      • Lava Bursts are no longer fired at enemies affected by breakable crowd control when triggered by Deeply Rooted Elements or Primordial Wave. If the Shaman’s primary target is in breakable crowd control when casting a Lava Burst that triggers either Primordial Wave or Deeply Rooted Elements, the additional Lava Burst will still fire.
      • Mana regeneration is now 1% per second (was 1.3%).
    • Enhancement
      • Lightning Bolts are no longer fired at enemies affected by breakable crowd control when triggered by Primordial Wave. If the Shaman’s primary target is in breakable crowd control when casting a Lightning Bolt that triggers Primordial Wave, the additional Lightning Bolt will still fire.
      • Area of effect damage from a Deeply Rooted Elements proc will no longer damage nearby enemies in breakable crowd control.
      • Mana regeneration is now 1% per second (was 1.3%).
    • Restoration
      • All healing increased by 3%.
        • Developers’ note: Ancestral Guidance’s functionality is being adjusted in Fractures in Time and we are expecting this to be a slight overall healing loss. We are compensating this by increasing all healing for Restoration Shaman.

ITEMS AND REWARDS

  • Self-damage from Vessel of Searing Shadow and Neltharion’s Call to Suffering no longer breaks stealth and is less likely to interrupt other actions.
  • PLAYER VERSUS PLAYER
    • Field Medic’s Hazard Payout now contains a new item: Medal of Conquest. Medal of Conquest is a bind-on-account item that awards 30 Conquest on use.
    • Field Medic’s Hazard Payout now has a higher drop rate of Medals of Honor.
      • Developers’ note: We’re adding additional healer incentives to players queueing for Solo Shuffle as we’ve seen a lot of great feedback from the community that queue times for non-healer roles are too long. Updating the Field Medic Hazard Payout rewards is the first step we’re taking to make Solo Shuffle more appealing for healer specializations and we’re going to be keeping an eye on how it plays out for future patches, in addition to potentially exploring additional gameplay and rewards changes for healers specializations in Solo Shuffle.

PLAYER VERSUS PLAYER

  • EVOKER
    • Augmentation
      • Ebon Might increases the Augmentation Evoker’s damage by 20% (was 14%) in PvP. In battlegrounds, damage is increased by 14% (was 10%).
      • Born in Flame increases the max stacks of Burnout to 3.
  • PRIEST
    • The absorb shield from Purification is now dispellable.
    • The increased healing taken buff from Divine Hymn is no longer dispellable.
    • Power Word: Life can no longer heal battleground vehicles.

USER INTERFACE AND ACCESSIBILITY

  • Updated the rested animation in the Unit Frame

One additional PTR note for the week:

ITEMS AND REWARDS

  • Gear created at item level 441 or 444 can now be upgraded using the new Myth upgrade track instead of being above the upgrade system entirely.
    • The Myth track is a new track that goes from 441 (Myth 1/3) to 444 (Myth 2/3) to 447 (Myth 3/3). Gear cannot be upgraded above Myth 3/3.
    • This change is retroactive for all gear obtained in Season 2. Any Season 2 gear that was created at item level 441, 444, or 447 will now display its upgrade level along the Myth track and can be upgraded at any item upgrade vendor.
    • Upgrading gear along the Myth track requires Flightstones and an Aspect’s Shadowflame Crest for each upgrade. The usual discount rules apply here (if the character has a higher level piece of gear in the same slot, no crest is needed; if any character on the account has a higher level piece of gear in the same slot the Flightstone cost will be halved).

Level-Up Your Warlock and Pets, Demon Name Feedback Response

Quote from: Blizzard

In the Fractures in Time content update, the Warlock Class expands to new races. You’ll also be able to undertake a new Warlock-specific questline and use the Barbershop to customize your pets.


Embracing New Ways

Night Elves, Draenei, Lightforged Draenei, Pandaren, Kul Tiran, Tauren, Highmountain Tauren, Mag’har Orcs, and Zandalari Trolls can embrace the ways of the Warlock class—if they have the keen intellect for it and a strong stomach. Demons aren’t always easy to wrangle.


New Quest: New Imp

Warlocks can undertake a new quest line at level 30 that starts with the quest “Beginning Impositions.” To get started, meet up with Assistant Phineas in the Mage Quarter in Stormwind or in the Shadowed Cleft in Orgrimmar. He’ll send you on your way—in style—in a carriage bound for the Darkmoon fairgrounds.

Denizens of Azeroth,

Do you thirst for power? Do you wish to change your circumstances, to become… more? More free. More respected. More feared. Do you wish to become a Warlock? If your response to any of the above is “yes”, then meet with my humble servant Phineas.

In temptation, Madam Shadow

Once there, you’ll speak with Madam Shadow, who needs your help bringing new Warlocks into the fold. You’ll meet the new recruits, hear their stories of why they want to become a Warlock and complete the tasks Madam Shadow sets before you as you unwind any new mysteries on the dark isle.

Completing the questline will provide a new Imp customization.


Customizing Your Demon Pets

Stop by the Barbershop to view the available customizations in the game for your demon pets. You’ll be able to see the ones you’ve earned or ones that you’d like to earn right in the interface.

You’ll be able to go out into the world of Azeroth in style with your best-looking demon beside you.


Good luck, and happy cursing!

Quote from: Blizzard

Greetings, Warlocks.

As several of you have noted, some of your demons have had their long-standing names lost with the new demon customization coming in Fractures in Time. We’re working on a fix for this, but we want to be clear on what you can expect when the patch goes live.

Once the patch is live in your region, we’re disabling several glyphs that previously were the only means of customizing your demon appearances. When you log in for the first time, your demon may no longer be summoned, and you will have to summon them again. Your summoned demon appearances will be reset to the default versions and will have a different name that matches the name associated with the default pet appearance.

Once you’re logged into Fractures in Time, you can start unlocking new customizations, such as the Grimoire of the Fel Imp. Once unlocked, you can go to the Barber Shop and change your imp’s appearance to the newly unlocked Fel Imp appearance. When finished at the Barber Shop, any previously glyphed or default demon appearances that you’re applying will either use the demon’s previously saved names, or if it is your first time using this appearance, a random new demon name.

This should be the case for any previous glyphed appearances you were using. To be clear: this does not mean that each summoned demon color and style combination has its own unique name now. This solution is only applicable to any glyphed demons you were using. The red, green, blue (yellow, orange, etc.) Fel Imps will all have the same name.

We’re excited about the new demon customizations, and we have a lot of new colors and styles being offered for you to use, with possibly a few more coming in future updates.

Thank you all for the feedback on this issue. The above changes should be testable in the next build of the Fractures in Time PTR.

Get Hot Summer Rewards in the July Trading Post

Quote from: Blizzard

The skies are alight in July with FIZZ! and POP! of fireworks fast on the heels of spectacular new offerings at the Trading Post. But that’s not all the Trading Post has to offer. To whet your appetite for fantastical new items for your collections, we’re also upping the ante and expanding the number of items available in the months of July and August with the summer’s hottest rewards!

Earn an additional 200 Trader’s Tender through a variety of activities during July and August to help you purchase the items you want most.

Visit T&W (Tawney and Wilder) just outside the Mage District in Stormwind or the Zen’shiri Trading Post next to Grommash Hold in Orgrimmar to check out all the latest items they have available.


Here’s What’s in Stock for July

This Month’s Bonus Reward

Dragonriding Mount – Grotto Netherwing Drake

Complete activities to fill the bar at the top of the Traveler’s Log found in the Adventure Guide (Shift-J)***, and you’ll receive this month’s bonus reward— the Grotto Netherwing Drake mount. You’ll be able to soar throughout the Dragon Isles with this new Dragonriding mount!

Hotfixes: June 26, 2023

Quote from: Blizzard

June 26, 2023

Classes

  • Death Knight
    • Blood
      • [With weekly restarts] Damage increased by 6.5%.
  • Demon Hunter
    • Havoc
      • [With weekly restarts] Chaos Strike/Annihilation damage increased by 15%.
      • [With weekly restarts] Melee autoattack damage increased by 15%.
      • [With weekly restarts] Demon Blades damage increased by 15%.
      • [With weekly restarts] Demon’s Bite damage increased by 15%.
      • [With weekly restarts] Felblade damage increased by 15%.
  • Druid
    • Feral
      • [With weekly restarts] Damage increased by 3%.
  • Evoker
    • Rescue should no longer interrupt channeled spells when cast on an ally who is channeling.
    • Rescue should no longer occasionally disconnect players in PvP.
  • Hunter
    • Beast Mastery
      • [With weekly restarts] Kill Shot damage increased by 10%. This does not apply to PvP combat.
    • Marksmanship
      • [With weekly restarts] Aimed Shot, Kill Shot, and Rapid Fire damage increased by 10%. Kill Shot damage increase does not apply to PvP combat.
  • Monk
    • Windwalker
      • [With weekly restarts] All damaging abilities increased by 3%.
  • Priest
    • Discipline
      • Fixed an issue causing Shadow Covenant to fail when Blessing of Spellwarding was active on the Priest.
    • Holy
      • Developers’ notes: Holy Priests have continued to trail behind other healers in DPS output, so we’re increasing the damage of a variety of spells to bring them more in line.
        • [With weekly restarts] Holy Fire damage increased by 10%.
        • [With weekly restarts] Smite damage increased by 15%.
        • [With weekly restarts] Holy Word: Chastise damage increased by 35%.
        • [With weekly restarts] Shadow Word: Death damage increased by 25%.
    • Shadow
      • Developers’ notes: Shadow has been overperforming in AoE environments. We’re bringing down some of its sources of AoE and increasing the damage of some direct damage to offset this in single target.
        • [With weekly restarts] Mind Blast damage increased by 10%.
        • [With weekly restarts] Shadow Word: Death damage increased by 10%.
        • [With weekly restarts] Mind Spike: Insanity damage increased by 10%.
        • [With weekly restarts] Mind Spike damage increased by 10%.
        • [With weekly restarts] Mind Flay: Insanity damage increased by 10%.
        • [With weekly restarts] Mind Flay damage increased by 10%.
        • [With weekly restarts] Void Bolt damage increased by 10%.
        • [With weekly restarts] Void Spike damage from Idol of Yogg-Saron reduced by 35%.
        • [With weekly restarts] Psychic Link now causes direct damage spells to inflict 25% of their damage onto all other targets with Vampiric Touch (was 30%).
  • Shaman
    • Restoration
      • [With weekly restarts] Aberrus (2) Set Bonus: Tidewaters healing increased by 40%.
      • [With weekly restarts] Aberrus (4) Set Bonus: Duration of Rainstorm increased to 8 seconds (was 6 seconds).
  • Warlock
    • Fixed an issue where Infernal would not despawn after swapping specializations.
  • Warrior
    • Protection
      • [With weekly restarts] Defensive Stance increased to 20% damage reduction (was 15%).

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • [With weekly restarts] Cross-realm Mythic raiding is now enabled for Aberrus, the Shadowed Crucible.
    • The Vigilant Steward, Zskarn
      • [With weekly restarts] Dragonfire Traps now activate consistently based on Zskarn’s location.
      • [With weekly restarts] Elimination Protocol damage reduced by 20%.
      • [With weekly restarts] Elimination Protocol damage amplification reduced to 300% (was 500%).
      • [With weekly restarts] Salvage Parts duration increased to 120 seconds (was 60 seconds).
    • Magmorax
      • Corrected the spawn positions of two Spicy Lava Snails that were overly difficult to obtain.

Player versus Player

  • Items
    • [With weekly restarts] Gladiator’s Distinction primary stat bonus reduced to 20% (was 25%) for all damage dealing and tank specializations.
  • Classes
    • Druid
      • Balance
        • Developers’ notes: The cast time on Cyclone is too fast for enemy players to deal with, so we’re reducing its cast speed from Owlkin Adept and also reducing Precognition’s haste in Fractures in Time. Solar Beam’s duration lasting 8 seconds was an oversight, as it should have been reduced in the crowd control reduction pass in Embers of Neltharion.
          • [With weekly restarts] Owlkin Adept reduces the cast time of Cylcone and Entangling Roots by 15% (was 20%).
          • [With weekly restarts] Solar Beam lasts 6 seconds in PvP combat (was 8 seconds).
      • Restoration
        • [With weekly restarts] Reactive Resin’s snare duration increased to 8 seconds (was 5 seconds).
        • [With weekly restarts] Verdant Infusion now extends heal over time effects by 4 seconds (was 8 seconds) in PvP Combat.
        • [With weekly restarts] Master Shapeshifter now refunds 2500 mana from Ironfur (was 1250 mana), 3500 mana from Wrath / Starfire / Starsurge (was 2000 mana), and 10000 mana from spending 5 combo points in Cat Form (was 5000 mana) at level 70.
    • Monk
      • Mistweaver
        • [With weekly restarts] Enveloping Mist healing increased by 12% in PvP Combat (was 5%).
    • Priest
      • [With weekly restarts] Catharsis now stores 15% of damage taken (was 20%) and the stored amount cannot exceed 12% of the Priest’s maximum health (was 15%).
      • Discipline
        • Developers’ notes: Discipline damage and Atonement healing continues to be lower than we’d like in PvP, so we’re increasing them to allow Discipline to be more offensive.
          • [With weekly restarts] All damage is now increased by 10% in PvP Combat.
          • [With weekly restarts] Atonement healing is now increased by 70% in PvP Combat (was 50%).
      • Shadow
        • Developers’ notes: Instant damage from Catharsis and Unfurling Darkness is accounting for more of Shadow’s burst damage than we were aiming for, so we’re bringing their power down. Shadow is also getting PvE damage buffs that affect PvP which puts some of this power loss back into rotational spells.
          • [With weekly restarts] Unfurling Darkness now deals 25% reduced damage in PvP Combat.
    • Rogue
      • Subtlety
        • [With weekly restarts] Secret Technique damage now reduced by 40% in PvP Combat (was 33%).
        • [With weekly restarts] Thief’s Bargain (PvP Talent) damage penalty increased to 10% (was 6%).
    • Shaman
      • Developers’ notes: We’re redistributing the amount of healing from instant cast sources for all Shaman and increasing the power of cast heals, so that cast heals are both more frequent and more meaningful.
      • [With weekly restarts] Healing Stream healing is now increased by 20% in PvP combat (was 30%).
      • Elemental
        • [With weekly restarts] Earth Shield healing is now reduced by 40% in PvP combat (was 30%).
        • [With weekly restarts] Healing Surge healing is now increased by 20% in PvP combat.
      • Enhancement
        • [With weekly restarts] Earth Shield healing is now reduced by 40% in PvP combat (was 30%).
        • [With weekly restarts] Healing Surge healing is now increased by 4% in PvP combat (was reduced by 13%).
      • Restoration
        • [With weekly restarts] Earth Shield healing is now reduced by 15% in PvP combat.
        • [With weekly restarts] Healing Surge healing is now increased by 27% in PvP combat (was 6%).
        • [With weekly restarts] Healing Wave healing is now increased by 56% in PvP combat (was 30%).
        • [With weekly restarts] Water Shield’s melee attack mana refund is now 20% effective in PvP Combat (was 50%).
        • [With weekly restarts] Water Shield now regenerates 75% more mana from its passive effect in PvP Combat.
    • Warlock
      • Developers’ notes: We’re targeting the defensive power of Demonology with these changes as they are often a difficult target to take down relative to other DPS specs. We’re also lowering the healing from Mortal Coil to lower overall self-healing from Warlocks in PvP.
        • [With weekly restarts] Mortal Coil healing is now 50% effective in PvP Combat.
        • [With weekly restarts] Soul Link’s shared damage with the Warlock’s pet is now 50% effective in PvP Combat.
        • [With weekly restarts] Profane Bargain’s increase to the effectiveness of Soul Link at low health is now 40% effective in PvP Combat.

Patch 10.1.5 PTR Development Notes 22 June 2023

Quote from: Blizzard

Here are the notes for this week’s update to the Fractures in Time PTR:

CLASSES

  • EVOKER
    • Augmentation
      • Mastery: Timewalker grants Shifting Sands to 1 ally (was 2).
      • Prescience duration reduced to 18 seconds (was 20 seconds).
      • Black Attunement health bonus reduced to 4% (was 5%).
      • Aspect’s Favor increases Black Attunement to 10/16% (was 12.5/20%).
      • Ebon Might now increases all of the casting Evoker’s damage by 10%, instead of increasing Eruption’s damage by 20%.
      • Born in Flame has been redesigned – Casting Ebon Might grants Burnout immediately and every 3 seconds for 6 seconds, reducing the cast time of Living Flame by 100% (was Ebon Might caused Living Flame to be instant cast for its duration).
    • Preservation
      • All healing abilities increased by 2%.
      • Rewind now rewinds 40% of damage taken in the last 5 seconds (was 50%).
      • Exhilarating Burst now increases critical healing effectiveness by an additional 30% per rank (was 15%).
  • MAGE
        • Developers’ notes: After several rounds of updates to the Fire and Frost talent trees, each tree has seen a significant boost in power, which in turn has put their overall throughput quite a bit higher than their live counterparts. While some gain in power is to be expected due to these changes, their current tuning has them quite a bit higher than we intend. Due to this, in the latest build we’re reducing the damage of many of their spells to get us a better baseline to work from for the two specs. This should make it easier for us to continue to iterate on tuning based on internal and external testing as the Fractures in Time PTR continues to develop. The intent with these tuning changes is not to disrupt the current flow, playstyles, or talent builds that have arisen with the updates but rather keep the relative balance and breakdown of abilities similar as the are now but with just a bit less output. Thank you for the great amount of feedback and testing during the Fractures in Time PTR. You’ve been instrumental to development of the Mage updates.*
    • Fire
      • Living Bomb damage increased by 12%.
      • Pyroblast damage reduced by 12%.
      • Fireball damage reduced by 5%.
      • Fire Blast damage reduced by 12%.
      • Phoenix Flames damage reduced by 12%.
      • Ignite damage reduced by 6%.
      • Scorch damage reduced by 10%.
      • Flamestrike damage reduced by 10%.
      • Flamepatch damage reduced by 10%.
      • Unleashed Inferno damage bonus during Combustion increased to 50% (was 45%).
      • Fixed an issue that caused the Critical Mass effect to be granted the full value at rank 1.
    • Frost
      • Glacial Assault’s chance to trigger increased to 25% (was 15%).
      • Cryopathy duration increased to 60 seconds (was 30 seconds).
      • Glacial Spike damage reduced by 4%.
      • Ice Lance damage reduced by 12%.
      • Frozen Orb damage reduced by 12%.
      • Blizzard damage reduced by 12%.
      • Comet Storm damage reduced by 12%.
      • Ray of Frost damage reduced by 12%.
      • Flurry damage reduced by 12%.
      • Frostbolt damage reduced by 12%.
      • Fixed an issue with Thermal Void’s Ice Lance extending Icy Veins longer than intended.
      • Fixed an issue with the Icicle damage double dipping with Glacial Spike’s Mastery bonus.
  • MONK
    • Generous Pour’s tooltip has been updated to more accurately describe its functionality. No functionality has changed.
    • Yu’lon’s Grace now stacks up to 10% (was 20%).
    • Brewmaster
      • Blackout Combo tooltip adjusted to reflect current functionality with Breath of Fire.
      • The following changes have been made to Press the Advantage:
        • Stack duration increased to 20 seconds.
        • On-hit Nature damage increased to 20% attack power (was 10%).
        • Only triggers from main-hand attacks.
        • Triggers on attempted melee attacks, not just successes.
        • Face Palm and Counterstrike apply to all targets hit by a bonus Keg Smash.
        • On-hit Nature damage no longer buffed by Counterstrike or Blackout Combo.
        • Blackout Combo now correctly consumed by Rising Sun Kick.
      • Chi Surge effectiveness reduced when triggered by Press the Advantage.
    • Mistweaver
      • Awakened Faeline now heals for 70% of the damage done (was 75%).
        • Developers’ note: This change is part of the global damage to healing adjustments we posted about last week.
  • PALADIN
    • Holy
      • New Talent: Merciful Auras – Your auras restore health to 3 injured allies within 20 yards every 2 seconds. While Aura Mastery is active, heals all allies within 40 yards and healing is increased by 100%.
      • Awestruck increases the critical healing of Holy Shock, Holy Light, and Flash of Light by 20% (was 15%).
      • Seal of the Crusader healing increased by 30%.
      • Daybreak now triggers Glimmer of Light’s healing at 200% value (was 150%).
      • Holy Shock now costs 2.4% of base mana (was 2.6%).
      • Flash of Light’s healing is increased by 35% (was 25%).
      • Holy Light’s healing increased by 25% (was 15%).
      • Blessings of Seasons now shares a choice node with Merciful Auras.
      • Tyr’s Deliverance’s base duration has been increased to 20 seconds (was 10 seconds).
      • The duration of Tyr’s Deliverance’s healing increase effect has increased to 12 seconds (was 10 seconds).
      • Boundless Salvation can now extend Tyr’s Deliverance by up to 40 seconds (was 50 seconds).
        • Developers’ note: Tyr’s Deliverance’s base duration did not feel competitive with other singular talent points within the final section of the tree. We are increasing its duration and reducing the effectiveness of Boundless Salvation accordingly with the goal of each talent point spent standing on its own merits while leaving a similar overall power level.
      • Holy Prism now radiates healing or damage to targets within 30 yards (was 15 yards).
      • Hammer of Wrath now costs 1% of base mana.
      • Glimmer of Light healing increased by 400% (was 450%).
      • The Starter Build has been updated.
    • Protection
      • Shining Light tooltip adjusted to clarify that it only removes the Holy Power cost from Word of Glory, not mana cost.
  • PRIEST
    • Discipline
      • New Talent: Luminous Barrier – Create a shield on all allies within 40 yards, absorbing damage on each of them for 10 seconds. Absorption increased by 100% when not in a raid. Luminous Barrier returns as a choice node against Power Word: Barrier.
  • ROGUE
    • Outlaw
      • Ghostly Strike’s effect has been changed to correctly match its tooltip description (only increasing damage of Rogue abilities).
      • All ability damage increased by 9%.
  • SHAMAN
    • Enhancement
      • Maelstrom Weapon trigger rate increased to 20% (was 16%).
  • WARLOCK
    • Grimoire of Sacrifice no longer has a duration and should no longer be removed when logging out, entering instances, or in between rounds of Solo Shuffle.

ITEMS AND REWARDS

  • CROSS-REALM TRADING
    • Players will now be able to trade items and gold directly to characters on other realms in their region. Previously this was limited to things like conjured items or eligible raid/dungeon loot, but all those cross-realm restrictions will now be lifted. Play with your friends and trade whatever you want to whoever you want!
  • Seal of Diurna’s Chosen effect damage reduced by 25%.
  • PROFESSIONS
    • Precognition embellishment no longer grants a Haste bonus.

PLAYER VERSUS PLAYER

  • DEATH KNIGHT
    • Spellwarden no longer reduces the duration of Anti-Magic Shell.
  • EVOKER
    • Augmentation
      • Born in Flame has been slightly redesigned – Casting Ebon Might grants Burnout immediately and every 3 seconds for 6 seconds, reducing the cast time of Living Flame by 100% (was Ebon Might causes Living Flame to be instant cast for its duration).
      • Ebon Might is no longer increased in PvP combat (was increased by 45%).
      • Upheaval damage increased by 15% in PvP combat (was 50%).
      • Eruption damage increased by 50% in PvP combat (was 100%).
      • Breath of Eons is no longer magic dispellable.
      • Lava Shield has been removed.
        • Developers’ note: We were not comfortable with the number of absorbs and interrupt immunities Augmentation had, and the pool of PvP talents has a good number of options to choose from already.
  • MAGE
    • The Improved Mass Invisibility PvP talent is now available for Fire and Frost Mages.
    • Diverted Energy healing reduced by 75% in PvP combat (was 50%).
    • Flow of Time reduced by 50% in PvP combat.
      • Developers’ note: This is intended to nullify the changes in the recent updates to Diverted Energy and Flow of Time in PvP combat.
    • Arcane
      • Arcane Surge now increases Spell Power by 25% in PvP combat (was 35%).
      • Arcane Blasts now deal 85% damage when cast with Presence of Mind in PvP combat.
    • Fire
      • Unleashed Inferno’s damage increase is now 33% effective in PvP combat.
      • Sun King’s Blessing damage increase is now 40% effective in PvP combat.
      • Flame Accelerant’s damage increase is now 60% effective in PvP combat.
      • Wildfire’s critical strike damage effect is now 75% effective in PvP combat.
      • Wildfire’s critical strike damage effect during Combustion is now 67% effective in PvP combat.
      • Pyrokinesis has been removed.
    • Frost
      • Glacial Assault damage increase reduced by 50% in PvP combat.
      • Cryopathy damage per stack reduced by 40% in PvP combat.
      • Ice Lance damage is increased by 15% in PvP combat (was 34%).
      • Winter’s Blessing Haste reduced by 50% in PvP combat.
      • Frigid Empowerment reduced by 33% in PvP combat.
      • Splitting Ice’s damage to secondary targets for Ebon Bolt and Glacial Spike is reduced by 50% in PvP combat.
  • PALADIN
    • Holy
      • Cleanse the Weak has been redesigned – When you Cleanse an ally, 1 ally within 40 yards is dispelled of the same effects, but the cooldown of Cleanse is increased by 4 seconds. Healing allies with your Flash of Light or Holy Light will cleanse all Diseases and Poisons from the target.
      • Flash of Light’s healing is increased by 40% in PvP combat (was 50%).
      • Holy Light’s healing is increased by 62% in PvP combat (was 75%).
      • Divine Plea now reduces healing and damage done by 30% (was 50%).
      • Glimmer of Light’s damage will no longer trigger on players who are in breakable crowd control.
  • PRIEST
    • The stored damage from Catharsis is now reset when an arena match or Solo Shuffle round ends.
    • Discipline
      • Purification and Purified Resolve have been merged into one talent, granting Purify 2 charges and granting your target a shield when Purify removes harmful effects from them.
    • Holy
      • Divine Hymn healing is now increased by 75% in PvP combat.
      • New PvP Talent: Seraphic Crescendo – Reduces the cooldown of Divine Hymn by 60 seconds and causes it to channel 50% faster. Additionally, the healing bonus from Divine Hymn now lasts an additional 10 seconds.
      • Purification and Purified Resolve have been merged into one talent, granting Purify 2 charges and granting your target a shield when Purify removes harmful effects from them.
      • Strength of Soul has been removed.
    • Shadow
      • Strength of Soul has been removed.

USER INTERFACE AND ACCESSIBILITY

  • Added an option to replace player portraits with class icons under Options > Interface > Display.
  • Added a way to report players in the Crafting Order pane for inappropriate order notes.
  • Updated the ring art around role icons.
  • Updated the art on various popup frames, including ready check.

Hotfixes: June 20-22, 2023

Quote from: Blizzard

June 22, 2023

Classes

  • Paladin
    • Protection
      • Fixed an issue causing Divine Resonance to cancel some casts.

June 20, 2023

Classes

  • Paladin
    • Crusading Strikes can now trigger Empyrean Power.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • Kassara, the Hellforged
      • Kazzara health reduced by 10% on Mythic difficulty.
      • Infernal Fusion damage reduced by 10%.
    • Scalecommander Sarkareth
      • [With June 16 Changes] Resolved an issue that would cause players to take extra durability damage if their corpse fell off the platform.
      • Lowered the damage from Scorching Detonation by 10% on all difficulties.
      • Lowered the damage from Oblivion by 10% on all difficulties.
      • Updated the visual clarity for Drifting Embers.
  • Neltharus
    • Chargath, Bane of Scales
      • Fixed an issue that could prevent Chargath from casting Grounding Spear.

Items and Rewards

  • [With June 16 Changes] Deepflayer Lure’s damage increased by 110%.
  • [With June 16 Changes] Djaradin Boasting Tablets’ max damage reduction reduced by 43%.
  • [With June 16 Changes] Draconic Cauterizing Magma’s healing increased by 18%.
  • [With June 16 Changes] Drakeforged Magma Charm’s damage increased by 72%.
  • [With June 16 Changes] Friendship Censer’s healing increased by 55%.
  • [With June 16 Changes] Magmaclaw Lure’s absorb reduced by 67%.
  • [With June 16 Changes] Pocket Darkened Elemental Core’s damage reduced by 26%.
  • [With June 16 Changes] Smoldering Howler Horn’s critical strike reduced by 25%.

Quests

  • [With June 16 Changes] Effervesta won’t escape from kidnapping early and will now correctly wait for the player to rescue her during “Suss Out the Imposter.”

Prime Gaming Loot: Get the Swift Shorestrider Mount Next Week

Quote from: Blizzard

We’re teaming up with Amazon Prime Gaming* for a special offer. For a limited time, Prime Gaming subscribers can obtain a wondrous WoW** mount that’s a rare breed among the tallstriders of Kalimdor.

Starting June 29th, 2023 at 9:30 a.m. PDT until July 27, 2023 at 9:29 a.m. PDT Prime Gaming subscribers can claim a Swift Shorestrider mount.


Not a Prime Gaming member? Click here to activate your account or start a FREE 30-day trial!


HOW TO CLAIM YOUR REWARDS

Become a Prime Gaming Member:

  1. If you don’t already have a Twitch account, create one here.
  2. If you don’t already have a Prime account, sign up for a FREE trial.
  3. Connect your Twitch account to your Prime account here.

Link Your Blizzard and Twitch Accounts:

  1. Log in to your Twitch account.
  2. If you don’t already have a Blizzard account, create one here.
  3. Navigate to the Twitch Connections page in the Settings menu.
  4. Locate the Blizzard Battle.net section and chose your gameplay region.
  5. Log in to the Blizzard account you wish to link and click Log in to Blizzard.

Claim Your Prime Gaming Offer:

  1. Visit the Prime Gaming Rewards page for World of Warcraft.
  2. Log in to your Prime Gaming account and authorize.
  3. Verify your linked Blizzard account and click Claim Your Loot.
  4. Success! You are ready to redeem your items in-game.

Redeem Your Rewards:

  1. Launch the Blizzard Battle.net desktop app.
  2. Log in to your linked Blizzard account.
  3. Launch World of Warcraft.
  4. The Swift Shorestrider mount will appear in each character’s Collections interface.

Before linking your Twitch and Blizzard accounts, check to see that you’re not logged in to any other Blizzard accounts at the same time in the same browser, as this could cause complications. For the best results, complete the process in “private browsing” or “incognito” mode.

Once you claim a Prime Gaming reward for World of Warcraft, and if you remain an active Prime Gaming member, all future rewards in the campaign will be automatically applied to the same Blizzard account and cannot be transferred. Be sure that your preferred Blizzard account is connected to your Twitch account at the time of enrolling!


*Offer only available where Prime Gaming is available.
**Prime Gaming items not available in WoW Classic games.