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Category: Battle for Azeroth

Hotfixes: December 12, 2018

More hotfixes have made their way to the live servers, including the return of the account bound item that unlocks flight paths for alts!

Quote from: Blizzard

Classes

  • Monk
    • Windwalker
      • Good Karma no longer incorrectly increases Touch of Karma’s absorption.

Dungeons and Raids

  • Uldir
    • Vectis
      • Fixed a bug causing Vectis to cast an extra Contagion prior to casting Liquefy.

Items

  • Scouting maps that teach flight paths to your alts have returned to the Honorbound and 7th Legion vendors.
  • Island Flotsam will now correctly change to Dented Coins when a Horde character changes to Alliance.
  • Dented Coins will now correctly change to Island Flotsam when an Alliance character swaps to Horde.
  • Heart of Azeroth
    • Fixed a bug that caused damage effects such as Laser Matrix and Ricocheting Inflatable Pyrosaw to target enemies that were crowd-controlled.
    • Good Karma no longer incorrectly increases Touch of Karma’s absorption.
    • Healing from Glimmer of Light is now correctly modified by Mastery: Lightbringer.
    • Echoing Blades’ Fan of Knives explosion now always critically hits. Its base damage has been reduced by 75%.
      • Developers’ note: This change allows the trait to scale with the talent Master Assassin in a more reasonable way. The total reduction of the Echo comes out to around 50%, with some variance depending on your Critical Strike chance.

Missions

  • Fixed a bug that caused Treasure Map missions to expire in 8 hours. They now expire in 72 hours.
    • Developers’ note: This won’t affect missions that are currently in a player’s mission list, only newly-created missions.

Professions

  • Reverted yesterday’s change to require Profession skill for using high iLvl crafted items.
  • A number of recipes have been adjusted so that the expulsom required by the recipe matches the amount of explusom returned when you scrapped the crafted item.

Player versus Player

  • Fixed a bug that caused players who have earned seasonal Gladiator achievements in Legion: Season 5 and Battle for Azeroth: Season 1 to not earn the Gladiator achievement.
  • Death Knight
    • Unholy
      • Fixed an issue that caused the Zombie summoned by Reanimation (PvP Talent) to have more health than 5.
      • Fixed a bug that caused Necrotic Strike’s initial damage to not be increased by Mastery: Dreadblade.
      • Fixed a bug that could cause Necrotic Strike to apply too large of a healing absorb against non-player targets.
      • Fixed a bug that caused the heal generated by Life and Death (PvP Talent) to be a critical heal.
      • Fixed a bug that caused the heal of Life and Death to be larger than 10% of a heal cast on a target with your Festering Wound.
  • Paladin
    • Holy
      • Cleanse the Weak will no longer incorrectly cause Cleanse to go on cooldown when it removes effects from friendly targets.
    • Retribution
      • Templar’s Verdict and Divine Storm no longer deal reduced damage to enemy players.
  • Priest
    • Discipline
      • Resolved an issue that caused Power Word: Shield’s value to be lower than intended when engaged in combat with enemy players.
      • Power Word: Shield absorbs an additional 10% when engaged in combat with enemy players.
        • Developers’ note: Shadow Priests’ Power Word: Shield was unaffected by the above and is unchanged.
    • Shadow
      • Fixed a bug that caused Greater Fade to be removed by Shadowy Apparitions.
  • Rogue
    • Fixed a bug that caused Vanish to end before the normal duration when taking damage and harmful effects.
    • Assassination, Subtlety
      • Fixed a bug that caused Subterfuge to not be applied when attacking during Vanish.

World Quests

  • Captured Zandalari no longer knockback NPCs during “Azerite Mining”.
  • Fixed an issue where Fozruk can sometimes fail to grant you World Quest credit.
  • Fixed a bug that could remove a player from their manasaber mount on “Ley Race”.

Hotfixes: December 11, 2018, 7th Legion/Honourbound Scouting Maps Disabled

A new patch brings new hotfixes and the first batch is in! Next to that the 7th Legion/Honourbound Scouting Maps (account bound items to unlock flight paths on alts) have been disabled due to issues until they are solved.

Quote from: Blizzard

Here you’ll find a list of hotfixes that address various issues related to World of Warcraft: Battle For Azeroth. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Hotfixes


December 11, 2018

Classes

  • Hunter
    • Beast Mastery
      • Fixed a bug with Spirit Mend that caused it to heal for less than intended.

Dungeons and Raids

  • Uldir
    • Zul, Reborn
      • Zul’s health has been reduced by 5% on Mythic difficulty.
      • Developers’ note: Tides of Vengeance removed the Subtlety Rogue passive Shuriken Combo, which was a core part of many guilds’ strategy on this fight. We’re reducing Zul’s health to avoid the update increasing the difficulty of the fight for guilds that were relying on Shuriken Combo.

Items

  • Heart of Azeroth
    • Synaptic Spark Capacitor damage decreased 32%.

Professions

  • Fixed a bug that allowed some Battle For Azeroth crafted gear to be worn by player characters who no longer had the crafting skill to create it.
  • Cooking
    • Battle for Azeroth flasks and feasts now increase the primary stat for tanks (was Stamina).
    • Cooks can now learn and serve new Stamina foods.

Player versus Player

  • Rogue
    • Snake Eyes (Azerite Trait) is reduced by 30% when engaged in combat with enemy players.
  • Shaman
    • Pack Spirit (Azerite Trait) is reduced by 80% when engaged in combat with enemy players (was a 50% reduction).
  • The following Azerite Traits are reduced to 50% effectiveness when engaged in combat with enemy players:
    • Death Knight – Magus of the Dead
    • Demon Hunter – Revel in Pain
    • Druid – Masterful Instincts, Arcanic Pulsar, Lively Spirit
    • Hunter – Dire Consequences, Surging Shots
    • Mage – Arcane Pummeling, Flash Freeze, Blaster Master, WildFire
    • Monk – Glory of the Dawn
    • Paladin – Avenger’s Might, Light’s Decree, Righteous Conviction
    • Priest – Whispers of the Damned
    • Rogue – Nothing Personal
    • Shaman – Lava Shock
    • Warlock – Dreadful Calling, Baleful Invocation
    • Warrior – Intimidating Presence, Crushing Assault, Bastion of Might

Quests

  • Fixed a bug where enemies required for “Black Moon Rising” weren’t providing quest credit when killed.

Tides of Vengeance Update Notes, Island Invasions Clarification, Live Developer Q&A on December 14

Tides of Vengeance Update Notes

Blizzard has released the patch notes for patch 8.1! You can read the full notes here, but here are some of the highlights:

Quote from: Blizzard

New Missions

  • Several new Missions are now available at both your War Table, as well as from new drops from various activities, such as Island Expeditions. Look for new Missions to upgrade your faction’s outposts, level up followers so that they gain access to a new equipment slot, send your followers on lucrative new weekly treasure hunts, and unlock a vendor who offers the opposing faction’s pets.

Island Expeditions

  • The weekly quest to recover Azerite now requires 36,000 Azerite (was 40,000)
  • The Island Expedition weekly quest now rewards lucrative new treasure map Missions for your followers.

Dungeons and Raids

  • Mythic Keystones can no longer be deleted.

Achievements

  • Two new Mythic Keystone Feats of Strength are now available. To earn them, complete all available Battle for Azeroth Mythic Keystone dungeons before the time limit, at +10 and +15 difficulty, by the end of the season.

Items and Rewards

  • The Tortollans have new trinkets they’re willing to share if you’ll help the baby turtles make it to the water.

New Follower Equipment

  • New basic equipment for Followers is now available from your Honorbound or 7th Legion reputation vendor.
  • Alchemists can now learn and craft a powerful new Follower item that bypasses the troop penalty on Stealth missions: Vial of Obfuscation.

Professions

Keep an eye out for new additions to many Professions, including new gear, new feasts for your raid and dungeon groups, new Jewelcrafting rings, inscription Contracts for increased Honorbound and 7th Legion reputation, and new craftable pets.

  • Darkmoon Faire quest-based skillups now apply automatically to the most recent expansion profession progress that is not at its maximum.
  • Professions-related World Quests now have a chance to reward Expulsom.
  • Herbalism World Quests now have a chance to reward Anchor Weed.

Character Appearances

  • Partially collected transmog sets will now tell you more information about which missing appearances are relevant to your current character.
  • Fist weapons can now be transmogrified over other types of one-handed melee weapons, and vice-versa.

World and Questing

  • Time to level from 1 to 110 has been reduced by approximately 25%.
  • Legion World Quests for the Highmountain Tribe, Nightfallen, Army of the Light, and Argussian Reach now reward increased reputation.
  • The initial chapters of the War Campaign now reward more reputation with the 7th Legion or Honorbound.
  • Most world quests are no longer completable in a raid group, and Premade Group Finder groups for them will automatically delist upon reaching 5 players. Epic world boss quests are still raid-eligible.

User Interface

  • Pending summons now show on party/raid frames.
  • The Mythic Keystone Dungeon tab now shows the highest-level Mythic dungeon that was completed in time. Higher-level completions that were not in time are still stored and can be seen when mousing over a given dungeon in the interface.

Island Invasions Clarification

The way invasions spawn on heroic and mythic island expeditions have been a thorn in the side of many rare farmers. Blizzard came out with a clarification for the invasions spawns in 8.1!

Quote from: Blizzard

In Tides of Vengeance, we’ve changed how invasions occur. The invaders will now always show up, even if you’re beating the enemy team by a lot.

As a result of the invasions always happening, you will always get the loot potential of the invasion.

Live Developer Q&A on December 14

There is also going to be another Developer Q&A, at the end of this week.

Quote from: Blizzard

Join us live on Twitch on Friday, December 14 as we sit down with Game Director Ion Hazzikostas for our next live developer Q&A, where he’ll be answering your questions on the latest content update—Tides of Vengeance.

Submit your questions by posting in this forum thread or via Twitter using the hashtag #WarcraftQA.

We’re really looking forward to getting the chance to dive in and answer as much as we can; we hope to see you Friday at 20:00 CET!

Tides of Vengeance Preview: Faction Assaults

Blizzard has released a preview for the Invasions/Assaults feature coming next week!

Quote from: Blizzard

The Horde and Alliance have established their footholds in Kul Tiras and Zandalar, each seeking to use these staging points as inroads to the flow of Azerite in enemy territory. Now the Horde and the Alliance will use those hard-earned footholds to launch large-scale assaults deep into enemy territory. While the assaulting faction tries to break through their enemy’s defenses, players must rally the local forces to drive the invaders from their continent.

Who: Level 110 and Above players who have unlocked World Quests on their account and have begun the War Campaign.
Where: Kul Tiras and Zandalar

With the release of Tides of Vengeance, players will be able to take part in Faction Assaults in Zandalar and Kul Tiras. Level 110 and above players from the Horde and the Alliance will be able to take part in these events on either continent as long as they have unlocked World Quests on their account and have begun the War Campaign.

Faction Assaults will cycle regularly between Kul Tiras and Zandalar, giving players an opportunity to either help their faction attack or defend via a series of World Quests. Much like Legion Assaults, players will be able to see when a Faction Assault is occurring by pulling up their world map (M). A Horde or Alliance crest on the map will indicate the type of invasion that is occurring and the available quests associated with it.

Players will be able to take part in a variety of quest types, including taking out elite targets, mowing down enemy armies with powerful magic and siege weapons, taking down the enemy ship, participating in covert assassinations, or embarking on shared quests that bring the two opposing factions in close proximity to each other. For those who have War Mode on, you’ll want to stay on your toes—and maybe grab a friend or two to join you in battle.

Whether you’re participating in PvP or not, you’ll want to keep your eyes out for a variety of additional bonus items such as potions and bombs to aid you in your quest to push out the opposing forces. A little help from something like an Unstable Azerite Flare could turn the tides of battle quickly—if you can hang on to it long enough.

The Spoils of War

If you’re working on leveling an alternate character (or two), Faction Assaults provide plenty of opportunities to earn experience and reputation with the 7th Legion or Honorbound. Completing a Faction Assault will also provide a 1-hour experience buff to help you as you level your way through Battle for Azeroth and prepare to bring your full might to your faction’s aid.

Players at maximum level will be able to earn bonus reputation, War Resources, and new gear (item level 325–370) with a chance of being Titanforged. There are also many achievements to be earned both in PvE and in War Mode.

Timing is Everything

Faction Assaults will only be available for a set period of time before they are gone—at least until the next one. You’ll want to keep an eye on the Faction Assault timer, which is visible on your world map and will appear as a countdown in any quests you’re participating in as time winds down. Once an event has completed, any quests you’re on will be gone with it. You’ll want to be extra careful if you’re assaulting a ship hovering over the battlefield . . . you might suddenly find the only direction you can go is down.

Bring some friends along for the fun—and maybe for a little extra protection. Faction Assaults are bound to get your blood pumping.

Island Expedition Rewards Update, New Pet Battle Dungeon: Gnomeregan

Island Expedition Rewards Update

With patch 8.1 coming next week Blizzard detailed two of the changes/additions coming to the servers next week. First off, the way Island Expedition rewards are earned will be simplified! You will have a chance to earn items based on which enemies are on the island. You will not need to target specific rares or NPC races. Instead when you complete an island, you will have a chance at loot of all of the island inhabitants, regardless if you killed them or not! A higher difficulty (Heroic/Mythic) will give a higher drop chance.

Quote from: Blizzard

In Tides of Vengeance, in addition to two new Island Expeditions, we’re making a number of adjustments and improvements to Islands. One of those changes will alter how various cosmetic rewards are determined, and we’d like to explain that further, as we promised here: https://twitter.com/WarcraftDevs/status/1065080683058487297 630

Currently in Battle for Azeroth, Island Expeditions have a chance to reward cosmetic items based on which type of creatures you and your team defeated. For example, if the island theme of the week was Hozen, there’s a chance to receive one of the Banana toys. If the invaders were Nerubian, you could have a chance to receive the Voru’kar Leecher companion pet (among other things). They way this has worked is by means of a hidden scorecard that counted your group’s efforts against anything on the island that was part of the invaders’ ecology. So if anyone in the group earned some Azerite from killing invaders or mining Azerite near the invaders, everyone in the group had a chance at the cosmetic rewards. That chance grew based on how much invaders’ Azerite was obtained, and was also a higher chance in Heroic and even higher in Mythic difficulty Islands. We set the maximum chance you could earn at a reasonable threshold, in the hopes that players wouldn’t feel that they needed to only kill invaders and not complete the islands in a natural way.

Of course, that’s not how it worked out. Confusion around the best way to get cosmetics led to a divergence in playstyles, with some players wishing to focus exclusively on hunting specific creatures, while others wished to win the island efficiently to get Azerite. This caused a significant amount of tension between players who had differing goals.

In Tides of Vengeance, all players on an Expedition will have a chance to receive cosmetic rewards based on the island’s inhabitants, rather than which enemies were specifically defeated. That chance will again be higher on higher difficulties, but there will be no need to strategize around invaders. The most efficient way to receive cosmetic rewards will be whatever tactics cause you to complete the Island quickly, on the highest difficulty that you’re comfortable.

Thanks to everyone who has stormed our high seas with feedback on this. We really appreciate it.

New Pet Battle Dungeon: Gnomeregan

Secondly, a new pet battle dungeon will be added next week!

Quote from: Blizzard

It’s time to martial your menagerie and put your best battle pets forward within the halls of Gnomeregan.

To get started on your journey, you’ll need to have earned the achievement All Growns Up!, which requires you to raise a pet to level 25. This will make a new quest available to you from Radek Fuselock, who is located near the pet battle trainers in Dazar’alor, or Tizzy Gearjolt, who is located just outside of Dana Pull’s shop in Hook Point in Boralus. You won’t need to complete the Wailing Caverns or Deadmines pet battle dungeons to gain access, and with the release of the Tides of Vengeance content update, you’ll be able to play the three pet battle dungeons in any order.

Completing the quest and pet battle dungeon the first time earns you an Ultimate Battle-Training Stone. You’ll also be able to avail yourself of Manapoof’s aid to teleport directly to Gnomeregan’s dungeon entrance as a part of the quest reward.

For those daring to push your team, you can take on the Challenge Mode version of the dungeon, which requires you to have at least 15 maximum-level battle pets. This will open an account-wide weekly quest that you can pick up from Micro Zoox, who’s waiting outside the Gnomeregan instance portal.

Completing the Challenge Mode the first time will grant the achievement Pet Battle Challenge: Gnomeregan, which rewards a Mini Spider Tank battle pet. Return each week to complete the quest and you’ll earn the reward Pristine Gizmo, which can be exchanged for items from Micro Zoox including an Unopened Gnomeregan Supply Box, Mechanical Cockroach, Schematic: Mechantula (Engineering), Leper Rat Tail, and Rechargeable Alarm-O-Dog Battery.

Whether you’re new to pet battle dungeons or a companion-combat veteran, you’ll want to get in on the ongoing story as it unfolds. Who are the shadowy figures that keep appearing? What do they want? What are their nefarious plans? Discover what awaits your critter pals next in Gnomeregan!