fbpx
Menu Close

Category: Blizzard

Check Out the BlizzCon® 2014 Map and Schedule

The Blizzcon schedule has been released and there doesn’t seem to be much warcraft this year. There’s also 2,5 hours between the end of the opening ceremony and the first panels. The big gap is quite strange so hopefully something will be revealed in the opening ceremony that will take up the hours right after the opening ceremony!

Quote from: Blizzard
Check Out the BlizzCon® 2014 Map and Schedule

BlizzCon 2014 is almost here! Whether you’re joining us at the Anaheim Convention Center in person or viewing from home with the BlizzCon Virtual Ticket, we’ve got a lot of activities and events lined up for you.

To help you form a plan of attack, we’ve just posted a schedule of the panels, eSports tournaments, and other activities happening at BlizzCon on Friday and Saturday. You can also check out the floor map to get a lay of the land.

If you’d like to watch online, the BlizzCon Virtual Ticket grants you access to the events on the Main and Panel stages, along with this year’s in-game goodies. We’ll also be broadcasting the opening ceremony and this year’s eSports tournaments—including the StarCraft II WCS Global Finals, World of Warcraft Arena World Championship, and Hearthstone World Championship—for free at www.blizzcon.com. Stay tuned for more information.

Check out the BlizzCon 2014 schedule here.

BlizzCon® 2014 In-Game Goodies Sneak Peek

Quote from: Blizzard
BlizzCon® 2014 In-Game Goodies Sneak Peek

BlizzCon loot explosion! It’s time to take a sneak peek at this year’s BlizzCon in-game goodies for World of Warcraft, StarCraft II, Diablo III*, Hearthstone: Heroes of Warcraft, and the upcoming Heroes of the Storm**—they’re yours whether you’re attending the show in person or watching from home with the Virtual Ticket.

World of Warcraft – Grommloc Pet

Watch your foes flee in terror before this delightfully dreadful baby murloc masquerading as Grommash Hellscream, legendary leader of the Warsong clan.

blizzcon2014-virtual-ticket-goody-06-wow.jpg

Hearthstone: Heroes of Warcraft – Blizzard 2014 Card Back
Infuse your deck with Blizzard spirit by equipping this commemorative card back, forged to resemble the compass design emblazoned in Blizzard’s courtyard.

blizzcon2014-virtual-ticket-goody-03-HScard-v02.jpg

StarCraft II – Portraits & Decal
Deck out your profile with a pair of portraits, including Hierarch Artanis and another to-be-revealed icon, and prep your army for battle across multiple universes with a Heroes of the Storm–themed decal.

blizzcon2014-virtual-ticket-goody-04-SC2.jpg

Diablo III – Warlords of Draenor Weapon Transmogrifications
Outfit your heroes with six weapon transmogrification appearances appearances inspired by World of Warcraft: Warlords of Draenor—one for each of Diablo III: Reaper of Souls’ classes.

blizzcon2014-virtual-ticket-goody-05-d3-v02_Amaral.jpg

Heroes of the Storm – Nexus Mount and Portrait
Rush into the storm atop the ethereal Nexus Charger, and embrace the unknown with the mysterious Nexus Brawler portrait.

blizzcon2014-virtual-ticket-goody-02-heroes.jpg

This year’s epic collection of in-game goodies will be available to use after BlizzCon begins. Head to the BlizzCon Virtual Ticket page to order or learn more.

*Diablo III content for Windows/Mac version only.

**Heroes of the Storm content will be available once you get access to the game; note that ordering a Virtual Ticket does not guarantee a spot in the alpha or beta tests.

WoW Down to 6.8 Million Subscribers, CM Lore On Devs On Twitter, HotS: Stitches Trailer

The Q2 2014 earnings call took place yesterday and it was announced that WoW is down to 6.8 million subscribers. Although it’s a loss of 800k subscribers keep in mind that 6.8M is still a big number. The lack of new content has doubtfully had a great influence on the subscriber numbers.

In other news, last night CM Lore responded to some of the concerns about a lot of information being shared on twitter and not being posted through other official news channels.

Quote from: Blizzard

This thread has been a very interesting read so far. I’ve really appreciated the discussion, especially since we’ve been having very similar discussions internally lately, particularly regarding Twitter. Let me shine some light on our thinking to hopefully help you guys understand where we’re coming from:

First off, we’ve definitely made some serious missteps over the past couple of months. Bladespire and Karabor should have been communicated in a clearer and more complete form than Twitter can really allow, as an obvious example. We’re sorry about that, and are doing our best to learn from our mistakes and avoid making them again in the future.

When used properly, however, we think Twitter’s a great platform. It offers developers the ability to respond quickly to simple questions without tearing them away from more involved tasks. It allows community managers to communicate and interact with the community on a much more personal level. As we’ve been embracing Twitter more closely, we’re learning where the line is on “good interaction” vs “bad way to share information.”

I also found some of the comments about transparency interesting. One issue we face constantly is “when is a good time to let players know?” The answer is a lot trickier than it might seem. If we tell everyone about every change we make the minute we decide to make it, many of those changes will never make it past the concept stage, and we create a whole lot of stress for players (let alone ourselves). Furthermore, it can be difficult to understand why a change needs to be made before all of the related pieces are in place.

On the other hand, if we don’t share changes until they’re complete, we miss out on the opportunity to hear concerns from players, and use that feedback to create a better end product. Neither extreme is a good answer, so it’s a matter of finding the right spot in the vast grey area between the two.

I realize I’ve just used a lot of words and didn’t really say much, so I’ll finish up with a couple bullet points:

  • We think Twitter is a good platform for some things, but recognize that it’s not working well for others.
  • We recognize that many of you would like to see us participating more actively on the forums. It’s not as simple as “post instead of tweet”, but we’ll do our best.
  • As someone mentioned earlier in the thread, fansites such as Wowhead do a great job of consolidating and organizing tweets if you’d prefer a “news roundup” format.
Quote from: Blizzard
Posted by Blupache

I’d also like to see more general design commentaries like the post on dps warriors earlier in the alpha/beta process.

Agreed, and more are coming. The dev team is just crunching pretty hard right now to get the expansion ready to go, which doesn’t leave a lot of extra time for commentary. Once they’re to a point where they can come up for air, we’ll work on getting some more design insight blogs together.

08/05/2014 07:48 AMPosted by Elaedrial

As far as it not being as simple as “post instead of tweet”, why is that? Does it really take you longer to bring up the forums and type the same thing you’d put on twitter into the forums instead?

Yes, actually. Reading a tweet takes less than a second, and replying to it often doesn’t take much more time than that. A designer with a pile of tasks to get through for the day can easily sneak a glance at Twitter here and there, while waiting for a zone to load or some code to compile or what have you.

Reading a forum post, however, can be a much more involved task, especially if the discussion takes off. Quite often, designers (or community managers), upon noticing a particularly interesting thread, will make a note to come back to it later when they have time to give it their full attention. In fact, I’ve actually had to step away from my desk 3 or 4 times just in the course of writing this response.

That’s not really an excuse for us to not spend time talking with players on the forums, I’m just explaining why it’s not as simple as “use the forums instead of Twitter”, especially for a designer hard at work on the expansion. They’re just very different mediums, each with their own advantages and disadvantages.

Blizzard also released a trailer for Stitches in Heroes of the Storm.

Gamescom Warlords of Draenor Special Event

Blizzard has released their schedule for Gamescom with one particularly interesting event for Thursday August 14th.

gamescom

Two likely choices come to mind as to what it could be. It could be a WoD release date announcement, or it could be the release of the WoD Cinematic. We will of course have to wait and see. See the entire Gamescom schedule here.

Toys for the toy box: transformation Pt 1 – Vanilla

Good news everyone!

As we are getting a TOY BOX in WoD, we can actually collect all the toys we ever wanted, without cramming our banks and having to drop well over half of them. So let’s see what’s out there…

Toybox

There’s always been a lot of vanity items in WoW; many of them just used to be a little harder to acquire and… a little cooler. They used to be a little more to brag about.

In this article, we’ll look into the best of the old vanity items – but only the ones that change your appearance. For now.

(Do comment if I’ve missed a good one!)

Table of contents

End of Challenge Mode Season Update and Battle.net Desktop App Chat Enabled

Before we talk about Challenge Modes. The battle.net desktop app now supports chatting with friends that are also online on the desktop app or in blizzard games!

Now onto Challenge Modes.. You can read the 2 updates below, the most important one being that if you have 1 phoenix mount, you’ll get access to all 4 once the Challenge Mode season ends!

Quote from: Blizzard

Countless adventurers continue to brave the most trying versions of Mists of Pandaria dungeons, but the clock is ticking. This “season” of Challenge Modes will be coming to an end with the upcoming release of a patch prior to the expansion’s release.Challenge Modes are designed to offer as close to a “normalized” difficulty as possible, and they’re tuned to be tough to master. With Warlords of Draenor’s class changes, itemization changes (e.g. the removal of Hit and Expertise), and—of course—increased level cap on the horizon, the difficulty of Mists of Pandaria’s dungeons will no longer be tuned the same as they were. In the spirit of fair play, when the aforementioned patch is released a little while before the new expansion launches, the current slate of Challenge Mode dungeons will no longer be available, and the achievements they award will be converted to Feats of Strength. The reward items will still be available for purchase by those who qualified prior to the end of the season, but it will not be possible for new players to earn those rewards going forward.If you still need to earn your Undaunted title, Ancestral Phoenix, or class-specific Transmogrification sets, now’s the time to get out there and prove your worth. In Warlords of Draenor, an entirely new set of Challenge Modes will be available . . . and with them an array of new rewards for you to earn. Until then, stay sharp!

* Reward Clarifications

With the upcoming end of the Challenge Mode Season, we wanted to provide some additional clarification on how we plan to handle rewards.

Achievements: All Achievements associated with Mists of Pandaria Challenge Modes will become Feats of Strength.

Rewards

  • Bronze: The “Undaunted” title for achieving a full set of Bronze medals will become account-wide.
  • Silver: The Pandaren Phoenix mounts awarded for a full set of Silver medals will become account-wide. If any character on an account has earned a full set of Silver medals, all four variants of the Pandaren Phoenix (Crimson, Ashen, Violet, and Emerald) will become available to all characters account-wide.
  • Gold: The cosmetic class sets will remain character-specific. Any character that has earned all nine Gold medals will still be able to repurchase the appropriate set, should they misplace theirs, from Challenger Soong or Challenger Wuli in the Vale of Eternal Blossoms. Any characters that have earned one or more “Challenger’s Path” teleport spells by earning Gold medals in Mists Challenge Modes will retain those spells.
  • Realm Best Titles: There are extremely limited titles that are held by the players who hold the best clear time for a given dungeon on a given server. Since those Challenge dungeons will no longer be available in Warlords of Draenor, their respective titles are also being permanently removed. There will be new Challenge dungeons in the upcoming Warlords season, and new titles for which to contend, however.
Quote from: Watcher

We do recognize the effort and skill that went into seeking and obtaining realm-best times in the current Challenge Mode season. As noted above, the titles were a mid-season addition this time around, and we did not do a great job of setting expectations and ground rules for how they would be handled going forward. Because the competitive landscape was already well-established going into patch 5.4 when the titles became available, setting a record time was particularly challenging, and anyone who managed to set a realm-best time has accomplished something worthy of lasting recognition. We are going to add a new title, Mistwalker, which will be awarded in patch 6.0 to any character who earned one of the “Challenge Master” Feats of Strength during the Mists of Pandaria Challenge Mode season (this title will not be account-wide).The dungeon-specific titles will still be removed in patch 6.0 as previously announced. As setting record times for a fresh slate of dungeons will not initially be nearly as difficult (by definition the first group to complete a given Challenge Mode in Warlords will have the best time on their realm), we will not be awarding any permanent titles for setting record times in Warlords. There will be a new set of dungeon-specific titles for Warlords Challenge Modes, which will indicate the current record holder(s) on a server, and which will be removed if and when that Challenge season ends.