To make sure players have access to them, we’ve added them to the Inscription vendors in Stormshield and Warspear. Alliance players can purchase them from Joao Calhandro, and Horde players can purchase them from Maru’sa.
Update 1:10 PM PST: We’re also working on adding Glyph of Cleanse (Paladin) and Glyph of Frostbrand Weapon (Shaman). Glyph of Cleanse will be added to the Inscription vendors like the other glyphs. Glyph of Frostbrand Weapon’s item is missing from the game files, so we can’t add it to the vendors via hotfix. Instead, it will be automatically taught to all Shaman level 75 or higher.
Update 1:47 PM PST: Glyph of Cleanse should now be available on the vendors, and Glyph of Frostbrand Weapon should now be automatically learned by all Shaman (although you may need to relog to pick it up).
We’ve just pushed live a hotfix that increases the healing done by Enveloping Mists by 50%. This most likely won’t be added to the hotfix blog until after the weekend, but we wanted to be sure you were aware of it before then, as it’s already active. 🙂
Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.3. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client- side patch update. We will continue to update this list as additional hotfixes are applied.
Hotfixes have been listed by the date they’ve been implemented. The hotfixes have also been compiled by category for those wanting a quick summary of all hotfixes that have been applied since Patch 6.0.3.
Item rewards received from a Garrison invasion now have a chance to be Warforged, contain a socket, or tertiary stats.
Barn: Iron Trap, Improved Iron Trap, and Deadly Iron Trap now have a 15-second cooldown (down from 30 seconds).
Mine Levels 2-3: Mining Carts now contains more Primal Spirits and Archeology fragments. The amount of ore given by each mining node has been adjusted to a more appropriate level.
Classes
Death Knight
Talents
Breath of Sindragosa should now work correctly with the Plaguebearer talent, extending the duration of diseases when used.
Monk
Talents
Chi Explosion’s visuals should now be more visible and the ability’s sound effects should no longer be too quiet.
Paladin
Holy
Beacon of Light’s sound effects should no longer be excessively loud.
Quests
Shadowmoon Valley
Assault on Socrethar’s Rise: Sargerei Binders should no longer be getting stuck in evade mode.
Talador
Dreadpiston: Dreadpiston should no longer be getting stuck in evade mode.
Nagrand
Assault on the Gorian Proving Grounds: Increased the spawn rate of creatures and NPCs in the quest area.
Challenge of the Masters: Warlord Dharl of the Thrice-Bloodied Blade really should no longer be getting stuck in evade mode.
Garrison
Items obtained from Garrison Mission above level 615 now have a chance to be Warforged, contain a socket, or tertiary stats.
Lumber Mill: Legacy of the Ancients has increased spawn rates of Medium Timber around the Botani Marsh area in Shadowmoon Valley.
Creatures and NPCs
Shadowmoon Valley
Increased the spawn rate of creatures and NPCs in the Mok’gol Watchpost area.
Talador
Brutag Grimblade should no longer be getting stuck in evade mode.
Nagrand
Hallvalor Blademaster should no longer be chasing players for excessively long distances.
Katsuo should no longer be incorrectly using Wind Walk to target players that they’re not in combat with.
Ashran
Fangraal and Kronus now have 25% less health.
Grand Marshal Tremblade and High Warlord Volrath now scales their health based on the number of players in the zone.
Alliance captains should now be retreating in the correct direction.
Resolved an issue where multiple captains dying at the same time could cause an incorrect number of captains to respawn.
Dungeons, Raids, and Scenarios
Dungeons
After a lengthy discussion with the Postmaster regarding their mailing habits, the Postmaster should no longer be mailing back gray quality items and money that haven’t been looted by characters.
Resolved an issue where completing a Warlords of Draenor Dungeon was incorrectly being crediting progress towards the achievement, Queuing Spree.
Grimrail Depot
Fire effects for Slag Blast and Slag Tanker should now be visible across all graphics settings.
Iron Docks
Grimrail Enforcers: Resolved a looting issue that could occur depending on the order that Ahri’ok Dugru, Makogg Emberblade, and Neesa Nox are defeated in.
Skulloc: Resolved a looting issue that could occur depending on the order that Skulloc, Koramar, and Zoggosh were defeated in.
The Everbloom
Mutagen can now stack up to 10 times (down from 20) and have a maximum duration of 1 minute.
Ancient Protectors: Shaper’s Fortitude has been removed on Heroic difficulty.
Upper Blackrock Spire
Orebender Gor’ashan’s visuals for his Electric Pulse should now correctly reflect the ability’s area-of-effect.
Challenge Mode
Items contained within the Challenger’s Strongbox now have a chance to be Warforged, contain a socket, or tertiary stats.
PvP
Ashran
Class book abilities should now be correctly removed when leaving Ashran.
Professions
[Still in testing] Crafted gear and weapons received an item level boost. Tooltips for the items will still display the incorrect (older) item level.
Crafted Tier-2 weapons now have an item level of 645 (up from 640).
Crafted Tier-3 weapons now have an item level of 660 (up from 655).
Crafted Tier-3 gear now have an item level of 670 (up from 665).
Enchanting
Rare (blue) quality items now have a greatly increased chance to disenchant into Draenic Dust instead of a Small Luminous Shard. Additionally, characters with the Enchanting profession should receive more Draenic Dust while disenchanting an item.
[Still in testing] Mark of Blackrock now requires 3 Temporal Crystals (down from 15) and 5 Scorcerous Earth (down from 10).
[Still in testing] Mark of Shadowmoon now requires 3 Temporal Crystals (down from 15) and 5 Scorcerous Fire (down from 10).
Items
Swapblaster’s visual effect should no longer persist indefinitely.
Bug Fix
Resolved an issue where buffs received from a Shamanstone was incorrectly causing the character to travel much more slowly while on a flight path.
Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.3. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client- side patch update. We will continue to update this list as additional hotfixes are applied.
Hotfixes have been listed by the date they’ve been implemented. The hotfixes have also been compiled by category for those wanting a quick summary of all hotfixes that have been applied since Patch 6.0.3.
Please note that some of the class tuning changes listed below are not yet live and are still in the process of being implemented.
Racials
Orc
Hardiness now reduces stun duration by 15% (up from 10%).
Undead
Will of the Forsaken has a 2-minute cooldown once more (down from 3 minutes).
Classes
Death Knight
General
Blood Plague, when used in PvP combat now has a duration of 24 seconds and may no longer have its periodic duration extended past 30 seconds.
Frost Fever, when used in PvP combat now has a duration of 24 seconds and may no longer have its periodic duration extended past 30 seconds.
Talents
Necrotic Plague, when used in PvP combat now has a duration of 24 seconds and may no longer have its periodic duration extended past 30 seconds.
Druid
Balance
Moonfire, when used in PvP combat now has a duration of 24 seconds and may no longer have its periodic duration extended past 30 seconds.
Sunfire, when used in PvP combat may no longer have its periodic duration extended past 30 seconds.
Feral
Predatory Swiftness no longer increases the healing done by Healing Touch.
Talents
Heart of the Wild’s bonuses are now halved when used while in PvP combat.
Pulverize (Guardian) now extends up to 130% of its normal duration when refreshed, similar to periodic effects.
Mage
Arcane
Arcane Blast’s damage has been increased by 10%.
Fire
Pyroblast’s damage has been increased by 35%.
Monk
General
Rising Sun Kick (Windwalker, Mistweaver) now causes enemies to take 15% increased damage (down from 20%).
Tiger Palm (Brewmaster, Windwalker) now extends up to 130% of its normal duration when refreshed, similar to periodic effects.
Brewmaster
Guard’s damage absorption shield now absorbs 100% more damage.
Stance of the Sturdy Ox now defers 30% of damage taken to be divided over 10 seconds (up from 20%).
Glyphs
Glyph of Keg Smash should now correctly increase the range of Keg Smash.
Paladin
Protection
Mastery: Divine Bulwark now increases Shield of the Righteous’ damage reduction by 0.5% per point, down from 0.75% per point.
Grand Crusader now also has a 30% chance to trigger its effect from Crusader Strike and Hammer of the Righteous.
Shield of the Righteous now reduces physical damage taken by 25% (up from 20%).
Shaman
General
Chain Lightning’s damage has been increased by 20%.
Lava Burst’s (Elemental, Restoration) damage has been increased by 35%.
Lava Burst now has a chance equal to the character’s Critical Strike chance to trigger an additional Multistrike. This is separate from the standard two chances for Lava Burst to Multistrike; one Lava Burst could trigger up to three Multistrikes (two standard Multistrikes, plus one more from Critical Strike chance).
Enhancement
Lava Lash’s damage has been increased by 20%.
Stormstrike’s damage has been increased by 20%.
Warlock
Affliction
Agony’s damage has been increased by 20%.
Unstable Affliction’s damage has been increased by 20%.
Demonology
Shadow Bolt’s damage has been increased by 25%.
Soul Fire’s damage has been increased by 25%.
Touch of Chaos’ damage has been increased by 25%.
Destruction
Chaos Bolt’s damage has been increased by 8%.
Conflagrate’s damage has been increased by 8%.
Immolate’s damage has been increased by 8%.
Incinerate’s damage has been increased by 8%.
Rain of Fire’s damage has been reduced by 60% and no longer generates Burning Embers.
Shadowburn’s damage has been increased by 8%.
Talents
Demonbolt’s (Demonology) damage has been increased by 10%.
Soulburn: Haunt (Affliction) now extends up to 130% of its normal duration when refreshed, similar to periodic effects.
Hello and welcome to the Blood Elf edition of Artcraft! We know that many of you have been waiting for this update, so I’ll just provide some quick background and then get straight into the imagery.
We’re aware that it’s not ideal to see a mix of older player character models next to newer player character models, especially when you happen to be a player of the Blood Elf variety—and we’re working as diligently to remedy that situation as quickly as possible without sacrificing quality. We don’t have an exact ETA for when you’ll see these in-game, but we’re happy with the direction of this update with regards to the model and textures; we’re now focusing on model and texture variations, as well as rigging and animating. We’ve streamlined the process quite a bit, so hopefully (knock on wood) those things will go smoothly and we’ll be able to roll these out quickly.
Senior Artist Dusty Nolting is focusing on the female model—here are his thoughts:
The Horde has classically been about brutes, blood, and thunder. The Blood Elves bring a bit of subtlety to the Horde, and I think that was one of the most important aspects of the Blood Elves to maintain. For the female specifically, something we did often was move things around in small but deliberate increments, to make sure everything was just right. It’s the delicate details like her nose shape or fingertips that represent the most challenging parts of upgrading the female.
Senior Artist Joe Keller is focusing on the Blood Elf male model. Here’s what he had to say about his approach:
The male Blood Elf already has a lot of character with his easily recognizable pose and stylish hair. Our update just gives us a chance to define and focus on that. His anatomy, facial features, and hair will all get an update while still maintaining his iconic look, bringing him to the level of the other new character models.
Thank you for taking the time to check out where we are with these updates. We’re excited to get these models in the game, and are working hard to make that happen as quickly as possible—though as ever, quality is paramount, and presenting the best, most highly polished work we can will always come first.
The armies of Azeroth have pushed back through the Dark Portal and across Draenor, and now the time has come to enter Highmaul. Here’s your first look at the epic armor sets you’ll find waiting for you in Tier 17.
This week in the podcast we take a look back at the Warlord launch, how we’ve experienced the content so far and the wooping 3 million subscriber increase! Do you have questions you would like us to answer in the podcast? Let us know in the comments!