First 5 Normal/Heroic Highmaul Video Guides Released
We’ve updated the our first 5 guides for Highmaul with adjusted tactics and video guides! Keep in mind that heroic tactics also work for normal as the only difference is the health and damage numbers! The final 2 guides will be updated as we get footage for them.
Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.3. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client- side patch update. We will continue to update this list as additional hotfixes are applied.
Hotfixes have been listed by the date they’ve been implemented. The hotfixes have also been compiled by category for those wanting a quick summary of all hotfixes that have been applied since Patch 6.0.3.
Fishing Shack: Completing a daily Fishing quest now awards 15 skill points to Fishing (up from 1).
Gnomish Gearworks / Goblin Workshop: Overcharged Demolisher should now be usable only in the areas it was intended for.
Gnomish Gearworks / Goblin Workshop: “Skyterror” Personal Delivery System should now be usable only in the areas it was intended for.
Quests
[Requires a realm restart.] Corrected an issue that could cause Bloodmaul Stronghold, Shattrath City, and the Pit to sometimes not drop Apexis Crystals despite being an active quest area for the day.
Creatures and NPCs
Fate-Twister Tiklal has relocated to a more prominent location closer to the Apexis Traders in Warspear.
Dungeons, Raids, and Scenarios
Raids
Highmaul
[Requires a realm restart.] The Butcher: The boars Krush and Smash now deals less damage with their Boar’s Rush ability and should no longer kill players in one hit.
Tectus: Players should no longer be able to use their bonus rolls twice after defeating Tectus.
PvP
Ashran
To address a potential pathing issue, Fangraal, Kronus, and faction Captains now continuously push towards the enemy faction’s base.
Players entering Ashran from a PvE realm should now be correctly flagged for PvP.
Characters should no longer be able to resurrect at the King’s Road graveyard if their faction isn’t in control of that point.
Resolved an issue where faction Captains may not be spawning correctly.
Battlegrounds and Arenas
Resolved an issue where if a Flag Carrier was standing in the area where their team’s flag would be when it is returned, they’d be unable to capture the flag until they leave and return to the area again.
Arathi Basin: Characters on the Alliance team in a Rated Battleground should now be able to be resurrected by their Spirit Healer at the Blacksmith graveyard if their team is in control of it.
[Requires a realm restart.] Eye of the Storm: Characters in a Rated Battleground will now return to their team’s starting position when releasing, regardless of what bases their team controls.
The Battle for Gilneas: Resolved issues where Spirit Healers may sometimes not spawn in correctly when a point has been captured.
Professions
First Aid
Antiseptic Bandage no longer requires Sea Scorpion Segments to craft.
Jewelcrafting
Critical Strike Taladite should no longer incorrectly require a Taladite Crystal to craft.
Items
Consuming a Draenor potion, elixir, or flask should no longer cause the character to break out of stealth.
Mantid Elixir now provides a more reasonable increase to armor.
Primal Combatant’s Drape of Contemplation now provide a bonus to Multistrike instead of Critical Strike to differentiate it from the Drape of Meditation.
Primal Gladiator’s Drape of Contemplation now provide a bonus to Multistrike instead of Critical Strike to differentiate it from the Drape of Meditation.
Here you’ll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.3. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client- side patch update. We will continue to update this list as additional hotfixes are applied.
Hotfixes have been listed by the date they’ve been implemented. The hotfixes have also been compiled by category for those wanting a quick summary of all hotfixes that have been applied since Patch 6.0.3.
Book of Garrison Blueprints should now be consumed when learned and can also be destroyed.
Resolved a number of issues where players may sometimes be unable to enter their Garrisons.
Garrison Buildings
Gladiator’s Sanctum Level 3: The building should now correctly provide the benefits from earlier levels 1 and 2.
Inn: To encourage players to not leave in the middle of a run with a Dungeon Finder group, quests received from the Garrison Inn now requires the final boss of the Dungeon to be defeated.
Inn: Millhouse Manastorm can now always be found on the second floor.
Mage Tower/Spirit Lodge: Greatly increased the drop rates for Ogre Waystones.
[Requires a realm restart.] Salvage Yard: Special transmogrification items obtained from crates of salvage are now Rare (blue) quality to help distinguish them. Additionally, these items are now able to be disenchanted.
Tannery Level 2: Rorok Ironhide (Horde) should no longer incorrectly be selling tents.
The Forge Level 2: Followers assigned to work at the building should now be able to correctly grant Solace of the Forge and Song of the Anvil buff.
Garrison Invasions
Botani Invasion: The Gnarled Ancient should no longer get stuck and be able to enter a Horde Garrison.
Iron Horde Invasion: Made a number of adjustments to make Gold Victory more obtainable.
Followers
Magister Krelas should now work correctly in a party for Followers with the Elvenkind trait.
Magister Serena should now work correctly in a party for Followers with the Humanist trait.
Classes
Death Knight
Glyphs
Glyph of Death and Decay should now also apply its effect for Death Knights with the Defile talent.
Druid
Restoration
Nature’s Swiftness should now correctly increase the healing over time effect and duration of Regrowth.
Talents
Soul of the Forest (Restoration) should now interact and correctly apply its healing bonus while Nature’s Swiftness is active.
Hunter
General
Kill Shot (Beast Mastery, Marksmanship) should now correctly reset its cooldown if the target becomes immune, have abilities, or talents that trigger to prevent the target from dying.
Monk
Mistweaver
Life Cocoon’s healing has been increased by 50%.
Talents
Chi Wave should now correctly bounce up to 7 times to targets within 25 yards.
Paladin
General
Hand of Freedom modified by Glyph of Hand of Freedom should now correctly reduce the remaining duration of all loss of control effects when used on other players.
Priest
General
Mass Dispel modified by Glyph of Mass Dispel should no longer incorrectly dispel Cyclones cast by a friendly player.
Shaman
General
Shaman totems should no longer be damaged by the Death Knight talent, Defile.
Enhancement
Maelstrom Weapon will no longer increase the damage or healing effects of spells that consume the Ancestral Swiftness buff.
Restoration
Riptide modified by Glyph of Riptide should no longer incorrectly consume Echo of the Elements when cast.
Warlock
Armor Sets
Tier-15 2-piece set bonus should no longer be retained incorrectly when the set pieces are no longer equipped.
Quests
Frostfire Ridge
Karg Unchained: Players should now be able to complete or re-accept this quest after completing Return to the Pack.
Gorgrond
Assault on the Pit: Defeating Iron Horde NPCs in the middle of the pit should now correctly grant credit towards completion of the quest.
Spires of Arak
Hot Seat: The Apexis Turret should no longer be able to accidentally damage players.
World Environment
Resolved issues that can occur for characters that retain the Time Travelling effect outside of Blasted Lands and Theramore.
Players should no longer be unable to leave the tower after obtaining Steamwheedle Supplies in the Ring of Trials area in Nagrand.
Creatures and NPCs
Frostfire Ridge
Borrok the Devourer should now drop a Devourer’s Gutstone that allows more than one player to loot it.
Fernus is now immune to Enslave Demon and Banish.
Shadowmoon Valley
Krosnis is now immune to Enslave Demon and Banish.
Gorgrond
Tarlna the Ageless’ Genesis ability now summons a maximum of 15 Giant Lashers and has a increased duration of 12 seconds (up from 6 seconds).
Nagrand
Objects in the Mok’gul Watchpost area should no longer incorrectly cause the player to remain in combat and be unable to interact with those objects.
Warsong Marauders should no longer attack Rogues that pickpocket them.
Dungeons, Raids, and Scenarios
Satchel of Savage Mysteries now have a chance to contain a mount, pet, pet consumable, Draenor consumable, or Follower upgrade token in addition to an Augment Rune.
Raids
The entire raid is no longer notified when a player loots an Elemental Rune or Abrogator Stone.
Highmaul
The Butcher’s Heavy Handed ability now deals less damage if it’s triggered by their off-hand weapon.
Brackenspore should now correctly heal back up to full health at the start of the encounter.
Tectus’ Berserk timer is now 10 minutes on Normal and Heroic difficulty.
Tectus: Resolved an issue where defeating Tectus just as he was going into Berserk mode could result in no loot.
Tectus: It should now be possible to obtain the achievement, More Like Wrecked-us.
Dungeons
Grimrail Depot
Borka the Brute is now immune to taunts from player pets.
Grom’kar Cinderseer’s Lava Wreath ability should no longer hit pets.
Upper Blackrock Spire
Ragewing the Untamed’s Engulfing Fire ability should no longer incorrectly disorient Rogues with Cloak of Shadows active.
Emberscale Adolescents and Emberscale Whelplings should now always be targetable while in combat.
PvP
[Requires a realm restart.] New Honor and Conquest vendors have been added to Stormshield and Warspear.
In Stormshield, Alliance players can find Bregg Coppercast (Honor) and Ingrid Blackingot (Conquest) standing in front of the Siege Tank near the exit to Ashran, across from the training dummies.
In Warspear, Horde players can find Lieutenant Brokefist (Honor) and Lieutenant Axelash (Conquest) on the hill next to the exit to Ashran, just down the path from the inn.
[Requires a realm restart.] Honor and Conquest PvP gear without a set bonus no longer provides the same secondary stats as PvP gear with set piece bonuses.
Ashran
Faction balancing is now in effect if there are more than 5 players from each faction in Ashran.
Fortune Favors the Bold has been increased to 100% additional Honor Points and Artifact Fragments (up from 25%).
Artifact Fragment rewards from Ring of Conquest Ogre guards, or Ashran rares should no longer decrease based on the number of players engaging them.
[Still in testing.] Turning in an Artifact Fragment now awards 3 Honor Points per fragment (up from 1 Honor Point).
[Still in testing.] Increased reputation gains with Wrynn’s Vanguard and Vol’jin’s Spear.
Turning in an Artifact Fragment now awards 5 reputation points per fragment (up from 1 reputation point).
Turning in tokens recovered from a defeated player now awards 2500 reputation points when turned in (up from 350 reputation points).
Completing a bonus objective now awards 500 reputation points.
Defeating Grand Marshal Tremblade or High Warlord Volrath now awards 2500 reputation points.
Resolved a pathing issue for Fangraal, Kronus, and faction Captains.
Battlegrounds and Arenas
Warsong Gulch: Players in a Wargame or Rated Battleground should no longer be sent to the wrong graveyard.
Items
Draenor Treasure Maps are now bind on pickup.
Bonemaw’s Big Toe can now be Needed by Warriors.
Ironmender’s Totem can now also trigger its effect from healing spells.
Moonfang’s Paw is no longer unique.
Moonfang’s Shroud is no longer unique.
Qian-Ying, Fortitude of Niuzao’s Endurance of Niuzao effect should now trigger first if the ability is not on cooldown before triggering the Purgatory talent for Death Knights.
Raw Riverbeast Meat should now correctly drop from Riverbeasts and no longer be incorrectly dropping from Basilisks.
Tormented Armament, Munificent Armament, and Grandiose Armament tokens obtained from completing a Garrison Mission should no longer incorrectly create one-handed warmaces for Assassination and Subtlety Rogues.
UI
Resolved an issue where Draenor PvP gear may display incorrect item levels and stats.
December 2
Garrisons, Followers, and Outposts
Disturbed Podlings and Goren Protectors that spawns inside of the Garrison should now be lootable if they’re killed by an NPC (like a Bodyguard). An additional hotfix is being worked on that will also apply this while encountering Disturbed Podlings and Goren Protectors outside of the Garrison as well.
Garrison Buildings
Barn: Iron Trap, Improved Iron Trap, and Deadly Iron Trap should no longer be incorrectly triggering when other players run over it.
Dwarven Bunker / War Mill Level 2: Added a 2 hour grace period for cosmetic gear purchases from this building, allowing characters to sell the item back for a full refund. Note that utilizing the item for transmogrification will remove this grace period.
Gladiator’s Sanctum Level 3: Fight, Kill, Salute! now awards 500 Conquest Points (down from 1500).
Menagerie Level 3: Reduced the number of pet battle wins needed for the Draenic Pet Battler achievement from 500 to 150.
Stables Level 3: Completing The Stable Master achievement should now correctly award the Stable Master title.
Garrison Invasions
Players should now be eligible to receive an Invader’s Forgotten Treasure once a week if they complete the invasion with a Gold Victory.
Corrected an issue that was causing progress towards a Garrison invasion to reset each week.
Garrison Missions
Conquest Garrison Missions have been disabled temporarily from the pool of available missions for players that are eligible to receive them.
Classes
Death Knight
Armor Sets
Death Knight PvP 2-piece set bonus from previous PvP Seasons should now grant 1 Runic Power when Chains of Ice is used (down from 10 Runic Power).
Mage
Armor Sets
Mage Tier-12 2-piece set bonus’ summoned Mirror Images should no longer be dealing an excessive amount of damage.
Monk
Mistweaver
Enveloping Mist’s healing has been increased by 50%.
Paladin
General
Seal of Insight’s healing effect should now be able to Multistrike or Critically Strike.
Priest
Holy
Lightwell’s heal over time effect should now be able to Multistrike or Critically Strike.
Binding Heal should now correctly heal both the Priest and friendly target.
Quests
Shadowmoon Valley
Downsizing the Darktide: Ra’ka Bloodspear should now correctly allow multiple players to receive tap credit.
Shattering the Enemy: Increased the spawn rates for Felstorm Crystal.
Gorgrond
A Centurion Without a Cause: Defeating Woodfist far away from High Centurion Tormmok should no longer cause him to remain hostile to the character and allow players to complete the quest.
Assault on the Pit: Increased the spawn rate of creatures and NPCs for this quest.
Bonus Objective: The Forgotten Caves: Gorg the Host really should no longer be getting stuck in evade mode.
[Requires a realm restart.] Strike While the Iron is Hot: Players joining a version of this quest that’s already in-progress should now be able to receive completion credit.
Nagrand
My Precious!: Resolved an issue where players may sometimes not receive completion credit for the quest. Additionally, players that have adandoned the quest should now be able to see Bazwix to reobtain the quest.
Ring of Trials quests can no longer be completed while in a Siege Tank or Demolisher. Seriously, that’s not even a fair fight.
Goldmane the Skinner: Taking the cage key without opening the cage to let Goldmane out no longer prevents Bolkar the Cruel from respawning.
Legendary Ring Quest Line
Upgrading the ring should now correctly remove the old ring from the player’s inventory.
World Environment, Creatures, and NPCs
Rare creatures and NPCs are now immune to the Dominate Mind ability.
Frostfire Ridge
Time-Warped Tower can now be looted by Alliance characters.
Shadowmoon Valley
Darktide Rylakinator-3000’s attacks now deal more damage.
Talador
NPCs in the Aruuna area should no longer cause Horde characters to become stuck in combat.
Burning Eye’s Eye of the Legion ability now has a reduced range of 30 yards (down from 100).
Daggerjaw Pridelord, Daggerjaw Raider, and Daggerjaw Hoarder now deal less damage.
Dungeons, Raids, and Scenarios
Raids
Molten Core
Trash mobs like Ancient Core Hounds and Lava Surgers no longer respawn.
Dungeons
Cloth chest pieces should now correctly have a chance of dropping on Personal loot mode.
Bloodmaul Slagmines
Slave Watcher Crushto’s Ferocious Yell now deals 10% less damage.
Slave Watcher Crushto: Captured Miner’s Traumatic Strike now has a recast time of 6 seconds.
Achievement Come With Me If You Want to Live: Croman should now be more forviging with how far apart he can remain from the player he’s following before despawning.
Iron Docks
Grimrail Enforcers: Makogg Emberblade’s Lava Sweep should now always deal damage to players.
Skyreach
Credit for completing the achievement I Saw Solis should now be correctly awarded.
Upper Blackrock Spire
Kyrak’s Rejuvenating Serum now has a duration of 9 seconds (down from 12 seconds). On Heroic difficulty and Challenge Mode, the ability now heals for the 8% (down from 10%).
Ragewing the Untamed’s Engulfing Fire ability can now hit players that are not in line-of-sight.
PvP
Conquest Points have been converted into Honor Points before the start of the season.
[Requires a realm restart.] Conquest Quartermasters Marshal Gabriel (Alliance) and General Aevd (Horde) have reinstated to sell Conquest gear. This reverts the hotfix from November 17.
Cross-realm groups are now able to enter Ashran together.
Battlegrounds and Arenas
Strand of the Ancients should now correctly award players with a Gold Strongbox for winning.
Professions
Level-up items created by some professions no longer use reagents that required a daily cooldown to create and are no longer soulbound. To compensate for this change, basic reagent requirements have been increased and vendor buyback price for those items have been reduced now that they’re less rare.
Enchanting
Mark of Blackrock now requires 3 Temporal Crystals (down from 15) and 5 Scorcerous Earth (down from 10).
Mark of Shadowmoon now requires 3 Temporal Crystals (down from 15) and 5 Scorcerous Fire (down from 10).
Engineering
Blingtron 5000 should now correctly resume offering their daily quest after defeating another Blingtron.
Inscription
Ink Traders should now accept Warbinder’s Ink in exchange for other inks.
Items
Many epic trinkets in Draenor received a buff to ensure a proper progression path through the Raid tier. This change affects world-drop BoE epic trinkets, Inscription-crafted epic trinkets, and trinkets that drop from Highmaul and Blackrock Foundry. Further information on this change could be found in the forum thread titled: Trinket Hotfixes.
Note that Scabbard of Kyanos was unintentionally buffed much more than intended and its stats will be reverted to a more reasonable level.
Missing Class Glyphs
The following Glyphs were not available to be crafted through Inscription and have been added to vendors in Stormshield and Warspear. Alliance players can purchase them from Joao Calhandro, and Horde players can purchase them from Maru’sa. The glyphs are unique and bind on acquire.
Glyph of the Solstice (Druid)
Glyph of Flying Fists (Monk)
Glyph of Cleanse (Paladin)
Glyph of Purification (Priest)
Glyph of Purify Spirit (Shaman)
Glyph of Frostbrand Weapon (Shaman) will be automatically learned at level 75.
A number of items with no function are now listed as gray/junk quality item.
Alchemical Catalyst is now an Uncommon quality item.
Aviana’s Feather now only works in outdoor Draenor areas, and other outdoor areas that allow flight.
Metamorphic Crystal has no function is now listed as gray/junk quality item.
N.U.K.U.L.A.R. Target Painter no longer works during a Brawler’s Guild match.
Oralius’ Whispering Crystal no longer provides a buff to Spirit.
Ultimate Gnomish Army Knife can no longer be used while in an Arena or Battleground.
UI
Tooltips for players in Premade Groups should no longer incorrectly display their level 90 Proving Grounds achievements.
Adopt Argi The Space Goat
There are 2 new items on the pet/mount store and are currently available in a bundle!
Bring home Argi today and support Ebola relief in the process. This impossibly cute little new pet will jump into your heart and nibble at your Blue Woolen Socks. She’s ready to help guide you through the savage lands of Draenor, climbing, swimming, and running wherever you go. For every Argi pet purchased between December 3 and December 31, 100% of the adoption fee (€10 in Europe; pricing varies by region) will be donated in support of the American Red Cross to assist in Ebola relief efforts in Africa.
You can also pick up Argi in a special bundle* with the new Grinning Reaver in-game mount, and still help out this great cause. Dart through the skies and skitter across the land on this primal prodigy—and when the mood strikes, let your own grin mirror the reaver’s sinister smile.
*For every Argi pet and Grinning Reaver mount bundle (€26 in Europe; pricing varies by region) purchased between December 3 and December 31, Blizzard will donate €10 (€10 in Europe; pricing varies by region) in support of the American Red Cross to assist in Ebola relief efforts in Africa.
The American Red Cross name and emblem are used with its permission, which in no way constitutes an endorsement, express or implied, of any product, service, company, opinion, or political position. For more information about the American Red Cross, visit www.redcross.org.
Next up in our series is Tarlna the Ageless, who also resides in Gorgrond. A special thanks to WoWMartiean for recording this footage on the US servers! Check below the break for the full guide in text.
Today, in the first of many video guides to come, we take a look at one of the world bosses Drov the Ruiner, who resides in Gorgrond. Check below the break for the full guide in text.
Hello everyone- There have been several recent hotfixes to the stats on trinkets in Draenor, and we wanted to take some time to provide an update on these.
At launch, we found some issues that led to many Draenor trinkets being incorrectly budgeted (predominantly overbudget, though some were underbudget as well). We quickly applied one hotfix to attempt to resolve this issue, but there are still some issues remaining. That said, despite the overbudget, we won’t be nerfing any existing trinkets. So, have no fear of purchasing any of these trinkets and only to have them end up nerfed.
Last night, we applied another hotfix which increased the stats on many epic trinkets in order to reach a balanced budget on these trinkets and ensure a proper trinket progression path through the Raid tier. This change affects world-drop BoE epic trinkets, Inscription-crafted epic trinkets, Highmaul trinkets, and Blackrock Foundry trinkets.
With the opening of Highmaul today we also wanted to wish you good luck!
As with raids in Mists of Pandaria, we’re staggering the unlock of difficulties for the first raid in the expansion. As with those prior staggered unlocks, our goal here is to let you have fun playing, leveling, and to have time to explore and prepare yourself and your raid group before jumping into this first raid. We’ll share information on the unlock schedule for Blackrock Foundry in the future, but are currently expecting it to unlock approximately 8 weeks after Highmaul.
December 2, 2014
Highmaul opens with Normal and Heroic difficulties accessible.
Drov the Ruiner and Tarlna the Ageless begin spawning in Gorgrond.
December 9, 2014
Mythic difficulty unlocks.
Raid Finder Wing 1 (Kargath/Butcher/Brackenspore) unlocks. Requires item level 615+.
December 16, 2014
Raid Finder Wing 2 (Tectus/Twin Ogron/Ko’ragh) unlocks. Requires item level 615+.
January 6, 2015
Raid Finder Wing 3 (Imperator Mar’gok) unlocks. Requires item level 615+.
Hey guys I’m Mezzy from WoW Weekly and welcome to this warlords of draenor raiding guide. Today we’ll be taking a look at the final boss heroic Imperator Mar’gok in Highmaul.
This is a 4 phase encounter with an intermission phase between the second and third and third and fourth phases.
The first phase will show all the abilities and each other phase will change those abilities in one way or another. In phase 1 the first ability you’ll have to deal with is Arcane Wrath. This deals a medium amount of damage when it expires and then jumps to the closest person within 200 yards. Whenever it jumps it’s damage will increase by 25% and it’s jump range will decrease by 50%, this means that after the 4th jump it can expire if noone stands near the person with the debuff in a 13 yard range. To deal with this we have 2 ranged dps take the debuff outside of the raid and on the 4th stack we have the person it’s still on stay out of the way to let the debuff expire. One thing to be clear on, whoever gets the debuff takes it to the assigned ranged players so they can further handle it, and this includes melee.
His next ability is Destructive Resonance. This is an arcane mine that if it’s triggered will deal a large amount of aoe damage to the entire raid and deal near fatal damage to the one who triggered it. Not only that but it will give them a debuff increasing their arcane damage taken by 45% and stunning them whenever they get hit by arcane energy. This means you do not want to trigger it at any cost.
Mar’gok can also summon Arcane Aberrations which need to be killed as they will pulse arcane damage every second to the entire raid. So always switch to these when they spawn as their aoe could mean the difference between a wipe and a kill.
Tanks have 2 debuffs to watch out for. The first being Mark of Chaos, when they get the mark, after 8 seconds they will explode dealing 270k damage to anyone within 35 yards. This means the tank has to run away as quickly as possible, with any speed buffs to not hit anyone else in the raid with the explosion.
The second buff rather, is Accelerated Assault. Each time Mar’gok hits the same target his attack speed will increase by 8%. You’ll deal with this automatically through dealing with Mark of Chaos. His final phase 1 ability is called Force Nova, which will deal damage to anyone standing in it. Only the outer ring of the spell does damage, so we run through it.
There’s a lot of abilities and changes per phase so I’ll try to recap it per phase.
For phase 1: Deal with Arcane Wrath by letting it bounch 3-4 times by the designated ranged and then make sure noone is near the debuffed player. Do not stand in the arcane mine, ever. Kill the adds that spawn. And have the tank move Mark of Chaos atleast 35 yards away from the raid.
At 85% of his health phase 2 will start and his abilities will gain bonuses.
Arcane wrath will not allow the player to move more than 10 yards away. This means to not let it spread too far, someone will have to move close to the player to prevent an increase of amount of jumps the debuff will need to make to dissapear. You still want to bring the debuff to the assigned ranged dps to handle it and due to the restriction on movement the rest might need to move away from those that are debuffed.
The arcane Resonance bomb will grow twice it’s size over 30 seconds, the Aberration add will also knock everyone back when it dies meaning you do not want to be infront of a mine or risk detonating it. The Mark of Chaos tank target will be teleported to a random location and the force nova will push people away.
You deal with phase 2 the same you did as phase 1, however the 10 yard radius for arcane wrath might cause trouble so be sure to communicate which side away from the raid you’re going to get rid of the debuff.
At 55% health he will go into the first intermission phase, which will last for 1 minute. During this phase you will have to deal with 2 things. Every 12 seconds the Anomalies will spawn from the rune which will need to be killed. And 2 Gorian Warmages will spawn which also need to be killed.
You will want to keep these separated from each other as they have an aura that will buff them if they get within 25 yards of each other. They will fixate on a target for 15 seconds and attack them before switching to another. They will also slow people reducing their casting and movement spead with 50%. Luckily this can be dispelled. The cast that the warmages do, can be interrupted so do that as much as possible to reduce damage on your raid. When the warmages cast their spell that does damage, it will do an aoe at the target. So whoever gets fixated will have to move away from the rest of the raid.
To deal with the Arcane Anomalies we assigned just one or two dps to switch to them after the first mage dies. The rest will have to make sure the second mage dies. Also do not kill all of the Arcane Anomalies at the same time as they do AoE damage when they die.
After the one minute, Mar’gok will become active again and instead of push back effects the basic abilities will have different additions.
The arcane wrath debuff will only decrease in distance by 25% per jump instead of 50%. This means you’ll want to try and get this debuff further away from the group to still reduce the amount of jumps it needs. In practise we found that we’d have to let it dissapear at the 7th stack of the debuff. Otherwise we risked it jumping to someone in the raid even though it felt like they were far away.
The resonance bomb will stay on the ground for 2 minutes, the Aberration adds are immune to effects like stuns and have 75% more health, Mark of Chaos will root the tank, meaning the entire raid will have to move atleast 35 yards away from the tank and force nova will trigger additional nova’s every 8 seconds.
For the Mark of Chaos root we moved the boss and entire raid to the opposite side of the room to give ourselves more space. Other than that the crux of this phase is to not let the add stay up for too long due to it’s aoe pulse, and Arcane Wrath now has to be dealt with all the way up to the 7th stack, meaning your assigned ranged will take heavy damage.
At 25% you will get another 1 minute intermission phase. In addition to the adds from the previous intermission
phase you will also get a Gorian Reaver to deal with. This will need to be tanked, facing away from the raid due to the conal attack from Devastating Shockwave. He will also place a stacking debuff on the tank increasing damage taken by 15% for 25 seconds and kick the tank in the face pushing them back and resetting aggro. It’s at the kicking point that you’ll want to switch tanks.
We found that this was the most intense phase due to all the damage coming out from the different adds, and as such we used heroism to alieviate some of the pressure. The Reaver deals an absolute ton of damage so we found it was best to kill 1 mage, then kill the reaver and then kill the other mage. If a ranged player has interrupts be sure to use them on the second mage when killing the reaver.
And then again, after 1 minute you’ll go into the final phase and the abilities will again have different bonuses.
The arcane wrath debuff will jump to a second person the first time it jumps, meaning you’ll have to deal with 2 arcane wraths. At this point you still want to get the debuff to the edge of the raid group, but due to the added complexity of the second debuff we made it everyone’s responsibility that if they got the 4th stack that they would have to run it out of the raid.
The resonance bombs will trigger 2 more to spawn when they detonate or expire which means you’ll have less and less space to move. The Aberration add will split into 7 fragments that need to be killed when it dies. These deal a lot of damage so any stuns that you have are quite useful. The Force Nova gives players a debuff dealing damage to anyone within 4 yards meaning that you’ll have to spread out when the ring is cast. And finally the Mark of Chaos will cause 8 chaos orbs to spawn which will fly out into the room. These need to be dodged as they deal a lot of damage if you get hit by it.
To recap for phase 4: Deal with Arcane Wraths as you would regularly, but have whoever get the initial debuff move out to your assigned ranged to have the debuff bounce among those at the edge of the raid. Then when they reach 4 stacks, make sure the two with the debuff are far away enough from everyone to have it fizzle out. Kill all the adds that spawn. Spread out when the force nova is cast, And do not get hit by the chaos orbs after the tank loses his mark of chaos..
This is a fight where many things happen, take it one phase at a time and you’ll get there, so good luck.
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Hey guys I’m Mezzy from WoW Weekly and welcome to this warlords of draenor raiding guide. Today we’ll be taking a look at heroic Ko’ragh in Highmaul.
Let’s get right into, Ko’ragh has a shield which absorbs 5 million magic damage. While the shield is up his damage will increase by 6% every 10 seconds and once it breaks the bonus damage is removed. Because of this you will want to have plenty of casters in your team. Once it reaches 0 Ko’ragh will have to recharge it in 20 seconds. After which the shield is restored.
While Ko’ragh is recharging you can have one player stand on the rune in the middle. This will give them Caustic Energy. While standing on the rune it will deal damage every second and reduces their healing received by 35%. Once the rune powers down you yourself will get a magic absorbtion shield. The amount of damage the shield can take becomes higher the longer you stand in the rune while Ko’ragh is recharging. You will want a ranged dps to stand in the rune for the full duration each time.
You will need this shield because of Overflowing Energy. Orbs will drop from the sky and if they touch someone they will explode and deal over a million damage to them. You will want to have players with the magic absobtion shield standing underneath it because if it reaches the ground instead it will deal a lot of aoe damage to the entire raid instead. More orbs will spawn as the encounter progresses, so the higher you can get your shield when standing in the rune, the more players you will have to intercept the orbs.
While the shield and orbs are the main difficulty of the fight there are other things to watch out for.
First off there’s the Suppression Field which is an area effect that deals adamage and silences players in it. However this also silences the adds that will spawn during the encounter. When Ko’ragh is recharging and the rune is up 3 Volatile Anomalies will spawn every 8 seconds and will have to be killed. When these die they will deal 43k damage to everyone in the raid, unless they explode in a Suppression Field. So this of course means your tank will have to get the Volatile Anomalies to a suppresion field before they die.
Ko’ragh can also expel 4 different types of magic with each having different effects.
When he expels fire he will deal damage to the entire raid every second for 10 seconds. When it ends it will deal a high amount of damage to everyone in the raid and extra damage to those standing within 5 yards of each other. So stay spread.
When he expels arcane he will debuff a player. Every half a second it will create a rune on the floor and after 1,5 second it will explode dealing just about lethal damage to anyone withing 5 yards of the rune. So if you get the debuff, move it away from the group and everyone else will want to move away from the runes themselves.
When he expels frost he will summon a frost orb that deals roughly 100k damage to the entire raid and slow them the closer they are to the orb. This will dissapear after 20 seconds.
And finally if he expels shadow every player will get a debuff which absorbs 140k healing on them. This will have to be healed off players or risk getting them killed from other spells.
This is definitely ones of those fights where there are a lot of different effects to watch out for. Just keep the main mechanic in mind which is the magic shield and the orbs that will drop to the floor. Besides that, kill the adds as they spawn, preferably when they are in the suppression field, when you get the fire stay spread atleast 5 yards, if you get the arcane move it away from the rest, heal through the shadow debuff and stay away from the frost orb.
The easiest positioning we found was to have the boss tanked in the middle. The one issue we had was that sometimes melee would not get out of the middle quickly enough before Ko’ragh started recharging, meaning the assigned ranged dps to get the shield could not absorb the rune anymore. So have your melee get out of the middle before his shield is completely depleted.
The expel arcane also seemed to only go on the tank, so we had a trail of markers for the tank to run out via them. Noone was allowed to stay on those markers so that the expel arcane could be dealt with safely.
If you liked this quick guide please comment subscribe and click the like button. Be sure to check out our other content at wowweekly.net If you would like to keep up with when new videos come out but you don’t have a youtube account you can also follow us on facebook or twitter, at facebook.com/wowweekly or twitter.com/bbmezzy. For now I’m Mezzy and I’ll see you again next time.