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9.2.5 Is Now Live, Updated 9.2.5 Content Update Notes, New Cinematics (Spoilers), Save Up to 30% on Select Game Services for A Limited Time

Patch 9.2.5 has released in both the US and the EU. It brings new small story quest chains and cinematics (see below). Additionally organized group content can now be done cross faction! For those that want to go switch factions Blizzard is currently holding a sale on the faction transfer service.

Shadowlands: 9.2.5 Content Update Is Now Live

Quote from: Blizzard

The Shadowlands content update 9.2.5 has arrived with a variety of features and experiences such as cross-faction play, new questlines for blood elf and Dark Iron dwarf characters, a new PvP arena, and more!

Party with Players from the Opposing Faction!


Cross-faction gameplay is included with the 9.2.5 content update, giving players more grouping options and allowing them to play with their friends from the opposing faction. Read our news post for more about this feature.

Blood Elves and Dark Iron Dwarves, Get Questing!

Two new questlines will help blood elf, and Dark Iron dwarf players earn new rewards in this update.

Blood Elf players completing their questline receive the Elusive Emerald Hawkstrider mount, and blood elf Paladins earn the Blood Knight-themed Ensemble: Blood Knight’s Dedication. Dark Iron dwarf players who complete their questline earn the Grimhowl’s Face Axe mount and the Dark Iron-themed Arsenal: Lavaforge Armaments as a reward.

Test Your Mettle in the Enigma Crucible

The mysterious Enigma Crucible crafted by the Progenitors is the latest PvP arena located within the ancient wonder of Zereth Mortis and will offer players a challenging battlefield to test their skills.

Shadowlands Season 4 Coming Soon

Season 4 will be making its debut later this summer. Keep an eye on WorldofWarcraft.com/news for more details on when Season 4 will be available.

Shadowlands 9.2.5 Content Update Notes

Learn more about the latest changes coming to the Shadowlands by reading through the update notes.

Keep checking WorldofWarcraft.com for more information on these features and more. We’ll see you in the Shadowlands!

Updated Shadowlands 9.2.5 Content Update Notes

Quote from: Blizzard

The Shadowlands 9.2.5 content update arrives on 1 June and comes with a variety of features and experiences such as cross-faction play, new questlines for Blood Elf and Dark Iron Dwarf characters, a new PvP arena, and more!


  • All Covenant Sanctum feature achievements are now visible and count towards your character’s total achievement points, regardless of which covenant your character currently belongs to. Nonetheless, all characters must belong to a Covenant to earn that Covenant’s specific achievements.
  • Tower Ranger criteria now requires The Jailer’s Gauntlet: Layer 4 (was Layer 8).
  • The Dancing Machine achievement text now specifies that the reward is a toy.
  • Anima Cannisters required for Kaal-ed Shot now respawn after General Kaal resets and the Slammed! debuff is no longer removed by immunity effects.
  • Fixed an issue that was causing The Enlightened faction to not count towards the Exalted Reputations achievements.
  • Fixed an issue that caused the Azeroth at War achievements to not be obtainable by players.


  • Removed the experience point reduction that is applied to level 51–60 characters while in Party Sync.


  • All classes now generate more threat when in a tank specialization.
    • Developers’ note: We’ve heard a lot of feedback about threat loss from the community (and our teammates) since the start of this season. Our design intent is that a tank who is actively directing their damage rotation at an enemy should be able to maintain threat on that enemy, but simple area of effect spells (like Consecrate or Death and Decay) alone should not be sufficient. We’ve analyzed this situation and feel that a small adjustment to tank threat modifiers should help maintain that balance for the remainder of the expansion.
    • Fixed an issue that caused Bone Shields consumed by Tombstone (Talent) to not reduce the cooldown of Blood Tap by the correct amount.
      • All damage abilities and pet damage increased by 4%.
      • Beast Cleave now causes your pet to strike other targets for 100% of your pet’s damage (was 90%).
        • Developers’ notes: Beast Mastery has not received as much AoE benefit from its set bonus as other specializations and consequently has fallen behind. We’re increasing the damage of their pets and Beast Cleave damage transfer to help their overall performance.
  • MAGE
    • ARCANE
      • Arcane Missiles damage increased by 8%.
      • Arcane Blast damage increased by 10%.
      • Clearcasting can no longer be dispelled.
        • Developers’ note: We feel that Arcane single target damage would benefit from an increase, but also want to offer some dispel protection for one of their critical rotational buffs in Clearcasting. This is a change that we will evaluate further going into Dragonflight as generally, we want magical buffs like these to be dispellable. In this case, we feel there is necessary to help this specialization in the short term.
  • MONK
      • Rising Sun Kick damage increased by 20%. This change does not apply to PvP.
      • Fists of Fury damage to primary target increased by 20%. This change does not apply to PvP.
      • Blackout Kick damage increased by 20%. This change does not apply to PvP.
      • Tiger Palm damage increased by 20%. This change does not apply to PvP.
      • Fist of the White Tiger (Talent) damage increased by 20%. This change does not apply to PvP.
        • Developers’ note: As part of our ongoing balance efforts, we’re taking a more aggressive approach towards improving Windwalker Monks’ single-target damage, so that their performance is more competitive in raid situations where their unique strengths may not come to the forefront.
    • OUTLAW
      • Between the Eyes damage increased by 20%. This change does not apply to PvP.
      • Pistol Shot damage increased by 20%. This change does not apply to PvP.
      • Sinister Strike damage increased by 20%. This change does not apply to PvP.
      • Blade Flurry damage increased to 60% of single target damage (was 50%). This change does not apply to PvP.
        • Developers’ note: Our intent with these changes is to improve Outlaw in both single target and 5-6 target cleave situations where Blade Flurry should shine. Outlaw isn’t standing out enough in these moments and we hope these changes move us in the right direction. However, in PvP, Enduring Brawler and Recuperator have given Outlaw more survivability than intended and we’ve decided to reduce the max stack count as a result.
    • Fixed an issue that caused Scouring Tithe (Kyrian Ability) to grant both the death and survive effects when used against certain enemies.
      • (2) Set Bonus: Ritual of Ruin now lasts 30 seconds (was unlimited).
        • Developers’ note: With these changes, we’ve set out to address a strategy of disengaging from the fight except in rare moments where the Warlock can setup huge burst through the set bonus. At the same time, we’re trying to give adequate time for the Warlock to respond to Ritual of Ruin proc with a 30 second duration.
    • ARMS
      • Mortal Strike damage increased by 10%. This change does not apply to PvP.
      • Overpower damage increased by 10%. This change does not apply to PvP.
      • Execute and Condemn damage increased by 15%. This change does not apply to PvP.
        • Developers’ note: These changes are intended to increase Arms single target performance while not affecting areas where they already excel.
      • Execute and Condemn damage increased by 15%. This change does not apply to PvP.


  • Players are now able to directly invite members of the opposite faction to a party if you have a BattleTag or Real ID friendship, or if you are members of a cross-faction WoW Community.
  • Premade Groups in the Group Finder listings for Mythic dungeons, raids, or rated arena/RBGs are now open to applicants of both factions, though the group leader may choose to restrict the listing to same-faction applicants if they so choose.
  • WoW Communities now have the option to be cross-faction, while Guilds will remain single-faction.
  • Random matchmade activities like Heroic dungeons, Skirmishes, or Random Battlegrounds will all remain same-faction. [LEARN MORE]
  • The following instances are not cross-faction:
    • Trial of the Champion
    • Trial of the Crusader
    • Vault of Archavon
    • Icecrown Citadel
    • Baradin Hold
    • Siege of Boralus
    • Battle of Dazar’alor
    • Darkmaul Citadel (Exile’s Reach dungeon)


    • Cross-Realm raiding is now available on Mythic difficulty.
      • Decipher Relic cast time increased to 30 seconds on Mythic difficulty (was 25 seconds).
      • Imprinted Safeguards reduce damage and healing taken by 35% on Mythic difficulty (was 50%).
      • Lihuvim’s health reduced by 10% on all difficulties.
      • Protoform Schematics health reduced by 10% on all difficulties.
      • Ephemeral Eruption initial damage reduced significantly on Mythic difficulty.
      • Lightshatter Beam increases the damage taken from Lightshatter Beam by 300% on Heroic difficulty (was 500%).
      • Anduin Wrynn’s health reduced by 5% on all difficulties.
      • Monstrous Souls health reduced by 5% on all difficulties.
      • Anduin’s Despair health reduced by 10% on all difficulties.
      • Anduin’s Hope movement speed reduced on Heroic and Mythic difficulty.
      • Remorseless Winter damage reduced by 10% on all difficulties.
      • Hopebreaker damage over time reduced by 15% on all difficulties.
      • Fiendish Soul’s Necrotic Claws cooldown increased by 50% on all difficulties.
      • Mal’Ganis and Kin’tessa health reduced by 5% on all difficulties.
      • Swarm of Decay and Swarm of Darkness damage reduced by 7.5% on all difficulties.
      • Ravenous Hunger now heals the Inchoate Shadow for 13% on Mythic difficulty (was 10%).
      • Cloud of Carrion no longer disorients when jumping between players on Heroic and Mythic difficulty.
      • Infiltration of Dread duration increased by 10 seconds on Heroic and Mythic difficulty.
      • Collapsing Quasar Field duration increased by 50% on Mythic difficulty.
      • Rune of Compulsion’s absorb reduced by 33% on Normal and Heroic difficulty, and 10% on Mythic difficulty.
      • Misery no longer knocksback on Raid Finder, Normal, and Heroic difficulty.
      • Decimator no longer knocksback on Raid Finder and Normal difficulty.
      • Diverted Life Shield no longer heals on Mythic difficulty.
      • World Crusher produces 2 less Bloods of Azeroth on Mythic difficulty.
      • World Shatterer produces 1 less Blood of Azeroth on Mythic difficulty.
      • Phase 4 is now triggered at 15% Health on Mythic difficulty.
    • With Cross-Faction Instances becoming available, the Cryptic Hero: Shadowlands Season 3 achievement now requires a Mythic+ Rating in the top 0.1% of all players in your region.


  • Broker Mark of Distinction now increases the Renown of your currently active Covenant to 60 (was 40).
  • Renown catch-up is accelerated through Renown 60 (was 48).
  • These activities will now have a 100% chance to reward 1 Renown upon completion:
    • Mythic and Mythic+ dungeons
    • Torghast Layers 9-16
    • Defeating a Shadowlands raid boss encounter
    • Winning a Rated Battleground
  • New “Sounds of Healing” quest added to unlock weapons as possible rewards from Zereth Mortis content. This quest can be picked up by defeating enemies in Zereth Mortis.
  • Reward boxes from Callings now contain twice as many Grateful Offerings, still scaling with your covenant sanctum’s Anima Conductor level.
  • The Zereth Mortis weekly quest “Patterns Within Patterns” now awards Grateful Offerings.
  • Fixed an issue that sometimes caused Blizzard Shop transmog cosmetics to temporarily disappear from your collection.
  • Fixed an issue where Jingles battle pet would display as “Unknown” when summoned and its wreath and candy cane accessories were the incorrect size in the Pet Journal.


    • The minimum item level combatants will be scaled up to has been raised to 252 (was 239).
    • Fixed an issue that caused some abilities to not be removed from players in between rounds.
    • Fixed an issue that caused a round to not reset properly if a player on each side of the brawl died at the same time.
  • Gladiator’s Distinction (PvP set) bonus Stamina increased to 500 (was 350).
    • Developers’ note: In general, damage output is outpacing survivability in PvP leading to a volatile gameplay experience. We’re increasing the Stamina from the PvP trinket set bonus to reduce the effect of damage across the game.
  • Cosmic Gladiator’s Echoing Resolve no longer triggers from or provides immunity to interrupt effects. The tooltip for this will be updated in a future patch.
    • Developers’ note: While the tooltip explicitly mentions interrupts, we’ve heard the feedback loud and clear that this trinket is removing counterplay that players enjoy. We’ll fix the tooltip in a future hotfix.
    • Anti-Magic Zone’s spell damage reduction increased to 50% (was 20%) in PvP combat.
    • Dome of Ancient Shadow (PvP Talent) has been removed.
  • MAGE
    • Gift of the Lich (Necrolord Conduit) duration reduced by 33% in PvP combat.
      • Developers’ note: Deathborne is one of the most impactful cooldowns in the game, but at the current scale of Conduits, it’s regularly lasting 50+ seconds. We feel it’s necessary to reign in that duration in PvP.
  • MONK
      • Reduced cooldown on Zen Focus Tea (PvP Talent) to 30 seconds (was 45).
        • Developers’ note: Mistweavers are having a difficult time responding to burst damage reliably, as they regularly have to open their primary school in order to catch up. Giving them more access to an interrupt protection is intended to let them respond to burst damage more reliably.
      • Blaze of Light (PvP Talent) increases damage to Smite and Penance by 30% (was 15%).
      • Power Word: Shield absorb amount increased by 10% in PvP combat.
      • Fixed an issue that reduced the value of Power Word: Shield critical strikes in PvP combat.
        • Developers’ notes: We’re looking to give Discipline more offensive options in PvP but also feel that Power Word: Shield has fallen off in terms of relative strength compared to other parts of the kit.
    • SHADOW
      • Power Word: Shield absorb amount increased by 10% in PvP combat.
      • Fixed an issue that reduced the value of Power Word: Shield critical strikes in PvP combat.
    • Recuperator (Conduit) healing reduced by 50% in PvP combat.
    • OUTLAW
      • Enduring Brawler (PvP Talent) stacks up to 15 times (was 20).
    • Healing Stream Totem’s healing increased by 20% in PvP combat.
      • Raging Vesper Vortex (Kyrian Runecarving Power) damage reduced by 33% in PvP combat.
      • Earth Shock damage is no longer reduced by 10% in PvP combat.
      • Chain Harvest (Venthyr Ability) damage and healing reduced by 15% in PvP combat.
      • Earthen Wall Totem (Talent) absorb is no longer reduced by 30% while in PvP combat.
    • Developers’ note: For Shaman, we want to address some of the big swing moments created by Vesper Totem and Chain Harvest, but compensate them with more sustained healing, damage and mitigation.
    • Demonic Embrace now increases your Stamina by 20% (was 10%) in PvP combat.
    • Demon Armor (PvP Talent) has been removed.
      • New PvP Talent: Shadowfall – Gain the Nightfall talent with 100% increased chance to gain its effect. If you already have this talent, you may select another in the same row.
      • Felguard’s Legion Strike now reduces effectiveness of healing on the target by 25% in PvP combat (was 10%).
        • Developers’ note: We’ve increased the mortal strike effect of Demonology’s pet in PvP to help their effective damage.
      • (4) Set Bonus: Summoning a Blasphemy no longer stuns enemies in PvP combat.
    • FURY
      • Depths of Insanity (Conduit) effectiveness reduced by 50% in PvP combat.
      • Battle Trance (PvP Talent) now generates 3 rage (was 5) every 3 seconds for 18 seconds after using Raging Blow twice in a row on a target.
        • Developers’ note: 9.2.5 comes with a bug fix where the PvP talent Battle Trance wasn’t being activated by the Raging Blow replacement spell Crushing Blow from the Reckless Abandon talent. The above changes are intended to manage the effective buff Fury will be getting from that interaction.


  • Increased the experience points earned when crafting Specialized Armor and Jewelry for creating Runecarving items by 400%.


  • Blood Elves can start a quest to earn a new mount, weapon appearance, and the Blood Knight armor set for Blood Elf Paladins by speaking to Liadrin in Oribos. Requirements: Level 60 and Exalted with Silvermoon.
  • Dark Iron Dwarves can start a quest to earn a new mount and weapon appearances by speaking to Anvil-Thane Thurgaden in Shadowforge City, Blackrock Depths (accessed via Mole Machine). Requirements: Level 50 and “Heritage o’ the Dark Iron” completed.


  • All wings are now open (was 2 wings available per week).
  • Layers 1–8 are now unlocked by default.
  • Layers 9–12 now unlock after completing Layer 8.
  • Layers 13–16 now unlock after completing the previous Layer.


  • All search filter dropdowns now have a button that lets you easily remove all active filters.
  • The default hand cursor now has new, higher resolution art for its larger sizes under Interface Options → Accessibility.
  • The Report Player pane has been redesigned, with new categories added.




To view all content update notes, click here.

For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.

New Cinematics (Spoilers)

With the release of the patch and the new story quest chains 3 new cinematics have been released, check them out below!

Save Up to 30% on Select Game Services for A Limited Time

Quote from: Blizzard

Faction Change Bundles

Make the leap to the other side with 30% off one or three Faction Changes, and until June 7, get two additional Faction Changes for the price of six. The Faction Change item will now allow the purchase of multiple Faction Changes at one time or save some for future use.

Changing your faction also includes a free race change for your class, so you’ll fit in with your new friends when you join them on their adventures all over Azeroth.

Available Faction Change pack options:

  • 1 for $21.00 (Regularly $30.00)
  • 3 for $42.00 (Regularly $65.00)
  • 6 8 for $95.00

To learn more about the Faction Change service and any restrictions, visit our support page.

Limited Time Character Transfer Sale

For a limited time** save an additional 30% when you purchase 1–Character Transfer or 3-Character Transfers. During this sale, the regular 6–Character Transfer bundle will be replaced with an 8-character transfer bundle option at the same price as the regular 6-character transfer of $80.00. That’s two extra Paid Character Transfers for the regular price of a 6-Character Transfer bundle. Once the sale is over, this bundle will revert to the regular 6-character transfer bundle.

  • 1 for $17.50 (Regularly $25.00)
  • 3 for $35.00 (Regularly $50.00)
  • 68 for $80.00

Visit our support page to learn more about the Paid Character Transfer service and any restrictions.

Ready to make your move? Purchase Faction Change Packs and Paid Character Transfers from the Battle.net shop or launch World of Warcraft and click on the Shop button on the character select screen.

Once you’ve purchased your Faction Changes or Character Transfers within the Battle.net shop or the in-game shop, a new icon will appear on your character selection screen. To activate a game service, click on the token, then select the character you wish to move. Any unused Faction Change tokens or Character Transfers will remain on your account for use at a future time.

* Only available for modern World of Warcraft. Characters cannot be transferred between World of Warcraft® and WoW® Classic games. ** Sale ends June 7, 2022

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