Raid Testing Schedule – May 14-18
Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Mythic difficulty requires a fixed 20 players. Our general plan is to test every encounter on Heroic difficulty first, and then test sections of the raid on Normal and Raid Finder, alongside targeted Mythic tests.
Each encounter should be available at approximately the listed times below on all PTR servers.
Thursday, May 14
Socrethar – Heroic Hellfire Citadel
13:30 PDT (16:30 EDT, 22:30 CEST)
Archimonde – Heroic Hellfire Citadel
15:00 PDT (18:00 EDT, 24:00 CEST)
Friday, May 15
Shadow-Lord Iskar – Mythic Hellfire Citadel
11:30 PDT (14:30 EDT, 20:30 CEST)
Hellfire High Council – Mythic Hellfire Citadel
13:30 PDT (16:30 EDT, 22:30 CEST)
After Mythic raid testing concludes on Friday, we will open the Bastion of Shadows Raid Finder wing, including Iskar, Socrethar, and Tyrant Velhari, over the weekend.
Monday, May 18
Iron Reaver – Heroic Hellfire Citadel
13:30 PDT (16:30 EDT, 22:30 CEST)
Mannoroth – Mythic Hellfire Citadel
15:00 PDT (18:00 EDT, 24:00 CEST)
As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
Important Testing Notes
Q: How do I get into the raid zone?
A: In Stormwind, Orgrimmar, and your garrison, you may speak to Nexus-Lord Donjon Rade in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.) You can also teleport to Tanaan and just walk in the standard entrance.
Q: How long does testing last?
A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.