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Patch 5.4.7 Patch notes, WoD PvP Changes and instant lvl 90 character price

Let’s start off with the most recent news, the price for a lvl 90 character boost was shown on the US servers today, a wooping $60! Is it a fair price? I have a hunch we’ll be discussing it on the podcast this week, so check it out saturday night!

Next up, Patch 5.4.7 has hit the US servers and will hit the EU servers in the morning. Blizzard has released the patch notes for the patch, of which you can find the full notes here. However some highlights that are not class balance changes:

Quote from: Blizzard

Creatures

Celestials now drop Season 15 Prideful Gladiator gear in place of Season 14 Grievous Gladiator gear.
Rare spawns in Krasarang Wilds now award Honor Points only when they are defeated for the first time each day.
NPC guards around PvP vendors on the Serpent’s Spine have been upgraded to have more health and deal more damage.

Raids, Dungeons, and Scenarios

Siege of Orgrimmar
Garrosh Hellscream
Garrosh Hellscream and Minions of Y’Shaarj now have less health on 10-player Heroic difficulty.
Unstable Iron Stars now triggered when 4 or more players are together (up from 3 players) on 10-player Heroic difficulty.

PvP

Season 15 has begun! With the start of the new season, Prideful Gladiator gear, and weapons are now available for purchase.
Season 14 Grievous Gladiator gear and weapons can now be purchased using Honor Points instead of Conquest Points.
Base Resilience for level-90 players is now 77% (up from 72%). Base Resilience for players below level 90 remain at 40%.
Resilience Diminishing Returns curve for Resilience has been adjusted for the new base resilience value to maintain the same value per point of Resilience as previously.
Battle Fatigue now reduces healing received while in PvP combat by 60% (up from 55%).
Gladiator’s Distinction, the set bonus for wearing two PvP trinkets, now grants 5280 Resilience (up from 2600).

Battlegrounds and Arenas

Arenas
For the 2v2 Arena bracket, Dampening is now applied to the match starting at the 5 minute mark (down from 10 minutes).
For 3v3 and 5v5 Arena brackets, there is no change. Dampening will continue to be applied at the 10 minute mark.

Alterac Valley
The following NPCs now have more health and deal more damage.
Alliance: Vanndar Stormpike, Balinda Stonehearth, Stormpike Defenders, Stormpike Bowman, and all Marshals.
Horde: Captain Galvangar, Drek’thar, Frostwolf Guardian, Frostwolf Bowman, and all Warmasters.
The following NPCs are now immune to disarm, daze, and Death Grip.
Alliance: Vanndar Stormpike, Balinda Stonehearth
Horde: Captain Galvangar, Drek’thar
Terrain outside of Frostwolf Keep has been modified to prevent players from jumping over the walls.

And then finally, blizzard came out with a blogpost today about some updates to their plans for PvP in warlords of Draenor! Highlights are the scrapping of trial of the gladiator, the return of skirmishes and the addition of the much requested Spectator mode! Check out the full article below:

Quote from: Blizzard

Warlords of Draenor will introduce tons of new features and updates to improve and expand upon many aspects of World of Warcraft, including the PvP experience. We gave you a first look at some of our PvP plans BlizzCon, and as with any development process, plans can sometimes change as they—well—develop. We’d like to share a few of those changes with you today.

The Tale of Trial of the Gladiator

At BlizzCon, we unveiled plans for a new form of ranked Arena competition called the Trial of the Gladiator, a mode of play that would available during certain hours and which would require players to use a special Trial-only set of gear. The goal was to concentrate high-level competition to specific times, to better match players against competitive opponents, and to make exploitation more difficult.

While there were a lot of potential benefits to that system, ultimately we agree with some of the concerns community has raised about the way it worked. Ultimately, players who couldn’t play during the pre-set times for Trial of the Gladiator might feel like they’re missing out, and it was possible that normal Arena games would lose a lot of their replay value without rating to push for. Because of these issues, we’ve decided not to continue development of Trial of the Gladiator and to focus our efforts on giving players more ways to find PvP that suits them—so here’s what we’re doing instead:

Arena for Everyone: Skirmishes

You might recall the Skirmish feature that went alongside ranked Arena play when that feature was first introduced. It was virtually identical to ranked play, with the exception that there was no ladder or rating involved. However, Skirmishes felt very redundant at the time, and few players took advantage of them, so they were removed with the release of Cataclysm. However, as more and more players get involved in PvP, a higher demand for a form of “lower-pressure” Arena gameplay made us think it was time to revisit the Skirmish idea . . . and make a few important improvements along the way.

In Warlords of Draenor, Skirmishes will return as a form of unranked Arena play that will allow you to queue for 2v2 or 3v3 battles with friends or by yourself. Winning a Skirmish will reward you with Honor and a random bonus, which could be gold, more Honor, a small amount of Conquest Points, or possibly something entirely different. We think this will be a great way for players who haven’t tried Arenas before to get their feet wet, and will allow experienced players to experiment with alternate specs or builds without worrying about tanking their rating.

But Wait, There’s More: Spectator Invite System

While Skirmishes should provide a great opportunity for some more laid-back PvP gameplay, we also wanted to address top-end competition as well. Tournament organizers, often with the use of various third-party add-ons, have been able to piece together a “spectator mode” of sorts and run online tournaments, but they’ve been required to jump through several hoops to actually make that work. We’d like to simplify that process and put more power in the hands of add-on developers so that community-run tournaments will be easier to organize, manage, and broadcast.

Our new Spectator Invite system will allow a match organizer to invite two teams to play against each other in a PvP spectacle called a War Game. Then, when the match begins, everyone in the match organizer’s party will be able to watch those two teams duke it out. We’ll also be opening this feature up to add-on developers so they can come up with tools for tournament organizers to customize how the match is presented on the screen. Finally, we’ll be providing Tournament Mode gear—a special set of gear that can only be used in War Games—to help tournament runners ensure that all players are on equal footing.
We’re excited for these new features, and we feel they’ll allow a much broader spectrum of players to be able to find a type of PvP gameplay they enjoy. Whether you’re looking to compete against the best of the best in a tournament or just want to hang out and relax with a little bloodshed, we hope these updates provide something for the PvPer in you.