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BlizzCon Q&A Additional Questions

On Friday the blues released a post answering some of the Q&A questions they didn’t have time for at Blizzcon.

Quote from: Blizzard

On November 3 at the World of Warcraft Q&A at BlizzCon 2018, players questioned panelists Alex Afrasiabi, Ion Hazzikostas, John Hight, and Chris Robinson. Many of the questions deserved a bit more time to fully answer than we originally anticipated, and in the end, eight attendees were left without the chance to ask their questions. Here are the questions that didn’t make it in time, along with our answers to each:

Over the course of the last 14 years, we’ve killed many Warcraft villains. What is your strategy for introducing new characters and threats to this universe?

While many of the iconic villains in WoW over the years were first established in the RTS games (Illidan, Arthas, etc.), WoW has been introducing new characters and threats since its earliest days (such as Onyxia or the Defias). We’re keenly aware of the need to begin building up future threats even as we confront existing ones. A major villain shouldn’t come out of nowhere and be a surprise. We plan our expansions out far in advance, so that we can begin foreshadowing and weaving narrative threads to connect them. Garrosh Hellscream is an example of a character born within WoW and built up to eventually become a major villain and then a catalyst that led directly to Azeroth’s confrontation with the Burning Legion. If you look carefully, there are seeds that have been planted and clues that point to who central foes might be in the future.

When will the WoW Mobile App ever be complete?

If you mean “complete” in the sense of integrating the social features currently missing from the app, like guild/community chat and the calendar, that’s actively being worked on and we’re aiming to get that functionality added in the coming months. Due to some tech infrastructure changes in Battle for Azeroth, we had to basically rebuild the existing Companion App from the ground up, but we’ll end up with a more robust foundation as a result.

Do you have plans to make more reputation rewards account-wide?

We feel that it’s important for characters to retain a certain element of distinct progression. Part of making an alt can be having a fresh set of goals and rewards to pursue once you’re starting to run out of accessible goals on your main, so we don’t make reputation globally account-wide. But some players feel compelled to re-earn reputations in a way that’s frustrating and we want to do what we can to help alleviate their specific concerns. We’re addressing some of that in Tides of Vengeance:

  • Transmog appearances that have rep requirements will be unlocked account-wide once earned. You won’t need to re-earn a specific reputation on an alt if you want to use their tabard as part of your outfit.
  • The achievements that require a certain number of Exalted reputations will now aggregate progress across your entire account.
  • For Champions of Azeroth rep, access to the item level upgrades for the Heart of Azeroth will be account-wide. If you have at least one Revered character, any other fresh 120 alts can go visit Magni and collect all 45 item levels’ worth of upgrades right away.

What can you tell us about your future plans for pet battles?

Pet battles continue to be a fun system layered on top of the core WoW experience. As we introduce new zones and content, there will be new pets to tame or earn as reward. For players who are looking for a new challenge to overcome, we’re adding a new Gnomeregan pet battle dungeon in Tides of Vengeance. Beyond that, in the long-term, we’d like to take a fresh look at “PvP” pet battles to see if we can add a more structure to that system and elevate it beyond what is currently a niche pursuit.

Will gear ever return to the way it used to be with no warforging and titanforging?

That’s unlikely.

Gear used to be only available from a handful of activities, such as raiding or rated PvP. Obtaining a specific piece of gear could be a months-long pursuit. As the quantity and variety of sources of gear increased over the years, increasingly the pacing of rewards wasn’t matching the pacing of the activity itself. By Mists of Pandaria, a guild progressing through a raid zone over the course of a couple of months could reach a point where they were fully equipped with gear from that tier, before having finished the zone. Lacking individual motivation or excitement about rewards when raiding, even if the encounters themselves were still fun, meant a lack of continued progression for the group. If you were stuck on Sha of Fear, there was no real expectation that your group would get any stronger week over week to help you overcome that hurdle. That gave rise to Thunderforging as a system in Patch 5.2, which evolved into the system we know today.

We like that Warforging preserves a sense of possibility to most encounters, and it allows a group’s overall item level to continue to increase steadily. It also creates moments of surprise and excitement across all types of players and activities. Of course, we understand that when an exceptionally lucky player gets a perfect Titanforged item from a Raid Finder boss, that can feel like it undermines Mythic content, but ultimately, that’s just a single piece of gear. Overall, the Mythic raider will be better-geared than the Normal or Heroic raider, even if the latter gets lucky once. We restrict the ability of pieces like weapons or Azerite armor to Titanforge, and we’ve reduced the chance of extreme Titanforging in BfA. We used to see players who felt obligated to run content they’d outgeared just for a chance at lucky upgrades, and we now see far less of this behavior.

Players will always want to use the best traits on Azerite gear for every situation. Why punish the player with a big gold cost to reforge?

We draw a distinction between items and character attributes like spec or talents. Usually you can’t change the former at all, or there’s a destructive process involved like replacing a gem or enchantment, or Artifact Relic in Legion. A healer trinket is a healer trinket, and can’t be morphed into a tank trinket if you want to switch from Holy to Prot. If you want to perform at a given level in both specs, you need separate trinkets of similar quality for each.

However, we’re mindful of feedback we’d gotten regarding spec flexibility. We want Azerite armor to be flexible, so that you could switch from Fire to Frost if you want to, or you could switch from Arms to Protection for a week if your raid’s tank was absent. Without some friction, the system would just turn into a secondary (and awkward) set of talents, and a mere cooldown could create situations where you switched from one trait to another, and then couldn’t go back at all without having to wait. We ultimately settled on a respec cost that started out very low (5 gold) and increased and decayed rapidly, such that periodic respecs would be essentially free, but swapping back and forth routinely would be unsustainable.

Nonetheless, mistaken choices or experimentation can quickly spiral out of control and leave even occasional respecs feeling overly costly. In Tides of Vengeance, we’ll be doubling the rate at which the respec cost decays, so it will go down by 50% every 24 hours. Additionally, given the changes to several Azerite traits and the new ones coming with the update, we’ll provide a one-time reset of all respec costs when the update goes live.

How will you motivate Mythic Raiders to raid, when Mythic Keystone gear can titanforge to such high item levels?

Aside from prestigious titles and cosmetic rewards, Mythic raiding remains one of the most reliable sources of high-end gear in the game, with more ability to target specific pieces via bonus rolls and trading. It’s no coincidence that the best-geared players in the game are, almost without exception, Mythic raiders who also do other types of endgame content. Historically, raiding was the only way to get the best gear in the game, but our goal today is to provide parallel endgame item progression paths for different playstyles (raiding, dungeons, competitive PvP) to reward skill, dedication, and organization in various forms. Ideally, each of those paths also offers some unique benefits that set it apart from the others.

How to you plan to accommodate new players who are overwhelmed by the size of the content?

On one hand, the breadth and depth of World of Warcraft is one of the game’s strengths. A new player entering Azeroth gets access to fourteen years of content, with entire worlds to explore and stories to unravel. But that same content can also be a daunting. Including a character boost with our recent expansions is one way of making sure that players can always leap directly into the latest and greatest content, but that’s far from a complete solution.

We’re taking a fresh look at our new player experience, with the goal of making it better reflect the quality and scope of the modern game. That’s a long-term project, but it’s an essential one as many brand-new players try out WoW for the first time every way, and we want to make sure we’re welcoming them into Azeroth and really showing off everything that is awesome about World of Warcraft.

Thank you all very much for taking the time to participate in the Q&A. It was amazing to see so many players come to the Darkmoon Faire and submit questions (and sometimes, comments) for the development team. We read every single one of them, and we really enjoyed talking with everyone we could in Anaheim.

Upcoming PTR Changes For Demonology Warlocks And Enhancement Shamans

The blues took to the forums to lay out some changes coming to the 8.1 PTR for Demonology Warlocks and Enhancement Shamans.

Demonology Warlock Changes

Quote from: Blizzard
In the current build up on the PTR (Public Test Realm), a few changes were made to the Demonic Consumption level 100 talent:

    • – Any imp that the Demonic Tyrant consumes now has a chance to grant you the Demonic Core buff. If your Tyrant consumes six imps when summoned, you have six individual chances to get a Demonic Core buff applied to you.
    – The damage buff to the Demonic Tyrant from consuming the Wild Imps is now much higher.

One additional note about the Demonic Tyrant:

    – In an upcoming build, the Demonic Tyrant will also extend the duration of any demons summoned from the Nether Portal level 100 talent.
Quote from: Blizzard
Posted by Nyhlia
11/07/2018 05:46 PMPosted by Nimox

One additional note about the Demonic Tyrant:

    – In an upcoming build, the Demonic Tyrant will also extend the duration of any demons summoned from the Nether Portal level 100 talent.

Can you clarify something? Will it only extend the duration when Tyrant is cast? As in we need to portal, summon as many as possible, and then Tyrant for it to have any effect? Or can we Tyrant, Nether Portal, and chain summon with the extended duration kicking in as they are summoned? I’m presuming it’s the former and not the latter.

The Demonic Tyrant extends the summon duration of all demons that are currently active when the Demonic Tyrant is summoned. Demons summoned after the Demonic Tyrant has been cast do not get the duration extension.

All demons, regardless of whether they were active before the Demonic Tyrant summon, or if they were summoned afterwards, should still benefit from the area damage buff (currently 15%) that the Demonic Tyrant provides while the Demonic Tyrant is still active.

Quote from: Blizzard
A few more changes you will see in an upcoming PTR build:

On the current live version, there is an issue where pets are gaining bonus Energy regeneration from the Warlock’s Haste stat at twice the expected value. This is already fixed in the 8.1.0 PTR build and has been for many weeks now. We have made some adjustments to keep the relative value of your pet similar to what it is on the live version:

    • – Felguard, Felhunter, Succubus, and Voidwalker pets have had their damage scaling from the Warlock’s Spell Power increased by 15%.
    – Imps have had their spell power scaling from the Warlock’s Spell Power increased by 25%.

Another recent change we made was to reduce the duration of the Nether Portal talent from 20 seconds, down to 15 seconds. In an upcoming build, the damage of all demons that can come from the Nether Portal has been increased by 25%.

Enhancement Shaman Changes

Quote from: Blizzard
In an upcoming Public Test Realm (PTR) build, several changes are coming for Enhancement Shamans.

We’re adjusting the following talents:

  • Boulderfist damage bonus increased to 35%.
  • Lightning Shield will no longer generate any bonus Maelstrom when the Lightning Shield overcharges.
  • Landslide changed to a 40% proc chance.
  • Forceful Winds reduced from 100% per stack to 80% per stack.
  • Totem Mastery: the Storm Totem benefit increased from 5% to 10%.
  • Hailstorm’s damage increased by 50%.
  • Overcharge now causes a 9 second cooldown to Lightning Bolt, down from 12 seconds.
  • Fury of Air damage increased by 40%.
  • Crashing Storm damage increased by 40%.

Lightning Shield and Forceful Winds are both popular talents right now, and we don’t want to reduce Enhancement’s overall damage with changes to those two talents, so additionally:

  • The damage done by all Enhancement abilities increased by 5%.

The changes above should help make the different choices on many talent rows much more competitive with each other.

In addition to these changes above, we’re adjusting how many tooltips are generated. This may cause some websites to show that the damage or healing of almost every single Enhancement ability has changed. Do not panic; we are not lowering all of your damage and healing! This will be a behind-the-scenes data adjustment only.

Thank you for testing with us on the PTR!

Blizzcon WoW Q&A Panel Summary

The Blizzcon WoW Q&A panel just concluded, here’s a summary of the new information that was shared:

  • When players have to make choices (primarily for horde players thusfar) there have to be repurcussions of these choices in the future. Blizzard is experimenting with this.
  • There might be a job posting up soon on the orgrimmar boards for new warchief for the Horde…
  • The Auction House architecture needs to be rewritten before the 20% AH fee can be removed.
  • Things you earn in WoW Classic will not have any effect on your Modern WoW account.
  • They are still working actively on the class flavor visuals like librams. The way it takes form might be more along the line of heritage armor.
  • They are not satisfied with the leveling experience. They do not know if a level squish would be the answer, but they are discussing how to solve this.
  • They have taken more measures in the last years against player toxicity and will implement new technologies in the future to further combat it.
  • RNG has always been a part of WoW and will continue to be so. If there was no RNG for rewards you could always note on the calendar when you get a certain reward, there would be no excitement in whether or not you’ll get an item or something cool happening.
  • There’s nothing to announce yet, but they’re looking at improvements for the mythic+ cache.
  • They’re satisfied with offensive cooldowns being on the GCD. If it doens’t feel right for an ability they’ll look at the ability. Movement abilities will go back off the GCD.
  • They are looking at using sharding in WoW Classic in a limited way. The first few weeks when the servers are very busy they think they can use sharding to limit the issues of a launch.
  • They’re looking at how Gallywix’s story can be expanded beyond “a 2 dimensional moneygrabber”.
  • You’ll be able to transmog over fist weapons with 1 handed weapons in patch 8.1. Wands still can’t be fixed due to their special ranged animations.
  • The story isn’t over yet, there’s much left to explore. There will be a difference between Sylvanas’ story and Garrosh’ story. Garrosh was an amateur compared to Sylvanas.
  • PvP talents are not active in island expeditions/warfronts because you’re not fighting other players.
  • In patch 8.1 an account bound item is being added for BfA flightpoints for alts.
  • In patch 8.1 mythic+ progress will show on the armory.
  • Class themed tier sets will not return in BfA, that does not mean they won’t return in the future.
  • For now they are focussing on restoring WoW Classic, after that they will look at what makes sense in terms of updates.
  • Questions that couldn’t be answered will be answered on the forums in the next week or so.

Blizzcon WoW: What’s Next Panel Summary

Next at Blizzcon is the WoW: What’s Next Panel. This is a summary of the panel:

  • Roughly 760 million turtles have made it to the water since the start of Battle for Azeroth.

Patch 8.1

  • Summary of Tides of Vengeance (Patch 8.1): A new Warfront in Darkshore, Assaults (Invasions) are coming to BfA, New Island Expeditions and updates to the system, Battle of Dazar’alor Raid, War Campaign continues, Heritage Armor for Blood Elves and Dwarves, Azerite Armor Improvements, Dubloon vendor, Improved emissary rewards, alt reputation quality of life improvements, war mode bonus changes, pvp talent reworks, Warfront quest structure improvement (world quests, daily things to do)
  • Patch 8.1 will be released on December 11th/12th.
  • The Battle of Dazar’alor will release at a later date.
  • A new cinematic was shown: Terror of Darkshore (see below)

Patch 8.1.5

  • The next patch will be patch 8.1.5.
  • Kul Tiran Humans and Zandalari Trolls will become available in 8.1.5
  • Zandalari trolls can be druids, hunters, mages, monks, priest, rogues, shamans, warlocks, warriors, paladins
  • Kul Tiran humans can be hunters, warriors, priests, rogues, monks, druids, shamans
  • The Darkmoon Faire gets a new attraction: a rollercoaster
  • Children’s week will get an update with Kul Tiran and Zandalari storylines
  • A few new micro-holidays will be added
  • Warlords of Draenor will be added to the Time-Walking rotation.
  • Orgrimmar and Stormwind are getting Portal Rooms to make it easier to get around the ever increasing world of warcraft
  • Crafting Professions are getting new Tools of the Trade Questlines. They result in unique items for crafting profession users.
  • The Brawler’s guild returns in patch 8.1.5
  • A new questline is being added to the brawler’s guild.
  • New transmog sets and a mount are being added to the brawler’s guild
  • Warsong Gulch and Arathi Basin are being remastered with a whole new set of models.
  • There will be a new Brawl where players face AI in Arathi Basin.

Patch 8.2

  • After the battle of dazar’alor both factions leak their wounds.
  • The Naga take advantage of this and make their move!
  • Both the Horde and Alliance find a crack in the ocean: The zone Nazjatar
  • The content patch will be called Rise of Azshara
  • Nazjatar will feature new story quests, new friends for the factions, replayable outdoor content
  • There will be new rewards: Naga themed weapons and armor sets and mounts (crab, seahorse)
  • The crab mount walks sideways!
  • New pets such as a little naga holding a fork
  • Azhara’s Eternal Palace has 8 bosses and features a naga hatchery, an underwater boss and of course Queen Azshara!
  • There will be a Gnome and Goblin adventure, featuring the zone Mechagon.
  • This is not a happy place. Both factions will find friends here. Alliance the Mechagnomes and the Horde
  • King Mechagon wants to turn everyone into full robots.
  • This will feature a new Megadungeon, like Karazhan in Legion.
  • It’s a mythic only (for now) 8 boss dungeon.
  • The major stories for Sylvanas, Saurfang, Jaina, Anduin and Magni will continue in 8.2.
  • New Heritage Armors will be added for the Tauren and Gnomes.
  • More islands will be added for the Island Expeditions: Crestfall and Snowblossom
  • A new difficulty will be added to Warfronts: Heroic Warfronts.
  • They require 10+ players, have a higher difficulty with new mechanics and new rewards
  • Mechagon Arena will be introduced for arena pvpv
  • Flying will come back in this patch!
  • BfA Season 3 for both Mythic+ and PvP will come in 8.2.

Patch 8.2.5

  • Patch 8.2.5 was teased: New Character models for Goblins and Worgens will be added in 8.2.5

Blizzcon Opening Ceremony Summary

The Blizzcon Opening Ceremony just concluded! Here’s what Blizzard revealed (All cinematics are at the bottom of this post):

  • Destiny 2 will be free for all battle.net players, this offer is available to be claimed until November 18th
  • Starcraft 2 gets a new Co-op commander: Zeratul.
  • Heroes of the Storm gets its first new original hero character, originating from HotS itself: Orphea, daughter of the Raven Lord
  • Orphia is free for all blizzcon attendees and virtual ticket holders.
  • Heroes of the Storm will finally see the Janitor Leoric skin making its appearance!
  • The current World of Warcraft segment was a repeat of the patch 8.1 Tides of Vengeance announcement. What lays beyond patch 8.1 will be discussed in the What’s Next panel for WoW.
  • In addition to that WoW Classic will fully release in the summer of 2019.
  • Anyone with a WoW subscription will have access to WoW Classic!
  • This year’s WoW charity pet will be Whomper, a little yeti and the money goes to the organisation code.org.
  • A new cinematic for BfA “Lost Honor” was shown.
  • A new Overwatch animated short was shown: Reunion
  • The 29th Overwatch hero to join the roster will be Ashe, the leader of the Deadlock gang
  • Warcraft 3 is being remastered! It will be released in 2019.
  • You can order a spoils of war edition of warcraft 3, pre-ordering it will unlock bonuses for the other Blizzard games. This includes a meatwagon mount in WoW with a functioning catapult!
  • You can find more information here for warcraft 3 reforged: https://playwarcraft3.com/en-us/
  • The next Hearthstone expansion is the troll themed Rastakhan’s Rumble, with a snazzy new cinematic trailer!
  • Hearthstone will get a new keyword “Overkill”, this will activate if you deal more damage than the target has in health.
  • (Hearthstone) Each class gets a troll champion, a loa (troll god) and a spirit.
  • Rastakhan’s Rumble releases December 4th.
  • The next Diablo game will be a mobile action RPG called “Diablo Immortal”.
  • Diablo Immortal will take place in between Diablo 2 and Diablo 3.

Hotfixes: October 23/26, 2018

Last week 2 small sets of hotfixes were released including fixes for the explosive affix in Mythic+ and increased rewards from gold and Artifact Power emissaries.

Quote from: Blizzard

October 26, 2018

Classes

  • Death Knight
    • Necrotic Aura, Heartstop Aura, and Decomposing Aura will no longer interrupt actions such as scrapping and crafting.
  • Paladin
    • Holy
      • Fixed a bug that caused Pure of Heart to remove Poison and Disease effects more often than intended with items and enchants such as Coastal Surge.
  • Priest
    • Shadow
      • Fixed a bug where Void Shift could cause the Priest or target to end up below 25% maximum health after the spell is cast.

Creatures

  • Cleansed Timberlings summoned from the Cleansed Timberling Heart now have a maximum level of 20 and can no longer be used in instances or Rated Battlegrounds.

Items

  • Fixed a bug that could cause a player who was online during a weekly reset to not receive a Mythic Keystone.

World Quests

  • Emissary rewards of gold now provide 2000 gold (was 700).
  • Emissary rewards of Azerite now provide 1400 total AP (was 1000).
  • On “Boarder Patrol”, Ornery Battleboars will now disappear in a huff if you hop off them.

Hotfixes


October 23, 2018

Classes

  • Death Knight
    • Necrotic Aura, Heartstop Aura, and Decomposing Aura will no longer interrupt actions such as scrapping and crafting.

Dungeons

  • Reduced the number of explosive spawns on certain bosses in Underrot, Temple of Sethraliss, and King’s Rest on Mythic Keystone difficulty.

Holiday

  • Shade of the Horseman now scales up to level 120.

Player versus Player

(With maintenance in each region)

  • The first Rated Battleground victory of the day now rewards 150 Conquest (was 100). Subsequent Rated Battleground victories now reward 100 Conquest (was 65).
  • The first 2v2 Arena victory of the day rewards 35 Conquest, and subsequent victories reward 25 conquest (was 10).
  • The amount of Conquest granted to the losing team in a Rated Battleground match has been slightly increased.

World Quests

  • Players who are “Saving Xibala” can destroy all Forsaken Blight Throwers, as intended.

Shadow Priest Changes in 8.1

Blizzard has announced changes coming to Shadow Priests in patch 8.1! They’ll soon be on the PTR.

Quote from: Blizzard
The next PTR build includes some changes to Shadow Priest with the following goals:

  • Make Voidform matter more, make staying in Voidform longer matter more, and give the player more agency over extending its duration
  • Improve Shadow’s defensive power and utility

Make Voidform Matter More
Moving into Battle for Azeroth, we consciously reduced the maximum power of Voidforms, for the purpose of evening out Shadow’s heavily backloaded Voidform cycle damage. This had some positive impacts, which many of you are aware of – mainly this greatly reduced the harsh penalty for dropping out of Voidform early – a common occurrence in any content outside of raids, including dungeons or questing. That said, we think we went a little too far with peeling power off of Voidform, which has resulted in Voidform not feeling impactful enough, and with not enough reason to work to extend it. We are easing this change back a bit:

  • Voidform increases spell damage by 20% (up from 10%)
  • Insanity drain increase per second in Voidform reduced by 15%
  • Void Bolt Insanity generation increased by 25%

Dispersion
Dispersion’s damage reduction has been increased to 75% (up from 60%). We agree that because it comes with the penalty of not being able to cast spells, it deserves to be stronger. Additionally, it now increases movement speed by 50%.

A new talent Intangibility replaces Mania (which was similar to and far less popular than Body and Soul), and reduces Dispersion’s cooldown by 25% and causes it to heal you for 50% of your maximum health over its duration.

Shadowform’s Physical Damage Reduction
Shadowform’s 10% physical damage reduction was intended to feel like a bonus to Shadowform, but instead felt like a penalty to Voidform, since you lose that defensive benefit going into Voidform.

We’re replacing this bonus from Shadowform with the Focused Will passive (which the other two Priest specs already have), causing melee abilities and attacks to reduce all damage taken by 15% for 8 sec.

Hallucinations
Hallucinations (the PvP talent) is becoming a baseline passive, and allows your successful Dispel Magic, Mass Dispel, Purify Disease, Vampiric Embrace, and Power Word: Shield casts to generate 6 Insanity (same amount per cast as your filler, Mind Flay).

This give you more freedom to use your on-global cooldown utility buttons, especially in Voidform, without incurring as much damage loss, since Insanity is constantly draining.

Other talent adjustments worth mentioning:

  • Mind Bomb and Psychic Scream now take 40% longer to break from damage.
  • Void Torrent generates 30 Insanity over its duration and deals 20% increased damage. Additionally, no longer requires Voidform to cast, so you can choose to use it on a priority damage target at any time.
  • Lingering Insanity fades every 3 sec instead of every 2 sec.
  • Surrender to Madness cooldown reduced by 33% and penalty duration reduced by 50%.