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Patch 10.1 PTR Raid Testing & PvP With The Blues

Quote from: Blizzard

The PTR raid schedule for Aberrus, the Shadowed Crucible has been updated.

Thursday, March 30

  • Mythic
    • Kazzara, the Hellforged – 13:00 PDT (16:00 EDT, 22:00 CEST)
    • The Vigilant Steward, Zskarn – 14:00 PDT (17:00 EDT, 23:00 CEST)
Quote from: Blizzard

On Friday, March 31, please join members of the World of Warcraft development team on the Embers of Neltharion Public Test Realms (PTR) as we playtest PvP content in tandem with our new Embers of Neltharion items, PvP talents, and system changes. We’ll be observing and looking for feedback on general PvP combat, and we’re particularly interested in feedback on our new and updated PvP talents and our changes to crowd control.

We’ll get underway at 3:00 p.m. PDT (5:00 p.m. CDT, 6:00 p.m. EDT) with an hour of random Battlegrounds.

To playtest with us, log into the PTR, open the Group Finder (default hotkey: i), then select Random Battlegrounds, and click Join Battle.

Starting at 4:00 p.m. PDT (6:00 p.m. CDT, 7:00 p.m. EDT), we’re going to switch over to Rated Solo Shuffle for one hour. To playtest with us, log into the PTR, open the Group Finder (default hotkey: i), then select Rated Solo Shuffle, and click Join Battle.

Before the playtest, we recommend taking some time to get your character setup properly for PvP combat. All of the PTR realms support cross-realm queueing, so feel free to make your character on any of the realms (the World of Warcraft development team will be on Benedictus, for example.) Additionally, this week we’ve updated the PvP Gear Vendor located in Orgrimmar and Stormwind to sell Season 2 PvP gear, so we highly recommend wearing the new armor so everyone is on the same playing field. Additionally, please check out the various other gear and profession vendors in Orgrimmar and Stormwind to utilize the latest trinkets, gear, and class sets in Embers of Neltharion.

We look forward to playtesting with you and reading your feedback afterward. See you there!

Patch 10.1 PTR 28 March 2023: Updated Notes & Tier Sets

Quote from: Blizzard

Hello adventurers! The Embers of Neltharion PTR has been updated with the following changes:

DRAGONFLIGHT SEASON 2

  • MYTHIC+
    • The Vortex Pinnacle is available with this week’s Mythic+ test.
    • There are new affixes and adjusted affixes available for testing. Players can purchase scrolls from the keystone vendor to add to these to their keystone.
      • New Affix: Incorporeal – While in combat, incorporeal beings appear and attempt to destabilize players with spells that reduce their damage and healing done. Incorporeal beings are susceptible to all forms of crowd control.
      • New Affix: Afflicted – While in combat, Afflicted Souls appear that seek the aid of players. Afflicted Souls spawn with poison, curse, and disease afflictions. Removing any of these afflictions or restoring the spirit to full health causes it to despawn. Fail to remove their afflictions in time will inflict players with a negative status effect.
      • New Affix: Entangling – While in combat, entangling vines snare players.
      • Updated Affix: Explosive – Fewer Explosive Orbs spawn, but they now have substantially higher health.
    • The following affixes have been retired for Dragonflight Season 2:
      • Quaking
      • Grievous
      • Volcanic
    • We’re looking for feedback on keystone combinations:
      • Keystone Level 4 Affixes:
        • Spiteful
        • Sanguine
        • Bursting
        • Bolstering
        • Raging
      • Keystone Level 7 Affixes:
        • Incorporeal
        • Afflicted
        • Entangling
        • Explosive
        • Storming

NEW UPGRADE SYSTEM

  • Discount cost tooltip added.

CHARACTERS

  • 4 new eye colors and 5 new hair colors for Nightborne.
    • Developers’ note: The new eye colors for male Nightborne will be available in a later PTR update.

CLASSES

  • DEATH KNIGHT
    • Frost
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Howling Blast damage increased by 20%. Consuming Rime increases the damage of your next Frostwyrm’s Fury by 5%, stacking 10 times. Pillar of Frost calls a Frostwyrm’s Fury at 40% effectiveness that cannot Freeze enemies.
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Frostwyrm’s Fury causes enemies hit to take 25% increased damage from your Critical Strikes for 12 seconds.
    • Unholy
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Death Coil and Epidemic damage increased by 10%. Casting Death Coil or Epidemic grants a stack of Master of Death, up to 20. Dark Transformation consumes Master of Death and grants 1% Mastery for each stack for 20 seconds.
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Army of the Dead grants 20 stacks of Master of Death. When Death Coil or Epidemic consumes Sudden Doom, gain 2 extra stacks of Master of Death and 10% Mastery for 6 seconds.
  • DEMON HUNTER
    • Havoc
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Gain Seething Fury every 175 Fury you spend (was 200).
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Each time you gain Seething Fury, the damage of your next Eye Beam is increased by 15% (was 12%).
  • DRUID
    • Balance
      • Developers’ note: We’re continuing to work to tune Balance’s damage composition and resource generation. Wrath and Starfire gained a lot of the Astral Power generation in 10.1, and we’re moving some of that increase into more passive sources to make Balance Druids a little more mobile. We’re giving Stellar Flare a boost to make it a valid option in low target scenarios. We’re reducing Rattle the Stars’ top end a little to bring it more in line with other talents and making it a little easier to maintain.
      • Wrath damage increased by 10%.
      • Stellar Flare damage increased 12%. Stellar Flare Astral Power generation increased to 12 (was 10).
      • Chance for Shooting Stars to fall increased by 15%.
      • Soul of the Forest now increases Wrath Astral Power gain by 30% (was 50%) and increases Starfire’s damage and Astral Power generation by 20% for each target beyond the first, up to 60% (was 30% and 90%).
      • Goldrinn’s Fang damage reduced by 10%.
      • Rattle the Stars duration increased to 6 seconds (was 5 seconds).
      • Rattle the Stars damage bonus reduced to 8% per stack (was 10% per stack).
      • New Moon, Half Moon, Full Moon, and Fury of Elune Astral Power generation increased by 20%.
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Sunfire, Moonfire, and Shooting Stars damage increased by 20% (was 18%).
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Crashing Star damage increased to 76.5% of Spell Power (was 72%).
    • Restoration
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Rejuvenation and Lifebloom healing increased by 12% (was 15%). Regrowth healing over time increased by 50% (was 75%).
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Flourish increases the rate of your heal over time effects by 30% for an additional 16 seconds after it ends (was 40%).
  • HUNTER
    • Survival
      • Lunge’s Wildfire Bomb cooldown reduction now requires you to have a 2-handed weapon equipped.
  • MAGE
    • Arcane
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – For every 24,000 mana spent on and during Arcane Surge, your spell damage is increased by 1% for 12 seconds after Arcane Surge fades, stacking up to 25 times. Mana regeneration is increased by 50% for this time.
  • MONK
    • Mistweaver
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Renewing Mists has a chance to grant Soulfang Infusion, granting 3% of your maximum Mana over 3 seconds. (was 5% over 5 seconds).
        • Developers’ note: This change was deployed late last week to PTR.
    • Windwalker
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Rising Sun Kick deals 12% increased damage and goes nova, dealing Shadowflame damage to all enemies within 8 yards.
  • PALADIN
    • Seal of the Crusader damage increased by 100%.
    • Protection
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Judgment critical strikes apply Heartfire and can trigger Grand Crusader.
        • Developers’ note: Additionally, the chance for Judgment’s critical strikes to trigger Grand Crusader has been significantly increased, while still respecting players’ talent selections.
    • Retribution
      • Templar’s Verdict now correctly triggers Empyrean Legacy.
      • Consecration, Divine Hammer, and Divine Storm tooltips now correctly update when Burning Crusade is talented.
      • Crusading Strikes tooltip now updates damage types correctly.
      • Expurgation tooltip has been updated to be clearer.
      • Art of War changed to a circle on the talent tree.
      • Templar’s Verdict and Justicar’s Vengeance changed to a square on the talent tree.
      • Searing Light is now called down upon the target rather than on yourself.
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Judgment and Hammer of Wrath deal 10% increased damage and 20% increased critical strike damage. Hammer of Wrath applies Judgment to enemies.
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Judgment increases the damage enemies take from your Holy Power spenders by an additional 5%. Hammer of Wrath now hits 4 nearby enemies for 20% of its damage.
  • PRIEST
    • Discipline
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Shadow Word: Pain/Purge the Wicked damage increased by 25%. Power Word: Shield absorbs 20% additional damage.
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Every 3 casts of Power Word: Shield cause your next Atonement granted by Power Word: Shield to last an additional 15 seconds and heal 20% more.
    • Holy
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – When you cast Prayer of Mending, there is a 35% chance its effect is duplicated to another ally.
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – When Prayer of Mending jumps or expires, it increases the damage and healing of your next Holy Word by 4%, stacking up to 15 times.
        • Developers’ note: This set bonus change will not be in this week’s PTR deploy, but will be in for a future PTR build. We’re making this change to ensure that Holy’s 2-piece bonus remains in line with the other healer set bonuses, regardless of target count and randomness. This iteration should still offer strong value to the Holy priest kit and we’ll continue to monitor its performance to ensure it does.
    • Shadow
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Increases the chance for Shadowy Insight to trigger by 25%. When consuming Shadowy Insight, Mind Blast deals 30% increased damage and generates 4 additional Insanity.
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Devouring Plague damage increased by 15%. Every 4 casts of Devouring Plague increases the damage of Shadowy Apparitions conjured within the next 10 seconds by 80%.
  • ROGUE
    • Assassination
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Rupture deals an additional 40% damage as Nature. Crimson Tempest deals an additional 20% damage as Nature (was 40%).
    • Outlaw
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Between the Eyes grants 5% Agility for 15 seconds (was 7%).
        • Developers’ note: This set bonus change will not be in this week’s PTR deploy, but will be in for a future PTR build.
  • SHAMAN
    • Deeply Rooted Elements should now activate more consistently for all specializations.
    • Enhancement
      • Maelstrom Weapon damage increase now has a separate value from its healing increase. This applies to Improved Maelstrom Weapon and Raging Maelstrom.
    • Restoration
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Healing of Tidewaters increased to 175% of Spell Power (was 140%).
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Each ally healed by Tidewaters increases your healing done by 1% for 6 seconds and increases the healing of your next Healing Wave or Healing Surge by 10%, or your next Chain Heal by 2%.
  • WARLOCK
    • Demonology
      • From the Shadows has been renamed to The Houndmaster’s Stratagem.
      • The tooltip of The Houndmaster’s Stratagem has been updated to the following – Dreadbite causes the target to take 20% additional Shadowflame damage from your spells and abilities for the next 12 seconds.
        • Developers’ note: It is intentional that From the Shadows, now The Houndmaster’s Stratagem, does not benefit Demonic Tyrant or your other pets. We’re updating the wording of this tooltip for clarity.
    • Destruction
      • Ruin no longer increases the damage of Channel Demonfire.
      • Channel Demonfire damage increased by 20%.
      • Shadowburn damage increased by 20%. Does not apply in PvP combat.
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Channel Demonfire bolts, Immolate, and Incinerate have a chance to fire an additional Demonfire bolt.
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been redesigned – Demonfire bolts increase the Fire damage you deal by 1% for 13 seconds for each bolt cast, stacking up to 8 times. Gaining a stack does not refresh the duration.
  • WARRIOR
    • Arms
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Deep Wounds critical strikes have a chance to increase the damage of your next Slam by 15% (was 25%).

PLAYER VERSUS PLAYER

  • The PvP gear vendor located in Stormwind and Orgrimmar has been updated to sell Season 2 PvP gear for testing.
  • CLASSES
    • DEATH KNIGHT
      • Spellwarden (PvP Talent) has been removed.
      • Spellwarden has been redesigned – Reduces the cooldown of Anti-Magic Shell by 10 seconds but reduces its duration by 50%. Anti-Magic Shell is now usable on allies.
      • New PvP Talent: Bloodforged Armor – Death Strike reduces Physical damage taken by 20% for 3 seconds.
      • Unholy
        • Reanimation has been redesigned – Reanimates a nearby corpse, summoning a zombie for 20 seconds that slowly moves towards your target. If your zombie reaches its target, it explodes after 3 seconds. The explosion stuns all enemies within 8 yards for 3 seconds and deals 20% of their health in Shadow damage.
        • The zombie summoned by Reanimation is no longer targetable or killable.
        • Reanimation now costs 30 Runic Power (was 1 Rune) and now has a 12 second cooldown with 2 charges.
    • DRUID
      • Balance
        • Dying Stars (PvP Talent) has been redesigned – Now causes the targets who remove Moonfire or Sunfire to be vulnerable to Moonfire and Sunfire for 15 seconds. If already vulnerable, they gain half the remaining duration of the removed effect.
      • Feral
        • Leader of the Pack now increases movement speed by 10% (was critical strike chance by 5%).
        • New PvP Talent: Wild Attunement – After successful Cyclone casts, you are automatically shifted into Cat Form and your next Ferocious Bite, Rip, or Maim within 5 seconds also casts Feral Frenzy.
    • EVOKER
      • New PvP Talent: Dream Catcher – Sleep Walk no longer has a cooldown, but its cast time is increased by 0.5 seconds.
    • MAGE
      • New PvP Talent: Master Shepherd – While an enemy player is affected by your Polymorph or Mass Polymorph, your movement speed is increased by 25% and your Versatility is increased by 6%. Additionally, Polymorph and Mass Polymorph no longer heal enemies.
      • New PvP Talent: Ethereal Blink – Blink and Shimmer apply Slow at 100% effectiveness to all enemies you Blink through. For each enemy you Blink through, the cooldown of Blink or Shimmer are reduced by 1 second, up to 5 seconds.
    • MONK
      • Brewmaster
        • Incendiary Breath (PvP Talent) has been removed.
      • Hot Trub (PvP Talent) now has an additional effect – Also makes your next Breath of Fire incapacitate targets after purifying 100% of your max health.
    • PALADIN
      • Holy
        • New PvP Talent: Bedazzle – Call upon the light to blind your enemies in a 20 yard cone, causing enemies to miss their spells and attacks for 3 seconds. 1.5 second cast time, 90 second cooldown.
        • Vengeance Aura has been removed.
    • PRIEST
      • Phase Shift now lasts 1 second (was 0.5 seconds).
    • SHAMAN
      • Swelling Waves (PvP Talent) has been removed.
      • Spectral Recovery (PvP Talent) has been removed.
      • Enhancement
        • New PvP Talent: Stormweaver – Consuming Maelstrom Weapon on a damage spell causes your next Healing Surge or Chain Heal to gain the full benefits of Maelstrom Weapon based on the stacks consumed.
        • The healing bonus from Improved Maelstrom Weapon is reduced by 75% in PvP combat (was 25%).
      • The healing bonus from Raging Maelstrom is now reduced by 60% in PvP combat (was 40%).

PROFESSIONS

  • Added an option to swap the Professions recipe window to a minimal view to allow other windows to open side by side.
    • Search bar for learned recipes has been added to the minimized crafting UI.
  • Skinning is now available in Zaralek Cavern.

QUESTS

  • SNIFFENSEEKING
    • After arriving in Loamm and meeting the Niffen in the early Campaign, Myrrit invites the player to go on adventures with him.
    • Buddy up with Myrrit to explore secret caves hidden around Zaralek Cavern up to three times a week.
    • These Sniffenseek digs are short puzzles that can involve stealth, sniffin’, diggin’, or using logic. They are approximately 5 minutes in length.

USER INTERFACE AND ACCESSIBILITY

  • Legendary quest bang has an updated display art to improve readability and colorblindness considerations.
  • Loamm Niffen is sorted to the top of the Dragon Isles Summary list.
  • AddOn list will now display an icon or default to a question mark if the AddOn did not specify one.
  • EDIT MODE
    • Quest Tracker now has an option to enable a dark background.
  • OPTIONS
    • Options new to patch 10.1 will be marked with “NEW” tag.
Quote from: Blizzard

There are lots of set bonus updates and tuning changes in the new PTR build today. Please give them a try!

Updated Designs

Frost Death Knight redesign

  • (2) Set Bonus: Howling Blast damage increased by 20%. Consuming Rime increases the damage of your next Frostwyrm’s Fury by 5%, stacking 10 times. Pillar of Frost calls a Frostwyrm’s Fury at 40% effectiveness that cannot Freeze enemies.
  • (4) Set Bonus: Frostwyrm’s Fury causes enemies hit to take 25% increased damage from your Critical Strikes for 12 sec.

Unholy Death Knight redesign

  • (2) Set Bonus: Death Coil and Epidemic damage increased by 10%. Casting Death Coil or Epidemic grants a stack of Master of Death, up to 20. Dark Transformation consumes Master of Death and grants 1% Mastery for each stack for 20 sec.
  • (4) Set Bonus: Army of the Dead grants 20 stacks of Master of Death. When Death Coil or Epidemic consumes Sudden Doom, gain 2 extra stacks of Master of Death and 10% Mastery for 6 sec.

Arcane Mage redesign

  • (4) Set Bonus: For every 24,000 mana spent on and during Arcane Surge, your spell damage is increased by 1% for 12 sec after Arcane Surge fades, stacking up to 25 times. Mana regeneration is increased by 50% for this time.

Windwalker Monk redesign

  • (2) Set Bonus: Rising Sun Kick deals 12% increased damage and goes nova, dealing (80% of Attack Power) Shadowflame damage to all enemies within 8 yds.

Protection Paladin redesign

  • (4) Set Bonus: Judgment critical strikes apply Heartfire and can trigger Grand Crusader.

Retribution Paladin redesign

  • (2) Set Bonus: Judgment and Hammer of Wrath deal 10% increased damage and 20% increased critical strike damage. Hammer of Wrath applies Judgment to enemies.
  • (4) Set Bonus: Judgment increases the damage enemies take from your Holy Power spenders by an additional 5%. Hammer of Wrath now hits 4 nearby enemies for 20% of its damage.

Discipline Priest redesign

  • (2) Set Bonsu: Shadow Word: Pain/Purge the Wicked damage increased by 25%. Power Word: Shield absorbs 20% additional damage.
  • (4) Set Bonus: Every 3 casts of Power Word: Shield cause your next Atonement granted by Power Word: Shield to last an additional 15 sec and heal 20% more.

Shadow Priest redesign

  • (2) Set Bonus: Increases the chance for Shadowy Insight to trigger by 25%. When consuming Shadowy Insight, Mind Blast deals 30% increased damage and generates 4 additional Insanity.
  • (4) Set Bonus: Devouring Plague damage increased by 15%. Every 4 casts of Devouring Plague increases the damage of Shadowy Apparitions conjured within the next 10 sec by 80%.

Restoration Shaman redesign:

  • (4) Set Bonus: Each ally healed by Tidewaters increases your healing done by 1% for 6 sec and increases the healing of your next Healing Wave or Healing Surge by 10%, or your next Chain Heal by 2%.

Destruction Warlock redesign

  • (2) Set Bonus: Channel Demonfire bolts, Immolate, and Incinerate have a chance to fire an additional Demonfire bolt.
  • (4) Set Bonus: Demonfire bolts increase your Fire damage by 1% for 13 sec, stacking up to 8 times. Gaining a stack does not refresh the duration. Casting Channel Demonfire resets this effect.

Tuning Updates

Havoc Demon Hunter:

  • (2) Set Bonus: Gain Seething Fury every 175 Fury you spend (down from 200).
  • (4) Set Bonus: Each time you gain Seething Fury, the damage of your next Eye Beam is increased by 15% (up from 12%).

Balance Druid:

  • (2) Set Bonus: Sunfire, Moonfire and Shooting Stars damage increased by 20% (up from 18%).
  • (4) Set Bonus: Crashing Star damage increased to (76.5% of Spell Power) (up from 72% of Spell Power).

Restoration Druid:

  • (2) Set Bonus: Rejuvenation and Lifebloom healing increased by 12% (down from 15%). Regrowth healing over time increased by 50% (down from 75%).
  • (4) Set Bonus: Flourish increases the rate of your heal over time effects by 30% for an additional 16 sec after it ends (down from 40%).

Mistweaver Monk:

  • (2) Set Bonus: Renewing Mists has a chance to grant Soulfang Infusion, granting 3% of your maximum Mana over 3 sec. (down from 5% over 5 sec)

Assassination Rogue:

  • (2) Set Bonus: Rupture deals an additional 40% damage as Nature. Crimson Tempest deals an additional 20% damage as Nature. (down from 40%)

Restoration Shaman:

  • (2) Set Bonus: Healing of Tidewaters increased to 175% of Spell Power (up from 140%)

Arms Warrior:

  • (4) Set Bonus: Deep Wounds critical strikes have a chance to increase the damage of your next Slam by 15%. (down from 25%)

Upcoming Changes

These changes will not be in this week’s PTR deploy, but will be in a for a future PTR build.

Holy Priest redesign

  • (2) Set Bonus: When you cast Prayer of Mending, there is a 35% chance its effect is duplicated to another ally.
  • (4) Set Bonus: When Prayer of Mending jumps or expires, it increases the damage and healing of your next Holy Word by 4%, stacking up to 15 times.
  • Developers’ Note: We’re making this change to ensure that Holy’s 2 piece bonus remains in line with the other healer set bonuses, regardless of target count and randomness. This iteration should still offer strong value to the Holy priest kit and we’ll continue to monitor its performance to ensure it does.

Outlaw Rogue:

  • (4) Set Bonus: Between the Eyes grants 5% Agility for 15s. (down from 7%)

Hotfixes: March 27, 2023

Quote from: Blizzard

March 27, 2023

Classes

  • Death Knight
    • Frost
      • [With realm restarts] All ability damage reduced by 3%.
  • Druid
    • Balance
      • Denizen of the Dream’s trigger rate was unintentionally increased. It has been restored to its intended value.
    • Restoration
      • Fixed an issue that caused Forest’s Flow to not properly extend heal over time effects on allies.
  • Evoker
    • Fixed an issue where empower spells could fail to auto-fire at Rank 1 when released prior to that point.
    • Fixed an issue preventing Oppressing Roar’s cooldown from being reduced when dispelling Enrage effects with the Overawe talent.
  • Hunter
    • Beast Mastery
      • [With realm restarts] Kill Command damage reduced by 10%.
    • Marksmanship
      • [With realm restarts] All ability and pet damage reduced by 4%.
    • Survival
      • [With realm restarts] Mongoose Bite damage reduced by 10%. This does not affect PvP combat.
  • Paladin
    • Retribution
      • Fixed an issue that caused Fading Light’s value to be higher than intended for Retribution Paladins.
  • Warlock
    • Developers’ note: We’re modifying the output of Grimoire of Sacrifice to bring it in line with the output of Warlock demons. At the end of the day Warlock is a pet-centric class and while we want there to be an option to opt-out of your pet, we don’t want it to always be the clear answer.
    • [With realm restarts] Wrathful Minion now increases the damage of Grimoire of Sacrifice by 10% (was 15%).
    • [With realm restarts] Demonic Inspiration now increases the damage of Grimoire of Sacrifice by 10% (was 15%).
    • [With realm restarts] Grimoire of Sacrifice damage reduced by 15%.
    • Affliction
      • Developers’ note: With the removal of less impactful talents in both their class and specialization trees, Affliction received a lot of additional damage options that have increased their damage beyond what was intended. We’re making these adjustments to bring them in line with other damage dealers.
      • [With realm restarts] Damage done by spells and abilities reduced by 2%.
      • [With realm restarts] Darkglare damage reduced by 20%.
    • Demonology
      • Developers’ note: We’re targeting Demonology’s multi-target profile with these adjustments to bring them closer to other damage dealers. We will continue to watch both single-target and multi-target performance, along with the output of new talents and adjustments delivered in 10.0.7, and make further adjustments down the road if needed.
      • [With realm restarts] Demonic Strength now increases the damage of Felstorm by 300% (was 400%). This does not affect PvP combat.
      • [With realm restarts] Dreadbite damage reduced by 10%. This does not affect PvP combat.

Dungeons and Raids

  • Temple of the Jade Serpent
    • Wise Mari
      • Freezing Ice Stone (Primordial Stone) triggers no longer disrupt the direction of Wash Away casts.
  • Zul’Gurub
    • The Archaeology skill requirement for the Cache of Madness event has been reduced to 1 (was 225).
    • Brazier of Madness, Shattered Hakkari Bijou, and Fragmented Hakkari Bijou no longer have a level requirement.
    • Warblades of the Hakkari, Reborn are now bind on account (was bind on pickup) to allow anyone to acquire the appearances regardless of who their blacksmith is.
    • Fixed an issue that allowed the Brazier of Madness to be lootable prior to completing Relics of a Fallen Empire.
  • Zul’Aman
    • Fixed an issue that allowed Bijous and Coins to drop in the instance.

Enemies and NPCs

  • Fael’lin
    • Hellfire Walls will now correctly display the cast bar.
    • Living Fuse will no longer target player’s pets.

Items and Rewards

  • Fixed an issue where Primordial Stones were pulling enemies that you were not in combat with.

Player versus Player

  • Paladin
    • [Live March 24] Crusader’s Reprieve healing reduced by 50% in PvP combat.
    • Protection
      • [Live March 24] Judgment of Light healing reduced by 35% for Protection Paladins in PvP combat.
    • Retribution
      • Developers’ note: Retribution Paladins have been heavily overperforming in PvP with their recent 10.0.7 changes. We’re primarily targeting their burst damage, passive survivability, and PvP talents that we feel are contributing too much overall damage.
      • [Live March 24] Judgment of Light healing reduced by 35% for Retribution Paladins in PvP combat.
      • [Live March 24] Inquisitor’s Ire effectiveness reduced by 40% in PvP combat.
      • [Live March 24] Fading Light effectiveness reduced by 50% for Retribution Paladins in PvP combat.
      • [Live March 24] Justicar’s Vengeance now deals 15% additional damage to stunned targets in PvP combat.
      • [Live March 24] Justicar’s Vengeance healing reduced by 50% in PvP combat.
      • [Live March 24] Blessing of Dawn effectiveness reduced by 25% for Retribution Paladins in PvP combat.
      • [Live March 24] Divine Arbiter direct damage reduced by 25% in PvP combat.
      • [Live March 24] Vanguard of Justice effectiveness reduced by 25% in PvP combat.
      • [Live March 24] Empyrean Legacy increases the damage of Divine Storm by 15% in PvP combat (was 25%).
      • [Live March 24] Luminescence (PvP Talent) now increases damage and healing by 2% (was 4%).
      • [Live March 24] Lawbringer (PvP Talent) now deals 2% of maximum health (was 4%).
      • [Live March 24] Fixed an issue that caused Avenging Wrath’s 75% PvP multiplier to not function for Retribution Paladins.
  • Shaman
    • Precognition will no longer be activated when players are successfully interrupted while affected by Tranquil Air Totem.

Quests

  • “Brew for the Ages” should now correctly point to the Zskera Vault door to find the recipe pages, in case you have not unlocked that vault door yet.

Developer Feedback on Work Orders

Quote from: Blizzard

Thank you so much for the feedback! We are aware of the issue where you cannot easily differentiate orders that provide reagents from ones that cannot and are working on a fix to get the same sortable column into the public orders tab as exists in the guild / personal order tabs, where it tells you if all/some/none of the reagents are provided. This should allow you to easily sort and avoid orders that don’t provide all reagents if you so wish.

As far as orders that don’t include reagents and have a poor tip, while it is possible that some players are intentionally trying to deceive crafters into making recipes at a loss, in most cases it is likely a matter of customers learning the changes to the system and experimenting with what orders will get filled. We anticipate that with time, players will learn what orders they can get filled and which ones will not.

It is important to make sure crafters have all the information they need to avoid accidentally crafting something at a loss if they did not intend it. We do predict that in some instances crafters will intentionally choose to do this in cases where they can earn skill from doing so. That said, we will be carefully watching how this change works out. We are also looking into improving the clarity of the order interface to make sure it is as clear as possible which reagents are being provided by the customer and which by the crafter. Meanwhile, you will always get a confirmation dialogue if you are about to spend some of your own reagents on an order to make sure you are aware of what you are doing.

Finally, philosophically we made this change for a few reasons.

  • We would like to open the system up as much as possible to player choice and allow the market to help determine what orders are fulfilled and which ones are not.
  • The primary purpose of the public order system is to have a low barrier to entry for players to get their items crafted. Removing the need to buy your own reagents helps with that, although it does leave the onus on the customer to provide a reasonable commission. This is something we will also be keeping an eye on.
  • We would like to see more public orders to allow more crafters to have a chance to fill them. Lowering the barrier to post orders should help with this. As players learn the system, we are also hoping the ratio of orders that include an ample tip to be worth filling also increases. Finally, we have been looking at adding new recipes that provide opportunities to use the crafting order system, for instance the Curios released in the latest patch.
  • To this point, filling public orders has required very little consideration, particularly if there aren’t many, because it’s basically free gold for a click. With the introduction of variations in reagents, the choice of whether to fill an order or not will hopefully become more interesting, where crafters are weighing costs of reagents and skill gains against potential profits or losses from filling the order.

Finally, while this thread has not mentioned the prospect of allowing public orders to specify quality, I have seen other posts that have. I want to re-emphasize that the reason we are not doing this is were we to, nearly all orders would move to be public, and most if not all would be set to require maximum quality. This would remove the opportunity for lowers skill crafters to fulfill public orders, as well as undermine the crafter gameplay and interaction that comes from building a business and getting customers to send you orders.

Thanks and as mentioned above, we will continue to watch how the crafting order system unfolds and iterate. Your feedback is always appreciated!

-Drough

Hotfixes: March 24 2023, Class Tuning Incoming 29 March

Quote from: Blizzard

March 24, 2023

Classes

  • Paladin
    • Retribution
      • Fixed an issue causing Retribution Aura to sometimes fail to trigger.
  • Warlock
    • Fixed an issue where Demonic Inspiration would still be applied after logging out and resummoning your demon.
    • Demonology
      • Fixed an issue where non-primary pets would benefit from Demonic Inspiration.

Forbidden Reach

  • Developers’ note: In an effort to be clear about its availability, an existing once-per-day bonus amount of Elemental Overflow per rare elite in the Forbidden Reach has been changed to be awarded from the creature’s respective daily Bonus Objective quest. This should result in roughly the same amount of Elemental Overflow awarded per first-time kill, but now it should be better communicated how often this bonus amount is offered.
  • The Morqut Hearth Totem now has 5 charges before the item is fully consumed.

Quests

  • Fixed an issue where the quest “Primordial Answers” was unintentionally sharable.
    • Developers’ note: The quest “Primordial Answers” was never meant to be sharable and is now marked as such. Unfortunately, if you picked up the quest via a share, Earthcaller Yevva will not be in your vault and the quest cannot be completed with her. You can gain the quest again and complete it in a future vault when she appears for you.

Class Tuning Incoming 29 March

Quote from: Blizzard

In patch 10.0.7, we made changes to several classes to address issues we saw with itemization or talent trees. Game data since the patch went live has shown us that certain specs are overperforming, so with scheduled weekly maintenance on March 29, we’ll make the changes below.

CLASSES

DEATH KNIGHT

  • Frost
    • All ability damage reduced by 3%.

HUNTER

  • Beast Mastery
    • Kill Command damage reduced by 10%.
  • Marksmanship
    • All ability and pet damage reduced by 4%.
  • Survival
    • Mongoose Bite damage reduced by 10%. This does not affect PvP Combat.

WARLOCK

  • Developers’ notes: We’re modifying the output of Grimoire of Sacrifice to bring it in line with the output of Warlock demons. At the end of the day Warlock is a pet-centric class and while we want there to be an option to opt-out of your pet, we don’t want it to always be the clear answer.
  • Wrathful Minion now increases the damage of Grimoire of Sacrifice by 10% (was 15%).
  • Demonic Inspiration now increases the damage of Grimoire of Sacrifice by 10% (was 15%).
  • Grimoire of Sacrifice damage reduced by 15%.
  • Affliction
    • Developers’ notes: With the removal of less impactful talents in both their class and specialization trees, Affliction received a lot of additional damage options that have increased their damage beyond what was intended. We’re making these adjustments to bring them in line with other damage dealers.
    • Damage done by spells and abilities reduced by 2%.
    • Darkglare damage reduced by 20%.
  • Demonology
    • Developers’ notes: We’re targeting Demonology’s multi-target profile with these adjustments to bring them closer to other damage dealers. We will continue to watch both single-target and multi-target performance, along with the output of new talents and adjustments delivered in 10.0.7, and make further adjustments down the road if needed.
    • Demonic Strength now increases the damage of Felstorm by 300% (was 400%).
    • Dreadbite damage reduced by 10%.

PLAYER VERSUS PLAYER

PALADIN

  • Crusader’s Reprieve healing reduced by 50% in PvP combat.
  • Protection
    • Judgment of Light healing reduced by 35% for Protection Paladins in PvP Combat.
  • Retribution
    • Developers’ notes: Retribution Paladins have been heavily overperforming in PvP with their recent 10.0.7 changes. We’re primarily targeting their burst damage, passive survivability, and PvP talents that we feel are contributing too much overall damage.
    • Judgment of Light healing reduced by 35% for Retribution Paladins in PvP combat.
    • Inquisitor’s Ire effectiveness reduced by 40% in PvP combat.
    • Fading Light effectiveness reduced by 75% for Retribution Paladins in PvP combat.
    • Justicar’s Vengeance now deals 15% additional damage to stunned targets in PvP combat.
    • Justicar’s Vengeance healing reduced by 50% in PvP combat.
    • Blessing of Dawn effectiveness reduced by 25% for Retribution Paladins in PvP combat.
    • Divine Arbiter direct damage reduced by 25% in PvP combat.
    • Vanguard of Justice effectiveness reduced by 25% in PvP combat.
    • Empyrean Legacy increases the damage of Divine Storm by 15% in PvP combat (was 25%).
    • Luminescence (PvP Talent) now increases damage and healing by 2% (was 4%).
    • Lawbringer (PvP Talent) now deals 2% of maximum health (was 4%).
    • Fixed an issue that caused Avenging Wrath’s 75% PvP multiplier to not function for Retribution Paladins.

Update: Due to overwhelming feedback, the Retribution Paladin changes in the above notes are going to be pushed live shortly.

Hotfixes: March 23 2023, Mythic+ Testing – March 23rd – 27th

Quote from: Blizzard

March 23, 2023

Characters

  • Fixed an issue where player titles were not properly displaying above their character.

Classes

  • Demon Hunter
    • Havoc
      • Fixed an issue that caused Blind Fury (Talent) to provide incorrect bonus values.
  • Priest
    • Holy
      • Healing and damage from Divine Image should now be properly attributed to the Priest who summoned it.
  • Shaman
    • Restoration
      • Resolved an issue causing Swirling Currents to not properly benefit Cloudburst Totem. The aura tooltip will be incorrect until next patch.
  • Warlock
    • Affliction
      • Fixed an issue where Corruption was dealing an extra damage tick on application.

Dungeons and Raids

  • Mythic+
    • Spiteful Affix
      • Fixed an issue where Spiteful Shades would leave behind a silhouette after dying.

Enemies and NPCs

  • Forbidden Reach
    • Reduced Bonesifter Marwak’s base health by 20%.
    • Fixed an issue where some of the Furbolg’s dialogue would display incorrectly.

Items and Rewards

  • Primordial Stones
    • Cold Frost Stone effect increased by 12%.
    • Deluging Water Stone effect increased by 22%.
    • Desirous Blood Stone effect increased by 18.5%. Decreased trigger rate.
    • Echoing Thunder Stone effect increased by 12%.
    • Excluding Steam Stone effect increased by 25%.
    • Flame Licked Stone effect increased by 12%.
    • Freezing Ice Stone effect increased by 12%.
    • Gleaming Iron Stone effect increased by 12%.
    • Humming Arcane Stone – Fixed an issue that caused it to trigger more than intended.
    • Indomitable Earth Stone effect increased by 12%.
    • Pestilent Plague Stone effect increased by 72%.
    • Raging Magma Stone effect increased by 12%.
    • Searing Smokey Stone effect increased by 34%.
    • Shining Obsidian Stone effect increased by 12%.
    • Storm Infused Stone effect increased by 34%.
    • Wild Spirit Stone effect increased by 50%.
      • Developers’ note: The intent here is to bring other Primordial Stones up to the competitive level where the Humming Arcane Stone is currently performing. Although, a portion of this level of performance can be attributed to a bug, even when fixed the Humming Arcane Stone was still the top performer. With these changes we’re hoping to make other combinations more viable in comparison, but not necessarily overtake it over from being the best option. In addition, area of effect stones have gotten a considerable increase to their output.

Quests

  • Fixed an issue causing players to remain phased in the Lion’s Pride Inn, after completing the Human Heritage questline.

Zskera Vaults

  • The chains to lower chests in Zskera Vaults will no longer appear erroneously after the chest has been lowered and looted.
  • The Primordial Earth Cache locked by a Runic Puzzle should now work correctly.
  • The creature that is slain to satisfy “Secure the Vault” on that week’s quest should no longer respawn.

Mythic+ Testing – March 23rd – 27th

Quote from: Blizzard

Greetings!

Dragonflight Season 2 Mythic+ testing begins on PTR realms this weekend. The test period will begin Thursday March 23rd at 10:00 PDT (13:00 EDT, 20:00 CEST), and end Monday March 27th at 10:00 PDT (13:00 EDT, 20:00 CEST). Please note that the test period may be adjusted in the event of technical difficulties.

This weekend features 7 of our season 2 Mythic+ dungeons along with bug fixes and tuning adjustments:
• Neltharus
• Brackenhide Hollow
• Halls of Infusion
• Uldaman: Legacy of Tyr
• Freehold
• The Underrot
• Neltharion’s Lair

During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Stormwind or Orgrimmar, and the nearby Dungeon Teleports NPC will assist you with transportation.

We look forward to hearing your feedback!

Patch 10.1 PTR Update 22 March 2023: Notes, Tier Sets & New Scenario

Quote from: Blizzard

Greetings! The 10.1 PTR has been updated with the following:

DRAGONFLIGHT SEASON 2

  • MYTHIC+
    • Neltharus
      • Warlord Sargha
        • Fixed the damage tuning on items found during the encounter.
    • Fixed an issue that gave players inconsistent item levels in Freehold, The Underrot, and Neltharion’s Lair.

CLASSES

  • DRUID
    • Feral
      • Bloodtalons now enhances your next 3 Rips or Ferocious Bites per activation (was 2).
      • Thrashing Claws bonus to Shred damage reduced to 8% (was 20%).
      • Wild Slashes bonus to Swipe and Thrash damage increased to 25% (was 20%).
      • Swipe damage increased by 20%.
      • Brutal Slash damage increased by 15%.
      • Moonfire damage with Lunar Inspiration increased by 8%.
  • EVOKER
    • Preservation
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – After casting 3 empower spells, gain Essence Burst immediately and another 3 seconds later.
  • HUNTER
    • Survival
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Every 25 Focus spent reduces the cooldown of Wildfire Bomb by 1 second, and the target of your latest Kill Command takes 100% increased damage from Wildfire Bomb for 8 seconds.
  • MAGE
    • Arcane
      • Aberrus, the Shadowed Crucible: 4-Set Bonus tooltip has been updated – For every 20,000 mana spent on and during Arcane Surge, your spell damage is increased by 1% for 12 seconds after Arcane Surge fades, stacking up to 30 times.
    • Fire
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – When your direct damage spells hit an enemy affected by Charring Embers 20 times the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use.
    • Frost
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Flurry and Ice Lance damage increased by 10%. Flurry causes an explosion on impact, dealing 50% of its damage to nearby enemies, damage reduced beyond 5 targets.
  • MONK
    • Brewmaster
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Rising Sun Kick grants a stack of Elusive Brawler, and when you dodge, the damage and critical strike chance of your next Spinning Crane Kick or Rising Sun Kick is increased by 5%, stacking up to 5 times.
        • Developers’ note: This change is not in for this week’s PTR, but will be added in a future PTR build.
    • Mistweaver
      • Aberrus, the Shadowed Crucible: 2-Set Bonus – Soulfang Infusion restores 5% of your maximum mana over 5 seconds (was 6 seconds).
    • Windwalker
      • Aberrus, the Shadowed Crucible: 2-Set Bonus tuning values have been added – Rising Sun Kick deals 15% increased damage and has a 30% chance to go nova, dealing Fire damage to all enemies within 8 yards.
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Your melee auto-attacks have a chance to launch a Shadowflame spirit at your enemy that duplicates your abilities at 20% effectiveness for the next 7.5 seconds.
  • PRIEST
    • Improved Mass Dispel reduces the cast time of Mass Dispel by 0.5 seconds (was 1 second).
    • Psychic Scream now hits all enemies within 8 yards (was a maximum of 5 enemies).
    • Void Tendrils now hits all nearby enemies within 8 yards (was a maximum of 5 enemies).
    • Holy
      • Divine Image now spawns 1 Naaru that is empowered and grows with further Holy Word casts.
        • Developers’ note: This is intended to have the same effectiveness as the current design while reducing clutter on the battlefield.
      • Divine Image now teleports near the Priest when the Priest casts a Holy Word spell if the Image is further than 15 yards away.
      • Divine Favor: Chastise and Divine Favor: Serenity have been added to the Personal Resource Display.
    • Shadow
      • Shadow Word: Death damage reduced by 38%.
      • Shadow Word: Death deals 250% increased damage below 20% health (was 150%).
      • Mastermind increases the critical strike chance of the affected spells by 4%/8% (was 2%/4%)
      • Maddening Touch increases Vampiric Touch damage by 15%/30% (was 10%/20%).
      • Whispering Shadows no longer causes Shadow Crash to generate additional Insanity.
      • Mind Spike damage reduced by 6%.
      • Mind Spike: Insanity damage reduced by 11%.
      • Mind Spike: Insanity generates 6 Insanity (was 8)
      • Mental Decay now also increases the damage of Mind Flay and Mind Spike by 10%.
      • Unfurling Darkness and Mental Decay have swapped positions on the talent tree.
      • Mind Devourer has a 5%/10% chance (was 4%/8%) to trigger and increases the damage of Devouring Plague by 20% (was 15%).
      • Mind Flay damage from Idol of C’Thun reduced by 25%.
      • Inescapable Torment damage reduced by 40%.
      • Inescapable Torment increases the duration of Mindbender by 0.7 seconds (was 1 second).
      • Void Bolt generates 10 Insanity (was 12).
      • Void Bolt now updates the maximum duration of Shadow Word: Pain and Vampiric Touch so that the remaining durations are more easily understood.
      • Mindbender and Shadowfiend generates 2 Insanity per attack (was 3).
      • Distorted Reality increases Devouring Plague damage by 8% (was 20%) and increases Insanity cost by 10 (was 25).
      • Devouring Plague extends the duration of Voidform by 2.5 seconds (was 2 seconds).
      • Void Torrent now has a 45 second cooldown (was 60 seconds).
      • Unfurling Darkness damage increased by 75%.
      • Mind Melt is now a 1-point talent.
      • Malediction is now a 1-point talent.
      • Inescapable Torment is now a 1-point talent for Shadow.
      • Casting Void Torrent now always triggers Idol of C’Thun.
      • Vampiric Embrace no longer triggers from Psychic Link damage.
      • Vampiric Embrace no longer triggers Hallucinations.
  • SHAMAN
    • Enhancement
      • Aberrus, the Shadowed Crucible: 2-Set Bonus – Sundering increases your Mastery by 24% for 15 seconds (was 12%).
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Sundering increases your Physical and Fire damage dealt by 30% for 15 seconds and your next 3 Chain Lightning casts deal 100% increased damage and refund 50% of Maelstrom Weapon stacks consumed.
  • WARLOCK
    • Demonology
      • Aberrus, the Shadowed Crucible: 4-Set Bonus – Grimoire: Felguard damage reduced to 20% (was 40%).
  • WARRIOR
    • Arms
      • Aberrus, the Shadowed Crucible: 2-Set Bonus – Chance to critically strike and critical strike damage reduced to 5% (was 10%).
    • Protection
      • Aberrus, the Shadowed Crucible: 2-Set Bonus – Shield Slam now reduces the cooldown of Last Stand by 1 second (was 0.5 seconds).
      • Aberrus, the Shadowed Crucible: 4-Set Bonus – The wave of force generated by the 4-set bonus deals 45% of Attack Power.

PLAYER VERSUS PLAYER

  • Hardiness (Orc Racial) stun reduction has been reduced by 50% in PvP combat.
    • Developers’ note: In conjunction with the crowd control changes we are making, we are adjusting the value of Hardiness to put the ability’s power level more in line with other racial abilities in PvP scenarios, while still being able to feel the impact of the racial.
  • CLASSES
    • DEATH KNIGHT
      • Spellwarden (PvP Talent) has been removed.
    • DRUID
      • Balance
        • Reactive Resin (PvP Talent) has been removed.
      • Feral
        • Reactive Resin (PvP Talent) has been removed.
      • Guardian
        • Reactive Resin (PvP Talent) has been removed.
        • Raging Frenzy (PvP Talent) has been removed.
      • Restoration
        • Reactive Resin (PvP Talent) has been redesigned – Reduces the movement speed of enemies who remove your Restoration heal over time effects by 30% for 3 seconds, stacking up to 3 times. At 3 stacks the movement speed reduction is removed, and the target is rooted and silenced for 3 seconds.
    • MAGE
      • Fire
        • Flamecannon (PvP Talent) has been redesigned – Every 2 seconds in combat with no enemies within 20 yards, you gain 3% maximum health, 3% increased damage, and a 3 yard range increase to Fire spells. This effect stacks up to 5 times and lasts for 3 seconds.
    • MONK
      • Brewmaster
        • Wind Waker (PvP Talent) has been removed.
        • Guided Meditation (PvP Talent) reduces the cooldown of Zen Meditation by 50% (was 75%).
      • Mistweaver
        • New PvP Talent: Fae Accord – Faeline Stomp’s cooldown is reduced by 20 seconds. Enemies struck by Faeline Stomp are snared by 50% for 8 seconds (was 70%).
      • Windwalker
        • Turbo Fists (PvP Talent) no longer causes Fists of Fury to deal its full damage to all targets hit.
        • Fists of Fury now deals 90% of its damage to secondary target players.
    • PALADIN
      • Retribution
        • Ultimate Retribution now marks the enemy target for 12 seconds (was 8 seconds).
    • PRIEST
      • New PvP Talent: Absolute Faith – Leap of Faith also pulls the spirit of the 3 furthest allies within 40 yards and distributes health between you and the affected allies. shields all allies affected.
      • Shadow
        • Mind Spike damage is now increased by 25% in PvP combat (was reduced by 25%).
        • Mind Spike and Mind Spike: Insanity damage is now increased by 30% in PvP combat (was 25%).
        • Mind Flay and Mind Flay: Insanity damage is now increased by 30% in PvP combat.
        • Deathspeaker increases the damage of Shadow Word: Death by 10% in PvP combat (was 25%).
    • SHAMAN
      • New PvP Talent: Burrow – Burrow beneath the ground, becoming unattackable, removing movement impairing effects, and increasing your movement speed by 50% for 5 seconds. When the effect ends, enemies within 6 yards are knocked in the air and take Physical damage.
      • Elemental
        • New PvP Talent: Volcanic Surge – Increases the damage of Lightning Bolt, Chain Lightning, and Lava Burst by 20%. Lava Surge instead reduces the cast time of your next Lightning Bolt, Chain Lightning, or Lava Burst by 25%, stacking up to 2 times. Volcanic Surge now also increases the chance for Lava Surge to trigger by 100%.
    • WARLOCK
      • Bonds of Fel (PvP Talent) explosion damage increased by 33%.
      • New PvP Talent: Impish Instincts – Taking direct Physical damage reduces the cooldown of Demonic Circle by 2 seconds. Cannot occur more than once every 5 seconds.
      • Demonology
        • Master Summoner (PvP Talent) has been redesigned – Reduces the cast time of your Call Dreadstalkers, Summon Vilefiend, and Summon Demonic Tyrant by 20% and reduces the cooldown of Call Dreadstalkers by 5 seconds.
        • Call Fel Lord (PvP Talent) no longer costs Soul Shards. Fel Cleave’s damage increased by 30% and is now cast 50% more frequently.

QUESTS

  • RESEARCHERS UNDER FIRE SCENARIO
    • Assist researchers Rannan Korren, Greta Herzig, and Thaelin Darkanvil as they investigate a Titan mining lockdown with their new niffen guides in the Zaralek Cavern.
    • The scenario should begin every hour at the half-hour.
    • Please submit your feedback in this thread.
  • PUBLIC OBJECTIVES
    • A public objective is a 5-10 minute, publicly credited bonus objective. Players will all make progress towards it’s completion together for rewards.
    • Public objectives appear as stars on the Zaralek Cavern map. Stars appear 30 seconds before public objectives become active.
  • Several new side questlines are now available:
    • “Cause Without a Rebel” from Captain Drine in The Seat of the Aspects, Valdrakken.
    • “A Race To The Finish” from Grogul in Glimmerogg, Zaralek Cavern.

USER INTERFACE AND ACCESSIBILITY

  • Clicking on a quest icon on the map will now open the quest details in the Quest Log.
  • Mousing over a quest icon on the map will highlight the corresponding entry in the Quest Log, and vice versa.
  • Mousing over a quest icon in the Quest Log or map will temporarily show any blobs for that quest.
  • In cross-faction guilds, the Guild Roster will now display a faction icon next to members of the other faction with a tooltip listing activities you can and cannot do together.
  • PLAYER VERSUS PLAYER
    • Color contrast has been improved in PvP scoreboards.
    • Scoreboard table headers now have more descriptive tooltips.
    • “Match Average Matchmaking Value” on the Solo Shuffle scoreboard has been changed to “Role Average Matchmaking Value” to more accurately reflect Rating calculation.
    • The player’s end-of-match Matchmaking Value has been added to the Solo Shuffle scoreboard.
  • EDIT MODE
    • The Raid Frame menu now has a shortcut button that opens Raid Frame settings in Interface Options.
    • You can now snap frames to the corners of other frames.

Tier Set Updates

Quote from: Blizzard

I’d like to share some clarifications of some details of how the set bonuses work as well as some revisions we’ve made. Your feedback has been very valuable, thank you. We’re continuing to work on and tune these bonuses, and we’ll share more updates as we make more changes.

First, a couple functionality clarifications:

  • Vengeance Demon Hunter: Fiery Brands applied by the (4) Set Bonus will gain the benefits of Revel in Pain, Charred Flesh, and Fiery Demise. Burning Alive will cause the Fiery Brand it applies to spread just like a directly cast Fiery Brand.
  • Arcane Mage: Mana spent on Arcane Surge counts for the (4) Set Bonus. The tooltip has been updated to reflect this.

Updated Bonuses

  • Survival Hunter (4) Set Bonus: Every 25 Focus spent reduces the cooldown of Wildfire Bomb by 1.0 sec, and the target of your latest Kill Command takes 100% increased damage from Wildfire Bomb for 8 sec.
  • Fire Mage (4) Set Bonus: When your direct damage spells hit an enemy affected by Charring Embers 20 times the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use.
  • Frost Mage:
    • (2) Set Bonus: Flurry and Ice Lance damage increased by 10%. Flurry causes an explosion on impact, dealing 50% of its damage to nearby enemies, damage reduced beyond 5 targets.
    • (4) Set Bonus: Casting Ice Lance on a frozen target has a 10% chance to trigger Brain Freeze.
  • Brewmaster Monk (4) Set Bonus: Rising Sun Kick grants a stack of Elusive Brawler, and when you dodge, the damage and critical strike chance of your next Spinning Crane Kick or Rising Sun Kick is increased by 5%, stacking up to 5 times.
    • Developers’ Note: Developer’s Note: This change is not in for this week’s PTR, but will be added in a future PTR build.
  • Windwalker Monk (4) Set Bonus: Your melee auto-attacks have a chance to launch a Shadowflame spirit at your enemy that duplicates your abilities at 20% effectiveness for the next 7.5 sec.
  • Enhancement Shaman (4) Set Bonus: Sundering increases your Physical and Fire damage dealt by 30% for 15 sec and your next 3 Chain Lightning casts deal 100% increased damage and refund 50% of Maelstrom Weapon stacks consumed.
  • Demonology Warlock (4) Set Bonus: Grimoire: Felguard deals 20% additional damage. While Grimoire: Felguard is active, your demons deal 20% additional damage.

Tuning Updates

  • Mistweaver Monk (2) Set Bonus: Soulfang Infusion restores 5% of your maximum Mana over 5 sec (down from 6 sec).
  • Windwalker Monk (2) Set Bonus: Rising Sun Kick deals 15% increased damage and has a 30% chance to go nova, dealing (300% of Attack Power) Fire damage to all enemies within 8 yds.
  • Enhancement Shaman (2) Set Bonus: Sundering increases your Mastery by 24% for 15 sec. (up from 12%)
  • Demonology Warlock (4) Set Bonus: Grimoire: Felguard damage bonus reduced to 20% (down from 40%).
  • Arms Warrior (2) Set Bonus: Chance to critically strike and critical strike damage reduced to 5% (from 10%).
  • Protection Warrior:
    • (2) Set Bonus: Shield Slam now reduces the cooldown of Last Stand by 1 sec (up from 0.5).
    • (4) Set Bonus: The wave will deal 45% of Attack Power.

Feedback: Researchers Under Fire Scenario

Quote from: Blizzard

We’re now testing a new scenario coming in Embers of Neltharion, in which you’ll assist researchers Rannan Korren, Greta Herzig, and Thaelin Darkanvil as they investigate a Titan mining lockdown with their new niffen guides in the Zaralek Cavern.

The adventurer Rannan Koren, a member of the Dragonscale Expedition, often heads into the fray before his colleagues are ready. You’ll get to know Rannan and his new Niffen friends Tuberros and Perisimona during the Embers of Neltharion campaign, and you’ll then assist Rannan and his small group of researchers through a new public event located in the heart of the Zaralek Cavern. His group, with the players help, will try to lift a hostile titan lockdown of a mining operation in the Sulfur Wastes, or investigate an abandoned Zaqali Djaradin ruins in the Molten Overflow.

It should require many players to defeat the powerful foes that will resist Rannan and his company as they seek to complete their objectives. The area is dangerous and the time the researchers have is limited. Players will be rewarded each week based on the highest number of objectives they complete. Completing more objectives in later scenarios will garner higher item level and greater currency rewards, but helping each time will provide some compensation and a chance for more rewards.

The scenario should begin every hour at the half-hour.

Thank you!