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Aberrus, the Shadowed Crucile Raid Preview and Schedule

Quote from: Blizzard

Millennia ago, Neltharion established Aberrus, a secret laboratory where he conducted world- altering experiments. Recently rediscovered, Aberrus is now under attack from all sides as forces seeking to claim the Earth-Warder’s legacy search for any power that remains. The champions of Azeroth must venture into the shadows and ensure Neltharion’s dark power doesn’t fall into the wrong hands.


Raid bosses: 9
Difficulties: Raid Finder, Normal, Heroic, Mythic
Level: 70
Raid Finder Minimum Item Level: 390

RAID UNLOCK SCHEDULE

Week of May 8—Normal, Heroic, Mythic, and Raid Finder Wing 1: The Discarded Works (Kazzara, the Hellforged, The Amalgamation Chamber, The Forgotten Experiments) becomes available.
Week of May 22—Raid Finder Wing 2: Fury of Giants (Assault of the Zaqali, Rashok the Elder, The Vigilant Stewart, Zskarn) becomes available.
Week of June 5—Raid Finder Wing 3: Neltharion’s Shadow (Magmorax, Echo of Neltharion) becomes available.
Week of June 19—Raid Finder Wing 4: Edge of the Void (Scalecommander Sarkareth) becomes available.


Kazzara, the Hellforged
KAZZARA, THE HELLFORGED

Although Neltharion would not use them himself until much later, he experimented with elementium plating in the early days of Aberrus. The end result of elementium and shadowflame was Kazzara, who was deemed far too unstable to release. Driven mad by the excruciating pain of her elementium plates, she now serves as the guardian of the Shadowed Crucible.

The Amalgamation Chamber
THE AMALGAMATION CHAMBER

The Eternal Blaze burns with the heat of a thousand suns, while the essence of Shadow blooms with darkness incarnate. Although exceptionally powerful on their own, when combined, they surge with the unchecked might of shadowflame, creating a whirlwind of ultimate destruction.

The Forgotten Experiments
THE FORGOTTEN EXPERIMENTS

The development of the dracthyr produced many iterations, some more successful than others. Early versions of the experiment proved far too volatile to destroy. Kept dormant for thousands of years, these creations have now awakened , and seek to test their prowess against the champions of Azeroth.

Assault of the Zaqali
ASSAULT OF THE ZAQALI

Led by Warlord Kagni, the Zaqali warband has launched an all-out assault against the Shadowed Crucible in search of their missing Elder, Rashok. Brutal and ruthless, Kagni is willing to employ any tactic to succeed.

Rashok, the Elder
RASHOK, THE ELDER

Imprisoned within Aberrus for a millennia, the Zaqali elder Rashok has been perpetually drained of the raging flame within him to power Neltharion’s twisted laboratory. Existing on the edge of death for so long has driven the elder mad. Should he break free, his vengeance will scour the Shadowed Crucible’s halls.

The Vigilant Steward, Zskarn
THE VIGILANT STEWARD, ZSKARN

Long ago, Zskarn was tasked with testing the mettle of Neltharion’s experiments. Only the most powerful would pass muster and keep their lives. The latest visitors to the Shadowed Crucible have attracted his unwavering attention—but his approval will be much harder to earn.

Magmorax
MAGMORAX

Raised from a pup by Neltharion, the only thing stronger than the loyalty of Magmorax is his appetite. The lava hydra guards the passage into the deepest chambers of the Shadowed Crucible, keeping his master’s secrets safely hidden from prying eyes.

Echo of Neltharion
ECHO OF NELTHARION

Tucked away in the depths of the Shadowed Crucible, Neltharion’s sanctum was a place of refuge and research for the Earth-Warder. Some say that echoes of his powerful presence still linger here, contemplating the future of the black dragonflight and how to obtain the power to ensure its success.

Scalecommander Sarkareth
SCALECOMMANDER SARKARETH

As leader of the Sundered Flame, Scalecommander Sarkareth broke away from the rest of the dracthyr to forge a new future. He has since led his forces to Aberrus, intent on claiming the legacy he believes rightfully belongs to his kind and willing to do anything to obtain it.


New Achievements

All Difficulties

  • Aberrus, the Shadowed Crucible: Defeat the following bosses on any difficulty—Kazzara, the Hellforged; The Amalgamation Chamber; The Forgotten Experiments; Assault of the Zaqali; Rashok the Elder; The Vigilant Stewart, Zskarn; Magmorax; Echo of Neltharion; Scalecommander Sarkareth.

Normal Difficulty and Higher

  • Cosplate: Defeat Kazzara, the Hellforged after shattering your own Hellsteel Plating.
  • I’ll Make My Own Shadowflame: Defeat the Shadowflame Amalgamation after using Umbral Detonation, Fiery Meteor and Blistering Twilight on a Forgotten Specimen Tank to create and extinguish a Shadowflame Remnant.
  • Tabula Rasa: Defeat The Forgotten Experiments after Nutraal is hit three times by Rending Charge, Volatile Spew, and Deep Breath.
  • Are You Even Trying?: Defeat the Assault of the Zaqali after hitting the listed creatures with a Cave Pebble.
  • Whac-A-Swog: Defeat Rashok, the Elder after hitting the Lost Lunker with Searing Slam five times.
  • Eggcellent Eggsecution: Defeat the Vigilant Steward, Zskarn while a member of your raid is carrying the Delicate Experimental Egg.
  • Escar-Go-Go-Go: Defeat Magmorax after feeding him 20 Spicy Lava Snails.
  • Objects in Transit May Shatter: Defeat the Echo of Neltharion after players smash through walls of Twisted Earth while carrying the Expired Experiment, the Stack of Scrolls, the Neverburning Ebon Candle, and the. “Portable” Ebon Anvil.
  • We’ll Never See That Again, Surely: Defeat Scalecommander Sarkareth after cultivating a Lump of Flesh and hurling it into the Emptiness Between Stars.

Aberrus, the Shadowed Crucible Meta-Achievement

  • Glory of the Aberrus Raider: Complete the Aberrus, the Shadowed Crucible raid achievements listed—osplate, I’ll Make My Own Shadowflame, Tabula Rasa, Are You Even Trying?, Whac-A-Swog, Eggcellent Eggsecution, Escar-Go-Go-Go, Objects in Transit May Shatter, We’ll Never See That Again, Surely.

Mount Reward: Shadowflame Shalewing

Heroic Difficulty and Higher

  • Ahead of the Curve: Scalecommander Sarkareth—Defeat Scalecommander Sarkareth in Aberrus, the Shadowed Crucible on Heroic difficulty or higher, before the release of the next raid tier.
  • Cutting Edge: Scalecommander Sarkareth—Defeat Scalecommander Sarkareth in Aberrus, the Shadowed Crucible on Mythic difficulty, before the release of the next raid tier.

Mythic Difficulty

Title Reward: Heir to the Void

  • Mythic: Kazzara, the Hellforged—Defeat Kazzara, the Hellforged in Aberrus, the Shadowed Crucible on Mythic difficulty.
  • Mythic: The Amalgamation Chamber—— Defeat The Amalgamation Chamber in Aberrus, the Shadowed Crucible on Mythic difficulty.
  • Mythic: The Forgotten Experiments—Defeat The Forgotten Experiments in Aberrus, the Shadowed Crucible on Mythic difficulty.
  • Mythic: Assault of the Zaqali—Defeat Assault of the Zaqali in Aberrus, the Shadowed Crucible on Mythic difficulty.
  • Mythic: Rashok the Elder—Defeat Rashok, the Elder in Aberrus, the Shadowed Crucible on Mythic difficulty.
  • Mythic: The Vigilant Stewart, Zskarn—Defeat The Vigilant Stewart, Zskarn in Aberrus, the Shadowed Crucible on Mythic difficulty.
  • Mythic: Magmorax—Defeat Magmorax in Aberrus, the Shadowed Crucible on Mythic difficulty.
  • Echo of Neltharion—Defeat Echo of Neltharion the Storm-Eater in Aberrus, the Shadowed Crucible on Mythic difficulty.
  • Mythic: Scalecommander Sarkareth—Defeat Scalecommander Sarkareth in Aberrus, the Shadowed Crucible on Mythic difficulty.

Embers of Neltharion is just around the corner. We’ll see you in the Dragon Isles, hero!

Patch 10.1 Development Notes 18 April 2023

Quote from: Blizzard

Hello everyone! Here are this week’s updates to the Embers of Neltharion PTR:

CLASSES

  • Developers’ note: We’ve decided to increase both player stamina and enemy damage by 25% in Embers of Neltharion. This is very much like an adjustment that was made just before the launch of Dragonflight, and it’s for the same reasons.

    When damage mitigation abilities and healing are too strong relative to player health, the only way to threaten players is to make enemy damage very high and spiky. If healers can very quickly top off their teammates and mana isn’t a limiting factor, enemies have to be tuned to have the capacity to do burst damage that kills players before healers can react. That isn’t very satisfying gameplay. Increasing player health gives players more time to react to incoming damage, and it makes players’ choices about cooldowns and mana management more meaningful.

    Along with this change, you’ll see several adjustments to hybrid healing spells, items, and enchantments, as well as percentage-based healing spells.

  • Player stamina increased by 25%, and enemy spell and melee damage increased by 25%, and self-healing and absorb shield spells for damage dealers and tanks have been increased by a commensurate amount, so that they retain their impact when solo or when supporting a group.
  • DEATH KNIGHT
    • Blood Draw healing increased by 25%.
    • Blood
      • Blood Plague healing increased by 25%.
      • Relish in Blood healing increased by 25%.
      • Leech from Voracious increased to 12% (was 10%).
    • Frost
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Frostwyrm’s Fury cast by Pillar of Frost now deals 30% of normal damage (was 40%).
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Frostwyrm’s Fury causes enemies hit to take 20% increased damage from your Critical Strikes (was 25%).
    • Unholy
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Consuming Sudden Doom grants 1 extra stack of Master of Death (was 2 stacks).
  • DEMON HUNTER
    • Havoc
      • Fodder to the Flame now heals for 20% of maximum health (was 25%).
    • Vengeance
      • Fel Devastation healing increased by 25%.
      • You heal for 10% of all damage you deal to targets with Frailty (was 8%).
      • Feast of Souls healing increased by 25%.
      • The maximum absorb of Revel in Pain increased by 25%.
      • The Hunt now heals for 25% of damage you deal to your Hunt target was 20%).
      • Healing from consuming a Soul Fragment increased by 25%.
      • Charred Warblades causes you to heal for 4% of Fire damage dealt (was 3%).
      • Soul Barrier absorbs 25% additional damage.
      • The bonus absorb value from consuming Soul Fragments increased by 25%.
  • DRUID
    • Balance
      • Regrowth healing increased by 50%.
      • Swiftmend healing increased by 50%.
      • Rejuvenation healing increased by 25%.
      • Wild Growth healing increased by 25%.
      • Protector of the Pack’s maximum heal value increased by 25%.
    • Feral
      • Regrowth healing increased by 50%. Does not affect PvP combat.
      • Swiftmend healing increased by 50%.
      • Rejuvenation healing increased by 25%.
      • Wild Growth healing increased by 25%.
      • Protector of the Pack’s maximum heal value increased by 25%.
      • Developers’ note: Feral damage is a little lower than we like after the shift of power away from Berserk: Frenzy and the Berserk redesign in Embers of Neltharion. We’re happy with the relative values of Feral’s builders, so we’re adding a bit more to their overall damage (with some extra for Lunar Inspiration). We’re also reversing some of the 10.0.5 damage reduction to Rip to increase its value in single target, but reducing the value of Tear Open Wounds to keep Rip’s contribution to AOE about the same.
      • Increase Shred, Rake, Swipe, Brutal Slash, and Thrash damage by 2%.
      • Increase Lunar Inspiration damage by 5%.
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Shadows of the Predator’s duration increased to 25 seconds (was 20 seconds) and when an application resets stacks, duration is reset to 25 seconds.
      • Thrashing Claws’ Shred damage bonus reduced to 5% (was 8%).
      • Dreadful Bleeding Rip damage bonus increased to 18% (was 15%).
      • Tear Open Wounds’ damage conversion rate reduced to 60% (was 70%).
    • Guardian
      • Regrowth healing increased by 50%.
      • Swiftmend healing increased by 50%.
      • Rejuvenation healing increased by 25%.
      • Wild Growth healing increased by 25%.
      • Protector of the Pack’s maximum heal value increased by 25%.
      • Lunar Beam healing increased by 25%.
      • Elune’s Favored causes you to be healed for 40% of Arcane damage done (was 30%).
      • Brambles reflects 25% additional damage.
      • Ursoc’s Fury causes Thrash and Maul to grant an absorb shield for 60% of damage dealt (was 50%).
  • EVOKER
    • Devastation
      • Feed the Flames now triggers after casting 9 Pyres (was 12).
      • Snapfire damage bonus to Firestorm increased to 100% (was 40%).
      • Shattering Star cooldown increased to 20 seconds (was 15 seconds).
      • Scintillation’s Eternity Surge power reduced to 50% (was 60%).
      • Living Flame healing increased by 25%.
      • Emerald Blossom healing increased by 25%.
      • Verdant Embrace healing increased by 25%.
      • Panacea healing increased by 25%.
  • HUNTER
    • Rejuvenating Wind now heals for 8%/16% of maximum health (was 10%/20%).
    • Marksmanship
      • In the Rhythm now grants 12% Haste (was 15%).
      • Windrunner’s Guidance now grants 6 seconds of Trueshot (was 10 seconds).
    • Survival
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Kill Command damage bonus has been reduced to 40% (was 50%).
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Wildfire damage bonus to the primary target has been reduced to 75% (was 100%).
  • MONK
    • Brewmaster
      • Soothing Mist healing increased by 25%.
      • Chi Burst healing increased by 25%.
      • Chi Wave healing increased by 25%.
      • Expel Harm healing increased by 25%.
      • Staggering Strikes reduces Stagger by an additional 25%.
      • Celestial Brew absorbs 25% additional damage.
      • Vivify healing increased by 92%.
      • Celestial Fortune now has a chance equal to your critical strike chance to be healed for an additional 80% of the amount healed (was 65%).
    • Mistweaver
      • Chi Cocoon now provides a shield for 8% of your maximum health (was 10%).
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Soulfang Infusion now has a short internal cooldown before it can trigger again.
    • Windwalker
      • Soothing Mist healing increased by 25%.
      • Chi Burst healing increased by 25%.
      • Chi Wave healing increased by 25%.
      • Expel Harm healing increased by 75%.
      • Vivify healing increased by 92%.
  • PALADIN
    • Fixed an issue causing Consecrated Ground’s radius increase to not apply to Hallowed Ground (PvP talent) and Golden Path.
    • Fixed an issue with Afterimage’s tracker failing to update immediately after the echo.
    • Fixed an issue with Sanctified Wrath’s tooltip duration.
    • Protection
      • Moment of Glory creates an absorb shield for 25% of all damage dealt (was 20%).
      • Bulwark of Order creates an absorb shield for 30%/60% of Avenger’s Shield damage dealt (was 25%/50%).
      • Light of the Titans healing increased by 25%.
      • Word of Glory healing increased by 25%.
      • Flash of Light healing increased by 50%.
    • Retribution
      • Word of Glory healing increased by 50%.
      • Flash of Light healing increased by 50%.
      • Light’s Celerity increases Flash of Light healing by 20% (was 50%).
      • Guided Prayer casts a Word of Glory at 60% effectiveness (was 100%).
      • Justicar’s Vengeance heals for 5% of maximum health (was 6%).
      • Fixed an issue causing Recompense to sometimes heal instead of dealing damage.
  • PRIEST
    • Shadow
      • Power Word: Shield absorbs 25% additional damage.
      • Renew healing increased by 25%.
      • Prayer of Mending healing increased by 25%.
      • Flash Heal healing increased by 50%.
  • ROGUE
    • Soothing Darkness now heals for 24% of maximum health (was 30%).
  • SHAMAN
    • Earthgrab Totem now has a 30 second cooldown (was 1 minute).
    • Elemental
      • Healing Surge healing increased by 37%.
      • Earth Shield healing increased by 25%.
      • Chain Heal healing increased by 25%.
      • Healing Stream Totem healing increased by 25%.
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Gain Stormkeeper every 50 seconds (was 40 seconds).
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – For 8 seconds after you consume Stormkeeper, your Lightning Bolt, Lava Burst, Icefury, and Frost Shock generate 75% (was 100%) more Maelstrom, and your Chain Lightning, Lava Beam, and Earthquake critical strike damage is increased by 20%.
    • Enhancement
      • All ability and pet damage dealt increased by 5%.
      • Healing Surge healing increased by 37%.
      • Earth Shield healing increased by 25%.
      • Chain Heal healing increased by 25%.
      • Healing Stream Totem healing increased by 25%.
      • Improved Maelstrom Weapon increases the healing of your next healing spell by 5%/10% (was 10%/20%).
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Sundering now increases your Physical and Fire damage dealt by 20% (was 30%) for 15 seconds and your now affects the next 2 Chain Lightnings (was 3).
  • WARLOCK
    • Demon Skin now recharges Soul Leech at a rate of 0.2%/0.4% of maximum health (was 0.2%/0.5%).
  • WARRIOR
    • Titanic Throw no longer affects crowd-controlled targets.
    • Ignore Pain absorbs 25% additional damage.
    • Pain and Gain heals for 3.5% of maximum health (was 4.5%).
    • Fixed an issue that prevent Spear of Bastion from being cast while the Warrior was silenced.
    • Arms
      • Storm Wall now heals for 8% of maximum health (was 10%).
    • Fury
      • Invigorating Fury now heals for 15% of maximum health (was 20%).
      • Fixed an issue causing Onslaught to have unpredictable behavior with Whirlwind’s chain buff.
    • Protection
      • Fueled by Violence causes you to be healed for 110% of the damage dealt by Deep Wounds (was 85%).
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Shield Slam now reduces the cooldown of Last Stand by 2 seconds (was 1 second).
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Duration of Earthen Tenacity increased to 20 seconds (was 10 seconds) and the damage of Earthen Smash increased by 300%.

DUNGEONS AND RAIDS

  • BRACKENHIDE HOLLOW
    • Hackclaw’s War-Band
      • Gashtooth will sharpen her knife and laugh at her target as they stumble around while blinded by Decayed Senses.
  • FREEHOLD
    • Many enemies have had their abilities and visuals updated.
    • Skycap’n Kragg
      • Azerite Powder Shot is now a 60 yard cone and its impact damage reduced. Visual updated to support this.
      • The damage over time effect of Azerite Powder Shot can now be dispelled.
    • Council o’ Captains
      • Confidence-Boosting Freehold Brew now increases Critical Strike chance by 30%.
      • Captain Raoul’s Blackout Barrel targeting updated. Now prefers damage dealers, then healers, then tanks as a last resort.
      • Captain Raoul’s Barrel Smash duration was reduced to 2 seconds (was 4 seconds). Damage increased to compensate.
      • Captain Eudora’s Powder Shot avoids shooting the same player twice within 6 seconds.
      • Captain Eudora’s Grapeshot leap will no longer jump to a location she is already standing at.
      • Captain Eudora’s Grapeshot now applies a stacking damage over time effect each time a player is hit and it’s impact damage has been reduced.
    • Ring of Booty
      • Lightning now has 3 stacks of Greasy (was 5).
      • Ludwig Von Tortollan’s health has been reduced by 25%.
      • Trothak’s Sharknado duration was reduced to 3 seconds (was 6 seconds).
      • Trothak’s Sharknado visual has been updated.
    • Harlan Sweete
      • New Ability: Whirling Dagger – Throws a dagger at a random non-tank player inflicting Physical damage and a 3 second Bleed. While Loaded Dice: All Hands! is active, Whirling Dagger ricochets between all players.
      • Swiftwind Saber has been redesigned – Now fires a single saber at a random player. While Loaded Dice: All Hands! is active, Swiftwind Saber shoots 5 sabers in random directions.
      • Irontide Grenadier’s Black Powder Bomb visual has been updated.
      • Irontide Grenadiers no longer channel Black Powder Bomb. Black Powder Bomb is now an 8 yard area-of-effect.
  • HALLS OF INFUSION
    • Primal Tsunami
      • No longer uses Rogue Waves.
      • Stacks of Infuse are now reset between intermissions.
  • ULDAMAN
    • Bromach
      • Trogg waves summoned are always made up of 3 Ambushers and 1 Geomancer.
    • Sentinel Talondras
      • Unrelenting damage bonus reduced to 5% per stack.
    • Chrono-Lord Deios
      • Reduced the damage of most abilities.
  • UNDERROT
    • Many enemies have had their abilities updated and adjusted.

ITEMS AND REWARDS

  • PROFESSIONS
    • Shadowed Belt Clasp now provides 25% more Stamina.
    • Enchant Boots – Watcher’s Loam now provides 25% more Stamina.
    • Enchant Chest – Sustained Strength now provides 25% more Stamina.
    • Solid Eternity Amber now provides 25% more Stamina.
    • Forceful Nozdorite now provides 25% more Stamina.
    • Puissant Nozdorite now provides 25% more Stamina.
    • Jagged Nozdorite now provides 25% more Stamina.
    • Steady Nozdorite now provides 25% more Stamina.
    • Fierce Armor Kit now provides 25% more Stamina.
    • Frozen Spellthread now provides 25% more Stamina.

PLAYER VERSUS PLAYER

  • WAR MODE
    • New Scalewarden Gear and new consumables are available:
      • Starter gear (Blue quality) – 434 PvP item level
      • Upgraded gear (Purple quality) – 447 PvP item level
      • New on-use consumables
    • The blue quality Scalewarden Gear and consumables can be purchased with Bloody Tokens from Malicia in Gladiator’s Refuge, Valdrakken. Scalewarden Gear can be upgraded with Trophies of Strife, which you can earn from weekly Sparks of Life quests.
    • Trophies of Strife and Bloody Tokens will be reset when Embers of Neltharion launches. Trophies of Strife will convert into items that can be sold to vendors for gold, while Bloody Token count will be reset to zero.
  • ITEMS
    • Gladiator’s Distinction (PvP trinket 2-set bonus) now provides 300 Stamina (was 2703) and 1600 primary stat (was 300).
  • DEMON HUNTER
    • Chaos Nova duration decreased to 3 seconds in PvP combat (was 4 seconds).
    • Sigil of Misery duration decreased to 3 seconds in PvP combat (was 4 seconds).
    • Imprison duration decreased to 3 seconds in PvP combat (was 4 seconds).
    • Blood Moon (PvP Talent) has been slightly redesigned – Consume Magic now affects all enemies within 8 yards of the target, and generates a Lesser Soul Fragment. Each effect consumed has a 5% chance to upgrade to a Greater Soul.
  • DRUID
    • Entangling Bark (PvP talent) root duration decreased to 6 seconds (was 8 seconds) and now roots the first 3 melee attackers (was 2).
    • Balance
      • Regrowth healing is no longer reduced in PvP combat (was 15%).
  • MONK
    • Leg Sweep duration decreased to 4 seconds in PvP combat (was 5 seconds).
    • Grapple Weapon (PvP Talent) duration decreased to 5 seconds (was 6 seconds).
    • Perpetual Paralysis (PvP Talent) now reduces range of Paralysis by 5 yards (was 10 yards) and now selects targets within 10 yards (was 6 yards).
  • PALADIN
    • Retribution
      • Word of Glory healing is now reduced by 45% in PvP combat (was 30%).
      • Flash of Light healing is now reduced by 30% in PvP combat.
      • Light’s Celerity increases Flash of Light healing by 10% in PvP combat (was 20%).
  • PRIEST
    • Silence duration decreased to 3 seconds in PvP combat (was 4 seconds).
  • ROGUE
    • Dagger in the Dark (PvP talent) has been redesigned – Each second while Stealth is active, nearby enemies within 12 yards (was 10 yards) take an additional 2% (was 5%) damage from you for 10 seconds (was your next Ambush). Stacks up to 6 times (was 8).
    • Veil of Midnight (PvP Talent) has been redesigned – Now causes Cloak of Shadows to remove harmful physical effects and increases dodge chance by 100%.
    • Maneuverability (PvP Talent) has been redesigned – Sprint has a 50% reduced cooldown and 50% reduced duration.
    • Dismantle (PvP Talent) duration decreased to 5 seconds (was 6 seconds).
    • Distracting Mirage (PvP Talent) now slows affected enemies by 60% (was 30%).
  • WARRIOR
    • Shockwave duration increased to 3 seconds in PvP combat (was 2 seconds).
    • Disarm (PvP Talent) duration decreased to 5 seconds (was 6 seconds).
    • Fixed an issue where Intimidating Shout did not have the correct PvP duration when talented into Menace.
    • Fury
      • Death Wish (PvP Talent) now has a 4 second cooldown (was 5 seconds), increases damage dealt and taken by 10%, and health cost increased to 10% (was 5%). Stacks up to 5 times (was 10).
      • Fixed an issue that prevented Death Wish from affecting sources of damage that were not Warrior ability or auto-attack damage.

Mythic+ Testing April 13th- April 17th 2023, Raging Will Not Prevent Interrupts

Quote from: Blizzard

Greetings!

Dragonflight Season 2 Mythic+ testing begins on PTR realms this weekend. The test period will begin Thursday April 13th at 10:00 PDT (13:00 EDT, 20:00 CEST), and end Monday April 17th at 10:00 PDT (13:00 EDT, 20:00 CEST). Please note that the test period may be adjusted in the event of technical difficulties.

This weekend features all Dragonflight Season 2 dungeons and our updated keystone affixes.

During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Valdrakken, and the nearby Dungeon Teleports NPC will assist you with transportation.

We look forward to hearing your feedback!

Quote from: Blizzard

Hello!

We’ve been watching everyone play and listening to feedback on our affix update. We hear the feedback that Raging preventing interrupts in addition to crowd control is too punishing and we agree.

A hotfix will be sent to PTR realms shortly to allow interrupt effects on creatures under the effects of Raging.

Thanks again for playing and all of your feedback!

Zone Preview: Uncover the Mysteries of Zaralek Cavern

Quote from: Blizzard

Muster your courage as you continue your adventure through the Dragon Isles and pursue your enemies into the dangers of the Zaralek Cavern. Along the way, dive deeper into the mysteries of the Black Dragonflight, meet new allies and foes, discover treasures and rewards, and more.


To reach Zaralek Cavern, complete the “Embers of Neltharion” campaign that will put you onto the path which guides you down beneath the Dragon Isles and into a vast underground world. Entrances to Zaralek Cavern lie within the chasm between Valdrakken and Ohn’ahran Plains and are visible on your map. The journey is long, so be sure your drake is well rested.

Zaralek Cavern Map
Zaralek Cavern

Meet New Allies

As the heroes of Azeroth venture into the underground expanse of the Zaralek Cavern, they will be aided by and build Renown with the local inhabitants found within.

Drogbar
Drogbar

The familiar faces of the drogbar can be found in Glimmerogg. They now have their own culture and embrace some unique interests—lifting heavy things and snail racing. Players can participate in their own race by nudging along a crystal-shelled gastropod named Brulee to gain the Zoom! Achievement and get their own snail pet. Watch out for the slime trail.

Niffen
Niffen

These busy molefolk might not see much with their inferior eyesight, but with their distinct nose, their sense of smell is mighty. The entrepreneurial and friendly niffen make their home in Loamm and they’re always willing to barter and trade with outsiders who pay them a visit. Players can unlock their Renown tracks for rewards once they complete the first chapter of the Embers of Neltharion campaign.


Dragonriding

Dragonriding

Drift and dive through complex caverns riddled with stalagmites and stalactites as you and your dragon navigate this vast underground world. Pay attention as your dragon senses six new Glyphs that will help you expand your Dragonriding skills with two new traits.


Aberrus, the Shadowed Crucible

Aberrus

Millennia ago, Neltharion carved chasms in the earth where he conducted world-altering experiments. After his death, these sites were lost to time until now. Forces seeking to claim the Earth-Warder’s legacy raid his dominion in search of powerful artifacts. Now the champions of Azeroth must venture into the darkness and ensure the crucible’s dangerous power doesn’t fall into the wrong hands.

A new raid comes with Embers of Neltharion. Gather your allies and breach Neltharion’s secret laboratory hidden within Zaralek Cavern. Here, he created the dracthyr and ultimately succumbed to the whispers of the Old Gods and their corruption.

Including Scalecommander Sarkareth, whose forces seek to claim the legacy of the dracthyr; players will face nine new encounters:

  • Kazzara, the Hellforged
  • The Amalgamation Chamber
  • The Forgotten Experiments
  • Assault of the Zaqali
  • Rashok, the Elder
  • The Vigilant Steward
  • Zskarn, Magmora
  • Echo of Neltharion
  • Scalecommander Sarkareth

Inhabitants

Zaralek Cavern is filled with dangers on the ground and above. Here are some inhabitants you’ll surely see as you traverse this vast world.


We look forward to you continuing your adventure through the Dragon Isles when Embers of Neltharion goes live on May 2

Patch 10.1 PTR Update Notes 12 April 2023, Raid & PvP Play With The Blues Testing Schedule

Quote from: Blizzard

Hello everyone! Here’s what you can find in this week’s Embers of Neltharion PTR update:

CLASSES

  • Leech rating now gives 25% less Leech stat.
    • Developers’ note: Leech is proving to be a very strong sustain stat in Dragonflight. To keep it at an appropriate level of power, and avoid marginalizing the importance of the Healer role to a group’s survival, we are reducing the value of Leech rating by 25%. Leech percent granted by talents remains unchanged.
  • DRUID
    • Feral
      • Increased the damage of Ferocious Bites cast by Convoke the Spirits to be as if 5 combo points were spent (was 4).
      • Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – When a Shadows of the Predator application resets stacks, you gain 5% increased Agility and you generate 1 combo point every 2 seconds for 8 seconds (was every 1.5 seconds for 6 seconds).
    • Restoration
      • Fixed an issue that caused Overgrowth to cast the incorrect version of Lifebloom if using the Undergrowth talent.
  • HUNTER
    • Beast Mastery
      • Fixed an issue where the Animal Companion Pet talent was not working as intended when using a Pterrodax family pet as your second pet.
  • MAGE
    • Fire
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Charring Embers now increases damage on affected targets by 5%.
    • Frost
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Flurry and Ice Lance damage increased by 15%. Flurry causes an explosion on impact, dealing 35% of its damage to nearby enemies, damage reduced beyond 5 targets.
  • MONK
    • Mistweaver
      • Faeline Stomp cooldown reduced by 10 seconds.
        • Developers’ note: Mistweavers rely heavily on Faeline Stomp and we feel in some situations not resetting Faeline Stomp could feel too punishing. Our goal is for it still to be optimal to reset Faeline if possible, but not impact the flow of the spec too much if you miss one.
      • Calming Coalescence has moved to a choice node with Nourishing Chi.
      • Chrysalis icon has changed.
    • Windwalker
      • Aberrus, the Shadowed Crucible: 4-Set Bonus now only modifies the damage dealt by Shadowflame Nova.
  • PALADIN
    • Holy
      • Avenging Crusader now transfers 575% of damage done (was 750%).
      • Avenging Crusader healing is now increased by Mastery: Lightbringer.
  • PRIEST
    • Discipline
      • Fixed an issue causing Divine Aegis to double dip into absorption increase or reduction mechanics.
      • Divine Aegis once again creates an absorb shield for 5%/10% of the amount healed (was 3%/6%).
  • SHAMAN
    • Bloodlust and Heroism now cost 2% of base mana (was 21%).
    • Spiritwalker’s Grace now has a grace period, allowing you to continue to cast while moving for a short period if the ability expires while casting.
  • WARLOCK
    • Destruction
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been redesigned – Channel Demonfire bolts, Immolate, and Incinerate have a chance to fire an additional Demonfire bolt. These bolts deal 50% increased damage to their main target.

DUNGEONS AND RAIDS

  • MYTHIC+
    • AFFIXES
      • Developers’ note: We have been evaluating our affix tiers and their impact on keystones. While we feel the change to bring affixes online at 7 and 14 is healthy, we wanted to also ensure that the right level of challenge is coming online at keystone levels 7 and 14. With that said, we feel our current level 7 affixes have a larger impact on the moment to moment gameplay for groups and have decided to switch the levels that our keystone affixes come online.
        • Periodic affixes are now added to keystones at level 7 (was 14).
          • Afflicted
          • Incorporeal
          • Volcanic
          • Entangling
          • Storming
        • Affixes that trigger on death or health ranges have been moved to level 14 (was 7).
          • Spiteful
          • Raging
          • Bursting
          • Bolstering
          • Sanguine
      • Developers’ note: In addition to the change above, we’ve also reviewed the impact of our affixes and made tuning adjustments with the goal of lessening their overall impact on dungeon gameplay.
      • Incorporeal
        • Incorporeal Beings now fade away when combat with non-Incorporeal Beings has ended.
      • Entangling
        • Entangling’s snare effect has been reduced to 30% (was 50%).
        • Entangling now has a visual indicating the maximum range of the vine.
        • Entangling now has a distinct sound cue when applied to players.
      • Afflicted
        • Afflicted Souls health no longer scales after keystone level 20.
      • Explosive
        • Explosive will be retired for Dragonflight Season 2 and replaced by Volcanic.
      • Spiteful
        • Spiteful Shades melee damage reduced by 10%.
        • Spiteful Shades health and damage no longer scale after keystone level 20.
      • Raging
        • Raging now grants enemies immunity to crowd control effects for 20 seconds upon reaching 30% health remaining (was 50% increased damage done until defeated).
      • Bolstering
        • Bolster no longer increases the health of affected enemies (was health and damage).
      • Sanguine
        • Sanguine Ichor puddles now last for 12 seconds (was 20 seconds).

ITEMS AND REWARDS

  • Shadowed Razing Annihilator initial hit reduced by 30% and Residual Shadowflame area-of-effect damage reduced by 5%.
  • The following embellishments have been adjusted:
    • Allied Wristguard of Companionship Versatility per nearby ally increased by 1%.
    • Venom-Steeped Stompers stat increase bonus increased by 1.4%.
    • Acidic Hailstone Treads damage increased by 1%.
    • Horizon Strider set Haste per stack increased by 5%.
    • Flaring Cowl damage increased by 2%.
    • Slimy Expulsion Boots damage dealt increased by 3%.
    • Toxic Thorn Footwraps damage and healing increased by 2%.
    • Playful Spirit’s Fur set damage and healing increased by 3%.
    • Weathered Explorer’s Stave Haste bonus increased by 4%.
    • Fang Adornments damage bonus increased by 2%.
    • Bronzed Grip Wrappings damage and healing bonus increased by 0.5%.
    • Blue Silken Lining Mastery while active increased by 1%.
    • Magazine of Healing Darts healing increased by 40%.

PLAYER VERSUS PLAYER

  • Honor and Conquest rewarded through different rated content has been redistributed for better balance of acquisition between them.
    • Developers’ note: Going into Season 2, we took a look at honor and conquest distribution to have a better balance between acquisition for the currencies in different rated content. In today’s PTR build, you may notice that redistribution, with honor and conquest gains being slightly less for Rated Solo Shuffle and higher in grouped Rated PvP content (2v2, 3v3, and Rated Battlegrounds.
  • CLASSES
    • Developers’ note: We are confident in moving forward with reducing critical strike damage in PvP combat in Embers of Neltharion to 150% (was 175%). Some specializations rely on critical strikes more than others, so we’re increasing the effectiveness of select spells that have a higher-than-average critical strike chance to even the playing field.
    • DEATH KNIGHT
      • Frost
        • Obliterate damage increased by 8% in PvP combat.
    • DEMON HUNTER
      • Havoc
        • Eye Beam damage increased by 16% in PvP combat.
    • DRUID
      • Balance
        • Dying Stars (PvP Talent) has been redesigned – Targets that remove your Sunfire or Moonfire are vulnerable to their effects for 12 seconds, increasing damage taken by 15%. If already vulnerable, they gain half the remaining duration of the removed effect.
      • Restoration
        • Regrowth’s initial heal increased by 5% in PvP combat.
    • EVOKER
      • Dream Catcher increases the cast time of Sleep Walk by 0.2 seconds (was 0.5 seconds).
    • HUNTER
      • Beast Mastery
        • Beast Within (PvP Talent) no longer grants attack speed to the Hunter, only pets are affected.
    • MAGE
      • Frostbolt damage increased by 116% in PvP combat (was 100%).
      • Ice Nova damage increased by 8% in PvP combat.
      • Dragon’s Breath damage increased by 16% in PvP combat.
      • Fire
        • Glass Cannon’s (PvP Talent) maximum health decreased to 15% (was 20%).
        • Fireball damage increased by 12% in PvP combat.
        • Flamestrike damage increased by 12% in PvP combat.
        • Pyroblast damage increased by 12% in PvP combat.
        • Fire Blast now deals 8% reduced damage in PvP Combat (was 21%).
        • Phoenix Flames damage increased by 16% in PvP combat.
        • Scorch damage increased by 45% in PvP combat (was 25%).
      • Frost
        • Comet Storm damage increased by 8% in PvP combat.
        • Flurry damage increased by 8% in PvP combat.
        • Ebonbolt damage increased by 12% in PvP combat.
        • Frost Bomb damage increased by 12%.
        • Ice Lance damage increased by 34% in PvP combat (was 20%).
        • Glacial Spike damage reduced by 5% in PvP combat (was 15%).
    • MONK
      • Brewmaster
        • Rodeo (PvP Talent) now gains a stack every 3 seconds (was 7 seconds). Rodeo now has a maximum stack count of 4 (was 3).
      • Mistweaver
        • Fae Accord (PvP Talent) now snares targets hit by 60% (was 50%) and reduces the cooldown of Faeline Stomp by 10 seconds.
        • Dome of Mist (PvP Talent) now creates a shield based on 120% of the remaining periodic healing from Enveloping Mist.
        • New PvP Talent: Zen Spheres – Place a sphere of Hope or Despair on a friendly or enemy target. Only one sphere of each type can be active at a time:
          • Sphere of Hope – Friendly target receives 15% additional healing from the Monk.
          • Sphere of Despair – Enemy target deals 10% less damage to the Monk, and suffers 10% additional damage from all sources.
      • Windwalker
        • New PvP Talent: Stormspirit Strikes – Damaging more than one target with Fists of Fury summons a Storm Spirit to focus your secondary target for 30 seconds, which will mimic any of your attacks that do not also strike the target for 30% of normal damage.
        • Tigereye Brew (PvP Talent) has been removed.
        • Rising Sun Kick damage increased by 8% in PvP combat.
    • PALADIN
      • Holy
        • Bedazzle has been renamed to Searing Glare.
        • Searing Glare (PvP Talent) cast time reduced to 1.25 seconds, cooldown reduced to 60 seconds, and duration increased to 4 seconds.
      • Retribution
        • Hammer of Wrath damage increased by 16% in PvP combat.
    • ROGUE
      • Outlaw
        • Ambush damage increased by 5% in PvP combat.
        • Sinister Strike damage increased by 5% in PvP combat.
        • Killing Spree damage increased by 5% in PvP combat.
        • Blade Rush damage increased by 5% in PvP combat.
        • Ghostly Strike damage increased by 5% in PvP combat.
        • Dreadblades damage increased by 5% in PvP combat.
        • Mastery: Main Gauche damage increased by 5% in PvP combat.
        • Dispatch damage increased by 20% in PvP combat (was 15%).
      • Subtlety
        • Backstab damage increased by 30% in PvP combat (was 20%).
        • Gloomblade damage increased by 30% in PvP combat (was 20%).
        • Shadowstrike damage increased by 8% in PvP combat.
        • Eviscerate damage increased by 8% in PvP combat.
        • Secret Technique damage reduced by 25% in PvP combat (was reduced by 30%).
    • SHAMAN
      • Lava Burst damage increased by 20% in PvP combat.
      • Enhancement
        • Bloodlust and Heroism are no longer on the global cooldown when affected by Shamanism.
      • Restoration
        • Healing Surge healing increased by 6% in PvP combat.
    • WARLOCK
      • Casting Circle (PvP Talent) has been removed.
      • Destruction
        • Chaos Bolt damage increased by 60% in PvP combat (was 40%).
        • Shadowburn damage increased by 65% in PvP combat (was 50%).
        • Conflagrate damage is no longer reduced by 9% in PvP combat.
        • Essence Drain (PvP Talent) has been removed.
      • Demonology
        • Essence Drain (PvP Talent) has been removed.
    • WARRIOR
      • Arms
        • Slam damage increased by 48% in PvP combat (was 40%).
      • Fury
        • Bloodthirst damage increased by 6% in PvP combat.
        • Slaughterhouse (PvP Talent) duration is now 20 seconds (was 16 seconds).
        • Enduring Rage (PvP Talent) has been redesigned – Movement impairing effects have a chance to grant you Enrage each second while active. While Enraged, loss of control effects have a chance to grant you Recklessness for 4 seconds when they fade.

PROFESSIONS

  • To support the new Spark of Shadowflame, recipes that require a Spark now let you choose which Spark to use in the required reagents section.
  • Sockets added through the Season 1 Great Vault will be removed when recrafting an item to Season 2 levels (with a warning prompt).
  • To make it clear who is providing which materials, crafting orders now show icons representing the crafter and customer next to each reagent. A message also appears above the Start Order button if the customer didn’t provide some or all reagents.
  • Player Name column widened to make more room for realm names in the crafting orders list.
  • The undo button for adding optional reagents moved inside the optional reagent flyout.
  • Adjusted the alignment of prices in the Crafting Orders UI.

USER INTERFACE AND ACCESSIBILITY

  • In-game mail font has been changed to improve legibility.
  • The New Niffen No-Sniffin’ Tonic toy has been added to various Innkeepers and Food and Drink vendors in Loamm. While the toy is activated, sounds from enemies’ noses will not be heard. Effect lasts for 1 week.

Testing Schedules

Quote from: Blizzard

Here’s the PTR raid testing schedule for the week:

Thursday, April 13

  • Mythic
    • Magmorax – 13:00 PDT (16:00 EDT, 22:00 CEST)
    • The Vigilant Steward, Zskarn – 14:00 PDT (17:00 EDT, 23:00 CEST)

Friday, April 14

  • Mythic
    • Assault of the Zaqali – 13:00 PDT (16:00 EDT, 22:00 CEST)
    • Echo of Neltharion – 14:00 PDT (17:00 EDT, 23:00 CEST)
  • Raid Finder
    • Wing 1: Discarded Works – Kazzara, the Hellforged, the Amalgamation Chamber, and the Forgotten Experiments
      • Start – 15:00 PDT (18:00 EDT, 00:00 CEST)
      • End – Monday, April 17 at 09:00 PDT (12:00 EDT, 18:00 CEST)
Quote from: Blizzard

On Friday, April 14, please join members of the World of Warcraft development team on the Embers of Neltharion Public Test Realms (PTR) as we playtest PvP content in tandem with our new Embers of Neltharion items, PvP talents, and system changes.

We’ll get underway at 3:00 p.m. PDT (5:00 p.m. CDT, 6:00 p.m. EDT) with an hour of random Battlegrounds.

To playtest with us, log into the PTR, open the Group Finder (default hotkey: i), then select Random Battlegrounds, and click Join Battle.

Starting at 4:00 p.m. PDT (6:00 p.m. CDT, 7:00 p.m. EDT), we’re going to switch over to Rated Solo Shuffle for one hour. To playtest with us, log into the PTR, open the Group Finder (default hotkey: i), then select Rated Solo Shuffle, and click Join Battle.

We’ll be observing and looking for feedback on general PvP combat, and we’re particularly interested in feedback on our new and updated PvP talents and our changes to crowd control.

All of the PTR realms support cross-realm queueing, so feel free to make your character on any of the realms. Look for the PvP Gear Vendor located in Orgrimmar and Stormwind for your Season 2 PvP gear, and please check out the various other gear and profession vendors in Orgrimmar and Stormwind to utilize the latest trinkets, gear, and class sets in Embers of Neltharion.

We look forward to playtesting with you and reading your feedback afterward. See you there!

Hotfixes: April 10-11, 2023

Quote from: Blizzard

April 11, 2023

System

  • Gamepad
    • Fixed an issue where some targeted spells were not starting in the correct location while using a gamepad.
    • Fixed an issue where a centered cursor could block mouse input while using a gamepad.
    • Fixed an issue where some targeted spells were unintentionally cancelled while moving or jumping while using a gamepad.
    • Fixed an issue where the targeting reticle could disappear with a centered cursor while using a gamepad.

April 10, 2023

Classes

  • Death Knight
    • Unholy
      • Developers’ notes: At high haste levels it was possible for Summon Gargoyle to lose casts of Gargoyle Strike. To help remedy that we are reducing the cast speed of Gargoyle Strike to 2.5 seconds (up from 2 seconds) while increasing the damage done to compensate for the slower cast time. We are also making some targeted tuning adjustments to Unholy to increase their damage outside of their 3-minute cooldowns.
      • [With weekly restarts] Raise Dead damage increased by 10%.
      • [With weekly restarts] Army of the Dead damage increased by 10%.
      • [With weekly restarts] Scourge Strike damage increased by 20%.
      • [With weekly restarts] Clawing Shadows damage increased by 20%.
      • [With weekly restarts] Death Coil damage increased by 10%. This does not affect PvP combat.
      • [With weekly restarts] Soul Reaper damage increased by 15% Unholy specialization only.
      • [With weekly restarts] Gargoyle Strike cast speed increased to 2.5 sec, up from 2.0 sec and Gargoyle Strike damage increased by 25%.
  • Druid
    • Balance
      • [With weekly restarts] Starsurge damage increased by 10%. This does not affect PvP combat.
      • [With weekly restarts] Denizen of the Dream damage increased by 20%.
    • Guardian
      • [With weekly restarts] Health and healing received gain from Mastery: Nature’s Guardian increased to 70% (was 50%).
      • [With weekly restarts] Barkskin cooldown reduced to 45 seconds (was 1 minute).
  • Evoker
    • Preservation
      • Developers’ notes: Preservation’s overall throughput is lower than we’d like since the Lifebind and Temporal Anomaly reductions. We’re compensating for this adjustment in other areas, particularly Living Flame where its healing component can sometimes feel lackluster.
      • [With weekly restarts] All healing increased by 3%.
      • [With weekly restarts] Living Flame’s healing increased by 15%.
      • [With weekly restarts] Resonating Sphere now applies Echo to the first 5 allies it passes through (was 4 allies).
  • Hunter
    • Beast Mastery
      • [With weekly restarts] All damage dealt reduced by you and your pet’s abilities reduced by 3%.
    • Survival
      • Developer’s notes: This change was intended to have gone live in prior tuning changes, but a data error was made and we are now correcting that. The damage dealt by Mongoose Bite in PvP will be unchanged by this adjustment.
      • [With weekly restarts] Mongoose Bite damage reduced by 10%.
  • Paladin
    • [With weekly restarts] Hand of the Protector now increases Word of Glory’s healing by up to 100% when cast on allies (was 250%).
  • Priest
    • [With weekly restarts] Holy Nova damage increased by 30%.
    • Discipline
      • Developers’ notes: We are aiming to bring Discipline’s mana consumption in line with other healers, as we’ve observed the spec consistently running out of resources before other healers throughout Dragonflight. Separately, Power Word: Shield has been weaker than intended relative to other Atonement appliers, so we’re increasing its power.
      • [With weekly restarts] Power Word: Shield now costs 2.4% of base mana for Discipline (was 3.1%).
      • [With weekly restarts] Power Word: Shield now absorbs 25% more damage for Discipline.
      • [With weekly restarts] Renew now costs 2.4% of base mana for Discipline (was 2.7%).
      • [With weekly restarts] Fixed a bug causing Renew to not have its healing increased by 25% for Discipline as intended.
      • [With weekly restarts] Power Word: Radiance now costs 4.5% of base mana (was 5.5%).
    • Holy
      • Developers’ notes: Holy’s damage profile is behind other healers in dungeon and raid content, so we are targeting buffs to their overall damage kit.
      • [With weekly restarts] Holy Fire damage increased by 15%.
      • [With weekly restarts] Smite damage increased by 30%.
  • Shaman
    • Restoration
      • Developers’ notes: We are happy with the reception of Restoration in 10.0.7. The specialization’s healing power is above our target in all content, so we’re adjusting it in line with our expectations.
      • [With weekly restarts] All healing done reduced by 5.5%.

Player versus Player

  • Druid
    • Developers’ note: This is primarily targeted at improving Cyclone’s usability for Druids in PvP, particularly for Restoration Druid as Cyclone’s short range requires them to get close to their enemies.
    • [With weekly restarts] Cyclone’s mana cost has been decreased by 40%.
  • Monk
    • Mistweaver
      • Developers’ notes: We are specifically targeting Blackout Kick’s AoE damage potential as we feel Mistweaver’s healing becomes overwhelming when it can cleave its damage. We also feel Mistweaver’s mana regeneration has been too powerful, so we are adjusting Spirit of the Crane heavily.
      • [With weekly restarts] Rising Sun Kick no longer deals increased damage in PvP (was 12.5%).
      • [With weekly restarts] Blackout Kick copies from Teachings of the Monastery no longer deal increased damage in PvP (was 15%).
      • [With weekly restarts] Spirit of the Crane now restores 0.18% mana in PvP Combat (was 0.45%).
    • Windwalker
      • [With weekly restarts] Fixed an issue that caused the copied Blackout Kicks from Teachings of the Monastery to deal 15% increased damage in PvP combat instead of the intended 30%.
  • Paladin
    • Holy
      • Developers’ notes: We are targeting buffs to Holy Paladin’s Word of Glory and Holy Shock healing to increase their instant-cast healing.
      • [With weekly restarts] Word of Glory healing increased by 15% in PvP Combat.
      • [With weekly restarts] Holy Shock healing increased by 30% in PvP Combat (was 15%).
    • Retribution
      • Developers’ notes: Retribution Paladin has remained more powerful than we would like in PvP. With this pass we are targeting its burst damage, allied support, and personal survivability.
      • [With weekly restarts] Avenging Wrath now increases damage and healing by 10% in PvP Combat (was 15%).
      • [With weekly restarts] Avenging Wrath: Might now increases critical strike by 10% in PvP Combat (was 15%).
      • [With weekly restarts] Divine Protection now reduces damage taken by 10% in PvP Combat (was 20%).
      • [With weekly restarts] Light’s Celerity now increases the healing of Flash of Light by 20% in PvP Combat (was 50%).
      • [With weekly restarts] Sanctified Plates now grants 50% less Stamina and Avoidance in PvP Combat.
      • [With weekly restarts] Blessing of Sacrifice now transfers 20% of damage taken in PvP Combat (was 30%).
  • Warlock
    • Demonology
      • Developers’ notes: We’re toning down the value of Immutable Hatred as it’s providing a significant boost to single target damage in PvP while being difficult to avoid.
      • [With weekly restarts] Immutable Hatred now increases your primary Felguard’s Legion Strike damage by 60% when it damages 1 target in PvP Combat (down from 120%).