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Patch 10.1.5 PTR Development Notes

Quote from: Blizzard

Here are this week’s Fractures in Time PTR notes:

CLASSES

  • Developers’ note: We are lowering the effectiveness of all Primordial Stones that deal damage by 40% to increase gearing options for players. We are compensating specific specializations that are commonly using the Onyx Annulet ring for this damage loss. Alongside this, we are reducing the effectiveness of damage to healing spells to maintain similar healing outputs. This will result in an overall increase in Healer damage in content where the Onyx Annulet is not utilized, but we feel there is room for healer damage to increase in this space without overly incentivizing offensive play. See each class section for specifics.
  • DEATH KNIGHT
    • Ghouls summoned by Raise Dead now inherit 85% of the Death Knight’s health (was 50%).
    • Death Coil healing increased by 75%.
    • Blood
      • All ability damage increased by 8%.
  • DEMON HUNTER
    • Vengeance
      • All ability damage increased by 4%.
  • DRUID
    • Rebirth now costs 2% of base mana (was 0%). The cost is unchanged for Guardian Druids in Bear Form.
    • Balance
      • Mana regeneration increased by 100% (was 150%).
    • Feral
      • Mana regeneration increased by 100% (was 150%).
      • Ferocious Bite damage increased by 5%.
      • Dire Fixation now causes your attacks to deal 8% increased damage to your fixated target (was 5%).
      • Primal Claws has been removed.
      • Dire Fixation is located in Primal Claws’ previous location. It is a 1-rank talent.
      • Rampant Ferocity has been redesigned – Ferocious Bite also deals damage per combo point spent to all nearby enemies affected by your Rip. Damage reduced beyond 5 targets. Rampant Ferocity is now also affected by Mastery: Razor Claws.
    • Guardian
      • All ability damage increased by 6%.
    • Restoration
      • All ability damage increased by 25%.
      • Fixed an issue that caused Lifebloom to cost more mana than intended when using the Undergrowth talent.
  • EVOKER
    • Developers’ note: In this week’s PTR update, the order of specializations has changed in the talent pane. This will be reverted with the next PTR update, and the order will return to: Devastation, Preservation, Augmentation
    • New Talent: Potent Mana – Source of Magic increases the target’s healing and damage done by 3%.
    • Potent Mana is located in Regenerative Magic’s previous position in row 8, beneath Source of Magic.
    • Regenerative Magic has been redesigned – Now increases your Leech by 3%.
    • Regenerative Magic has moved to row 6, beneath Instinctive Arcana.
    • Draconic Legacy has been reduced to 1 rank (was 2). 1 Rank value is equal to the previous 2 Rank value (6% Stamina).
    • Draconic Legacy’s position swapped with Inherent Resistance.
    • Blast Furnace has been reduced to 1 rank (was 2). 1 Rank value is equal to previous 2 Rank value value (4 seconds).
    • Augmentation
      • Spatial Paradox now increases the range of a friendly healer’s spells by 100% (was increase the range by 40 yards).
      • Mana regeneration increased by 100% (was 150%).
    • Preservation
      • All spell and ability damage increased by 10%. Does not apply to PvP combat.
      • Life-Giver’s Flame now heals for 35/70% of damage done (was 40/80%).
  • MAGE
    • Mass Barrier now always casts on nearby players instead of pets or summons.
    • Frost
      • Fixed an issue with Thermal Void’s Ice Lance extending Water Elemental longer than intended.
      • Fixed an issue with Thermal Void’s Glacial Spike not extending Water Elemental.
      • Thermal Void extension with Glacial Spike reduced to 1 second (was 1.5 seconds).
      • Coldest Snap no longer resets the cooldown of Blizzard.
      • Cone of Cold’s cooldown while Coldest Snap is talented can no longer be reduced or reset by Time Manipulation, Shifting Power, or Cold Snap.
      • Mastery: Icicles now also increases Ebonbolt damage. The Mastery scaling for Frozen Orb, Blizzard, and Comet Storm is now separate from the single target spells.
      • Frozen Orb damage reduced by 15%.
      • Glacial Spike cast time increased by .25 seconds and damage reduced by 20%.
        • Developers’ note: After the most recent changes to Glacial Spike scaling with Mastery, we are going to pull back on some of the more recent buffs to Glacial Spikes damage.
      • Freezing Winds now grants Fingers of Frost every 3 seconds (was 2 seconds).
      • Fixed an issue with Freezing Winds not properly staying on the player when multiple Frozen Orbs are cast.
      • Ray of Frost damage increased by 15%.
      • Lonely Winter now increases the damage of Frostbolt, Ice Lance, and Flurry by 15% (was 25%).
      • Slick Ice swapped positions in the tree with Thermal Void.
      • Thermal Void swapped positions in the tree with Slick Ice.
      • Cryopathy damage per stack reduced to 5% (was 8%). Now a choice node with Splintering Ray.
      • New Talent – Splintering Ray: Ray of Frost deals 25% of its damage to 5 nearby enemies. Now a choice node with Cryopathy.
      • Glacial Assault now increases damage enemies take from you by 6% (was 2%). No longer stacks.
      • Glacial Assault duration reduced to 6 seconds (was 10 seconds) and reduced to 1 rank (was 2).
      • Icy Veins Water Elemental no longer increases the damage enemies take from you and instead increases the Frost damage you deal.
      • Icy Veins Frigid Exposure renamed to Frigid Empowerment. Frigid Empowerment increases the Frost damage you deal by 3%, up to 15%.
  • MONK
    • Brewmaster
      • New Talent: Press the Advantage – Your auto-attacks reduce the cooldown on your brews by 0.5 seconds and block your target’s chi, dealing additional Nature damage and causing them to take 1% increased damage from your abilities for 10 seconds. Upon reaching 10 stacks, your next cast of Rising Sun Kick or Keg Smash consumes all stacks to strike again at 100% effectiveness. This bonus attack can trigger effects on behalf of Tiger Palm. Replaces Tiger Palm.
        • Bonus attacks from Press the Advantage trigger Chi Surge when talented and have a chance to summon Niuzao, the Black Ox when Call to Arms is talented.
      • Ability damage increased by 7%.
      • Rising Sun Kick and Blackout Kick damage increased by 20%.
      • Tiger Palm and Invoke Niuzao, the Black Ox damage increased by 50%.
    • Mistweaver
      • All spell and ability damage increased by 10%. Does not apply to PvP combat.
      • Ancient Teachings now heals for 135% of damage done (was 150%).
      • Font of Life now increases Essence Font’s initial heal by 25% (was static amount).
    • Windwalker
      • All ability damage increased by 2%.
  • PALADIN
    • Holy
      • Commanding Light now increases the transfer of Beacon of Light by 10% (was 20%).
      • Glimmer of Light damage increased by 850% (was 1000%).
      • Holy Shock healing increased by 10% (was reduced by 15%).
      • Fading Light now forms an absorb shield based off of 10% of damage or healing dealt (was 20%).
      • Veneration now heals for 180% of damage done (was 250%).
      • Avenging Crusader now activates for 8 seconds through Awakening.
      • Shield of the Righteous now reduces the cooldown of Crusader Strike by 1.5 seconds (was 2 seconds).
      • Daybreak has a new animation.
      • Awakening can now only trigger in combat.
      • Awakening’s stacking buff duration increased to 1 minute (was 30 seconds).
      • Fixed an issue that prevented Judgment from functioning with Fading Light.
      • Fixed an issue that caused Holy Shocks from Rising Sunlight to not cast if the target was over 40 yards away after the initial Holy Shock.
      • All spell and ability damage increased by 10%.
      • Avenging Crusader now heals for 360% of damage done (was 400%).
      • Intercession now costs 2% of base mana (was 0%).
      • Overflowing Light absorb duration is now 8 seconds (was 6 seconds).
    • Protection
      • Word of Glory now costs 10% of base mana.
      • Mana regeneration increased by 100% (was 150%).
      • All Ability damage increased by 4%.
    • Retribution
      • Intercession now costs 2% of base mana (was 0%).
      • Word of Glory now costs 10% of base mana.
      • Mana regeneration increased by 100% (was 150%).
      • Hammer of Wrath now generates Holy Power when cast on Immune targets.
      • Fixed tooltip errors in Jurisdiction.
      • Fixed a tooltip issue with Crusade when applied by Instrument of Retribution.
      • All ability damage increased by 2%.
  • PRIEST
    • Discipline
      • All spell and ability damage increased by 10%. Does not apply to PvP combat.
      • Atonement now transfers 36% of all damage (was 40%).
    • Holy
      • All spell and ability damage increased by 10%.
  • ROGUE
    • Outlaw
      • Developers’ note: We plan on compensating Outlaw Rogues for the Onyx Annulet adjustment, but we’d like to address Ghostly Strike affecting item damage at the same time. We expect this to be in a future 10.1.5 PTR build.
    • Subtlety
      • All ability damage increased by 4%.
  • SHAMAN
    • Elemental
      • Mana regeneration increased by 100% (was 150%).
    • Enhancement
      • Developers’ note: We want to encourage players to replace their Dragonflight Season 1 set with the new Season 2 set and are lowering the Haste value from the Season 1 set. The new Season 2 set has introduced some interactions with Chain Lightning where the spell might be used even on single target encounters, so we are reducing the season 2 set bonus interaction to keep Chain Lightning as a spell to only use when fighting multiple enemies. We are increasing the damage to your core melee attacks, which will boost your damage up to compensate for the tier set value adjustments and make your damage profile less reliant on the Dragonflight set bonuses. The combination of all of these changes should increase your single target damage slightly while keeping AoE damage roughly the same.
      • Stormstrike and Windstrike (Ascendance Stormstrike) damage increased by 20%. Does not apply to PvP combat.
      • Lava Lash damage increased by 20%. Does not apply to PvP combat.
      • Ice Strike damage increased by 20%.
      • Vault of the Incarnates 4-Set bonus has been adjusted – Now grants 0.5% Haste per maelstrom weapon stack consumed (was 1%).
      • Aberrus, the Shadowed Crucible 4-Set bonus has been adjusted – Next 2 Chain Lightning casts now deal 20% increased damage (was 100%).
      • Mana regeneration increased by 100% (was 150%).
    • Restoration
      • All spell and ability damage increased by 10%.
  • WARLOCK
    • Nightmare has been redesigned – Now increases the amount of damage required to break your fear effects by 60%.
    • Demon customizations are now available in the Barbershop after learning the Grimoire.
      • Developers’ note: Sayaad and Infernal customizations will be available in a later PTR build.
  • WARRIOR
    • Protection
      • All ability damage increased by 6%.

DUNGEONS AND RAIDS

  • Players that have defeated Garrosh Hellscream in Siege of Orgrimmar may now skip directly to The Inner Sanctum on all characters on the account by reading the scroll hanging on the wall near Loremaster Cho at the entrance.
    • Developers’ note: Siege of Orgrimmar is a long, linear raid with a rare mount and plate shoulders held covetously by Garrosh Hellscream, its final boss encounter. We hope that the shortcut implemented here will allow players who’ve experienced this part of the story before to skip directly to the final showdown for a chance at earning those unique collectibles.
  • Adjusted boss health in Classic dungeons during Chromie Time.
    • Developers’ note: Health values for some Classic dungeon bosses were scaling incorrectly in Chromie Time. This change brings Chromie Time and the present timeline into better alignment.

ITEMS AND REWARDS

  • All Onyx Annulet Primordial Stones that deal damage now deal 40% less damage.
    • Developers’ note: We are lowering the effectiveness of all Primordial Stones that deal damage by 40% to increase ring gearing options for players. We are compensating specific specializations for this damage loss. See each Classes section for specifics.
  • Updated some legacy raids to drop bind-on-equip items more often when running them solo.
    • Developers’ note: We found that some legacy raids had a very low BoE drop rate, so this change is to make farming those transmog items easier.

PLAYER VERSUS PLAYER

  • DEATH KNIGHT
    • Abomination Limb damage is now reduced by 50% in PvP combat.
    • Empower Rune Weapon’s Haste bonus is now 33% effective in PvP combat.
    • Frost
      • Developers’ note: We’re making updates to Frost Death Knights in PvP with the goals of a rewarding the spec for uptime by increasing its overall sustained damage and lowering its reliance on cooldowns.
      • The base Strength increase from Pillar of Frost is now 40% effective in PvP combat (was 60%)
      • The stacking Strength increase from Pillar of Frost is now 50% effective in PvP combat.
      • The Mastery increase from Frostwhelp’s Aid is now 50% effective in PvP combat.
      • The Frost damage increase from Bonegrinder is now 50% effective in PvP combat.
      • The Frost Strike damage increase from Shattering Blade is now 50% effective in PvP combat.
      • The Remorseless Winter damage increase from Gathering Storm is now 50% effective in PvP combat.
      • The Remorseless Winter damage increase from Everfrost is now 50% effective in PvP combat.
      • The Strength increase from Enduring Strength is now 80% effective in PvP combat.
      • Frost Strike damage is now increased by 45% in PvP combat (was 30%).
      • Obliterate damage is now increased by 20% in PvP combat (was 8%).
      • Obliterate damage is now increased by an additional 60% when Killing Machine is not active in PvP combat.
      • Remorseless Winter damage is now increased by 80% in PvP combat.
      • Howling Blast damage is now increased by 30% in PvP combat.
      • Frostscythe damage is now increased by 50% in PvP combat.
      • Glacial Advance damage is now increased by 50% in PvP combat.
    • Unholy
      • Developers’ note: We’re making updates to Unholy Death Knights in PvP with the goals of a damage profile that comes from active gameplay and the spec being less reliant on cooldowns. We’re also making some quality-of-life improvements by removing the PvP reduction on Virulent Plague, increasing pet survivability, and addressing Raise Abomination being a mandatory PvP talent.
      • Raise Abomination has been removed.
      • Army of the Dead is now usable in arena and rated battleground matches.
      • Army of the Dead now summons 4 ghouls instead of 8 in PvP combat.
      • Apocalypse now summons up to 2 Army of the Dead ghouls instead of 4 in PvP combat.
      • Army of the Dead ghoul damage is now increased by 20% in PvP combat.
      • Ruptured Viscera’s Festering Wound application chance and explosion damage is increased by 100% in PvP combat.
      • Dark Transformation’s damage increase to the Death Knight’s primary pet is now 50% effective in PvP combat.
      • Virulent Plague’s duration is no longer reduced by 45% in PvP combat.
      • Festering Wound damage is now increased by 310% in PvP combat.
      • Death Coil damage is now increased by 125% in PvP combat (was 18%).
      • Scourge Strike damage is now increased by 30% in PvP combat.
      • Clawing Shadows damage increased by 30% in PvP combat.
      • Reaping is now 67% effective in PvP combat.
      • Reanimation now deals 10% of the enemy’s maximum health (was 15%).
      • Unholy Assault Haste bonus is now 50% effective in PvP combat.
  • DRUID
    • Restoration
      • Disentanglement now reduces the mana cost of Efflorescence by 25%.
  • EVOKER
    • Preservation
      • Life-Giver’s Flame healing increased by 15% in PvP combat.
  • MONK
    • Mistweaver
      • Ancient Teachings now heals for 245% more in PvP combat (was 220%).
  • PALADIN
    • Holy
      • Denounce damage reduced by 15%.
      • Glimmer of Light damage reduced by 60% (was 50%).
  • PRIEST
    • Discipline
      • Atonement is now 67% more effective in PvP combat (was 50%).
  • WARLOCK
    • Affliction
      • Rot and Decay now also extends the duration of damage over time effects by 1 second when Oblivion deals damage.

Hotfixes: June 12, 2023

Quote from: Blizzard

June 12, 2023

Classes

  • Druid
    • Balance
      • Fixed a bug causing Astral Smolder to not deal appropriate damage to enemies with absorb shields.
    • Feral
      • Fixed a bug with Dreadful Bleeding causing it to increase Rip damage by less than intended.
  • Hunter
    • Survival
      • Fixed an issue where Fury of the Eagle did fewer instances of damage than expected when under the buff effects of the Bloodseeker talent.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • The Vigilant Steward, Zskarn
      • [With weekly restarts] Blast Wave damage reduced by 10% on Normal and Heroic difficulties.
      • [With weekly restarts] Dragonfire Traps is now magic dispelable on Heroic difficulty.
      • [With weekly restarts] Dragonfire Traps activation time increased to 5 seconds (was 3 seconds) on Normal difficulty.
      • [With weekly restarts] Dragonfire Traps activation time increased to 4 seconds (was 3 seconds) on Heroic difficulty.
      • [With weekly restarts] Added additional visuals to Dragonfire Traps during activation on all difficulties.
  • Mythic+
    • Brackenhide Hollow
      • Fixed an issue that caused summoned Infected Lashers to grant enemy forces credit.

June 9, 2023

Classes

  • Priest
    • Discipline
      • Fixed an issue where Radiant Providence from the Discipline Priest 4-piece set bonus would reset on when engaging a dungeon boss.
    • Holy
      • Fixed an issue where the duplicated Prayer of Mending from the Holy Priest 2-piece set bonus would cost twice as much mana.

June 8, 2023

Classes

  • Monk
    • Brewmaster
      • Fixed an issue causing Blackout Kick to double-dip on its recent buffs.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • Scalecommander Sarkareth
      • The contribution of damage towards Blazing Blast and Void Blast is now properly reduced by absorbs.

Items and Rewards

  • Nasz’uro, the Unbound Legacy’s primary stat and Speed granted to allies reduced by 70% in PvP Combat.
  • Djaruun, Pillar of the Elder Flames’ damage reduced by 50% in PvP Combat.
  • Fixed an issue where Ominous Chromatic Essence would continue to reapply to other allies when two players shared the same alignment.

Hotfixes: June 7, 2023

Quote from: Blizzard

June 7, 2023

Classes

  • Paladin
    • Retribution
      • Fixed an issue causing the Indomitable Justice Azerite trait to sometimes provide an unintended speed bonus.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • The Vigilant Steward, Zskarn
      • Developers’ notes: These changes are directed at reducing the burden on tanks in smaller groups where Shrapnel Bomb was more difficult to handle with more limited amounts of utility from the group.
      • [With June 6 resets] Zskarn health reduced by 10% for small group sizes on Normal and Heroic difficulties.
      • [With June 6 resets] Shrapnel Bomb initial damage and DOT damage reduced by 50% on Normal and Heroic difficulties.
      • [With June 6 resets] Searing Claws damage reduced by 25% on Normal and Heroic difficulties.
      • [With June 6 resets] Unstable Embers damage reduced by 30% on Heroic difficulty.
    • Echo of Neltharion
      • Calamitous Strike’s debuff duration reduced from 40 seconds to 37 seconds on all difficulties. This is done to remove a problematic overlap in phase one of the encounter.
      • Calamitous Strike’s debuff will now be removed when the encounter enters intermission on all difficulties.
      • Fixed an issue where Neltharion immediately melee his target after casting Calamitous Strike on all difficulties.
      • Added a slight delay before the same player can trigger an additional stack of Shatter after destroying Twisted Earth on all difficulties.
      • Volcanic Heart’s radius reduced from 25 yards to 20 yards on Mythic difficulty.
    • Scalecommander Sarkareth
      • Developers’ note: A series of changes have been made to ease up a bit on the difficulty of this encounter on lower player size raids. Each of these changes are for non-Mythic difficulties only and scale back as raid size increases, evening out to about no changes for the 30 player raid.
      • [With June 6 resets] Health of Sarkareth and Null Glimmers reduced by 6% in 10 player raids.
      • [With June 6 resets] Duration of Astral Flare buff increased from 23 seconds to 30 seconds in 10 player raids.
      • [With June 6 resets] Oblivion damage per tick reduced by 50% in 10 player raids.
      • [With June 6 resets] Void Surge damage per tick reduced by 40% in 10 player raids.
      • [With June 6 resets] Dread raid wide damage reduced by 25% in 10 player raids.
  • Halls of Infusion
    • Fixed an issue where Infuser Sariya’s Inundate spell could inflict inconsistent amounts of damage.

Items and Rewards

  • Fixed an issue that prevented the Drakewatcher Manuscript for the Cliffside Wylderdrake – Black Hair customization option from dropping in some circumstances.
  • Zaralek Cavern
    • Fixed an issue where Cobalt Shalewing’s drop rate was lower than intended. Its drop rate is now in line with other similar drops.

Quests

  • Fixed an issue where Sparks of Life were not dropping in Zaralek Caverns from various content.

June 6, 2023

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • Echo of Neltharion
      • Slightly reduced Neltharion’s health for smaller groups.
      • Volcanic Heart’s initial damage reduced on Normal and Heroic difficulty.
      • Echoing Fissures’ damage now scales with group size on LFR, Normal and Heroic difficulty.
      • Slightly reduced the Twisted Aberrations’ health for smaller groups.

Patch 10.1.5 PTR Development Notes 6 June 2023

Quote from: Blizzard

Hello! Here’s this week’s changes to the Fractures in Time PTR:

CLASSES

  • DRUID
    • New Talent: Rising Light, Falling Night – Increases your damage and healing by 3% during the day. Increases your Versatility by 2% during the night.
    • Improved Sunfire has been moved to row 3, connected to Sunfire.
    • Rising Light, Falling Night occupies Improved Sunfire’s previous location.
    • Restoration and Balance Druid starter builds have been updated.
    • Feral
      • Developers’ note: Dire Fixation is a new talent Feral Druids can take to focus on single target damage. The changes to Rampant Ferocity allow its value to be tuned independent of Ferocious Bite’s damage.
      • New Talent: Dire Fixation – Attacking an enemy with Shred fixates your attention on it for 10 seconds. You can fixate on a single target at once. Your attacks deal 5% increased damage to your fixated target.
      • Primal Claws has been removed.
      • Dire Fixation is located in Primal Claws’ previous location. It is a 1 rank talent.
      • Rampant Ferocity has been redesigned – When you attack an enemy with Ferocious Bite, you also deal damage per combo point spent to all nearby enemies affected by your Rip. Damage reduced beyond 5 targets.
    • Restoration
      • Developers’ note: We are shifting power out of Nature’s Vigil and into Restoration Druid’s active spells.
      • Damage of all abilities increased by 15%.
  • EVOKER
    • Augmentation
      • Ignition Rush reduces the cast time of Eruption by 40% (was 30%).
      • Enemies can now only be affected by Upheaval’s knockback effect twice within 3 seconds.
      • Shifting Sands from Mastery: Timewalker reduced by 26%. For example, at level 70, 180 Mastery rating now grants 0.4% Versatility via Shifting Sands (was 0.54%).
      • Nourishing Sands now causes your next Emerald Blossom to cost no Essence if talented into Dream of Spring.
      • Momentum Shift now lasts 6 seconds (was 8 seconds) and duration is now increased by Mastery: Timewalker.
      • Essence Burst and Leaping Flames now have their duration increased by Mastery: Timewalker.
  • MAGE
    • Fire
      • Phoenix Flames now only generates 1 stack of Feel the Burn.
      • Feel the Burn increases Mastery per stack by 2% (was 4%).
      • Searing Touch increases Scorch damage by 175% when the target is below 30% health (was 150%).
      • Firemind increases Intellect per stack by 1% (was 2%).
      • Fevered Incantation critical strike damage increases up to 8% (was 10%).
      • Wildfire now increases critical strike damage by 3/6% (was 4/8%) and increases critical strike damage by an additional 2/4% when you activate Combustion (was 3/6%).
      • Sun King’s Blessing increases your next Pyroblast or Flamestrike damage by 275% (was 300%).
      • Hyperthermia will no longer trigger while Combustion is active. The tooltip has been updated to reflect this change.
    • Frost
      • Icy Veins cooldown reduced to 2 minutes (was 3 minutes) and Haste reduced to 20% (was 30%).
      • Icy Veins Water Elemental abilities can be controlled again.
        • Water Jet cooldown increased to 20 seconds (was 15 seconds).
        • Freeze now applies maximum stacks for Frigid Exposure.
        • Frigid Exposure now increases damage taken by 4% per stack (was 2%) and maximum stacks reduced to 5 (was 10).
      • Winter’s Blessing Haste increased to 8% (was 3%).
      • Thermal Void increases Icy Veins duration by 5 seconds (was 10 seconds).
      • Thermal Void causes Ice Lance to increase Icy Veins’ duration by 0.5 seconds (was 1 second) and causes Glacial Spike to increase Icy Veins’ duration by 1.5 seconds (was 3 seconds).
      • Frozen Orb radius increased by 15% and damage increased by 25%.
      • Frostbolt’s chance to gain Brain Freeze reduced to 25% (was 30%).
      • Coldest Snap has been slightly redesigned – Cone of Cold’s cooldown is increased to 45 seconds and resets the cooldown of Frozen Orb, Comet Storm, and Blizzard. In addition, Cone of Cold applies Winter’s Chill to all enemies hit.
      • Snowstorm increases Cone of Cold’s damage by 18/36% per stack (was 12/24%). Maximum stacks reduced to 15 (was 30).
      • Frozen Touch now grants Fingers of Frost 25% more often (was 20%) and now grants Brain Freeze 15% more often (was 20%).
      • Glacial Spike cast time reduced by 0.5 seconds and damage increased by 10%.
      • Mastery: Icicles damage of icicles reduced by 25%. Mastery now also increases the damage of Blizzard, Comet Storm, Ice Lance, Glacial Spike, and Ray of Frost.
      • Frozen Orb’s damage from Mastery: Icicles has been reduced to account for the newly added abilities that gain Mastery scaling.
  • PALADIN
    • Holy
      • Echoing Blessing’s location has moved to below Holy Aegis.
      • The starter build has been updated.
      • Crusader’s Might is now a 1 point talent and grants 1.5 seconds of cooldown reduction to Holy Shock.
      • Relentless Inquisition is now a 1 point talent and can stack up to 5 times.
      • New Talent: Awestruck – Holy Shock, Holy Light, and Flash of Light critical healing increased by 15%.
      • Holy Infusion now shares a choice node with Awestruck.
      • Glorious Dawn now increases the healing and damage of Glimmer of Light by 10%.
      • Awakening now triggers Avenging Wrath for 12 seconds (was 10 seconds).
      • Fixed an issue that caused Relentless Inquisitor to not stack its effect from Avenging Crusader.
      • Fixed an issue that caused Light of the Martyr to cost less mana than intended.
  • WARLOCK
    • Affliction
      • Xavius’ Gambit no longer increases the damage of Unstable Affliction’s backlash damage.

ITEMS AND REWARDS

  • PROFESSIONS
    • Leatherworking
      • The patterns for Deviate Scale Cloak, Deviate Scale Gloves, and Deviate Scale Belt can now sometimes be found within Stuffed Deviate Scale Pouches which drop from Druids of the Fang inside Wailing Caverns.
      • The patterns for Girdle of Insight, Mongoose Boots, Swift Flight Bracers, Chromatic Cloak, Hide of the Wild, and Shifting Cloak can now sometimes be found within Knot Thimblejack’s Cache for players who acquire the Gordok Shackle Key within Dire Maul.
    • Tailoring
      • The pattern for Belt of the Archmage can now sometimes be found within Knot Thimblejack’s Cache for players who acquire the Gordok Shackle Key within Dire Maul.

PLAYER VERSUS PLAYER

  • EVOKER
    • Dreamwalker’s Embrace heals you and your ally for 100% of damage dealt to enemies struck by the tether.
    • Time Stop cooldown reduced to 1 minute (was 1.5 minutes) and duration increased to 5 seconds (was 4 seconds).
  • PALADIN
    • Holy
      • Searing Glare’s cooldown reduced to 45 seconds and radius increased to 25 yards.
      • Glimmer of Light now deals 50% damage in PvP combat (was 75%).
  • WARLOCK
    • Affliction
      • Deathbolt (PvP Talent) has been removed.
      • New Talent: Oblivion – Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 seconds. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target.

USER INTERFACE AND ACCESSIBILITY

  • Updated the “open hand” interaction cursor with high resolution art.
  • Updated unit frame art for totems.
  • Added a “Sell All Junk” button to vendors.
  • Updated “Repair” and “Repair All” button art on vendors.
  • EDIT MODE
    • Added Archaeology bar.
    • Added width and height sliders to the Chat Frame.

CHARACTERS

  • Characters level 10–60 that have not been logged into for an extended period of time will now have the option to receive a Welcome Back Gift on the character select screen. The Welcome Back Gift includes:
    • Select a specialization upon log in to become equipped with updated bags and gear that is appropriate to the character’s level and selected specialization. All previously worn items and bags can be collected from the mailbox.
    • Teleport to the character’s home city of Orgrimmar or Stormwind.
    • All quests in the quest log will be cleared to provide a clean slate. To continue your leveling journey, head to Chromie in Orgrimmar Embassy or Stormwind Embassy.

Hotfixes: June 5, 2023

Quote from: Blizzard

June 5, 2023

Classes

  • Death Knight
    • Blood
      • [With weekly restarts] Increased damage of all abilities by 8%.
  • Druid
    • Feral
      • Developers’ Notes: These set bonus changes will increase the average number of stacks of the (2) Set Bonus and cause the (4) Set Bonus to trigger less often, but provide more Agility when it does.
        • [With weekly restarts] Aberrus (2) Set Bonus: Chance for Shadows of the Predator stacks to reset reduced by 15%.
        • [With weekly restarts] Aberrus (4) Set Bonus: Now increases Agility by 8% (up from 5%).
  • Evoker
    • Preservation
      • Developers’ notes: We would like there to be more of a reward to using Disintegrate over Living Flame as a Preservation Evoker since it has a high Essence cost.
        • [With weekly restarts] Disintegrate damage has been increased by 15% for Preservation Evoker.
  • Hunter
    • Beast Mastery
      • [With weekly restarts] All damage dealt by you and your pet’s abilities increased by 5%.
  • Mage
    • Fire
      • [With weekly restarts] Pyroblast damage increased by 5% (does not apply in PvP combat).
      • [With weekly restarts] Fire Blast damage increased by 10% (does not apply in PvP combat).
      • [With weekly restarts] Fireball damage increased by 10% (does not apply in PvP combat).
      • [With weekly restarts] Phoenix Flames damage increased by 10% (does not apply in PvP combat).
      • [With weekly restarts] Scorch damage increased by 10%.
  • Monk
    • Brewmaster
      • [With weekly restarts] All ability damage increased by 3%.
      • [With weekly restarts] Rising Sun Kick damage increased by 10%.
      • [With weekly restarts] Blackout Kick damage increased by 30%.
      • [With weekly restarts] Tiger Palm damage increased by 30%.
    • Mistweaver
      • [With weekly restarts] All healing increased by 3%. This does not apply to PvP combat.
  • Rogue
    • Assassination
      • [With weekly restarts] All ability damage increased by 5%.
  • Warlock
    • Developers’ notes: The high frequency of Amplify Curse has been problematic in PvP combat, so its cooldown has been increased. These changes are also noted in the PvP section below.
      • [With weekly restarts] The cooldown of Amplify Curse is now 60 seconds (was 30 seconds).
      • [With weekly restarts] Teachings of the Satyr now reduces the cooldown of Amplify Curse by 15 seconds (was 10 seconds).
  • Warrior
    • Arms
      • Developers’ notes: Arms Warriors are not performing as well as we would like in single target or low-target-count situations.
        • [With weekly restarts] All ability damage increased by 4%.
        • [With weekly restarts] Fatality Fatal Mark damage increased by 15%.
        • [With weekly restarts] Deep Wounds periodic damage increased by 5%.
        • [With weekly restarts] Rend periodic damage increased by 5%.
    • Protection
      • Developers’ notes: Protection Warriors are not currently performing as competitively as we would like compared to most other tanks in terms of damage and survivability.
        • [With weekly restarts] All damaging abilities increased by 8%.
        • [With weekly restarts] Auto-attack damage increased by 10%.
        • [With weekly restarts] Spell Block’s duration increased to 30 seconds (was 20 seconds).
        • [With weekly restarts] Thunderlord now causes each enemy hit by Thunder Clap to reduce the remaining cooldown of Demoralizing Shout by 1.5 seconds, up to 4.5 seconds (was 1.0 seconds, up to 3.0 seconds).

Dungeons and Raids

  • Aberrus the Shadowed Crucible
    • Developer’s notes: Feedback and data from the first few weeks of Season Two have indicated that smaller raids are having a relatively difficult time defeating certain encounters within Aberrus. Part of our commitment to flex-scaling as a feature is to work towards a similar difficulty for all group sizes on non-Mythic difficulties. The following changes are designed to bring difficulty for smaller groups in line with the experience of a larger raid.
    • Rashok
      • [With weekly restarts] Reduced the number of missiles from Doom Flames on non-Mythic difficulties.
      • [With weekly restarts] Scorching Heatwave’s damage now scales with group size for non-Mythic difficulties.
    • The Forgotten Experiments
      • [With weekly restarts] Reduced Thadrion’s health on lower group sizes on Heroic difficulty.

Player versus Player

  • Classes
    • Druid
      • Balance
        • Developers’ notes: Balance Druids have been overperforming due to their ability to generate so much Astral Power and deal high damage by applying dots and casting Starfall repeatedly. We’d like to reduce the effectiveness of that playstyle since it’s difficult for opponents to stop. Goldrinn’s Fang also became much more effective in Embers of Neltharion, and includes some randomness and ability to score kills unexpectedly. Finally, Owlkin Adept has been a locked-in talent for a while now and has been propping up their control a bit more than we’re comfortable with.
          • [With weekly restarts] Moonfire and Sunfire generate 4 Astral Power when cast in PvP combat (was 6).
          • [With weekly restarts] Stellar Innervation increases Astral Power generation of Moonfire and Sunfire by 50% in PvP combat (was 100%).
          • [With weekly restarts] Star Burst now grants 8 Astral Power (was 15).
          • [With weekly restarts] Owlkin Adept reduces the cast time of Cyclone and Entanglng Roots by 20% (was 30%).
          • [With weekly restarts] Goldrinn’s Fang damage is reduced by 50% in PvP combat.
          • [With weekly restarts] Wrath and Starfire deal 60% increased damage in PvP combat (was 50%).
    • Hunter
      • Marksmanship
        • Developers’ notes: Marksmanship Hunters have been underperforming in different forms of PvP content.
          • [With weekly restarts] Aimed Shot damage increased by 25% in PvP combat (was 15%).
          • [With weekly restarts] Rapid Fire damage increased by 25% in PvP combat (was 15%).
          • [With weekly restarts] Arcane Shot damage increased by 25% in PvP combat (was 16%).
    • Mage
      • Fire
        • Developers’ notes: Glass Cannon is intended to have high risk and high reward with its gameplay, and we feel the risk is too low for the benefit it provides, especially when paired with Flamecannon.
        • [With weekly restarts] Glass Cannon now decreases maximum health by 20% (was 15%)
        • [With weekly restarts] Flamecannon now increases maximum health by 2% per stack (was 3%).
    • Monk
      • Mistweaver
        • Developers’ notes: Mistweavers have been overperforming compared to other healers, especially due to their mana efficiency.
          • [With weekly restarts] Soulfang Infusion now regenerates 75% less Mana in PvP combat (was 50%).
          • [With weekly restarts] Zen Spheres now cost 0.5% base Mana.
          • [With weekly restarts] Enveloping Mist now heals for 5% more in PvP combat (was 20%).
          • [With weekly restarts] Mistweaver Monks now regenerate 15% less Mana in PvP combat (was 10%).
    • Windwalker
      • Developers’ notes: Whirling Dragon Punch has felt underwhelming and we’d like it to feel impactful to use without being a major portion of a Windwalker’s damage profile.
        • [With weekly restarts] Whirling Dragon Punch damage increased by 80% in PvP Combat.
    • Priest
      • Discipline
        • Developers’ notes: Discipline has been more reliant on shields this season than we’d like. We’re increasing Atonement healing while bringing down the power of shields, with the goal of the preferred playstyle being an offensive one. We’re also targeting the mana reduction from Inner Light, as Discipline has been more mana efficient than we’d like.
          • [With weekly restarts] Power Word: Shield now absorbs 15% less damage in PvP Combat.
          • [With weekly restarts] Inner Light now reduces the mana cost of the affected spells by 10% (was 15%).
          • [With weekly restarts] Atonement healing is now 50% more effective in PvP Combat (was 40%).
    • Rogue
      • Subtlety
        • Developers’ notes: Burst damage from Subtlety has been higher than we’d like this season. We’re looking to keep the spec in a strong position while toning down their burst potential in short windows.
        • [With weekly restarts] Secret Technique damage is now reduced by 33% in PvP Combat (was 25%).
        • [With weekly restarts] Shadowstrike and Backstab damage from Weaponmaster is now 50% effective in PvP combat.
        • [With weekly restarts] Flagellation’s Mastery bonus is now 80% effective in PvP combat.
        • [With weekly restarts] Dark Shadow is now 67% effective in PvP combat (was 80%).
    • Shaman
      • Enhancement
        • Developers’ notes: There are a few talents that are leading to fast kills that can feel unfair when facing an Enhancement Shaman. We’re aiming to bring down the burst potential from cooldowns and increase sustained DPS.
          • [With weekly restarts] Forceful Winds is now 75% effective in PvP Combat.
          • [With weekly restarts] The damage increase to Lava Lash from Ashen Catalyst is now 33% effective in PvP Combat.
          • [With weekly restarts] Lava Lash now deals 35% increased damage in PvP Combat (was 15%).
          • [With weekly restarts] The Physical damage increase from Feral Spirit is now 33% effective in PvP Combat.
          • [With weekly restarts] The Fire, Frost, and Lightning damage increase from Elemental Spirits is now 50% effective in PvP Combat.
          • [With weekly restarts] Stormstrike now deals 75% increased damage in PvP Combat (was 50%).
          • [With weekly restarts] Windstrike now deals 75% increased damage in PvP Combat (was 50%).
      • Restoration
        • Developers’ notes: We feel Restoration Shaman is in a good spot. Rain Dance wasn’t as valuable as we were anticipating, so we’re aiming to increase its viability.
          • [With weekly restarts] Rain Dance now increases the healing done by Healing Rain by 30% (was 20%).
          • [With weekly restarts] Rain Dance now reduces the mana cost of Healing Rain by 45% (was 30%).
    • Warlock
      • Developers’ notes: Inquisitor’s Gaze has been dealing a sizeable portion of Warlock damage this season, and we’d like damage to come primarily from active spells.
        • [With weekly restarts] Fel Barrage from Inquisitor’s Gaze now deals 40% reduced damage in PvP Combat.
      • Developers’ notes: The high frequency of Amplify Curse has been problematic in PvP combat.
        • [With weekly restarts] The cooldown of Amplify Curse is now 60 seconds (was 30 seconds).
        • [With weekly restarts] Teachings of the Satyr now reduces the cooldown of Amplify Curse by 15 seconds (was 10 seconds).
      • Affliction
        • Developers’ notes: We are increasing the damage of Unstable Affliction’s backlash effect to lessen the value of dispelling Affliction’s damage over time effects. It’s been lower than we’d like, in addition to healers gaining extra health this season. Additionally, we’re increasing Shadow Bolt damage as the reward for casting it is lower than we’d like.
          • [With weekly restarts] Unstable Affliction backlash damage increased by 50%.
          • [With weekly restarts] Shadow Bolt damage increased by 30% in PvP combat.
      • Demonology
        • Developers’ notes: Demonology’s healing reduction effect from their Felguard was one of the best healing reductions in the game, which didn’t feel appropriate given the class identity, how easy it is to apply, and how it can be applied to multiple targets at a time. Along with Affliction, we’re also increasing the damage of Shadow Bolt in PvP, as the reward for casting it is low.
          • [With weekly restarts] Legion Strike reduces healing taken by 20% in PvP (was 25%).
          • [With weekly restarts] Shadow Bolt damage increased by 30% in PvP combat.
      • Destruction
        • Developers’ notes: Destruction’s sustained DPS has been high and we feel this is mainly due to Shadowburn’s high multiplier. We would like for instant casts to be strong but not be the primary way to land kills.
          • [With weekly restarts] Conflagration damage is now reduced by 15% in PvP Combat (was 9%).
          • [With weekly restarts] Shadowburn damage is now increased by 15% in PvP Combat (was 45%).

Class Tuning Incoming – June 7

Quote from: Blizzard

As we continue to monitor class performance in instanced group content as well as PvP, we regularly adjust classes that are over- or under-performing. Based on recent data, observations, and feedback from players, we intend to make the following adjustments during scheduled weekly maintenance (on June 6 in this region).

Classes

Death Knight

  • Blood
    • All damage abilities increased by 8%.

Druid

  • Feral
  • Developers’ notes: The following set bonus changes will increase the average number of stacks of the (2) Set Bonus and cause the (4) Set Bonus to trigger less often, but provide more Agility when it does.
    • Aberrus (2) Set Bonus: Chance for Shadows of the Predator stacks to reset reduced by 15%.
    • Aberrus (4) Set Bonus: Now increases Agility by 8% (was 5%).

Evoker

  • Preservation
  • Developers’ notes: We would like there to be more of a reward to using Disintegrate over Living Flame as a Preservation Evoker, since it has a high Essence cost.
    • Disintegrate damage has been increased by 15% for Preservation Evoker.

Hunter

  • Beast Mastery
    • All damage dealt by you and your pet’s abilities increased by 5%.

Mage

  • Fire
    • Pyroblast damage increased by 5%. This does not apply to PvP combat.
    • Fire Blast damage increased by 10%. This does not apply to PvP combat.
    • Fireball damage increased by 10%. This does not apply to PvP combat.
    • Phoenix Flames damage increased by 10%. This does not apply to PvP combat.
    • Scorch damage increased by 10%

Monk

  • Brewmaster
    • All ability damage increased by 3%.
    • Rising Sun Kick damage increased by 10%.
    • Blackout Kick damage increased by 30%.
    • Tiger Palm damage increased by 30%.
  • Mistweaver
    • All healing abilities increased by 3%. This does not apply to PvP Combat.

Rogue

  • Assassination
    • All ability damage increased by 5%.

Warlock

  • Developers’ notes: The high frequency of Amplify Curse has been problematic in PvP combat, so its cooldown has been increased. These changes are also noted in the PvP section below.
    • The cooldown of Amplify Curse is now 60 seconds (was 30 seconds).
    • Teachings of the Satyr now reduces the cooldown of Amplify Curse by 15 seconds (was 10 seconds).

Warrior

  • Arms
  • Developers’ notes: Arms Warriors are not performing as well as we would like in single target or low-target-count situations.
    • All ability damage increased by 4%.
    • Fatality Fatal Mark damage increased by 15%.
    • Deep Wounds periodic damage increased by 5%.
    • Rend periodic damage increased by 5%.
  • Protection
  • Developers’ notes: Protection Warriors are not currently performing as competitively as we would like compared to most other tanks in terms of damage and survivability.
    • All damaging abilities increased by 8%.
    • Auto-attack damage increased by 10%.
    • Spell Block’s duration increased to 30 seconds (was 20 seconds).
    • Thunderlord now causes each enemy hit by Thunder Clap to reduce the remaining cooldown of Demoralizing Shout by 1.5 seconds, up to 4.5 seconds (was 1.0 seconds, up to 3.0 seconds).

Player versus Player

Druid

  • Balance
  • Developers’ notes: Balance Druids have been overperforming due to their ability to generate so much Astral Power and deal high damage by applying dots and casting Starfall repeatedly. We’d like to reduce the effectiveness of that playstyle since it’s difficult for opponents to stop. Goldrinn’s Fang also became much more effective in Embers of Neltharion, and includes some randomness and ability to score kills unexpectedly. Finally, Owlkin Adept has been a locked-in talent for a while now and has been propping up their control a bit more than we’re comfortable with.
    • Moonfire and Sunfire generate 4 Astral Power when cast in PvP combat (was 6).
    • Stellar Innervation increases Astral Power generation of Moonfire and Sunfire by 50% in PvP combat (was 100%).
    • Star Burst grants 8 Astral Power (was 15).
    • Owlkin Adept reduces the cast time of Cyclone and Entanglng Roots by 20% (was 30%).
    • Goldrinn’s Fang damage is reduced by 50% in PvP combat.
    • Wrath and Starfire deal 60% increased damage in PvP combat (was 50%).

Hunter

  • Marksmanship
  • Developers’ notes: Marksmanship Hunters have been underperforming in different forms of PvP content.
    • Aimed Shot damage increased by 25% in PvP combat (was 15%).
    • Rapid Fire damage increased by 25% in PvP combat (was 15%).
    • Arcane Shot damage increased by 25% in PvP combat (was 16%).

Priest

  • Discipline
  • Developers’ notes: Discipline has been more reliant on shields this season than we’d like. We’re increasing Atonement healing while bringing down the power of shields, with the goal of the preferred playstyle being an offensive one. We’re also targeting the mana reduction from Inner Light, as Discipline has been more mana efficient than we’d like.
    • Power Word: Shield now absorbs 15% less damage in PvP combat.
    • Inner Light now reduces the mana cost of the affected spells by 10% (was 15%).
    • Atonement healing is now 50% more effective in PvP combat (was 40%).

Mage

  • Fire
  • Developers’ notes: Glass Cannon is intended to have high risk and high reward with its gameplay, and we feel the risk is too low for the benefit it provides, especially when paired with Flamecannon.
    • Glass Cannon now decreases maximum health by 20% (was 15%)
    • Flamecannon now increases maximum health by 2% per stack (was 3%).

Monk

  • Mistweaver
  • Developers’ notes: Mistweavers have been overperforming compared to other healers, especially due to their mana efficiency.
    • Soulfang Infusion now regenerates 75% less Mana in PvP combat (was 50%).
    • Zen Spheres now cost 0.5% base Mana.
    • Enveloping Mist now heals for 5% more in PvP combat (was 20%).
    • Mistweaver Monks now regenerate 15% less Mana in PvP combat (was 10%).
  • Windwalker
  • Developers’ notes: Whirling Dragon Punch has felt underwhelming and we’d like it to feel impactful to use without being a major portion of a Windwalker’s damage profile.
    • Whirling Dragon Punch damage increased by 80% in PvP combat.

Shaman

  • Enhancement
  • Developers’ notes: There are a few talents that are leading to fast kills that can feel unfair when facing an Enhancement Shaman. We’re aiming to bring down the burst potential from cooldowns and increase sustained DPS.
    • Forceful Winds is now 75% effective in PvP Combat.
    • The damage increase to Lava Lash from Ashen Catalyst is now 33% effective in PvP combat.
    • Lava Lash now deals 35% increased damage in PvP combat (was 15%).
    • The Physical damage increase from Feral Spirit is now 33% effective in PvP combat.
    • The Fire, Frost, and Lightning damage increase from Elemental Spirits is now 50% effective in PvP combat.
    • Stormstrike now deals 75% increased damage in PvP combat (was 50%).
    • Windstrike now deals 75% increased damage in PvP combat (was 50%).
  • Restoration
  • Developers’ notes: We feel Restoration Shaman is in a good spot. Rain Dance wasn’t as valuable as we were anticipating, so we’re aiming to increase its viability.
    • Rain Dance now increases the healing done by Healing Rain by 30% (was 20%).
    • Rain Dance now reduces the mana cost of Healing Rain by 45% (was 30%).

Rogue

  • Subtlety
  • Developers’ notes: Burst damage from Subtlety has been higher than we’d like this season. We’re looking to keep the spec in a strong position while toning down their burst potential in short windows.
    • Secret Technique damage is now reduced by 33% in PvP combat (was 25%).
    • Shadowstrike and Backstab damage from Weaponmaster is now 50% effective in PvP combat.
    • Flagellation’s Mastery bonus is now 80% effective in PvP combat.
    • Dark Shadow is now 67% effective in PvP combat (was 80%).

Warlock

  • Developers’ notes: Inquisitor’s Gaze has been dealing a sizeable portion of Warlock damage this season, and we’d like damage to come primarily from active spells.
    • Fel Barrage from Inquisitor’s Gaze now deals 40% reduced damage in PvP combat.
    • Developers’ note: The high frequency of Amplify Curse has been problematic in PvP combat.
    • The cooldown of Amplify Curse is now 60 seconds (was 30 seconds).
    • Teachings of the Satyr now reduces the cooldown of Amplify Curse by 15 seconds (was 10 seconds).
  • Affliction
  • Developers’ notes: We are increasing the damage of Unstable Affliction’s backlash effect to lessen the value of dispelling Affliction’s damage over time effects. It’s been lower than we’d like, in addition to healers gaining extra health this season. Additionally, we’re increasing Shadow Bolt damage as the reward for casting it is lower than we’d like.
    • Unstable Affliction backlash damage increased by 50%.
    • Shadow Bolt damage increased by 30% in PvP combat.
  • Destruction
  • Developers’ notes: Destruction’s sustained DPS has been high and we feel this is mainly due to Shadowburn’s high multiplier. We would like for instant casts to be strong but not be the primary way to land kills.
    • Conflagration damage is now reduced by 15% in PvP combat (was 9%).
    • Shadowburn damage is now increased by 15% in PvP combat (was 45%).
  • Demonology
  • Developers’ notes: Demonology’s healing reduction effect from their Felguard was one of the best healing reductions in the game, which didn’t feel appropriate given the class identity, how easy it is to apply, and how it can be applied to multiple targets at a time. Along with Affliction, we’re also increasing the damage of Shadow Bolt in PvP, as the reward for casting it is low.
    • Legion Strike reduces healing taken by 20% in PvP (was 25%).
    • Shadow Bolt damage increased by 30% in PvP combat.

Hotfixes: June 1, 2023

Quote from: Blizzard

Items and Rewards

  • Prismatic Bauble’s cooldown has been reduced to 60 seconds (was 120 seconds) for one month.
    • Developers’ notes: For one month, the Prismatic Bauble’s cooldown has been reduced and can be purchased from Jepetto Joybuzz and his Clockwork Assistant in The Wonderworks in Dalaran, floating above the Broken Isles. The Wonderworks can be found down the steps from the Violet Citadel and across the street from Simply Enchanting. Be warned! This very expensive cosmetic item will only have a reduced cooldown and be available from these sources for a month before returning to its original cooldown and being exclusively sold by Dalaran’s legendary and elusive Mad Merchant.

Quests

  • Researchers Under Fire
    • Developers’ notes: Players were being delayed by a lack of Altar Stones which we are addressing. Even with more Altar Stones the timer is still super tight. We think another 30 seconds will allow groups to perfect their runs and be more in line with the Titan version once players become more familiar.
    • Added more spawns of Altar Stones as well as made them spawn quicker.
    • The Sundered Flame Forces are being delayed giving players an extra 30 seconds to complete the Investigation of the Djaradin Ruins.