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Ashran Feedback – A Word From Phalanx

With Ashran having opened up in the last WoD Beta there has been a lot of feedback. Game developer Phalanx wanted to respond to the feedback:

Quote from: Blizzard
Greetings everyone! This is my first post on the forum as a blue poster. I’m Chris Kaleiki, a Game Designer on World of Warcraft. I work specifically on Ashran with some guy you may know — Brian Holinka. I previously worked on class design, notably the design of the Monk.The feedback you guys are giving is fantastic! Well appreciated. I wanted to respond.

Wall of text inc —

I have feedback on the “Horde and Alliance Hubs” (aka the staging areas)
The Horde and Alliance staging areas are still being worked on by the world team. As for Ashran the world PvP zone, they have very little relevance. You may see some random PvP skirmishes there in the same way you see skirmishes in any Horde or Alliance capital, but they’re not meant to be part of the overall world pvp zone. While we do want your feedback on those areas, the PvP team’s involvement is pretty minimal so I suggest directing them towards the general discussions in this forum rather than this specific discussion.

I feel the size of Ashran is too small.
During Ashran’s early development we debated whether the zone should be larger, but we ultimately landed on its current size after concluding that if the zone were too big your chances of running into the opposite faction in your day to day excursions would be quite low. We want there to be a feeling that you’re sharing a limited resource with the opposing faction, and you have to fight over that resource. The bigger the zone, the less the opposite faction’s presence matters, and the less tension and ultimately the less world PvP will transpire.

That said, it could be possible that the zone could still stand to be larger. And if more players spill out into the side areas to where it gets too cramped, we may have to make changes. Keep in mind we also want to build onto Ashran in patch content.

What is the philosophy behind Ashran?
Ashran is a new type of PvP design. While it does have the spirit of old Alterac Valley, it’s not supposed to be purely an objective based map. Our goal here was to create situations in where players would engage in world PvP. These situations primarily are the outskirts areas, off the midlane.

In beta it is understandable that players are not reward driven. But on live, we expect players to be driven by getting honor and other rewards for their characters. The PvE on Ashran will be the most rewarding in that regard. The idea is that Horde and Alliance will be fighting over completing the side objectives and spawning and that will create interesting PvP situations (especially since you can loot other players currency). Even within the current incarnation of Ashran on beta I’ve experienced small unexpected fights in the outskirts areas.

We feel we’ve delivered on objective based win condition content through battlegrounds, but we haven’t delivered in giving players a sandbox environment where they can experience PvP similar to that of which you may have experienced before battlegrounds were created. We’re trying to do that with Ashran.

One of my most memorable moments of world pvp before battlegrounds were introduced into WoW was when my guildmates were farming for the frostsaber mount in Winterspring. They were being ganked by a Horde guild over and over, so some of our guildies went to help them out. The Horde guild responded by sending more of their guildmates. Then other random guilds joined in. Eventually, there were so many players in that area we crashed the server.

The spirit of that experience is what we’re trying to go for in a zone like Ashran.

What’s the deal with the middle lane?
The middle lane serves as a centerpiece of Ashran. It’s similar to that of Alterac Valley: a push/pull tug-of-war battle. While the road of glory isn’t exactly world PvP, this type of PvP is appealing to a number of players so we decided to include it in Ashran. It’s also nice to know that there is almost always going to be some battle going on there.

The middle lane wont’ really be very rewarding in terms of honor or currency. And we intentionally don’t have a way to “win Ashran.” Storming the enemy base and killing their commander will give you some reward and an achievement, but it’s not the main focus of the zone. If your time in Ashran is within the middle lane and storming the enemy base, you’re mostly doing that for the intrinsic fun of it.

What is the main objective?
We envision that most players will be coming to Ashran to farm honor and rewards. You’ll do that by killing creatures and participating in the side events. Along the way you’ll find items that boost your characters power (such as the class books, scrolls, wands etc.) and we hope you’ll get some PvP fights.There is no objective like “cap and hold these points, run this flag, kill this guy” like our other objective based maps. We’ve found that more objective heavy maps lead to more predictable gameplay, which lead to less interesting unexpected PvP fights… which defines the idea of “world pvp.”

That said, I would say some goals in the map would be as a faction to maintain the mage portals, warlock gateways, and spawn Fangraal/Kronus. They all serve to help your faction be more efficient in the zone.

Why does Ashran not put you into a group/raid?
Ashran is intended to simulate any other zone in WoW. If we put you into a huge group, that would insinuate that there is some global objective to win… which there really isn’t. We want you to be able to come to Ashran in a small group as you would in any zone to collect honor and other rewards.

That said, I can certainly see the utility of having a raid group if you’re in Ashran to just do some casual PvP in the road of glory. For that, we will just leave it to players to create those groups naturally. It’s a bit anti-social to be forced into a raid group if you don’t want to be in one.

Faction balance
Balancing Horde and Alliance populations is a priority. Current on beta, there is no population enforcement. It’s something we’ll be monitoring and tweaking going forward.

~

Thanks for reading all that!

Keep in mind Ashran is still in development. There are bugs, things will change, items will be put in, new side objectives added etc. We hope you’ll revisit Ashran as the builds progress in beta.

Heroes Technical Alpha Patch Notes — July 23, 2014, More Master Skin Videos

Heroes of the Storm is currently in maintenance and a major patch is being applied. A new progression system, a new hero, a new battleground and many changes are being set up in this next alpha build. The list of changes is huge, so check the full list here. However here is the first part of the notes:

Quote from: Blizzard

We’ve brought the Heroes of the Storm service down for a period of extended maintenance today in order to release a brand new patch for the Technical Alpha. Maintenance is ongoing, but don’t worry; we’ll let you know as soon as the Nexus is back online! In the meantime, you can check out complete patch notes below.

Please welcome Rehgar, our latest addition to the Heroes of the Storm roster!

General

Full Translations Coming SoonThe Heroes of the Storm Technical Alpha game client will soon feature full audio and text translations for languages in both the European and Latin American regions. In the coming days, the following languages will be supported:

  • Europe
    • French
    • German
    • Italian
    • Polish
    • Russian
    • Spanish
  • Latin America
    • Spanish
    • Portuguese
  • Be advised that this represents an early pass at audio and text translations for each the languages above. During Tech Alpha testing, players using clients in languages other than English may encounter typos and other translation errors. Please keep in mind that work is ongoing and each language will receive additional polish in the weeks to come.

New Battleground

Heroes_Heroes.05_GardenofTerror_Thumb_700x377.jpg Garden of Terror

a brand new 3-lane Battleground, has been added to Heroes of the Storm and is now available for play in all matchmaking queues!

  • After 90 seconds, Night will fall and Horrors will rise within the garden.
    • Venture into the garden to kill the Horrors and collect the Seeds they drop.
    • Night will persist until all remaining Horrors have been destroyed.
    • Collect 100 Seeds and then return to base to take control of a monstrous Garden Terror!
  • Once unleashed, Garden Terrors can use the following powerful abilities:
    • Spore Queen’s Curse (Q)
      • After a short delay, enemy Heroes in the target area are turned into Plant Zombies for 5 seconds.
      • While in Plant Zombie form, Heroes deal reduced damage, have their Movement Speed reduced by 30%, and become silenced.
    • Plant Horror Overgrowth (W)
      • Disables and damages all enemy structures within a large area as long as the Horror Overgrowth remains alive.
      • Deals heavy damage to Minions within its area of effect.
  • Check out our latest Developer Insights blog, which offers an in-depth look at the design behind the Garden of Terror Battleground.

New Hero Rehgar Earthfury, Shaman of the Earthen Ring,

has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of his abilities, and check out Rehgar’s Hero Week blog for much more information on this powerful new Support Hero.

  • Abilities:
    • Chain Heal (Q)
      • Creates a healing wave that jumps between allies.
    • Lightning Shield (W)
      • Imbue target ally with lightning, causing damage to nearby enemies.
    • Earthbind Totem (E)
      • Spawns a totem that slows nearby enemies.
  • Trait:
    • Ghost Wolf (Z)
      • Instead of using a mount, Rehgar transforms into a Ghost Wolf, increasing his movement speed.
  • Heroic Abilities
    • Bloodlust (R)
      • Stir allies into a frenzy, increasing their Attack and Movement Speeds.
    • Ancestral Healing (R)
      • Significantly heals an allied Hero.

New Master Skin videos have also been put on youtube!

WoD Beta Patch Notes Update 23/07

warlords banner small

To finish off tonight’s round of news a new set of WoD beta patch notes have been released. You can check out the full set here, however here are some highlights:

  • Aspect of the Fox is a new ability for all Hunters.
    Aspect of the Fox: Party and raid members within 40 yards take on the aspects of a fox, allowing them to move while casting all spells for 6 seconds. Only one Aspect can be active at a time. 3 minute cooldown.
  • Mages: Ice Ward now causes the next 3 attackers (up from 1) to trigger a Frost Nova.
  • Paladins: Sanctified Wrath (Protection) now increases the damage of Holy Wrath by 100% and causes it to generate 1 Holy Power.
  • Warlocks: We were unsatisfied with Grimoire of Sacrifice for Demonology. Fundamentally, it did not fit Demonology’s theme to sacrifice their pet, full time. We had toyed with ideas where it acted as a temporary cooldown for Demonology, but have decided to replace it with a new talent, which is more theme-appropriate, and fits well against the competition in that talent row.
  • Grimoire of Sacrifice is no longer available to Demonology Warlocks and has a new talent, Grimoire of Synergy in its place.
    Grimoire of Synergy: When the Warlock or their demon deals damage, there is a chance to trigger Demonic Synergy, granting the other one 15% increased damage for 15 seconds.

Heroes of the Storm: A Word On Progress Update, Rehgar Enters The Nexus

The announcement of the changes to the progress system that are coming to Heroes of the Storm have lead to quite the discussion. In response a Heroes dev posted some feedback on the forums.

Quote from: Blizzard
Hey everyone,

So, we’ve read through a lot of your initial reactions to Artifacts and Progression System updates that we announced over the last few days. I just wanted to make sure all of you know that we’re here, we’re reading your feedback, and we’re taking your thoughts on these very new systems into consideration.

The Heroes Technical Alpha represents a true milestone for us, because we’ve never invited external players to help us test one of our games this early on during the development process. We’re still in the alpha stage right now, and we’re looking to try out new things, like Artifacts, in order to get a feel for what works, what doesn’t quite work how we’d like, and how we can make changes. Your feedback is critical for getting a feel for how these things will affect the game as a whole, and determining how we’ll move forward.

We’ve already made a number of big changes based on feedback from alpha testers such as yourselves with the Underdog Bonus, adding the ability to earn Gold for each game you complete, and implementing Quest progression/completion for Cooperative mode, to name just a few. We’re still listening, we’re still hoping for lots of feedback, and so far you’ve all been really great about letting us know what you think. We’re really thankful that so many of you are so passionate about helping us make Heroes the great game that we know it can be, so thank you for sending us your thoughts so far.

Because these Progression and Artifact changes are so new, the most helpful feedback you can provide will be feedback based on playtesting after the patch is released. I’d also like to remind you we’re going to be giving out very sizeable amounts of Gold to existing alpha testers with the specific hope that you’ll use it to help us test Artifacts as thoroughly as possible. With these things in mind come patch day, we’re kindly requesting that you really dig into the Progression and Artifact System changes and let us know what you think after you’ve had a few games to really soak it all in. Again, Heroes is in an alpha state, and these systems are brand new! They could totally change in the future — So keep playtesting, and keep sending over your constructive feedback.

As many of you may be aware, our Developer Insights broadcast will go live on Twitch.tv/BlizzHeroes tomorrow at 11:00 a.m. and the development team is going to be there to talk more about our thoughts on the changes mentioned above, and answer your questions. Be sure to tune in, because we’re looking forward to talking more with you then.

See you in the alpha!

Rehgar has been announced as the next new hero! Check out the trailer below, and check out the details here.

And then finally, game director Dustin Browder was interviewed by Gamespot about heroes of the storm, the new hero rehgar and the new battleground Garden of Terror. You can read the full interview here.

Hearthstone: Curse of Naxxramas Released

The first content patch for Hearthstone has been released! Although on release it’s dealing with some server issues, after updating Hearthstone you’ll be able to play it under the tab “solo adventures”. Check out the release announcement, patch notes and trailer below!

Quote from: Blizzard
Curse of Naxxramas™ Now Live . . . Er, Undead!

NaxxLore_KelThuzad_HS_Lightbox_CK_250x250.jpg

Mr. Bigglesworth, did you hear that? There appears to be a small commotion outside. . . .

 

NaxxLive_bigglesNoCards_HS_Lightbox_CK_250x250.jpg

Meow?

NaxxLore_KelThuzad_HS_Lightbox_CK_250x250.jpg

Intruders everywhere! Who left the door open?! A curse upon you, interlopers! Rouse my undead army!  Bring me my most imposing hat! Things are about to get interesting—now, where did I put my cards. . . .

 

NaxxLive_bigglesKeyArt_HS_Lightbox_CK_250x250.jpg

Meow?

NaxxLore_KelThuzad_HS_Lightbox_CK_250x250.jpg

THANK YOU, MR. BIGGLESWORTH! Who’s a good kitty? Ahem, now prepare to face the minions of the great arch-lich Kel’thuzad . . . and witness powers beyond your imagining!

 

 


The first wing of Curse of Naxxramas™: A Hearthstone™ Adventure has opened! We know you’re just dying to test your deck against the malevolent undead who roam Azeroth’s most infamous floating necropolis and we have some great news to share. The Arachnid Quarter is now available for free to all Hearthstone players who step into the necropolis during the Curse of Naxxramas launch event, taking place now through early September (we’ll announce the exact end date as it gets closer).

For more information on the Arachnid Quarter’s skittering surprises, click here!

Access to additional wings may be purchased using in-game gold or real world currency. After the Arachnid Quarter, the next four wings can be purchased for 700 gold per wing or $6.99 per wing. Players can earn the in-game gold needed to unlock the next wing by completing various quests or emerging victorious from the Arena—or they can choose to unlock the next available Naxxramas wing using real money.

Curse of Naxxramas bundle packages are also available! With bundle packages, you can unlock any remaining wings you may have at a discounted real-money price.Purchasing Curse of Naxxramas wings in bundles ensures that you’ll be able to dive into the next challenges as soon as they unlock! Check out the bundle prices in the image below!

The undead horrors of Naxxramas await. . . . Enjoy the adventure!

Check out the new Curse of Naxxramas page here!

Quote from: Blizzard
Hearthstone Patch Notes – 1.1.0.5997 – The Necropolis Beckons

Hearthstone Patch Notes – 1.1.0.5997 – The Necropolis Beckons

 

Curse of Naxxramas: A Hearthstone Adventure

  • Curse of Naxxramas offers a new single player campaign to play Hearthstone against challenging NPC adversaries. Curse of Naxxramas can be unlocked with gold or real money and can be accessed by players that have unlocked all 9 heroes.
  • Defeat 15 fearsome bosses to unlock a total of 30 new Hearthstone cards for your collection, including Legendary cards! Naxxramas cards can easily be searched for within My Collection using the search function.

Paxxramas_HS_Blog_Thumb_game-board_CK_500x250.jpg

  • An all-new interactive Naxxramas-themed game board awaits you within the Adventure! Discover the surprises that lurk inside the slime pools, the quivering masses of spider eggs (spoilers: It’s spiders), and more!
  • Surmount 9 diabolical Class Challenges that test your skills with each of the unique classes of Hearthstone!
  • Defeating all of the bosses within a wing unlocks the extremely challenging Heroic Mode of that wing. Defeating all of the bosses of Naxxramas on Heroic mode unlocks a new card back for your collection.
  • Five unique wings await those brave enough to venture into Naxxramas. The first wing, The Arachnid Quarter, will immediately be available to play for free for a limited time. The remaining four wings are immediately available for players to unlock with real money or gold, and will become accessible over a period of time once unlocked.
    • The Arachnid Quarter – A web choked maze filled with many-legged minions.
    • The Plague Quarter – Necromancers brew deadly plagues while a fungal monstrosity lies in wait.
    • The Military Quarter – Tireless undead knights perfect their deadly arts within these chambers.
    • The Construct Quarter –Abominations stitched together from the Scourge’s victims stomp through these slime soaked halls.
    • Frostwyrm Lair – Chilly abode of Sapphiron and the arch-lich Kel’thuzad himself. (A curse upon my air conditioning bill!)

NaxxLore_KelThuzad_HS_Lightbox_CK_250x250.jpg

 

General

  • Marking yourself as “Busy” within the Battle.net desktop app will suppress incoming chat messages and toasts for friend requests.
  • The Shop interface has been updated to include Curse of Naxxramas.
  • Cards available within each wing of Naxxramas will become available in the Arena when that wing becomes available to play.
  • The order in which Deathrattle abilities resolve has been updated to be more consistent.
  • Additional music tracks have been added.
  • Players that appear in “Players Near Me” now appear more prominently within the Friends List.
  • Overall organization of the Friends List has been improved.
  • Sounds and graphics that occur when Mass Disenchanting now take less time to complete.
  • Cards can now be searched for using the artist of the card art in the Collection Manager.
  • [iPad] Improvements were made to increase stability, especially for iPad 2 and iPad mini.
  • [iPad] Tooltips that appear when selecting an object by touch are now positioned in a more intuitive place.

 

Card Changes

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  • Eaglehorn Bow now reads “Whenever a friendly Secret is revealed, gain +1 Durability”.

 

Practice Mode

  • Practice Mode is now entered through the Solo Adventures button on the main menu.
  • The AI in Practice Mode is now better at Hearthstone.

 

Bug Fixes

  • Improved various tooltips.
  • Resolved various issues regarding audio, text, animation, and display.
  • Resolved various issues that could cause cards to get stuck on the battlefield.
  • Actions should now be accurately represented in the play history.
  • The red targeting cursor will now properly track where you mouse cursor is pointing for your opponent in Play and Arena Modes.
  • The turn timer in a Friendly Challenge now calculates time correctly.
  • All Soulbound Common cards can now be properly found when searching for “Common” in the Collection Manager.
  • Disenchanting will now properly update the amount of Arcane Dust you have.
  • The side of the board is no longer visible on the Arena screen in specific resolutions while in windowed mode.
  • The XP bar for max level heroes no longer appears empty.
  • You are now able to properly select a friend by clicking on their Play Mode medal.
  • An incorrect version of the Hero Power icon will no longer appear when switching between golden and non-golden heroes while the Choose Opponent menu is displayed.
  • The Friendly Challenge button will now properly appear next to friends who have recently logged in or have been added to your friends list.
  • The Shop window no longer incorrectly closes when clicking within the Shop UI.
  • The scroll bar will no longer jump to the top of the Friends list when moving the cursor over the Last Played area of the Friends list.
  • Clicking the End Turn button at the very start of your turn no longer prevents the End Turn button from flipping back.
  • Resolved an issue where conceding can cause the client to crash.
  • The resolution time of certain spells has been shortened.
  • Resolved an issue with Brawl where the last minion to enter the fray was always the victor of the ensuing battle.
  • Resolved various issues with the Sword of Justice.
  • Resolved an issue with Shield Slam where it was being unaffected by Spell Damage if the Hero had 0 Armor and now has Spell Damage sparklies.
  • A weapon that is equipped on your turn will no longer have the attack value appear on the sheathed weapon on some resolutions.
  • [iPad] Improved notifications to properly indicate when your account has been logged into from another device.
  • [iPad] It is now more obvious when a daily quest is successfully replaced.
  • [iPad] The Social button no longer stops working after locking the device.

 

Mac

  • Improvements were made to stability.

HotS: Introducing Artifacts, Hearthstone Naxx Release

Yet another change coming to Heroes of the Storm! This time Artifacts will join the progression system!

Quote from: Blizzard
We recently revealed that the next Technical Alpha patch will bring a number of changes to the Heroes of the Storm out-of-game Leveling System, and today we’d like to introduce another upcoming addition we’re making to the game: Artifacts!

What Are Artifacts?

In addition to all of the upcoming changes recently outlined in our Progression System update blog, Artifacts are a new system we’re introducing. Once a player reaches Player Level 15, they will unlock an Artifact Slot. Within these slots you will be able to place a variety of powerful Artifacts in the form of Gems, Relics, and Trinkets that you can use to further enhance and customize your heroes. This new system will offer players a variety of new and compelling choices to add further depth to their heroes and how you play them, and it will also give you new things to spend your hard-earned Gold on that will further progress your Heroes in a meaningful way.

Unlocking Artifacts and Artifact Slots

Your first Artifact slot, the Gem Artifact Slot, unlocks at Player Level 15, and there are two additional Artifact Slots that you can unlock thereafter by paying Gold. These additional Artifact Slots are known as the Relic and Trinket Artifact Slots. They cost 2,000 Gold each to unlock, and can be purchased in any order.

You can choose up to three Artifacts to bring with you into a match, but you can only select one of each distinct type to fill the corresponding Gem, Relic, or Trinket slots. You can select which Artifacts you would like to use for an upcoming match at the Hero Selection screen, and your most recent Artifact choices will be displayed by default. This will allow you to either continue to use a favorite Artifact combination, or to customize your Artifact choices with a particular Hero or team composition in mind.

A variety of different Gems, Relics, and Trinkets will be available for purchase using Gold, and you will be able to equip, purchase, and upgrade Artifacts directly within the Hero Selection screen.

Upgrading Artifacts

Artifacts and their attributes will also grow stronger as you upgrade their individual Artifact Level, which maxes out at Artifact Level 10. Purchasing the first level of an Artifact will cost you 100 Gold, and each further upgrade will cost you an additional 100 gold. For example, upgrading an Artifact’s rank from Artifact Level 1 to Artifact Level 2 will cost you 200 Gold, and upgrading an Artifact’s rank from Artifact Level 2 to Artifact Level 3 will cost you 300 Gold, and so on up to Artifact Level 9, which will cost 1,000 Gold to upgrade to Artifact Level 10.

Please keep in mind that the development team is still hard at work polishing up the new UI, so it will be iterated on and improved as development continues.

Gems, Relics, and Trinkets, oh my!

Below is a list of some of the exciting new Artifacts you can look forward to in our next Technical Alpha patch!

Gem Slot

Bold Amethyst

  • Increases maximum health by 1.5% per rank, up to a maximum of 15% at Rank 10.

Brilliant Topaz

  • Increases ability damage by 1% per rank, up to a maximum of 10% at Rank 10.

Nexus Sapphire

  • Grants a shield equal to 1% of the Hero’s maximum health per rank, up to a maximum of 10% at Rank 10. (Shields recharge after a player hasn’t taken damage for approximately 8 seconds).

Primal Ruby

  • Increases basic attack damage by 1% per rank, up to a maximum of 10% at Rank 10.

Royal Diamond

  • Reduces cooldowns for abilities by 1% per Rank, up to a maximum of 10% at Rank 10.

Skyfire Emerald

  • Increases speed of basic attacks by 1% per rank, up to a maximum of 10% at Rank 10.

Relic Slot

Alexstraza’s Scale

  • Increases health regeneration by 0.1% of your maximum health per second per rank, up to a maximum of 1% of your maximum health per second at Rank 10.

Nathrezim Blood Orb

  • Basic attack damage dealt restores health by 1% per rank, up to a maximum of 10% at Rank 10.

The Coin

  • Increases mana regeneration by +.1 mana per second per rank, up to a maximum of +1 mana per second at Rank 10.

Worldstone Shard

  • Increases damage vs. minions and structures by 1.5% per rank, up to a maximum of 15% at Rank 10.

Trinket Slot

Goblin Jumper Cables

  • Decreases death timer by 2% per rank, up to a maximum of 20% at Rank 10.

Khaydarin Amulet

  • Increases maximum mana by 4% per rank, up to a maximum of 40% at Rank 10.

Riding Crop

  • Increases Mount Speed by 2% per rank, up to a maximum of +20% at Rank 10.

Wirt’s Leg

  • Increases base movement speed by 0.5% per rank up to a maximum of 5% at Rank 10.

Shiny Rewards Come to Those Who Continue to Participate in the Technical Alpha

In order to reward players for their continued participation in the Technical Alpha, and to help encourage players to test Artifacts and the new progression system, during the next patch we will also be granting Gold to players Level 5 and above based off of their player level.

So keep leveling, and start planning out what Artifacts you want to take out for a test-drive first!

Developer Insights Live: Coming Soon!

Also make sure to join us at Twitch.tv/BlizzHeroes on Tuesday, July 22 at 11:00 a.m. PDT to learn more about a brand new Hero, new Battleground, and a look at the updated Progression System. After this portion of the show, the following members of the Heroes development team will be answering a variety of questions submitted on Twitter/Facebook:

  • Dustin Browder, Game Director
  • Matt Cooper, Game Designer
  • Josh “Rokcet” Rester-Zodrow, Heroes Community Manager

We’d love to hear your questions related to Heroes of the Storm, so be sure to tweet your inquiries to @BlizzHeroes using #HeroesQA right away, and check out our recent Developer Insights Live blog for more info!

Did we mention there will also be a shoutcasted match after the show featuring a new Hero and Battleground?  Make sure to tune in!

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It also seems that Naxxramas for Hearthstone will be going live for all regions at the same time!

Quote from: Blizzard
Just wanted to clarify that this maintenance is not for the Curse of Naxxramas Adventure. We will be turning on Curse of Naxxramas for all regions at the same time some time after this maintenance is complete, but please do not expect Naxxramas to be available immediately following this maintenance.